Designer:MajorTom / Armory:TRO 3026

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Lasergunner posted this 01 July 2017

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Lasergunner posted this 22 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #460
WEDNESDAY, DECEMBER 13, 2006
1151 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=460]
Starfire_3026R.JPG

Starfire SF-1X

Standard Level 2 / 3026 Inner Sphere  Aerospace 55 Tons
MajorTom TRO 3026
Starfire HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Starfire SF-1X

Tech: Inner Sphere / 3067

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 55 tons

Frame: NAIS MXA/22

Power Plant: CoreTek 275 Fusion

Safe Thrust: 7

Maximum Thrust: 11

Armor Type: NAIS Special X Ferro-Fibrous Ferro-aluminum

Armament:1 General Motors PTAA Ultra AC/54 Martell Medium Laser1 ExoStar Small LaserManufacturer:    Banzai Weapons Design Company   Location:    New AvalonCommunications System:    Wunderland Fighter Series 60Targeting & Tracking System: Wunderland Raptores 2

Overview:

In 3028, the Gray Death Legion discovered a Star League memory core on Helm that would eventually lead to a widespread renaissance of military technology. Though new equipment would soon infuse the armies of all five Successor States with the wonders of the Star League, nowhere were the effects of this discovery more immediately applied than at the New Avalon Institute of Science.   In the scramble to be the first state to field the advanced technology found in the so-called Gray Death Memory Core, the NAIS and Banzai Weapon Design Company immediately began working on prototypes to test the feasibility and capabilities of various recovered systems.   The Starfire medium fighter was one such prototype, though it served as little more than a proof-of-concept design, rather than a production crafty in itself.

Capabilities:

The Starfire's flying-wing chassis configuration was strongly influenced by technical specs of the Star League-era Hellcat II, though efforts to develop a copy of that craft fell short due to a heavier airframe, which required more engine power than the original.   The structure benefited from an early success in ferro-aluminum armor manufacture, however, though limits on the production process kept the Starfire down to only seven tons of such protection rather than the twelve tons enjoyed by the Hellcat II.

At the same time, efforts to work out semi-modular weapons ports eluded the designers.   The goal was to create something that would be a better fit for fast and easy testing of various experimental systems.   They were unable to accomplish this at first, and as a result, each equipment loadout required extensive work to remove and replace parts.   Technicians and engineers had to return to their drawing boards for each new system they wanted to implement, a time-consuming and expensive practice.

A baseline model for the Starfire, however, was quickly devised.   Centering on a nose-mounted Ultra Autocannon/5--a rapid-firing version of the standard GM Whirlwind series--the fighter also featured a pair of medium lasers on each wing and a tail-mounted small laser.   These weapons combined to produce a craft that, while not overly powerful, did give Davion engineers a chance to field test lostech weaponry in conjunction with readily available systems.   The lessons taught by the successful use of the Starfire, and subsequent trials using other examples of Star League engineering, enabled the Federated Suns to deploy recovered technology more quickly and safely than other Successor States.

Variants:

As a "guinea pig" for lostech equipment tests, the Starfire underwent a number of field refits during its brief career, each putting a different system or combination of systems though their paces.   Some refits included an LB 10-X autocannon or extended-range large lasers, while others experimented with double heat sinks or targeting-enhanced missile launchers.

Deployment

The Starfire was never intended for full production, but rather as a test craft for recovered technology.   Only a handful were ever produced by the Banzai Weapons Design Company on New Avalon.   Many of these were scrapped upon the completion of the tests, or hopelessly damaged during course of experimentation.   Only one Starfire is know to exist today.   This mothballed craft is on display at the NAIS as a testament to Davion ingenuity.


Class/Model/Name: Starfire SF-1X

Mass: 55 tons

Equipment:             Mass

Power Plant: 275 Fusion 15.50

Engine Shielding:   .00

Structural Integrity: 7 .00

Safe Thrust: 7  

Maximum Thrust: 11  

Heat Sinks: 20 Single 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 125 Ferro-aluminum 7.00


      Armor Value

      (Standard Scale)        

  Nose:   42        

  Left / Right Wings:   31 / 31        

  Aft:   21        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Ultra AC/5 Nose 7 7

7

2 9.00

  Ammo (Ult AC/5) 20

          1.00

2 Medium Laser LW

5

--

6 2.00

2 Medium Laser RW

5

--

6 2.00

1 Small Laser Aft

3

--

1 0.50

TOTALS:           15 55.00

Tons Left:             .00


Calculated Factors:

Total Cost: 2,939,045 C-Bills

Battle Value: 955

Cost per BV: 3,077.53

Weapon Value: 1,125 (Ratio = 1.18)

Damage Factors:    SRDmg = 28; MRDmg = 5; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 7N,   Armor/Structure: 3 / 0

    Damage PB/M/L: 3/1/1,   Overheat: 0

    Class: FM,   Point Value: 10

 

Lasergunner posted this 22 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #462
WEDNESDAY, DECEMBER 13, 2006
1199 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=462]
Typhoon_A_3026R.JPG

Typhoon-A TFN-3A

Standard Level 1 / 3026 Inner Sphere  Aerospace 90 Tons
MajorTom TRO 3026
Typhoon-A HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Typhoon-A TFN-3A

Tech: Inner Sphere / 2366

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 90 tons

Frame: CBM T03-A

Power Plant: PlasmaStar 270 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Lexington Lite Standard

Armament:1 Screamer Long Range LRM 152 Defiance 600 PPC2 Defiance Blaster Type F Autocannon/10Manufacturer:    CBM Aerospace   Location:    DonegalCommunications System:    CBM COMSET 3Targeting & Tracking System: CBM TRAK-2

Overview:

As a pre-Star League design, the autocannon variant of the heavy Typhoon-class fighter was already in decline well before the founding of the Star League and the start of humanity's Golden Age.   Eclipsed by newer craft and technology, it was formally abandoned in favor of new fighter lines in 2485, soon after CBM Aerospace entered into a business alliance with the Lockheed Corporation of Tharkad to produce the TRB-D36 Thunderbird heavy fighter.   This joint effort would mark the beginnings of the corporations' eventual merge into the powerful Lockheed/CBM Corporation.

Capabilities:

In its heyday, the Typhoon was a vital part of Lyran military strength.   It was often flown as the core unit in air assault missions, with its powerful arsenal, heavy armor, and large bomb payload.   It was produced in a laser-heavy baseline configuration, but also featured an autocannon variant (the Typhoon-A) that proved wildly successful.   While the laser weapons were far more prevalent at the time, it is somehow ironic that the autocannon variant is one of the most remembered-it was the chosen fighter of Robert Steiner

The Typhoon and Typhoon-A both featured a simple flying wing design, intended to provide ample room for bomb ports while also giving the craft excellent glider capabilities that could enhance its fuel efficiency and improving its ability to sneak up on unwary surface targets.   Slow by modern standards, both craft could keep pace with contemporary medium fighters and were more than swift enough to deliver a devastating attack on ground targets.   Only   the difference in firepower--deliberately fashioned to be visually indistinguishable, especially during a dogfight--seperated their battlefield capabilities.

In the case of the Typhoon-A and its surface attack role, wing mounted heavy autocannons provided a solid punch that could flatten even an unsuspecting Battlemech with one shot.   These powerful guns replaced the two pairs of wing-mounted large lasers used on the base model.   They allowed the craft to strafe more efficiently, thought its heat sinks were only partially successful in keeping the craft cool enough for continuous fire.   In both versions, the Typhoon featured a nose mounted LRM-15 rack and wing-mounted particle cannons, rounding out its firepower with weapons as equally fearsome.

Variants:

Aside from the basic Typhoon and the Typhoon-A, the only other variant of this craft, the Typhoon-M, swapped additional LRM racks for the heavy autocannons and large lasers.  The best of our knowledge, none of these variants survived to the present.

Deployment

Both the Typhoon-A and the original Typhoon served almost exclusively in the Lyran Commonwealth's aerospace branch, but attrition during the border raids, fighting in the Periphery and the early years of the Succession Wars whittled the ranks of these fighters to nearly nothing.   The merger of CBM and Lockheed included the closing of the Typhoon production line, a move that finished the job.   Today, any of these craft still in existence (we estimate no more than three throughout the Inner Sphere) have become museum pieces, gathering dust as the remnants of a long bygone era.


Class/Model/Name: Typhoon-A TFN-3A

Mass: 90 tons

Equipment:             Mass

Power Plant: 270 Fusion 14.50

Engine Shielding:   .00

Structural Integrity: 9 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 20 Single 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 136 Standard 8.50


      Armor Value

      (Standard Scale)        

  Nose:   45        

  Left / Right Wings:   34 / 34        

  Aft:   23        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 LRM 15 Nose 9 9

9

5 7.00

  Ammo (LRM 15) 16

          2.00

1 PPC LW 10

10

-- 10 7.00

1 PPC RW 10

10

-- 10 7.00

1 Autocannon/10 LW 10

10

-- 3 12.00

1 Autocannon/10 RW 10

10

-- 3 12.00

  Ammo (AC/10) 20

          2.00

TOTALS:           31 90.00

Tons Left:             .00


Calculated Factors:

Total Cost: 5,380,805 C-Bills

Battle Value: 1,211

Cost per BV: 4,443.27

Weapon Value: 1,512 (Ratio = 1.25)

Damage Factors:    SRDmg = 29; MRDmg = 23; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 3 / 0

    Damage PB/M/L: 4/4/1,   Overheat: 1

    Class: FH,   Point Value: 12

    Specials:if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #848
THURSDAY, DECEMBER 14, 2006
1147 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=848]
Elephant_3026R.jpg

Model 96 'Elephant' [3026]

Standard Level 2 / 3026 Inner Sphere  Spheroid Dropship 15,000 Tons
MajorTom TRO 3026

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Model 96 'Elephant'

Tech: Inner Sphere / 2600

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 15,000 tons

Length: 150 meters

Power Plant: PlasmaStar Standard

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Ferro-aluminum

Armament:11 ER Large Laser12 Medium Laser4 LRM 10+Artemis IV8 ER PPC10 Gauss RifleManufacturer:    Nimakachi Fusion Products Limited

Overview:

During the build up of the Star League Navy, a heavy tug class of DropShip was needed to help with their growing fleet of WarShips.   The SLDF   Navy Department of Procurement issued a request for bids to design a new DropShip.   The requirements included that not only would it help dock WarShips, but the DropShip would also be used to a support role as an assault DropShip.   Only the design by Nimakachi Fusion Products Ltd. fulfilled the requirements requested.

At the time, the Elephant was the largest Tug-class DropShip ever built.   The ship was built around massive PlasmaStar interplanetary Drives capable of an astounding 4Gs of thrust.   This would enable the new DropShip to maneuver the largest of Warships in the SLDF Navy.   The ship was designed with a reinforced bow--a rounded triangle shape that would allow it to mate up most WarShip hulls.   At each point there is a retractable arm with a powerful magnetic locking device attached for securing to the ship.   From the from, the design gave the appearance of an elephant's head, earning the ship its nickname.   The ship was covered with nearly 77 tons of ferro-fibrous armor and armed with enough firepower--including bays for a short combined arms battalion--to classify it as an assault ship.

The DropShip entered service in May 2600.   Just over a hundred of the Model 96's were constructed.   The "Elephant" saw service throughout the Inner Sphere and was attached to several naval fleets, including major yards like Terra's Titan Yards.   During the Amaris Coup of 2766, fifty Elephants helped defend Terran shipyards orbiting Titan, Mars and Venus.   All were destroyed due to overwhelming odds, but not before two squadrons of the Twenty-Third Wing (Little Beavers) destroyed the RWRS Conquistador Dart-class cruiser over Mars in the opening days of the Coup.


