Designer: Major Tom / Armory: TRO Project Phoenix

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Lasergunner posted this 28 June 2017

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Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4142
WEDNESDAY, JULY 13, 2005
1562 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4142]
Wolverine_3067_(9D).jpg

Wolverine WVR-9D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-9D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 [108.0] km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Mydron Rotary AC/21 Harpoon 6S Streak SRM 62 Sutel Precision Line Medium Pulse Lasers1 Garret Mole TAGManufacturer:    Kallon Industries   Location:    NankingCommunications System:    Garret T11-bTargeting & Tracking System: Sync Tracker (39-42071)

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-9D

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 2 LA, 2 RA, 4 LT, 2 RT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8 [10]    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/2 RA 1 90 5 10.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 RT)

2 Medium Pulse Lasers CT 8   2 4.00

1 TAG HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   18   69 55.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 11,078,056 C-Bills

Battle Value: 1,123

Cost per BV: 9,864.7

Weapon Value: 1,226 / 1,070 (Ratio = 1.09 / .95)

Damage Factors:    SRDmg = 26; MRDmg = 7; LRDmg = 2

BattleForce2: MP: 5,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: tag

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4141
WEDNESDAY, JULY 13, 2005
1544 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4141]
WVR8KWolverine

Wolverine WVR-8K

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8K

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Standard

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Lord's Light 2 ER PPC1 Diverse Optics ER Medium Laser1 Guided Technologies 2nd Gen Streak SRM 61 Victory Heartbeat Medium Pulse LaserManufacturer:    Victory Industries   Location:    Marduk / DC (Vic)Communications System:    Garret T11-bTargeting & Tracking System: Cat's Eyes 5

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8K

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Standard 0 5.50

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 15 Double [30] 12 5.00

   (Heat Sink Loc: 1 RA, 1 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 29

  Center Torso (Rear):   7

  L/R Side Torso: 13 21/21

  L/R Side Torso (Rear):   5/5

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

1 Medium Pulse Laser HD 4   1 2.00

CASE Equipment: LT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   28   63 55.00

Crits & Tons Left:       15 .00


Calculated Factors:

Total Cost: 10,289,106 C-Bills

Battle Value: 1,481

Cost per BV: 6,947.4

Weapon Value: 1,531 / 1,397 (Ratio = 1.03 / .94)

Damage Factors:    SRDmg = 28; MRDmg = 10; LRDmg = 4

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 15

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4140
WEDNESDAY, JULY 13, 2005
1476 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4140]
Wolverine_3067_(8D).jpg

Wolverine WVR-8D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 [108.0] km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Mydron Rotary AC/21 Harpoon 6S Streak SRM 61 BlazeFire Longshot ER Medium LaserManufacturer:    Kallon Industries   Location:    NankingCommunications System:    Garret T11-bTargeting & Tracking System: Sync Tracker (39-42071)

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8D

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 6 LA, 3 RA, 4 LT, 1 CT)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8 [10]    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/2 RA 1 90 5 10.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

1 ER Medium Laser HD 5   1 1.00

1 Targeting Computer RT     3 3.00

CASE Equipment: LT RT     2 1.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   15   73 55.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 11,470,206 C-Bills

Battle Value: 1,354

Cost per BV: 8,471.35

Weapon Value: 1,212 / 1,056 (Ratio = .90 / .78)

Damage Factors:    SRDmg = 22; MRDmg = 10; LRDmg = 3

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 14

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4139
WEDNESDAY, JULY 13, 2005
1658 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4139]
Wolverine_3067_(8C).jpg

Wolverine WVR-8C

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8C

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Victory Drumbeat Large Pulse Laser1 Kajuka Type 1 Small Pulse Laser2 Guided Technologies 2nd Gen Streak SRM 6s1 Matabushi Citizen C³ Slave Unit1 Victory Heartbeat Medium Pulse LaserManufacturer:    Victory Industries   Location:    Marduk / DC (Vic)Communications System:    Garret T11-bTargeting & Tracking System: Cat's Eyes 5

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8C

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 5 LA, 2 RA, 2 LT, 1 RT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 26

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

1 Small Pulse Laser RA 2   1 1.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Streak SRM 6 LT 4   2 4.50

1 C³ Slave Unit CT 0   1 1.00

1 Medium Pulse Laser HD 4   1 2.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   24   72 55.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 10,568,106 C-Bills

