Designer:Darkone2 / Armory:Coventry LAAF Depot

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  • Last Post 15 July 2017
Lasergunner posted this 02 July 2017

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Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1959
FRIDAY, NOVEMBER 14, 2003
537 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1959]
Crab

Crab CRB-20F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 50 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 250 12.5T

Gyro: Standard 3T

  Walk: 5 MP

  Run: 8 MP

  Jump: 0 MP

Double Heat Sinks: 15 [30] 5T

  10 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 5 9.5

Head 3 9

Center Torso 16 24/8

L/R Torso 12 18/6

L/R Arm 8 16

L/R Leg 12 24

 


Standard

Battle Value: 0

C-Bill Cost: 4,526,000

Qty Weapons and Equipment Location Critical Tonnage

1 ER Large Laser LA 2 5

3 Double Heat Sink LT 9 3

1 Medium Laser H 1 1

1 Medium Laser CT 1 1

2 Double Heat Sink RT 6 2

1 ER Large Laser RA 2 5

    Totals

35 12



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Crab CRB-20F (F for Field Refit) was another strange conversion done in the Coventry Depot. This was done to the handful of Crabs that were passing through Coventry during the Year long lull in fighting on 3051-52. The Heatsinks were replaced with Double Strength models. The Large Lasers were upgraded to ER Models. Finally with the instillation of Ferro-Fiberous Armor it brought the protection levels up to maximum levels.


Configuration / Variants:

None.


Battle History:

Several Raiding units attacted to AFFC Regiments during the 3052 Clan Fighting.


Deployment:

They were used exculsively in special raiding companies in attacted to AFFC Regiments. But that was for the very few that were in AFFC Livery.


User Reviews

6/7/2010  Klinktastic
This redo of the Crab is pretty nice. Can alpha w/o moving and stay heat neutral, its a literal laser zombie. Lots of armor, fusion engine, cavalry speeds, and can hit well at all ranges, this is a good one.

 

Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1999
WEDNESDAY, NOVEMBER 12, 2003
412 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1999]
3025 Clint

Clint CLNT-2-4F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 40 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 240 11.5T

Gyro: Standard 3T

  Walk: 6 MP

  Run: 9 MP

  Jump: 0 MP

Standard Heat Sinks: 10  0T

  9 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 4 4.5

Head 3 9

Center Torso 12 12/4

L/R Torso 10 8/4

L/R Arm 6 7

L/R Leg 10 9

 


Standard

Battle Value: 0

C-Bill Cost: 3,206,280

Qty Weapons and Equipment Location Critical Tonnage

1 Heat Sink H 1 1

1 Medium Laser CT 1 1

1 Ammo (Autocannon/2) 45 RT 1 1

2 Autocannon/2 RA 2 12

    Totals

19 14



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Clint CLNT-2-4F (F for Field Refit) is the pack for the Clint CLNT-2-4T Model. The upgrade consisted of fitting Ferro-Fiberous Armor and then shipping them off to Garrison and Security Units.


Configuration / Variants:

The Clint CLNT-1-2F is the refit for the Clint CLNT-1-2R. The Clint CLNT-2-3F is the refit for the Clint CLNT-2-3T.


Battle History:

Held back to Second Line Garrison and Security Duty during the 3052 Clan Fighting. They are still being used in this role.


Deployment:

In various Garrison and Security Units along the Clan Jade Falcon Border.


User Reviews

1/7/2009  macross_green
Odd refit here. Interesting to see something sport AC/2s, but I'm not sure this is the right design to sport two of them when it could use some extra armor and in-close firepower as well. Not much of a sniper, no jumps, and the Ferro Fibrous armor helps at least a little bit, but I think a different weapon package and additional armor would increase its use and effectiveness overall. Still, a decent upgrade.

 

Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2008
WEDNESDAY, NOVEMBER 12, 2003
358 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2008]
3025 Clint

Clint CLNT-2-3F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 40 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 240 11.5T

Gyro: Standard 3T

  Walk: 6 MP

  Run: 9 MP

  Jump: 6 MP

Double Heat Sinks: 10 [20] 0T

  9 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 4 4.5

Head 3 9

Center Torso 12 12/4

L/R Torso 10 8/4

L/R Arm 6 7

L/R Leg 10 9

 


Standard

Battle Value: 0

C-Bill Cost: 3,720,080

Qty Weapons and Equipment Location Critical Tonnage

1 Jump Jets LT 1 0.5

1 Medium Laser LT 1 1

2 Jump Jets LL 2 1

1 Medium Laser CT 1 1

1 Jump Jets RT 1 0.5

1 Ammo (Autocannon/5) 20 RT 1 1

1 Double Heat Sink RT 3 1

2 Jump Jets RL 2 1

1 Autocannon/5 RA 4 8

    Totals

30 14



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Clint CLNT-2-3F (F for Field Refit) is the packed designed for the Clint CLNT-2-3T. The little mech was refitted with Doubel Heatsinks to improve its heat curve and Ferro-Fiberous Armor to improve its protection and was shifted to Garrison and Security Units.


Configuration / Variants:

The Clint CLNT-1-2F is the refit for the Clint CLNT-1-2R. The Clint CLNT-2-4F is the refit for the Clinte CLNT-2-4T.


Battle History:

Held back to Second Line Garrison and Security Duty during the 3052 Clan Fighting. They are still being used in this role.


Deployment:

In various Garrison and Security Units along the Clan Jade Falcon Border.


User Reviews

4/29/2008  Grimnahr
Why didnt these things have ppc in them?

 

Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1976
WEDNESDAY, NOVEMBER 12, 2003
433 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1976]
3025 Clint

Clint CLNT-1-2F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 40 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 240 11.5T

Gyro: Standard 3T

  Walk: 6 MP

  Run: 9 MP

  Jump: 0 MP

Standard Heat Sinks: 10  0T

  9 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 4 4.5

Head 3 9

Center Torso 12 12/4

L/R Torso 10 9/4

L/R Arm 6 6

L/R Leg 10 9

 


Standard

Battle Value: 0

C-Bill Cost: 3,588,480

Qty Weapons and Equipment Location Critical Tonnage

1 Heat Sink H 1 1

1 Medium Laser CT 1 1

2 Ammo (LB 10-X AC) 10 RT 2 2

1 LB 10-X AC RA 6 11

    Totals

24 14



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Clint CLNT-1-2F (F for Field Refit) was done for the few Prototype Clint CLNT-1-2Rs that surfaced on Coventry. This lead to the Autocannon/10 being upgarded to LB-10X AC model, with two tons of ammo, and Ferro-Fiberous Armor being fitted then they were shifted to Garrison and Security Units.


