Designer: Major Tom / Armory: TRO 2750

  • 150 Views
  • Last Post 27 July 2017
Lasergunner posted this 28 June 2017

..........................

Order By: Standard | Newest | Votes
Lasergunner posted this 27 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #367
THURSDAY, FEBRUARY 02, 2006
UPDATE: 2/8/2006
478 DOWNLOADS

Spad SPD-502

Level: Standard Level 2 / 2750

Technology: Inner Sphere Aerospace

Tonnage: 30 Tons

Designer: MajorTom

Armory: TRO 2750

Spad HMA (Heavy Metal Aero) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE AUGUST 18, 2750

* FOR WORD OF BLAKE USE ONLY *


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Spad SPD-502

Tech: Inner Sphere / 2750

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 30 tons

Frame: F-50/C

Power Plant: GM 150 Fusion

Safe Thrust: 7

Maximum Thrust: 11

Armor Type: Carbondale III Standard

Armament:
1 Starcutter PPC
1 Allied Technologies Model 2 Medium Laser
1 Allied Technologies Model 1 Small Laser
Manufacturer:    New Age Systems Inc.
Communications System:    CMDSTAT 400-D
Targeting & Tracking System: Scope Paint


Overview:

The SPD-502 Spad is considered one of the best fighters in the Star League Defense Forces. One of the outstanding features of this space fighter is its durability. Designed with simple repairs in mind, every part of the Spad is easy to access, remove, and replace. Furthermore, all components were designed for modular access, so that if one system type should fail, any number of similar systems from different manufacturers could replace it. The net result is a fighter ready to go virtually anywhere at any time.

Capabilities:

The Spad carries no weapons that require reloading, which means that it is not restricted by ammunition and weight factors. The primary weapon is the Starcutter PPC mounted in the nose of the craft. 

The secondary weapons are the Allied Technologies small and medium lasers. The medium laser is mounted further back on the fuselage in front of the cockpit. This laser resembles the old-fashioned, mounted machine gun on bi-plane fighters of 20th Century Terra.

The Allied Model 1 small laser is mounted directly behind the cockpit and is fully rotational, allowing the Spad to fire to the rear at pursuing ships. A protective cowling folds over the laser during atmospheric reentry to protect its systems and give the fighter a more aerodynamic profile. The weapon has to be covered only for the few minutes of re-entry burn before being redeployed in the atmosphere.

The Spad's sloped-wing design and special alloy wing-tips help make it project electonic "echoes" that wreak havoc on many enemy targeting systems. The Spad is often confused with a larger AeroSpace Fighter.

For armor, the Spad has the highly praised Carbondale III plating system. This system uses individual plates of armor woven in a manner to deflect laser shots once they penetrate the outer skin.

The GM 150 engine is a proven unit that holds up well in-flight and on the ground. Safely insulated with Carbondale III armor, the GM 150 can carry a pilot through heavy fire with a good deal of confidence. On the ground, the GM 150 can be detached and removed in a matter of six hours, compared to the average 10 .35 hours for engine replacement in other Star League fighter craft.


Class/Model/Name: Spad SPD-502

Mass: 30 tons

Equipment:             Mass

Power Plant: 150 Fusion 5.50

Engine Shielding:   .00

Structural Integrity: 7 .00

Safe Thrust: 7  

Maximum Thrust: 11  

Heat Sinks: 10 Single .00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 128 Standard 8.00


      Armor Value

      (Standard Scale)        

  Nose:   46        

  Left / Right Wings:   25 / 25        

  Aft:   32        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 PPC Nose 10

10

-- 10 7.00

1 Medium Laser Nose

5

--

3 1.00

1 Small Laser Nose

3

--

1 0.50

TOTALS:           14 30.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,538,183 C-Bills

Battle Value: 703

Cost per BV: 2,188.03

Weapon Value: 1,216 (Ratio = 1.73)

Damage Factors:    SRDmg = 12; MRDmg = 5; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 7N,   Armor/Structure: 3 / 0

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: FL,   Point Value: 7

 


User Reviews

User Rating Posted Updated

TechWarrior 5 7/17/2007 8/12/2007

Really like this fighter. The maintenance background for parts replacement was the clincher. Price is right also.

Lasergunner posted this 27 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #366
THURSDAY, FEBRUARY 02, 2006
UPDATE: 2/8/2006
514 DOWNLOADS

Swift SW-606

Level: Standard Level 2 / 2750

Technology: Inner Sphere Aerospace

Tonnage: 25 Tons

Designer: MajorTom

Armory: TRO 2750

Swift HMA (Heavy Metal Aero) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE MARCH 6, 2675

* FOR MI2 USE ONLY *


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Swift SW-606

Tech: Inner Sphere / 2750

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 25 tons

Frame: Mujika-L9 Aerospace

Power Plant: Shinobi 275 Fusion

Safe Thrust: 13

Maximum Thrust: 20

Armor Type: KX4 Ferro-aluminum

Armament:
1 Maxell-UD6 Medium Laser
1 McCorkel Small Laser
Manufacturer:    Caletra Fighters
Communications System:    Lockheed Matrix-V
Targeting & Tracking System: Phantom Trac 55


Overview:

Originally scheduled for unveiling in 2675, the Swift was repeatedly delayed. Avionic problems, regulator difficulties, and "gremlins" were all blamed for the late deployment, but when the Swift was finally released, commanders and pilots discovered the real reasons for the long wait. The Swift’s 25 tons are packed with every aeronautic feature available. Computers monitor every aspect of the ship’s flight, speaking directly to the pilot via voice synthesizer. Many of the pilot’s most complex functions are performed by the computer systems instead. The most maneuverable aerospace craft yet designed, the Swift can dance circles around any fighter in the Inner Sphere, and is equally at home in zero-G or heavy gravity.

Capabilities:

Because of its small size and low-fuel capacity, the Swift is based on carriers to provide quick response for protecting jump points. On its first mission in 2682, however, a Swift crashed into the carrier Oliver Jones while attempting to dock. The pilot and the flight-control deck reported a normal flight approach when the Swift's primary systems monitor suddenly reported critical damage to the fuselage. Without further warning, the pilot was ejected from the craft. The Swift continued its flight path, crashing into the flight deck. There were no deaths, but damage was extensive. The craft’s flight recorder and memory core were destroyed when the crash set off 20 tons of fighter fuel on the flight deck. The SLDF pulled all the new Swifts out of service while investigators tried to figure out what had gone wrong. Six months of tests revealed little, and the Swift re-entered service, with the cause of the accident listed only as "electronic failure."

The master computer, the B-TT7i (known affectionately by pilots as Betty or Bouncing Betty), provides pilots with critical information more quickly than earlier models. Though Betty works perfectly, pilots say her "friendly warnings" sound like nagging. Many pilots disengage the B-TT7i once the craft is airborne.

For all its advanced avionics, the Swift carries only a single Maxell UD6 medium laser and a single McCorkel small laser, both mounted in the nose. These weapons give the Swift the ability to sting an enemy, but little more. Though lightly armed, the Swift has good acceleration and its Ferro-Aluminum armor can absorb considerable punishment, allowing it to engage opponents with superior weaponry. The SLDF had redeployed some Swifts to ground bases. Some commanders believe that the Swift's use of energy weapons makes it an ideal air-to-ground attack craft.


Class/Model/Name: Swift SW-606

Mass: 25 tons

Equipment:             Mass

Power Plant: 275 Fusion 15.50

Engine Shielding:   .00

Structural Integrity: 13 .00

Safe Thrust: 13  

Maximum Thrust: 20  

Heat Sinks: 10 Single .00

Fuel:   3.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 36 Ferro-aluminum 2.00


      Armor Value

      (Standard Scale)        

  Nose:   10        

  Left / Right Wings:   10 / 10        

  Aft:   6        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Medium Laser Nose

5

--

3 1.00

1 Small Laser Nose

3

--

1 0.50

TOTALS:           4 25.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,738,613 C-Bills

Battle Value: 353

Cost per BV: 4,925.25

Weapon Value: 405 (Ratio = 1.15)

Damage Factors:    SRDmg = 7; MRDmg = 0; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 1 / 0

    Damage PB/M/L: 1/-/-,   Overheat: 0

    Class: FL,   Point Value: 4

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #365
THURSDAY, FEBRUARY 02, 2006
UPDATE: 2/8/2006
575 DOWNLOADS

Trident TRN-3T

Level: Standard Level 2 / 2750

Technology: Inner Sphere Aerospace

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO 2750

Trident HMA (Heavy Metal Aero) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE MAY 10, 2717

* FOR COMSTAR USE ONLY *


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Trident TRN-3T

Tech: Inner Sphere / 2750

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 20 tons

Frame: Newhall 3P5

Length: 11 meters

Power Plant: Rawlings 200 Fusion

Safe Thrust: 12

Maximum Thrust: 18

Armor Type: StarGlo Ferro-aluminum

Armament:
3 Omicron-Plus Medium Laser
1 Maxell Small Laser
Manufacturer:    Newhart Industries
Communications System:    42 Transitar
Targeting & Tracking System: O/P 3000


Overview:

Introduced in 2717, the Trident was designed to provide planetary defense forces with a first-response fighter featuring excellent thrust and a wide array of energy weapons .

The arrival of the Cheetah rendered the Trident obsolete . As it was rotated off frontline planetary defense, it was placed at the disposal of army commanders, where it found a new home. Its sturdy avionics and excellent speed provide commanders with the ability to outmaneuver ground-based 'Mech forces .

Capabilities:

The Trident was built to provide a strong punch in a small, light frame, making it ideal for carrier duty . Its 200-rated engine provides excellent power, and its frame can withstand the forces created when maneuvering at the high speeds that are the Trident's specialty . This frame structure is considered a paragon of design, and has influenced every fighter design
since its introduction in 2717, The avionics bay features advanced motion sensors and monitoring computers to provide the pilot with a high-resolution picture of his surroundings .