Battle Value: 1,356 (+125 for CÂ&sup3

Cost per BV: 7,793.59

Weapon Value: 1,515 / 1,248 (Ratio = 1.12 / .92)

Damage Factors:    SRDmg = 33; MRDmg = 6; LRDmg = 0

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 5/3/-,   Overheat: 0

    Class: MM,   Point Value: 14

    Specials: c3s

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4031
THURSDAY, JUNE 23, 2005
1583 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4031]
Phoenix_Hawk_3067_(7S).jpg

Phoenix Hawk PXH-7S

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-7S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Earthwerks PXH II Endo Steel

Power Plant: 270 Defiance Light Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 [129.6] km/h

Jump Jets: 6 Rawlings 45 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Lexington Limited High Grade Ferro-Fibrous

Armament:1 Large Pulse Laser4 Medium Lasers1 Small LaserManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-7S

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 7 LT, 7 RT)

Engine: 270 Light 10 11.00

   Walking MP: 6    

   Running MP: 9 [12]    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   2 2.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 153 pts Ferro-Fibrous 14 9.00

   (Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 21

  Center Torso (Rear):   7

  L/R Side Torso: 11 16/16

  L/R Side Torso (Rear):   6/6

  L/R Arm: 7 14/14

  L/R Leg: 11 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

2 Medium Lasers LA 6   2 2.00

1 Medium Laser RT 3   1 1.00

1 Medium Laser LT 3   1 1.00

1 Small Laser HD 1   1 .50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)

TOTALS:   23   78 45.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,734,953 C-Bills

Battle Value: 1,190

Cost per BV: 6,499.96

Weapon Value: 1,049 / 1,049 (Ratio = .88 / .88)

Damage Factors:    SRDmg = 23; MRDmg = 5; LRDmg = 0

BattleForce2: MP: 6J,   Armor/Structure: 4/3

    Damage PB/M/L: 3/2/-,   Overheat: 1

    Class: MM,   Point Value: 12

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4029
THURSDAY, JUNE 23, 2005
1614 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4029]
Phoenix_Hawk_3067_(6D).jpg

Phoenix Hawk PXH-6D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-6D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Earthwerks PXH II Endo Steel

Power Plant: 270 Hermes XL XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Rawlings 45 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Durallex Light Standard

Armament:1 Aberdovey Mk XXX ER PPC4 Magna Mk VI ER Medium LasersManufacturer:    Achernar BattleMechs   Location:    New Avalon / FC (ABM)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-6D

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 3 LA, 2 RA, 3 LT, 2 RT, 2 LL, 2 RL)

Engine: 270 XL 12 7.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 153 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 21

  Center Torso (Rear):   7

  L/R Side Torso: 11 16/16

  L/R Side Torso (Rear):   6/6

  L/R Arm: 7 14/14

  L/R Leg: 11 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

2 ER Medium Lasers LA 10   2 2.00

2 ER Medium Lasers CT 10   2 2.00

1 Targeting Computer RT     3 3.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   35   73 45.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 8,468,290 C-Bills

Battle Value: 1,463

Cost per BV: 5,788.3

Weapon Value: 1,270 / 1,270 (Ratio = .87 / .87)

Damage Factors:    SRDmg = 20; MRDmg = 13; LRDmg = 6

BattleForce2: MP: 6J,   Armor/Structure: 4/2

    Damage PB/M/L: 3/2/1,   Overheat: 1

    Class: MM,   Point Value: 15

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4028
THURSDAY, JUNE 23, 2005
1562 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4028]
Phoenix_Hawk_3067_(4L).jpg

Phoenix Hawk PXH-4L

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Ceresplex IV Endo Steel

Power Plant: 270 Warner Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Anderson Propulsion 30 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Ceres Metal Stealth Stealth

Armament:1 Martell ER Large Laser2 Ceres Arms ER Medium Lasers2 Sperry Browning Machine Guns1 Apple Churchill Guardian Guardian ECMManufacturer:    Ceres Metals Industries   Location:    St. Ives / CC (CMI)Communications System:    Ceres Metals Model 686 w. Guardian ECMTargeting & Tracking System: Apple Churchill 2000

