Designer:Lycaon / Armory:Mech Origins Database

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  • Last Post 11 July 2017
Lasergunner posted this 11 July 2017

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Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3867
SATURDAY, MAY 28, 2005
243 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=3867]
Pouncer

Pouncer  II

Custom Level 2 / 3067 Clan  Biped 45 Tons
Lycaon Mech Origins Database
Pouncer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Pouncer II (Base)
Tech: Clan / 3062
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: Endo Steel
Power Plant: 270 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous

Armament:
None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)


Overview:
In the early 3050s the leadership of Clan Wolf, decided to recommission an old testbed design the Pouncer to add flexability and maneuverablity to the Wolves Touman to counter Innersphere tactics. After many years in the Wolves touman, with mixxed results a redisign was felt to be needed to make the pouncer a more viable frontline unit, instead of a forward deployed test. After a short redesign process the Pouncer II, came out a slightly heavier design though no slower or manueverable then the orginal. A proportionately heavier armor compliment was included and spread more to the front quarter, as it was felt the jump capability would keep nearly all would be backstabbers from taking advantage of its relatively weak rear plating.

Capabilities:
Coming in at a full 45 tons, the Pouncer II is most deffinatly a true medium class design. Built to be a work horse, and able to take and give a beating in good measure. Varients did not change, much between the original and the Pouncer II. The Primary varient boasts a greater heat dicipation capacity then the original but is otherwise identical.

Alpha Varient, a firesupport varient drops a ton of ammo for each LRM launcher and replaces ith with Artemis. one Er laser in each torso is changed to Medium Pulse version.

Beta varient, Dual Er Large lasers provide supressive longrange firepower, backed up by a LRM rack and Streak 6 launcher for close in firepower.

Charlie Varient, An Arm mounted Gauss Rifle backed up by a trio of Er Medium lasers in the opposite arm and a head mounted laser located just under the cockpit.

Delta varient paired ER medium lasers and a head mounted ER medium laser, tied to a targeting computer, backed up by paired Streak 6 missle racks, make this a truely feared close range combatant.

Epsilon varient, an ATM 12 rack is the centerpiece of this varients main firepower. Arm mounted Er and Pulse model lasers, provide tried and true firepower.

Heavy Laser varient, is centerpieced by an arm mounted Heavy large laser, with a Medium Er and Heavy laser located in teh opposite arm. All direct fireweaponry is tied to a Targeting computer to compensate for the interferance cause by the heavy lasers. paired Streak4s back up the heavy lasers.


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Type/Model: Pouncer II (Base)
Mass: 45 tons
Equipment: Crits Mass

Internal Structure: 75 pts Endo Steel 7 2.50
(Endo Steel Loc: 1 RA, 1 LT, 1 CT, 2 LL, 2 RL)
Engine: 270 XL 10 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA, R: Sh+UA 12 .00
Armor Factor: 144 pts Ferro-Fibrous 7 7.50
(Armor Crit Loc: 2 LA, 1 RA, 2 LT, 2 RT)

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Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 15/15
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 19/19

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Weapons & Equipment: Loc Heat Ammo Crits Mass
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 0 50 26.00
Crits & Tons Left: 28 19.00

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Calculated Factors:
Total Cost: 9,275,469 C-Bills
Battle Value: 543
Cost per BV: 17,081.9
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 1/-/-, Overheat: 0
Class: MM, Point Value: 5
Specials: omni



Primary Configuration

Equipment: Crits Mass
Heat Sinks: 14 Double [28] 8 4.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER PPC RA 15 2 6.00
1 ER PPC LA 15 2 6.00
1 Targeting Computer LT 3 3.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 30 65 45.00
Crits & Tons Left: 13 .00

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Calculated Factors:
Total Cost: 10,460,844 C-Bills
Battle Value: 2,419
Cost per BV: 4,324.45
Weapon Value: 2,000 / 2,000 (Ratio = .83 / .83)
Damage Factors: SRDmg = 28; MRDmg = 23; LRDmg = 16
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 4/3/3, Overheat: 0
Class: MM, Point Value: 24
Specials: omni



Configuration A

Equipment: Crits Mass
Heat Sinks: 12 Double [24] 4 2.00
(Heat Sink Loc: 1 LT, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 LRM 15 w/ Artemis IV RA 5 16 5 6.50
(Ammo Loc: 1 LA, 1 RA)
1 LRM 15 w/ Artemis IV LA 5 3 4.50
1 ER Medium Laser RT 5 1 1.00
1 Medium Pulse Laser RT 4 1 2.00
1 ER Medium Laser LT 5 1 1.00
1 Medium Pulse Laser LT 4 1 2.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 28 66 45.00
Crits & Tons Left: 12 .00

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Calculated Factors:
Total Cost: 11,200,344 C-Bills
Battle Value: 2,114
Cost per BV: 5,298.18
Weapon Value: 2,228 / 2,061 (Ratio = 1.05 / .97)
Damage Factors: SRDmg = 41; MRDmg = 28; LRDmg = 10
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 5/4/2, Overheat: 1
Class: MM, Point Value: 21
Specials: omni, if