Class/Model/Name: Model 96 'Elephant'

Mass: 15,000 tons

Equipment:             Mass

Power Plant: Standard 4,875.00

Structural Integrity: 25 2,250.00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 200 Double 18.00

Towing Adapter:   100,000.00

Fuel & Fuel Pumps:   700.00

Bridge & Controls:   113.00

Food & Water: (4 days supply) 5.00

Armor Factor: 1,300 Ferro-aluminum 76.50


      Armor Value

      (Standard Scale)        

  Fore:   371        

  Left / Right Sides:   325 / 325        

  Aft:   279        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 2 doors 2,178.50

   Bay 2: Small Craft (1) with 1 door 200.00

   Bay 3: BattleMechs (12) with 4 doors 1,800.00

   Bay 4: Heavy Vehicles (51-100T) (8) with 2 doors 800.00

   Bay 5: Infantry (jump) Platoons (4) with 2 doors 24.00

     

Life Boats: 2 (7 tons each) 14

Escape Pods: 10 (7 tons each) 70

Crew and Passengers:    

   7 Officers (7 minimum)   0.00

   28 Crew (0 minimum)   0.00

   9 Gunners (8 minimum)   0.00

   25 Marines   0.00

   177 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Large Laser Nose 2(18) 1(8)

1(8)

12 5.00

   2 Medium Laser           6 2.00

1 LRM 10+Artemis IV(24 rounds) Nose 1(8) 1(8)

1(8)

4 8.00

4 ER PPC Nose 4(40) 4(40)

4(40)

60 28.00

2 Gauss Rifle(48 rounds) Nose 3(30) 3(30)

3(30)

2 36.00

2 ER PPC FL/R 2(20) 2(20)

2(20)

60 28.00

2 Medium Laser FL/R 2(18) 1(8)

1(8)

12 4.00

   1 ER Large Laser           24 10.00

1 LRM 10+Artemis IV(24 rounds) FL/R 1(8) 1(8)

1(8)

8 16.00

2 Gauss Rifle(48 rounds) FL/R 3(30) 3(30)

3(30)

4 72.00

2 ER Large Laser AL/R 3(26) 2(16)

2(16)

48 20.00

   2 Medium Laser           12 4.00

2 Gauss Rifle(48 rounds) AL/R 3(30) 3(30)

3(30)

4 72.00

2 Medium Laser Aft 4(42) 3(32)

3(32)

6 2.00

   4 ER Large Laser           48 20.00

1 LRM 10+Artemis IV(24 rounds) Aft 1(8) 1(8)

1(8)

4 8.00

1 Lot Spare Parts (6.49%)             973.00

TOTALS:           314 15,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 652,394,400 C-Bills

Battle Value: 12,204

Cost per BV: 53,457.42

Weapon Value: 11,975 (Ratio = .98)

Damage Factors:    SRDmg = 376; MRDmg = 253; LRDmg = 97; ERDmg = 0

Maintenance Point Value:    MPV = 273,363 (229,528 Structure, 36,675 Life Support, 7,160 Weapons)

Support Points: SP = 49,631 (18% of MPV)

BattleForce2: MP: 5N,   Armor/Structure: 22 / 21

    Damage PB/M/L: 13/11/11,   Overheat: 0

    Class: DL,   Point Value: 122

    Specials:sph

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #838
WEDNESDAY, DECEMBER 13, 2006
1322 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=838]
Aquarius_&_Lyonesse_3026R.JPG

Lyonesse [Escort]

Standard Level 1 / 3026 Inner Sphere  Aerodyne Small Craft 175 Tons
MajorTom TRO 3026
Lyonesse HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Lyonesse

Tech: Inner Sphere / 2513

Vessel Type: Aerodyne Small Craft

Rules: Level 1, Standard design

   

Mass: 175 tons

Power Plant: Standard

Safe Thrust: 4

Maximum Thrust: 6

Armor Type: Standard

Armament:1 LRM 201 SRM 613 Medium Laser1 Small LaserManufacturer:    Andurien Aerotech   Location:    Andurian

Overview:

Developed originally by Andurien AeroTech, the Andurien-based aerospace manufacturer whose ambitious designs included the Stingray and the Riever aerospace fighters, the Aquarius and Lyonesse surface-to-orbit escort craft once explored a niche today filled by heavy fighters and small DropShips.   The Aquarius and Lyonesse-classes shown here were among the most common escort craft used in the Star League era.   The were among Andurien's most profitable product lines before its merger with Gibson Federated BattleMechs in 2562, creating the formidable Free Worlds Defense Industries.   Sharing features common to such craft, namely heavy armor, super-heavy chassis and impressive weaponry, these craft are typical of the suborbital escort. class that often accompanied important DropShips to waiting WarShips or stations close to a plant surface.

The Aquarius, a typical "heavy escort", massed a full 200 tons--the largest of an "small craft" in existence--and was protected by more armor than some military DropShips.   With an average speed perfect for ascent and descent and enough fuel for short combat missions, this escort packed a particularly lethal array of large lasers and missiles designed to discourage attacking fighters and DropShips at land and intermediate ranges.   A quartet of medium lasers further discouraged pursuit, as few fighters   could afford such a blistering while tailing a heavily armored Aquarius.

The light Lyonesse-class featured a smaller chassis, and slightly reduced airspeed, but packed a no less devastation array of weapons and armor that was only slightly thinner than the heavy Aquarius.   Primarily intended for closer escort operations, the Lyonesse relied more on a medium-range weapons assortment including fourteen medium lasers, which blanketed every potential arc of fire in an effort to discourage--or outright destroy--any attacking craft.


Class/Model/Name: Lyonesse

Mass: 175 tons

Equipment:             Mass

Power Plant: Standard 45.50

Structural Integrity: 7 6.13

Safe Thrust: 4  

Maximum Thrust: 6  

Heat Sinks: 40 Single 40.00

Fuel & Fuel Pumps:   5.00

Bridge & Controls:   1.50

Food & Water: (33 days supply) 1.00

Armor Factor: 532 Standard 31.50


      Armor Value

      (Standard Scale)        

  Fore:   165        

  Left / Right Wings:   133 / 133        

  Aft:   101        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 LRM 20 Nose 12 12

12

6 10.00

  Ammo (LRM 20) 24

          4.00

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

4 Medium Laser LW

5

--

12 4.00

4 Medium Laser RW

5

--

12 4.00

1 Medium Laser LW(A)

5

--

3 1.00

1 Medium Laser RW(A)

5

--

3 1.00

1 Small Laser Aft

3

--

1 0.50

3 Medium Laser Aft

5

--

9 3.00

1 Lot Spare Parts (0.36%)             .63

TOTALS:           50 175.00

Tons Left:             .00


Calculated Factors:

Total Cost: 12,958,965 C-Bills

Battle Value: 1,764

Cost per BV: 7,346.35

Weapon Value: 3,484 (Ratio = 1.98)

Damage Factors:    SRDmg = 65; MRDmg = 7; LRDmg = 3; ERDmg = 0

Maintenance Point Value:    MPV = 2,391 (659 Structure, 755 Life Support, 977 Weapons)

Support Points: SP = 6,865 (287% of MPV)

BattleForce2: MP: 4N,   Armor/Structure: 13 / 0

    Damage PB/M/L: 6/1/1,   Overheat: 0

    Class: DS,   Point Value: 18

    Specials:if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #843
THURSDAY, DECEMBER 14, 2006
1507 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=843]
Vulture_3026R.jpg

Vulture [3026]

Standard Level 1 / 3026 Inner Sphere  Spheroid Dropship 3,500 Tons
MajorTom TRO 3026
Vulture HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Vulture

Tech: Inner Sphere / 2312

Vessel Type: Spheroid DropShip

Rules: Level 1, Standard design

   

Mass: 3,500 tons

Length: 76 meters

Power Plant: V450 Standard

Safe Thrust: 4

Maximum Thrust: 6

Armor Type: Standard

Armament:7 Autocannon/56 LRM 154 Medium Laser

Overview:

The Vulture-class troops transport was developed by the Alliance of Galedon (the embryonic Draconis Combine) to support Coordinator Shiro Kurita's aggressive expansionist policies.   Possession of a dedicated troop transport proved decisive in those early campaigns against the Ozawa Mercantile Association, the Principality of Rasalhague and numerous independent worlds.   Time and again, the troops of Warlord Urizen Kurita would descend on a target world with lightning speed.   Other Inner Sphere powers watched with no little trepidation as Shiro's brother expanded his domain.

With little space for anything more than the cramped quarters for six platoons of infantry (quickly dubbed "cattle-class" by the troopers crammed into them), and a compact bay just capable of transporting a company of light vehicles, the Vulture lacks amenities.   The four V450 engines, power plant, and spaceframe, however have proven their low maintenance requirements, reliability and durability time and again.   As a prime example, a Vulture DropShip discovered on Algedi in 2612--the crew dead since 2497, from a virus that decimated DCMS forces when they landed--was easily restored to flying condition.

Over time, the Vulture fell into disfavor with the DCMS, who preferred higher capacity transports for the escalating conflicts that marked the beginning of the brutal "Age of War."   When deploying under fire, Combine officers had experienced difficulties recombining companies split between two ships.   After several ignominious defeats where defending forces encircled the Combine landing zones and destroyed infantry battalions piecemeal, Kurita commanders began to only carry complete companies of four platoons aboard vultures when making combat landings.   Another limitation is an inability to carry the heavy combat vehicles that became more common as conflict between the new "Houses" escalated.

Despite these limitations, the design was copied extensively, especially in the Capellan Confederation.   The introduction of the more flexible Seeker saw the end of the Vulture's time in military service.


Class/Model/Name: Vulture

Mass: 3,500 tons

Equipment:             Mass

Power Plant: Standard 910.00

Structural Integrity: 9 63.00

Safe Thrust: 4  

Maximum Thrust: 6  

Heat Sinks: 78 Single .00

Fuel & Fuel Pumps:   300.00

Bridge & Controls:   27.00

Food & Water: (4 days supply) 5.00

Armor Factor: 473 Standard 27.50


      Armor Value

      (Standard Scale)        

  Fore:   145        

  Left / Right Sides:   115 / 115        

  Aft:   98        


Equipment & Options:              

Cargo:    

   Bay 1: Infantry (foot) Platoons (6) with 1 door 30.00

   Bay 2: Light Vehicles (to 50T) (12) with 2 doors 600.00

   Bay 3: Cargo (1) with 1 door 855.50

     

Life Boats: 7 (7 tons each) 49

Escape Pods: 20 (7 tons each) 140

Crew and Passengers:    

   3 Officers (2 minimum)   0.00

   5 Crew (2 minimum)   0.00

   6 Gunners (3 minimum)   0.00

   228 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

3 Autocannon/5(120 rounds) Nose 2(15)

2(15)

-- 3 30.00

2 LRM 15(64 rounds) Nose 2(18) 2(18)

2(18)

10 22.00

1 Autocannon/5(40 rounds) FL/R 1(5)

1(5)

-- 2 20.00

1 Medium Laser FL/R

1(5)

--

6 2.00

1 Autocannon/5(40 rounds) AL/R 1(5)

1(5)

-- 2 20.00

2 LRM 15(40 rounds) AL/R 2(18) 2(18)

2(18)

20 38.00

2 Medium Laser Aft

1(10)

--

6 2.00

1 Lot Spare Parts (7.03%)             246.00

TOTALS:           49 3,500.00

Tons Left:             .00


Calculated Factors:

Total Cost: 203,705,600 C-Bills

Battle Value: 2,942

Cost per BV: 69,240.52

Weapon Value: 3,963 (Ratio = 1.35)

Damage Factors:    SRDmg = 100; MRDmg = 64; LRDmg = 15; ERDmg = 0

Maintenance Point Value:    MPV = 30,190 (7,207 Structure, 21,200 Life Support, 1,783 Weapons)

Support Points: SP = 17,443 (58% of MPV)

BattleForce2: MP: 4N,   Armor/Structure: 8 / 8

    Damage PB/M/L: 3/3/2,   Overheat: 0

    Class: DM,   Point Value: 29

    Specials:sph, if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #844
THURSDAY, DECEMBER 14, 2006
1415 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=844]
Pentagon_3026R.jpg

Pentagon [3026]

Standard Level 2 / 3026 Inner Sphere  Spheroid Dropship 4,000 Tons
MajorTom TRO 3026

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Pentagon

Tech: Inner Sphere / 2540

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 4,000 tons

Length: 89 meters

Power Plant: GM 5600 Standard

Safe Thrust: 7

Maximum Thrust: 11

Armor Type: Standard

Armament:4 Gauss Rifle8 LRM 20+Artemis IV9 ER PPC9 ER Large Laser12 Medium Laser

Overview:

The Pentagon was the first DropShip of its kind, designed for deployment with a specific WarShip.   When the Terran Hegemony Navy began deploying their new Congress-class WarShip, it was realized that this new ship lacked small-craft defenses.   In order to defend against other assault DropShips, the Pentagon was designed as a large gun platform that detached from the frigate in a fight.