Configuration / Variants:

The Clint CLNT-2-3F is the refit for the Clint CLNT-2-3T. The Clint CLNT-2-4F is the refit for the Clinte CLNT-2-4T.


Battle History:

Held back to Second Line Garrison and Security Duty during the 3052 Clan Fighting. They are still being used in this role.


Deployment:

In various Garrison and Security Units along the Clan Jade Falcon Border.


User Reviews

3/12/2008  Captain Brandt
No, he's dead on.

3/12/2008  TechWarrior
Your light, about five tons I believe.

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2041
WEDNESDAY, MAY 26, 2004
323 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2041]
orion

Orion ON1-VF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 10 [20] 0T

  10 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11.5

Head 3 9

Center Torso 23 31/10

L/R Torso 16 21/6

L/R Arm 12 23

L/R Leg 16 28

 


Standard

Battle Value: 1398

C-Bill Cost: 7,738,500

Qty Weapons and Equipment Location Critical Tonnage

1 Medium Laser LA 1 1

1 Streak SRM-2 LA 1 1.5

1 Medium Laser RA 1 1

1 Streak SRM-2 RA 1 1.5

1 LRM-15 LT 3 7

2 Ammo (LRM-15) 8 LT 2 2

2 Ammo (Streak SRM-2) 50 LT 2 2

1 Artemis IV FCS LT 1 1

1 CASE LT 1 0.5

1 LB 10-X AC RT 6 11

2 Ammo (LB 10-X AC) 10 RT 2 2

1 CASE RT 1 0.5

    Totals

36 31



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Orion ON1-VF(F for Field Refit) is the upgrade for the Orion ON1-V which packs two SRM Racks. The changes went through basically simple. Among other improvements are software upgrades to improve the ability of the Targeting and Tracking System to cope with the weapon systems. The SRM-4 Racks were replaced with Streak SRM-4 Racks. THe AC/10 Class Autocannon was replaced with a LB-10X Model. The LRM-15 Rack recieved the Artemis IV FCS. Both side Torsos were CASEd. Ferro-Fibrous Armor was fitted as were Double Heat sinks.


Configuration / Variants:

The Orion ON-1VAF is the upgrade for the Orion ON1-VA. The Orion ON-1K is the Upgrade for the Orion ON1-K.


Battle History:

Fought the Clans during the 3052 Fighting.


Deployment:

AFFC Regimental Combat Teams along the Clan Front.


User Reviews

6/27/2006  Mr. Ghost Bear
Considering this was made before project gauss was completed, it's just about the best Orion refit possible, though one ton of streak ammo can be swapped for another medium laser.

2/16/2005  Magermh
Cool.....':-)

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2077
WEDNESDAY, MAY 19, 2004
625 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2077]
MAD4SMarauder

Marauder II MAD-4F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 100 Tons
Darkone2 Coventry LAAF Depot

Faction Availability

Barber´s Marauders IIS

SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 3 MP

  Run: 5 MP

  Jump: 3 MP

Double Heat Sinks: 21 [42] 11T

  12 in Engine


  Internal Structure Armor

  Standard Standard

Tons 10 19

Head 3 9

Center Torso 31 45/16

L/R Torso 21 31/11

L/R Arm 17 34

L/R Leg 21 41

 


Standard

Battle Value: 2343

C-Bill Cost: 11,200,000

Qty Weapons and Equipment Location Critical Tonnage

1 ER PPC LA 3 7

1 Medium Laser LA 1 1

1 Double Heat Sink LA 3 1

1 Beagle Active Probe LA 2 1.5

4 Double Heat Sink LT 12 4

1 Streak SRM-2 LL 1 1.5

1 Jump Jets LL 1 2

1 Jump Jets CT 1 2

1 TAG CT 1 1

1 Streak SRM-2 RL 1 1.5

1 Jump Jets RL 1 2

1 ER Large Laser RT 2 5

3 Double Heat Sink RT 9 3

1 Ammo (Streak SRM-2) 50 RT 1 1

1 ER PPC RA 3 7

1 Medium Laser RA 1 1

1 Double Heat Sink RA 3 1

1 Guardian ECM RA 2 1.5

    Totals

48 35



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Marauder II MAD-4F (F for Field Refit) is the refit for the monsterous Marauder II Assault Mech.  This design was often feared and envied in the inner sphere.  The FEDSUNs factory that turn this out experienced a boom when it was first offered for sale, with Wolf's Dragoons approval.  The Dragoons even consoulted on the retrofit.  Now it need to be refitted to fight the Clans.  This was a keep it simple stupid apprach since it was already a solid design, the PPC and Large Laser were upgraded to ER Models.  Extra Close in defences weapons were added with two STreak SRM-2 Racks being installed.  A solid electronis package was also fitted with the TAG unit, Beagle Active Probe and Guardian ECM Suite.  Finally the Heatsinks were upgraded to double heatsinks.


Configuration / Variants:

Marauder MAD-4A the baseline model used by the Wolf's Dragoons and Baraber MArauders, some were percured by House Davion from the Chassis Factory on New Valencia.
Marauder MAD-5A the new production versions for Wolf's Dragoons and Baraber's Marauders.
Marauder MAD-4F an upgrade of the MAD-4A done by Conventry AFFC Depot and Wolf's Dragoons (Project Refit).
Marauder MAD-4G an upgrade of the MAD-4A done by Coventry AFFC Depot and Wolf's Dragoons (Project Gauss).


Battle History:

Fought in the 3052 Clan Fighting.


Deployment:

Deployed in several AFFC Regiments, and Barabers MArauder IIs along the Clan Jade Falcon Front.


User Reviews

6/26/2006  Mr. Ghost Bear
I recommend making the missles rear-mounted so you can use them and torso twist to hit any backbiters with arm mounted weapons too, but otherwise it's fairly solid. Since using TAG means you can't fire, I'm puzzled as to why it's on a mech with so much firepower. Also, the Wolf's Dragoons make the Marauder II, not House Davion, and adding double heat sinks is more then a minor refit. Otherwise it's a good job.

5/24/2004  Ice Hellion
Streak SRM 2? Really a strange weapon for such an assault design. This is the main default on this upgrade (furthermore when they are located in the legs).

