Designer:MajorTom / Armory:TRO 3050

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Lasergunner posted this 09 July 2017

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Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #682
SUNDAY, AUGUST 03, 2003
1169 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=682]
Imp_3050.gif

Imp IMP-3E

Standard Level 2 / 3050 Inner Sphere  Biped 100 Tons
MajorTom TRO 3050
Imp DBM (The Drawing Board) File

Faction Availability


BattleMech Technical Readout

Type/Model: Imp IMP-3E

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Star League IM-03x Standard

Power Plant: 300 Hermes XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 300 Standard

Armament:2 Magna Firestar ER PPCs1 Mitchell Systems LRM 151 Thunderbolt-12 Large Pulse Laser2 Magna 400P Medium Pulse Lasers2 Martell Model 5 Medium LasersManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Pauley-Bronson ZTargeting & Tracking System: Wasat Aggressor Type 8

Overview:

Unlike the Annihilator, which is of mysterious origin, the Imp is clearly the product of a Wolf's Dragoons factory.   This was strongly suspected when the Imp reappeared in numbers after heavy losses.   Its confirmation came with the report of Precentor III-epsilon Gordon Gaumnitz, an undercover MechWarrior-agent who has risen to the rank of captain in the mercenary Eridani Light Horse and who was invited to a conference with Wolf's Dragoons on Outreach.

In conversations with Dragoon MechWarriors who were bubbling about their test rides in the new IMP-3E, Precentor Gaumnitz quickly realized that such extensive changes in design could not be a field modification.   Precentor Gaumnitz gives a second-hand description of an Imp employing the Hermes 300 XL engine to preserve weight for significant improvements in firepower.

The design reportedly carries 2 Magna Firestar Extended-Range Particle Projection Cannon, two Magna 400P Medium Pulse Lasers, two Martell Model 5 Medium Lasers, a single Thunderbolt-12 Large Pulse Laser, and a single Mitchell Systems LRM-15, up from an LRM-5.   Its 30 heat sinks help the Imp deal with the tremendous amounts of heat generated by this fearsome array of weapons.


Type/Model: Imp IMP-3E

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 XL 12 9.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 30 Single 18 20.00

   (Heat Sink Loc: 1 HD, 3 LA, 3 RA, 3 LT, 4 RT, 2 LL, 2 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Armor Factor: 288 pts Standard 0 18.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 40

  Center Torso (Rear):   21

  L/R Side Torso: 21 30/30

  L/R Side Torso (Rear):   12/12

  L/R Arm: 17 25/25

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC LT 15   3 7.00

1 ER PPC RT 15   3 7.00

1 LRM 15 RA 5 16 5 9.00

   (Ammo Loc: 2 LT)

1 Large Pulse Laser LA 10   2 7.00

2 Medium Pulse Lasers CT 8   2 4.00

2 Medium Lasers RT 6   2 2.00

CASE Equipment: LT     1 .50

TOTALS:   59   70 100.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 22,330,000 C-Bills

Battle Value: 1,411

Cost per BV: 15,825.66

Weapon Value: 2,217 / 2,217 (Ratio = 1.57 / 1.57)

Damage Factors:    SRDmg = 26; MRDmg = 18; LRDmg = 11

BattleForce2: MP: 3,   Armor/Structure: 7/4

    Damage PB/M/L: 4/3/2,   Overheat: 4

    Class: MA,   Point Value: 14


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Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #635
SUNDAY, AUGUST 03, 2003
1656 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=635]
Annihilator_3050.gif

Annihilator ANH-2A

Standard Level 2 / 3050 Inner Sphere  Biped 100 Tons
MajorTom TRO 3050
Annihilator DBM (The Drawing Board) File

Faction Availability


BattleMech Technical Readout

Type/Model: Annihilator ANH-2A

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Star League MN-01 Standard

Power Plant: 200 Nissan Fusion

Walking Speed: 21.6 km/h

Maximum Speed: 32.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield Special-b Standard

Armament:4 Mydron Excel LB 10-X ACs4 Magna 400P Medium Pulse LasersManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Garret T-19GTargeting & Tracking System: Wasat Aggressor Type 5

Overview:

The Annihilator is one of the enigmas of Wolf's Dragoons.   Star League records that have survived to the present mention no such design.   In fact, it was unknown in the Inner Sphere until Colonel Jaime Wolf made his first supply run to the Periphery in 3009.   In the many battles since then, 'Mechs of this design seem to have nine lives.   Though they have never existed in great numbers, their numbers also never seem to decline.  

Our best rho agents have been unable to learn whether the design is particularly resilient and easily repaired, or whether the Dragoons have a secret factory or other secret source of new Annihilators.   Precentor IV Fellipe Esau, commander of Uncluttered Speech IV-sigma based on Teng, has passed along reports that the Dragoons are testing a frightening new version of the Annihilator.

The new model uses Cellular Ammunition Storage Equipment to protect its ammo and upgrades all its weapons with recovered technology, discarding the Class 10 Autocannon for four Mydron Excel LB 10-X models and adding pulse technology to the medium lasers by switching to four Magna 400P weapons.


Type/Model: Annihilator ANH-2A

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 200 6 8.50

   Walking MP: 2    

   Running MP: 3    

   Jumping MP: 0    

Heat Sinks: 17 Single 9 7.00

   (Heat Sink Loc: 1 HD, 2 LT, 2 RT, 2 LL, 2 RL)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 25

  Center Torso (Rear):   10

  L/R Side Torso: 21 21/21

  L/R Side Torso (Rear):   9/9

  L/R Arm: 17 24/24

  L/R Leg: 21 24/24


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 10-X AC LT 2   6 11.00

1 LB 10-X AC RT 2   6 11.00

1 LB 10-X AC RA 2 40 10 15.00

   (Ammo Loc: 2 LT, 2 RT)

1 LB 10-X AC LA 2   6 11.00

2 Medium Pulse Lasers CT 8   2 4.00

1 Medium Pulse Laser LA 4   1 2.00

1 Medium Pulse Laser RA 4   1 2.00

CASE Equipment: LT RT     2 1.00

TOTALS:   24   72 100.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 9,700,666 C-Bills

Battle Value: 1,299

Cost per BV: 7,467.8

Weapon Value: 1,834 / 1,834 (Ratio = 1.41 / 1.41)

Damage Factors:    SRDmg = 42; MRDmg = 25; LRDmg = 10

BattleForce2: MP: 2,   Armor/Structure: 5/8

    Damage PB/M/L: 7/5/3,   Overheat: 2

    Class: MA,   Point Value: 13


Created with HeavyMetal Pro

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1004
SATURDAY, OCTOBER 18, 2003
3339 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1004]
Sirocco

Sirocco SRC-3C

Standard Level 2 / 3060 Clan Invasion [Tournament Legal] Inner Sphere  Quad 95 Tons
MajorTom TRO 3060
Sirocco HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Sirocco SRC-3C

Tech: Inner Sphere / 3060

Config: Quad BattleMech

Rules: Level 2, Standard design

   

Mass: 95 tons

Chassis: Corean IX Standard

Power Plant: 285 Pitban Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield Standard

Armament:6 Diverse Optics Type ER Medium Lasers1 Diverse Optics Medium Pulse Laser2 Imperator Automatic Ultra AC/10s1 Apple Churchill Guardian Guardian ECM2 Ma Mien Anti-Personnel PodsManufacturer:    Corean Enterprises MacAdams-Suharno   Location:    StewartCommunications System:    Corean TransBand-J9 w. Guardian ECM SuiteTargeting & Tracking System: Corean B-Tech

Overview:

In the late 3040s, Corean Enterprises MacAdams-Suharno of the Free Worlds League decided to take another look at the four-legged 'Mech Chassis. They upgraded their aging Goliath design, and in the early 3050s the company introduced the Tarantula, a four-legged light scout 'Mech. To overcome the prevailing negative stereotype of quad 'Mechs, Corean launched an ambitious ad campaign using actual battle footage and MechWarrior testimonials. The company also took the unprecedented step of giving a number of Tarantulas to several premier units around the Inner Sphere. By 3057, this impressive effort paid off, and sales of the Tarantula skyrocketed. This response persuaded Corean that a new quad assault 'Mech should replace the aging Goliath. By early 3059, the Sirocco was undergoing field testing.

Capabilities:

The Sirocco's main firepower centers around twin Ultra-10 autocannon produced by Imperator Weaponries. Large ammo bins mounted in each of the 'Mech's rear legs feed the autocannon. To provide additional firepower at close range, the Sirocco adds six extended-range medium lasers. Because four-legged 'Mech designs do not have arm-mounted weapons, the design also incorporates two rear-facing lasers.

For defensive purposes, an electronic countermeasures suite reduces the effectiveness of enemy long-range scanning and surveillance equipment. Additionally, because of the unique nature of four-legged designs, Corean Enterprises was able to mount more armor protection than ever previously incorporated into any 'Mech design.

Finally, the Sirocco incorporates Capellan-produced anti-personnel pods that mimic their Clan counterparts. Captain-General Thomas Marik agreed to purchase the anti-infantry weapons in an effort to appease Capellan Chancellor Sun-Tzu Liao, who is becoming increasingly irate over Marik's refusal to set a wedding date between Sun-Tzu and Marik's daughter Isis.

Variants:

The only variant currently in production provides more diverse firepower as well as longer-range weapons. Field tested at the same time as the 3C version, the 5C variant exchanges the paired Ultra AC/10s for a pair of Light Gauss Rifles. It drops two of the ER medium lasers in favor of two SRM-4 launchers with CASE in either torso, and mounts two additional anti-personnel pods.

Deployment

Executives at Corean Enterprises realized early on that the survival of the company's new design depended on making sure it reached the right MechWarriors as quickly as possible. They therefore devised a contract that allowed the Free Worlds League Military to buy the first production run at a much-reduced cost, provided that these first Siroccos were assigned to a premier unit. The first Siroccos off the production line have been shipped to the Second Knights of the Inner Sphere.


Type/Model: Sirocco SRC-3C

Mass: 95 tons

Equipment:   Crits Mass

Internal Structure: 153 pts Standard 0 9.50

Engine: 285 6 16.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00

Armor Factor: 309 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 30 40

  Center Torso (Rear):   20

  L/R Side Torso: 20 25/25

  L/R Side Torso (Rear):   15/15

  L/R Front Leg: 20 40/40

  L/R Rear Leg: 20 40/40


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 ER Medium Laser RT(R) 5   1 1.00

1 ER Medium Laser LT(R) 5   1 1.00

1 ER Medium Laser RFL 5   1 1.00

1 ER Medium Laser LFL 5   1 1.00

1 Medium Pulse Laser HD 4   1 2.00

1 Ultra AC/10 RT 4 40 11 17.00

   (Ammo Loc: 2 LRL, 2 RRL)

1 Ultra AC/10 LT 4   7 13.00

1 Guardian ECM CT 0   2 1.50

1 Anti-Personnel Pod RFL 0   1 .50

1 Anti-Personnel Pod LFL 0   1 .50

TOTALS:   50   66 95.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 10,159,500 C-Bills

Battle Value 2: 2,154

Cost per BV2: 4,716.57

Weapon Value: 2,232 / 2,232 (Ratio = 1.04 / 1.04)

Damage Factors:    SRDmg = 33; MRDmg = 17; LRDmg = 7

BattleForce2: MP: 3,   Armor/Structure: 8/7

    Damage PB/M/L: 5/4/2,   Overheat: 3

    Class: MA,   Point Value: 22

    Specials: ecm


Created with HeavyMetal Pro

User Reviews

7/20/2008  DeepEcho
Can some yahoo in a fast hovertank and grappling hook down this thing?

Updated to HTML format, changed BV to BV2. Design Updated on 3/31/2008 47:21 PM

10/18/2003  acepilot_100
It has heavy short-medium range firepower, but in open terrain, it would be terribly outmatched by same-class mechs that carry Long Range armaments, and it also has a slow speed to match too.

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1000
SATURDAY, OCTOBER 18, 2003
1705 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1000]
TaiSho

Tai-sho TSH-7S

Standard Level 2 / 3060 Clan Invasion [Tournament Legal] Inner Sphere  Biped 85 Tons
MajorTom TRO 3060
Tai-sho HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Tai-sho TSH-7S

Tech: Inner Sphere / 3060

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Star League XT Standard

Power Plant: 255 Strand Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex w. Ferro-Fibrous

Armament:2 Lord's Light 2 ER PPCs1 Imperator Automatic Ultra AC/102 Matabushi Coordinator C³ Master ComputersManufacturer:    Independence Weaponry   Location:    QuentinCommunications System:    Garret T-19G w. dual C3 ComputerTargeting & Tracking System: Cat's Eyes 5

Overview:

For ten years, the Draconis Combine has possessed the C3 computer system, a technological marvel designed to coordinate lance and company actions. Despite the best efforts of the DCMS, however, the system has rarely been used. The Draconis Combine has historically lacked machines that incorporate the C3, and most Combine MechWarriors are resistant to change. Many are particularly loath to abondon the samurai tradition of single combat and combine to fire on a single unit, the tactic the C3 encourages.

However, the spectacular success of the C3 system in Operation Bulldog against the Smoke Jaguars finally overcame the reservations of Combine warriors reguarding this equipment. The deciding event seems to have occured when Tai-sa Hohiro Kurita, heir to the Combine Throne, led a C3 equipped company of the elite Genyosha regiment against the 362nd Assault Cluster on Kiamba. There, in Hecate's Swamp, Hohiro's forces destroyed the Assault Clusters Command Trianry. These events meant considerable profits for Independence Weaponry, as the manufacturer's two newest designs, the Tai-sho and the Shugenja, both incorporate C3 master systems.