The vessel mounts two tons of Ferro-Aluminum, which is similar in protective ability to the Ferro-Fibrous armor found on 'Mechs . Ferro-Aluminum is a "foamed" metal that offers equal protection with less weight and sheds heat better than conventional armor, providing the required thermal barrier during atmospheric reentry . Once equipped with standard plating, the Trident's armor was upgraded, primarily to provide better protection from anti-aircraft defenses.

With three medium lasers mounted to the front, the Tridents strafing attacks are legendary . Often, experienced pilots are able to make two or three passes on ground troops before the latter can muster a defense . The Trident also mounts a single rearfiring small laser . Though not effective enough to discourage an assault, the laser does provide additional protection for pilots flying without a wingman .


Class/Model/Name: Trident TRN-3T

Mass: 20 tons

Equipment:             Mass

Power Plant: 200 Fusion 8.50

Engine Shielding:   .00

Structural Integrity: 12 .00

Safe Thrust: 12  

Maximum Thrust: 18  

Heat Sinks: 10 Single .00

Fuel:   3.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 36 Ferro-aluminum 2.00


      Armor Value

      (Standard Scale)        

  Nose:   11        

  Left / Right Wings:   10 / 10        

  Aft:   5        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Medium Laser Nose

5

--

3 1.00

1 Medium Laser LW

5

--

3 1.00

1 Medium Laser RW

5

--

3 1.00

1 Small Laser Aft

3

--

1 0.50

TOTALS:           10 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,511,088 C-Bills

Battle Value: 566

Cost per BV: 2,669.77

Weapon Value: 536 (Ratio = .95)

Damage Factors:    SRDmg = 17; MRDmg = 0; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 12N,   Armor/Structure: 1 / 0

    Damage PB/M/L: 2/-/-,   Overheat: 0

    Class: FL,   Point Value: 6

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #955
SATURDAY, MARCH 11, 2006
522 DOWNLOADS

Puma [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 95 Tons

Designer: MajorTom

Armory: TRO 2750

Puma HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE AUGUST 17, 2650

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Puma (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 1, Standard design

   

Mass: 95 tons

Power Plant: 285 Pitban Fusion

Cruise Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Armor Type: AmberStar Weave Standard

Armament:
2 LRM 20s
1 PPC
2 Medium Lasers
1 SRM 4
1 Flamer
1 Small Laser
Manufacturer:    Pandora 'Mech Works Inc.
   Location:    (Unknown)
Communications System:    COMTEC 400E
Targeting & Tracking System: GroundTracker EE-4


Overview:

In many respects, the Puma resembles designs that predate the 'Mech.   It is slow, bulky, and armed with a variety of weapons.   It poses a threat to small BattleMechs, but its size and immobility limit is usefulness.   The modifications in the latest model of the Puma, the PMA 005 BP, show some promise for giving this vehicle greater flexibility.

The Puma has had a poor image from the start because it was designed by a company that had previously built only BattleMechs.   The first model, produced in 2650, was the PMA 001, which had some success.   Its promise offset its problems, and so Pandora pushed forward.   The main weakness was that the environmental controls did not account for the modern battlefield, and many crews perished because of gas or radiation.   The temperature inside the PMA 001 issue exceeded 120 degrees during combat, hindering the performance of the crew and machinery.

Later models of the Puma sought to correct those early difficulties but created new problems.   The modifications in the 002 made the quarters survivable, but affected the LRM ammunition-feed system to the point where it jammed frequently.   Engineers from Holly Inc. corrected the feed, only to have Pandora's engineers alter the coolant coils for the laser systems.   By the time of the 005 model, engineers had created a battle-worthy Puma, but it suffered from its bad reputation with the press and with tank crews.

Capabilities:

The Puma's main strength is its firepower from a variety of weapons.   The Donal PPC mounted in the turret delivers the most damage, but the Puma also carries long- and short-range missiles, laser systems, and even a rear-mounted flamer.   The weapons mix allows the Puma to perform well in a variety of combat situations.

The Puma PMA-005 BP has long-range striking power with the twin-mounted Holly Racks, mounted on the side of the tank in hinged armored doors that open forward.   The racks pivot 60 degrees forward, allowing the missiles to fire directly forward or angle to the sides, an unusual arrangement even in the vast arsenal of the Star League.   Veteran infantry have learned not to stand next to the Puma's missile doors.

The Puma has a number of emergency hatches for the crew, which has improved its reputation somewhat.   The most innovative one is in the floor of the tank.   Activating the hatch sets off a small charge, blasting a foxhole or escape trench for those trying to leave the tank.   This is another unique feature of the Puma.

The weakest part of any tank is usually the rear.   This is true of the Puma, but the PMA 005 BP protects itself with a Skylight Model 5 flamer and a Krieger small laser.   These light armaments are little use against 'Mechs, but they are effective in discouraging infantry who circle around behind the Puma.   The turret gunnery officer controls both of these systems, which means that the tank has great difficulty firing forward and backward at the same time.

Military experts find fault with the Puma's armor configuration on several counts.   They consider the edges of the tank too sharp and the angle of the armor too steep to deflect shots.   

Maintenance on the Puma initially was a nightmare for the technical services.   Due to the variety of systems and subcontractors on the Puma, spare parts are a problem.


Type/Model: Puma (2750)

Mass: 95 tons

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 9.50

Engine: 285 Fusion 0 16.50

Shielding & Trans Equip:   0 8.50

   Cruise MP: 3    

   Flank MP: 5    

Heat Sinks: 20 Single 0 10.00

Cockpit & Controls: 0 5.00

Crew: 7 Members 0 .00

Armor Factor: 157 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Front: 10 52

  Left / Right Sides: 10 40/40

  Rear: 10 25


Weapons & Equipment: Loc Heat Ammo Items Mass

1 LRM 20 Right 0 6 2 11.00

1 LRM 20 Left 0 6 1 11.00

1 PPC Front 10   1 7.00

2 Medium Lasers Front 6   2 2.00

1 SRM 4 Front 0 25 2 3.00

1 Flamer Rear 3   1 1.00

1 Small Laser Rear 1   1 .50

TOTALS:   20   10 95.00

Items & Tons Left:       14 .00


Calculated Factors:

Total Cost: 5,880,713 C-Bills

Battle Value: 897

Cost per BV: 6,555.98

Weapon Value: 1,067 / 1,067 (Ratio = 1.19 / 1.19)

Damage Factors:    SRDmg = 35; MRDmg = 27; LRDmg = 13

BattleForce2: MP: 3T,   Armor/Structure: 0 / 7

    Damage PB/M/L: 4/4/3,   Overheat: 0

    Class: GA,   Point Value: 9

    Specials: if


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #954
SATURDAY, MARCH 11, 2006
487 DOWNLOADS

Rhino [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO 2750

Rhino HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE SEPTEMBER 20, 2669

* FOR ISF USE ONLY *


Type/Model: Rhino (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 1, Standard design

   

Mass: 80 tons

Power Plant: 240 Pitban Fusion

Cruise Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Armor Type: Pantherskin VII Standard

Armament:
2 Delta Dagger-20 LRM 20s
2 Starflash Medium Lasers
1 Conan DT-10 LRM 10
Manufacturer:    Leopard Armor
   Location:    Terra
Communications System:    Trannel GL5
Targeting & Tracking System: Trannel OT73L


Overview:

Leopard Armor of Terra designed the Rhino in 2667 to have powerful weapons at long range.   Other considerations were plainly secondary, as any Rhino crewman will agree.   Crew comfort is nonexistent, and the ammunition storage area is ill-protected.   The Rhino is also among the slowest military vehicles ever produced.

Capabilities:

When it appeared in 2669 to anchor defensive lines, the Rhino impressed commanders with its weaponry and thick slab armor.   Though uncomfortable, the Rhino offers one of the most complete weapons packages available.   The Rhino relies mostly on missiles, but it also carries lasers in case it runs of missiles.   The Rhino's primary weapon systems are the twin Delta Dagger LRM-20 systems in the turret and the Conan DT-10 LRM in the hull.   Two turret-mounted Starflash medium lasers complete the armament.

The LRM launchers provide heavy support for armored companies, with the effect of a miniature artillery barrage.   Notably absent from the Rhino is a Cellular Ammunition Storage Equipment system for the missile reloads.


Type/Model: Rhino (2750)

Mass: 80 tons

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 8.00

Engine: 240 Fusion 0 11.50

Shielding & Trans Equip:   0 6.00

   Cruise MP: 3    

   Flank MP: 5    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 4.00

Crew: 6 Members 0 .00

Turret Equipment:   0 2.50

Armor Factor: 272 pts Standard 0 17.00


    Internal Armor

    Structure Value

  Front: 8 64

  Left / Right Sides: 8 54/54

  Rear: 8 40

  Turret: 8 60


Weapons & Equipment: Loc Heat Ammo Items Mass

2 LRM 20s Turret 0 18 3 23.00

2 Medium Lasers Turret 6   2 2.00

1 LRM 10 Front 0 12 2 6.00

TOTALS:   6   7 80.00

Items & Tons Left:       14 .00


Calculated Factors:

Total Cost: 4,288,500 C-Bills

Battle Value: 904

Cost per BV: 4,743.92

Weapon Value: 1,345 / 1,345 (Ratio = 1.49 / 1.49)

Damage Factors:    SRDmg = 25; MRDmg = 24; LRDmg = 13

BattleForce2: MP: 3T,   Armor/Structure: 0 / 10

    Damage PB/M/L: 2/3/2,   Overheat: 0

    Class: GA,   Point Value: 9

    Specials: if


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #953
SATURDAY, MARCH 11, 2006
392 DOWNLOADS

Fury [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO 2750

Fury HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE JULY 16, 2637

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Fury (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 80 tons

Power Plant: 320 Pitban Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: PyroTec ArmorSlab Standard

Armament:
1 M-9 Gauss Rifle
Manufacturer:    Jolassa Armored Vehicles
   Location:    Tybalt
Communications System:    HIV-13
Targeting & Tracking System: Quadrant XD


Overview:

Jolassa Armored Vehicles designed the Fury in 2637 as a command vehicle for armor and infantry units.   Commanders greeted the Fury with enthusiasm, largely because of its protection and weapon.   The Quartermaster Command approved Jolassa's contract for sale of the Fury to League member-states, but without the advanced Nirasaki-400C Command Computer.