The strength of this assault ship was its massive GM 5600 Sublite maneuver Drives, which gave the Pentagon a maximum 5.57 Gs of thrust.   This ship was as fast as most aerospace fighters, and certainly faster than any DropShip built at the time.   600 tons of fuel was allotted, giving the ship a high endurance.   The armament was the best the Hegemony had to offer at the time: Gauss rifles and extended-range energy weapons were backed by large missile racks to give the Pentagon the ability to reduce its targets to scrap.   The ship carries 75.5 tons of standard armor, as much found on the largest DropShips, such as the Colossus.

Through the formation of the Star League, the Periphery wars and the Amaris Coup, the Pentagon served with distinction.

During the Second Periphery uprising, the SLS Star Devil was in an uninhabited system, where it ran across and surprised four older Taurian Lola IIs.   The Lola IIs were guarding an assault force scheduled to attack the SLDF on Brisbane.   Knowing they could not leave, the Congress launched her Pentagons with the mission of destroying the Taurian troopships.   The two Pentagons fought off fighters from four JumpShips, destroying them before being destroyed themselves.   The Star Devil was lost buy not before destroying three of the Lola IIs with it.

There are no records of any surviving Pentagons following the campaign to retake Terra from the Usurper.


Class/Model/Name: Pentagon

Mass: 4,000 tons

Equipment:             Mass

Power Plant: Standard 1,820.00

Structural Integrity: 21 168.00

Safe Thrust: 7  

Maximum Thrust: 11  

Heat Sinks: 170 Double 59.00

Fuel & Fuel Pumps:   600.00

Bridge & Controls:   30.00

Food & Water: (21 days supply) 5.00

Armor Factor: 1,292 Standard 75.50


      Armor Value

      (Standard Scale)        

  Fore:   368        

  Left / Right Sides:   323 / 323        

  Aft:   278        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) 407.00

     

Life Boats: 1 (7 tons each) 7

Escape Pods: 8 (7 tons each) 56

Crew and Passengers:    

   4 Officers (3 minimum)   0.00

   10 Crew (1 minimum)   0.00

   8 Gunners (7 minimum)   0.00

   25 Marines   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Gauss Rifle(48 rounds) Nose 3(30) 3(30)

3(30)

2 36.00

2 LRM 20+Artemis IV(24 rounds) Nose 3(32) 3(32)

3(32)

12 26.00

2 ER PPC Nose 2(20) 2(20)

2(20)

30 14.00

2 ER Large Laser Nose 2(16) 2(16)

2(16)

24 10.00

2 ER PPC FL/R 2(20) 2(20)

2(20)

60 28.00

1 Gauss Rifle(16 rounds) FL/R 2(15) 2(15)

2(15)

2 34.00

2 ER Large Laser FL/R 2(16) 2(16)

2(16)

48 20.00

2 LRM 20+Artemis IV(48 rounds) FL/R 3(32) 3(32)

3(32)

24 60.00

1 ER Large Laser AL/R 3(28) 1(8)

1(8)

24 10.00

   4 Medium Laser           24 8.00

1 ER PPC AL/R 1(10) 1(10)

1(10)

30 14.00

1 LRM 20+Artemis IV(30 rounds) AL/R 2(16) 2(16)

2(16)

12 32.00

1 ER Large Laser Aft 3(28) 1(8)

1(8)

12 5.00

   4 Medium Laser           12 4.00

1 ER PPC Aft 1(10) 1(10)

1(10)

15 7.00

1 Lot Spare Parts (4.04%)             161.50

TOTALS:           331 4,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 503,255,200 C-Bills

Battle Value: 13,160

Cost per BV: 38,241.28

Weapon Value: 12,330 (Ratio = .94)

Damage Factors:    SRDmg = 376; MRDmg = 253; LRDmg = 97; ERDmg = 0

Maintenance Point Value:    MPV = 43,846 (17,180 Structure, 20,550 Life Support, 6,116 Weapons)

Support Points: SP = 25,884 (59% of MPV)

BattleForce2: MP: 7N,   Armor/Structure: 22 / 21

    Damage PB/M/L: 14/12/12,   Overheat: 0

    Class: DM,   Point Value: 132

    Specials:sph

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #841
WEDNESDAY, DECEMBER 13, 2006
1300 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=841]
Manatee_3026R.JPG

Manatee [3026]

Standard Level 1 / 3026 Inner Sphere  Spheroid Dropship 1,900 Tons
MajorTom TRO 3026
Manatee HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Manatee

Tech: Inner Sphere / 2449

Vessel Type: Spheroid DropShip

Rules: Level 1, Standard design

   

Mass: 1,900 tons

Length: 37 meters

Power Plant: Standard

Safe Thrust: 4

Maximum Thrust: 6

Armor Type: Standard

Armament:6 Large Laser12 Medium Laser

Overview:

With the invention of the BattleMech, the face of warfare changed forever.   As effective as this new weapon system was, however, it was only good if you could get it to the intended battlefield.   The limiting factor of the military planners of the time was not how many BattleMechs they could build, but how to transport them from the jump point to the planet's soil.   Since they did not have any specialized ships, they really had no transportation.   This was the first item to be remedied.

The Terran Hegemony Naval Department came up with an idea to take a cargo ship and convert it to a 'Mech hauler.   They selected the Manatee for its compact size and robust systems.   This ship was originally designed to drop on planets whose atmospheres were less than hospitable.   Needless to say, the ships would suit the needs of the ground forces in delivering the 'Mech troops to the target.

Originally, the Manatee was capable of carrying up to 1,000 tons of cargo.   The ship's cargo bays were all open and located on the same deck.   This made it easier for the 'Mechs t be serviced and allowed for the massive 'Mech gantries that would hold the BattleMechs in transit.   The bays were redesigned so that each 'Mech bay had its own bay door.   The ship was then armed with energy based weapons as a way to save space for 'Mech spare parts and supplies.

The Manatee's first deployment was against Davion forces on Kentares in 2449.   Hegemony 'Mech forces faced the Fourth Avalon Hussars contesting Davion ownership.   Initially the battle went well against the Hussars, with the 'Mech technology proving its worth.   As time went on, however, the delivery vessels were found to be too lightly armed and armored, thus vulnerable to attack.   The Hussars exploited this by shooting down some of the DropShips.   Due to this flaw, the Manatee was discontinued, thought it would be the inspiration for the Confederate later used by the Star League.


Class/Model/Name: Manatee

Mass: 1,900 tons

Equipment:             Mass

Power Plant: Standard 494.00

Structural Integrity: 10 38.00

Safe Thrust: 4  

Maximum Thrust: 6  

Heat Sinks: 129 Single 72.00

Fuel & Fuel Pumps:   135.00

Bridge & Controls:   15.00

Food & Water: (56 days supply) 5.00

Armor Factor: 280 Standard 15.00


      Armor Value

      (Standard Scale)        

  Fore:   80        

  Left / Right Sides:   70 / 70        

  Aft:   60        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 1 door 332.00

   Bay 2: BattleMechs (1) with 1 door 150.00

   Bay 3: BattleMechs (1) with 1 door 150.00

   Bay 4: BattleMechs (1) with 1 door 150.00

   Bay 5: BattleMechs (1) with 1 door 150.00

     

Escape Pods: 2 (7 tons each) 14

Crew and Passengers:    

   2 Officers (1 minimum)   0.00

   2 Crew (2 minimum)   0.00

   6 Gunners (3 minimum)   0.00

   8 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Large Laser Nose 2(18)

1(8)

-- 8 5.00

   2 Medium Laser           6 2.00

1 Large Laser FL/R 2(18)

1(8)

-- 16 10.00

   2 Medium Laser           12 4.00

1 Large Laser AL/R 2(18)

1(8)

-- 16 10.00

   2 Medium Laser           12 4.00

1 Large Laser Aft 2(18)

1(8)

-- 8 5.00

   2 Medium Laser           6 2.00

1 Lot Spare Parts (3.11%)             59.00

TOTALS:           84 1,900.00

Tons Left:             .00


Calculated Factors:

Total Cost: 110,503,120 C-Bills

Battle Value: 1,847

Cost per BV: 59,828.44

Weapon Value: 3,041 (Ratio = 1.65)

Damage Factors:    SRDmg = 99; MRDmg = 35; LRDmg = 0; ERDmg = 0

Maintenance Point Value:    MPV = 12,526 (4,568 Structure, 5,840 Life Support, 2,118 Weapons)

Support Points: SP = 12,154 (97% of MPV)

BattleForce2: MP: 4N,   Armor/Structure: 5 / 4

    Damage PB/M/L: 4/2/-,   Overheat: 0

    Class: DS,   Point Value: 18

    Specials:sph

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #845
THURSDAY, DECEMBER 14, 2006
1525 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=845]
Dictator_3026R.jpg

Dictator [3026]

Standard Level 1 / 3026 Inner Sphere  Spheroid Dropship 9,000 Tons
MajorTom TRO 3026
Dictator HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Dictator

Tech: Inner Sphere / 2600

Vessel Type: Spheroid DropShip

Rules: Level 1, Standard design

   

Mass: 9,000 tons

Length: 85 meters

Power Plant: Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Standard

Armament:12 Medium Laser11 Autocannon/106 LRM 202 Large Laser4 SRM 6Manufacturer:    Di Tron Heavy Industries

Overview:

The Reunification War outlined the shortcomings of SLDF 'Mech transports.   With few exceptions (such as the Leopard), most were converted vehicle and infantry transports, or worse, modified cargo hulls.   Time and again, the inability   to rapidly deploy large 'Mech forces hindered operations.   The need for an effective, high-capacity 'Mech carrier prompted Di Tron Heavy Industries to embark on a research and development project in 2582.   They were stymied, however, when the Dictator, their leading design capable of carrying three full BattleMech companines, was dogged with bureaucratic and technical delays.   The war was long over by the time the design became operational in 2600.

The spheroid hull is build around three separate company-sized 'Mech bays, stacked one atop the other.   Each bay is isolated from the other and has a dedicated drop mechanism, access ramp, and door.   While this arrangement helps protect individual companies should one bay receive damage, moving 'Mechs and heavy equipment between bays is virtually impossible unless the ship is grounded.   Envisaged as operating as part of a taskforce, the DropShip has no provision for fighter bays.   Independent actions were to remain the domain of the smaller Leopard and Confederate.   The dictator proved itself reliable and effective, serving with distinction long after production ceased in 2725.   Operation Smother, the SLDF campaign to end hostilities between the Federated Suns and the Draconis combine in 2729, depended heavily on the design.