Capabilities:

The Tai-sho was intended as the centerpiece of a C3 equipped company of twelve units. By designing the Tai-sho to carry two C3 masters, Independence Weaponry produced a 'Mech that carries maximum armor protection for its size, as well as mounting impressive firepower despite the tonnage lost to the C3 systems.

Twin extended-range particle projector cannons, plus the Ultrra type 10 autocannon purchased from the Free Worlds League, give the Tai-sho its devastating punch. Using a standard engine rather than an extra-light model prolongs the 'Mechs life on the battlefield and also cuts production costs considerably.

Deployment

The first Tai-Shos produced were slated for assignment to the First Genyosha, the regiment with the most C3 equipped units in the DCMS, once they returned from their efforts to finish off the Smoke Jaguars in the Deep Periphery. Units produced subsequently will be assigned to other DCMS regiments.

To express their gratitude and to honor the heir to the Dragon, Independence Weaponry planned to give Hohiro Kurita the first Tai-sho off the assembly lines. Weather he will trade his Clan-manufactured Daishi for the new 'Mech remains to be seen.


Type/Model: Tai-sho TSH-7S

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 6 13.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 9 3.00

   (Heat Sink Loc: 1 LA, 2 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 263 pts Ferro-Fibrous 14 15.00

   (Armor Crit Loc: 1 HD, 3 LA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 40

  Center Torso (Rear):   14

  L/R Side Torso: 18 27/27

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 28/28

  L/R Leg: 18 36/36


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 Ultra AC/10 RT 4 20 9 15.00

   (Ammo Loc: 2 RT)

2 C³ Master Computers LT 0   10 10.00

CASE Equipment: RT     1 .50

TOTALS:   38   78 85.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 13,738,100 C-Bills

Battle Value 2: 1,774 (+234 for C&sup3

Cost per BV2: 7,744.14

Weapon Value: 1,665 / 1,665 (Ratio = .94 / .94)

Damage Factors:    SRDmg = 23; MRDmg = 16; LRDmg = 9

BattleForce2: MP: 3,   Armor/Structure: 7/7

    Damage PB/M/L: 4/3/3,   Overheat: 1

    Class: MA,   Point Value: 18

    Specials: c3m


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User Reviews

7/1/2010 3  Juggernaut
Needs way more heat sinks, and I mean that.

Updated to HTML format, changed BV to BV2. Design Updated on 3/31/2008 4:11:46 PM

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #642
THURSDAY, SEPTEMBER 18, 2003
919 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=642]
Stalker_3050.gif

Stalker STK-5S

Standard Level 2 / 3050 Inner Sphere  Biped 85 Tons
MajorTom TRO 3050
Stalker DBM (The Drawing Board) File

Faction Availability


BattleMech Technical Readout

Type/Model: Stalker STK-5S

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Titan H1 Standard

Power Plant: 255 Edasich Motors XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:2 Jackson B5c LRM 10s2 Thunderbolt-12 Large Pulse Lasers2 Thunderstroke SRM 6s4 Magna Mk II Medium Lasers1 Deprus Swarmshot Anti-Missile SystemManufacturer:    Trellshire Heavy Industries   Location:    TwycrossCommunications System:    Cronol PRTargeting & Tracking System: Spar 3c Tight Band

Overview:

A popular and common design, the Stalker is undergoing redesign to keep it apace the Star League technology being used on other 'Mechs. The most promising version appears to be the model nearing production in the Free Worlds League.

Irian BattleMechs Unlimited has almost finished retooling its plant on Shiro III to produce the STK-5M. The most important change is the attempt to address the Stalker's heat problems by using double heat sinks.   Though the final model carries three less heat sinks, it can dissipate much more heat than the original design.   This model also carries the advanced Octagon Missile-Magnet Narc Beacon, greatly improving the accuracy of its missiles and those of its lancemates.   The STK-5M also has a single Diverse Optics Sunbeam Extended-Range Large Laser instead of the pair of Magna models, adding a ton of armor for greater protection.

The STK-5S version planned by the Federated Commonwealth is further from fruition and could be problematic besides.   Scheduled for the Trellshire Heavy Industries factory on Twycross, this version adds advanced weapons but does nothing to dissipate the additional heat they will generate.   Mounting an Edasich Motors 255 XL engine but keeping the original heat sinks and armor, this Stalker will force its MechWarrior to keep an eye constantly on his heat gauge.   It lacks the sophisticated Narc Beacon, but it has other sophisticated systems.   Two Thunderbolt-12 Large Pulse Lasers replace the Magna MK II models.   A Deprus Swarmshot Anti-Missile System and Cellular Ammunition Storage Equipment provide extra protection.


Type/Model: Stalker STK-5S

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 XL 12 6.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 20 Single 10 10.00

   (Heat Sink Loc: 1 LT, 3 RT, 2 CT, 2 LL, 2 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 36

  Center Torso (Rear):   11

  L/R Side Torso: 18 25/25

  L/R Side Torso (Rear):   7/7

  L/R Arm: 14 23/23

  L/R Leg: 18 25/25


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LRM 10 LA 4   2 5.00

1 LRM 10 RA 4 24 4 7.00

   (Ammo Loc: 1 LA, 1 RA)

1 Large Pulse Laser RT 10   2 7.00

1 Large Pulse Laser LT 10   2 7.00

1 SRM 6 LT 4   2 3.00

1 SRM 6 RT 4 30 4 5.00

   (Ammo Loc: 1 LT, 1 RT)

2 Medium Lasers LA 6   2 2.00

2 Medium Lasers RA 6   2 2.00

1 Anti-Missile System LT 1 12 2 1.50

   (Ammo Loc: 1 LT)

CASE Equipment: LT RT     2 1.00

TOTALS:   49   67 85.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 16,134,775 C-Bills

Battle Value: 1,009

Cost per BV: 15,990.86

Weapon Value: 1,315 / 1,315 (Ratio = 1.30 / 1.30)

Damage Factors:    SRDmg = 22; MRDmg = 12; LRDmg = 5

BattleForce2: MP: 3,   Armor/Structure: 5/3

    Damage PB/M/L: 4/3/1,   Overheat: 4

    Class: MA,   Point Value: 10

    Specials: if


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Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #672
TUESDAY, AUGUST 05, 2003
2391 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=672]
dragnfly

Viper (Dragonfly) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 40 Tons
MajorTom TRO 3050

Faction Availability


Viper (Dragonfly)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2940

Extinct By: Never


Chassis: Type W2 Endo-Steel

Power Plant: Light Force 320 Fusion XL Engine

Cruising Speed: 86.0 km/h

Maximum Speed: 129.0 km/h

Jump Jets: Geotec 300

     Jump Capacity: 240 meters

Armor: Compound H17 Ferro-Fibrous

Armament:

     8.50 tons of pod space.

Manufacturer: Upsilon Plant J

     Primary Factory: Strana Mechty

Communications System: Series D8 CC-25X

Targeting and Tracking System: Sloane 220 Lockover System


Overview
Earning its name from its erratic and swift movement, and also from its relative lack of firepower compared to other Clan 'Mechs, the Dragonfly is no less a nuisance to the Inner Sphere than its more powerful brethren. It has solid armor protection, double heat sinks, and excellent speed and jumping ability. With any of its weapon arrangements, the Dragonfly can cause trouble for an enemy and then leave the field to fight another day.

Capabilities
In its standard configuration, the Dragonfly appears to try to accomplish too much with too little capacity. Mounting short-range missiles and medium pulse lasers as its main weapons, this version of the Dragonfly lacks the range advantage of most Clan 'Mechs. Though its speed and maneuverability can get the Dragonfly into close range quickly, its armor and armament are insufficient to fight pitched battles with other medium 'Mechs.

Alternate Configuration A makes the Dragonfly better equipped to slug it out at close range. The Artemis IV fire control system increases the effectiveness of the 'Mech's enlarged short-range missile rack. The suite of five medium lasers also enhances the Dragonfly's firepower, and the double heat sinks dissipate their heat quickly.

Alternate Configuration B is rare, and its surprise value helps compensate for its inherent weaknesses. Its clout is concentrated in the extended-range particle projection cannon mounted on the left arm, with just enough pod space left for two small pulse lasers. This weapons mix, like that of Alternate Configuration A, puts the Dragonfly's double heat sinks to the test.

Used exclusively in urban actions, Configuration C of the Dragonfly boasts a host of anti-personnel weapons. The paired machine guns in the left torso are linked to the triple mount in the right torso, firing simultaneously or independently and sharing the same ammunition supplies. The three flamers can root out whatever hidden enemies the Dragonfly's Beagle active probe turns up. Two extended-range medium lasers in the left arm round out the weapons array.

Another general-purpose configuration apparently preferred by some Clan MechWarriors is the D variant. It offers excellent striking power and efficient ammunition use with a Streak SRM-6 in its left arm and a pair of medium lasers in its right arm. The small long-range missile launcher in the right torso allows the 'Mech to announce its presence, and the small laser in the left torso provides extra firepower at close range.

Deployment
The Dragonfly is in common use only among the Ghost Bears. That Clan's preference for this comparatively weak design may be partly responsible for their relative lack of success compared to the other Clans. As a specialty 'Mech, however, the Dragonfly has its uses; the Ghost Bears' only mistake is overusing a 'Mech that is better suited for specialized roles and missions.


Technology Base: Clan 40.00 tons

Chassis Config: Biped Cost: 10,211,833 C-Bills

BV2: 700 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 2.00

Internal Locations: 1 CT, 3 LT, 3 RT

Engine: 320 XL Engine 11.50

Walking MP: 8

Running MP: 12

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

Heat Sinks: 10 (20) - Double (10 in engine) 0.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 134 points - Ferro-Fibrous 7.00

Armor Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 12 16

Center Torso (rear):   7

R/L Torso: 10 13

R/L Torso (rear):   7

R/L Arm: 6 12

R/L Leg: 10 19


Configuration Prime Cost: 11,029,533 C-Bills

BV2: 1,450 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Medium Pulse Lasers RA 8 2 4.00

SRM-4 LA 3 1 1.00

2 Machine Guns RT 0 2 0.50

Anti-Missile System LT 1 1 0.50

Ammo: SRM-4 (25)

LA

1 1.00

Ammo: MG (1/2) (100)

RT

1 0.50

Ammo: Anti-Missile System (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LT, RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 15

8j 3 3 0 0 2 0 Structure: 2  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


Configuration A Cost: 11,386,533 C-Bills

BV2: 1,989 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

SRM-6 LA 4 1 1.50

Artemis IV FCS

LA

1 1.00

2 ER Medium Lasers RT 10 2 2.00

2 ER Medium Lasers LT 10 2 2.00

Ammo: SRM-6 (Artemis) (15)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 20

8j 3 3 0 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration B Cost: 10,815,058 C-Bills

BV2: 1,830 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Small Pulse Laser RA 2 1 1.00

ER PPC LA 15 2 6.00

Flamer RT 3 1 0.50

Small Pulse Laser LT 2 1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 18

8j 2 2 2 0 2 1 Structure: 2  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration C Cost: 11,112,408 C-Bills

BV2: 1,344 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Flamers RA 6 2 1.00

2 ER Medium Lasers LA 10 2 2.00

Active Probe LA 0 1 1.00

2 Machine Guns RT 0 2 0.50

2 Machine Guns LT 0 2 0.50

Flamer CT 3 1 0.50

Ammo: MG (200)

RT

1 1.00

Ammo: MG (400)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 13

8j 3 2 0 0 2 0 Structure: 2  

Special Abilities: OMNI, PRB, RCN, CASE, HT1, SRCH, ES, SOA


Configuration D Cost: 11,051,221 C-Bills

BV2: 1,779 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Medium Lasers RA 10 2 2.00

Streak SRM-6 LA 4 2 3.00

LRM-5 RT 2 1 1.00

ER Small Laser LT 2 1 0.50

Ammo: LRM-5 (24)

RT

1 1.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 18

8j 4 4 1 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration E Cost: 10,940,658 C-Bills

BV2: 1,561 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

ATM-6 LA 4 3 3.50

ER Small Laser RT 2 1 0.50

ER Small Laser LT 2 1 0.50

Ammo: ATM-6 (30)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 16

8j 3 3 0 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration F Cost: 10,847,908 C-Bills

BV2: 1,689 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

MG Array (4 HMG) RA 0 1 0.25

4 Heavy Machine Guns RA 0 4 2.00

MG Array (4 HMG) LA 0 1 0.25

4 Heavy Machine Guns LA 0 4 2.00

ER Medium Laser RT 5 1 1.00

ER Medium Laser LT 5 1 1.00

ER Medium Laser CT 5 1 1.00

Ammo: HMG (100)

RA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 17

8j 3 3 0 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration G Cost: 11,215,933 C-Bills

BV2: 1,574 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

4 AP Gauss Rifles RA 4 4 2.00

Plasma Cannon LA 7 1 3.00

Heavy Medium Laser LT 7 2 1.00

Light Active Probe CT 0 1 0.50

Ammo: AP Gauss Rifle (40)

RA

1 1.00

Ammo: Plasma Cannon (10)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 16

8j 2 2 0 0 2 1 Structure: 2  

Special Abilities: OMNI, LPRB, RCN, CASE, HT1, SRCH, ES, SOA


Configuration H Cost: 11,191,033 C-Bills

BV2: 1,732 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Medium Laser RA 7 2 1.00

Heavy Medium Laser LA 7 2 1.00

ER Medium Laser RT 5 1 1.00

Small Pulse Laser RT 2 1 1.00

ER Medium Laser LT 5 1 1.00

Small Pulse Laser LT 2 1 1.00

Anti-Missile System LT 1 1 0.50

Ammo: Anti-Missile System (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 11 (22) 1.00

Heat Sink Locations: 1 RT

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 17

8j 3 3 0 0 2 1 Structure: 2  

Special Abilities: OMNI, AMS, ENE, SRCH, ES, SOA


Configuration I Cost: 11,374,533 C-Bills

BV2: 1,580 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Medium Laser RA 7 2 1.00

Heavy Medium Laser LA 7 2 1.00

ATM-3 LA 2 2 1.50

Heavy Medium Laser RT 7 2 1.00

Light Active Probe RT 0 1 0.50

Targeting Computer

RT

1 1.00

Anti-Missile System LT 1 1 0.50

Ammo: ATM-3 (20)

LA

1 1.00

Ammo: Anti-Missile System (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Jumping MP: 8 Standard

Jump Jet Locations: 2 LT, 2 RT, 2 LL, 2 RL 4.00

CASE Locations: LT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 16

8j 3 3 0 0 2 1 Structure: 2  

Special Abilities: OMNI, LPRB, RCN, AMS, CASE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #603
TUESDAY, AUGUST 05, 2003
2797 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=603]
fenris

Ice Ferret (Fenris) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 45 Tons
MajorTom TRO 3050

Faction Availability


Ice Ferret (Fenris)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2948

Extinct By: Never


Chassis: Hellion Medium Gamma Endo-Steel

Power Plant: Type II 360 Fusion XL Engine

Cruising Speed: 86.0 km/h

Maximum Speed: 129.0 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: MAC Level 5 Ferro-Fibrous

Armament:

     9.50 tons of pod space.