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #7205
MONDAY, SEPTEMBER 25, 2006
474 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=7205]
MAD4SMarauder

Marauder II MAD-4G

Custom Level 2 / 3055 Clan Invasion [Tournament Legal] Inner Sphere  Biped 100 Tons
Darkone2 Coventry LAAF Depot
Marauder II HMP (Heavy Metal Pro) File

Faction Availability

Barber´s Marauders IIS
 

BattleMech Technical Readout

Type/Model: Marauder II MAD-4G

Tech: Inner Sphere / 3055

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Standard

Power Plant: 300 Vlar Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Chilton 600 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Lexington Limited High Grade Standard

Armament:2 Defiance 1001 ER PPCs2 Magna Mk II Medium Lasers1 Poland Main Model A Gauss RifleManufacturer:    Coventry AFFC Depot   Location:    CoventryCommunications System:    Dalban MicronicsTargeting & Tracking System: Dalban HiRez II

Overview:

With the comming of the Clans, the decoding of the Helm Memory Core, and the admittance of Wolf Dragoons as being from the Clans much of LOSTECH was rediscovered by the inner sphere.   One of these items that returned was the Gauss Rifle.   The Prime Contractor for the brand new Gauss Rifle was purposely located deep in Federated Suns Territory to protect it from Clan Incursions.   The Poland Main Model A Gauss Rifle being produced on New Styris was late getting to Coventry during Project Refit, the first shipments arriving in 3052.   Most of the designs for Project Refit had been finalized and so the Gauss Rifles sat not being incorpated.   Also to the Gauss Rifle's disadvantage was that many of the Engineers at the Coventry AFFC Depot didn't know what the Gauss Rifle was capable of or the requirements that it needed to function on a Battlemech.   Once this was sorted out the advantage of the Gauss Rifle was determined and Project Gauss was launched, in order to increase the number of Gauss Rifles in the ranks of the Armed Forces Federated Commonwealth.

Capabilities:

The Marauder II MAD-4G (G for Gauss) is the refit for the monsterous Marauder II Assault Mech.   This design was often feared and envied in the inner sphere.   The FEDSUNs factory that turn this out experienced a boom when it was first offered for sale, with Wolf's Dragoons approval.   The Dragoons even consoulted on the retrofit.   Now it need to be refitted to fight the Clans.   This was a keep it simple stupid approach since it was already a solid design, the PPC   were upgraded to ER Models and the Large Laser was replaced with a Gauss Rifle.   Finally the Heatsinks were upgraded to double heatsinks.

Battle History:

The Marauder II MAD-4g were deployed to frontline AFFC RCTs after the end of the Clan Wars.   They supplemented the new built Marauder II MAD-4Fs and the original MAD-4As.   The first combat the Marauder MAD-4Gs saw was in the Clan Jade Falcons incursion to Coventry.   Which they preformed well.   They were later deployed to the Clan Smoke Jaguar Occupation Zone as part of Operation Bulldog.

Variants:

Marauder MAD-4A the baseline model used by the Wolf's Dragoons and Baraber MArauders, some were percured by House Davion from the Chassis Factory on New Valencia.
Marauder MAD-5A the new production versions for Wolf's Dragoons and Baraber's Marauders.
Marauder MAD-4F an upgrade of the MAD-4A done by Conventry AFFC Depot and Wolf's Dragoons (Project Refit).
Marauder MAD-4G an upgrade of the MAD-4A done by Coventry AFFC Depot and Wolf's Dragoons (Project Gauss).

Deployment

An accurate count is hard to keep, since they were converted quickly to be sent back up to the front by Coventry AFFC Depot and most AFFC units keep them on the books as Marauder II MAD-4A for security reasons.


Type/Model: Marauder II MAD-4G

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 6 19.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 4 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 46

  Center Torso (Rear):   16

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Laser RA 3   1 1.00

1 ER PPC LA 15   3 7.00

1 Medium Laser LA 3   1 1.00

1 Gauss Rifle RT 1 16 9 17.00

   (Ammo Loc: 2 RT)

CASE Equipment: RT     1 .50

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   37   62 100.00

Crits & Tons Left:       16 .00


Calculated Factors:

Total Cost: 10,462,000 C-Bills

Battle Value: 2,248

Cost per BV: 4,653.91

Weapon Value: 2,989 / 2,989 (Ratio = 1.33 / 1.33)

Damage Factors:    SRDmg = 32; MRDmg = 25; LRDmg = 15

BattleForce2: MP: 3J,   Armor/Structure: 8/8

    Damage PB/M/L: 5/4/3,   Overheat: 1

    Class: MA,   Point Value: 22


Created with HeavyMetal Pro

User Reviews

10/12/2006  Ice Hellion
This reminds me a bit of the Marauder II from Project Phoenix. It seems that GM/Blackwell Industries did not invent anything, they just improved over your job.
Nice job.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2782
WEDNESDAY, JANUARY 26, 2005
386 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2782]
TDR-9MThunderbolt

Thunderbolt TDR-5SSF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 65 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 260 13.5T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 17 [34] 7T

  10 in Engine


  Internal Structure Armor

  Standard Standard

Tons 6.5 13

Head 3 9

Center Torso 21 30/11

L/R Torso 15 24/6

L/R Arm 10 20

L/R Leg 15 29

 


Standard

Battle Value: 1467

C-Bill Cost: 6,322,086

Qty Weapons and Equipment Location Critical Tonnage

1 Double Heat Sink LA 3 1

2 Streak SRM-2 LT 2 3

3 Medium Laser LT 3 3

1 Ammo (Streak SRM-2) 50 LT 1 1

2 Double Heat Sink LT 6 2

1 TAG H 1 1

1 Beagle Active Probe CT 2 1.5

1 Flamer RT 1 1

3 Double Heat Sink RT 9 3

1 Guardian ECM RT 2 1.5

1 ER PPC RA 3 7

1 Double Heat Sink RA 3 1

    Totals

36 19



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Thunderbolt TDR-5SSF (F for Field Refit) is the refit for the Thunderbolt TDR-5SS. The refit entails replacing the PPC with an ER PPC, the SRM-6 was replaced for two Streak SRM-2s, Guardian ECM Suite, Beagle Active Probe, and TAG Gear was added, and 21 Heatsinks were replaced with 17 Double Heatsinks.


Configuration / Variants:

The Thunderbolt TDR-5F is the refit for the TDR-5S. The Thunderbolt TDR-5SEF is the refit for the TDR-5SE.


Battle History:

Saw fighting in the 3052 Clan Fighting.


Deployment:

In service with AFFC Regiments along the Clan Front.


User Reviews

6/30/2006  Mr. Ghost Bear
I can't see the TAG or BP being too helpful, and it's over sinked, but otherwise it's solid.

2/16/2005  Magermh
Remove the streaks and TAG then put the SRM6 back in and add artimes4 FCS and thats all i would do. But thats me. Not you.