Despite the vehicle's high cost, orders for the Fury poured into Jolassa's headquarters on Tybalt.   Thousands of computer-equipped models went out to SLDF commanders, and thousands of "dumb" versions went to the militaries of the Member States.   [EDITOR'S NOTE: Only a handful of Furies survived the First Succession War.   The opening months of the Second Succession War destroyed those that remained.]

Capabilities:

The Fury packs 15 tons of standard slab armor on a tracked chassis.   Well-armored and solidly built, the Fury can withstand considerable abuse, from either the driver or the enemy.   It also has excellent speed for its size.

The Fury's only weapon is the 1 M-9 Gauss Rifle in the turret.   The rifle gives the vehicle excellent range and firepower, but the Fury lacks the ability to stop a close-assault attack.   Original designs called for the addition of a medium laser on a second turret, but procurement officers considered the additional weapon unnecessary for a command vehicle. Though the Gauss Rifle is a powerful weapon, the system requires large amounts of shielding to protect the surrounding electronic components from the intense magnetic field.

The Nirasaki-400X Command Computer is the fastest battlefield computer in the Inner Sphere.   Packed with six parallel processors, the 400X can easily monitor the battlefield operations of a battalion.   When tied to the communications system of the Fury, the 400X tracks enemy troop movements, identifies suspected positions, and analyzes enemy goals.   The system was very well received in prototype testing, but its complexity requires the assignment of an extra computer specialist to the battalion command staff. [Editor's Note: The only variant of the Fury, the Fury II, removed the Narasaki Command Computer and one ton of Gauss ammunition.   In the extra space, designers packed a forward-firing medium laser and half a ton of additional side armor.   Usually deployed as a 'Mech hunter, the Fury II became increasingly popular with armor crews.]


Type/Model: Fury (2750)

Mass: 80 tons

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 8.00

Engine: 320 Fusion 0 22.50

Shielding & Trans Equip:   0 11.50

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 4.00

Crew: 6 Members 0 .00

Turret Equipment:   0 1.50

Armor Factor: 240 pts Standard 0 15.00


    Internal Armor

    Structure Value

  Front: 8 60

  Left / Right Sides: 8 40/40

  Rear: 8 40

  Turret: 8 60


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Gauss Rifle Turret 0 16 2 17.00

Nirasaki-400X Command Computer Body 0   1 .50

TOTALS:   0   3 80.00

Items & Tons Left:       18 .00


Calculated Factors:

Total Cost: 4,183,500 C-Bills

Battle Value: 692

Cost per BV: 6,045.52

Weapon Value: 593 / 593 (Ratio = .86 / .86)

Damage Factors:    SRDmg = 13; MRDmg = 11; LRDmg = 7

BattleForce2: MP: 4T,   Armor/Structure: 0 / 9

    Damage PB/M/L: 1/2/2,   Overheat: 0

    Class: GA,   Point Value: 7


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #952
SATURDAY, MARCH 11, 2006
425 DOWNLOADS

Burke [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO 2750

Burke HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE FEBRUARY 3, 2580

* FOR THE WATCH USE ONLY *


Type/Model: Burke (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 2-FA, Standard design

   

Mass: 75 tons

Power Plant: 150 GM Fusion

Cruise Speed: 21.6 km/h

Maximum Speed: 32.4 km/h

Armor Type: Acbar 55 Ferro-Fibrous

Armament:
3 Chaulk Model 25 PPCs
1 Holly LRM 10
Manufacturer:    Ford Military Limited
   Location:    (Unknown)
Communications System:    1 Drivion 300
Targeting & Tracking System: Scope 30 RNDST


Overview:

Engineers at Foretechno designed the Burke for static defense against BattleMechs.   Even the brashest 'Mech commanders are wary of the Burke.   To make the vehicle capable of destroying a 'Mech, Foretechno engineers loaded it with weapons, at the expense of speed.

The designers succeeded making the Burke a threat to all but the heaviest 'Mechs.   The first Burke emerged from the assembly line in 2580, and Foretechno continued to crank them out for the next ten years.   The Burke gained such a reputation that its enemies began to look for ways to avoid it.   With its limited mobility, The Burke could not offer much in the way of pursuit ability.   Garrison forces prized the Burke, but when front-line divisions began to shun it for its lack of flexibility, orders fell off.

Production at Foretechno has started up and then ceased again numerous times over the last 50 years.   This uneven flow of contracts has caused financial problems for the contractor.   Quartermaster Command analysts fear that Foretechno may go bankrupt, creating havoc for the maintenance of the thousands of Burkes in service.

Capabilities:

The Burke can outshoot many 'Mechs of the same weight classification.   The bulk of its firepower rests within the triple-mounted Chalker Model 25 PPC.   Some 'Mechs have a classic "one-two punch," but none can match the triple blast from the Burke.   Each weapon can have a different target, or they can fire in unison, making them a deadly combination in a firefight.

When all three PPCs hit at the same instant, they can overload a 'Mechs computer or cause enough electronic noise to jam communications or targeting data temporarily.   Most Star League BattleMechs carry dampers to channel out such power bursts, but many in service to the member-states do not.

The Burke also carries a long-range missile system that has become known as a "Holly-Rack."   The Holly-10 Long Range Missile Launcher, made by a contractor that has earned a spotless reputation, is one of the most powerful Holly has ever produced.   When working in conjunction with the Scope 30 RNDST targeting and tracking system, it accounts for trajectory, ECM, atmospheric conditions, and target movement.   The major drawback of the Burke's missile system is its limited number of reloads.   Thus, the Holly-Rack is only a backup system for the PPCs.

The Burke's main weakness is its inability to hold up in a prolonged engagement.   In a quick fight against a single BattleMech, it can hold its own.   When faced with multiple opponents, however, the Burke is hobbled by its very strength, the concentration of firepower.   The Burke's poor maneuverability worsens the problem.


Type/Model: Burke (2750)

Mass: 75 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 7.50

Engine: 150 Fusion 0 5.50

Shielding & Trans Equip:   0 2.75

   Cruise MP: 2    

   Flank MP: 3    

Heat Sinks: 30 Single 0 20.00

Cockpit & Controls: 0 3.75

Crew: 5 Members 0 .00

Turret Equipment:   0 2.10

Armor Factor: 108 pts Ferro-Fibrous 2 6.00


    Internal Armor

    Structure Value

  Front: 8 30

  Left / Right Sides: 8 20/20

  Rear: 8 16

  Turret: 8 22


Weapons & Equipment: Loc Heat Ammo Items Mass

3 PPCs Turret 30   3 21.00

1 LRM 10 Front 0 12 2 6.00

TOTALS:   30   7 74.60

Items & Tons Left:       13 .40


Calculated Factors:

Total Cost: 3,085,250 C-Bills

Battle Value: 597

Cost per BV: 5,167.92

Weapon Value: 536 / 536 (Ratio = .90 / .90)

Damage Factors:    SRDmg = 28; MRDmg = 24; LRDmg = 10

BattleForce2: MP: 2T,   Armor/Structure: 0 / 5

    Damage PB/M/L: 3/4/4,   Overheat: 0

    Class: GH,   Point Value: 6


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #951
SATURDAY, MARCH 11, 2006
339 DOWNLOADS

Magi [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO 2750

Magi HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE OCTOBER 23, 2727

* FOR LOKI USE ONLY *


Type/Model: Magi (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 70 tons

Power Plant: 350 Magna Fusion

Cruise Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Armor Type: Killosh Xtra-Weave Ferro-Fibrous

Armament:
3 Randall Hellbitch Medium Lasers
2 Ramsey-65 Machine Guns
Manufacturer:    Killosh Industries
   Location:    (Unknown)
Communications System:    Hesperus 5GT
Targeting & Tracking System: Lynx RM


Overview:

A scandal early in the contract process nearly canceled Magi production before it started.   Tempest Halloran, the beautiful chief executive of Killosh Industries, had a long and secret friendship with General Aaron Clavy of the Quartermaster Command.   When the Star League Defense Forces issued the call for tank designs using Ferro-Fibrous armor, dozens of defense contractors submitted proposals.

After what many critics called summary consideration and no debate, the Quartermaster Command bestowed on Killosh Industries what became known as "the gift of the Magi."   Six months later, General Clavy's friendship with Tempest Halloran came to light.   Testing was halted, General Clavy was transferred to the Transport Command, and a full-blown investigation ensued.

An 18-month inquiry uncovered no wrongdoing or special treatment.   Testing resumed, and Magi prototypes performed well.   The critics fell silent, and the Magi entered full production in 2727.   The Magi has become an effective anti-infantry vehicle.   Though its lack of a turret gives it an odd appearance for an armored vehicle and it is less than effective against tanks, it fills an important role in the military and in dealing with civil unrest.

Capabilities:

The Magi mounts nine and one-half tons of Ferro-Fibrous armor, which was originally designed for BattleMechs.   This armor has not been completely successful on the Magi, but it does provide more protection than other armor.   Abrupt maneuvers have caused hair-line cracks between the plates, a problem engineers have been unable to remedy.