The Amaris Civil War proved to be the Dictators last campaign.   As one of the primary 'Mech transports in the drive to liberate the Terran Hegemony, many were destroyed by automated SDS Casper Drones.   When the SLDF departed the Inner Sphere, they preferred the new Overlord design and abandoned most of the aging Dictators.   Three Succession Wars have taken their toll on the Dictator, and the handful that survive are in a very poor state of repair.


Class/Model/Name: Dictator

Mass: 9,000 tons

Equipment:             Mass

Power Plant: Standard 1,755.00

Structural Integrity: 12 216.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 109 Single .00

Fuel & Fuel Pumps:   150.00

Bridge & Controls:   68.00

Food & Water: (9 days supply) 5.00

Armor Factor: 720 Standard 42.00


      Armor Value

      (Standard Scale)        

  Fore:   205        

  Left / Right Sides:   182 / 182        

  Aft:   151        


Equipment & Options:              

Cargo:    

   Bay 1: BattleMechs (12) with 1 door 1,800.00

   Bay 2: BattleMechs (12) with 1 door 1,800.00

   Bay 3: BattleMechs (12) with 1 door 1,800.00

   Bay 4: Cargo (1) with 1 door 580.00

     

Life Boats: 4 (7 tons each) 28

Escape Pods: 9 (7 tons each) 63

Crew and Passengers:    

   6 Officers (6 minimum)   0.00

   27 Crew (0 minimum)   0.00

   6 Gunners (6 minimum)   0.00

   72 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Medium Laser Nose

1(10)

--

6 2.00

3 Autocannon/10(60 rounds) Nose 3(30)

3(30)

-- 9 42.00

2 LRM 20(48 rounds) Nose 2(24) 2(24)

2(24)

12 28.00

2 LRM 20(48 rounds) FL/R 2(24) 2(24)

2(24)

24 56.00

1 Large Laser FL/R 2(18)

1(8)

-- 16 10.00

   2 Medium Laser           12 4.00

2 Autocannon/10(40 rounds) FL/R 2(20)

2(20)

-- 12 56.00

1 Autocannon/10(20 rounds) AL/R 1(10)

1(10)

-- 6 28.00

2 SRM 6(120 rounds) AL/R

2(16)

--

16 28.00

2 Medium Laser AL/R

1(10)

--

12 4.00

2 Medium Laser Aft

1(10)

--

6 2.00

2 Autocannon/10(40 rounds) Aft 2(20)

2(20)

-- 6 28.00

1 Lot Spare Parts (1.23%)             111.00

TOTALS:           137 9,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 334,392,800 C-Bills

Battle Value: 4,404

Cost per BV: 75,929.34

Weapon Value: 6,338 (Ratio = 1.44)

Damage Factors:    SRDmg = 212; MRDmg = 114; LRDmg = 16; ERDmg = 0

Maintenance Point Value:    MPV = 45,607 (27,728 Structure, 14,325 Life Support, 3,554 Weapons)

Support Points: SP = 43,554 (95% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 12 / 12

    Damage PB/M/L: 10/6/2,   Overheat: 0

    Class: DL,   Point Value: 44

    Specials:sph, if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #849
THURSDAY, DECEMBER 14, 2006
1581 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=849]
Colossus_3026R.jpg

Colossus [3026]

Standard Level 2 / 3026 Inner Sphere  Spheroid Dropship 20,000 Tons
MajorTom TRO 3026
Colossus HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Colossus

Tech: Inner Sphere / 2660

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 20,000 tons

Length: 125 meters

Power Plant: Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Ferro-aluminum

Armament:2 Gauss Rifle7 ER Large Laser24 Medium Laser2 Arrow IV System6 ER PPC8 LRM 20+Artemis IVManufacturer:    Mitchell Vehicles Interstellar

Overview:

In 2651, the SLDF was embarrassed during "war games" held in the Periphery after sending five regiments to participate.   Because of the deplorable results caused by lack of coordination and cooperation, the SLDF High Command created their famous Regimental Combat Teams (RCT).   This specialized combat team would need transportation that would enhance the unit's qualities.

Enter Mitchell Vehicles Interstellar.   They delivered a design to the SLDF that would fulfill the needs of the RCT, supporting it during its operation.   It was a bold design massing 20,000 tons; the largest Assault DropShip ever built.   The Colossus was designed to be easily repaired and its components were remarkably robust, added to its reliability.   The ship was equipped with the Star League's most advanced armor and weapons technologies, driving the vessel costs to over 700 million a ship.   While they performed their intended function admirably, the cost of replacing them was too prohibitive.   After the ships were destroyed during the Amaris War--including the company that made them, Mitchell Vehicles Interstellar--the Colossus was replaced by the smaller yet just as capable Excalibur, at half the cost.   After the war, only five Colossus ships were known to have survived; those disappeared with Kerensky's army.

In 3014, however, Snord's Irregulars stumbled across a buried Colossus on the Lyran world of Phecda.   The ship's structural integrity was still sound, a testament to its design.   In its holds, Snord found a large stockpile of 'Mechs.   The ship was later cannibalized by Lyran forces.   Then, in the summer of 3067, another Colossus was discovered on the planet Epsilon Eridani.   While Renfield's Renegades and the Lone Star Regiment were battling, they unearthed a Star League Depot hidden in the Shamus Mountains.   Both laid claims to the pristine DropShip, exacerbation the situation at hand.   Both suffered greatly in the conflict, driven by greed as much as their assignments.   The Lone Star Regiment emerged the victor and laid claim to the ship, making up for much of its losses.


Class/Model/Name: Colossus

Mass: 20,000 tons

Equipment:             Mass

Power Plant: Standard 3,900.00

Structural Integrity: 20 800.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 255 Single 93.00

Fuel & Fuel Pumps:   375.00

Bridge & Controls:   150.00

Food & Water: (1 days supply) 5.00

Armor Factor: 884 Ferro-aluminum 60.00


      Armor Value

      (Standard Scale)        

  Fore:   252        

  Left / Right Sides:   221 / 221        

  Aft:   190        


Equipment & Options:              

Cargo:    

   Bay 1: Heavy Vehicles (51-100T) (72) with 2 doors 7,200.00

   Bay 2: BattleMechs (36) with 4 doors 5,400.00

   Bay 3: Infantry (foot) Platoons (12) with 4 doors 60.00

   Bay 4: Cargo (1) 726.00

     

Life Boats: 4 (7 tons each) 28

Escape Pods: 25 (7 tons each) 175

Crew and Passengers:    

   9 Officers (9 minimum)   0.00

   37 Crew (0 minimum)   0.00

   9 Gunners (9 minimum)   0.00

   984 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Gauss Rifle(96 rounds) Nose 3(30) 3(30)

3(30)

2 42.00

1 ER Large Laser Nose 3(28) 1(8)

1(8)

12 5.00

   4 Medium Laser           12 4.00

2 Arrow IV System(30 rounds) Nose 4(40) 4(40) 4(40) 4(40) 20 36.00

2 ER PPC Nose 2(20) 2(20)

2(20)

30 14.00

1 ER PPC FL/R 1(10) 1(10)

1(10)

30 14.00

2 LRM 20+Artemis IV(24 rounds) FL/R 3(32) 3(32)

3(32)

24 52.00

1 ER Large Laser FL/R 3(28) 1(8)

1(8)

24 10.00

   4 Medium Laser           24 8.00

1 ER Large Laser AL/R 3(28) 1(8)

1(8)

24 10.00

   4 Medium Laser           24 8.00

1 ER PPC AL/R 1(10) 1(10)

1(10)

30 14.00

2 LRM 20+Artemis IV(24 rounds) AL/R 3(32) 3(32)

3(32)

24 52.00

2 ER Large Laser Aft 4(36) 2(16)

2(16)

24 10.00

   4 Medium Laser           12 4.00

1 Lot Spare Parts (1.63%)             325.00

TOTALS:           316 20,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 716,030,000 C-Bills

Battle Value: 6,720

Cost per BV: 106,552.08

Weapon Value: 8,880 (Ratio = 1.32)

Damage Factors:    SRDmg = 310; MRDmg = 179; LRDmg = 70; ERDmg = 2

Maintenance Point Value:    MPV = 172,375 (94,167 Structure, 71,450 Life Support, 6,758 Weapons)

Support Points: SP = 62,573 (36% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 15 / 14

    Damage PB/M/L: 14/10/10,   Overheat: 0

    Class: DL,   Point Value: 67

    Specials:sph, if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #846
THURSDAY, DECEMBER 14, 2006
894 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=846]
Cargomaster_3026R.jpg

Cargomaster [3026]

Standard Level 2 / 3026 Inner Sphere  Spheroid Dropship 12,500 Tons
MajorTom TRO 3026
Cargomaster HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Cargomaster

Tech: Inner Sphere / 2790

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 12,500 tons

Length: 175 meters

Power Plant: Merlin 2400 Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Standard

Armament:6 ER Large Laser7 ER PPC5 LRM 20+Artemis IV10 Medium LaserManufacturer:    Federated-Boeing Interstellar   Location:    Galax

Overview:

Perhaps one of the best cargo transports designed for military space lift, yet never built, was the Cargomaster.   Federated-Boeing Interstellar--a former Terran Hegemony/Star League company now of the Federated Suns--designed a new class of DropShip to replace the aged yet still venerable Mule-class DropShip.   Larger and fitted with more powerful engines, the Cargomaster could carry more cargo in one of its four unique cargo bays than the Mule could in a single ship.   These specially designed cargo bays were all interconnected, with the ability to be isolated in the event of an emergency such as a fire, or catastrophic failure of any one of the bays caused by hull breech or explosions.

What really made the Cargomaster's bays so unique, however, is that they were fully automated and self loading.   Fully computerized, this self loading system was a cargo team's dream.   It reduced the manpower normally assigned to the bay s to none.   The crew could handle the loading without taking on extra members just for working the cargo bays.   Star League accepted the design and asked them to produce a civilian model called the Cargoking.

Pre-production began on the Cargomaster in 2781, when Federated-Boeing started to build their newest facilities around Galax. The Galax Megaplex was completed in December of 2786 after the fall of the Star League and the exodus of the Star League Defense Force.   The Port Naval Yards were authorized to begin production of the Cargomaster line, and the first Cargomaster rolled off the assembly line in 2790, after major delays in construction the results of   the First Succession War.   The ship completed its test trials in good order and passed final inspection.

Unfortunately, the fate of the Cargomaster was to be short-lived indeed.   At the time of the design's original commission, the presence of the Star League ensured that the Inner Sphere would remain stable.   Resources were high.   The cost of such a ship, while expensive, was nothing to be concerned with.   By the time the first Cargomaster rolled off the production lines, however, the universe was a very different place than the one in which it had been conceived.   An expensive and prolonged war was costing tremendous amounts of both money and material, including DropShips.   Deemed a waste of resources, the technologies to manufacture the Cargomaster were suddenly too prohibitive to continue.   The prototype was dismantled, and its parts used elsewhere.


