Designer: Cain "Mordred" Arthur / Armory: TRO 3025

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Lasergunner posted this 08 July 2017

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Lasergunner posted this 14 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #132
SATURDAY, APRIL 24, 2004
UPDATE: 8/2/2005
290 DOWNLOADS

Rommel Tank  

Level: Standard Level 1 / 3025

Technology: Inner Sphere Tracked

Tonnage: 65 Tons

Designer: Cain "Mordred" Arthur

Armory: TRO 3025

Rommel Tank HMV (Heavy Metal Vee) File


Faction Availability

House Steiner Inner Sphere

BATTLEROM IMAGE JANUARY 31, 3025

* FOR THE WATCH USE ONLY *

 


Type/Model: Rommel Tank

Tech: Inner Sphere / 3025

Config: Tracked Vehicle

Rules: Level 1-FA, Standard design

   

Mass: 65 tons

Power Plant: 260 Magna Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: Standard

Armament:
1 Defiance 'Mech Hunter Autocannon/20
1 Coventry Five-Tube LRM 5
1 Defiance A5L Small Laser
Manufacturer:    Defiance Industries of Hesperus II
   Location:    Hesperus II
Communications System:    TharHes Muse 54-58K
Targeting & Tracking System: TharHes Mars 5

Overview:

Representing a definite shift in design philosophy, the Patton and Rommel tanks are the newest products from the Vehicle Division of Defiance Industries in the Lyran Commonwealth. They also represent the first attempt to create a fighting vehicle not based on an old Star League design.

As 'Mechs grow scarcer, the vehicle designers at Defiance reason that tanks will become an even more vital weapon on the battlefield. Faster than the Demolisher, these two tank types actually carry more armor than that aged behemoth and still pack comparable punch.

Capabilities:

A high-turreted tank like the older Manticore has a wide range of fire, on the assumption that it is better to hit an enemy as often as possible. The high, roomy turrets were also the ones large enough to accommodate the Manticore's bulky weapons system. In contrast, the lower Rommel/Patton silhouette has more maneuverability and is less visible to the enemy.

Until the Rommel/Patton tanks appeared on the scene, all armored vehicles used the same weapon systems as 'Mechs. Though effective, these large systems required tall turrets. Defiance Industries redesigned the Killer Type T autocannon on the Patton and the 'Mech Hunter on the Rommel, both stock autocannons, to fit the low-turreted new model.

The Patton's Class 10 autocannon carries 20 rounds of ammunition. The Rommel's main weapon is a Class 20 autocannon, with 15 rounds of ammunition. Thus far, performance in combat shows that the lower turret restricts the upward range of both weapons, meaning that the tanks cannot aim higher than a 'Mech's legs at a range of less than 90 meters.

Both tanks are equipped with the long-range missile system made by Coventry Weapon Works, which consists of 120 missiles divided into 24 groups of five. The missile system is mounted in the turret next to the autocannon, and is angled upward to facilitate the tank's aim at approaching 'Mechs or high targets. Thus far, the only serious problem with the missile system is the tendency of smoke from fired missiles to drift into the crew compartment.

The Patton tank mounts a small laser on top of the turret. The tank commander can control the weapon from within the tank, either mechanically or by standing and firing the weapon manually. The Patton also mounts a flamer on its front end. The Rommel does not have a flamer. Both tanks carry a three-man crew, including a tank commander, a driver, and a gunner/engineer.

The Patton is the most heavily armored of the two tanks, with a whopping 14 tons distributed around its turret and body. The Rommel carries an equally respectable 11.5 tons. Both tanks are better armored than the Demolisher heavy tank, yet can move faster than the Demolisher. In fact, they are as fast as most other heavy tanks.

The fusion engine makes these two tank types so powerful and reliable. It is also the major stumbling block to swift production of Patton and Rommel tanks because of the scarcity of these engines.

The Lyran Commonwealth is currently funding the construction of factories on Tharkad that will build fusion engines for the new tanks. Assuming that technicians with the skill to oversee production can be found, it will take at least three years before the production of fusion engines can begin.

Notes:

Despite the considerable strength of the two tanks, they are unlikely to be deployed against 'Mechs directly, except under duress.

When on the defense, the two tank types can employ several strategies that even 'Mechs find it tough to defeat. The first is to deploy a tank unit just below a ridge top, with only the crest of the ridge between the vehicles and an approaching enemy. With autocannons pointed down and sighted on the enemy, the tanks wait until their opponent is as close as possible before opening fire. This "hull-down" configuration has a triple purpose. First, it makes the tanks difficult to see, especially if they are painted to match the terrain. Second, the intervening ridge covers most of the tank, presenting only a very small target for the enemy. Third, the ridge affords the tank considerable protection. Before the confused enemy can mount an effective counterattack, the entire tank group can steal away to set up on another ridge.