Manufacturer: W-7 Facilities, Wolf Clan Site 3

     Primary Factory: Tranquil (W7F), Arc-Royal (WCS3)

Communications System: Hellion Special 354B

Targeting and Tracking System: Wolf Hunter MK VII


Overview
Not only is the Clans' equipment new to the Inner Sphere, but so are some of their tactics. The Fenris is an excellent example of a design alien to the strategists of the Successor States, a medium scout 'Mech. Though its weight class, armor, and standard weaponry clearly classify the Fenris as a medium 'Mech, other features make it useful for reconnaissance. It moves faster than many light 'Mechs, and it commonly carries the Beagle active probe, which allows it to locate hidden enemy positions. For these reasons, the Fenris has shown up on all sorts of missions and in many different roles.

Capabilities
One of the few Clan designs to feature the Beagle active probe in its most common configuration, the Fenris sees regular reconnaissance duty regardless of the composition of the rest of its Star. Its extended range particle projector cannon provides punch, augmented by a small Streak missile launcher and a small laser. The Streak system's efficient use of ammunition makes the Fenris an excellent candidate for long missions away from logistical support.

When accompanied by lighter 'Mechs assigned to providing reconnaissance, the Fenris often appears in Alternate Configuration A. Though lacking the long-range capabilities of the primary version, this model offers more weapons suited for infighting and carries an anti-missile system to reduce the effects of enemy fire. This configuration is most common when the Fenris is deployed in the same Star with heavier 'Mechs.

Configuration B appears only when the Clans expect a quick and costly battle at close range. In such a situation, the unmatched pair of short-range missile launchers carried by this variant can deliver heavy damage, following up that done by the extended-range large laser. In such a configuration, the Fenris can deliver enormous amounts of punishment at short range for a 'Mech of its size.

When called upon to provide long-range fire support, the Fenris appears in Alternate Configuration C. This design, rarely seen, is unusual in two respects. It has three LRM-5 launchers, allowing it to target three enemy 'Mechs at once. In addition, this version of the Fenris carries an Artemis IV fire-control system with each launcher, rather than a single Narc missile beacon for them all. The advantage of the independent systems is that some can continue operating after the Fenris has taken damage to one area.

Configuration D is used when the Fenris is on a long-range mission and lighter 'Mechs are providing reconnaissance. Though lacking the Beagle active probe, this version requires ammunition only for its anti-missile system. The combination of four medium pulse lasers on one frame is highly unusual.

Deployment
Though the Fenris has played a large part in Clan Wolf's military successes, it is not widely used among the other Clan forces. Among the Wolves, the Fenris has a place in every Cluster and in almost every Star. The appearance of so many Fenrises in such widely differing configurations has caused great difficulties for MechWarriors in the Free Rasalhague Republic and, to a lesser extent, in the Federated Commonwealth.


Technology Base: Clan 45.00 tons

Chassis Config: Biped Cost: 11,390,656 C-Bills

BV2: 739 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 2.50

Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL

Engine: 360 XL Engine 16.50

Walking MP: 8

Running MP: 12

Jumping MP: 0

Heat Sinks: 12 (24) - Double (12 in engine) 2.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 144 points - Ferro-Fibrous 7.50

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 14 19

Center Torso (rear):   8

R/L Torso: 11 14

R/L Torso (rear):   7

R/L Arm: 7 14

R/L Leg: 11 19


Configuration Prime Cost: 12,499,712 C-Bills

BV2: 1,678 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Streak SRM-2 RA 2 1 1.00

ER PPC LA 15 2 6.00

ER Small Laser LA 2 1 0.50

Active Probe CT 0 1 1.00

Ammo: Streak SRM-2 (50)

RA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 17

8 3 3 2 0 2 0 Structure: 2  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration A Cost: 12,330,934 C-Bills

BV2: 1,323 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

Anti-Missile System RA 1 1 0.50

LB 2-X AC LA 1 3 5.00

ER Medium Laser CT 5 1 1.00

Ammo: Anti-Missile System (24)

RA

1 1.00

Ammo: LB 2-X (45)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 13

8 2 2 1 0 2 0 Structure: 2  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


Configuration B Cost: 12,292,362 C-Bills

BV2: 1,461 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

SRM-6 RA 4 1 1.50

ER Large Laser LA 12 1 4.00

SRM-4 LA 3 1 1.00

Small Pulse Laser CT 2 1 1.00

Ammo: SRM-6 (15)

RA

1 1.00

Ammo: SRM-4 (25)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 15

8 2 2 1 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 1/1/0


Configuration C Cost: 12,591,003 C-Bills

BV2: 1,211 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-5 RA 2 1 1.00

Artemis IV FCS

RA

1 1.00

LRM-5 LA 2 1 1.00

Artemis IV FCS

LA

1 1.00

LRM-5 LT 2 1 1.00

Artemis IV FCS

LT

1 1.00

ER Small Laser CT 2 1 0.50

Ammo: LRM-5 (Artemis) (24)

RA

1 1.00

Ammo: LRM-5 (Artemis) (24)

LA

1 1.00

Ammo: LRM-5 (Artemis) (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 12

8 2 2 2 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration D Cost: 12,120,737 C-Bills

BV2: 1,653 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Medium Pulse Lasers RA 8 2 4.00

Medium Pulse Laser LA 4 1 2.00

Anti-Missile System LA 1 1 0.50

Medium Pulse Laser CT 4 1 2.00

Ammo: Anti-Missile System (24)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 17

8 4 4 0 0 2 0 Structure: 2  

Special Abilities: OMNI, AMS, ENE, SRCH, ES, SOA


Configuration E Cost: 12,290,087 C-Bills

BV2: 1,483 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Small Laser RA 2 1 0.50

ER Medium Laser RA 5 1 1.00

ATM-9 LA 6 4 5.00

Ammo: ATM-9 (21)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 15

8 2 3 0 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration H Cost: 12,410,362 C-Bills

BV2: 1,619 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Heavy Medium Lasers RA 14 4 2.00

ER Large Laser LA 12 1 4.00

SRM-6 LA 4 1 1.50

Ammo: SRM-6 (15)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 13 (26) 1.00

Heat Sink Locations: 1 RT

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 16

8 4 4 1 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration L Cost: 12,174,384 C-Bills

BV2: 1,380 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Plasma Cannon RA 7 1 3.00

3 AP Gauss Rifles LA 3 3 1.50

Targeting Computer

CT

1 1.00

Ammo: Plasma Cannon (20)

RA

2 2.00

Ammo: AP Gauss Rifle (80)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 14

8 1 1 0 0 2 0 Structure: 2  

Special Abilities: OMNI, CASE, HT1, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #623
TUESDAY, AUGUST 05, 2003
3150 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=623]
blackhawk

Nova (Black Hawk) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 50 Tons
MajorTom TRO 3050

Faction Availability


Nova (Black Hawk)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2870

Extinct By: Never


Chassis: Star League XTA Standard

Power Plant: Model SF-2 250 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: Clan Type A2

     Jump Capacity: 150 meters

Armor: Forge Type HH30 Standard Armor

Armament:

     16.00 tons of pod space.

Manufacturer: Tokasha MechWorks

     Primary Factory: Tokasha

Communications System: CH3B

Targeting and Tracking System: Version Omega-V TTS


Overview
A 'Mech capable of many tasks but excelling at none, the Black Hawk plays a secondary role to heavier and lighter OmniMechs in the Clans' arsenal. Though versatile, powerful and maneuverable, it cannot match the power of heavier 'Mechs or the maneuverability of lighter ones. This 'Mech's versatility is its saving grace. Because it uses neither an endo steel internal structure nor ferro-fibrous armor, it possesses more internal space than some other designs. In addition, the Black hawk's designers left its arms unencumbered, allowing for great flexibility in designing weapon pods.

Capabilities
In its primary configuration, the Black Hawk has an unusual appearance and fearsome capabilities. The hexagonal weapon pods on its arms boast six medium lasers each, providing exceptional firepower but generating more heat than many 'Mechs can cope with. Only the Black Hawk's fourteen double heat sinks allow the pilot the freedom to use all of his laser weapons.

In its most common variation, Alternate Configuration A, the Black Hawk carries an extended-range particle projection cannon in each arm. This model usually carries a medium pulse laser in its left torso.

Alternate Configuration B reflects most MechWarriors' desire for a variety of weapons. This model combines the firepower of a large pulse laser with an Ultra-5 autocannon. It carries two machine guns in the left torso, plus 200 rounds of ammunition.

Occasionally, a powerful Black Hawk sporting a Gauss rifle makes an appearance. Installing such a heavy weapon must make such a 'Mech inherently unstable, taxing its gyros to the maximum. Carrying only an SRM-4 and small pulse laser for secondary armaments, this Black Hawk lacks the versatility that makes the design worthwhile. Hampered by too little ammunition for its primary weapon, this version is rarely used.

Alternate Configuration D is so far the only variation seen in the field that carries long-range missiles. Less effective than some designs at long-range fire support and yet not a well-rounded all-purpose design, this version of the Black Hawk appears to be deployed only when more suitable machines are unavailable.

Deployment
The Black Hawk is deployed thinly but evenly throughout the Clans. It was first spotted with a Clan Wolf attack force, and it is slightly more common among the Wolf Clan than among others. Few Clan Clusters have more than one or two Black Hawks in their ranks.


Technology Base: Clan 50.00 tons

Chassis Config: Biped Cost: 9,716,875 C-Bills

BV2: 762 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 5.00

Engine: 250 XL Engine 6.50

Walking MP: 5

Running MP: 8

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

Heat Sinks: 14 (28) - Double (10 in engine) 4.00

Heat Sink Locations: 2 LT, 2 RT

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 160 points - Standard Armor 10.00

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 16 23

Center Torso (rear):   8

R/L Torso: 12 16

R/L Torso (rear):   8

R/L Arm: 8 16

R/L Leg: 12 20


Configuration Prime Cost: 11,586,250 C-Bills

BV2: 2,663 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

6 ER Medium Lasers RA 30 6 6.00

6 ER Medium Lasers LA 30 6 6.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 18 (36) 4.00

Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 27

5j 5 5 0 0 2 4 Structure: 3  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration A Cost: 11,425,125 C-Bills

BV2: 2,422 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER PPC LA 15 2 6.00

Anti-Missile System RT 1 1 0.50

Anti-Missile System LT 1 1 0.50

Medium Pulse Laser LT 4 1 2.00

Ammo: Anti-Missile System (24)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 24

5j 4 4 3 0 2 0 Structure: 3  

Special Abilities: OMNI, AMS, ENE, SRCH, ES, SOA


Configuration B Cost: 10,669,531 C-Bills

BV2: 1,543 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/5 RA 1 /shot (2.0 max) 3 7.00

Large Pulse Laser LA 10 2 6.00

ER Small Laser RT 2 1 0.50

2 Machine Guns LT 0 2 0.50

Ammo: Ultra AC/5 (20)

RA

1 1.00

Ammo: MG (200)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: LT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 15

5j 3 3 2 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration C Cost: 10,668,563 C-Bills

BV2: 1,515 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle LA 1 6 12.00

Small Pulse Laser RT 2 1 1.00

SRM-4 LT 3 1 1.00

Ammo: Gauss Rifle (8)

LA

1 1.00

Ammo: SRM-4 (25)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: LT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 15

5j 3 3 2 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration D Cost: 10,938,063 C-Bills

BV2: 1,450 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-20 RA 6 4 5.00

LB 5-X AC LA 1 4 7.00

Ammo: LRM-20 (12)

RA

2 2.00

Ammo: LB 5-X (40)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 15

5j 1 1 1 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1


Configuration E Cost: 11,391,250 C-Bills

BV2: 2,078 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-12 RA 8 5 7.00

3 ER Medium Lasers LA 15 3 3.00

Ammo: ATM-12 (30)

RT

6 6.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 21

5j 4 4 0 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration F Cost: 11,112,813 C-Bills

BV2: 1,976 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

3 ER Medium Lasers LA 15 3 3.00

Ammo: HAG-20 (18)

RA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 20

5j 4 4 2 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration H Cost: 11,659,375 C-Bills

BV2: 1,832 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

5 Heavy Medium Lasers RA 35 10 5.00

5 Heavy Medium Lasers LA 35 10 5.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 6.00

Heat Sink Locations: 5 LT, 5 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 18

5j 6 6 0 0 2 4 Structure: 3  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration S Cost: 11,206,250 C-Bills

BV2: 2,056 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

3 Medium Pulse Lasers RA 12 3 6.00

3 Medium Pulse Lasers LA 12 3 6.00

2 Machine Guns RT 0 2 0.50

2 Machine Guns LT 0 2 0.50

Anti-Missile System CT 1 1 0.50

Active Probe HD 0 1 1.00

Ammo: Anti-Missile System (24)

RT

1 1.00

Ammo: MG (1/2) (100)

LT

1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 14 (28) 0.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 21

5j 6 5 0 0 2 0 Structure: 3  

Special Abilities: OMNI, AMS, PRB, RCN, CASE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #587
TUESDAY, AUGUST 05, 2003
3674 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=587]
ryoken

Stormcrow (Ryoken) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 55 Tons
MajorTom TRO 3050

Faction Availability


Stormcrow (Ryoken)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2930

Extinct By: Never


Chassis: Model MHO-7E Endo-Steel

Power Plant: 330 Fusion XL Engine

Cruising Speed: 64.5 km/h

Maximum Speed: 96.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Compound H17/2 Ferro-Fibrous

Armament:

     23.00 tons of pod space.

