Designer: Doc / Armory: TRO 3050

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Lasergunner posted this 29 June 2017

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Lasergunner posted this 29 June 2017

SOLARIS7: BATTLE ARMOR TECHNICAL READOUT: ARCHIVE ID #27
THURSDAY, MAY 06, 2004
5929 DOWNLOADS
[http://www.solaris7.com/TRO/BattleArmor/BattleArmorInfo.asp?ID=27]
Elemental_LT

Elemental 

Standard Level 2 / 3050 Clan Medium Humanoid
Doc TRO 3050

Faction Availability


Classic

Type/Model: Elemental (3 Configurations)

Tech: Clan / 3050

Chassis Type: Humanoid

Weight Class: Medium Battle Armor (751 - 1,000 kg)

Rules: Level 2, Standard design

Ground Speed: 10.8 km/h

Jump Capacity: 90 meters

Armor Type: Standard

Manufacturer:    (Unknown)   Location:    (Unknown)

Overview:

MechWarriors of the Inner Sphere were baffled when they first encountered Clan Elemental troops wearing battle armor in 3050.   Awestruck, the Inner Sphere MechWarriors watched as battle-armored Elementals withstood machine gun fire and even direct laser hits from BattleMech weapons, bounded about the battle field and swarmed enemy 'Mechs, and even fired support-sized missiles.   The armies of the Successor States had never seen anything like these battle-armored troops.   Indeed, the capabilities of Clan battle armor were so far beyond any Inner Sphere infantry-armor technology at the time, it is hardly surprising that some Inner Sphere MechWarriors believed the Clan Elementals were some type of alien life form.

The origins of modern battle armor can be traced back to the pressurized diving suits developed by Clan Goliath Scorpion for use in exploiting the resource-rich oceans on the planet Dagda.   This proto-battle armor featured myomer musculature, self-contained air-supply and life-support systems, and heavy, atmospherically sealed bodies designed to withstand the high pressures of deep sea work.   When Clan Wolf observed these suits in use, they quickly realized their combat potential.   Consequently, the Wolves obtained a few of the suits and set about adapting them for combat by adding armor, weapons, and small jump jets.

The Wolves first deployed their new battle armor in 2868.   Later that year, the Wolves faced off against Clan Hell's Horses in a series of Trials.   Hell's Horses had been breeding genetically enhanced conventional infantry troops--what later came to be called Elementals.   After the Trials concluded, the Horses had obtained battle-armor technology and the Wolves had obtained the knowledge needed to create their own Elementals.   Almost immediately, the two Clans initiated the tradition of matching Elemental troops with battle armor.   Within a short period of time, battle-armored Elemental troops were deployed throughout Clan forces.

Clan Wolf initially developed several suits, each tailored to specific environments (these environment-specific suits would later be revived as the Gnome, Salamander, Sylph and Undine designs.)   However, the Wolves soon opted for a general-purpose battle armor suited to most battlefield conditions.

Modern Clan battle-armor suits differ little from the original Wolf design.   They use similar types of myomer musculature, self-contained life-support systems, atmospherically sealed bodies, armor, integral jump jets, and weaponry.   The most distinguishing characteristic of Clan battle armor remains the variety of weapons it can carry.   Typically, a Clan battle-armor suit carries an arm-mounted small laser, an arm-mounted anti-personnel machine gun, and a detachable short-range missile launcher on its back.   This mix of weapons enables an Elemental trooper to deal with targets large and small.   The impressive firepower of Clan battle armor, along with the maneuverability provided by their jump jets, enables a group of Elementals to destroy a 'Mech.

Inner Sphere MechWarriors continue to call Elemental battle-armor troops "toads," a nickname first coined by Victor Steiner-Davion.


Configuration: [Base]

Equipment:   Slots Mass, kg

Chassis Type: Medium Class Humanoid with HarJel 0 250

Motive System: Ground Movement (1 MP) 0 0

  Jump Jets (3 MP) 0 150

Armor Type: 10 Points Standard 0 250

Manipulators:      

   Left Arm: Battle Claw 0 15

   Right Arm: None 0 0


Fixed Weapons & Equipment: Loc Shots Slots Mass, kg

Modular Weapon Mount RA   10    

Anti-Personnel Weapon Mount LA   5    

Detachable Missile Pack Body   0 10  

   SRM 2 Body 2 3 110  

TOTALS:     5 800  

Slots & Mass Available for Configurations:     5 200  




Configuration: Laser

Config Weapons and Equipment: Loc Shots Slots Mass, kg

Small Laser RA/MWM 30 1 200  

Sub-Machine Gun LA/APWM 50 0 0  

TOTALS:     6 1,000  

Slots & Mass Left:     4 0  

Calculated Factors:

