Designer:Knightmare / Armory:Knightmare Battle Technology

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  • Last Post 15 July 2017
Lasergunner posted this 15 July 2017

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Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #799
WEDNESDAY, FEBRUARY 04, 2004
411 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=799]
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Flashman FLS-9D KPT

Custom Level 2 / 2750 Inner Sphere  Biped 75 Tons
Knightmare Knightmare Battle Technology

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: XL 375 19.5T

Gyro: Standard 4T

  Walk: 5 MP

  Run: 8 MP

  Jump: 0 MP

Double Heat Sinks: 15 [30] 5T

  15 in Engine


  Internal Structure Armor

  Standard Standard

Tons 7.5 14.5

Head 3 9

Center Torso 23 34/12

L/R Torso 16 22/10

L/R Arm 12 24

L/R Leg 16 32

 


Standard

Battle Value: 0

C-Bill Cost: 0

Qty Weapons and Equipment Location Critical Tonnage

1 ER Medium Laser H 1 1

1 ER Large Laser LA 2 5

1 ER Medium Laser LA 1 1

2 ER Medium Laser CT 2 2

1 ER Large Laser RA 2 5

1 ER Medium Laser RA 1 1

2 Double Heat Sink LT 6 2

1 Guardian ECM LT 2 1.5

3 Double Heat Sink RT 9 3

    Totals

26 21.5



Overview:

The FLS-8K Flashman was an oddity in the original SLDF. Designed to be part of a laser-fire support lance. These 'Mechs were created to charge enemy positions, laying down a blistering fusilade of firepower for advancing forces, or continously lay down fire in the event of a retreat, where the Flashman's lasers could continue working without the need for resupply. During the Succession Wars, the Flashman was pressed into continous frontline service, where the design was consumed by the conflicts. Even today, few of the venerable 'Mechs remain in use.


Capabilities:

The FLS-9D Flashman is fearsome machine. Utilizing only energy weapons for its armament, the Flashman can remain in a fight as long as the pilot remains able to fight. This makes the FLS-9D a must for deep-territory units that must operate far behind enemy lines with little resupply. For the new FLS-9D Flashman, the only significant change over the original was the inclusion of a Guardian ECM suite. The suite was added to make the 'Mech even more dangerous in behind-the-lines scenarios. Double heat sinks help cope with the tremendous heat generated by the FLS-9D's laser weapons.


Configuration / Variants:

There are no variants at this time, please contact Comstar or your local Knightmare Improved Armaments representative for more details regarding purchasing and delivery. In other new, Knightmare Performance Technologies recently declared its intention to produce a version of the FLS-9D with an advanced Targeting Computer. Although no date has been set, tenatively KPT hopes to have the design for customers in late 3068.


Battle History:

The FLS-9D Flashman has no battle history at this time.


Deployment:

To date, only a few FLS-9D Flashmans have been produced. The majority have gone to the ComGuard's 91st Division and the Federated Suns's rebuilding Avalon Hussars Brigade, who appreciate the 'Mech's autonomy on the battlefield.


User Reviews

2/4/2004  Warhawk
I still miss the CT mounted large laser of the original SLDF model, but a pretty good design. The ECM makes up for it partially.

2/4/2004  Silent_Coyote
Looks good

 

Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #802
THURSDAY, FEBRUARY 05, 2004
412 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=802]
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Guillotine GLT-4D KPT

Custom Level 2 / 2750 Inner Sphere  Biped 70 Tons
Knightmare Knightmare Battle Technology

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: XL 350 15T

Gyro: Standard 4T

  Walk: 5 MP

  Run: 8 MP

  Jump: 4 MP

Double Heat Sinks: 14 [28] 4T

  14 in Engine


  Internal Structure Armor

  Standard Standard

Tons 7 14

Head 3 9

Center Torso 22 32/12

L/R Torso 15 20/10

L/R Arm 11 22

L/R Leg 15 30

 


Standard

Battle Value: 0

C-Bill Cost: 0

Qty Weapons and Equipment Location Critical Tonnage

1 Anti-Missile System H 1 0.5

1 Streak SRM-4 CT 1 3

1 ER PPC LA 3 7

2 ER Medium Laser RA 2 2

1 Ammo (Anti-Missile System) 12 LT 1 1

1 CASE LT 1 0.5

1 Ammo (Streak SRM-4) 25 RT 1 1

1 CASE RT 1 0.5

1 ER Medium Laser LT 1 1

1 ER Medium Laser RT 1 1

1 Guardian ECM RT 2 1.5

2 Jump Jets LL 2 2

2 Jump Jets RL 2 2

    Totals

19 23



Overview:

The Guillotine class BattleMech was the SLDF's standard issue trooper 'Mech. It was a well rounded design that was adaptable to a variety of tactical and strategic situations and could operate effectively in a number of combat environments. The engineers and designers at Knightmare Improved Armaments Inc. are proud to unveil the new addition to the long line of trooper 'Mechs.


Capabilities:

The GLT-4D has a number of new design features not found on the original 'Mech. The most obvious is the exchange of the ER Lg. Laser for the Magna ER PPC. Although the Guillotine loses a slight range advantage the ER PPC provides a better close-in punch, partially off setting the difference. ER Md. Lasers replaced the old conventional regulars as well as a new Streak4 pack replacing the original's old Six shot. The two additions that draw the most attention to the design is the inclusion of a Guardian ECM Suite and a MacArthur Anti-Missile System. The Guardian ECM was added to help protect the 'Mech in dense terrain such as metropolises or heavy forests, while the Anti-missile system would help negate enemy missile barrages long enough for the Guillotine to close. As always, CASE was added to protect the ammunition bays.


Configuration / Variants:

There are no variants of the design at this time.


Battle History:

The revamped GLT-4D Guillotine KPT saw limited action during late stages of the Falcon Incursion and Operation Audacity. The 'Mech performed well, but could eliminated by Clan units operating at extreme ranges. There, the Clan's superior weaponry and targeting capability would cut the Guillotine piece-meal. In the limited skirmishes following Operation Audacity, the Guillotine performed well against Spheroid opponents.


Deployment:

The GLT-4D Guillotine is deployed almost exclusively with the ComGuards's 198th Division (Dinju Mountain Men), the 39th Division (The White Lancers), while the Lyran Alliance's 14th Donegal Guard RCT under the leaderships of Adam Steiner has a lance of these capable 'Mechs. Finally, the FedSuns's 2nd Crucis Lancers RCT has a number of the upgraded GLT-4D Guillotine.


User Reviews

4/27/2006  Darksabbath
A nice mech, I like the speed increase also. Though I would mount endo-steel structure, the gain of 3.5 tons means you could mount 2 more heat sinks, and maybe an active probe. I would take it a step further, move the ammo all to the right torso, lose the left side case and a half ton of armor, and mount a fifth jump jet also.
Not to nitpick, but there is a slight error in your fluff. The IS erppc has greater range than the IS er large laser, max of 23 to max 19. For the clan variants of those weapons, your fluff would be correct.

2/21/2004  Warlock
good reworking of a classic mech, but i would prefur one with out a XL engine.

 

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