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-4L

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 3 LA, 2 RA, 4 LT, 5 RT)

Engine: 270 6 14.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 11 Double [22] 3 1.00

   (Heat Sink Loc: 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 128 pts Stealth 12 8.00

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 6

  Center Torso: 14 23

  Center Torso (Rear):   5

  L/R Side Torso: 11 18/18

  L/R Side Torso (Rear):   4/4

  L/R Arm: 7 10/10

  L/R Leg: 11 15/15


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Medium Laser RA 5   1 1.00

1 Machine Gun RA 0 100 2 1.00

   (Ammo Loc: 1 CT)

1 ER Medium Laser LA 5   1 1.00

1 Machine Gun LA 0   1 .50

1 Guardian ECM RT 0   2 1.50

Stealth Armor Heat   10      

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   32   75 45.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 5,255,815 C-Bills

Battle Value: 1,117

Cost per BV: 4,705.3

Weapon Value: 592 / 592 (Ratio = .53 / .53)

Damage Factors:    SRDmg = 17; MRDmg = 9; LRDmg = 2

BattleForce2: MP: 6J,   Armor/Structure: 3/4

    Damage PB/M/L: 3/2/1,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: ecm

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4027
THURSDAY, JUNE 23, 2005
1779 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4027]
Phoenix_Hawk_3067_(3PL).jpg

Phoenix Hawk PXH-3PL

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-3PL

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Ceresplex IV Endo Steel

Power Plant: 270 Warner XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Anderson Propulsion 30 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Ceres Metal Stealth Standard

Armament:1 Diverse Optics Type 20 Large Pulse Laser2 Diverse Optics Type 27 Medium Pulse Lasers2 Diverse Optics Sunbeam ER Small LasersManufacturer:    Ceres Metals Industries   Location:    (Unknown)Communications System:    Ceres Metals Model 686 w. Guardian ECMTargeting & Tracking System: Apple Churchill 2000

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-3PL

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 RT, 2 CT, 2 LL, 2 RL)

Engine: 270 XL 12 7.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 143 pts Standard 0 9.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 22

  Center Torso (Rear):   6

  L/R Side Torso: 11 17/17

  L/R Side Torso (Rear):   5/5

  L/R Arm: 7 13/13

  L/R Leg: 11 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

2 Medium Pulse Lasers LA 8   2 4.00

2 ER Small Lasers RT 4   2 1.00

1 Targeting Computer LT     3 3.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   22   72 45.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 8,015,165 C-Bills

Battle Value: 1,116

Cost per BV: 7,182.05

Weapon Value: 992 / 992 (Ratio = .89 / .89)

Damage Factors:    SRDmg = 22; MRDmg = 3; LRDmg = 0

BattleForce2: MP: 6J,   Armor/Structure: 4/2

    Damage PB/M/L: 4/3/-,   Overheat: 0

    Class: MM,   Point Value: 11

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4133
WEDNESDAY, JULY 13, 2005
1836 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4133]
GRF6FGriffin

Griffin GRF-6S

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-6S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Endo Steel

Power Plant: 275 Defiance Light Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Defiance 1001 ER PPC2 Ramtech 1500Z ER Medium Lasers1 Coventry Star Fire LRM 15 w/ Artemis IVManufacturer:    Defiance Industries, Kallon Industries, Victory Industries   Location:    Hesperus II, Talon, and MardukCommunications System:    Neil 6000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-6S

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 1 HD, 4 LA, 3 RA, 3 LT, 3 RT)

Engine: 275 Light 10 12.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 LRM 15 w/ Artemis IV RT 5 16 6 10.00

   (Ammo Loc: 2 RT)

1 ER Medium Laser CT 5   1 1.00

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   30   66 55.00

Crits & Tons Left:       12 .00


Calculated Factors:

Total Cost: 9,155,540 C-Bills

Battle Value: 1,461

Cost per BV: 6,266.63

Weapon Value: 1,118 / 1,060 (Ratio = .77 / .73)

Damage Factors:    SRDmg = 14; MRDmg = 15; LRDmg = 9

BattleForce2: MP: 5J,   Armor/Structure: 5/3

    Damage PB/M/L: 2/2/1,   Overheat: 2

    Class: MM,   Point Value: 15

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4132
WEDNESDAY, JULY 13, 2005
1488 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4132]
Griffin_3067_(6CS).jpg

