SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #574
SUNDAY, APRIL 18, 2004
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3025 Warhammer

Warhammer WHM-6R

Standard Level 1 / 3025
Age of War/Star League [Introductory]
Inner Sphere  Biped
70 Tons

MajorTom
TRO 3025

Warhammer SSW (Solaris Skunk Werks) File

Faction Availability


Warhammer WHM-6R

Rules Level: Introductory
Technology Base: Inner Sphere
Chassis Config: Biped
Production Year: 2515
Extinct By: Never

Chassis: StarCorps 100 Standard
Power Plant: VOX 280 Fusion Engine
Cruising Speed: 43.0 km/h
Maximum Speed: 64.5 km/h
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Leviathon Plus Standard Armor
Armament:
     2 Donal PPCs
     1 Holly SRM-6
     2 Martell Medium Lasers
     2 Magna Small Lasers
     2 SperryBrowning Machine Guns
Manufacturer: StarCorps Industries
     Primary Factory: Emris IV
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

Overview
Construction of the Warhammer BattleMech, which was designed primarily as an assault 'Mech, began in 2515 and continued up until after the fall of the Star League. The original requisition by General Sternson to StarCorp Industries called for "a mobile 'Mech with enough firepower to destroy or severely damage any 'Mech of the same weight class or lower". StarCorp's answer was the Warhammer. There were several different production runs of the 'Mech, including the Class 6D and the Class 6K. In the current era, several modified versions have also been developed within the Successor States.

Capabilities
Because of its size and weaponry, the WHM-6R Warhammer is one of the most dangerous and powerful 'Mechs ever placed in the field. In particular, its Donal PPCs and support weapons give it the sheer firepower a first-line fighter needs. All Warhammers are equipped with a special searchlight that ties directly into their O/P 1500 ARB tracking system, making the 'Mech a formidable night-fighter. Mounted on the 'Mech's left torso, the system can function either as a simple searchlight or as part of the targeting system.

The WHM-6R is also equipped with both small lasers and machine guns, making it a threat to any infantry and support craft foolhardy enough to close in on it.

The 6R carries 18 heat sinks, while some of the variant versions have as many as 20 heat sinks. Thus, the Warhammer has the heavy weapons as well as the means to fire those weapons on a prolonged basis.

Battle History
During the battle with Stefan the Usurper near the end of the Star League era, the WHM-6R Warhammer played an important role as a front-line combat 'Mech. With the fall of the Star League, the 'Mech remained in wide use by all five Houses.

At Carl Davion's request in 2876, House Davion forces created two crack lances almost totally from Warhammers, with some Riflemen support 'Mechs. These functioned as heavy attack lances in several battles on the planets David and Mara against House Kurita. Using the tactic of combined firepower, the Warhammer lances easily punched a hole in the Kurita defense. The victorious units eventually became a part of the Syrtis Fusiliers, but many of the Warhammers had to be replaced with other 'Mech classes, due to losses and damage.

In 2990, House Marik's 6th regiment of the Defenders of Andurien successfully launched several critical attacks against House Liao in the Alder Highlands of the planet Teng. Using a combat lance made up mainly of Warhammers, the Marik victories showed how powerful the Warhammer could be when properly supported in combat. Their losses were minimal, while House Liao forces were driven to a drastic change of strategy due to the damage their forces took.

In 3021, the Warhammer proved itself again in battles fought by the Black Widow Company of Wolf's Dragoons while in service to House Steiner. In that year, Wolf sent The Black Widows to the planet New Wessex, a forward base and staging are for several of Kurita's 'Mech regiments. In the famous battle for Harlow's Wood, Kerensky's Warhammer led The Black Widows in a running, week-long battle that mauled two of Kurita's 20th Draconis battalions, then escaped offworld.

Known Variants
Several variants on the Warhammer have appeared since the fall of the Star League, and usually involve additional heat sinks and altered weaponry.

The WHM-6D supports less weapons, lacking the machine guns as well as the missile delivery system of the 6R. However, it also adds two heat sinks and increases the 'Mech's leg armor. House Davion uses the WHM-6D, as well as the WHM-6K variant, which retains the missile systems, but adds two heat sinks in place of the machine guns.

Also known as the "Hot Hammer", the WHM-6L is a House Liao variant that replaces the machine guns with two flamers.

Notable 'Mechs and Mechwarriors
Captain Natasha Kerensky
Natasha Kerensky's black Warhammer is as infamous as its pilot. Currently assigned to Wolf's Dragoons, Kerensky is the feared and respected leader of the Black Widow Company, which is named for her murderous efficiency. Though very little is known about her past, Natasha is one of the great tactical leaders on the modern battlefield. Her Warhammer is a 6R and is in perfect fighting condition.

Lieutenant Harvey Calahan
Presently assigned to the attack lance of House Steiner's Richard's Panzer Brigade, Calahan is a mercenary who was previously employed by the Eridani Light Horse. Though a mercenary, he is also reputed to be a gentleman soldier who will spare life when possible but fight savagely when necessary. His 6K Warhammer is maintained in perfect condition.


Technology Base: Inner Sphere 70.00 tons
Chassis Config: Biped Cost: 6,051,383 C-Bills
BV2: 1,299 Tech Rating/Era Availability: D/C-E-D

Equipment     Mass
Internal Structure: Standard 7.00
Engine: 280 Fusion Engine 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 18 - Single (11 in engine) 8.00
Heat Sink Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA    R: SH+UA+LA
Armor: 160 points - Standard Armor 10.00
  Internal Armor
  Structure Factor
Head: 3 9
Center Torso: 22 22
Center Torso (rear):   9
R/L Torso: 15 17
R/L Torso (rear):   8
R/L Arm: 11 20
R/L Leg: 15 15
Weapons and Ammo Location Heat Criticals Tonnage
PPC RA 10 3 7.00
PPC LA 10 3 7.00
Machine Gun RT 0 1 0.50
Small Laser RT 1 1 0.50
Medium Laser RT 3 1 1.00
SRM-6 RT 4 2 3.00
Machine Gun LT 0 1 0.50
Small Laser LT 1 1 0.50
Medium Laser LT 3 1 1.00
Ammo: SRM-6 (15) RT -- 1 1.00
Ammo: MG (200) CT -- 1 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 13
4 3 3 2 0 3 1 Structure: 6  
Special Abilities: SRCH, ES, SOA
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