1/27/2005  Ice Hellion
A really nice upgrade. The added precision of twin SSRM-2 seems at first sight superior to the initial SRM-6 and the added electronics will provide a good help when things get close and personal (which is always the case against the Clans).
A really good upgrade of the Thunderbolt.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2781
WEDNESDAY, JANUARY 26, 2005
368 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2781]
TDR-9MThunderbolt

Thunderbolt TDR-5SEF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 65 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 260 13.5T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 4 MP

Double Heat Sinks: 15 [30] 5T

  10 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 6.5 11.5

Head 3 9

Center Torso 21 31/10

L/R Torso 15 22/7

L/R Arm 10 20

L/R Leg 15 29

 


Standard

Battle Value: 1446

C-Bill Cost: 6,294,861

Qty Weapons and Equipment Location Critical Tonnage

1 Double Heat Sink LA 3 1

2 Jump Jets LT 2 2

1 LRM-10 LT 2 5

3 Medium Laser LT 3 3

1 Artemis IV FCS LT 1 1

1 Double Heat Sink LT 3 1

2 Ammo (LRM-10) 12 CT 2 2

2 Jump Jets RT 2 2

1 Streak SRM-2 RT 1 1.5

1 Ammo (Streak SRM-2) 50 RT 1 1

2 Double Heat Sink RT 6 2

1 ER Large Laser RA 2 5

1 Double Heat Sink RA 3 1

    Totals

45 22.5



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Thunderbolt TDR-5SEF (F for Field Refit) for the Thunderbolt TDR-5SE. The Refit entails replacing the Large Laser with an ER Model, an Artemis IV FCS was added to the LRM-10, the SRM-2 was updated to Streak SRM-2, the 17 Heatsinks were replaced with 15 Double Heatsinks and the Armor was dropped to 11.5 Tons of Ferro-Fibrous Armor bringing the armor to near max.


Configuration / Variants:

The Thunderbolt TDR-5F is the refit for the TDR-5S. The Thunderbolt TDR-5SSF is the refit for the TDR-5SS.


Battle History:

Saw fighting in the 3052 Clan Fighting.


Deployment:

Deployed with the AFFC RCTs and the Eridani Light Horse Mercenary Group along the Clan Front.


User Reviews

6/30/2006  Mr. Ghost Bear
Oversinked and needs CASE, but otherwise it's good.

2/16/2005  Magermh
Not bad. I like it.

1/27/2005  Ice Hellion
Another clean retrofit of the jumping Thunderbolt (although a bit less heat efficient because of the JJ) .

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2783
WEDNESDAY, JANUARY 26, 2005
390 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2783]
TDR-9MThunderbolt

Thunderbolt TDR-5F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 65 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 260 13.5T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 15 [30] 5T

  10 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 6.5 12

Head 3 9

Center Torso 21 32/10

L/R Torso 15 23/7

L/R Arm 10 20

L/R Leg 15 30

 


Standard

Battle Value: 1387

C-Bill Cost: 6,372,411

Qty Weapons and Equipment Location Critical Tonnage

2 Double Heat Sink LA 6 2

3 Medium Laser LT 3 3

3 Double Heat Sink LT 9 3

1 LRM-15 RT 3 7

1 Streak SRM-2 RT 1 1.5

1 Ammo (Streak SRM-2) 50 RT 1 1

3 Ammo (LRM-15) 8 RT 3 3

1 Artemis IV FCS RT 1 1

1 CASE RT 1 0.5

1 ER Large Laser RA 2 5

    Totals

44 22



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Thunderbolt TDR-5F (F for Field Refit) is the refit for the Thunderbolt TDR-5S. The Refit entailed replacing the Large Laser with an ER Large Laser, the SRM-2 with a Streak SRM-2, an Artemis IV FCS was added to the LRM-15, A CASE was added to the Right Torso, an Extra Ton of LRM ammo was added, the Heat Sinks were replaced with Double Heatsinks, and the Armor was dropped to 12tons of Ferro-Fibrous Armor, bringing the skin up to maximum.


Configuration / Variants:

The Thunderbolt TDR-5SEF is the refit for the TDR-5SE. The Thunderbolt TDR-5SSF is the refit for the TDR-5SS.


Battle History:

Saw fighting in the 3052 Clan Fighting.


Deployment:

In service with AFFC Regiments along the Clan Front.


User Reviews

4/29/2008  Grimnahr
Always a good do it all mech ..just better

6/30/2006  Mr. Ghost Bear
Probably your best Thunderbolt refit, though I still think it's oversinked

1/27/2005  Ice Hellion
A nice upgrade giving it increased firepower and range but allowing it to use it to the best.
I would drop the SSRM for 2 Small Pulse Lasers and one more Double Heat Sink. As I feal SPL are better than SSRM at taking care of infantry and BA (although you have to allow them to get closer).

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1988
WEDNESDAY, MAY 26, 2004
341 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1988]
orion

Orion ON1-VAF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 10 [20] 0T

  10 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 12.5

Head 3 9

Center Torso 23 34/10

L/R Torso 16 23/6

L/R Arm 12 24

L/R Leg 16 32

 


Standard

Battle Value: 1422

C-Bill Cost: 7,721,000

Qty Weapons and Equipment Location Critical Tonnage

1 Streak SRM-2 LA 1 1.5

1 Medium Laser LA 1 1

1 Streak SRM-2 RA 1 1.5

1 Medium Laser RA 1 1

2 Ammo (Streak SRM-2) 50 LT 2 2

1 LRM-15 LT 3 7

1 Artemis IV FCS LT 1 1

1 Ammo (LRM-15) 8 LT 1 1

1 CASE LT 1 0.5

1 LB 10-X AC RT 6 11

2 Ammo (LB 10-X AC) 10 RT 2 2

1 CASE RT 1 0.5

    Totals

35 30



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Orion ON1-VAF (F for Field Refit) is the upgrade for the Orion without an LRM-15 Rack fitted. During the refit process enough weight was saved to fit an LRM-15 Launcher with Artemis IV FCS and one ton of Ammo. CASE units was fitted to both side torsos. The SRM-4 Racks were refitted as STreak SRM-2 Racks. The AC/10 was replaced with a LB-10X Autocannon. Ferro-Fibrous Armor skin was fitted, and Double Heatsinks replaced the standard model.


Configuration / Variants:

The Orion ON-1F is the upgrade for the Orion ON1-K. The Orion ON-1VF is the Upgrade for the Orion ON1-V.


Battle History:

Fought the Clans during the 3052 Fighting.


Deployment:

AFFC Regimental Combat Teams along the Clan Front.