Total Cost: 712,416 C-Bills, Including Trooper Training Costs of 200,000 C-bills

Battle Value: 56 (280 for 5)

Cost per BV: 9,150 (without Trooper Training costs)

Weapon Value: 48 (Ratio=.86)

BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 3 / 0

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Point Value: 3,   Specials: mec, car5

CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8,   Coverage: Full

  IR: 0,   ECM: 0,   Camo: 0

  Melee AP: 2,   Target Size Modifier: -1

  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3

  Jump: 90 m/turn

  Attribute Modifiers:   STR: +4,   DEX: -1,   RFL: -1

  Equipment Rating: F/C/E




Configuration: Flamer

Config Weapons and Equipment: Loc Shots Slots Mass, kg

Flamer RA/MWM 10 1 150  

Sub-Machine Gun LA/APWM 50 0 0  

TOTALS:     6 950  

Slots & Mass Left:     4 50  

Calculated Factors:

Total Cost: 708,666 C-Bills, Including Trooper Training Costs of 200,000 C-bills

Battle Value: 51 (255 for 5)

Cost per BV: 9,974 (without Trooper Training costs)

Weapon Value: 44 (Ratio=.86)

BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 3 / 0

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Point Value: 3,   Specials: mec, car5

CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8,   Coverage: Full

  IR: 0,   ECM: 0,   Camo: 0

  Melee AP: 2,   Target Size Modifier: -1

  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3

  Jump: 90 m/turn

  Attribute Modifiers:   STR: +4,   DEX: -1,   RFL: -1

  Equipment Rating: F/C/E




Configuration: MG

Config Weapons and Equipment: Loc Shots Slots Mass, kg

Machine Gun RA/MWM 50 1 100  

Sub-Machine Gun LA/APWM 50 0 0  

TOTALS:     6 900  

Slots & Mass Left:     4 100  

Calculated Factors:

Total Cost: 707,166 C-Bills, Including Trooper Training Costs of 200,000 C-bills

Battle Value: 50 (250 for 5)

Cost per BV: 10,143 (without Trooper Training costs)

Weapon Value: 43 (Ratio=.86)

BattleForce2: Class: IB,   MP: 3J,   Armor/Structure: 3 / 0

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Point Value: 3,   Specials: mec, car5

CBT:RPG Data: Armor Value (M/B/E/X): 9/8/8/8,   Coverage: Full

  IR: 0,   ECM: 0,   Camo: 0

  Melee AP: 2,   Target Size Modifier: -1

  Movement Modifiers: Walking: -1, Running: -2, Sprinting: -3

  Jump: 90 m/turn

  Attribute Modifiers:   STR: +4,   DEX: -1,   RFL: -1

  Equipment Rating: F/C/E



Created by HeavyMetal Battle Armor

Created by HeavyMetal Battle Armor

 

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLE ARMOR TECHNICAL READOUT: ARCHIVE ID #94
SATURDAY, OCTOBER 30, 2004
1013 DOWNLOADS
[http://www.solaris7.com/TRO/BattleArmor/BattleArmorInfo.asp?ID=94]
Purifier Adaptive

Predator Stalker Battle Armor  

Custom Level 2 / 3067 Inner Sphere Medium Humanoid
Doc Technical Readout: Battle Armor

Classic

Type/Model: Predator Stalker Battle Armor

Tech: Inner Sphere / 3132

Chassis Type: Humanoid

Weight Class: Medium Battle Armor (751 - 1,000 kg)

Rules: Level 2, Custom design

Ground Speed: 32.4 km/h

Armor Type: Mimetic

Manufacturer:    (Unknown)   Location:    (Unknown)

Overview:

The crash of the HPG network sowed confusion among the Inner Sphere.   Though rumors and speculation were plenty, the only concrete facts were a grainy, two-dimension BattleROM of an unknown battle armor design assaulting a Class A HPG.   It has seen been learned that numerous HPG sites, mainly Class B and C have been hit by raiders in similar armor.   Analysis of data from these raids seems to suggest four different variations of a common suit, which has become known as the Predator.   The Predator Stalker is the fourth confirmed Predator variant, and the third to make use of mimetic armor.  