The Magi's main weapons are three Randall Hellbitch medium lasers, mounted to the front, left and right.   The system lacks the concentrated firepower of most tanks, but the fire-control system is among the most advanced in the Star League.   With three independent target-acquisition computers, the Magi can fire in three directions at the same time.   The Magi can thus engage a number of foes simultaneously, but it lacks the knockout punch needed against armored targets.   The twin Ramsey-65 machine guns normally fire with the front laser.

The Cellular Ammunition Storage Equipment system houses the machine gun ammunition, protecting the storage racks with sheets of Ferro-Fibrous armor.


Type/Model: Magi (2750)

Mass: 70 tons

Equipment:   Items Mass

Internal Structure: 28 pts Standard 0 7.00

Engine: 350 Fusion 0 29.50

Shielding & Trans Equip:   0 15.00

   Cruise MP: 5    

   Flank MP: 8    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.50

Crew: 5 Members 0 .00

Armor Factor: 170 pts Ferro-Fibrous 2 9.50


    Internal Armor

    Structure Value

  Front: 7 44

  Left / Right Sides: 7 43/43

  Rear: 7 40


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Front 3   1 1.00

1 Medium Laser Right 3   1 1.00

1 Medium Laser Left 3   1 1.00

2 Machine Guns Front 0 200 3 2.00

CASE Equipment: Body     1 .50

TOTALS:   9   9 70.00

Items & Tons Left:       10 .00


Calculated Factors:

Total Cost: 3,585,867 C-Bills

Battle Value: 395

Cost per BV: 9,078.14

Weapon Value: 373 / 373 (Ratio = .94 / .94)

Damage Factors:    SRDmg = 13; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 5T,   Armor/Structure: 0 / 7

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: GH,   Point Value: 4


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #950
SATURDAY, MARCH 11, 2006
467 DOWNLOADS

Marksman [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO 2750

Marksman HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE AUGUST 18, 2702

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Marksman (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 2-FA, Standard design

   

Mass: 65 tons

Power Plant: 260 Magna Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: Grumman CRT Ferro-Fibrous

Armament:
1 Sniper Artillery
1 RAMTech 500 Large Laser
Manufacturer:    Grumman Industries
   Location:    Terra
Communications System:    O/P GRD 300
Targeting & Tracking System: O/P GRD059


Overview:

With the success of the Thor Armored Fighting Vehicle, designers attempted to replace the Thumper with the heavier Sniper Artillery Piece.   The weight of the Sniper forced them to abandon the Thor's chassis and to create a new carrier.

The resulting vehicle was much changed from the successful Thor.   To support the weight and provide stability, designers used tracks instead of wheels.   The designers sacrificed speed for additional armor and mounted a single RAMTech 500 large laser in the turret as the only secondary weapon.   Field tests were acceptable, and production began in 2702.

The original vehicles arrived at their assigned units with faulty tread locks on the inner track wheels.   When the vehicle operated at flank speed, the lock tended to slip and throw the tread.   Designers quickly went back to the drawing board, but thousands of Marksmen had already come off the production lines.   Newer models had no problems, but not all the initial vehicles were retrofitted.   These vehicles continued to be problematic, and many on far-flung [worlds] simply fell into disuse.   [EDITOR'S NOTE: These are the vehicles that have survived to the present.   Not knowing of the improvements, we have considered the Marksman a worthless design.   Most have had their fusion engines stripped out and the chassis and weapons cannibalized for spare parts.]

Capabilities:

Although considered a mobile artillery piece, the Marksman lacks speed.   The tracks allow the vehicle to enter most terrain, but at the cost of speed.   Because of the Marksman's inability to outrun its enemies, designers included extra armor, most of it concentrated in the front.

The Sniper is the standard medium-duty artillery piece of the Star League Defense Forces.   Though its range is short for an artillery piece, the Sniper does more damage than most others.   The marksman's only secondary weapon is the large laser mounted in the turret.   Tied into the sophisticated tracking system, the laser has a reputation of being extremely accurate, even at long range.   

Because of the shorter range of the Sniper, the Marksman is more likely to see combat than any other artillery pieces.   Because of this, the Marksman carries a second fire-control computer, which controls the Sniper for direct fire.   The additional computer allows the target tracking computers to lock onto a target much more quickly than normal, giving the Sniper notable direct-fire capabilities.


Type/Model: Marksman (2750)

Mass: 65 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 35 pts Standard 0 6.50

Engine: 260 Fusion 0 13.50

Shielding & Trans Equip:   0 6.75

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.25

Crew: 5 Members 0 .00

Turret Equipment:   0 .50

Armor Factor: 134 pts Ferro-Fibrous 2 7.50


    Internal Armor

    Structure Value

  Front: 7 54

  Left / Right Sides: 7 20/20

  Rear: 7 20

  Turret: 7 20


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Sniper Artillery Front 0 20 2 22.00

1 Large Laser Turret 8   1 5.00

TOTALS:   8   5 65.00

Items & Tons Left:       13 .00


Calculated Factors:

Total Cost: 2,951,300 C-Bills

Battle Value: 392

Cost per BV: 7,528.83

Weapon Value: 415 / 415 (Ratio = 1.06 / 1.06)

Damage Factors:    SRDmg = 13; MRDmg = 10; LRDmg = 6

BattleForce2: MP: 4T,   Armor/Structure: 0 / 6

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: GH,   Point Value: 4

    Specials: artS


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #949
SATURDAY, MARCH 11, 2006
397 DOWNLOADS

Demon [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Wheeled

Tonnage: 60 Tons

Designer: MajorTom

Armory: TRO 2750

Demon HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE OCTOBER 21, 2716

* FOR ISF USE ONLY *


Type/Model: Demon (2750)

Tech: Inner Sphere / 2750

Config: Wheeled Vehicle

Rules: Level 2-FA, Standard design

   

Mass: 60 tons

Power Plant: 220 DAV Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: PanzerSlab 2 Standard

Armament:
1 M-7 Gauss Rifle
2 Intek Medium Lasers
1 Harpoon-6 SRM 6
Manufacturer:    Leopard Armor
   Location:    Terra
Communications System:    Teledon 19
Targeting & Tracking System: Baltex K590


Overview:

The Demon has been the Star League's standard fighting vehicle for engaging 'Mechs since its introduction in 2716. With respectable maneuverability, good armor, and the powerful Gauss Rifle mounted in the turret, the Demon is a match for light and medium 'Mechs.

Normally assigned in pairs instead of the usual four-vehicle lance, Demons have been known to wait in ambush for days. When a target presents itself, the two vehicles burst from cover and charge toward the target. Fights are usually brief, but bloody. The boldness of the attack sometimes sends a 'Mech into flight.

Demon crews must be careful, however, not to give themselves away too soon. Speedy, light 'Mechs can gain the upper hand by getting behind the Demon, which was designed for frontal charges and so has little protection on its rear facing.

Capabilities:

Mounting ten tons of slab armor, the Demon is well-protected for its class. The armor is concentrated on the front of the vehicle, making the Demon a tough opponent when engaged in a head-on attack. The sides and turret carry a standard load of armor, but the back is much more lightly protected.

The Demon carries an excellent mix of weapons, the most powerful being the M-7 Gauss Rifle. Based on ancient Terran technology, the Gauss Rifle uses electromagnets to propel the shell down the barrel. This system builds up little heat, but it requires tremendous amounts of power and space. For these reasons, only heavy vehicles and 'Mechs normally carry the Gauss Rifle. The weapon provides excellent firepower, and the turret gives it a 360-degreee field of fire. Two Intek medium lasers, mounted on the sides of the vehicle, and a forward-firing Harpoon-6 short-range missile system augment the Gauss Rifle. These systems are housed in the body of the Demon, providing excellent secondary fire against close-assault attacks. A Cellular Ammunition Storage Equipment system protects the missile loads.

[Editors Note: The only Demon variant, named the Horned Demon, replaced the short-range missile launcher and CASE system with two additional forward-firing medium lasers and two extra heat sinks. The Horned Demon moved the medium lasers from the side to the front of the vehicle, providing excellent attack ability forward at the cost of side protection. Horned Demons were vulnerable in an open engagement and rarely deploy except in defensive positions.]


Type/Model: Demon (2750)

Mass: 60 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 30 pts Standard 0 6.00

Engine: 220 Fusion 0 10.00

Shielding & Trans Equip:   0 5.00

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.00

Crew: 4 Members 0 .00

Turret Equipment:   0 1.50

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Front: 6 50

  Left / Right Sides: 6 30/30

  Rear: 6 20

  Turret: 6 30


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Gauss Rifle Turret 0 16 2 17.00

1 Medium Laser Left 3   1 1.00

1 Medium Laser Right 3   1 1.00

1 SRM 6 Front 0 30 2 5.00

CASE Equipment: Body     1 .50

TOTALS:   6   7 60.00

Items & Tons Left:       10 .00


Calculated Factors:

Total Cost: 2,185,950 C-Bills

Battle Value: 774

Cost per BV: 2,824.22

Weapon Value: 769 / 769 (Ratio = .99 / .99)

Damage Factors:    SRDmg = 27; MRDmg = 13; LRDmg = 7

BattleForce2: MP: 4W,   Armor/Structure: 0 / 6

    Damage PB/M/L: 3/3/2,   Overheat: 0

    Class: GH,   Point Value: 8


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #948
SATURDAY, MARCH 11, 2006
375 DOWNLOADS

Thor [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Wheeled

Tonnage: 55 Tons

Designer: MajorTom

Armory: TRO 2750

Thor HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE JULY 16, 2680

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Thor (2750)

Tech: Inner Sphere / 2750

Config: Wheeled Vehicle

Rules: Level 2-FA, Standard design

   

Mass: 55 tons

Power Plant: 255 Strand Fusion

Cruise Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Armor Type: Ulston 105, CASE Ferro-Fibrous

Armament:
1 Thumper Artillery
2 Magna LT Medium Lasers
Manufacturer:    Ulston Armor
   Location:    (Unknown)
Communications System:    RedStar III
Targeting & Tracking System: TBR LaserTrac


Overview:

To fill the need for quick artillery response on a fluid battlefield, the Star League Defense Forces commissioned a vehicle to carry the Thumper Artillery Piece at speeds of 80 kilometers per hour on flat terrain.