User Reviews

4/29/2008  Grimnahr
I see an LRM 15 ghost?

6/30/2006  Mr. Ghost Bear
Besides the usual too much streak ammo, it's a good mech, but the only distinguishing point of the ON1-VA compared to other Orions was the lack of an LRM rack, and you removed that, so now the ON1-VAF is a clone of the other refits you're pumping out.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2040
WEDNESDAY, MAY 19, 2004
396 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2040]
MAD-5LMarauder

Marauder MAD-3MF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 17 [34] 7T

  12 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11.5

Head 3 9

Center Torso 23 35/10

L/R Torso 16 20/8

L/R Arm 12 22

L/R Leg 16 26

 


Standard

Battle Value: 1359

C-Bill Cost: 7,164,500

Qty Weapons and Equipment Location Critical Tonnage

1 ER Large Laser LA 2 5

1 Medium Laser LA 1 1

3 Ammo (Ultra AC/5) 20 LT 3 3

3 Double Heat Sink LT 9 3

1 Ultra AC/5 RT 5 9

2 Double Heat Sink RT 6 2

1 ER Large Laser RA 2 5

1 Medium Laser RA 1 1

    Totals

43 24



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Marauder MAD-3MF (F for Field Refit) is the Coventry Depot modification for the Marik Standard Marauder. A popular mech the Marauder has seen many battles and so the Depot had their work cut out for them and their hands full doing this design. The changes though basic are thunderous, the Armor Package was updated to Ferro-Fibrous, and standardized for all Marauders. The Large Laser were replaced with ER Model, and the Heating system got Double Heatsinks. Finally the Autocannon Five with it trouble some Feed system was reworked when an Ultra AC/5 was put in its place.


Configuration / Variants:

The Marauder MAD-3DF is the field refit of the MAD-3D. The Marauder MAD-3F is the field refit of the MAD-3R. The Marauder MAD-3LF is the field refit of the MAD-3L.


Battle History:

Used in the Clan Fighting of 3052.


Deployment:

Deployed along the Cland Jade Falcon and Steel Viper Front.


User Reviews

6/30/2006  Mr. Ghost Bear
It has a ton too much AC ammo for my taste, and too many heat sinks, which could be replaced with more medium lasers, but the MAD-3MF is good for alpha strikes (even if I'm not a fan of them).

5/24/2004  Ice Hellion
Probably the most heat efficient variant so far.
The only major problem that I see is the lack of CASE system to protect the 60 shots for the UAC/5

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2031
WEDNESDAY, MAY 19, 2004
458 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2031]
MAD-5LMarauder

Marauder MAD-3F

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 15 [30] 5T

  12 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11.5

Head 3 9

Center Torso 23 35/10

L/R Torso 16 20/8

L/R Arm 12 21

L/R Leg 16 27

 


Standard

Battle Value: 1369

C-Bill Cost: 7,462,000

Qty Weapons and Equipment Location Critical Tonnage

1 ER PPC LA 3 7

1 Medium Laser LA 1 1

1 Ammo (Ultra AC/5) 20 LT 1 1

2 Double Heat Sink LT 6 2

1 Ultra AC/5 RT 5 9

1 Double Heat Sink RT 3 1

1 ER PPC RA 3 7

1 Medium Laser RA 1 1

    Totals

37 26



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Marauder MAD-3F (F for Field Refit) is the Coventry Depot modification for the Standard Marauder. A popular mech the Marauder has seen many battles and so the Depot had their work cut out for them and their hands full doing this design. The changes though basic are thunderous, the Armor Package was updated to Ferro-Fibrous, and standardized for all Marauders. The PPCs were replaced with ER Model, and the Heating system got Double Heatsinks. Finally the Autocannon Five with it trouble some Feed system was reworked when an Ultra AC/5 was put in its place.


Configuration / Variants:

The Marauder MAD-3DF is the field refit of the MAD-3D. The Marauder MAD-3LF is the field refit of the MAD-3L. The Marauder MAD-3MF is the field refit for the MAD-3M.


Battle History:

Used in the Clan Fighting of 3052.


Deployment:

Deployed along the Cland Jade Falcon and Steel Viper Front.


User Reviews

4/29/2008  Grimnahr
Man i did these refits in pencil in my old beat up 3025 TRO these r way kool gratz

6/30/2006  Mr. Ghost Bear
Another good refit, but running and firing all ranged weapons gives the mech an inconveniant 4 heat, though I can see little in the way of simple mods to fix that problem.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2068
WEDNESDAY, MAY 19, 2004
415 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=2068]
MAD-5LMarauder

Marauder MAD-3LF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 17 [34] 7T

  12 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11.5

Head 3 9

Center Torso 23 35/10

L/R Torso 16 20/8

L/R Arm 12 20

L/R Leg 16 28

 


Standard

Battle Value: 1404

C-Bill Cost: 7,308,000

Qty Weapons and Equipment Location Critical Tonnage

1 ER Large Laser LA 2 5

1 Medium Laser LA 1 1

1 Ammo (Ultra AC/5) 20 LT 1 1

3 Double Heat Sink LT 9 3

1 Ultra AC/5 RT 5 9

2 Double Heat Sink RT 6 2

1 ER PPC RA 3 7

1 Medium Laser RA 1 1

    Totals

42 24



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Marauder MAD-3LF (F for Field Refit) is the Coventry Depot modification for the Liao Standard Marauder. A popular mech the Marauder has seen many battles and so the Depot had their work cut out for them and their hands full doing this design. The changes though basic are thunderous, the Armor Package was updated to Ferro-Fibrous, and standardized for all Marauders. The PPC and the Large Laser were replaced with ER Models, and the Heating system got Double Heatsinks. Finally the Autocannon Five with it trouble some Feed system was reworked when an Ultra AC/5 was put in its place.


Configuration / Variants:

The Marauder MAD-3DF is the field refit of the MAD-3D. The Marauder MAD-3F is the field refit of the MAD-3R. The Marauder MAD-3MF is the field refit for the MAD-3M.


Battle History:

Used in the Clan Fighting of 3052.


Deployment:

Deployed along the Cland Jade Falcon and Steel Viper Front.


User Reviews

6/30/2006  Mr. Ghost Bear
This is a very good refit, though CASE and another ton of AC ammo would be nice.