Griffin GRF-6CS

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-6CS

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Endo Steel

Power Plant: 275 Defiance XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 ER PPC2 ER Medium Lasers1 LRM 15 w/ Artemis IV1 Improved C³ CPU1 Guardian ECMManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Neil 6000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-6CS

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 1 HD, 4 LA, 2 RA, 3 LT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 LA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 24

  Center Torso (Rear):   7

  L/R Side Torso: 13 18/18

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 16/16

  L/R Leg: 13 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 LRM 15 w/ Artemis IV RT 5 16 6 10.00

   (Ammo Loc: 2 RT)

1 Improved C³ CPU LT 0   2 2.50

1 Guardian ECM LT 0   2 1.50

1 ER Medium Laser CT 5   1 1.00

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   30   75 55.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 12,178,556 C-Bills

Battle Value: 1,469 (+181 for CÂ&sup3

Cost per BV: 8,290.37

Weapon Value: 1,170 / 1,110 (Ratio = .80 / .76)

Damage Factors:    SRDmg = 16; MRDmg = 16; LRDmg = 9

BattleForce2: MP: 5J,   Armor/Structure: 4/2

    Damage PB/M/L: 3/2/2,   Overheat: 1

    Class: MM,   Point Value: 15

    Specials: ecm, c3i

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4131
WEDNESDAY, JULY 13, 2005
1762 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4131]
Griffin_3067_(5M).jpg

Griffin GRF-5M

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-5M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Standard

Power Plant: 275 Hermes XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Light Gauss Rifle1 LRM 101 Small LaserManufacturer:    Earthwerks Incorporated, Brigadier Corp.   Location:    Keystone (Earthwerks), Oliver (Brigadier)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-5M

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Standard 0 5.50

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 RA, 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 24

  Center Torso (Rear):   7

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 16/16

  L/R Leg: 13 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RT)

1 LRM 10 RT 4 12 3 6.00

   (Ammo Loc: 1 RT)

1 Small Laser LT 1   1 .50

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   6   59 55.00

Crits & Tons Left:       19 .00


Calculated Factors:

Total Cost: 9,963,994 C-Bills

Battle Value: 1,108

Cost per BV: 8,992.77

Weapon Value: 649 / 649 (Ratio = .59 / .59)

Damage Factors:    SRDmg = 8; MRDmg = 11; LRDmg = 7

BattleForce2: MP: 5J,   Armor/Structure: 4/2

    Damage PB/M/L: 2/1/1,   Overheat: 0

    Class: MM,   Point Value: 11

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4825
SUNDAY, NOVEMBER 13, 2005
2765 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4825]
MAD4SMarauder

Marauder II MAD-4S

Standard Level 2 / 3067 Inner Sphere  Biped 100 Tons
MajorTom TRO Project Phoenix
Marauder II HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Marauder II MAD-4S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM 300 Extralight Light Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Chilton 850 Mk. II Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Valiant Lamellor Standard

Armament:2 Magna Firestar ER PPCs2 Diverse Optics ER Medium Lasers1 Blackwell Arms "Thunderfist" Heavy Gauss RifleManufacturer:    General Motors/Blackwell Industries   Location:    New Valencia, OutreachCommunications System:    Blackwell Multi-Linq 55Targeting & Tracking System: Dragwell HiRez IV

Overview:

When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.

Capabilities:

Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.

Variants:

The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.

Deployment

The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.


Type/Model: Marauder II MAD-4S

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 Light 10 14.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 46

  Center Torso (Rear):   16

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 Heavy Gauss Rifle RT 2 16 15 22.00

   (Ammo Loc: 4 LT)

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   42   71 100.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 19,002,000 C-Bills

Battle Value: 2,249

Cost per BV: 8,449.09

Weapon Value: 2,717 / 2,717 (Ratio = 1.21 / 1.21)

Damage Factors:    SRDmg = 29; MRDmg = 27; LRDmg = 12

BattleForce2: MP: 3J,   Armor/Structure: 8/6

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MA,   Point Value: 23

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4821
SUNDAY, NOVEMBER 13, 2005
1820 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4821]
Battlemaster_3067_(CM).jpg