The Quartermaster Command chose the Thor as the final design for two reasons. It was the fastest design submitted, and the only one that met the 80 kph specification. It also provided the most protection for its crew. Though its exterior armor is not exceptional, the Thor's CASE system for ammunition storage guards against internal shell explosions. Some members of the Quartermaster Command balked at a wheeled vehicle as too limited in some terrain, but the Thor's advantages outweighed this concern. Production began in 2680.

Capabilities:

Though the Thor carries a respectable amount of Ferro-Fibrous armor, today's weapons are so powerful that the Thor often relies on its speed for defense. The vehicle cannot fire when on the move, but setting up the firing station requires less than one minute. The vehicle can move again in 30 seconds.

Though the lightest artillery piece used by the Star League, the Thumper has excellent range and a good rate of fire. Employed in quantity, Thumper groups can level a city block in a matter of minutes. The trans-optical aiming system, which links the spotter to the artillery piece, contains some of the most advanced communications equipment in existence.

The Thor carries twin medium lasers in its turret, allowing the vehicle to offer some resistance if the enemy gets close. The lasers are powerful enough to provide some defense, but not enough to giver the Thor crew any ideas of prolonging an engagement.

The Cellular Ammunition Storage Equipment on the Thor provides excellent crew protection in the event of an ammunition explosion. The shell storage compartment is lined with slabs of Ferro-Fibrous plating on five sides. Should the compartment rupture, the heavier plating channels the explosion to the sixth side, which blows out the rear of the vehicle. Though the blast blows off the rear armor and cripples the vehicle, the crew normally survives.


Type/Model: Thor (2750)

Mass: 55 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 30 pts Standard 0 5.50

Engine: 255 Fusion 0 13.00

Shielding & Trans Equip:   0 6.50

   Cruise MP: 5    

   Flank MP: 8    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.75

Crew: 4 Members 0 .00

Turret Equipment:   0 .20

Armor Factor: 134 pts Ferro-Fibrous 2 7.50


    Internal Armor

    Structure Value

  Front: 6 30

  Left / Right Sides: 6 25/25

  Rear: 6 24

  Turret: 6 30


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Thumper Artillery Front 0 40 2 17.00

2 Medium Lasers Turret 6   2 2.00

CASE Equipment: Body     1 .50

TOTALS:   6   7 54.95

Items & Tons Left:       9 .05


Calculated Factors:

Total Cost: 1,906,125 C-Bills

Battle Value: 325

Cost per BV: 5,865.0

Weapon Value: 342 / 342 (Ratio = 1.05 / 1.05)

Damage Factors:    SRDmg = 12; MRDmg = 6; LRDmg = 5

BattleForce2: MP: 5W,   Armor/Structure: 0 / 5

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: GM,   Point Value: 3

    Specials: artT


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #942
SATURDAY, MARCH 04, 2006
UPDATE: 3/4/2006
384 DOWNLOADS

Kanga [2750]

Level: Standard Level 3 / 2750

Technology: Inner Sphere Hover

Tonnage: 50 Tons

Designer: MajorTom

Armory: TRO 2750

Kanga HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE JULY 14, 2650

* FOR WOLF'S DRAGOONS USE ONLY *


Type/Model: Kanga (2750)

Tech: Inner Sphere / 2750

Config: Hovercraft

Rules: Level 3, Standard design

   

Mass: 50 tons

Power Plant: 165 VOX I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: 6 Mitchell JB Thrust Bottles

   Jump Capacity: 180 meters

Armor Type: Durolex Standard

Armament:
1 Lonworth Type V Autocannon/5
1 General Datatech Vertical Launch LRM 10
1 General Datatech Vertical Launch SRM 4
1 Tri-Axe Machine Gun
Manufacturer:    Mitchell Vehicles
   Location:    (Unknown)
Communications System:    Stony AIX
Targeting & Tracking System: AL2200


Overview:

One of the biggest drawbacks of armored vehicles facing BattleMechs has been their inferior mobility and agility. One of the rare mustangs on the Star League Regular Army General Staff, General Alvarez "Bull" Mitchell, attempted to overcome this problem with the design of the KGA-2B Kanga Hover/Jump Tank.

The Kanga delivers effective firepower with the speed and agility of a hovercraft, augmented by a set of jump jets on the sides of its keel plating that allow it to jump over any terrain obstacle. The AL2200 Computer's inertial guidance and gyro system solves the balancing problems inherent in hover/jump maneuvers.

At General Mitchell's request, Chairman Ramon Mitchell of Mitchell Vehicles ordered several prototypes built. Extensive trials on Graham IV left Chairman Mitchell skeptical that the balancing problems could ever be solved. A frustrated General Mitchell staked his large personal fortune on further research and then full production, which began in mid-2650.

The Kanga became one of the most successful vehicles of the Star League's Regular Army. The jump jets did improve the tank's abilities, though the vehicle could not hope to rival any BattleMech.

In the Kanga's first 100 years, 27,000 of these useful vehicles have been built at Mitchell Vehicles. [EDITOR'S NOTE: Even today, a Kanga occasionally shows up on the battlefield, but without its jumping ability because components for the sophisticated AL2200 Computer have been unavailable for at least a century. Almost all of the 50 or so remaining Kangas are simply hovertanks now. A handful, however, have lost their ability to hover but have kept their jump jets operational. These oddities are pure "jump tanks," with that as their only mobility on the battlefield. Despite the great surprise factor, these orphans have little value in a pitched battle.]

Capabilities:

The KGA-2B Kanga would be an efficient hover tank even without its unique jumping abilities. The Janzen Internal Combustion Engine offers simplicity and ease of repair and replacement, though Mitchell Vehicles had to design special jump jets so that the Janzen engine could recharge their thrust bottles. These Mitchell JBs perform well, but are vulnerable because of the skimpiness of the side armor protecting the thrust bottles. Many Kangas have exploded prematurely when a chance shot penetrated the fuel tanks.

The Kanga carries the Lonworth Type V Autocannon, which makes it a threat at long range. It also mounts an LRM/SRM vertical launch system imbedded in the central portion of the body. With no turret, the Kanga has a low silhouette. Finally, one Tri-Axe Machine Gun fits into a cupola in the commander's position.

The Durolex armor is adequate in most respects, but weakness on the sides of the main body are the Kanga's biggest drawback. Several design changes to eliminate the problem failed, all because the thrust bottles occupy too much room.

The AL2200 Computer is part of the sophisticated so-called Artificial Intelligence series developed by Nirasaki Computers Collective on Caph. It automatically handles all routine functions, including gyro-stability during jumps and hover maneuver. The AL2200 can operate the vehicle independently on a preprogrammed mission.

The Kanga's targeting and tracking system is second to none. Manual CDC components are slaved to the AL2200 Computer, allowing the simultaneous targeting of up to four enemy vehicles or installations, even during complicated jump maneuvers or evasive tactics.

The Kanga appears in units throughout the Star League. Usually deployed in squadrons of four vehicles, Kanga often remain in reserve for either reconnaissance or assault missions in difficult terrain. Kangas also sometimes support 'Mech lances, being one of the few vehicles that can match a 'Mech's mobility. Some shortsighted commanders ignore the potential of the Kanga and use it as a normal hovertank.

Tactical doctrine for using Kanga units is similar to that for light 'Mechs. The jump maneuver helps the Kanga target a weak spot in the enemy vehicle, usually the rear. This tactic worked well initially, but defending commanders soon learned to deploy in depth so that a second line could attack Kangas that jumped over the vanguard. This ploy limited the Kanga's tactical advantage, but the vehicle's mobility still makes it a favorite in the Star League Defense Forces. [EDITOR'S NOTE: This vehicle also saw extensive service during the First and Second Succession Wars.]


Type/Model: Kanga (2750)

Mass: 50 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 5.00

Engine: 165 I.C.E. 0 12.00

   Cruise MP: 8    

   Flank MP: 12    

   Jump MP: 6    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 2.50

Crew: 4 Members 0 .00

Lift Equipment:   0 5.00

Armor Factor: 56 pts Standard 0 3.50


    Internal Armor

    Structure Value

  Front: 5 20

  Left / Right Sides: 5 12/12

  Rear: 5 12


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/5 Front 0 20 2 9.00

1 LRM 10 Body 0 12 2 6.00

1 SRM 4 Body 0 25 2 3.00

1 Machine Gun Body 0 100 2 1.00

6 Standard Jump Jets:   0   1 3.00

TOTALS:   0   9 50.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 2,119,000 C-Bills

Battle Value: 680

Cost per BV: 3,116.18

Weapon Value: 209 / 209 (Ratio = .31 / .31)

Damage Factors:    SRDmg = 12; MRDmg = 8; LRDmg = 4

BattleForce2: MP: 8H,   Armor/Structure: 0 / 3

    Damage PB/M/L: 1/2/1,   Overheat: 0

    Class: GM,   Point Value: 7

    Specials: if


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #947
SATURDAY, MARCH 11, 2006
380 DOWNLOADS

Chaparral [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Tracked

Tonnage: 50 Tons

Designer: MajorTom

Armory: TRO 2750

Chaparral HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE AUGUST 17, 2611

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Chaparral (2750)

Tech: Inner Sphere / 2750

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 50 tons

Power Plant: 200 Nissan Fusion

Cruise Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Armor Type: 1/Star Slab Standard

Armament:
2 Sapphire Medium Lasers
1 Shrike SRM 6
1 AIL Arrow IV System
Manufacturer:    Grumman Industries
   Location:    (Unknown)
Communications System:    TransComm 12
Targeting & Tracking System: TransComm WDS40A


Overview:

The Chaparral is a tracked missile tank introduced in 2611 to server among mobile units where self-propelled Long Toms and Snipers could not travel. The Chaparral fills its role well and continues to server with front-line units. Though the vehicle's heavy firepower has made it popular, its weapons have somewhat shorter range than traditional artillery guns, forcing the Chaparral to operate near the front lines.