Patton and Rommel tanks also shine in city fighting, an environment that has many more places where a tank can go that a 'Mech cannot. Tall parking garages, for example ' are perfect hiding spots for the tanks, which wait for an unsuspecting 'Mech to pass by and then fire at point-blank range. A tank can also hide in basements and shoot upward at a 'Mech's legs, or hide in alleys or beneath roadways.

The hitting power and maneuverability of the Patton/Rommel tanks may make MechWarriors worry less about the vaunted Demolisher tank and more about these new Lyran Commonwealth weapons. Of course, the two tanks may come to nothing if Steiner cannot get a good supply of fusion engines.

Security surrounding the design plans and the six prototypes was especially tight. Yet, there are rumors that both the Draconis Combine and The Free World League are trying to infiltrate the research project, code-named, "Desert Knights". Hermann Steiner, the project's chief, is Archon Katrina Steiner's uncle. As a successful tank commander, Hermann Steiner is the exception in this 'Mech-dominated universe. He eagerly looks forward to the day when the Lyran Commonwealth will be producing two Rommels tanks as cheaply as one 'Mech. He has been especially diligent in his duties as security chief and chief of performance testing.

Herman Steiner chose the tank division of Hanesn's Roughriders as the first unit to receive the new tanks, for it is the most active and aggressive of all tank corps in the Lyran Commonwealth. Steiner believes that if the Rommel/Patton has any flaws, the Roughriders are the ones to find it.

If the Roughriders continue to use the new tanks successfully, then other tank corps will begin receiving it, starting with heavily populated border worlds.

If Steiner manages to build and man its new fusion-engined plants,m Rommel/Patton tanks will be able to take over some of the defensive burden of protecting Lyran cities, thus freeing up 'Mechs for counter-attacks. Neither the Draconis Combine nor the Free Worlds League are too happy at the prospect, and are currently conspring to disrupt construction of these new and deadly tanks.

Katrina Steiner's ally, House Davion of the Federated Suns, has expressed interest in the new tanks. Negotiations are currently underway to permit Lyran candidates into the NAIS in exchange for the Rommel/Patoon design plans.


Type/Model: Rommel Tank

Mass: 65 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 35 pts Standard 0 6.50

Engine: 260 Fusion 0 13.50

Shielding & Trans Equip:   0 6.75

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.25

Crew: 5 Members 0 .00

Turret Equipment:   0 1.60

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Front: 7 40

  Left / Right Sides: 7 39/39

  Rear: 7 26

  Turret: 7 40


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/20 Turret 0 20 2 18.00

1 LRM 5 Turret 0 24 2 3.00

1 Small Laser Front 1   1 .50

TOTALS:   1   5 64.60

Items & Tons Left:       13 .40


Calculated Factors:

Total Cost: 2,901,387 C-Bills

Battle Value: 550

Cost per BV: 5,275.25

Weapon Value: 479 / 479 (Ratio = .87 / .87)

Damage Factors:    SRDmg = 18; MRDmg = 5; LRDmg = 1

BattleForce2: MP: 4T,   Armor/Structure: 0 / 7

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: GH,   Point Value: 6


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Lasergunner posted this 08 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #131
SATURDAY, APRIL 24, 2004
UPDATE: 8/2/2005
298 DOWNLOADS

Von Luckner Heavy Tank VNL-K65N

Level: Standard Level 1 / 3025

Technology: Inner Sphere Tracked

Tonnage: 75 Tons

Designer: Cain "Mordred" Arthur

Armory: TRO 3025

Von Luckner Heavy Tank HMV (Heavy Metal Vee) File


Faction Availability

All Factions

BATTLEROM IMAGE OCTOBER 24, 3025

* FOR LOKI USE ONLY *

 


Type/Model: Von Luckner Heavy Tank VNL-K65N

Tech: Inner Sphere / 3025

Config: Tracked Vehicle

Rules: Level 1-FA, Standard design

   

Mass: 75 tons

Power Plant: 225 VOX Fusion

Cruise Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Armor Type: Standard

Armament:
1 Armstrong Autocannon/20
2 Holly SRM 6s
1 Dannel SRM 4
1 Holly LRM 10
1 Ramsey Machine Gun
1 Firestorm Flamer
Manufacturer:    HartfordCo Industries
   Location:    (Unknown)
Communications System:    O/P 300
Targeting & Tracking System: O/P GRNDSTAT 50A

Overview:

After the Reunification War, Star League military commanders asked several contractors to design a heavy tank. HartfordCo Industries answered the call with the VNL-K65N Von Luckner, named after the famous twentieth-century Terran raider, Count Felix von Luckner.