Class/Model/Name: Cargomaster

Mass: 12,500 tons

Equipment:             Mass

Power Plant: Standard 2,437.50

Structural Integrity: 12 300.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 128 Double .00

Fuel & Fuel Pumps:   364.00

Bridge & Controls:   94.00

Food & Water: (56 days supply) 5.00

Armor Factor: 288 Standard 17.50


      Armor Value

      (Standard Scale)        

  Fore:   82        

  Left / Right Sides:   72 / 72        

  Aft:   62        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 2 doors 2,200.00

   Bay 2: Cargo (1) with 2 doors 2,200.00

   Bay 3: Cargo (1) with 2 doors 2,200.00

   Bay 4: Cargo (1) with 2 doors 2,200.00

     

Life Boats: 2 (7 tons each) 14

Escape Pods: 2 (7 tons each) 14

Crew and Passengers:    

   3 Officers (3 minimum)   0.00

   10 Crew (4 minimum)   0.00

   5 Gunners (5 minimum)   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Large Laser Nose 1(8) 1(8)

1(8)

12 5.00

3 ER PPC Nose 3(30) 3(30)

3(30)

45 21.00

1 LRM 20+Artemis IV(12 rounds) Nose 2(16) 2(16)

2(16)

6 13.00

1 ER Large Laser FL/R 2(18) 1(8)

1(8)

24 10.00

   2 Medium Laser           12 4.00

1 ER PPC FL/R 1(10) 1(10)

1(10)

30 14.00

1 LRM 20+Artemis IV(30 rounds) FL/R 2(16) 2(16)

2(16)

12 32.00

1 ER Large Laser AL/R 2(18) 1(8)

1(8)

24 10.00

   2 Medium Laser           12 4.00

1 ER PPC AL/R 1(10) 1(10)

1(10)

30 14.00

1 LRM 20+Artemis IV(30 rounds) AL/R 2(16) 2(16)

2(16)

12 32.00

1 ER Large Laser Aft 2(18) 1(8)

1(8)

12 5.00

   2 Medium Laser           6 2.00

1 Lot Spare Parts (1.16%)             145.00

TOTALS:           237 12,500.00

Tons Left:             .00


Calculated Factors:

Total Cost: 354,375,168 C-Bills

Battle Value: 4,505

Cost per BV: 78,662.63

Weapon Value: 4,340 (Ratio = .96)

Damage Factors:    SRDmg = 227; MRDmg = 143; LRDmg = 55; ERDmg = 0

Maintenance Point Value:    MPV = 47,909 (31,046 Structure, 13,088 Life Support, 3,775 Weapons)

Support Points: SP = 20,595 (43% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 5 / 5

    Damage PB/M/L: 9/7/7,   Overheat: 0

    Class: DL,   Point Value: 45

    Specials:sph

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #847
THURSDAY, DECEMBER 14, 2006
953 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=847]
Cargoking_3026R.jpg

Cargoking [3026]

Standard Level 2 / 3026 Inner Sphere  Spheroid Dropship 12,500 Tons
MajorTom TRO 3026
Cargoking HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Cargoking

Tech: Inner Sphere / 2790

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 12,500 tons

Length: 175 meters

Power Plant: Merlin 2400 Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Standard

Armament:6 ER Large Laser5 LRM 20+Artemis IV10 Medium LaserManufacturer:    Federated-Boeing Interstellar, Port Sydney Naval Shipyards   Location:    Galax

Overview:

Like the Cargomaster, the Cargoking project was canceled for the same reasons.   When Federated-Boeing began preparations for pre-production of the Cargomaster, they had already completed preparations to lay the keel and begin the production phase.   The two DropShips were nearly identical, save that one was a military craft and the other was civilian.   The Cargoking's design specifications were the same as its military cousin, with the lone exception giving the edge in fuel reserves to the Cargoking.   Both shared the same armor and structural integrity designs.   The engineering on the two ships was identical, including sharing the same drives--Merlin 2400 Interplanetary Drives specifically designed for the two DropShips.

The Cargoking used the automated cargo bay system found in the military counterpart.   This Standardization across the board made logistics more manageable.   Since the ship was automated in the cargo bay, the rest of the ship was not far behind.   The crew size was small for such a large vessel.   This allowed for the crew to have far more comfortable quarters than what was normally found on a DropShip.   Federated-Boeing was pulling out all the stops on this new DropShip.   They were all ready to sign contracts with a few shipping conglomerates when the First Succession War broke out.

Officially the Cargoking was produced in 2790, but in reality the first one was off the lines in 2789.   The ship--FSDS Richard III--finished testing and was authorized for operations.   The ship later disappeared in the Kesai IV system in 2825.   One other ship was produced before the project was canceled.   It was lost during testing at the Port Simon Test Facilities.   In a freak accident, the ship lost control crashing into Galax's moon, Malabar, and exploding in a spectacular fireball that decimated the landing facility, killing most of the ground crew.


Class/Model/Name: Cargoking

Mass: 12,500 tons

Equipment:             Mass

Power Plant: Standard 2,437.50

Structural Integrity: 12 300.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 128 Single 66.00

Fuel & Fuel Pumps:   389.00

Bridge & Controls:   94.00

Food & Water: (59 days supply) 5.00

Armor Factor: 288 Standard 17.50


      Armor Value

      (Standard Scale)        

  Fore:   82        

  Left / Right Sides:   72 / 72        

  Aft:   62        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 2 doors 2,200.00

   Bay 2: Cargo (1) with 2 doors 2,200.00

   Bay 3: Cargo (1) with 2 doors 2,200.00

   Bay 4: Cargo (1) with 2 doors 2,200.00

     

Life Boats: 2 (7 tons each) 14

Escape Pods: 2 (7 tons each) 14

Crew and Passengers:    

   3 Officers (2 minimum)   0.00

   10 Crew (3 minimum)   0.00

   4 Gunners (4 minimum)   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Large Laser Nose 1(8) 1(8)

1(8)

12 5.00

1 LRM 20+Artemis IV(12 rounds) Nose 2(16) 2(16)

2(16)

6 13.00

1 ER Large Laser FL/R 2(18) 1(8)

1(8)

24 10.00

   2 Medium Laser           12 4.00

1 LRM 20+Artemis IV(30 rounds) FL/R 2(16) 2(16)

2(16)

12 32.00

2 Medium Laser AL/R 2(18) 1(8)

1(8)

12 4.00

   1 ER Large Laser           24 10.00

1 LRM 20+Artemis IV(30 rounds) AL/R 2(16) 2(16)

2(16)

12 32.00

1 ER Large Laser Aft 2(18) 1(8)

1(8)

12 5.00

   2 Medium Laser           6 2.00

1 Lot Spare Parts (0.88%)             110.00

TOTALS:           132 12,500.00

Tons Left:             .00


Calculated Factors:

Total Cost: 281,241,968 C-Bills

Battle Value: 3,242

Cost per BV: 86,749.53

Weapon Value: 3,467 (Ratio = 1.07)

Damage Factors:    SRDmg = 158; MRDmg = 90; LRDmg = 34; ERDmg = 0

Maintenance Point Value:    MPV = 46,907 (31,046 Structure, 13,038 Life Support, 2,823 Weapons)

Support Points: SP = 19,807 (42% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 5 / 5

    Damage PB/M/L: 7/5/5,   Overheat: 0

    Class: DL,   Point Value: 32

    Specials:sph, if

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #839
WEDNESDAY, DECEMBER 13, 2006
1066 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=839]
Aquarius_&_Lyonesse_3026R.JPG

Aquarius [Escort]

Standard Level 1 / 3026 Inner Sphere  Aerodyne Small Craft 200 Tons
MajorTom TRO 3026
Aquarius HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Aquarius

Tech: Inner Sphere / 2515

Vessel Type: Aerodyne Small Craft

Rules: Level 1, Standard design

   

Mass: 200 tons

Power Plant: Standard

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:2 Large Laser2 LRM 152 SRM 64 Medium LaserManufacturer:    Andurien Aerotech   Location:    Andurien

Overview:

Developed originally by Andurien AeroTech, the Andurien-based aerospace manufacturer whose ambitious designs included the Stingray and the Riever aerospace fighters, the Aquarius and Lyonesse surface-to-orbit escort craft once explored a niche today filled by heavy fighters and small DropShips.   The Aquarius and Lyonesse-classes shown here were among the most common escort craft used in the Star League era.   The were among Andurien's most profitable product lines before its merger with Gibson Federated BattleMechs in 2562, creating the formidable Free Worlds Defense Industries.   Sharing features common to such craft, namely heavy armor, super-heavy chassis and impressive weaponry, these craft are typical of the suborbital escort. class that often accompanied important DropShips to waiting WarShips or stations close to a plant surface.

The Aquarius, a typical "heavy escort", massed a full 200 tons--the largest of an "small craft" in existence--and was protected by more armor than some military DropShips.   With an average speed perfect for ascent and descent and enough fuel for short combat missions, this escort packed a particularly lethal array of large lasers and missiles designed to discourage attacking fighters and DropShips at land and intermediate ranges.   A quartet of medium lasers further discouraged pursuit, as few fighters   could afford such a blistering while tailing a heavily armored Aquarius.

The light Lyonesse-class featured a smaller chassis, and slightly reduced airspeed, but packed a no less devastation array of weapons and armor that was only slightly thinner than the heavy Aquarius.   Primarily intended for closer escort operations, the Lyonesse relied more on a medium-range weapons assortment including fourteen medium lasers, which blanketed every potential arc of fire in an effort to discourage--or outright destroy--any attacking craft.


Class/Model/Name: Aquarius

Mass: 200 tons

Equipment:             Mass

Power Plant: Standard 65.00

Structural Integrity: 8 8.00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 35 Single 34.00

Fuel & Fuel Pumps:   5.00

Bridge & Controls:   1.50

Food & Water: (40 days supply) 1.00

Armor Factor: 608 Standard 36.00


      Armor Value

      (Standard Scale)        

  Fore:   183        

  Left / Right Wings:   162 / 162        

  Aft:   101        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Large Laser Nose 8

8

-- 16 10.00

1 LRM 15 LW 9 9

9

5 7.00

1 LRM 15 RW 9 9

9

5 7.00

  Ammo (LRM 15) 16

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 Medium Laser LW(A)

5

--

3 1.00

1 Medium Laser RW(A)

5

--

3 1.00

2 Medium Laser Aft

5

--

6 2.00

TOTALS:           46 200.00

Tons Left:             .00


Calculated Factors:

Total Cost: 15,470,100 C-Bills

Battle Value: 1,912

Cost per BV: 8,091.06

Weapon Value: 3,536 (Ratio = 1.85)

Damage Factors:    SRDmg = 49; MRDmg = 19; LRDmg = 4; ERDmg = 0

Maintenance Point Value:    MPV = 2,653 (851 Structure, 900 Life Support, 902 Weapons)

Support Points: SP = 6,077 (229% of MPV)

BattleForce2: MP: 5N,   Armor/Structure: 15 / 0

    Damage PB/M/L: 5/3/1,   Overheat: 0

    Class: DS,   Point Value: 19

    Specials:if

 

Lasergunner posted this 16 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #851
THURSDAY, DECEMBER 14, 2006
1513 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=851]
Quetzalcoatl_3026R.jpg

Quetzalcoatl-Scout [3026]

Standard Level 1 / 3026 Inner Sphere  Jumpship 90,000 Tons
MajorTom TRO 3026
Quetzalcoatl-Scout HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Quetzalcoatl-Scout

Tech: Inner Sphere / 2876

Vessel Type: JumpShip

Rules: Level 1, Standard design

   

Mass: 90,000 tons

Length: 273 meters

Sail Diameter: 890 meters

Power Plant: Standard

Safe Thrust: 0

Maximum Thrust: 0

Armor Type: Standard

Armament:None

Overview:

The Quetzalcoatl JumpShip is not, in fact, a true class unto itself, but a variant on the popular Scout-class, born of necessity in the fires of the Third Succession War.   The original Quetzalcoatl, a Capellan military Scout, suffered severe damage to its docking collar during an enemy boarding attempt.   Rather than replace the collar or decommission the vessel outright, however, the vessel's owners instead took the extraordinary step of converting it to a carrier configuration.   Aerospace fighter cubicles were added, enough to accommodate two full squadrons at once.   This innovation transformed the Scout from a mere transport to an effective jump point "picket."   The redesign was so successful, in fact, that other such carrier configurations began to emerge as other owner/operators opted for such a refit.