Capabilities:

Though the exact configuration of the Predator Stalker cannot be confirmed, examination of the BattleROMs recovered has allowed for engineers and scientists to recreate the suit with a better than 50% chance of accuracy.   Like the Hunter and Warrior designs, the Stalker is a medium weight suit.   Unlike the previous two suits, the Stalker lacks jump jets.   As the Stalker is still a swift and agile suit, this has led analysists to believe that the Predator Stalker uses triple the myomer bundles in the legs, allowing the Stalker to still cover the same distance as a jumping Hunter or Warrior.   The reinforced legs have the added benefit of allowing the Stalker to make small jumps unassisted.   A compact energy cannon on the right shoulder has range and damage profiles consist with that of a support-grade laser.   This cannon can be retracted, folding flush with the suit's integral pack.   The Stalker's hands are fully functional claws, that do not seem to lose any of the dexterity that traditional battle claws have.   In addition, each arm features a quartet of retractable vibro-blades, three mounted above the wrist and the fourth under.     The right arm carries a secondary, close-quarters weapon in the form of a shotgun, believed to be an automatic shotgun.   Like the Hunter and Warrior, the Predator Stalker makes use of mimetic armor.   Unlike the armor used on Purifier, the Stalker appears to use an advanced version, with better processing abilities to allow a smoother transition even while moving rapidly.   Armor however appears to be light, as BattleROMs have shown suits being destroyed with large lasers and heavier weaponry.   The Stalker appears to be able to carry a considerable payload, with nearly a hundred kilograms devoted to melee weapons and other equipment.       Stalkers appear to be fitted with a small bomb, which is armed upon the death of the trooper inside and denonates when anyone comes for a closer inspection.   The physical appearance of the Stalker is like many other suits having appeared out of nowhere and hitting the borders.   The helmet resembles a skull, with jutting tusks and horns.   Shoulders, knees, and elbows also feature horns or spikes, creating an imposing physcological factor.  

Battle History:

Predator Stalkers have struck numerous HPG facilities, mainly Class C in Periphery nations and along the periphery border.   There have been seven confirmed kills of Stalker suits, but engineers have been unable to study the remains as the suits appear to be booby-trapped and explode when someone gets within a few feet of them.   These raids have resulted in the slaughter of not only the defending militia guarding the facility, but the entire facility staff.   Four stations have been destroyed, with the remaining damaged and requiring extensive repairs.  

Deployment

Like the Predator Hunter and Warrior teams, Stalkers appear to make heavy use of melee weapons.   The exact composition of these teams is unknown, as it appears that whenever one falls two more emerge from thin air to take its place.   However, no more than twelve Stalkers have currently been encountered in a single location.   All Predator Stalkers have the insignia of a snake wrapped around a sword upon a bloodred circular background imbedded in the chest, and visible only under UV vision.  


Type/Model: Predator Stalker Battle Armor

Equipment:   Slots Mass, kg

Chassis Type: Medium Class Humanoid 0 175

Motive System: Ground Movement (3 MP) 0 80

Armor Type: 7 Points Mimetic 7 350

Manipulators:      

   Left Arm: Battle Vibro-Claw 0 50

   Right Arm: Battle Vibro-Claw 0 50


Weapons and Equipment: Loc Shots Slots Mass, kg

Support Laser Body 30 1 200  

Anti-Personnel Weapon Mount RA   1 5  

   Shotgun, Automatic RA 48 0 0  

Mission Equipment (90kg Capy) Body   1 0  

TOTALS:     10 910  

Slots & Mass Left:     0 90  


Calculated Factors:

Total Cost: 346,958 C-Bills

Battle Value: 37 (148 for 4)

Cost per BV: 9,377

Weapon Value: 13 (Ratio=.35)

BattleForce2: Class: IB,   MP: 3,   Armor/Structure: 2 / 0

    Damage PB/M/L: 1/-/-,   Overheat: 0

    Point Value: 1,   Specials: mec, car4

CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6,   Coverage: Full

  IR: +6,   ECM: +6,   Camo: +4

  Melee AP: 2,   Target Size Modifier: -1

  Movement Modifiers: Walking: +2, Running: +4, Sprinting: +6

  Attribute Modifiers:   STR: +3,   DEX: 0,   RFL: 0

  Equipment Rating: E/E/E



Created by HeavyMetal Battle Armor

Created by HeavyMetal Battle Armor

 