Capabilities:

The Chaparral's main armament is the Arrow IV surface-to-surface missile system, which consists of two launchers mounted in pods that are elevated just before firing. Afterward, they lower to their normal positions, giving the Chaparral a low profile. The Arrow IV missiles come in two main varieties, those that home in on signals from Target Acquisition Gear (TAG) and those that explode with general damage over a wider area. These missiles, especially   the homing types, are much more expensive than equally destructive rounds for Long Toms, Snipers, or Thumpers. The Chaparral complements infantry and light armored units because it need not be in the immediate zone of combat. All that is necessary is that a vehicle with a TAG system designate a target. Within seconds, an Arrow IV missile will strike the target with deadly accuracy.

When an enemy gets too close, the Chaparral has a small array of defensive weapons to keep the foe at bay. This weaponry consists of two Sapphire medium lasers mounted on the sides of the hull and a rear-firing Shrike SRM-6 missile launcher. These weapons concentrate firepower in the vehicle's rear arc, reflecting the fact that the Chaparral fights at close range only in retreat.

The vehicle carries a four-man crew, consisting of a driver, gunner, radio operator, and tank commander. The large armored cab just forward of the missile launcher houses all four. The fusion engine precludes fuel problems, giving the missile tank the capacity to operate for extended periods of combat. Chaparrals also have a good service record, with a low breakdown rate.


Type/Model: Chaparral (2750)

Mass: 50 tons

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 5.00

Engine: 200 Fusion 0 8.50

Shielding & Trans Equip:   0 4.50

   Cruise MP: 4    

   Flank MP: 6    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.50

Crew: 4 Members 0 .00

Armor Factor: 88 pts Standard 0 5.50


    Internal Armor

    Structure Value

  Front: 5 16

  Left / Right Sides: 5 18/18

  Rear: 5 36


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Right 3   1 1.00

1 Medium Laser Left 3   1 1.00

1 SRM 6 Rear 0 15 2 4.00

1 Arrow IV System Front 0 15 2 18.00

TOTALS:   6   6 50.00

Items & Tons Left:       9 .00


Calculated Factors:

Total Cost: 2,195,500 C-Bills

Battle Value: 466

Cost per BV: 4,711.37

Weapon Value: 465 / 465 (Ratio = 1.00 / 1.00)

Damage Factors:    SRDmg = 25; MRDmg = 14; LRDmg = 12

BattleForce2: MP: 4T,   Armor/Structure: 0 / 4

    Damage PB/M/L: 3/3/2,   Overheat: 0

    Class: GM,   Point Value: 5

    Specials: artA


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #941
SATURDAY, MARCH 04, 2006
378 DOWNLOADS

Zephyr [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Hover

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO 2750

Zephyr HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE SEPTEMBER 20, 2620

* FOR ISF USE ONLY *


Type/Model: Zephyr (2750)

Tech: Inner Sphere / 2750

Config: Hovercraft

Rules: Level 2, Standard design

   

Mass: 40 tons

Power Plant: 185 GM Fusion

Cruise Speed: 97.2 km/h

Maximum Speed: 151.2 km/h

Armor Type: Grumman CRT Ferro-Fibrous

Armament:
3 Sorenstein IV Medium Lasers
1 TAG
1 Shannon SRM 6
1 Harmon Small Laser
1 Guardian ECM
Manufacturer:    Grumman Industries
   Location:    Terra
Communications System:    Guardian ECM Suite
Targeting & Tracking System: Alloran Target Acquisition Gear


Overview:

As originally designed in 2620, the Zephyr was to be a medium duty hover tank with the capability of supporting infantry units and responding quickly to fill gaps in the line. While the Quartermaster Command was considering the design, the SLDF was looking for a way to set ambushes with the new and successful Chaparral missile tank. The new Guardian ECM System showed promise, but its carrier, the Nightshade, was too flimsy to keep company with medium tanks ands its exceptional speed was unnecessary. The generals of the Quartermaster Command sent the Zephyr design back to Grumman Industries with orders to install the Guardian.

Capabilities:

Though designed as a fast response tank, the Zephyr has taken the role of screening friendly vehicles, usually including Chaparrals, by jamming enemy sensors. The Zephyr's armor plating is adequate to defend the jamming device, but commanders try to keep out of combat because its firepower is not powerful enough to justify risking the expensive Guardian equipment.

The three medium lasers provide the main attack with the short-range missile system normally deployed to deal with close threats or to clear a path for the vehicle. The two systems work well together, providing a good weapons mix for the hover tank. The small laser, mounted in the rear of the vehicle, provides some cover when the Zephyr is fleeing the field. The main weakness of the weapons system is the lack of long-range power.

The Guardian system is a broad-band jamming device that obscures sonar, radar, UV, IR, and magscan readings. The device creates a 180-meter radius electronic cloud that secrets the sensor profiles of everything within.

[Editor's Note: The original version of the Zephyr without the Guardian device was produced in limited numbers. The vehicle mounted an additional 2-Pack short-range missile launcher and 50 rounds of missiles facing the rear. It also carried as additional half ton of armor on the front.]


Type/Model: Zephyr (2750)

Mass: 40 tons

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 4.00

Engine: 185 Fusion 0 7.50

Shielding & Trans Equip:   0 4.00

   Cruise MP: 9    

   Flank MP: 14    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.00

Crew: 3 Members 0 .00

Lift Equipment:   0 4.00

Turret Equipment:   0 .50

Armor Factor: 125 pts Ferro-Fibrous 2 7.00


    Internal Armor

    Structure Value

  Front: 4 29

  Left / Right Sides: 4 24/24

  Rear: 4 19

  Turret: 4 29


Weapons & Equipment: Loc Heat Ammo Items Mass

3 Medium Lasers Turret 9   3 3.00

1 TAG Turret 0   1 1.00

1 SRM 6 Front 0 30 2 5.00

1 Small Laser Rear 1   1 .50

1 Guardian ECM Body 0   1 1.50

TOTALS:   10   10 40.00

Items & Tons Left:       3 .00


Calculated Factors:

Total Cost: 2,323,950 C-Bills

Battle Value: 630

Cost per BV: 3,688.81

Weapon Value: 502 / 502 (Ratio = .80 / .80)

Damage Factors:    SRDmg = 18; MRDmg = 3; LRDmg = 0

BattleForce2: MP: 9H,   Armor/Structure: 0 / 5

    Damage PB/M/L: 3/2/-,   Overheat: 0

    Class: GM,   Point Value: 6

    Specials: ecm, tag


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #940
SATURDAY, MARCH 04, 2006
382 DOWNLOADS

Lightning [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Hover

Tonnage: 35 Tons

Designer: MajorTom

Armory: TRO 2750

Lightning HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE MARCH 5, 2696

* FOR MI2 USE ONLY *


Type/Model: Lightning (2750)

Tech: Inner Sphere / 2750

Config: Hovercraft

Rules: Level 2, Standard design

   

Mass: 35 tons

Power Plant: 210 GM Fusion

Cruise Speed: 118.8 km/h

Maximum Speed: 183.6 km/h

Armor Type: 3/Star Slab Ferro-Fibrous

Armament:
2 Raker-IV Medium Pulse Lasers
2 Maxima One Shot SRM 4 (OS)s
Manufacturer:    Curtiss Industries
   Location:    (Unknown)
Communications System:    Century Model 770
Targeting & Tracking System: TGI 2331C/TGI F-190


Overview:

The Lightning is a lightweight, high-speed, hover strike craft designed in 2696 by Curtiss Industries under contract for Star League. The Lightning's design gives it a limited but important combat role. Carrying only light armor and weaponry, the Lightning is not well-equipped to engage in protracted fire-fight. The craft's agility and advanced fire-control system allow it to close at high speed, maneuver to a position of advantage, and fires its small but accurate array of short-range weaponry.

In this way, the Lightning can harass enemy forces, especially slow 'Mechs and vehicles. Commanders often organize teams of Lightnings into strike forces, employing them in the initial phases to break up enemy formations and to cause general confusion.

When used for other missions, the Lightning has many drawbacks. Not well-equipped to perform reconnaissance and too poorly armed and armored for more traditional combat, the Lightning can become a liability when its particular uses are unnecessary.

Capabilities:

The GM 210 engine gives the Lightning a maximum speed of more than 175 kph. To keep from crashing into trees and other terrain obstacles, the Lightning carries a special collision-avoidance radar and computer system that detects objects at a   distance and adjusts the Lightning's heading and speed to avoid them. This system can hinder the vehicle in combat, and so the driver can override it.

The craft is extremely maneuverable, mostly because of special thrusters mounted at various points along the hovercraft's hull. These thrusters utilize the hovercraft's high pressure   air system to assist the vehicle in maneuvering.

An interesting feature of the Lightning's sleek, low hull is a set of wings mounted near the rear. At high speeds, these wings provide added lift and stability. In fact, the wings have elevators that allow the fast-moving vehicle to jump over low obstacles. Moving at top speed, the hovercraft has been able to clear two-meter fences in tests. In practice, this is a difficult and dangerous maneuver attempted only by expert drivers.