The Quetzalcoatl-Scout-class, as this variant came to be called, boasts not only large aerospace fighter bays, but also ample supplies of fuel for multiple sorties, thanks to ifs fuel bay conversion of the original Scout's cargo area.   With over three hundred tons of space, this reserve supply can be used either to replenish the vessel's station-keeping drive, or keep its fighter complement fully prepared for action.   This feature has even allowed the Quetzalcoatl to maintain aerospace forces as large as 20 craft, despite the on-board capacity of 12.   To attain such a sizable presence, however, aerospace fighters must work in shifts, with some on active patrol nearby, while others in the same formation remain on board for repairs and maintenance.

The original Quetzalcoatl was destroyed during the intense fighting of the Fourth Succession War, but today, one can still come across other Scouts with the same capabilities and profile.   The rise in more capable DropShips, however, which often boast extra armor and firepower in addition to dedicated fighter bays, has outstripped the demand for Quetzalcoatl-Scout conversions.


Class/Model/Name: Quetzalcoatl-Scout

Mass: 90,000 tons

Equipment:             Mass

Power Plant: Standard 1,080.00

K-F Hyperdrive: Standard (Integrity = 3) 85,500.00

Jump Sail: (Integrity = 3) 42.00

Structural Integrity: 1 600.00

Safe Thrust: 0  

Maximum Thrust: 0  

Heat Sinks: 91 Single .00

Fuel & Fuel Pumps:   52.00

Bridge & Controls:   225.00

Food & Water: (58 days supply) 20.00

Armor Factor: 21 Standard 26.00


      Armor Value

      (Capital Scale)        

  Fore:   6        

  Fore Left / Right:   3 / 3        

  Aft Left / Right:   3 / 3        

  Aft:   3        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 1 door 327.00

   Bay 2: Fighters (12) with 2 doors 1,800.00

     

Life Boats: 3 (7 tons each) 21

Crew and Passengers:    

   4 Officers (2 minimum)   0.00

   13 Crew (7 minimum)   0.00

   28 Steerage Passengers   0.00

   24 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Lot Spare Parts (0.04%)             34.00

TOTALS:           0 90,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 176,852,010 C-Bills

Battle Value: 389

Cost per BV: 454,632.42

Weapon Value: 0 (Ratio = .00)

Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0

Maintenance Point Value:    MPV = 15,846 (8,471 Structure, 6,465 Life Support, 910 Weapons)

Support Points: SP = 21,944 (138% of MPV)

BattleForce2: (Not applicable)

 

Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1138
THURSDAY, OCTOBER 26, 2006
1024 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1138]
Marten_3026R.gif

Marten Scout VTOL [3026]

Standard Level 1 / 3026 Inner Sphere  VTOL 15 Tons
MajorTom TRO 3026
Marten Scout VTOL HMV (Heavy Metal Vee) File

Type/Model: Marten Scout VTOL

Tech: Inner Sphere / 3050

Config: V.T.O.L.

Rules: Level 1, Standard design

   

Mass: 15 tons

Power Plant: 100 Tyron I.C.E.

Cruise Speed: 140.4 km/h

Maximum Speed: 216.0 km/h

Armor Type: ProtecTech Light Standard

Armament:1 Federated Super-Streak SRM 2Manufacturer:    Cal-Boeing of Dorwinion   Location:    BelladonnaCommunications System:    Achernar StandardTargeting & Tracking System: IsBM Lantirn

Overview:

After the initial success of the Ferret Light Scout VTOL on its introduction in 2901, Cal-Boeing was so busy dealing with a wave of orders that the company had little time to develop new designs.   This state of affairs continued until 2967, when a combat-oriented version of the Ferret dubbed the "Wild Weasel" was unveiled.   The fragility of the Wild Weasel (a common problem with VTOLs) hampered the effectiveness of the new design, however, and few buyers materialized.

It was not until 3021 that Cal-Boeing felt confident enough to try again with the more conservative Marten.   Once more focusing on reconnaissance and light transport operations, the Marten shares many of the same features found in the Ferret.   Although the Marten has proven itself an effective design, the design's higher cost and the shadow of the Wild Weasel have resulted in disappointingly few orders.

Capabilities:

Three times heavier than the Ferret, the Marten trades speed for upgraded protection, carrying three times the armor of its predecessor.   A larger fuel capacity doubles the range and endurance of the VTOL, while the cargo bay can carry thirty air deployable   remote sensors--twice as many as the Ferret.

The sleek fuselage lines reduce the VTOLs radar signature, and the specially ducted and muffled exhaust systems significantly reduces the infrared and audio signature as well.   Some technicians have complained that regular maintenance is complicated for the specialized muffler system, but Marten crews appreciate any advantage they can get.   They impress upon the support crews that removal of the system will result in a major (personal) health and safety threat.

The Marten carries firepower in the form of a nose-mounted Federated SuperStreak missile system, giving the Marten the ability to strike at enemy infantry while remaining at a safe distance.   Commanders have occasionally used this launcher to deliver Inferno missiles, either to flush infantry and vehicles from their positions or to set fires to block enemy movement.   Both of these tactics were used to great effect by the First Ceti Hussars in their raids on An Ting and Igualada.

Variants:

In an attempt to attract sales for their new airframe, Cal-Boeing has converted several VTOLs into dedicated infantry transports, stripping out the missile system to allow for an expanded infantry compartment.

Deployment

The goal of producing a design as successful as the Ferret continues to elude Cal-Boeing.   The Ceti Hussars have several companies of Martens, using them to free up light Battlemechs for combat operations.   Still, no other main line AFFS unit has deployed the VTOL.   The Free Worlds League and Lyran Commonwealth have both remained unenthusiastic about the Marten as well.   In the League, a handful of conventional regiments supporting the Defenders of Andurien are currently evaluating the VTOL.   In the Commonwealth, the inexperienced Twenty-second Skye Rangers have also received a company, though the crews complain they find themselves spending more time transporting Colonel Petroff's extensive wardrobe than patrolling.   Planetary militia units have shown more interest in the Marten, but only a few wealthy worlds have actually purchased Martens.


Type/Model: Marten Scout VTOL

Mass: 15 tons

Equipment:   Items Mass

Internal Structure: 10 pts Standard 0 1.50

Engine: 100 I.C.E. 0 6.00

   Cruise MP: 13    

   Flank MP: 20    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 1 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 1.50

Armor Factor: 24 pts Standard 0 1.50


    Internal Armor

    Structure Value

  Front: 2 8

  Left / Right Sides: 2 5/5

  Rear: 2 4

  Rotor: 2 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 SRM 2 Front 0 50 2 2.00

Infantry Bay Body 0   1 1.00

Cargo Bay Capacity Body 0   1 .50

TOTALS:   0   4 15.00

Items & Tons Left:       4 .00


Calculated Factors:

Total Cost: 243,000 C-Bills

Battle Value: 163

Cost per BV: 1,490.8

Weapon Value: 8 / 8 (Ratio = .05 / .05)

Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 13V,   Armor/Structure: 0 / 1

    Damage PB/M/L: -/-/-,   Overheat: 0

    Class: VA,   Point Value: 2

    Specials: tran1


Created with HeavyMetal Vee

 

Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1139
THURSDAY, OCTOBER 26, 2006
1216 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1139]
Cobra_3026R.gif

Cobra Transport VTOL [3026]

Standard Level 2 / 3026 Inner Sphere  VTOL 30 Tons
MajorTom TRO 3026
Cobra Transport VTOL HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Cobra Transport VTOL

Tech: Inner Sphere / 2750

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 30 tons

Power Plant: 100 Hermes Fusion

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: FiberTech Light Standard

Armament:1 Omicron 950 Medium Laser2 McArthur Anti-Missile SystemsManufacturer:    Aldis Industries   Location:    TerraCommunications System:    Datacom 100Targeting & Tracking System: Tarmac Quasar V

Overview:

Plunged into the Reunification War, the newly formed Star League Defense Force was ill prepared for the unconventional tactics employed against it by the Periphery States.   While some hidebound officers appeared content to plough through all opposition regardless of casualties, others developed new tactics to deal with Guerrilla forces.   Before her death at the hands of Taurian Concordat assassins, General Amalthia Kincaid masterminded the creation of special Striker Regiments.   Trained to live off the land (depriving the guerillas of a logistical tail to target) and fully versed in the tactics of their opponents, the Striker Regiments returned the initiative to the SLDF.

The key to the success of the Striker Regiments was their mobility, an asset that Cobra Transport VTOL (introduced in 2582) made possible.   Not a flashy new combat unit, Aldis Industries' Cobra proved itself a workhorse design that was able to transport troops, supplies or support personnel with equal ease.

Capabilities:

The impressive ten-ton cargo capacity of the Cobra's cargo bay is the key to the VTOL's success.   The deck, walls and ceiling of the compartment are festooned with tie-down points, power, cooling and filtration hookups.   So equipped, the Cobra can carry almost any cargo imaginable--the whole compartment can even be sealed to allow the transportation of liquids (fighting forest fires by dumping a full load of water out the rear hatch is not an uncommon duty for a Cobra during peace-time).

With good but not spectacular armor protection, the Cobra was not intended to support combat operations by becoming directly involved in the fighting.   The most common threat is expected to come from man-portable missile ground fire.   Aldis Industries mounted twin anti-missile systems on the underside of the fuselage to combat this.   Cobra pilots soon perfected the "snake-bite" maneuver; when faced with missile fire, the pilot flies directly towards the incoming salvo, and then pull back on the stick to bring the nose up and allow the Anti-missile systems to engage the approaching warheads.   This was found to reduce the lifespan of the airframe, however, and resulted in several fatal accidents before the design was modified to reinforce the vulnerable sections.

A nose mounted medium laser is the only offensive armament the Cobra has, and can be fired either by the pilot of the navigator/cargo master.   The use of the weapon is usually a sign that they are in over their heads.

Variants:

Most Cobra variants involve installing additional equipment in the large cargo bay.   Several were modified into flying MASH units, while others were outfitted to become flying Command Communications and Control (C3) units.      

Deployment

The initial success of the Cobra with the Striker Regiments ensured that it became one of the standard SLDF transports, right up until the destruction of Aldis Industries during the Amaris Coup.   The design also proved invaluable to SLDF troops and their civilian supporters trapped on Terran Hegemony worlds during the Civil War.   The VTOLs became mobile bases, from which these resistance fighters waged a long and bitter struggle against the occupying Rim Worlds Republic troops.


Type/Model: Cobra Transport VTOL

Mass: 30 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 3.00

Engine: 100 Fusion 0 3.00

Shielding & Trans Equip:   0 1.50

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 3.00

Armor Factor: 48 pts Standard 0 3.00


    Internal Armor

    Structure Value

  Front: 3 12

  Left / Right Sides: 3 12/12

  Rear: 3 10

  Rotor: 3 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Front 3   1 1.00

1 Anti-Missile System Front 0 36 2 3.50

1 Anti-Missile System Rear 0   1 .50

Cargo Bay Capacity Body 0   1 10.00

TOTALS:   3   5 30.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 1,282,000 C-Bills

Battle Value: 199

Cost per BV: 6,442.21

Weapon Value: 49 / 49 (Ratio = .25 / .25)

Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 8V,   Armor/Structure: 0 / 2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 2

    Specials: tran10


Created with HeavyMetal Vee

 

Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1051
MONDAY, JULY 24, 2006
928 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1051]
3026 Saracen

Saracen Medium Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Saracen Medium Hover Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Saracen Medium Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 7 Standard

Armament:1 Coventry StarLight LRM 103 Guided Technologies SRM 2sManufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-1Targeting & Tracking System: Scarborough Track-1-1

Overview:

The Saracen is the first in a line of medium hover tanks produced by Scarborough, Ltd. Built in the latter part of the Third Succession War, the Saracen does not have the fusion reactor power plant prevelant in older vehicles. Scarborough, Ltd. hoped that the simplicity of an internal combustion engine and the availability of parts and supplies would interest prospective buyers. This marketing tactic apparently worked. Within three years, Scarborough had released two other similar hover tanks: the Scimitar and the Saladin.