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLE ARMOR TECHNICAL READOUT: ARCHIVE ID #5
TUESDAY, MAY 04, 2004
1124 DOWNLOADS
[http://www.solaris7.com/TRO/BattleArmor/BattleArmorInfo.asp?ID=5]
FWL Longinus BattleArmor

Gladiator Powered Armor 

Custom Level 2 / 3067 Inner Sphere Medium Humanoid
Doc Technical Readout: Battle Armor

Faction Availability


Classic

Type/Model: Gladiator Powered Armor

Tech: Inner Sphere / 3065

Chassis Type: Humanoid

Weight Class: Medium Battle Armor (751 - 1,000 kg)

Rules: Level 2, Custom design

Ground Speed: 32.4 km/h

Armor Type: Standard

Manufacturer:    (Unknown)   Location:    (Unknown)

Overview:

The origins of the Gladitor class of powered armor are unknown, though many signs point to the Marian Hegemony.   When and how the Hegemony acquired the skills and facilities to produce their own form of battle armor is open to intense debate, but odds are the Word of Blake had a large hand in helping them.   Though we have been unable to study a suit of Gladiator armor up close, what follows is a fair assumption of the suit's capabilities based on what we do know and have seen in action.

Capabilities:

Classified as a medium suit, the Gladiator masses a full ton of man, armor, and weapons standing two and a quarter meters tall.   The chassis appears to be similar to that of the basic Inner Sphere suit of powered armor, though the external appearance has been vastly reworked, appearing like a gladiator from the history tri-vids.   By all accounts, the Gladiator has slightly less protection then the suits it was modeled on, suggesting a limited supply or production.   The Gladiator lacks jump jets, and while limiting maneuverability does allow for simpler training.   Analysis sugguests that the timing in the myomer contraction/expansion rate has been adjusted, lending itself to easier movements.   In combination with the suit's battery, the operator can use the mymomer-enhanced muscle to move the Gladiator at speeds nearing thirty-three kilometers per hour, 200% the ground speed of comparable medium-weight suits.   Weaponry is fairly simplistic and rugged, with a 12.7mm multi-barrel machine gun attached to the right arm, while a 5-tube single-shot drum of rockets occupies a hardpoint over the right shoulder.   The drum can easily be stored on the back, and once fired can easily be discarded, further enhancing the mobility of this design.   The left arm features a hardpoint for a secondary weapon, typically used for close in work against unarmored infantry.   Each arm ends in a nasty three-talon battle claw, which has been further enhanced by a trio of retractable vibro-blaws.   This allow the Gladiator to rip through flesh and armor with equal ease, and secure themselves when scaling BattleMechs.  


Type/Model: Gladiator Powered Armor

Equipment:   Slots Mass, kg

Chassis Type: Medium Class Humanoid 0 175

Motive System: Ground Movement (3 MP) 0 80

Armor Type: 8 Points Standard 0 400

Manipulators:      

   Left Arm: Battle Vibro-Claw 0 50

   Right Arm: Battle Vibro-Claw 0 50


Weapons and Equipment: Loc Shots Slots Mass, kg

Support Machine Gun RA 100 2 105  

Detachable Missile Pack Body   0 10  

   LAW 5 Launcher (OS) Body      4 125  

Anti-Personnel Weapon Mount RA   5 125  

   Flamer Pistol RA      0 0  

TOTALS:     7 1,000  

Slots & Mass Left:     3 0  


Calculated Factors:

Total Cost: 324,550 C-Bills

Battle Value: 35 (140 for 4)

Cost per BV: 9,273

Weapon Value: 19 (Ratio=.54)

BattleForce2: Class: IB,   MP: 3,   Armor/Structure: 2 / 0

    Damage PB/M/L: 1/-/-,   Overheat: 0

    Point Value: 1,   Specials: mec, car4

CBT:RPG Data: Armor Value (M/B/E/X): 9/7/7/6,   Coverage: Full

  IR: 0,   ECM: 0,   Camo: 0

  Melee AP: 3,   Target Size Modifier: -1

  Movement Modifiers: Walking: +1, Running: +2, Sprinting: +3

  Attribute Modifiers:   STR: +3,   DEX: -2,   RFL: 0

  Equipment Rating: E/D/E



Created by HeavyMetal Battle Armor

Created by HeavyMetal Battle Armor

User Reviews

12/10/2009  Donteras
cool picture too

12/10/2009  Magermh
The Battle Vibros are a little much but they eat infentry like I drink coffee. Nice job on this one.

 

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