Designer: James the Dark / Armory: Cuthbert Commonality Defence Force

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  • Last Post 08 July 2017
Lasergunner posted this 08 July 2017

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Lasergunner posted this 08 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3232
THURSDAY, MARCH 17, 2005
UPDATE: 8/30/2005
208 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3232]

Shadowdancer SD9-4A

Level: Custom Level 1 / 2750

Technology: Inner Sphere Biped

Tonnage: 40 Tons

Designer: James the Dark

Armory: Cuthbert Commonality Defence Force

BMI (BattleMech Designer) File


Faction Availability

Taurian Concordat Periphery

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 21, 2630

* FOR ISF USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 200 8.5T

Gyro: Standard 2T

  Walk: 5 MP

  Run: 8 MP

  Jump: 5 MP

Standard Heat Sinks: 11  1T

  8 in Engine


  Internal Structure Armor

  Standard Standard

Tons 4 7

Head 3 9

Center Torso 12 14/5

L/R Torso 10 12/5

L/R Arm 6 10

L/R Leg 10 15

 


Standard

Battle Value: 769

C-Bill Cost: 2,949,148

Qty Weapons and Equipment Location Critical Tonnage

1 Autocannon/5 RA 4 8

1 Ammo (Autocannon/5) 20 RT 1 1

1 Medium Laser LA 1 1

1 Medium Laser LT 1 1

1 Small Laser LT 1 0.5

1 Small Laser RT 1 0.5

2 Jump Jets LT 2 1

1 Jump Jets CT 1 0.5

2 Jump Jets RT 2 1

1 Heat Sink LL 1 1

1 Heat Sink RL 1 1

1 Heat Sink CT 1 1

    Totals

17 14.5

 

Overview:

When the Ring World Commonality and the Cuthbert Dominion united in 2621, the combined force of both powers pooled their resources to achieve something until that point not seen anywhere outside the Inner Sphere. They were going to design, manufacture, and deploy their own Battlemechs.
The project, labeled Project Shadow, involved the creation of a design that could be produced with the meager infastructure of a periphery realm. With only one major producer of Fusion engines, the plan was to incorporate common, easily replaceable parts and weaponry into the design, both to increase its logistical longevity and to drive down its expense.
Project Shadow became synonomous with the new Cuthbert Commonality in the first years, a grand project that the nation could take pride in. Upon completion of the project in 2630, the new Battlemech, designated the Shadowdancer, was approved for production and a prototype was created.
But there was a problem.
When the Shadowdancer was completed, there was a signifigant setback, in being there was no site that could handle large-scale production of the chassis. Realizing this, House Cuthbert created the first, and for a very long time only, of the Commonality's Mechworks.

 

Capabilities:

The Shadowdancer, interestingly, is not unknown to the peoples of the Inner Sphere. Being the first design to stride out of Cuthbert Mechworks, it was also the first to be pirated. When pirates then used this 'Mech in unsuccessful raids, their corpses were left in the worlds of the Taurian Concordat. The design spread like a firestorm, and by the thirtieth century, most periphery nations had a version of the Shadowdancer.
Building the chassis around an easily produced fusion engine, a 200 rated engine made by a lone Nissan factory on Redemption. Mobility is augmented by a set of jump jets, also produced by Nissan. The autocannon, produced by Remmington, is supported by a set of lasers produced by House Nietzsche. None of the Shadowdancer's technology needs to be imported, which is just as well because creating a supply line into the Ring Worlds is difficult at best.
A shell of Durallex armor provides 82% total protection for a 'Mech of its mass. This was a necessity, as with a top speed of only 86 km/h, the design is not nimble enough to dodge all incoming fire. The price tag, at just under three million C-bill equivalents (four million Dollars in the Commonality), makes the Shadowdancer an affordable and effective harrasser to for most Cuthbert Ranger companies.

 

Configuration / Variants:

A number of variants have arisen over the centuries, ranging from an infantry killer with machine guns instead of the small lasers, or a flamer, or a third medium laser. These designs were not as cheap, and required a reworking of the already delicate Mechworks. As well, they never enjoyed the original Shadowdancer's popularity, and have become scarce over the years.