The Saracen is found throughout the Inner Sphere, though the Free Worlds League uses most of the vehicles currently in service. Marik issues the Saracen to units that have support or screening missions, such as cavalry and recon lances. Its speed, armor, and armament allow it to perform equally well in both functions.

Capabilities:

The Saracen has a variety of weapons systems. The Coventry StarLight LRM is one of the most effective long-range combat systems available, second only to the more popular StarLight LRM 15. Although an autocannon was originally intended for the Saracen, the designers   decided that the Coventry missle system would make the tank more versatile in combat. The LRM system gives the Saracen the ability to indirectly engage targets without exposing itself to return fire.

The three Guided Technologies SRM 2 racks were installed for three reasons. The first reason was the cost- the SRM 2 racks were among the cheapest available. Additionally, Guided Technologies weapons systems are known for reliability and availability of spare parts. Finally, a triple SRM 2 system increased the survivability of the Saracen's short-range weapon systems. A single hit could knock out an SRM 6, but it would require multiple hits to totally eliminate all of the SRM 2s.

The Saracen's speed allows it to move quickly from one firing position to another. In a delaying action, this ability allows the tank to easily break off an engagement, fall back to a new position, and then engage the advancing enemy afresh, with both direct and indirect fire.

Battle History:

Though fairly new, the Saracen has already proved itself in combat and become a favorite with the troops. While fighting on Holt, a lance of Saracens was cut off from its support units, and ended up facing and enemy 'Mech unit. The 'Mechs were too close for the Saracens to use their long-range firepower, and so the lance switched to the smaller, but more effective, short-range missiles. Before the enemy troops knew what hit them, the Saracen missile barrage had disabled two light 'Mechs and damaged a medium 'Mech. Taking advantage of their amazing speed, the Saracens disengaged from combat while friendly 'Mechs renewed their attack on the enemy 'Mechs.

As the Saracen lance reached its headquarters, it discovered enemy 'Mechs attacking the base. This time, however, they could use their long-range missiles. The artillery support knocked out several surprised 'Mechs and caused enough chaos to allow the base defenders to drive off the invaders.

In the action on Pella II, a Marik raiding force was withdrawing back to its DropShip under heavy pressure from recently arrived Liao 'Mechs. The Marik commander deployed his two   Saracen lances as a covering force, while the remnants of his command made its way back to the DropShip, 100 kilometers away.

The Saracens employed classic delaying tactics. From behind cover, the Saracens would fire a barrage of long-range missiles at the pursuing Liao 'Mechs. When the Liao forces deployed to assault the Saracens, the tanks would speed away to their next position, to repeat the tactic once again. For over the next 36 hours, the Saracens gave up space for time. Eventually reduced to three operating vehicles, the Saracens sped up the loading ramp of the waiting Overlord and lifted off, leaving a very frustrated Liao commander behind.

Variants:

There are no registered variants of the Saracen. However, Scarborough, Ltd. produced two more medium hover tanks built from the same chassis: the Scimitar and the Saladin.

Many crews dislike Saracen duty, believing that the tank is too light to be effective in a fight. As there is an extra quarter-ton of weight available,   many tank crews attempt to make the   Saracen look stronger by adding extra tubes to the LRM and SRM racks.

Notable Vehicles & Crews:

Aaron Jones, Tenoko Smith, and Anthony Caruthers
These three were crewmen with the Saracen named "the Loch Ness Monster" as part of the delaying force during the action on Pella. They are credited with one Singer kill. After they made it back to the DropShip, their vehicle had exactly   two SRM missiles left.


Type/Model: Saracen Medium Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Turret Equipment:   0 .80

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Front: 4 24

  Left / Right Sides: 4 20/20

  Rear: 4 24

  Turret: 4 24


Weapons & Equipment: Loc Heat Ammo Items Mass

1 LRM 10 Turret 0 24 2 7.00

3 SRM 2s Turret 0 50 4 4.00

TOTALS:   0   6 34.55

Items & Tons Left:       6 .45


Calculated Factors:

Total Cost: 807,075 C-Bills

Battle Value: 439

Cost per BV: 1,838.44

Weapon Value: 264 / 264 (Ratio = .60 / .60)

Damage Factors:    SRDmg = 10; MRDmg = 6; LRDmg = 3

BattleForce2: MP: 8H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 2/2/1,   Overheat: 0

    Class: GL,   Point Value: 4

    Specials: if


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Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1052
MONDAY, JULY 24, 2006
933 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1052]
3026 Scimitar

Scimitar Medium Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Scimitar Medium Hover Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Scimitar Medium Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 7 Standard

Armament:1 Armstrong Autocannon/52 Guided Technologies SRM 2sManufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-2Targeting & Tracking System: Scarborough Tracky-2

Overview:

After the success of the Saracen, Scarborough, Ltd. released two more medium hover tanks based on the Saracen's chassis and   internal systems. The first release was the Scimitar, whose weapons systems varied slightly from its predecessor. At first, the Saracen used a long-range missile rack as its main armament. However, it's secondary weaponry, three short-range missile racks, could not fire at the long-range missile rack's short range, and the long-range missiles could not fire at the short-range missile rack's extreme range. Thus the Saracenr could not concentrate its firepower against one target.

Scarborough engineers replaced the long-range missiles with an autocannon to solve the range/firepower problem. Although the auto cannon had problems acquiring targets under 90 meters (which was the SRM's short range), it could easily acquire targets at the SRM's medium   range, which the LRMs could not. In addition, the autocannon had range comparable to the long-range missiles.

Five years after releasing the Saracen, Scarborough introduced to Scimitar. Initial sales were high because of the success of the Saracen. Although sales have fluctuated over the past years, Scarborough, Ltd. continues to produce the Scimitar.

Capabilities:

The Scimitar is a better-designed vehicle than the Saracen. Like most hovercraft, the Scimitar is very fast, making it easy to engage and disengage an enemy. Its armor is as thick as that on many medium 'Mechs.

The Armstrong AutoCannon 5 is often used in   'Mechs, such as the Clint. Scarborough engineers chose this weapon because it had already been proven in combat. On the average,   the autocannon's range and hitting power is better than the Saracen's LRM 10 rack. The autocannon weighs three tons more than the long-range missile rack, but one ton of autocannon ammo has more rounds than one ton of LRM ammo.

The success of the Saracen's short-range missile system promoted Scarborough engineers to use several smaller short-range missile racks rather than one large one. The Saracen's Guided Technologies SRM 2 racks were also installed in the Scimitar because the Guided Technologies equipment was reliable and because Saracen customers would likely buy a vehicle for which they already had replacement parts.

Other than the autocannon, the only new   systems installed in the Scimitar are the communications and weapons guidance systems. Based on the original models in the Saracen, the   Scarborough Talky and Scarborough Tracky systems needed slight modification to accommodate the new weapons.

Battle History:

Scarborough, Ltd. was correct, those who had bought the Saracen immediately bought the Scimitar. Because the two vehicles were so similar, a Scimitar could replace a damaged Saracen without reducing a lance's effectiveness.

This ease of replacement caused the undoing of a Liao light armor group. Fighting Saracens on   Pella II for over eight months, the Liao armor was almost out of supplies. To regain supplies, the Liao commander devised a plan to raid the Marik supply dump.

First, tanks armed with short-range weapons would move in from the north and attack under the range of the Saracen's long-range missiles. While most of the Saracens were engaged, the rest of the armor would attack from the south and   steal as many supplies as possible. After the supplies were taken, the first element would retreat back into the hills.

Unbeknownst to the Liao commander, however, Marik Scimitars had replaced the Saracens guarding the supply dump. Although Liao recon had seen the Scimitars, it assumed that the tanks were Saracens.

The Liao attack proceeded as planned. The short-range units moved in quickly from the north, loosing short-range missiles and laser fire. Instead of finding themselves under the range of Saracen long-range missiles, they found themselves in the short-range of autocannons. The Scimitars tore the Liao light element to shreds.

The second element of the Liao force fared no better than the first. Although the first element transmitted radio messages to the Liao commander, the whole Liao attack force had already been committed. Five minutes after the attack began, every vehicle in the Liao group was either destroyed or disabled. The Liao commander sued for peace and retreated off-planet.

Variants:

Like the Saracen, the Scimitar has no registered variants. Some crews will, however, add a larger barrel to the autocannon so that the gun looks like the super-heavy autocannon found on the Demolisher or the Hetzer.

Notable Vehicles & Crews:

Johnston Arley, Forest Orenge, and Terry Schwartz
These three Steiner crewmen manned their Scimitar "Who's Next?" in a Kurita raid against the planet Phalan. For holding off a Combine 'Mech lance without support, all three crewmen received the McKennsy Ground-Pounder's Medal, one of the highest honors a vehicle crewman   can receive. (This award is bestowed to a crewman who performs bravely and successfully in the face of overwhelming odds.)


Type/Model: Scimitar Medium Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Turret Equipment:   0 1.00

Armor Factor: 96 pts Standard 0 6.00


    Internal Armor

    Structure Value

  Front: 4 21

  Left / Right Sides: 4 18/18

  Rear: 4 18

  Turret: 4 21


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/5 Turret 0 20 2 9.00

2 SRM 2s Turret 0 50 3 3.00

TOTALS:   0   5 34.75

Items & Tons Left:       7 .25


Calculated Factors:

Total Cost: 722,925 C-Bills

Battle Value: 323

Cost per BV: 2,238.16

Weapon Value: 172 / 172 (Ratio = .53 / .53)

Damage Factors:    SRDmg = 8; MRDmg = 4; LRDmg = 1

BattleForce2: MP: 8H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: GL,   Point Value: 3


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Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1034
WEDNESDAY, JUNE 14, 2006
1113 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1034]
Saladin_3026.jpg

Saladin Assault Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Saladin Assault Hover Tank HMV (Heavy Metal Vee) File

Type/Model: Saladin Assault Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 4 Standard

Armament:1 Scarborough Original 20 Autocannon/20Manufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-2Targeting & Tracking System: Scarborough Assault-1

Overview:

The Saladin is the last of the medium hover tank line released by Scarborough,Ltd. While the other two tanks, the Saracen and the Scimitar, were attack vehicles, the Saladin was designed to be a defensive vehicle. Instead of mounting a variety of weapons systems like its predecessors,   it mounts only one weapon: a heavy autocannon.

At first, Scarborough buyers were skeptical about the Saladin. They were expecting something that could replace and compliment the Scimitar and the Saracen. Only by offering incentives, such as free delivery and training for vehicle crews, did the Scarborough sales teams convince customers to buy the Saladin. No arms buyer in the Inner Sphere could resist having their logistics done for them at no cost, and free training certainly would not hurt. The Saladin sold almost as well as the Saracen did.

Capabilities:

Like its predecessors, the Saladin is a very fast hovercraft. By the time it was produced, Scarborough, Ltd. had developed several improvements to its hover systems, such as operating without hovercraft skirts. Although the Saladin lacks the greater part of skirtless hovercraft technology, it still has some advanced   internal systems. The driver's compartment has many innovations, including a power boost that allows the Saladin to traverse rocky terrain easier   than normal hovercraft can.

Unlike the other two Scarborough hovercraft, the Saladin does not have a turret and only carries one weapon. The project design engineers used the same chassis as the other two hovercraft and even kept the majority of the internal components, including the engine. The main design criteria was to use the newly developed Scarborough Original 20 Autocannon, the heaviest weapon feasible for combat vehicles. To compensate for the increased weapon weight, the turret and some armor were removed from the original chassis, and the autocannon was mounted in a static assult gun mount.