5/19/2004  Warhawk
One of the stranger refits of the Marauder, but a good redesign of its weaponry. Seeing these gives me some impetous to refit my own Griffins to the next tech level.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1992
WEDNESDAY, MAY 19, 2004
809 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1992]
MAD-5LMarauder

Marauder MAD-3DF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 20 [40] 10T

  12 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11.5

Head 3 9

Center Torso 23 35/10

L/R Torso 16 20/8

L/R Arm 12 20

L/R Leg 16 28

 


Standard

Battle Value: 1448

C-Bill Cost: 7,498,750

Qty Weapons and Equipment Location Critical Tonnage

1 ER PPC LA 3 7

1 Medium Laser LA 1 1

1 Double Heat Sink LA 3 1

4 Double Heat Sink LT 12 4

1 ER Large Laser RT 2 5

2 Double Heat Sink RT 6 2

1 ER PPC RA 3 7

1 Medium Laser RA 1 1

1 Double Heat Sink RA 3 1

    Totals

48 21



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Marauder MAD-3DF (F for Field Refit) is the Coventry Depot modification for the Davion Standard Marauder. A popular mech the Marauder has seen many battles and so the Depot had their work cut out for them and their hands full doing this design. The changes though basic are thunderous, the Armor Package was updated to Ferro-Fibrous, and standardized for all Marauders. The PPCs and the Large Laser were replaced with ER Models, and the Heating system got Double Heatsinks.


Configuration / Variants:

The Marauder MAD-3F is the field refit of the MAD-3R. The Marauder MAD-3LF is the field refit of the MAD-3L. The Marauder MAD-3MF is the field refit for the MAD-3M.


Battle History:

Used in the Clan Fighting of 3052.


Deployment:

Deployed along the Cland Jade Falcon and Steel Viper Front.


User Reviews

4/29/2008  Grimnahr
I love marauders and this is just great

6/30/2006  Mr. Ghost Bear
A nice refit, I'm suprised all those heat sinks fit, though one more would be nice.

2/16/2005 5  Magermh
G' nice refit. Kind of serprised me when i took a look. Good job.

7/17/2004  OdMagnus
A very nice refit pack indeed.

5/24/2004  Ice Hellion
The space is used to the max, the firepower is impressive and frees the Marauder from all ammo problems while retaining the original spirit.
Nice upgrade.

5/19/2004  Warhawk
Its nice to see that you've started making these again. Just some minor heat problems, but an impressive refit.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1983
MONDAY, NOVEMBER 03, 2003
394 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1983]
ARC8MArcher

Archer ARC-2SF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 70 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 280 16T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 12 [24] 2T

  11 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7 12

Head 3 9

Center Torso 22 32/10

L/R Torso 15 23/7

L/R Arm 11 22

L/R Leg 15 30

 


Standard

Battle Value: 0

C-Bill Cost: 6,673,974

Qty Weapons and Equipment Location Critical Tonnage

1 Medium Laser LA 1 1

1 LRM-15 LT 3 7

1 Streak SRM-2 LT 1 1.5

2 Ammo (LRM-15) 8 LT 2 2

1 Ammo (Streak SRM-2) 50 LT 1 1

2 Medium Laser CT(R) 2 2

1 LRM-15 RT 3 7

1 Streak SRM-2 RT 1 1.5

2 Ammo (LRM-15) 8 RT 2 2

1 Ammo (Streak SRM-2) 50 RT 1 1

1 Double Heat Sink RT 3 1

1 Medium Laser RA 1 1

    Totals

35 27



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Archer ARC-2SF (F for field refit) used the same basic approch as the ARcher ARC-2F refit, with replacing of the armor with ferro-fiberous, and replacing the heatsinks with Double Heatsinks. Also they switched out the SRM-4s for Streak SRM-2s.


Configuration / Variants:

The Archer ARC-2F which is the refit for the Archer ARC-2R


Battle History:

Fought in the 3052 Clan War and then was retired.


Deployment:

In Steiner units until the end of the 3052 Clan War when they were retired to militia and resevere units.


User Reviews

6/30/2006  Mr. Ghost Bear
Not much to say here. Good job.

11/12/2003  Magermh
If only i could have come up with this refit first. Ahhh......a how about some help on my Dragon refit. You do good work im opin to advice.
signed
Magermh (Hunters Mech Yard)

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1963
WEDNESDAY, NOVEMBER 05, 2003
418 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1963]
ARC8MArcher

Archer ARC-2KF

Custom Level 2 / 3050 Clan Invasion [Tournament Legal] Inner Sphere  Biped 70 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 280 16T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 12 [24] 2T

  11 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7 11

Head 3 9

Center Torso 22 29/9

L/R Torso 15 20/5

L/R Arm 11 22

L/R Leg 15 28

 


Standard

Battle Value: 0

C-Bill Cost: 6,813,374

Qty Weapons and Equipment Location Critical Tonnage

1 ER Large Laser LA 2 5

1 LRM-15 LT 3 7

2 Ammo (LRM-15) 8 LT 2 2

1 LRM-15 RT 3 7

2 Ammo (LRM-15) 8 RT 2 2

1 Double Heat Sink RT 3 1

1 ER Large Laser RA 2 5

    Totals

31 28



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Archer ARC-2KF (F for Field Refit) is the upgrade to the few Kurtia Model Archers that the AFFC had in sercvice with various Davion and Steiner Regiments. Those that passed through Coventry had their Large Lasers replaced with ER Models and Double Heatsinks installed. Ferro-Fiberous Armor was added to improve the surviviblity of the machine. A simular conversion is being done by the DCMS.

Through a techincal exchange program that was started after the Outreach Conference, the KungsArmee and DCMS have started upgrading their Archer ARC-2Ks to the ARC-2KF Standard.  The DCMS work is done by Luthein Armor Works, and the KungsArmee is done by GKT Corp.  The Archer ARC-2K also served as the prototype for GKT Corp for new claimed tech, that would lead to the Acher ARC-5R.


Configuration / Variants:

There is the Archer ARC-2SF which is the field refit for the Old Lyran Commonwealth version of the Archer.

There is the Acher ARC-2F which is the field refit for the standard Archer.


Battle History:

They fought in the second half of the Clan Invation of 3052 and were later retired to Militia and Resevere units.


Deployment:

Accurate records of the Archer ARC-2KF are hard to keep pace of, as must units still carry them on the books as Archer ARC-2Ks, but they are generally assumed to be deployed in AFFC RCTs along the Clan Front, as well as DCMS Regiments, and Regiments of the KungsArmee.