The tank was designed as a BattleMech without legs. It weighs 75 tons, more than many 'Mechs. The Von Luckner is one of the few vehicles still driven by a fusion reactor, as most reactors have been stripped from vehicles for use in 'Mechs.

Only a few Von Luckners remain in service. Like the larger Demolisher tank, they are deadly foes against light BattleMechs.

Capabilities:

The VNL-K65N provides ample firepower and supports a great deal of armor to protect its delicate systems. Its fusion power plant gives it a very long range, making it deadly in combat against most 'Mechs. It carries an Armstrong AC/20, considered one of the most accurate autocannons of its class.

The Von Luckner's indirect weapons and missile systems are also impressive. Two Holly SRM-6 racks on the turret provide right and left firing capability when the turret is facing forward. Holly Armaments also included an LRM-10 rack mounted high on the tank's rear. This system acts as a turret mount, as it can be rotated to a certain extent. Finally, a Dannel SRM-4 rack is mounted on the front of the turret just to the right of the autocannon.

For close-in weapons, the Von Luckner supports a Ramsey machine gun mounted in the front turret. Though the Ramsey has a tendency to jam, a single Firestorm flamer on the front of the tank fills the gap well enough when necessary.

Though its armor and weapons might seem to make the Von Luckner unstoppable, the tank's weakness is the enormous amount of ammunition it must carry to support its missile systems. Most reloads are stored in the lower portion of the tank rather than in the turret, and so a fire or an internal critical hit can cause devastating explosions in the Von Luckner. The tank also has problems with its ammunition reloading system, which jams from time to time.

The four-person crew of the Von Luckner tank has its hands full during combat. One man drives the tank, and a second crew member is in charge of the ammunition reloading systems and the engine. A third acts as the turret/fire control officer, coordinating the turret with the O/P targeting and tracking system. The fourth crew member is the turret gunnery officer, who works closely with the turret fire control officer.

Battle History:

Only a few Von Luckners are still in service. Many were cannibalized for BattleMech spare parts: House Liao, for example, has stripped all its Von Luckners for parts. The other Great Houses have a few VNL-K65Ns serving with front-line troops. Many of these tanks proved their worth on such far-flung worlds as Wing, Proserpina, Bryant, Tannil, Danais, and Tybalt.

A famous battle involving Von Luckner tanks took place in 2859, when House Davion launched an attack on the Kurita-held world of Saffell. Kurita had no 'Mech units on the planet, and so they had to rely on their tanks and infantry. The 3600th Heavy Armored Company, consisting of a few Von Luckners, led the counterattack.

The Davion invasion force received reports of tanks moving along their western front through the forests. Mistakenly believing the tank forces a minor threat, they sent only one light company to hold them back. The light lances found themselves trapped by fire from the Von Luckners, and the heavy tanks destroyed the company to the last 'Mech.

Several Von Luckners were stationed on the Commonwealth world of Aubisson to cover House Steiner's retreat before Draconis Combine forces in 2989. Though most historians viewed the loss of the Von Luckners as a senseless waste, the tank battle bought time for the Steiner forces to regroup. By all accounts, the heavy tanks inflicted severe damage on the Kurita troops.

In 3017, Redjack Ryan led a raid for water on the world of Icar in the Lyran Commonwealth. The raid turned into a disaster for Ryan's forces when several Von Luckners emerged and shelled Ryan's 'Mechs. Many of the 'Mechs were crippled, and Ryan was eventually forced to retreat with nothing gained.

Variants:

House Davion is known to have several experimental versions of the Von Luckner in its armies. Once of these, the VNL-K100, has fewer missile deliverey systems than the standard but carries an Armstrong AC/20 with an updated targeting and tracking system.