The Scarborough Original 20 Autocannon is equivalent to 200mm autocannons produced by other companies. Although it experienced some developmental problems, it does inflict massive amounts of damage, enabling the Saladin to cripple or kill a light or medium 'Mech. Saladins are used differently from most tanks because the main weapon is mounted forward, and not in a turret. A Saladin will either move towards the enemy, shoot, pass the enemy, and turn around for another pass,   or it will stand and face the enemy, firing as they come forward. Often the most acceptable tactic is a combination of both.

The heaviest armor on the Saladin is placed forward, allowing it to take substatial frontal damage and still keep operating. Armor on the sides and rear was kept to a minimum in order to increase its front armor.

Battle History:

Bandit Kings favor using vehicles in raids because they generally have more vehicles than 'Mechs, and most would rather risk   vehicles than 'Mechs. When Emerson Winchester, operating out of the   Marion Hegemony, desperately needed 'Mech parts, he planned to raid the Marik planet Lesnovo using five Saladin hover tanks captured in his last raid. Days later, a Winchester JumpShip moved into Marik space.

When the JumpShip reached Lesnovo's jump point, the attack force dropped on the dark side of the planet. The Saladins moved quickly toward the supply base. Upon finding his target, the raid commander ordered his tanks to close, attack the defense forces, load the parts, and get out.

The defence force consisted of two light 'Mechs: a Stinger and a Locust. The Saladins readily disabled the Stinger, but the Locust was difficult to kill because it could move as fast as the Saladins. Eventually, however, the Locust was destroyed, and the raiders took the parts.

Unfortunately, the province's garrison force dicovered the Raider's JumpShip in the system. Although observing the sanctity of the JumpShip,   the Marik forces captured the DropShip, retrieved the parts, and executed the pirates. Tapes of the groundside skirmish were sent to Scarborough,Ltd. so that the Saladin designers could see how   well their new vehicle performed in combat. The leader of the Marik force was paid handsomely for the safe retrieval of the tapes.

Variants:

The Saladin's weight and chassis size makes it difficult to alter. Troops that dislike the Saladin's   narrow combat role use one of the other Scarborough Ltd. medium hovertanks rather than   modifying the Saladin.

Notable Vehicles & Crews:

Johann Eggar, Stanislov Cherenkov, and Joe Smith.
These three crewmem are the only soldiers in recorded history to have lost over 30 vehicles in combat. They do not lose them because they are incompetent, however, but because they always recieve the most difficult, and sometimes, suicidal   missions. They always name their vehicle "Bertha." So far they have gone through three Manticores, one Behemoth, eight Hetzers, and 22 Saladins.


Type/Model: Saladin Assault Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 16 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Armor Factor: 32 pts Standard 0 2.00


    Internal Armor

    Structure Value

  Front: 4 17

  Left / Right Sides: 4 5/5

  Rear: 4 5


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/20 Front 0 15 2 17.00

TOTALS:   0   2 34.75

Items & Tons Left:       10 .25


Calculated Factors:

Total Cost: 907,375 C-Bills

Battle Value: 483

Cost per BV: 1,878.62

Weapon Value: 93 / 93 (Ratio = .19 / .19)

Damage Factors:    SRDmg = 15; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 8H,   Armor/Structure: 0 / 2

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: GL,   Point Value: 5


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Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1137
THURSDAY, OCTOBER 26, 2006
904 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1137]
Darter_3026R.gif

Darter Scout Car [3026]

Standard Level 1 / 3026 Inner Sphere  Wheeled 13 Tons
MajorTom TRO 3026
Darter Scout Car HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Darter Scout Car

Tech: Inner Sphere / 2500

Config: Wheeled Vehicle

Rules: Level 1, Standard design

   

Mass: 13 tons

Power Plant: 75 General Motors I.C.E.

Cruise Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Armor Type: ProtecTech Light Standard

Armament:1 Johnston Minigun Machine GunManufacturer:    General Motors of Kathil   Location:    KathilCommunications System:    Overlook J9Targeting & Tracking System: Brightstar 17 Mk. I

Overview:

Seeing their front line forces ground down by the First Succession War, the Great Houses attempted to compensate for their losses by stripping garrison and militia units of more advanced equipment and redistributing it to the front-line units.   As the wars continued to visit devastation upon the Inner Sphere's industrial base, however, even these antiquated units became difficult to replace.   Answering the call by the AFFS to produce a new (but inexpensive and maintainable) vehicle suitable for reconnaissance operations, GM retooled the Kathil vehicles plane to produce the Darter Scount Car.   Introduced in 2822, this design has spread across the Federated suns, providing reconnaissance capatilities to many conventional units.

Capabilities:

The Darter Scout Car is representative of the kind of unsophisticated vehicle design introduced during the Sucession Wars.   The chassis and armor are designed for simplicity and ruggedness.   They can be repaired using widely available parts and require little maintenance.   GM based the power plant on a proven design, used for years in vehicles used on the frontiers of   mankind's expansion from Terra.   In an emergency, the engine can be repaired using civilian vehicle parts and is capable of running on poorly refined petrochemicals for long periods of time.

Lacking the sophisticated electronics found in the vehicles it replaced, the Darter has a generous three-ton cargo capacity that allows it to carry a wide range of mission-specific equipment.   It only requires a single person to operate the Darter Scout Car, though the cargo bay can quickly be converted to carry additional personnel.   A driver-operated machine gun is mounted on the front of the vehicles.

One innovative feature that GM added to an otherwise unsophisticated design is a system that constantly alters the pressure of the Darter's tires to compensate for terrain conditions.   For example, where other units are forced to halt and manually adjust the tire pressure when moving from a rocky surface to sand, the Darter can keep going without a pause.   This seemingly unimportant feature proved invaluable to Davion patrols in Kasai IV in 2962, as they scouted the advance of   Kurita raiders.   Repeatedly switching from one type of terrain to another, the Combine pursuers were forced to choose; either pause to make adjustments or continue the chase.   Time and again, frustrated DCMS patrols could only watch as their quarry used better handling to dart away and raise the alarm, foiling several surprise attacks.

Variants:

No official variants exist, but a host of field modifications have emerged.   Typically some of the cargo space is sacrificed to enable an SRM 2 or SRM 4 launcher to be mounted.

Deployment

After two centuries of production, the Darter can be round across the Federated Suns.   The highest concentration remains with the planetary militia of the Capellan March, but the low cost and low maintenance requirements have found it a home with planetary garrisons and less well equipped line units too.   Regrettably, given an increasing demand for heavier combat vehicles, GM is cutting back Darter production on Kathil in favor of other designs.


Type/Model: Darter Scout Car

Mass: 13 tons

Equipment:   Items Mass

Internal Structure: 8 pts Standard 0 1.50

Engine: 75 I.C.E. 0 4.00

   Cruise MP: 7    

   Flank MP: 11    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 1 Members 0 .00

Armor Factor: 32 pts Standard 0 2.00


    Internal Armor

    Structure Value

  Front: 2 10

  Left / Right Sides: 2 7/7

  Rear: 2 8


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Machine Gun Front 0 200 2 1.50

Cargo Bay Capacity Body 0   1 3.00

TOTALS:   0   3 13.00

Items & Tons Left:       4 .00


Calculated Factors:

Total Cost: 69,491 C-Bills

Battle Value: 46

Cost per BV: 1,510.68

Weapon Value: 2 / 2 (Ratio = .04 / .04)

Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 7W,   Armor/Structure: 0 / 1

    Damage PB/M/L: -/-/-,   Overheat: 0

    Class: GL,   Point Value: 0

    Specials: tran3


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Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1140
THURSDAY, OCTOBER 26, 2006
915 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1140]
Daimyo_3026R.gif

Daimyo HQ 67-K [3026]

Standard Level 1 / 3026 Inner Sphere  Wheeled 50 Tons
MajorTom TRO 3026
Daimyo HQ 67-K HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Daimyo HQ 67-K

Tech: Inner Sphere / 3025

Config: Wheeled Vehicle

Rules: Level 1, Standard design

   

Mass: 50 tons

Power Plant: 280 Vlar Fusion

Cruise Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Armor Type: 3/Starslab Standard

Armament:1 RAMTech 1200 Large Laser4 Type 87 Machine GunsManufacturer:    Buda Imperial Vehicles   Location:    BudaCommunications System:    Sipher Battlesys 5.2Targeting & Tracking System: Eagle Eye VY 9-3

Overview:

Originally designed by Engineer Frank Beuren, the Daimyo Headquarters was intended to let a battlefield commander communicate with units at the theater level.   In order to compete with other manufacturers, he designed it to fulfill its role while making sure it could defend itself.   Not being one to compromise on quality, Beuren incorporated the best available technology into the vehicle.

Unfortunately, the Daimyo HQ vehicle gained a stigma shortly after production began.   In late 2796, the majority of orders issued to units on Kentares were from the first Daimyo HQ produced, one used by the Coordinator himself.   IN the first two months of the Kentares Massacre, Coordinator Jinjiro Kurita watched the executions on the monitors inside this Daimyo.   Once Jinjiro started attending these executions, horrified members of the crew passed off recordings to a local ComStar representative, who then made certain that they were broadcast to the rest of the Inner Sphere.   When the news of this treachery reached Coordinator Jinjiro, he and his Otomo put the entire crew of the vehicle to the sword.

In 3027, the Daimyo HQ was discontinued and its production lines retooled to produce the Tokugawa, which shares a similar chassis.

Capabilities:

The Daimyo has the same command capabilities as other Mobile Headquarters vehicles with a couple of notable exceptions.   The most important is that the vehicle has expandable sides.   When these sides are contracted, the vehicle is capable of command and control functions at flank speed.   There is only room for the command crew, however, and its capabilities are somewhat diminished.

When expanded, the Daimyo acts as a fixed command center.   Communications and control stations are evenly placed in each side of the vehicle to keep the weight evenly distributed.   As each side deploys, a holo tank is revealed at the front of the vehicle and the interior space of the command portion is nearly doubled.   The sophisticated Sipher Battlesys command computer feeds constant information updates to the holotank.   This powerful piece of equipment allows the Commander to command operations ranging from orbital defense and large 'Mech operations to the management of DEST missions.

Armed with a turret mounted RAMtech Large Laser and four type-87 machine guns, the Daimyo has a defensive armament superior to other HQ vehicles.   It also carries a full platoon of infantry.

Deployment

Like other mobile headquarters, the few remaining Daimyo HQ units in service are only partially operable.   Ironically, one of the few remaining Daimyos has been kept fully operational: the original vehicle used by Coordinator Jinjiro Kurita.   It has undergone at least five refits over its career, and its most recent use was at the defense of Luthien in 3052.   Once called Jinjiro's Revenge, this Daimyo is now called the Vengeance and can be found in the service of the Second Sword of Light regiment.   It is assigned to the second battalion--who also participated in the Kentares massacre.


Type/Model: Daimyo HQ 67-K

Mass: 50 tons

Equipment:   Items Mass

Internal Structure: 25 pts Standard 0 5.00

Engine: 280 Fusion 0 16.00

Shielding & Trans Equip:   0 8.00

   Cruise MP: 6    

   Flank MP: 9    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.50

Crew: 4 Members 0 .00

Turret Equipment:   0 1.00

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Front: 5 34

  Left / Right Sides: 5 22/22

  Rear: 5 15

  Turret: 5 19


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Large Laser Turret 8   1 5.00

4 Machine Guns Turret 0 100 5 2.50

Infantry Bay Body 0   1 3.00

TOTALS:   8   7 50.00

Items & Tons Left:       8 .00


Calculated Factors:

Total Cost: 1,504,792 C-Bills

Battle Value: 330

Cost per BV: 4,559.97

Weapon Value: 238 / 238 (Ratio = .72 / .72)

Damage Factors:    SRDmg = 9; MRDmg = 4; LRDmg = 0

BattleForce2: MP: 6W,   Armor/Structure: 0 / 5

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: GM,   Point Value: 3

    Specials: tran3


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