User Reviews

6/30/2006  Mr. Ghost Bear
A nice refit, the only improvement I can see would be CASE.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1970
MONDAY, NOVEMBER 03, 2003
504 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1970]
ARC8MArcher

Archer ARC-2F

Custom Level 2 / 3050 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 70 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 280 16T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Double Heat Sinks: 11 [22] 1T

  11 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7 12

Head 3 9

Center Torso 22 32/10

L/R Torso 15 23/7

L/R Arm 11 22

L/R Leg 15 30

 


Standard

Battle Value: 0

C-Bill Cost: 6,684,174

Qty Weapons and Equipment Location Critical Tonnage

1 Medium Laser LA 1 1

1 LRM-20 LT 5 10

2 Ammo (LRM-20) 6 LT 2 2

2 Medium Laser CT(R) 2 2

1 LRM-20 RT 5 10

2 Ammo (LRM-20) 6 RT 2 2

1 Medium Laser RA 1 1

    Totals

32 28



Overview:

With the coming of the Clan Invation it caught most militaries in the inner sphere off guard. As the Waves of the Clan Invation wore on more and more the old mechs proved obsolete. So the AFFC in order to keep more units at the front instructed their Depots to repair and retrofit as much new tech into existing battlemechs as soon as possible. Coventry which was being used as a rallying point against the Jade Falcon Clan and was thought to be the a target started to refit what ever mechs were on planet. The AFFC Depot on planet kept it quick and simple limiting the refits to basic electriconics, heat sinks, some weapons, and upgrading the armor to ferro-fiberous.


Capabilities:

The Coventry Refitted Archer called ARC-2F (F standards for Field Refit) does nothing to improve its alreadt impressive firepower. It was set up to improve surviviblity and coolant properities. With the double heat sinks it has better heat reduction capibilites and with the ferro-fiberous armor brought it up to maximum levels of protection.


Configuration / Variants:

There is the Archer ARC-2SR which is the field refit for the Old Lyran Commonwealth version of the Archer.


Battle History:

They fought in the second half of the Clan Invation of 3052 and were later retired to Militia and Resevere units.


Deployment:

Accurate records of the Archer ARC-2F are hard to keep pace of, as must units still carry them on the books as Archer ARC-2Rs.


User Reviews

4/29/2008  Grimnahr
It can live with one less heat sink...the you got your CASE

12/13/2003  Magermh
I like this upgrade but the lack of case desterbs me.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #7261
MONDAY, OCTOBER 02, 2006
360 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=7261]
TDR-9MThunderbolt

Thunderbolt TDR-5SSG

Custom Level 2 / 3055 Clan Invasion [Tournament Legal] Inner Sphere  Biped 65 Tons
Darkone2 Coventry LAAF Depot

Faction Availability


 

BattleMech Technical Readout

Type/Model: Thunderbolt TDR-5SSG

Tech: Inner Sphere / 3055

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerk TDR Standard

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Lexington Limited High Grade Ferro-Fibrous

Armament:1 Poland Main Model A Gauss Rifle1 Hotshot Flamer1 Norse Guardian Guardian ECM2 Coventry T4H Streak SRM 2s3 Diverse Optics Type 18 Medium LasersManufacturer:    Coventry AFFC Depot   Location:    CoventryCommunications System:    Neil 8000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

With the comming of the Clans, the decoding of the Helm Memory Core, and the admittance of Wolf Dragoons as being from the Clans much of LOSTECH was rediscovered by the inner sphere.   One of these items that returned was the Gauss Rifle.   The Prime Contractor for the brand new Gauss Rifle was purposely located deep in Federated Suns Territory to protect it from Clan Incursions.   The Poland Main Model A Gauss Rifle being produced on New Styris was late getting to Coventry during Project Refit, the first shipments arriving in 3052.   Most of the designs for Project Refit had been finalized and so the Gauss Rifles sat not being incorpated.   Also to the Gauss Rifle's disadvantage was that many of the Engineers at the Coventry AFFC Depot didn't know what the Gauss Rifle was capable of or the requirements that it needed to function on a Battlemech.   Once this was sorted out the advantage of the Gauss Rifle was determined and Project Gauss was launched, in order to increase the number of Gauss Rifles in the ranks of the Armed Forces Federated Commonwealth.

Capabilities:

The Thunderbolt TDR-5SSG (G for Gauss) is the refit for the Steiner Thunderbolt TDR-5SS.   The   refit entails replacing the PPC with a Gauss Rifle, the SRM-6 was replaced for two Streak SRM-2s, Guardian ECM Suite added, 21 Heatsinks were replaced with 10 Double Heatsinks, and Ferro-Fibrous Armor was added.

Battle History:

The Thunderbolt TDR-5SSG were deployed to frontline AFFC RCTs after the end of the Clan Wars.   They supplemented the new refitted Thunderbolt TDR-5SSFs and the original TDR-5SSs.   The first combat the Thunderbolt TDR-5SSGs saw was in the Clan Jade Falcons incursion to Coventry.   Which they preformed well.   They were later deployed to the Clan Smoke Jaguar Occupation Zone as part of Operation Bulldog.

Variants:

Thunderbolt TDR-5S is the baseline version.
Thunderbolt TDR-5SS is the Steiner version with no LRMs, a PPC and a Flamer.
Thunderbolt TDR-5SE is the Eridani Light Horse version with no SRMs and Jump Jets.
Thunderbolt TDR-7M is the new built Marik Model.
Thunderbolt TDR-9S is the new built Steiner Model.
Thunderbolt TDR-9SE is the new built Eridani Light Horse Model.
Thunderbolt TDR-5F is the TDR-5S retrofitted by the Coventry AFFC Depot (Project Refit).
Thunderbolt TDR-5SSF is the TDR-5SS retrofitted by the Coventry AFFC Depot (Project Refit).
Thunderbolt TDR-5SE is the TDR-5SE retrofitted by the Coventry AFFC Depot (Project Refit).
Thunderbolt TDR-5SSG is the TDR-5SS retrofitted by the Coventry AFFC Depot (Project Gauss).

Deployment

An accurate count is hard to keep, since they were converted quickly to be sent back up to the front by Coventry AFFC Depot and most AFFC units keep them on the books as Thunderbolt TDR-5SSs for security reasons.


Type/Model: Thunderbolt TDR-5SSG

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Standard 0 6.50

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 211 pts Ferro-Fibrous 14 12.00

   (Armor Crit Loc: 1 HD, 2 LA, 1 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 32

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 10 20/20

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 16 9 17.00

   (Ammo Loc: 2 RT)

1 Flamer RT 3   1 1.00

1 Guardian ECM RT 0   2 1.50

2 Streak SRM 2s LT 4 50 3 4.00

   (Ammo Loc: 1 RT)

3 Medium Lasers LT 9   3 3.00

CASE Equipment: RT     1 .50

TOTALS:   17   64 65.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,170,286 C-Bills

Battle Value: 1,520

Cost per BV: 4,059.4

Weapon Value: 1,757 / 1,683 (Ratio = 1.16 / 1.11)

Damage Factors:    SRDmg = 30; MRDmg = 14; LRDmg = 7

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/2,   Overheat: 0

    Class: MH,   Point Value: 15

    Specials: ecm


Created with HeavyMetal Pro

User Reviews

10/18/2006  Ice Hellion
Really something ahead of its time (Marik Phoenix design?) but I still have troubles with the Streak SRM-2.
But I must confess, I never liked the Steiner Thunderbolt as it was lacking the feeling of a Thunderbolt. I am afraid that your nice upgrade will fall prey to my dislikes.
Nice job anyway.