Battlemaster BLR-CM

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 85 Tons
MajorTom TRO Project Phoenix
Battlemaster HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: BattleMaster BLR-CM

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Earthwerk BLR Standard

Power Plant: 255 Magna Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:1 Fusigon Longtooth ER PPC2 Matabushi Coordinator C³ Master Computers2 Magna Mk VI ER Medium Lasers1 Shigunga MRM 30Manufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Barret Party Line-200Targeting & Tracking System: Nirasaki Inciteful Vision

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-CM

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 6 13.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 18 6.00

   (Heat Sink Loc: 3 LA, 2 RA, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 256 pts Standard 0 16.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 40

  Center Torso (Rear):   13

  L/R Side Torso: 18 26/26

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 27/27

  L/R Leg: 18 35/35


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 C³ Master Computer RT 0   5 5.00

1 C³ Master Computer LT 0   5 5.00

2 ER Medium Lasers LT 10   2 2.00

1 MRM 30 LT 10 24 8 13.00

   (Ammo Loc: 3 RT)

CASE Equipment: RT     1 .50

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   35   74 85.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 13,344,050 C-Bills

Battle Value: 1,651 (+182 for CÂ&sup3

Cost per BV: 8,082.4

Weapon Value: 1,839 / 1,839 (Ratio = 1.11 / 1.11)

Damage Factors:    SRDmg = 29; MRDmg = 16; LRDmg = 5

BattleForce2: MP: 3J,   Armor/Structure: 6/7

    Damage PB/M/L: 5/3/1,   Overheat: 1

    Class: MA,   Point Value: 17

    Specials: c3m, c3m

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4470
WEDNESDAY, SEPTEMBER 07, 2005
1910 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4470]
Warhammer_3067_(9S).jpg

Warhammer WHM-9S

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-9S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:2 ER PPCs1 Streak SRM 62 ER Medium LasersManufacturer:    StarCorps Industries   Location:    Son HoaCommunications System:    Garret T60 FasScanTargeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9S

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 Light 10 12.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 20 Double [40] 27 10.00

   (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 31

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 21/21

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

CASE Equipment: RT     1 .50

TOTALS:   44   72 70.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 11,359,400 C-Bills

Battle Value: 1,433

Cost per BV: 7,927.01

Weapon Value: 2,391 / 2,249 (Ratio = 1.67 / 1.57)

Damage Factors:    SRDmg = 33; MRDmg = 19; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/4

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MH,   Point Value: 14

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4469
WEDNESDAY, SEPTEMBER 07, 2005
2277 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4469]
Warhammer_3067_(9D).jpg

Warhammer WHM-9D

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-9D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 350 GM XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:2 Johnston High Speed ER PPCs2 Defiance Model XII ER Medium LasersManufacturer:    StarCorps Industries   Location:    CroftonCommunications System:    Garret T60 FasScan w/ C3Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 3 LT, 5 RT, 1 CT, 2 LL, 2 RL)

Engine: 350 XL 12 15.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 3    

Heat Sinks: 18 Double [36] 12 8.00

   (Heat Sink Loc: 2 LA, 2 RA)

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 32

  Center Torso (Rear):   11

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Targeting Computer LT     4 4.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   40   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 16,344,366 C-Bills

Battle Value: 1,841

Cost per BV: 8,877.98

Weapon Value: 2,356 / 2,356 (Ratio = 1.28 / 1.28)

Damage Factors:    SRDmg = 26; MRDmg = 20; LRDmg = 12

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 4/3/2,   Overheat: 1

    Class: MH,   Point Value: 18

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4468
WEDNESDAY, SEPTEMBER 07, 2005
1963 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4468]
Warhammer_3067_(8D).jpg

Warhammer WHM-8D

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 280 GM Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:2 Johnston High Speed ER PPCs2 Defiance Model XII ER Medium Lasers2 BlazeFire LongShot ER Small Lasers1 Harpoon 6S Streak SRM 61 Kallon Sure-Shot C3-SU C³ Slave UnitManufacturer:    StarCorps Industries   Location:    Crofton, Emris IVCommunications System:    Garret T60 FasScan w/ C3Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-8D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 3 LA, 3 RA, 1 LT, 3 RT, 2 LL, 2 RL)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 23/23