Configuration B

Equipment: Crits Mass
Heat Sinks: 13 Double [26] 6 3.00
(Heat Sink Loc: 1 LA, 1 RA, 1 LT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Large Laser RA 12 1 4.00
1 ER Large Laser LA 12 1 4.00
1 Streak SRM 6 RT 4 15 3 4.00
(Ammo Loc: 1 RT)
1 LRM 10 LT 4 12 2 3.50
(Ammo Loc: 1 LT)
1 ER Small Laser HD 2 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 34 64 45.00
Crits & Tons Left: 14 .00

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Calculated Factors:
Total Cost: 10,785,735 C-Bills
Battle Value: 1,916
Cost per BV: 5,629.3
Weapon Value: 1,733 / 1,617 (Ratio = .90 / .84)
Damage Factors: SRDmg = 30; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 4/3/2, Overheat: 1
Class: MM, Point Value: 19
Specials: omni



Configuration C

Equipment: Crits Mass
Heat Sinks: 11 Double [22] 2 1.00
(Heat Sink Loc: 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Gauss Rifle RA 1 16 8 14.00
(Ammo Loc: 2 RA)
3 ER Medium Lasers LA 15 3 3.00
1 ER Medium Laser HD 5 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 21 64 45.00
Crits & Tons Left: 14 .00

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Calculated Factors:
Total Cost: 10,573,219 C-Bills
Battle Value: 2,150
Cost per BV: 4,917.78
Weapon Value: 2,105 / 2,105 (Ratio = .98 / .98)
Damage Factors: SRDmg = 35; MRDmg = 26; LRDmg = 9
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MM, Point Value: 22
Specials: omni



Configuration D

Equipment: Crits Mass
Heat Sinks: 14 Double [28] 8 4.00
(Heat Sink Loc: 1 LA, 2 RA, 1 LT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
1 ECM Suite RT 0 1 1.00
1 Streak SRM 6 RT 4 30 4 5.00
(Ammo Loc: 1 LT, 1 RT)
1 Streak SRM 6 LT 4 2 3.00
1 ER Medium Laser HD 5 1 1.00
1 Targeting Computer RT 1 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 33 71 45.00
Crits & Tons Left: 7 .00

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Calculated Factors:
Total Cost: 11,236,594 C-Bills
Battle Value: 2,387
Cost per BV: 4,707.41
Weapon Value: 2,630 / 2,375 (Ratio = 1.10 / .99)
Damage Factors: SRDmg = 46; MRDmg = 28; LRDmg = 3
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 6/6/-, Overheat: 1
Class: MM, Point Value: 24
Specials: omni, ecm



Configuration E

Equipment: Crits Mass
Heat Sinks: 12 Double [24] 4 2.00
(Heat Sink Loc: 1 RA, 1 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 ER Medium Laser RA 5 1 1.00
1 Medium Pulse Laser RA 4 1 2.00
1 ER Medium Laser LA 5 1 1.00
1 Medium Pulse Laser LA 4 1 2.00
1 Adv. Tact. Msl. 12 LT 8 20 9 11.00
(Ammo Loc: 4 RT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 26 67 45.00
Crits & Tons Left: 11 .00

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Calculated Factors:
Total Cost: 11,073,469 C-Bills
Battle Value: 2,141
Cost per BV: 5,172.1
Weapon Value: 1,843 / 1,843 (Ratio = .86 / .86)
Damage Factors: SRDmg = 30; MRDmg = 23; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 7/5/1, Overheat: 0
Class: MM, Point Value: 21
Specials: omni



Configuration F

Equipment: Crits Mass
Heat Sinks: 16 Double [32] 12 6.00
(Heat Sink Loc: 1 LA, 2 RA, 1 LT, 2 RT)
Actuators: L: Sh+UA, R: Sh+UA 12 .00


Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Heavy Large Laser RA 18 3 4.00
1 ER Medium Laser LA 5 1 1.00
1 Heavy Medium Laser LA 7 2 1.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Loc: 1 RT)
1 Streak SRM 4 LT 3 1 2.00
1 Targeting Computer LT 2 2.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
TOTALS: 36 73 45.00
Crits & Tons Left: 5 .00

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Calculated Factors:
Total Cost: 10,671,094 C-Bills
Battle Value: 1,857
Cost per BV: 5,746.42
Weapon Value: 1,921 / 1,735 (Ratio = 1.03 / .93)
Damage Factors: SRDmg = 37; MRDmg = 19; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 6/5/-, Overheat: 0
Class: MM, Point Value: 19
Specials: omni

User Reviews

6/1/2005  Lycaon
I think the mistake you are reading is actualy where its stating this design was built mostly to deal with the tactics of Innersphere opponents, just like the pouncer. Its stated that it is a Wolf Touman mech, maybe im just missing my little error
EDIT
OK I am blind found my little error thanks to some help by Ice Hellion

5/31/2005  Ice Hellion
A really nice upgrade that should make it appealing to the Clans but keep its specificity.
To be honnest, my prefered versions are B and E for the versability they offer.
A really nice job.
As a sidenote, you made one small mistake: the Pouncer II is a Clan design and not an IS one

 

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