Type/Model: Von Luckner Heavy Tank VNL-K65N

Mass: 75 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 7.50

Engine: 225 Fusion 0 10.00

Shielding & Trans Equip:   0 5.00

   Cruise MP: 3    

   Flank MP: 5    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.75

Crew: 5 Members 0 .00

Turret Equipment:   0 2.25

Armor Factor: 176 pts Standard 0 11.00


    Internal Armor

    Structure Value

  Front: 8 41

  Left / Right Sides: 8 30/30

  Rear: 8 30

  Turret: 8 45


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/20 Turret 0 15 2 17.00

2 SRM 6s Turret 0 15 3 7.00

1 SRM 4 Turret 0 25 2 3.00

1 LRM 10 Rear 0 12 2 6.00

1 Machine Gun Turret 0 200 2 1.50

1 Flamer Front 3   1 1.00

TOTALS:   3   12 75.00

Items & Tons Left:       8 .00


Calculated Factors:

Total Cost: 3,685,938 C-Bills

Battle Value: 663

Cost per BV: 5,559.48

Weapon Value: 808 / 808 (Ratio = 1.22 / 1.22)

Damage Factors:    SRDmg = 36; MRDmg = 9; LRDmg = 3

BattleForce2: MP: 3T,   Armor/Structure: 0 / 7

    Damage PB/M/L: 5/4/1,   Overheat: 0

    Class: GH,   Point Value: 7

    Specials: if


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Lasergunner posted this 08 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #133
SATURDAY, APRIL 24, 2004
UPDATE: 8/2/2005
277 DOWNLOADS

Patton Tank  

Level: Standard Level 1 / 3025

Technology: Inner Sphere Tracked

Tonnage: 65 Tons

Designer: Cain "Mordred" Arthur

Armory: TRO 3025

Patton Tank HMV (Heavy Metal Vee) File


Faction Availability

House Steiner Inner Sphere

BATTLEROM IMAGE MARCH 4, 3025

* FOR MI2 USE ONLY *

 


Type/Model: Patton Tank

Tech: Inner Sphere / 3025

Config: Tracked Vehicle

Rules: Level 1, Standard design

   

Mass: 65 tons

Power Plant: 260 Magna Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: Standard

Armament:
1 Defiance Killer Type T Autocannon/10
1 Coventry Five-Tube LRM 5
1 Defiance A5L Small Laser
1 Hotshot Flamer
Manufacturer:    Defiance Industries of Hesperus II
   Location:    Hesperus II
Communications System:    TharHes Muse 54-58K
Targeting & Tracking System: TharHes Mars 5

Overview:

Representing a definite shift in design philosophy, the Patton and Rommel tanks are the newest products from the Vehicle Division of Defiance Industries in the Lyran Commonwealth. They also represent the first attempt to create a fighting vehicle not based on an old Star League design.

As 'Mechs grow scarcer, the vehicle designers at Defiance reason that tanks will become an even more vital weapon on the battlefield. Faster than the Demolisher, these two tank types actually carry more armor than that aged behemoth and still pack comparable punch.

Capabilities:

A high-turreted tank like the older Manticore has a wide range of fire, on the assumption that it is better to hit an enemy as often as possible. The high, roomy turrets were also the ones large enough to accommodate the Manticore's bulky weapons system. In contrast, the lower Rommel/Patton silhouette has more maneuverability and is less visible to the enemy.

Until the Rommel/Patton tanks appeared on the scene, all armored vehicles used the same weapon systems as 'Mechs. Though effective, these large systems required tall turrets. Defiance Industries redesigned the Killer Type T autocannon on the Patton and the 'Mech Hunter on the Rommel, both stock autocannons, to fit the low-turreted new model.

The Patton's Class 10 autocannon carries 20 rounds of ammunition. The Rommel's main weapon is a Class 20 autocannon, with 15 rounds of ammunition. Thus far, performance in combat shows that the lower turret restricts the upward range of both weapons, meaning that the tanks cannot aim higher than a 'Mech's legs at a range of less than 90 meters.

Both tanks are equipped with the long-range missile system made by Coventry Weapon Works, which consists of 120 missiles divided into 24 groups of five. The missile system is mounted in the turret next to the autocannon, and is angled upward to facilitate the tank's aim at approaching 'Mechs or high targets. Thus far, the only serious problem with the missile system is the tendency of smoke from fired missiles to drift into the crew compartment.

The Patton tank mounts a small laser on top of the turret. The tank commander can control the weapon from within the tank, either mechanically or by standing and firing the weapon manually. The Patton also mounts a flamer on its front end. The Rommel does not have a flamer. Both tanks carry a three-man crew, including a tank commander, a driver, and a gunner/engineer.

The Patton is the most heavily armored of the two tanks, with a whopping 14 tons distributed around its turret and body. The Rommel carries an equally respectable 11.5 tons. Both tanks are better armored than the Demolisher heavy tank, yet can move faster than the Demolisher. In fact, they are as fast as most other heavy tanks.