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Small Laser RT 2   1 .50

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 ER Medium Laser LT 5   1 1.00

1 ER Small Laser LT 2   1 .50

1 C³ Slave Unit HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   48   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 7,500,684 C-Bills

Battle Value: 1,396 (+247 for C&sup3

Cost per BV: 5,372.98

Weapon Value: 2,070 / 1,954 (Ratio = 1.48 / 1.40)

Damage Factors:    SRDmg = 30; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/1,   Overheat: 1

    Class: MH,   Point Value: 14

    Specials: c3s

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4467
WEDNESDAY, SEPTEMBER 07, 2005
2118 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4467]
Warhammer_3067_(4L).jpg

Warhammer WHM-4L

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:2 ER PPCs4 Medium Pulse Lasers1 Streak SRM 61 Guardian ECMManufacturer:    StarCorps Industries   Location:    MenkeCommunications System:    Garret T60 FasScanTargeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-4L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Stealth 12 13.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 ER PPC LA 15   3 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 Medium Pulse Laser HD 4   1 2.00

Stealth Armor Heat   10      

CASE Equipment: RT     1 .50

TOTALS:   60   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 14,942,434 C-Bills

Battle Value: 1,321

Cost per BV: 11,311.46

Weapon Value: 1,689 / 1,600 (Ratio = 1.28 / 1.21)

Damage Factors:    SRDmg = 33; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/1,   Overheat: 2

    Class: MH,   Point Value: 13

    Specials: ecm

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4378
WEDNESDAY, AUGUST 24, 2005
1614 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4378]
TDR-9MThunderbolt

Thunderbolt TDR-9M

Standard Level 2 / 3067 Inner Sphere  Biped 65 Tons
MajorTom TRO Project Phoenix
Thunderbolt HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-9M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerks TDR II Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Chilton 465 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Imperator Automatic Weaponry Light Gauss Rifle1 Delta Dart LRM 153 Diverse Optic ER Medium LasersManufacturer:    Earthwerks Incorporated   Location:    KeystoneCommunications System:    Neil 8000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-9M

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 9 LT, 5 RT)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 28

  Center Torso (Rear):   9

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RT)

1 LRM 15 RT 5 16 5 9.00

   (Ammo Loc: 2 RT)

3 ER Medium Lasers LT 15   3 3.00

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   21   64 65.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,482,961 C-Bills

Battle Value: 1,500

Cost per BV: 4,321.97

Weapon Value: 1,600 / 1,600 (Ratio = 1.07 / 1.07)

Damage Factors:    SRDmg = 20; MRDmg = 17; LRDmg = 8

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 4/3/2,   Overheat: 0

    Class: MH,   Point Value: 15

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4351
TUESDAY, AUGUST 23, 2005
2086 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4351]
RFL8DRifleman

Rifleman RFL-8D

Standard Level 2 / 3067 Inner Sphere  Biped 60 Tons
MajorTom TRO Project Phoenix
Rifleman HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Rifleman RFL-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: Kallon XV Endo Steel Endo Steel

Power Plant: 240 Hermes XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 McCloud Specials (Reinforced) Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Kallon Royalstar Standard

Armament:2 Mydron Model RC Rotary AC/5s2 Bright-Blossom ER Medium LasersManufacturer:    Kallon Industries   Location:    Talon / FC (KI)Communications System:    Garret T-11ATargeting & Tracking System: Garret D2j

Overview:

Kallon Industries on Talon found themselves in a difficult position in late 3063. While the Loyalist Twenty-second Avalon Hussars held the factory, the Seventh Federated Commonwealth RCT had been charged by Duke George Hasek to take control of the plant. With the Twenty-second dug in, the Seventh F-C cut the shipping routes into and out of the Wernke system. Their blockade disrupted production of the popular JM7-F JagerMech-while most of the components were produced locally, the sophisticated Targeting Computer came from Salem. Local stockpiles could only support one of the two JagerMech lines. As a stopgap measure, Kallon Industries examined the possibility of mating the RAC 5s (sans the targeting system) with another chassis.

Earlier research had produced a Rifleman prototype for evaluation, but now Kallon's engineers had to turn it into a product ready for the battlefield.