Manufacturer: Various

     Primary Factory: Various

Communications System: GBX Series Integrated

Targeting and Tracking System: Tokasha B4-T&T


Overview
A menacing 'Mech whose characteristic configuration features arms that end in double-barreled large lasers, the Ryoken has earned respect and fear throughout the Successor States---especially in the Draconis Combine, where it first appeared. The Ryoken is versatile, efficient, and deadly, with an extra-light engine, endo steel internal structure, ferro-fibrous armor, and double heat sinks. In all of its configurations, the Ryoken can deliver massive firepower for a medium 'Mech.

Capabilities
The armies of the Inner Sphere were totally unprepared to face a 'Mech equipped with extended-range large and medium lasers on each arm and enough heat sinks to let the pilot use them. These lasers, plus an extended-range medium laser mounted in the 'Mech's head, can devastate a foe in moments. Because of its speed and firepower, this configuration of the Ryoken commands the respect of every armed force in the Successor States.

A common alternate, Configuration A, carries a giant LRM-20 rack on its right arm to soften up the enemy from a distance. It also sports four medium pulse lasers that can cause great damage quickly, plus ammunition-efficient Streak missiles mounted in its right and left torsos.

Alternate Configuration B features a massive Ultra-20 autocannon on its left arm. This version shares the Black Hawk's distinctive hexagonal arrangement of six extended-range medium lasers in its right arm.

Alternate Configuration C, thus far seen only among the Ghost Bears, features an LB 10-X autocannon on its left arm and a large pulse laser on the right. This C model also carries medium pulse lasers in its right and left torsos.

Alternate Configuration D is a mobile missile platform, with a Narc beacon that gives its impressive array of missile launchers greater accuracy. Not only does it carry a massive LRM-20 launcher and plenty of reloads on each arm, but its left torso also supports two SRM-2 racks. This triangular firing platform allows multiple targeting in an unusual mounting not seen in any Inner Sphere 'Mechs.

Deployment
The Ryoken, in several configurations, is one of the most common 'Mechs in the Smoke Jaguar forces. The primary configuration is also common in the other Clans, but the alternates are less widespread. Especially among the Smoke Jaguars, the Ryoken draws so many different assignments that Draconis Combine MechWarriors can expect to battle these OmniMechs in almost any engagement.


Technology Base: Clan 55.00 tons

Chassis Config: Biped Cost: 13,363,906 C-Bills

BV2: 843 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 3.00

Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL

Engine: 330 XL Engine 12.50

Walking MP: 6

Running MP: 9

Jumping MP: 0

Heat Sinks: 10 (20) - Double (10 in engine) 0.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 182 points - Ferro-Fibrous 9.50

Armor Locations: 1 CT, 3 LT, 3 RT

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 18 25

Center Torso (rear):   10

R/L Torso: 13 17

R/L Torso (rear):   9

R/L Arm: 9 18

R/L Leg: 13 25


Configuration Prime Cost: 14,771,113 C-Bills

BV2: 2,073 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Medium Laser RA 5 1 1.00

ER Large Laser LA 12 1 4.00

ER Medium Laser LA 5 1 1.00

ER Medium Laser HD 5 1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 22 (44) 12.00

Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 21

6 5 5 2 0 2 0 Structure: 3  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration A Cost: 15,264,613 C-Bills

BV2: 2,319 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-20 RA 6 4 5.00

4 Medium Pulse Lasers LA 16 4 8.00

Streak SRM-6 RT 4 2 3.00

Streak SRM-6 LT 4 2 3.00

Ammo: LRM-20 (12)

RA

2 2.00

Ammo: Streak SRM-6 (15)

RT

1 1.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 23

6 5 5 1 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration B Cost: 15,409,509 C-Bills

BV2: 2,281 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

6 ER Medium Lasers RA 30 6 6.00

Ultra AC/20 LA 7 /shot (14.0 max) 8 12.00

Ammo: Ultra AC/20 (10)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 13 (26) 3.00

Heat Sink Locations: 3 RT

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 23

6 4 4 0 0 2 3 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration C Cost: 14,873,197 C-Bills

BV2: 1,881 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

LB 10-X AC LA 2 5 10.00

Medium Pulse Laser RT 4 1 2.00

Medium Pulse Laser LT 4 1 2.00

Ammo: LB 10-X (30)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 19

6 4 4 2 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration D Cost: 15,226,363 C-Bills

BV2: 1,863 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-20 RA 6 4 5.00

LRM-20 LA 6 4 5.00

Narc Launcher RT 0 1 2.00

2 SRM-2s LT 4 2 1.00

Ammo: LRM-20 (18)

RA

3 3.00

Ammo: LRM-20 (18)

LA

3 3.00

Ammo: Narc (Homing) (12)

RT

2 2.00

Ammo: SRM-2 (100)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

CASE Locations: LT, RT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 19

6 1 1 0 0 2 0 Structure: 3  

Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration E Cost: 15,715,175 C-Bills

BV2: 2,110 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-9 RA 6 4 5.00

ER Medium Laser RA 5 1 1.00

ATM-9 LA 6 4 5.00

ER Medium Laser LA 5 1 1.00

2 ER Small Lasers RT 4 2 1.00

2 ER Small Lasers LT 4 2 1.00

Active Probe HD 0 1 1.00

Ammo: ATM-9 (21)

RA

3 3.00

Ammo: ATM-9 (21)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 12 (24) 2.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 21

6 5 5 0 0 2 1 Structure: 3  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration F Cost: 15,640,000 C-Bills

BV2: 2,227 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Plasma Cannon RA 7 1 3.00

2 AP Gauss Rifles RA 2 2 1.00

Plasma Cannon LA 7 1 3.00

2 AP Gauss Rifles LA 2 2 1.00

2 ER Medium Lasers RT 10 2 2.00

ER Small Laser RT 2 1 0.50

2 ER Medium Lasers LT 10 2 2.00

ER Small Laser LT 2 1 0.50

Ammo: Plasma Cannon (30)

RA

3 3.00

Ammo: AP Gauss Rifle (40)

RA

1 1.00

Ammo: Plasma Cannon (30)

LA

3 3.00

Ammo: AP Gauss Rifle (40)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 12 (24) 2.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 22

6 3 3 0 0 2 2 Structure: 3  

Special Abilities: OMNI, CASE, HT2, SRCH, ES, SOA


Configuration G Cost: 15,154,384 C-Bills

BV2: 2,152 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

5 ER Medium Lasers RA 25 5 5.00

HAG-20 LA 4 6 10.00

Ammo: HAG-20 (12)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 16 (32) 6.00

Heat Sink Locations: 3 LT, 3 RT

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 22

6 5 5 2 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration H Cost: 14,937,156 C-Bills

BV2: 2,061 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Large Laser RA 18 3 4.00

ER Medium Laser RA 5 1 1.00

Heavy Large Laser LA 18 3 4.00

ER Medium Laser LA 5 1 1.00

ER Medium Laser HD 5 1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 22 (44) 12.00

Heat Sink Locations: 3 LT, 3 RT, 3 LA, 3 RA

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 21

6 5 5 0 0 2 1 Structure: 3  

Special Abilities: OMNI, ENE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #621
MONDAY, AUGUST 04, 2003
3296 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=621]
puma

Adder (Puma) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 35 Tons
MajorTom TRO 3050

Faction Availability


Adder (Puma)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 3010

Extinct By: Never


Chassis: Hooded Endo-Lite Endo-Steel

Power Plant: Great Father 210 Fusion XL Engine

Cruising Speed: 64.5 km/h

Maximum Speed: 96.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Star Lite Ferro-Fibrous

Armament:

     16.00 tons of pod space.

     1 Flamer

Manufacturer: Sheridan LM-TA 8-10, W-7 Facilities, Wolf Clan Site 3

     Primary Factory: Sheridan (SLMTA), Tranquil (W7F), Arc-Royal (WCS3)

Communications System: Trueborn Ultra 945B

Targeting and Tracking System: Adder Special V8.6


Overview
Inner Sphere MechWarriors nicknamed this 'Mech the Puma as a tribute to its ferocity. Though light and fast enough for scouting missions, the Puma can stand up to many Inner Sphere medium 'Mechs. It packs exceptional firepower for a light 'Mech, and many MechWarriors in the Successor States got a nasty surprise the first time they faced it in battle. The flamer in the Puma's center torso is one of the few fixed weapons on an OmniMech.

Capabilities
When a Puma pilot expects heavy combat, he uses the 'Mechs most common configuration--double particle projection cannons, one in each arm. The PPCs deliver heavy damage, and the advanced targeting computer gives them devastating accuracy.

Alternate Configuration A turns the Puma into a fire-support 'Mech. The double LRM-20 racks on the arms can deliver enormous damage from afar, softening up the enemy for the Puma's Starmates. To deal with enemies that get too close, this design mounts a small pulse laser in each of the right and left torsos.

Alternate Configuration B features more varied weapons, and is used when the 'Mech may need to play several battlefield roles. Like the Primary configuration, this version probably gives its pilots problems with heat buildup. A careful pilot, however, can take maximum advantage of this configuration's immense firepower and versatility. One arm mounts a large pulse laser, the other an LB 5-X autocannon. Extended-range medium lasers in the right and left torsos round out the weapons array.

Configuration C appears most often when several Pumas are used together. In these cases, all are equipped with Narc missiles, and a single Puma-C carries the Narc beacon for them all. As a trade-off, this configuration must downgrade its missile launchers to LRM-15s. This version also carries a medium pulse laser in its left torso rather than the small lasers carried by Configuration B.

Alternate Configuration D appears to be a variation on the Puma-B, and it has so far appeared rarely. This configuration features the Ultra-5 autocannon, an extended-range large laser, and carries Streak missile launchers rather than lasers in its right and left torsos.

Deployment
The Puma sees widespread use among all the Clans, though it rarely serves as a reconnaissance 'Mech. Clan Wolf makes greater use of the Puma than the other Clans do, often assigning it to scouting missions. As a fire-support 'Mech, it serves with Stars of all compositions.


Technology Base: Clan 35.00 tons

Chassis Config: Biped Cost: 5,948,437 C-Bills

BV2: 543 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 2.00

Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL

Engine: 210 XL Engine 4.50

Walking MP: 6

Running MP: 9

Jumping MP: 0

Heat Sinks: 10 (20) - Double (8 in engine) 0.00

Heat Sink Locations: 1 LT, 1 RT

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 115 points - Ferro-Fibrous 6.00

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 11 16

Center Torso (rear):   6

R/L Torso: 8 12

R/L Torso (rear):   4

R/L Arm: 6 12

R/L Leg: 8 14

Weapons and Ammo Location Heat Criticals Tonnage

Flamer CT 3 1 0.50


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 5

6 1 0 0 0 1 0 Structure: 2  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration Prime Cost: 7,021,687 C-Bills

BV2: 2,083 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER PPC LA 15 2 6.00

Targeting Computer

RT

3 3.00

Flamer CT 3 1 0.50

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 11 (22) 1.00

Heat Sink Locations: 2 LT, 1 RT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 21

6 3 3 3 0 1 1 Structure: 2  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration A Cost: 7,150,294 C-Bills

BV2: 1,437 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-20 RA 6 4 5.00

LRM-20 LA 6 4 5.00

Small Pulse Laser RT 2 1 1.00

Small Pulse Laser LT 2 1 1.00

Flamer CT 3 1 0.50

Ammo: LRM-20 (12)

RA

2 2.00

Ammo: LRM-20 (12)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 14

6 1 1 0 0 1 1 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration B Cost: 7,042,678 C-Bills

BV2: 1,422 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

LB 5-X AC LA 1 4 7.00

ER Medium Laser RT 5 1 1.00

ER Medium Laser LT 5 1 1.00

Flamer CT 3 1 0.50

Ammo: LB 5-X (20)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 14

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration C Cost: 7,198,819 C-Bills

BV2: 1,372 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-15 RA 5 2 3.50

LRM-15 LA 5 2 3.50

Narc Launcher RT 0 1 2.00

Medium Pulse Laser LT 4 1 2.00

Flamer CT 3 1 0.50

Ammo: LRM-15 (16)

RA

2 2.00

Ammo: LRM-15 (16)

LA

2 2.00

Ammo: Narc (Homing) (6)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 14

6 1 1 0 0 1 0 Structure: 2  

Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration D Cost: 7,051,866 C-Bills