Not designed for extended missions, the Lightning has a cramped crew compartment, a T-shaped area just large enough to hold the driver at the front, and the gunner and commander side by side right behind him. This tiny crew compartment also limits the amount of personal gear and supplies that the vehicle can carry.

The Lightning is lightly armed with weapons designed for short-range combat, two Raker-IV medium pulse lasers, and two Maxima SRM-4 One Shot SRM launchers. These weapons can do extensive damage at close range.


Type/Model: Lightning (2750)

Mass: 35 tons

Equipment:   Items Mass

Internal Structure: 16 pts Standard 0 3.50

Engine: 210 Fusion 0 9.00

Shielding & Trans Equip:   0 4.50

   Cruise MP: 11    

   Flank MP: 17    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.00

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Armor Factor: 63 pts Ferro-Fibrous 2 3.50


    Internal Armor

    Structure Value

  Front: 4 20

  Left / Right Sides: 4 16/16

  Rear: 4 11


Weapons & Equipment: Loc Heat Ammo Items Mass

2 Medium Pulse Lasers Front 8   2 4.00

1 SRM 4 (OS) Right 0   1 2.50

1 SRM 4 (OS) Left 0   1 2.50

TOTALS:   8   6 35.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 1,470,500 C-Bills

Battle Value: 349

Cost per BV: 4,213.47

Weapon Value: 136 / 136 (Ratio = .39 / .39)

Damage Factors:    SRDmg = 21; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 11H,   Armor/Structure: 0 / 3

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: GL,   Point Value: 4


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #939
SATURDAY, MARCH 04, 2006
389 DOWNLOADS

Cyrano [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere VTOL

Tonnage: 30 Tons

Designer: MajorTom

Armory: TRO 2750

Cyrano HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE NOVEMBER 24, 2622

* FOR LOKI USE ONLY *


Type/Model: Cyrano (2750)

Tech: Inner Sphere / 2750

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 30 tons

Power Plant: 220 DAV Fusion

Cruise Speed: 129.6 km/h

Maximum Speed: 194.4 km/h

Armor Type: Paulina DL Ferro-Fibrous

Armament:
1 Beagle Active Probe
1 Fuersturm-C Large Laser
Manufacturer:    Paulina Weapons
   Location:    (Unknown)
Communications System:    Garret M250
Targeting & Tracking System: Sky Tracer WL


Overview:

The heaviest VTOL in the Star League Defense Forces, the Cyrano is the standard gunship. Developed in 2622 to provide inexpensive support for ground troops, the Cyrano proved to be an able attack fighter. It also escorts the Ripper and the Nightshade on dangerous missions.

Besides its attack capabilities, the Cyrano carries the Beagle Active Probe to locate enemy infantry, armor, and 'Mechs.

Capabilities:

The dominant physical feature of the Cyrano is the forward-mounted Fuersturm-C large laser. The entire system weighs almost five tons and takes up the bulk of the forward section of the craft. It is this weapon that gave the craft its name and distinctive flying profile.

Because the weight is not balanced, Cyrano pilots must fly numerous training missions before they enter combat. These training missions are vital to acquaint the pilots with the craft's unusual handling characteristics. to control the laser, the pilot uses an early version of the neurohelmet. Impulses from the Beagle display in front of the pilot, who simply looks at the target and presses the trigger. The Sky Tracer target-acquisition computer makes automatic adjustments. The Beagle provides instant analysis of the target, including damage, weapon status, and probable response. The systems blend well, giving the Cyrano excellent fighting ability.

As with all VTOL craft, aerodynamics and weight problems make it virtually impossible to include adequate armor. Because of this, the Cyrano is vulnerable to enemy fire.

The Beagle Active Probe is the state-of-the-art sensor system. Not only does it function at a much longer range, but it can pierce the Guardian ECM devices. The Beagle's memory unit records an encoded account of every battle. Should the Beagle encounter the foe again, it instantly displays a detailed profile of the enemy. The unit can also replay any battle on the tactical display. The pilot can alter actual actions with the joystick to see the consequences of different tactics. This mentor system is extremely popular with the pilots.


Type/Model: Cyrano (2750)

Mass: 30 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 3.00

Engine: 220 Fusion 0 10.00

Shielding & Trans Equip:   0 5.00

   Cruise MP: 12    

   Flank MP: 18    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 3.00

Armor Factor: 9 pts Ferro-Fibrous 2 .50


    Internal Armor

    Structure Value

  Front: 3 3

  Left / Right Sides: 3 2/2

  Rear: 3 1

  Rotor: 3 1


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Beagle Active Probe Front 0   1 1.50

1 Large Laser Front 8   1 5.00

TOTALS:   8   4 29.50

Items & Tons Left:       7 .50


Calculated Factors:

Total Cost: 1,830,000 C-Bills

Battle Value: 739

Cost per BV: 2,476.32

Weapon Value: 29 / 29 (Ratio = .04 / .04)

Damage Factors:    SRDmg = 7; MRDmg = 4; LRDmg = 0

BattleForce2: MP: 12V,   Armor/Structure: 0 / 1

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 7

    Specials: prb


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #938
SATURDAY, MARCH 04, 2006
490 DOWNLOADS

Nightshade [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere VTOL

Tonnage: 25 Tons

Designer: MajorTom

Armory: TRO 2750

Nightshade HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE JULY 15, 2597

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Nightshade (2750)

Tech: Inner Sphere / 2750

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 25 tons

Power Plant: 160 Vlar Fusion

Cruise Speed: 129.6 km/h

Maximum Speed: 194.4 km/h

Armor Type: FiberTech Light Standard

Armament:
1 Randall Medium Laser
1 Guardian ECM
Manufacturer:    Yelm Weapons
   Location:    (Unknown)
Communications System:    Johnston VRR
Targeting & Tracking System: NIRAD 210


Overview:

Though it is classified as a combat scout VTOL craft, the Nightshade's main function is to carry the Guardian ECM Suite into combat.

The Guardian emits a broad-band signal that interferes with all sonar, radar, UV, IR, and magscan sensors. This signal projects a "cloak" to a radius of 180 meters, protecting all units within the circle.

Enemy long-range sensors can find vehicles and 'Mechs within the curtain, but the Guardian obscures the reading, preventing identification. By the time the enemy gets within visual range, sensors can sometimes override the jamming, but most pilots rely on their own eyes.

The Nightshade, designed in 2597, was the first craft to carry the Guardian system.

Capabilities:

As a combat chopper, the Nightshade is mediocre. The massive engine gives the Nightshade excellent acceleration, but at a cost of cargo space.

The only weapon on the Nightshade is a medium laser mounted in the nose of the craft. The laser has an excellent service record and is hooked to the pilot's helmet. When the pilot turns his head, the gun swivels with him. It is a good system, but the Nightshade carries only two tons of standard armor plating, and so it is vulnerable even to light ground fire. As with any VTOL, the pilot's main concern is the vulnerable rotor assembly, which cannot be effectively armored for aerodynamic reasons.


Type/Model: Nightshade (2750)

Mass: 25 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 2.50

Engine: 160 Fusion 0 6.00

Shielding & Trans Equip:   0 3.00

   Cruise MP: 12    

   Flank MP: 18    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 2.50

Armor Factor: 30 pts Standard 0 2.00


    Internal Armor

    Structure Value

  Front: 3 10

  Left / Right Sides: 3 5/5

  Rear: 3 8

  Rotor: 3 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Front 3   1 1.00

1 Guardian ECM Body 0   1 1.50

TOTALS:   3   2 20.00

Items & Tons Left:       8 5.00


Calculated Factors:

Total Cost: 1,222,222 C-Bills

Battle Value: 309

Cost per BV: 3,955.41

Weapon Value: 32 / 32 (Ratio = .10 / .10)

Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 12V,   Armor/Structure: 0 / 2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 3

    Specials: ecm


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #924
WEDNESDAY, FEBRUARY 08, 2006
380 DOWNLOADS

Rotunda [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Wheeled

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO 2750

Rotunda HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE AUGUST 18, 2735

* FOR WORD OF BLAKE USE ONLY *


Type/Model: Rotunda

Tech: Inner Sphere / 2750

Config: Wheeled Vehicle

Rules: Level 2, Standard design

   

Mass: 20 tons

Power Plant: 160 LTV Fusion

Cruise Speed: 97.2 km/h

Maximum Speed: 151.2 km/h

Armor Type: Mercury Weave Ferro-Fibrous

Armament:
1 Amdecker 300 Large Laser
1 Holly SRM 2
Manufacturer:    Buhallin Military Products
   Location:    (Unknown)
Communications System:    SP/2 HAYOT
Targeting & Tracking System: Hanover Sight 3000-A-K-P


Overview:

The Rotunda RND-J-111 is essentially a self sufficient home and fighting vehicle for its one-person crew. It can operate for extended periods of time with little maintenance or other support. Its fusion power plant gives it unlimited range, allowing it to fill the role of scouting and recon duty for the Star League on Periphery worlds.

What separates the Rotunda from many Star League scout vehicles is that it is designed for a single driver/gunner who is not tied to the apron strings of a support crew. These sturdy vehicles usually operate in large numbers behind enemy lines. Their primary purpose is to monitor enemy communications and troop movements, but they have enough firepower and speed to create havoc. In this role, as raider/recon vehicle, the Rotunda is in a class by itself.

Capabilities:

The designers at Buhallin Military Products produced two models before the J-111 series. the J-100 Series, introduced in 2717, lacked a sturdy suspension system and needed frequent maintenance. The J-110 resolved the suspension difficulties, with only subtle changes in armor placement and engine shielding. The J-111 is a breakthrough in the technology of armored scouting vehicles.

The single-man Rotunda maximizes the comfort of the driver. It has ample storage for several week's worth of food and water, as well as all necessary tools and equipment for survival. A portable stove, tent, and survival gear are standard on the Rotunda. The cockpit can carry a passenger, but extra gear or the driver's personal effects often fill this space.