Capabilities:

The Rifleman's greatest problems had always been the twin bugbears of limited armor and poor heat management. While not an issue in its anti-aircraft role, these features had earned the Rifleman an inferior reputation on the battlefield. A new endo steel chassis solved the armor problem; indeed, the new version carries almost twice the armor protection of the RFL-3N. The bulky chassis required some exterior modification, however, so the design team elected to rework the exterior styling entirely. The greatest complaint thus far from the test pilots is simply the lack of CASE to protect the large ammunition bays in the torso.

Eleven double heat sinks and a new weapons payload alleviated the heat problem. The old arm-mounted Magna Mk. III heavy lasers were replaced with Bright-Blossom ER medium lasers. The reduction in range and damage potential is more than balanced by the revolutionary Mydron-built rotary autocannons, which are paired with the lasers in arm mounts.

As a final surprise, the design team added a set of modified McCloud Specials jump jets to improve the unit's mobility.

Variants:

The Talon plant also experimented with an advanced anti-aircraft variant. Designated the RFL-6X, this version mounts LB 10-X autocannons in place of the RAC 5s. Torso-mounted ER small lasers replace one heat sink and the jump jets are sacrificed for a more powerful 300 XL engine and CASE.

RFL-7M is another wonder-product from the Vicore Group, built at the Kallon plant on Thermopolis. A light Gauss rifle and two ER medium lasers are mounted in each arm. Twin torso-mounted ER medium lasers and a head-mounted ER small laser completes the weapons complement. This variant lacks jump jets and CASE, but does carry a Guardian ECM suite. The Free Worlds Legionnaires and the Word of Blake both use this 'Mech to provide anti-aircraft and ECM cover to command units.

Deployment

Several attempts to run the Allied blockade of Talon met with varying degrees of success. Ultimately, both sides in the Civil War fielded the design. After the war, the bulk of production was routed to the Avalon Hussars and Crucis Lancers regiments.


Type/Model: Rifleman RFL-8D

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 2 CT)

Engine: 240 XL 12 6.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 11 Double [22] 6 1.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 28

  Center Torso (Rear):   9

  L/R Side Torso: 14 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 14 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/5 RA 1 120 12 16.00

   (Ammo Loc: 3 LT, 3 RT)

1 ER Medium Laser RA 5   1 1.00

1 Rotary AC/5 LA 1   6 10.00

1 ER Medium Laser LA 5   1 1.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   22   77 60.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 10,464,000 C-Bills

Battle Value: 1,664

Cost per BV: 6,288.46

Weapon Value: 1,941 / 1,941 (Ratio = 1.17 / 1.17)

Damage Factors:    SRDmg = 43; MRDmg = 25; LRDmg = 2

BattleForce2: MP: 4J,   Armor/Structure: 5/2

    Damage PB/M/L: 6/5/-,   Overheat: 0

    Class: MH,   Point Value: 17

User Reviews

4/17/2008  Grimnahr
Dump the jump jets add more ammo thats what i would do

10/1/2007  Queek One-Eye
Any mech with twin RAC/5s automatically is considered kick-arse. The sheer amount of ammo it goes through is the only problem though.

8/23/2005 4  Seph
As a long-time fan of the Rifleman, I find it hard to dislike any configuration of it. This is no exception, the picture looks really sweet and from field experience the dual gatling cannons are rather nasty.

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4467
WEDNESDAY, SEPTEMBER 07, 2005
451 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4467]

Warhammer WHM-4L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:
2 ER PPCs
4 Medium Pulse Lasers
1 Streak SRM 6
1 Guardian ECM
Manufacturer:    StarCorps Industries
   Location:    Menke
Communications System:    Garret T60 FasScan
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-4L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Stealth 12 13.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 ER PPC LA 15   3 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 Medium Pulse Laser HD 4   1 2.00

Stealth Armor Heat   10      

CASE Equipment: RT     1 .50

TOTALS:   60   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 14,942,434 C-Bills

Battle Value: 1,321

Cost per BV: 11,311.46

Weapon Value: 1,689 / 1,600 (Ratio = 1.28 / 1.21)

Damage Factors:    SRDmg = 33; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/1,   Overheat: 2

    Class: MH,   Point Value: 13

    Specials: ecm

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