BV2: 1,255 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/5 RA 1 /shot (2.0 max) 3 7.00

ER Large Laser LA 12 1 4.00

Streak SRM-2 RT 2 1 1.00

Streak SRM-2 LT 2 1 1.00

Flamer CT 3 1 0.50

Ammo: Ultra AC/5 (20)

RA

1 1.00

Ammo: Streak SRM-2 (50)

RT

1 1.00

Ammo: Streak SRM-2 (50)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 13

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration E Cost: 7,276,294 C-Bills

BV2: 1,272 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-9 RA 6 4 5.00

ATM-9 LA 6 4 5.00

2 Micro Pulse Lasers RT 2 2 1.00

2 Micro Pulse Lasers LT 2 2 1.00

Flamer CT 3 1 0.50

Ammo: ATM-9 (14)

RA

2 2.00

Ammo: ATM-9 (14)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 13

6 3 2 0 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration H Cost: 6,886,687 C-Bills

BV2: 1,453 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Large Laser RA 18 3 4.00

Heavy Large Laser LA 18 3 4.00

Targeting Computer

RT

2 2.00

Flamer CT 3 1 0.50

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 16 (32) 6.00

Heat Sink Locations: 3 LT, 2 RT, 1 LA, 2 RA

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 15

6 4 3 0 0 1 1 Structure: 2  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration J Cost: 6,952,687 C-Bills

BV2: 1,222 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

4 AP Gauss Rifles LA 4 4 2.00

Flamer CT 3 1 0.50

Ammo: HAG-20 (18)

RA

3 3.00

Ammo: AP Gauss Rifle (40)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 12

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #580
MONDAY, AUGUST 04, 2003
3931 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=580]
dasher

Fire Moth (Dasher) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 20 Tons
MajorTom TRO 3050

Faction Availability


Fire Moth (Dasher)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2874

Extinct By: Never


Chassis: Dominator Light Alpha 20 Endo-Steel

Power Plant: Firebox 200 Fusion XL Engine

Cruising Speed: 107.5 km/h

Maximum Speed: 161.25 km/h (215.0 km/h)

Jump Jets: None

     Jump Capacity: 0 meters

Armor: IceSheet Ferro-Fibrous

Armament:

     6.50 tons of pod space.

Manufacturer: Dominion Facility Kappa-4 and -5

     Primary Factory: Goito (DFK4), Thule (DFK5)

Communications System: Untermarkt IV-a

Targeting and Tracking System: Hakkon MicroSystems


Overview
Code-named the Dasher by the Royal KungsArmé because of its incredible bursts of speed, this 'Mech is unlike any ever produced in the Inner Sphere, during the Star League era or since. It carries a load of weapons that is ample for a light 'Mech produced in the Inner Sphere, despite being smaller than any other Clan 'Mech yet seen in the field. An excellent reconnaissance 'Mech because of its quick pace, the Dasher can get out of a tight spot by engaging its Myomer Accelerator Signal Circuitry. Its armor is thin, but the Dasher is so fast that it is difficult to hit.

Capabilities
In its primary configuration, the Dasher can give a good account of itself against light 'Mechs of the Inner Sphere. Its exceptional speed allows it to get into close range regardless of its opponent's actions, and use its short-range missiles and medium lasers to good effect. If facing a larger enemy, the Dasher simply retreats to friendly lines, leaving its foe far behind. Another popular tactic is for the Dasher to race to the enemy's rear, cutting down opposing 'Mechs before they can respond. This has worked out badly on occasion, primarily because of the Rasalhagian practice of forming lances into a column. On several occasions, a Dasher has sped around a light 'Mech, only to be cut down by a medium 'Mech following several hundred meters behind.

Alternate Configuration A has been seen only on rare occasions, but has been used to devastating effect. This configuration uses its Beagle active probe to locate hidden enemy positions and its target-acquisition gear to rain down flights of Arrow IV missiles from other members of its Cluster many kilometers away. It uses its Streak short-range missiles and anti-missile system to hold its place on the battlefield for as long as possible, then returns to the supporting 'Mechs in its unit with amazing speed.

Using its Guardian electronic countermeasures to protect its Starmates, a Dasher equipped with Alternate Configuration B leads a force into an enemy city or other built-up area where hostilities are expected. Its medium pulse lasers and machine gun can swiftly destroy enemy infantry, and the A-pod helps keep sappers off the 'Mech's legs.

In Alternate Configuration C, the Dasher performs long-range fire support, a role for which it is not particularly well-suited. Though it carries double LRM-5 launchers and an anti-missile system to protect itself from return fire, it cannot carry nearly as many weapons as other Clan designs. However, no 'Mech can fall back to a new position as quickly as the Dasher.

When the Clans expect to mix it up with other 'Mechs and have no other concern, they equip the Dasher with Alternate Configuration D. Though this variant occasionally has a problem with heat build-up, it can deliver an accurate and deadly hail of laser fire at opposing 'Mechs.

Battle History
The Dasher is one of the less common Clan designs, not in general use because of the specialized roles it plays. It is seen most frequently among the forces of Clan Ghost Bear, who favor it over other reconnaissance 'Mechs.


Technology Base: Clan 20.00 tons

Chassis Config: Biped Cost: 3,520,000 C-Bills

BV2: 273 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 1.00

Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

Engine: 200 XL Engine 4.50

Walking MP: 10

Running MP: 15 (20)

Jumping MP: 0

Heat Sinks: 10 (20) - Double (8 in engine) 0.00

Heat Sink Locations: 1 LT, 1 RT

Gyro: Standard 2.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 38 points - Ferro-Fibrous 2.00

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 5

Center Torso: 6 5

Center Torso (rear):   2

R/L Torso: 5 4

R/L Torso (rear):   2

R/L Arm: 3 3

R/L Leg: 4 4

MASC CT 0 1 1.00


Configuration Prime Cost: 4,181,800 C-Bills

BV2: 1,251 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

SRM-6 RA 4 1 1.50

2 ER Medium Lasers LA 10 2 2.00

SRM-4 RT 3 1 1.00

MASC CT 0 1 1.00

Ammo: SRM-6 (15)

RA

1 1.00

Ammo: SRM-4 (25)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 13

13 2 2 0 0 1 0 Structure: 1  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 1/1/0


Configuration A Cost: 4,393,800 C-Bills

BV2: 639 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

TAG RA 0 1 1.00

Active Probe RA 0 1 1.00

Anti-Missile System LA 1 1 0.50

Streak SRM-4 RT 3 1 2.00

MASC CT 0 1 1.00

Ammo: Anti-Missile System (24)

LA

1 1.00

Ammo: Streak SRM-4 (25)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 6

13 1 1 0 0 1 0 Structure: 1  

Special Abilities: OMNI, AMS, TAG, PRB, RCN, CASE, SRCH, ES, SOA


Configuration B Cost: 4,100,550 C-Bills

BV2: 1,064 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ECM Suite RA 0 1 1.00

2 Machine Guns RA 0 2 0.50

Medium Pulse Laser LA 4 1 2.00

Medium Pulse Laser RT 4 1 2.00

MASC CT 0 1 1.00

A-Pod RL 0 1 0.50

Ammo: MG (1/2) (100)

RA

1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 11

13 2 2 0 0 1 0 Structure: 1  

Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA


Configuration C Cost: 4,056,800 C-Bills

BV2: 759 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-5 RA 2 1 1.00

LRM-5 LA 2 1 1.00

Anti-Missile System RT 1 1 0.50

MASC CT 0 1 1.00

Ammo: LRM-5 (24)

RA

1 1.00

Ammo: LRM-5 (24)

LA

1 1.00

Ammo: Anti-Missile System (48)

RT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 8

13 1 1 1 0 1 0 Structure: 1  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA, IF 1


Configuration D Cost: 4,154,050 C-Bills

BV2: 2,307 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Medium Lasers RA 10 2 2.00

2 ER Medium Lasers LA 10 2 2.00

ER Medium Laser RT 5 1 1.00

Flamer RT 3 1 0.50

Targeting Computer

RT

1 1.00

MASC CT 0 1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 23

13 4 3 0 0 1 1 Structure: 1  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration E Cost: 4,015,300 C-Bills

BV2: 822 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-6 RA 4 3 3.50

MASC CT 0 1 1.00

Ammo: ATM-6 (30)

RA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 8

13 1 1 0 0 1 0 Structure: 1  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration F Cost: 4,306,900 C-Bills

BV2: 1,461 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

3 AP Gauss Rifles RA 3 3 1.50

3 ER Medium Lasers LA 15 3 3.00

Active Probe LT 0 1 1.00

MASC CT 0 1 1.00

Ammo: AP Gauss Rifle (40)

RA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 15

13 3 3 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration H Cost: 3,821,800 C-Bills

BV2: 779 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

5 Heavy Small Lasers RA 15 5 2.50

4 Heavy Small Lasers LA 12 4 2.00

Targeting Computer

RT

1 1.00

MASC CT 0 1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 11 (22) 1.00

Heat Sink Locations: 1 LT, 2 RT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 8

13 5 0 0 0 1 1 Structure: 1  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration K Cost: 3,959,300 C-Bills

BV2: 887 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Medium Laser RA 7 2 1.00

MG Array (3 LMG) RA 0 1 0.25

3 Light Machine Guns RA 0 3 0.75

Heavy Medium Laser LA 7 2 1.00

MG Array (3 LMG) LA 0 1 0.25

3 Light Machine Guns LA 0 3 0.75

MASC CT 0 1 1.00

B-Pod RL 0 1 1.00

B-Pod LL 0 1 1.00

Ammo: LMG (1/2) (100)

LT

1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 LT, 1 RT

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 1 Points: 9

13 2 3 0 0 1 0 Structure: 1  

Special Abilities: OMNI, CASE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #674
MONDAY, AUGUST 04, 2003
3460 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=674]
uller

Kit Fox (Uller) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 30 Tons
MajorTom TRO 3050

Faction Availability


Kit Fox (Uller)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2890

Extinct By: Never


Chassis: Process 12 Endo-Steel

Power Plant: Starfire 180 Fusion XL Engine

Cruising Speed: 64.5 km/h

Maximum Speed: 96.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Compound H18 Ferro-Fibrous

Armament:

     16.00 tons of pod space.

Manufacturer: Babylon MechWorks V, Production Line Gamma 2, Ironhold Plant 9

     Primary Factory: Babylon (BMW), Lum (PLG2), Ironhold (IP9)

Communications System: CobraTalk 12

Targeting and Tracking System: Series XXX MultiTrack


Overview
The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech. In its main configuration, the Uller carries a mix of weapons that gives it striking power at all ranges while avoiding the problems associated with reliance on a single weapons system. Reasonably fast and well armored for its size, this design can hold its own against many of the Inner Sphere's medium 'Mechs.

Capabilities
In its primary configuration, the Uller combines four of the Clans' most advanced weapons. Its main firepower comes from the LB 5-X autocannon in its right arm and the extended-range large laser in its left. A small pulse laser and Streak SRM 4 add to the Uller's punch at close range. This design keeps heat buildup in check, economizes on missile loads to avoid running out of ammunition, and provides sting at varying ranges.

Though the Successor States have come to expect surprises from the Clans, the Uller still caught the Federated Commonwealth off guard the first time it appeared in Alternate Configuration A. No one expected a light 'Mech to carry such a powerful and bulky weapon as a Gauss rifle. This weapon can cripple an opposing light 'Mech with a single shot. Though this configuration also contains two extended-range medium lasers, it lacks the versatility of the primary configuration and so appears far less often on the battlefield.

Alternate Configuration B is similar in appearance and performance to the primary configuration, but with a few significant differences. It carries an SRM-6 in place of the Streak SRM-4, a larger autocannon, and two extended-range lasers, surprising Inner Sphere MechWarriors who faced it believing they knew this 'Mechs capabilities. Because Configuration B is so similar in appearance to the primary version, we cannot be certain how frequently the B variant is used.

Configuration C is a specialized machine, designed for densely populated areas. Its sophisticated electronics allow it to spot a hidden enemy, call in devastating missile artillery, and jam enemy tracking computers all at the same time. Its double machine guns and double A-pods are effective against enemy infantry who get too close, and its exceptional triple anti-missile system can swat down incoming missiles from several enemy 'Mechs simultaneously. This version of the Uller carries only two offensive weapons: an extended-range large laser and a small pulse laser.

The Uller sometimes acts as long-range fire support in Alternate Configuration D. Sporting three long-range missile launchers and a Narc missile beacon for enhanced accuracy, the Uller can lend its Starmates some sting from afar. The obvious drawbacks to this design are its reliance on limited ammunition and its inability to deal with an enemy at close range.

Deployment
The primary light 'Mech of the Jade Falcons, the Uller has become a familiar sight in the Twycross Command. Because other light 'Mechs are quicker the Uller sees less reconnaissance duty than some other models. It is also uncommon among the other Clans, who appear to prefer speedier 'Mechs for scouting and heavier designs for everything else.