 

Battle History:

As the Shadowdancer was the very first 'Mech manufactured exclusively in the Cuthbert Commonality, and arrived early in the Commonality's history, it was a workhorse for the Commonality's defensive force.
The Nietzchean War, in 2640, saw the first mobilization of a large number of these chassis. The wars lasted for almost a decade, and in the end, the entire Commonality was practically in shambles. With a large reshuffling of the power structure, namely the reduction of the influence of House Nietzsche, the rebuilding could finally begin.
Notable Personage:
Susan Baker: Baker, a test pilot for the original Shadowdancer, acquired incredible fame in the Nietzschean Wars when she fought off a company of heavy tanks without any backup. Her actions ensured that Hope Cuthbert could evacuate Pealor City before Nietzsche commenced their orbital bombardment with their aged Warship, the Wille Zur Macht. Baker survived the attack, but lost both of her legs when a heavy autocannon shell punctured the cockpit and crushed them. She retired not long after the conflict's conclusion, and spent the rest of her days as an instructor at the Baker Academy of Warfare.

Prince-Regent Calvin Cuthbert: Calvin, with his 'Mech he named "Death", was the star figure in the Vanozsan Uprising of 2714. Cuthbert used his chassis as a powerful tool to destroy the political opponents of Janet Cuthbert, his beloved sister. Calvin, a known sociopath, was known to sow incredible chaos in his rampages. His supernatural reflexes have made him an unstoppable killing machine, and he only met his end at the hands of Vanozsan state hero Gregory Hauser; Cuthbert was killed in his sleep, outside his 'Mech. Death was scrapped immediately after the conclusion of the war.



User Reviews

User Rating Posted Updated

James the Dark 0 8/30/2005  

Image courtesy of Nukeloader

Ice Hellion 0 3/21/2005  

An interesting background for a nice militia 'Mech produced with lvl 1 tech.
A good job made at fluffing it and providing an explanation for everything (Nietzche and the Wille Zur Macht 

Lasergunner posted this 08 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3231
THURSDAY, MARCH 17, 2005
UPDATE: 8/15/2005
210 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3231]

Shifter SHF-00

Level: Custom Level 1 / 2750

Technology: Inner Sphere Biped

Tonnage: 25 Tons

Designer: James the Dark

Armory: Cuthbert Commonality Defence Force

BMI (BattleMech Designer) File


Faction Availability

Taurian Concordat Periphery

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 20, 2639

* FOR ISF USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 200 8.5T

Gyro: Standard 2T

  Walk: 8 MP

  Run: 12 MP

  Jump: 0 MP

Standard Heat Sinks: 10  0T

  8 in Engine


  Internal Structure Armor

  Standard Standard

Tons 2.5 5

Head 3 9

Center Torso 8 10/3

L/R Torso 6 8/3

L/R Arm 4 8

L/R Leg 6 10

 


Standard

Battle Value: 554

C-Bill Cost: 1,850,418

Qty Weapons and Equipment Location Critical Tonnage

2 Medium Laser CT 2 2

1 Small Laser LA 1 0.5

1 Small Laser H 1 0.5

1 Machine Gun RA 1 0.5

1 Ammo (Machine Gun) 100 RA 1 0.5

1 Heat Sink LT 1 1

1 Heat Sink RT 1 1

    Totals

8 4

 

Overview:

The Shifter was the second Battlemech produced in the Commonality. At just over half the mass of the Shadowdancer, the Shifter holds a very different mission profile than the larger chassis. Whereas the Shadowdancer was intended to be a rudimentary main battle 'Mech, the Shifter was intended expressly for use as a scout and anklebiter.
Production on the Shifter began in late 2639, only a few months before the beginning of the Nietzschean Wars. Understandably, most of the Shifters produced ended up in House Nietzsche's hands by the beginning of the conflict. The Shifters were renowned in the Ring Worlds as the fastest war machine available to the armies, and they mercilessly hounded the Cuthberts across five of the six Ring Worlds.
An interesting note is the similarity of the Shifter to the later produced Mongoose. Noone is sure how the designs evolved so, but they share much in terms of design and mission profile.