10/6/2006  OdMagnus
Very effective upgrade with the equipment at hand at the time. Added bonus is that the old weaponry were simply replaced with better similar weapons, making it easier for the MechWarriors to adapt wich is a nice feature when you're rushing something to the frontline.

10/2/2006  Warhawk
Nice upgrade to the T-bolt. A bit reminiscent of the Marik Phoenix upgrade, a taste of things to come.

The ECM is a nice touch as is the firepower of the GR. A nice upgrade and a deadlier version of a venerable 'Mech.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #7260
MONDAY, OCTOBER 02, 2006
331 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=7260]
3025 Orion

Orion ON1-VAG

Custom Level 2 / 3055 Clan Invasion [Tournament Legal] Inner Sphere  Biped 75 Tons
Darkone2 Coventry LAAF Depot
Orion HMP (Heavy Metal Pro) File

Faction Availability


 

BattleMech Technical Readout

Type/Model: Orion ON1-VAG

Tech: Inner Sphere / 3055

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Kali Yama Chassis Standard

Power Plant: 300 Vlar Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Lexington Limited High Grade Ferro-Fibrous

Armament:2 Irian Weapons Works Medium Lasers2 Coventry T4H Streak SRM 2s1 Poland Main Model A Gauss Rifle1 Irian Weapons Works Class 10 LRM 10Manufacturer:    Coventry AFFC Depot   Location:    CoventryCommunications System:    Irian Orator-5KTargeting & Tracking System: Wasat Aggressor Type 5

Overview:

With the comming of the Clans, the decoding of the Helm Memory Core, and the admittance of Wolf Dragoons as being from the Clans much of LOSTECH was rediscovered by the inner sphere.   One of these items that returned was the Gauss Rifle.   The Prime Contractor for the brand new Gauss Rifle was purposely located deep in Federated Suns Territory to protect it from Clan Incursions.   The Poland Main Model A Gauss Rifle being produced on New Styris was late getting to Coventry during Project Refit, the first shipments arriving in 3052.   Most of the designs for Project Refit had been finalized and so the Gauss Rifles sat not being incorpated.   Also to the Gauss Rifle's disadvantage was that many of the Engineers at the Coventry AFFC Depot didn't know what the Gauss Rifle was capable of or the requirements that it needed to function on a Battlemech.   Once this was sorted out the advantage of the Gauss Rifle was determined and Project Gauss was launched, in order to increase the number of Gauss Rifles in the ranks of the Armed Forces Federated Commonwealth.

Capabilities:

The Orion ON1-VAG (G for Gauss) is the upgrade for the Orion without an LRM-15 Rack fitted.   During the refit process enough weight was saved to fit an LRM-10 Launcher with one ton of Ammo.   CASE units was fitted to the torsos.   The SRM-4 Racks were refitted as STreak SRM-2 Racks.   The AC/10 was replaced with a Gauss Rifle.   Ferro-Fibrous Armor skin was fitted, and Double Heatsinks replaced the standard model.

Battle History:

The Orion ON1-VAG were deployed to frontline AFFC RCTs after the end of the Clan Wars.   They supplemented the new refitted Orion ON1-VAFs and the original ON1-VAs.   The first combat the Orion ON1-VAGs saw was in the Clan Jade Falcons incursion to Coventry.   Which they preformed well.   They were later deployed to the Clan Smoke Jaguar Occupation Zone as part of Operation Bulldog.

Variants:

Orion ON1-K is the baseline model.
Orion ON1-V has extra SRM-4 Launchers.
Orion ON1-VA has no LRM-15 Launcher.
Orion ON1-M is the new built Marik Version.
Orion ON1-F is the ON1-K retrofitted by the Coventry AFFC Depot (Project Refit).
Orion ON1-VAF is the ON1-VA retrofitted by the Coventry AFFC Depot (Project Refit).
Orion ON1-VF is the ON1-V retrofitted by the Coventry AFFC Depot (Project Refit).
Orion ON1-G is the ON1-K retrofitted by the Coventry AFFC Depot (Project Gauss).
Orion ON-1VAG is the ON1-VA retrofitted by the Coventry AFFC Depot (Project Gauss).

Deployment

An accurate count is hard to keep, since they were converted quickly to be sent back up to the front by Coventry AFFC Depot and most AFFC units keep them on the books as Orion ON1-VAs for security reasons.


Type/Model: Orion ON1-VAG

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Standard 0 7.50

Engine: 300 6 19.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 231 pts Ferro-Fibrous 14 13.00

   (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 34

  Center Torso (Rear):   12

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 24/24

  L/R Leg: 16 32/32


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Laser RA 3   1 1.00

1 Streak SRM 2 RA 2 50 2 2.50

   (Ammo Loc: 1 LT)

1 Medium Laser LA 3   1 1.00

1 Streak SRM 2 LA 2   1 1.50

1 Gauss Rifle RT 1 16 9 17.00

   (Ammo Loc: 2 RT)

1 LRM 10 LT 4 12 3 6.00

   (Ammo Loc: 1 LT)

CASE Equipment: LT     1 .50

TOTALS:   15   61 75.00

Crits & Tons Left:       17 .00


Calculated Factors:

Total Cost: 7,103,250 C-Bills

Battle Value: 1,556

Cost per BV: 4,565.07

Weapon Value: 2,022 / 1,941 (Ratio = 1.30 / 1.25)

Damage Factors:    SRDmg = 26; MRDmg = 18; LRDmg = 10

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 5/4/2,   Overheat: 0

    Class: MH,   Point Value: 16


Created with HeavyMetal Pro

User Reviews

10/18/2006 4  Ice Hellion
My main problem with this 'Mech is my perception of the SSRM-2 as an inferior weapon when compared to the SRM-4 (maybe you should work on a version with SRM-4 linked to Artemis IV).
However, the added firepower at long range of the LRM-10 is a great change (and my proposal would mean throwing it away) and will provide a deadly surprise to those who think they are facing a "normal" VA.
Nice job.

 

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