Technology Base: Clan 30.00 tons

Chassis Config: Biped Cost: 4,265,625 C-Bills

BV2: 386 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 1.50

Internal Locations: 2 LT, 3 RT, 1 LA, 1 RA

Engine: 180 XL Engine 3.50

Walking MP: 6

Running MP: 9

Jumping MP: 0

Heat Sinks: 10 (20) - Double (7 in engine) 0.00

Heat Sink Locations: 1 CT, 2 LT

Gyro: Standard 2.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 76 points - Ferro-Fibrous 4.00

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 10 9

Center Torso (rear):   4

R/L Torso: 7 8

R/L Torso (rear):   4

R/L Arm: 5 7

R/L Leg: 7 8


Configuration Prime Cost: 5,325,712 C-Bills

BV2: 1,085 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Streak SRM-4 RA 3 1 2.00

LB 5-X AC RA 1 4 7.00

ER Large Laser LA 12 1 4.00

Small Pulse Laser LA 2 1 1.00

Ammo: LB 5-X (20)

RA

1 1.00

Ammo: Streak SRM-4 (25)

RA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 11

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration A Cost: 5,140,712 C-Bills

BV2: 1,310 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

2 ER Medium Lasers LA 10 2 2.00

Ammo: Gauss Rifle (16)

RA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 13

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration B Cost: 5,283,744 C-Bills

BV2: 1,087 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/10 RA 3 /shot (6.0 max) 4 10.00

SRM-6 RA 4 1 1.50

ER Small Laser LA 2 1 0.50

ER Medium Laser LA 5 1 1.00

Ammo: SRM-6 (15)

RA

1 1.00

Ammo: Ultra AC/10 (20)

RT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 11

6 3 3 1 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration C Cost: 6,040,675 C-Bills

BV2: 1,147 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

3 Anti-Missile Systems RA 3 3 1.50

ECM Suite RA 0 1 1.00

TAG RA 0 1 1.00

Active Probe RA 0 1 1.00

2 Machine Guns LA 0 2 0.50

Small Pulse Laser LA 2 1 1.00

ER Large Laser LA 12 1 4.00

A-Pod RL 0 1 0.50

A-Pod LL 0 1 0.50

Ammo: Anti-Missile System (96)

RT

4 4.00

Ammo: MG (200)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 11

6 2 2 1 0 1 0 Structure: 2  

Special Abilities: OMNI, AMS, ECM, TAG, PRB, RCN, CASE, SRCH, ES, SOA


Configuration D Cost: 5,458,050 C-Bills

BV2: 1,142 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-15 RA 5 2 3.50

Narc Launcher RA 0 1 2.00

LRM-15 LA 5 2 3.50

LRM-5 LA 2 1 1.00

Ammo: LRM-15 (16)

LA

2 2.00

Ammo: LRM-15 (16)

RT

2 2.00

Ammo: Narc (Homing) (6)

RT

1 1.00

Ammo: LRM-5 (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: LT, RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 11

6 0 0 0 0 1 1 Structure: 2  

Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration E Cost: 5,535,744 C-Bills

BV2: 1,415 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER Small Laser RA 2 1 0.50

ATM-3 LA 2 2 1.50

Ammo: ATM-3 (60)

RT

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 12 (24) 2.00

Heat Sink Locations: 1 CT, 2 LT, 2 RA

Jumping MP: 6 Standard

Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 14

6j 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration F Cost: 5,258,212 C-Bills

BV2: 1,219 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

2 Medium Pulse Lasers LA 8 2 4.00

Ammo: HAG-20 (12)

RA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 12

6 3 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration H Cost: 5,205,712 C-Bills

BV2: 1,214 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

2 Heavy Medium Lasers LA 14 4 2.00

Ammo: Gauss Rifle (16)

RA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 12

6 4 4 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration S Cost: 5,410,337 C-Bills

BV2: 1,342 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

Small Pulse Laser RA 2 1 1.00

Medium Pulse Laser LA 4 1 2.00

Streak SRM-4 LA 3 1 2.00

Machine Gun RT 0 1 0.25

Machine Gun LT 0 1 0.25

Ammo: Streak SRM-4 (25)

LA

1 1.00

Ammo: MG (1/2) (100)

RT

1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

Jumping MP: 6 Standard

Jump Jet Locations: 1 LT, 1 RT, 2 LL, 2 RL 3.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 13

6j 4 3 2 0 1 0 Structure: 2  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration W Cost: 5,042,050 C-Bills

BV2: 1,431 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

Medium Pulse Laser RA 4 1 2.00

Large Pulse Laser LA 10 2 6.00

Medium Pulse Laser LA 4 1 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 1 CT, 2 LT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 3 Points: 14

6 3 3 2 0 1 1 Structure: 2  

Special Abilities: OMNI, ENE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #653
MONDAY, AUGUST 04, 2003
4203 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=653]
koshi

Mist Lynx (Koshi) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 25 Tons
MajorTom TRO 3050

Faction Availability


Mist Lynx (Koshi)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2926

Extinct By: Never


Chassis: Light Series II Endo-Steel

Power Plant: Type II 175 Fusion XL Engine

Cruising Speed: 75.25 km/h

Maximum Speed: 118.25 km/h

Jump Jets: Clan Series Mk. I

     Jump Capacity: 180 meters

Armor: Compound H17 Ferro-Fibrous

Armament:

     7.50 tons of pod space.

     1 Active Probe

Manufacturer: Huntress Production Facility Epsilon, Arcadia BattleMech Plant CM-O3

     Primary Factory: Huntress (HPFE), Arcadia (ABMP)

Communications System: Build 1685/5 Tacticom

Targeting and Tracking System: Series III GDS


Overview
With enough firepower to defeat other reconnaissance 'Mechs and enough speed to outrun almost everything else, the Koshi is a valuable addition to any army. This 'Mech's Japanese name, reportedly coined by a member of the Draconis Combine's criminal element, translates roughly as "small death," a term without clear meaning in English. The Koshi often leads a reconnaissance Star, but it is sometimes attached as the light element to a heavier unit. The Beagle active probe appears to be fixed equipment on the Koshi, meaning that it is rare to see two of these 'Mechs serving together.

Capabilities
In its most common configuration, the Koshi can serve in many roles. Combined with its excellent reconnaissance abilities, it has long-range striking power, a potent short-range weapon, and a machine gun to deal with infantry. This 'Mech's deadly effect on infantry may have been what earned it the name Small Death.

Occasionally used as a combination anti-personnel weapon and artillery spotter, the Koshi-A sometimes marches into battle with an unusual weapons mix. Carrying target acquisition gear to spot for friendly 'Mechs and vehicles equipped with Arrow IV missiles, this Koshi also has equipment to shield it from all manner of enemy activity. It has an unusual dual anti-missile system in its left arm, with enough ammunition to stay on the battlefield forever. Its combination of double A-pods, machine gun and flamer give enemy infantry no hope of attacking the Koshi.

In Configuration B, the Koshi packs considerably more firepower. Its left arm carries two medium lasers as softening-up weapons, with the follow-up wallop of double SRM-6 launchers on its right arm. The right arm also carries a small laser.

The Koshi is also sometimes outfitted as an electronic marvel. Configuration C combines the fixed active probe with an added Guardian ECM system that lets the Koshi get the jump on any enemy. An anti-missile system adds to its defenses, while the right arm carries an extended-range large and medium laser.

Though rarely seen, Configuration D of the Koshi reportedly carries an Ultra-2 autocannon, a weapon not in wide use among the Clans. Also carrying an extended-range medium and small laser, this version can be more useful than the others in some situations, but those occasions are notoriously difficult to predict

Deployment
The Koshi has been spotted with all four warrior Clans, but it is prevalent only among the Smoke Jaguars. The Jaguars have used it to good effect against the Draconis Combine, though it is rumored that Gunji no Kanrei Theodore Kurita has captured one, along with several other designs.


Technology Base: Clan 25.00 tons

Chassis Config: Biped Cost: 4,201,823 C-Bills

BV2: 391 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 1.50

Internal Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

Engine: 175 XL Engine 3.50

Walking MP: 7

Running MP: 11

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

Heat Sinks: 10 (20) - Double (7 in engine) 0.00

Heat Sink Locations: 2 LT, 1 RT

Gyro: Standard 2.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 67 points - Ferro-Fibrous 3.50

Armor Locations: 1 CT, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 8 10

Center Torso (rear):   6

R/L Torso: 6 7

R/L Torso (rear):   5

R/L Arm: 4 4

R/L Leg: 6 5

Weapons and Ammo Location Heat Criticals Tonnage

Active Probe HD 0 1 1.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 4

7/4j 0 0 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SOA


Configuration Prime Cost: 4,765,229 C-Bills

BV2: 871 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Machine Guns RA 0 2 0.50

Streak SRM-4 RA 3 1 2.00

LRM-10 LA 4 1 2.50

Active Probe HD 0 1 1.00

Ammo: Streak SRM-4 (25)

RA

1 1.00

Ammo: MG (1/2) (100)

RA

1 0.50

Ammo: LRM-10 (12)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 9

7/4j 2 2 1 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA, IF 1


Configuration A Cost: 4,797,385 C-Bills

BV2: 611 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Flamer RA 3 1 0.50

2 Machine Guns RA 0 2 0.50

TAG LA 0 1 1.00

2 Anti-Missile Systems LA 2 2 1.00

Active Probe HD 0 1 1.00

A-Pod RL 0 1 0.50

A-Pod LL 0 1 0.50

Ammo: MG (1/2) (100)

RA

1 0.50

Ammo: Anti-Missile System (72)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 6

7/4j 1 0 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, TAG, AMS, CASE, SRCH, ES, SOA


Configuration B Cost: 4,861,682 C-Bills

BV2: 1,209 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 SRM-6s RA 8 2 3.00

ER Small Laser RA 2 1 0.50

2 ER Medium Lasers LA 10 2 2.00

Active Probe HD 0 1 1.00

Ammo: SRM-6 (30)

RA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 12

7/4j 2 2 0 0 1 1 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA, SRM 1/1/0


Configuration C Cost: 5,198,354 C-Bills

BV2: 1,320 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Medium Laser RA 5 1 1.00

ECM Suite LA 0 1 1.00

Anti-Missile System LA 1 1 0.50

Active Probe HD 0 1 1.00

Ammo: Anti-Missile System (24)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 13

7/4j 2 2 1 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, ECM, AMS, ENE, SRCH, ES, SOA


Configuration D Cost: 4,616,104 C-Bills

BV2: 842 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

ER Small Laser RA 2 1 0.50

Ultra AC/2 LA 1 /shot (2.0 max) 2 5.00

Active Probe HD 0 1 1.00

Ammo: Ultra AC/2 (45)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 8

7/4j 2 2 1 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration E Cost: 4,705,729 C-Bills

BV2: 997 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

4 ER Small Lasers RA 8 4 2.00

ATM-6 LA 4 3 3.50

Active Probe HD 0 1 1.00

Ammo: ATM-6 (20)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 10

7/4j 3 3 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration F Cost: 5,196,354 C-Bills

BV2: 1,173 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Heavy Medium Lasers RA 14 4 2.00

2 Heavy Small Lasers RA 6 2 1.00

Heavy Medium Laser LA 7 2 1.00

2 Heavy Small Lasers LA 6 2 1.00

Light TAG LA 0 1 0.50

ECM Suite RT 0 1 1.00

Targeting Computer

RT

1 1.00

Active Probe HD 0 1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 12

7/4j 4 2 0 0 1 2 Structure: 1  

Special Abilities: OMNI, PRB, RCN, LTAG, ECM, ENE, SRCH, ES, SOA


Configuration G Cost: 4,459,073 C-Bills

BV2: 834 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Small Laser RA 2 1 0.50

MG Array (4 HMG) RA 0 1 0.25

4 Heavy Machine Guns RA 0 4 2.00

ER Small Laser LA 2 1 0.50

MG Array (4 HMG) LA 0 1 0.25

4 Heavy Machine Guns LA 0 4 2.00

Active Probe HD 0 1 1.00

ER Small Laser RL 2 1 0.50

ER Small Laser LL 2 1 0.50

Ammo: HMG (100)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 8

7/4j 2 2 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


Configuration H Cost: 4,908,604 C-Bills

BV2: 982 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Heavy Small Lasers RA 6 2 1.00

Heavy Medium Laser RA 7 2 1.00

Streak SRM-6 LA 4 2 3.00

Anti-Missile System LA 1 1 0.50

Active Probe HD 0 1 1.00

Ammo: Streak SRM-6 (15)

LA

1 1.00

Ammo: Anti-Missile System (24)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 10 (20) 0.00

Heat Sink Locations: 2 LT, 1 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 10

7/4j 4 3 0 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, AMS, CASE, SRCH, ES, SOA


Configuration P Cost: 4,654,948 C-Bills

BV2: 1,064 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Micro Lasers RA 2 2 0.50

ER Large Laser RA 12 1 4.00

Micro Pulse Laser RA 1 1 0.50

2 ER Micro Lasers LA 2 2 0.50

2 Micro Pulse Lasers LA 2 2 1.00

Active Probe HD 0 1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 11 (22) 1.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 6 Standard

Jump Jet Locations: 3 LT, 3 RT 3.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 2 Points: 11

7/4j 3 2 1 0 1 0 Structure: 1  

Special Abilities: OMNI, PRB, RCN, ENE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #666
MONDAY, AUGUST 25, 2003
4158 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=666]
loki

Hellbringer (Loki) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 65 Tons
MajorTom TRO 3050

Faction Availability


Hellbringer (Loki)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2926

Extinct By: Never


Chassis: T-E H65 Standard

Power Plant: 325 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Forging Omni-H24 Standard Armor

Armament:

     28.50 tons of pod space.

Manufacturer: Various

     Primary Factory: Various

Communications System: CH2B Alpha-Com

Targeting and Tracking System: Version Delta-II TTS(A)


Overview
The Loki is one of the Clans' most easily recognized designs, with hexagonal openings in its huge Marauder-like arms. It also has an unusual standard configuration, with a missile rack on one shoulder and a beacon system on the other. Named the Loki by an obscure minor officer in the Armed Forces of the Federated Commonwealth, the 'Mech lives up to his description of its "utterly mad configuration," not only in the version he saw, but in all the others as well. Though the combinations of weapons may appear crazy, not a single Inner Sphere 'Mech could stand up to the Loki when it appeared among Clan attacking forces.