The fusion engine makes these two tank types so powerful and reliable. It is also the major stumbling block to swift production of Patton and Rommel tanks because of the scarcity of these engines.

The Lyran Commonwealth is currently funding the construction of factories on Tharkad that will build fusion engines for the new tanks. Assuming that technicians with the skill to oversee production can be found, it will take at least three years before the production of fusion engines can begin.

Notes:

Despite the considerable strength of the two tanks, they are unlikely to be deployed against 'Mechs directly, except under duress.

When on the defense, the two tank types can employ several strategies that even 'Mechs find it tough to defeat. The first is to deploy a tank unit just below a ridge top, with only the crest of the ridge between the vehicles and an approaching enemy. With autocannons pointed down and sighted on the enemy, the tanks wait until their opponent is as close as possible before opening fire. This "hull-down" configuration has a triple purpose. First, it makes the tanks difficult to see, especially if they are painted to match the terrain. Second, the intervening ridge covers most of the tank, presenting only a very small target for the enemy. Third, the ridge affords the tank considerable protection. Before the confused enemy can mount an effective counterattack, the entire tank group can steal away to set up on another ridge.

Patton and Rommel tanks also shine in city fighting, an environment that has many more places where a tank can go that a 'Mech cannot. Tall parking garages, for example ' are perfect hiding spots for the tanks, which wait for an unsuspecting 'Mech to pass by and then fire at point-blank range. A tank can also hide in basements and shoot upward at a 'Mech's legs, or hide in alleys or beneath roadways.

The hitting power and maneuverability of the Patton/Rommel tanks may make MechWarriors worry less about the vaunted Demolisher tank and more about these new Lyran Commonwealth weapons. Of course, the two tanks may come to nothing if Steiner cannot get a good supply of fusion engines.

Security surrounding the design plans and the six prototypes was especially tight. Yet, there are rumors that both the Draconis Combine and The Free World League are trying to infiltrate the research project, code-named, "Desert Knights". Hermann Steiner, the project's chief, is Archon Katrina Steiner's uncle. As a successful tank commander, Hermann Steiner is the exception in this 'Mech-dominated universe. He eagerly looks forward to the day when the Lyran Commonwealth will be producing two Rommels tanks as cheaply as one 'Mech. He has been especially diligent in his duties as security chief and chief of performance testing.

Herman Steiner chose the tank division of Hanesn's Roughriders as the first unit to receive the new tanks, for it is the most active and aggressive of all tank corps in the Lyran Commonwealth. Steiner believes that if the Rommel/Patton has any flaws, the Roughriders are the ones to find it.

If the Roughriders continue to use the new tanks successfully, then other tank corps will begin receiving it, starting with heavily populated border worlds.

If Steiner manages to build and man its new fusion-engined plants,m Rommel/Patton tanks will be able to take over some of the defensive burden of protecting Lyran cities, thus freeing up 'Mechs for counter-attacks. Neither the Draconis Combine nor the Free Worlds League are too happy at the prospect, and are currently conspring to disrupt construction of these new and deadly tanks.

Katrina Steiner's ally, House Davion of the Federated Suns, has expressed interest in the new tanks. Negotiations are currently underway to permit Lyran candidates into the NAIS in exchange for the Rommel/Patoon design plans.


Type/Model: Patton Tank

Mass: 65 tons

Equipment:   Items Mass

Internal Structure: 35 pts Standard 0 6.50

Engine: 260 Fusion 0 13.50

Shielding & Trans Equip:   0 7.00

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.50

Crew: 5 Members 0 .00

Turret Equipment:   0 1.50

Armor Factor: 224 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Front: 7 49

  Left / Right Sides: 7 44/44

  Rear: 7 38

  Turret: 7 49


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/10 Turret 0 20 2 14.00

1 LRM 5 Turret 0 24 2 3.00

1 Small Laser Front 1   1 .50

1 Flamer Front 3   1 1.00

TOTALS:   4   6 64.50

Items & Tons Left:       12 .50


Calculated Factors:

Total Cost: 2,747,113 C-Bills

Battle Value: 478

Cost per BV: 5,747.1

Weapon Value: 508 / 508 (Ratio = 1.06 / 1.06)

Damage Factors:    SRDmg = 12; MRDmg = 8; LRDmg = 2

BattleForce2: MP: 4T,   Armor/Structure: 0 / 9

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: GH,   Point Value: 5


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