The sleek Rotunda often shows up on identification profiles as a civilian ICE transport instead of an armored scout car. Many 'Mechs manufactured since 2735 have modified their programming to recognize the Rotunda, but there are still large numbers of 'Mechs that cannot.

The control and cockpit components protect the driver in combat, but this placement prevents quick entry and exit from the cockpit.

The RND-J-111 carries a Holly SRM-2 pack and an Amdecker 300 large laser. The Holly system is one of the best-known and most-trusted missile systems ever created. The Amdecker 300 large laser is less known, and some technicians have difficulty repairing the equipment. Drivers say the weapon sometimes generates heat unpredictably and thus causes difficulties in monitoring and adequately venting it. This heat buildup can damage the weapon and its mounting, forcing early maintenance. Still, the system is respected for its accuracy.


Type/Model: Rotunda

Mass: 20 tons

Equipment:   Items Mass

Internal Structure: 8 pts Standard 0 2.00

Engine: 160 Fusion 0 6.00

Shielding & Trans Equip:   0 3.00

   Cruise MP: 9    

   Flank MP: 14    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 2 Members 0 .00

Armor Factor: 18 pts Ferro-Fibrous 2 1.00


    Internal Armor

    Structure Value

  Front: 2 6

  Left / Right Sides: 2 4/4

  Rear: 2 4


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Large Laser Front 8   1 5.00

1 SRM 2 Front 0 50 2 2.00

TOTALS:   8   5 20.00

Items & Tons Left:       4 .00


Calculated Factors:

Total Cost: 440,367 C-Bills

Battle Value: 341

Cost per BV: 1,291.4

Weapon Value: 46 / 46 (Ratio = .13 / .13)

Damage Factors:    SRDmg = 9; MRDmg = 5; LRDmg = 0

BattleForce2: MP: 9W,   Armor/Structure: 0 / 1

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: GL,   Point Value: 3


Created with HeavyMetal Vee

 

 

Lasergunner posted this 27 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #923
WEDNESDAY, FEBRUARY 08, 2006
402 DOWNLOADS

Beagle [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere Hover

Tonnage: 15 Tons

Designer: MajorTom

Armory: TRO 2750

Beagle HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE MAY 10, 2666

* FOR COMSTAR USE ONLY *


Type/Model: Beagle

Tech: Inner Sphere / 2750

Config: Hovercraft

Rules: Level 2-FA, Standard design

   

Mass: 15 tons

Power Plant: 95 Nissan Fusion

Cruise Speed: 129.6 km/h

Maximum Speed: 194.4 km/h

Armor Type: Yelm 2.5 Ferro-Fibrous

Armament:
1 Beagle Active Probe
1 Aberdovey Mk II Medium Laser
1 Exostar-2C Small Laser
Manufacturer:    Numall Armored Vehicles
   Location:    New Earth
Communications System:    Essex 88
Targeting & Tracking System: Beagle Active Probe


Overview:

The development of the Beagle Active Probe gave BattleMechs an even greater advantage over vehicles and infantry. Not only were the other branches overmatched by the 'Mech, they also had nowhere to hide from this sophisticated sensor system. In 2666, the Star League Quartermaster Command authorized a contract with Numall Armored Vehicles for construction of the Beagle Hover-Scout.

The Beagle's main function was to carry the Active Probe into combat to give a tank or hover unit better information.

The hover vehicle was completed within twelve months, and soon deployed widely. After the initial shipments, however, crews discovered a malfunction in the turret ring. Quickly reversing the turret's direction caused it to lock, freezing the medium laser and sensor wand. Field repairs proved impossible, and Numall Armored Weapons of New Earth recalled the entire batch. Factory repairs often took as long as the original construction, and many tank units "forgot" to return their Beagles for adjustments. Though almost every SLDF tank unit has a Beagle, more than half are the original version and therefore subject to jamming turrets.

[Editor's Note: The Beagle remained prone to breakdown, and the vehicle disappeared during the First Succession War, more from mechanical difficulties than battlefield casualties.]

Capabilities:

Once the malfunction in the turret was corrected, the Beagle became an effective military vehicle. Never intended for heavy combat, its weapons were designed to discourage close inspection and provide the crew with an opportunity to escape. The design concept intended that the Beagle would be able to identify any enemy and flee before facing fire. In practice, however, a Beagle must often weather a sustained barrage after closing to gather information about the enemy. Though the Beagle carries three and one-half tons of Ferro-Fibrous plating, the armor provides only partial protection. With its speed, the Beagle is an elusive target that can usually make good its escape after completing its task. Almost every tank and hover company has one Beagle attached as a support vehicle.

A directional wand housed in the turret carries the sensors for the Active Probe. The Aberdovey Mk II medium laser that links directly to the Active Probe is noted for its accuracy. The Beagle mounts an Exostar-2C small laser to deal with infantry.


Type/Model: Beagle

Mass: 15 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 10 pts Standard 0 1.50

Engine: 95 Fusion 0 3.00

Shielding & Trans Equip:   0 1.50

   Cruise MP: 12    

   Flank MP: 18    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 .75

Crew: 1 Members 0 .00

Lift Equipment:   0 1.50

Turret Equipment:   0 .25

Armor Factor: 63 pts Ferro-Fibrous 2 3.50


    Internal Armor

    Structure Value

  Front: 2 15

  Left / Right Sides: 2 12/12

  Rear: 2 10

  Turret: 2 14


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Beagle Active Probe Turret 0   1 1.50

1 Medium Laser Turret 3   1 1.00

1 Small Laser Front 1   1 .50

TOTALS:   4   5 15.00

Items & Tons Left:       3 .00


Calculated Factors:

Total Cost: 611,000 C-Bills

Battle Value: 234

Cost per BV: 2,611.11

Weapon Value: 66 / 66 (Ratio = .28 / .28)

Damage Factors:    SRDmg = 5; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 12H,   Armor/Structure: 0 / 2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: GL,   Point Value: 2

    Specials: prb


Created with HeavyMetal Vee

 

 

Lasergunner posted this 25 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #922
WEDNESDAY, FEBRUARY 08, 2006
455 DOWNLOADS

Ripper [2750]

Level: Standard Level 2 / 2750

Technology: Inner Sphere VTOL

Tonnage: 10 Tons

Designer: MajorTom

Armory: TRO 2750

Ripper HMV (Heavy Metal Vee) File


Faction Availability

ComStar Inner Sphere

Word of Blake Inner Sphere

Star League Star League

BATTLEROM IMAGE DECEMBER 27, 2680

* FOR HEIMDAL USE ONLY *


Type/Model: Ripper

Tech: Inner Sphere / 2750

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 10 tons

Power Plant: 70 Omni Fusion

Cruise Speed: 129.6 km/h

Maximum Speed: 194.4 km/h

Armor Type: Aldis Heavy Ferro-Fibrous Ferro-Fibrous

Armament:
2 Omicron 950 Medium Lasers
Manufacturer:    Aldis Industries
   Location:    Terra
Communications System:    Datacom 100
Targeting & Tracking System: Tarmac Quasar V


Overview:

The Ripper grew out of the Star League's need for a VTOL aircraft that could carry a squad of men and equipment into a battle and emerge intact. Design specifications issued in 2680 called for a craft with quick response and reliability, using proven components.

The Ripper normally carries elite infantry units and jump infantry squads, which need quick deployment or retrieval. The Ripper is so fast and maneuverable that the infantry compartment has special acceleration couches to handle the high Gs. The Ripper has fusion power, part of the vehicle's high price tag, and Ferro-Fibrous armor. Though this is not standard for VTOLs, special armor has made the Ripper stable and strong enough to endure the stresses created by eager pilots.

Capabilities:

Though heavily armored for a VTOL, the Ripper cannot survive against the firepower of a 'Mech, or even a well-equipped infantry squad. A small laser can down the craft with two shots.

When the Ripper begins its descent, its twin lasers fire around the fringes of the landing zone. The pilot keeps his speed high for as long as possible,. When the Ripper reaches the landing zone, the pilot pitches the rotot forward, slamming the throttle full open. This air brake sends lose components flying, but the tactic reduces the time the aircraft is exposed to enemy fire. The pilot slams the craft down, cutting the rotors for ten seconds. The engineer, who rides in the infantry compartment, hustles the squad out the door, throwing equipment after the departing soldiers. In seconds, the engineer is strapping himself back in as the craft prepares to take off. The pilot usually angles to the left, tilting the craft to spill any remaining pieces of equipment or lingering infantry men. Once airborne, the pilot again fires the lasers the craft quickly gains altitude.


Type/Model: Ripper

Mass: 10 tons

Equipment:   Items Mass

Internal Structure: 5 pts Standard 0 1.00

Engine: 70 Fusion 0 2.00

Shielding & Trans Equip:   0 1.00

   Cruise MP: 12    

   Flank MP: 18    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 .50

Crew: 1 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 1.00

Armor Factor: 27 pts Ferro-Fibrous 2 1.50


    Internal Armor

    Structure Value

  Front: 1 10

  Left / Right Sides: 1 5/5

  Rear: 1 5

  Rotor: 1 2


Weapons & Equipment: Loc Heat Ammo Items Mass

2 Medium Lasers Front 6   2 2.00

TOTALS:   6   4 9.00

Items & Tons Left:       3 1.00


Calculated Factors:

Total Cost: 282,222 C-Bills

Battle Value: 518

Cost per BV: 544.83

Weapon Value: 50 / 50 (Ratio = .10 / .10)

Damage Factors:    SRDmg = 8; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 12V,   Armor/Structure: 0 / 1

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 5


Created with HeavyMetal Vee

 

 

Show More Posts
Close