Capabilities
The primary model of the Loki is an electronic marvel. It sports Guardian electronic countermeasures, a Beagle active probe, and a sophisticated targeting computer. Its blend of weapons systems is a sound combination of anti-'Mech and anti-personnel, long-range and short-range, and efficient ammunition use. However, the design cannot handle the massive amounts of heat generated by all these systems. Therefore, the MechWarrior must be cautious in his choice of targets so that the cockpit heat levels do not rise too high.

The most common alternative version of the Loki is used primarily for fire-support. Its long-range missile launcher and Narc missile beacon allow it to do significant damage before the enemy can even fire. At closer ranges, this version of the Loki can still deal out severe punishment with its autocannon and large lasers. One of the most unusual features of this design is the triple pintle-mounted machine gun perched atop the missile launcher. This mount features a broad field of fire that keeps brash infantrymen well away from the Loki.

Featuring double Artemis fire-control systems for the side-by-side SRM-6 launchers on its shoulders, the Loki B can cripple an enemy with one volley at close range. With a Gauss rifle on one arm and an LB 5-X autocannon on the other, this 'Mech is one of the most formidable opponents the Clans have deployed.

Deployment
The Loki is a favorite 'Mech of Clan Jade Falcon, though it appears in the other Clan forces in smaller numbers. It has been seen on all types of missions except for reconnaissance, and always proves to be the equal of two or more Inner Sphere 'Mechs.


Technology Base: Clan 65.00 tons

Chassis Config: Biped Cost: 15,645,781 C-Bills

BV2: 699 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 6.50

Engine: 325 XL Engine 12.00

Walking MP: 5

Running MP: 8

Jumping MP: 0

Heat Sinks: 13 (26) - Double (13 in engine) 3.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 128 points - Standard Armor 8.00

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 21 17

Center Torso (rear):   8

R/L Torso: 15 14

R/L Torso (rear):   7

R/L Arm: 10 11

R/L Leg: 15 15


Configuration Prime Cost: 19,014,656 C-Bills

BV2: 2,654 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER PPC LA 15 2 6.00

Streak SRM-6 RT 4 2 3.00

2 Machine Guns RT 0 2 0.50

ECM Suite LT 0 1 1.00

Active Probe LT 0 1 1.00

3 ER Medium Lasers LT 15 3 3.00

Targeting Computer

LT

3 3.00

Anti-Missile System HD 1 1 0.50

2 A-Pods RL 0 2 1.00

2 A-Pods LL 0 2 1.00

Ammo: MG (1/2) (100)

RT

1 0.50

Ammo: Streak SRM-6 (15)

RT

1 1.00

Ammo: Anti-Missile System (24)

CT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 13 (26) 0.00

CASE Locations: CT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 27

5 5 4 2 0 2 3 Structure: 4  

Special Abilities: OMNI, ECM, PRB, RCN, AMS, CASE, SRCH, ES, SOA


Configuration A Cost: 18,668,484 C-Bills

BV2: 1,948 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/5 RA 1 /shot (2.0 max) 3 7.00

2 ER Large Lasers LA 24 2 8.00

LRM-20 RT 6 4 5.00

2 Machine Guns RT 0 2 0.50

Narc Launcher LT 0 1 2.00

Active Probe LT 0 1 1.00

ER Medium Laser HD 5 1 1.00

Ammo: Ultra AC/5 (20)

RA

1 1.00

Ammo: LRM-20 (6)

RT

1 1.00

Ammo: Narc (Homing) (6)

LT

1 1.00

Ammo: MG (200)

CT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 13 (26) 0.00

CASE Locations: CT, LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 19

5 4 4 3 0 2 0 Structure: 4  

Special Abilities: OMNI, SNARC, PRB, RCN, CASE, SRCH, ES, SOA, IF 1


Configuration B Cost: 17,998,234 C-Bills

BV2: 1,592 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

LB 5-X AC LA 1 4 7.00

2 SRM-6s RT 8 2 3.00

2 Artemis IV FCSs

RT

2 2.00

ER Small Laser LT 2 1 0.50

Ammo: Gauss Rifle (8)

RA

1 1.00

Ammo: LB 5-X (20)

LA

1 1.00

Ammo: SRM-6 (Artemis) (30)

RT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 13 (26) 0.00

CASE Locations: RT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 16

5 2 3 2 0 2 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 2/2/0


Configuration C Cost: 18,573,231 C-Bills

BV2: 2,076 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-6 RA 4 3 3.50

ER Large Laser LA 12 1 4.00

2 ER Small Lasers LA 4 2 1.00

LB 20-X AC RT 6 9 12.00

2 ER Medium Lasers LT 10 2 2.00

Ammo: ATM-6 (30)

RA

3 3.00

Ammo: LB 20-X (5)

RT

1 1.00

Ammo: LB 20-X (10)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 13 (26) 0.00

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 21

5 4 5 1 0 2 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/0


Configuration D Cost: 18,888,593 C-Bills

BV2: 2,145 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Plasma Cannons RA 14 2 6.00

2 Plasma Cannons LA 14 2 6.00

2 Medium Pulse Lasers RT 8 2 4.00

2 Medium Pulse Lasers LT 8 2 4.00

Micro Pulse Laser HD 1 1 0.50

2 B-Pods RL 0 2 2.00

2 B-Pods LL 0 2 2.00

Ammo: Plasma Cannon (20)

RA

2 2.00

Ammo: Plasma Cannon (20)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 13 (26) 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 21

5 3 2 0 0 2 2 Structure: 4  

Special Abilities: OMNI, ENE, HT2, SRCH, ES, SOA


Configuration E Cost: 18,475,297 C-Bills

BV2: 2,304 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Large Lasers RA 24 2 8.00

HAG-20 LA 4 6 10.00

LRM-10 RT 4 1 2.50

Ammo: HAG-20 (12)

LA

2 2.00

Ammo: LRM-10 (12)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 13 (26) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 23

5j 4 3 3 0 2 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration H Cost: 18,421,531 C-Bills

BV2: 1,952 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

Heavy Large Laser LA 18 3 4.00

Ultra AC/5 RT 1 /shot (2.0 max) 3 7.00

4 Heavy Small Lasers LT 12 4 2.00

Active Probe LT 0 1 1.00

LRM-15 LT 5 2 3.50

A-Pod RL 0 1 0.50

A-Pod LL 0 1 0.50

Ammo: Ultra AC/5 (40)

RT

2 2.00

Ammo: LRM-15 (16)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 13 (26) 0.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 4 Points: 20

5 4 3 2 0 2 0 Structure: 4  

Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #593
SATURDAY, AUGUST 23, 2003
7826 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=593]
vulture

Mad Dog (Vulture) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 60 Tons
MajorTom TRO 3050

Faction Availability


Mad Dog (Vulture)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2963

Extinct By: Never


Chassis: Eden Mk 60-OM Standard

Power Plant: Type I 300 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Compound SJ6CW Ferro-Fibrous

Armament:

     28.00 tons of pod space.

Manufacturer: Various

     Primary Factory: Various

Communications System: Build OSJ-41

Targeting and Tracking System: Cat's Eye MD6


Overview
With its hunched shoulders and protruding head looking so much like a vulture that it earned its nickname in two places at the same time, this 'Mech has one of the most distinctive looks of any. Tagged the Vulture by the Free Rasalhague Republic at the same time the Draconis Combine was labeling it the Hagetaga, which means the same thing, this 'Mech's bird legs enhance the comparison. This appearance is so striking that it must have been intentional. The huge twin missile racks on its shoulders give the 'Mech its hunched look, but the overall appearance is changed little when most other weapons pods are installed.

Capabilities
In its primary configuration, the Vulture serves mostly as a fire-support 'Mech. Many Inner Sphere MechWarriors have commented on the sense of foreboding they felt at seeing a Vulture perched on a ridge, firing its missiles on the raging battle below as if waiting for its victims to die before swooping down for the carrion. The Vulture's twin LRM-20 racks can certainly hasten along the enemy's death, and it frequently uses its laser weapons to administer the coup de grace to wounded foes.

Alternate Configuration A looks similar to the primary setup, but is different in function. Three SRM-6 launchers replace the LRM rack on each shoulder, giving this version of the Vulture immense muscle at short range. The autocannon and PPC in the arms can keep the enemy busy until the Vulture can bring its missiles to bear.

A hybrid between the first two configurations, Alternate Configuration B incorporates several refinements, including Streak technology for its two SRM-6 racks and an Artemis IV fire-control system for its single LRM-20 launcher. This variant also carries three medium pulse lasers in its right arm and two extended-range large lasers in its left arm.

So different in appearance from its counterparts that Inner Sphere MechWarriors originally thought it was a separate 'Mech, Alternate Configuration C of the Vulture does not even look like a vulture. In place of missile racks and lasers, the Vulture C carries two powerful Gauss Rifles. So bulky are these weapons that this model must carry the ammunition in its puny arms. Weight restrictions prevent the model C from carrying any other weapons. Only by careful study of battle vids did strategists identify the leg and torso structure of this design as a Vulture.

Deployment
Though seen first in the Draconis Combine and shortly thereafter in the Free Rasalhague Republic, the Vulture has since appeared in the armed forces of all the Clans. Clan Ghost Bear uses it with the greatest frequency, but the Smoke Jaguars also favor the 'Mech. The Vulture is somewhat less common among the other Clan forces.


Technology Base: Clan 60.00 tons

Chassis Config: Biped Cost: 13,020,000 C-Bills

BV2: 796 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 6.00

Engine: 300 XL Engine 9.50

Walking MP: 5

Running MP: 8

Jumping MP: 0

Heat Sinks: 12 (24) - Double (12 in engine) 2.00

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 163 points - Ferro-Fibrous 8.50

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 20 23

Center Torso (rear):   7

R/L Torso: 14 16

R/L Torso (rear):   7

R/L Arm: 10 16

R/L Leg: 14 23


Configuration Prime Cost: 15,232,000 C-Bills

BV2: 2,351 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Medium Pulse Laser RA 4 1 2.00

Large Pulse Laser RA 10 2 6.00

Medium Pulse Laser LA 4 1 2.00

Large Pulse Laser LA 10 2 6.00

LRM-20 RT 6 4 5.00

LRM-20 LT 6 4 5.00

Ammo: LRM-20 (6)

RT

1 1.00

Ammo: LRM-20 (6)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 12 (24) 0.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 24

5 3 3 2 0 2 2 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration A Cost: 15,512,000 C-Bills

BV2: 1,923 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

LB 5-X AC LA 1 4 7.00

3 SRM-6s RT 12 3 4.50

3 SRM-6s LT 12 3 4.50

Ammo: LB 5-X (40)

LA

2 2.00

Ammo: SRM-6 (30)

RT

2 2.00

Ammo: SRM-6 (30)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 12 (24) 0.00

CASE Locations: LT, RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 19

5 2 2 2 0 2 2 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 3/3/0


Configuration B Cost: 15,705,200 C-Bills

BV2: 2,284 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

3 Medium Pulse Lasers RA 12 3 6.00

2 ER Large Lasers LA 24 2 8.00

2 Streak SRM-6s RT 8 4 6.00

LRM-20 LT 6 4 5.00

Artemis IV FCS

LT

1 1.00

Ammo: Streak SRM-6 (15)

RT

1 1.00

Ammo: LRM-20 (Artemis) (6)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 12 (24) 0.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 23

5 5 5 2 0 2 4 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration C Cost: 14,500,000 C-Bills

BV2: 1,892 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

Gauss Rifle LA 1 6 12.00

Ammo: Gauss Rifle (16)

RA

2 2.00

Ammo: Gauss Rifle (16)

LA

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 12 (24) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 19

5 3 3 3 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration D Cost: 15,699,000 C-Bills

BV2: 2,447 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Small Laser RA 2 1 0.50

ER Medium Laser RA 5 1 1.00

ER Small Laser LA 2 1 0.50

ER Medium Laser LA 5 1 1.00

ATM-12 RT 8 5 7.00

ATM-12 LT 8 5 7.00

2 Medium Pulse Lasers CT 8 2 4.00

Ammo: ATM-12 (15)

RT

3 3.00

Ammo: ATM-12 (15)

LT

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 13 (26) 1.00

Heat Sink Locations: 1 RA

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 24

5 5 6 0 0 2 2 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration E Cost: 15,280,000 C-Bills

BV2: 2,031 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-30 RA 6 8 13.00

HAG-30 LA 6 8 13.00

Ammo: HAG-30 (4)

RT

1 1.00

Ammo: HAG-30 (4)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 12 (24) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 20

5 4 4 4 0 2 0 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 4/4/4


Configuration F Cost: 15,580,000 C-Bills

BV2: 2,300 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

HAG-20 LA 4 6 10.00

2 ER Medium Lasers RT 10 2 2.00

2 ER Medium Lasers LT 10 2 2.00

Ammo: HAG-20 (12)

RT

2 2.00

Ammo: HAG-20 (12)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 12 (24) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 23

5 6 5 3 0 2 1 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 2/2/2


Configuration H Cost: 15,762,000 C-Bills

BV2: 2,097 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Large Laser RA 18 3 4.00

3 Heavy Medium Lasers LA 21 6 3.00

LRM-15 RT 5 2 3.50

Artemis IV FCS

RT

1 1.00

LRM-15 LT 5 2 3.50

Artemis IV FCS

LT

1 1.00

Ammo: LRM-15 (Artemis) (16)

RT

2 2.00

Ammo: LRM-15 (Artemis) (16)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 20 (40) 8.00

Heat Sink Locations: 1 LT, 1 RT, 1 LA, 3 RA, 1 LL, 1 RL

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 5 Points: 21

5 6 6 3 0 2 1 Structure: 3  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 2

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #670
MONDAY, AUGUST 25, 2003
4547 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=670]
thor

Summoner (Thor) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 70 Tons
MajorTom TRO 3050

Faction Availability


Summoner (Thor)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2872

Extinct By: Never


Chassis: JFS-703 Standard

Power Plant: Redline 350 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: JF

     Jump Capacity: 150 meters

Armor: J63-3E Ferro-Fibrous

Armament:

     22.50 tons of pod space.