 

Capabilities:

The primary reason for the Shifter as a scout was not any particular need for a high speed unit, nor any wish to field a scout, but rather that a design of a different mass be based around the Nissan 200 fusion engine. This seems very short sighted, but has worked very well for the Commonality, as with several units relying on a single make of engine there is no difficulty in finding replacement parts on the occassion of damage or disrepair. As it also shares a Gyro with its heavier brethren, there is little in the first three designs that cannot be interchanged.
Being the only Cuthbert 'Mech able to crest 100km/h, the Shifter is regarded as the premier in land-based scouting, particularly with the terrain inhospitable to hovercraft which can be found on many of the Ring Worlds. The only concern is the staggering lack of armor on the chassis; a single Large Laser hit on almost any location will strip it clean of armor. Speed quite literally is armor for this design; often when Shifters suffer leg or hip damage on the field, pilots eject rather than risk total annihilation or death.

 

Configuration / Variants:

The Shifter, for whatever reason, is almost impossible to alter from its base design. Any attempts to relocate a weapon system results in that system's inevitable failure. Addition of armor causes joints to lock and there was no way to deal with the critical issue of the engine's internal heat sink count. If even a single was added, the coolant circuit would experience failures at inopportune moments. With this in mind, the Shifter was left unaltered from its base.

 

Battle History:

The Shifter was a weapon of choice for House Nietzsche during the epinominous war in 2640. Able to outrun anything on the ground, it posed an enormous threat to the very much slower forces that could be mustered by House Cuthbert. Many a supply chain was reduced to ash and bones by a lance of Shifters operating out of darkness and chaos.
The tide turned, though, when Cuthbert regained its capitol on Redemption. Once again able to produce new Battlemechs, the new Shifters included, they were able to turn the fight back on the Nietzscheans. Shifters met Shifters on battlefields from Bounty to Normandy to New Columbia, and when the dust settled, there were almost no Shifters left in operable condition. The facilities where the design was produced remained, however, so the numbers slowly began to climb after the Wars had ended.
Notable Personage:
Brig. General Roger Kriss: Kriss was a 'Mechwarrior who defected from Cuthbert to Nietzsche at the beginning of the 2640 conflicts. He was a terror in the Shifter, able to wring performance out of the machine that none could believe. Kriss was unique amongst the 'Mechwarriors of his assigned units, not only in choosing a diminutive chassis and fighting on the front lines, but in that he held himself to a strict moral code on the battlefield. His superiors, hungry for conquests, often pressured him to be much more ruthless in his exploits, but he would never attack an ejected opponent, and he would fire on any of his men who did so.
Kriss survived the war by his skill and by the loyalty of his troops. When he saw what the Nietzscheans were willing do to win with the bombardment of Pealor, he immediately offered the head of Armonde Nietzsche to Hope Cuthbert. Desparate for any end to the hostilities, she allowed all of Kriss' men to defect without incident, and Kriss delivered Nietzsche's body to Cuthbert on Christmas eve, 2650. Although he'd proven himself twice a traitor, Cuthbert allowed him to return to the Commonality as a Colonel, and he served the rest of his days as Hope's personal body guard.

Leftenant Emmanuel Hauser: Hauser seemed to be doomed by her family's legacy of greatness to a lifetime of relative mediocrity. This was ended when the forces from the Tortuga Dominions decided to invade the Spur, the local that Hauser was garrisoning. The forces that invaded were overwhelming in number, and Houser had to fight a retreating battle for months as she tried to keep the pirates off balance. The Shifter proved itself an able raider, and she often refitted her 'Mech using the pirate's own supplies. She stymied the pirates for almost two months before she was finally pinned down. With nowhere to run, she made a kamikaze attack on a horde of pirate heavy 'Mechs. She was shot down after sundering the leg of a Ostsol.
She survived the loss of her 'Mech, but was captured by the Tortugans. This would set in motion the Tortugan War of 2871. A massive sortie of 'Mechs and warriors journeyed out to rescue Hauser and to liberate the Spur, but what they arrived to find was Hauser's brutally beaten body on a pike in the space port. When the forces arrived, she was still alive. She never recovered from her injuries, and lapsed into a coma from which she never awoke.



User Reviews

User Rating Posted Updated

James the Dark 0 8/15/2005  

Artwork courtesy of Nukeloader.

Ice Hellion 0 3/21/2005  

A design comparable to the Mongoose (although probably a little less efficient) but with another great piece of fluff that is slowly bringing the Cuthbert Commonality alive.
Good job.

Warhawk 4 3/18/2005  

A fast 'Mech, but not that great of a design in my opinion. The fluff OTOH is excellent. Nicely done and a unique naming 

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