Manufacturer: Eagle Craft Group, St. Louis MechWorks

     Primary Factory: Ironhold (ECG), Niles (SLMW)

Communications System: J-D 067

Targeting and Tracking System: Hawkeye 58


Overview
In all of its configurations, the Thor's main advantages over other heavier 'Mechs are its mobility and its ability to fire all its weapons with little worry about heat buildup. Apparently borrowing concepts from the Warhammer, Marauder and Victor, the Thor is an excellent all-around 'Mech. While the Thor may be less powerful than some and less quick than others, it successfully blends heavy firepower and maneuverability.

Capabilities
The huge Thor, which stands at least a meter taller than most other 'Mechs, appears most often in a configuration remarkable for its lack of lasers. Its mix of weapons, however, combines with the 'Mech's maneuverability to make it a deadly foe. This model carries a long-range missile launcher in its left torso, a PPC on one arm, and a heavy autocannon on the other.

The most common variant, Alternate Configuration A, carries a powerful Gauss rifle on its left arm. With the SRM-6 in its left torso and the large pulse laser on its right arm, this model can cause immense damage with barely a blip from the heat gauge. The Thor A is renowned as an infighter.

Though it never ventures too far from logistical support, the Thor B is becoming more common among Clan forces. The combination of this configuration's Narc missile beacon with an unusually large array of missile launchers enables this model to do enormous damage, as well as providing targeting information for its Starmates equipped with Narc missiles. Though it carries sufficient reloads for all of its launchers, the Thor B is poorly equipped to fight multiple engagements because it lacks other weapons when its missiles run out.

Alternate Configuration C carries a massive Ultra-20 autocannon, one of the most fearsome weapons known. Though it also carries extra shells for this weapon, the Thor C can suffer ammunition shortages in a prolonged engagement. Its other weapons include an SRM-6 in its left torso and a pair of extended-range lasers-one large, one small-on its right arm.

Alternate Configuration D is used for missions far from logistical support. Relying heavily on lasers, it also carries a sophisticated targeting computer to get the most out of its weapons. The extended-range lasers and the dual anti-missile system allow this Thor to keep its distance should it run into more than it can handle. Two machine guns mounted in each of the 'Mech's right and left torsos enable it to take on persistent opponents at close range if necessary.

Deployment
The Thor is the heaviest design in general use among the Jade Falcons. It appears much more often among the Falcons than the other Clans, and the Falcons also use it differently. Other Clans use it as mobile support for assault 'Mechs, while the Jade Falcons use it as a quick-striking hammer to follow up a rapid advance.


Technology Base: Clan 70.00 tons

Chassis Config: Biped Cost: 19,078,958 C-Bills

BV2: 917 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 7.00

Engine: 350 XL Engine 15.00

Walking MP: 5

Running MP: 8

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

Heat Sinks: 14 (28) - Double (14 in engine) 4.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 182 points - Ferro-Fibrous 9.50

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 27

Center Torso (rear):   8

R/L Torso: 15 22

R/L Torso (rear):   7

R/L Arm: 11 17

R/L Leg: 15 23


Configuration Prime Cost: 21,230,833 C-Bills

BV2: 2,298 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

LB 10-X AC LA 2 5 10.00

LRM-15 LT 5 2 3.50

Ammo: LB 10-X (10)

LA

1 1.00

Ammo: LRM-15 (16)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 23

5j 3 3 3 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1, FLK 1/1/1


Configuration A Cost: 20,552,271 C-Bills

BV2: 2,145 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

Gauss Rifle LA 1 6 12.00

SRM-6 LT 4 1 1.50

Ammo: Gauss Rifle (8)

LA

1 1.00

Ammo: SRM-6 (30)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 21

5j 4 4 3 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration B Cost: 21,337,083 C-Bills

BV2: 2,159 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LRM-20 RA 6 4 5.00

SRM-4 RA 3 1 1.00

LRM-20 LA 6 4 5.00

SRM-4 LA 3 1 1.00

Narc Launcher LT 0 1 2.00

Anti-Missile System LT 1 1 0.50

Ammo: SRM-4 (25)

RA

1 1.00

Ammo: LRM-20 (12)

RA

2 2.00

Ammo: SRM-4 (25)

LA

1 1.00

Ammo: LRM-20 (12)

LA

2 2.00

Ammo: Narc (Homing) (6)

LT

1 1.00

Ammo: Anti-Missile System (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 22

5j 0 0 0 0 3 1 Structure: 4  

Special Abilities: OMNI, SNARC, AMS, CASE, SRCH, ES, SOA, LRM 2/2/2, SRM 1/1/0, IF 2


Configuration C Cost: 21,010,552 C-Bills

BV2: 2,379 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Small Laser RA 2 1 0.50

ER Large Laser RA 12 1 4.00

Ultra AC/20 LA 7 /shot (14.0 max) 8 12.00

Streak SRM-6 LT 4 2 3.00

Ammo: Ultra AC/20 (10)

LT

2 2.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 24

5j 4 4 1 0 3 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration D Cost: 20,960,333 C-Bills

BV2: 2,643 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Medium Laser RA 5 1 1.00

ER Large Laser LA 12 1 4.00

ER Medium Laser LA 5 1 1.00

Machine Gun RT 0 1 0.25

Anti-Missile System RT 1 1 0.50

Targeting Computer

RT

2 2.00

Machine Gun LT 0 1 0.25

Anti-Missile System LT 1 1 0.50

Ammo: MG (200)

LT

1 1.00

Ammo: Anti-Missile System (48)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 20 (40) 6.00

Heat Sink Locations: 3 LA, 3 RA

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 26

5j 5 4 3 0 3 0 Structure: 4  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


Configuration E Cost: 21,282,083 C-Bills

BV2: 2,612 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-12 RA 8 5 7.00

ATM-6 RA 4 3 3.50

ER PPC LA 15 2 6.00

Ammo: ATM-12 (15)

RT

3 3.00

Ammo: ATM-6 (30)

RT

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 26

5j 4 4 2 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration G Cost: 21,273,896 C-Bills

BV2: 2,452 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER Large Laser LA 12 1 4.00

3 SRM-4s RT 9 3 3.00

3 SRM-4s LT 9 3 3.00

Heavy Small Laser CT 3 1 0.50

Ammo: SRM-4 (25)

RT

1 1.00

Ammo: SRM-4 (25)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 18 (36) 4.00

Heat Sink Locations: 2 LT, 2 RT

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 25

5j 3 2 2 0 3 2 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 3/3/0


Configuration H Cost: 20,974,333 C-Bills

BV2: 2,536 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

Heavy Large Laser RA 18 3 4.00

ER Medium Laser LA 5 1 1.00

Heavy Large Laser LA 18 3 4.00

Targeting Computer

RT

2 2.00

Anti-Missile System LT 1 1 0.50

Ammo: Anti-Missile System (24)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 23 (46) 9.00

Heat Sink Locations: 3 LT, 2 RT, 2 LA, 2 RA

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 25

5j 5 5 0 0 3 0 Structure: 4  

Special Abilities: OMNI, AMS, ENE, SRCH, ES, SOA


Configuration HH Cost: 21,512,208 C-Bills

BV2: 2,490 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

AP Gauss Rifle LA 1 1 0.50

ER Medium Laser LA 5 1 1.00

Heavy Medium Laser RT 7 2 1.00

Plasma Cannon LT 7 1 3.00

ER Medium Laser CT 5 1 1.00

Ammo: HAG-20 (18)

RA

3 3.00

Ammo: AP Gauss Rifle (40)

LA

1 1.00

Ammo: Plasma Cannon (20)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 25

5j 4 4 2 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, HT1, SRCH, ES, SOA, FLK 1/1/1


Configuration M Cost: 21,185,864 C-Bills

BV2: 2,251 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

LB 10-X AC LA 2 5 10.00

ER Small Laser LT 2 1 0.50

Streak SRM-6 LT 4 2 3.00

Ammo: LB 10-X (10)

LA

1 1.00

Ammo: Streak SRM-6 (30)

RT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 14 (28) 0.00

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LL, 2 RL 5.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 23

5j 4 4 3 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #595
MONDAY, AUGUST 25, 2003
6626 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=595]
madcat

Timber Wolf (Mad Cat) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 75 Tons
MajorTom TRO 3050

Faction Availability


Timber Wolf (Mad Cat)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2945

Extinct By: Never


Chassis: Type W3 Endo-Steel

Power Plant: Starfire 375 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: Unknown

     Jump Capacity: 0 meters

Armor: Composite A-2 Ferro-Fibrous

Armament:

     27.50 tons of pod space.

Manufacturer: Clan Wolf, Clan Wolf-in-Exile

     Primary Factory: Strana Mechty (CW), Arc-Royal (CWiE)

Communications System: Khan Series (Type 2c)

Targeting and Tracking System: Series III OPT


Overview
The Inner Sphere's first brush with an OmniMech was with a Mad Cat on The Rock, Oberon Confederation, 13 August 3049. It was from a broadcast by a member of the Kell Hounds mercenary unit that Our Blessed Order learned of these machines and their mysterious masters. ComStar named this design the Mad Cat because its hunched-over torso is common to both the Marauder and Catapult. The Mad Cat is an exceptional combination of an XL Class engine, Endo Steel internal structure, Ferro-Fibrous armor, and double heat sinks.

Capabilities
The most common configuration of the Mad Cat carries impressive firepower, starting with double LRM-20 racks on the shoulders. The weapons pods on the arms each contain an extended-range large laser and extended-range medium laser. The Mad Cat also incorporates pulse technology, with a medium pulse laser in its left torso. Two machine guns round out its weapon array.

Alternate Configuration A carries a short-range missile launcher on its right shoulder instead of LRM's, and a box-mount package of three medium pulse lasers in the left shoulder. It also features a particle projection cannon in each arm, with a small laser in the center torso.

Somewhat less common is a version that mounts a Gauss Rifle in its right arm. Its left arm carries a large pulse laser and a small pulse laser. The version B Mad Cat makes use of the Artemis IV fire-control system for the LRM-10 rack on its left shoulder and the SRM-4 on its right shoulder.

The Mad Cat C also concentrates more firepower in its arm weapons pods. Its right arm carries the Ultra-5 autocannon, while the left has two extended-range large lasers. These leave enough pod weight for an LRM-15 launcher on each shoulder and an anti-missile system in the left torso.

Though rarely seen, Configuration D of the Mad Cat carries an especially unusual array of weapons. Apparently designed to fight in the enemy's midst, this version has double Streak SRM-6 launchers mounted on each shoulder, one pointing forward, and the other to the rear. Each arm packs the devastating firepower of an extended-range particle projection cannon, and the center torso holds an extended-range small laser.

Deployment
The Mad Cat is the favorite 'Mech of the Wolf Clan. It can claim a large share of the credit for the Wolves' great successes and there is no apparent explanation why it appears in only moderate numbers with the other Clans.


Technology Base: Clan 75.00 tons

Chassis Config: Biped Cost: 21,366,406 C-Bills

BV2: 1,066 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Endo-Steel 4.00

Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL

Engine: 375 XL Engine 19.50

Walking MP: 5

Running MP: 8

Jumping MP: 0

Heat Sinks: 15 (30) - Double (15 in engine) 5.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 230 points - Ferro-Fibrous 12.00

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 23 36

Center Torso (rear):   9

R/L Torso: 16 25

R/L Torso (rear):   7

R/L Arm: 12 24

R/L Leg: 16 32


Configuration Prime Cost: 24,160,688 C-Bills

BV2: 2,737 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Medium Laser RA 5 1 1.00

ER Large Laser RA 12 1 4.00

ER Large Laser LA 12 1 4.00

ER Medium Laser LA 5 1 1.00

LRM-20 RT 6 4 5.00

Machine Gun RT 0 1 0.25

Medium Pulse Laser LT 4 1 2.00

LRM-20 LT 6 4 5.00

Machine Gun CT 0 1 0.25

Ammo: MG (200)

RT

1 1.00

Ammo: LRM-20 (6)

RT

1 1.00

Ammo: LRM-20 (6)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 17 (34) 2.00

Heat Sink Locations: 1 LA, 1 RA

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 27

5 4 3 2 0 3 2 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration A Cost: 23,588,766 C-Bills

BV2: 2,854 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER PPC LA 15 2 6.00

Streak SRM-6 RT 4 2 3.00

3 Medium Pulse Lasers LT 12 3 6.00

ER Small Laser CT 2 1 0.50

Ammo: Streak SRM-6 (15)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 5.00

Heat Sink Locations: 2 LA, 3 RA

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 29

5 7 7 3 0 3 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration B Cost: 23,698,297 C-Bills

BV2: 2,224 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

Large Pulse Laser LA 10 2 6.00

Small Pulse Laser LA 2 1 1.00

SRM-4 RT 3 1 1.00

Artemis IV FCS

RT

1 1.00

LRM-10 LT 4 1 2.50

Artemis IV FCS

LT

1 1.00

Ammo: Gauss Rifle (8)

RA

1 1.00

Ammo: SRM-4 (Artemis) (25)

RT

1 1.00

Ammo: LRM-10 (Artemis) (12)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 15 (30) 0.00

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 22

5 5 5 4 0 3 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration C Cost: 24,245,609 C-Bills

BV2: 2,500 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/5 RA 1 /shot (2.0 max) 3 7.00

2 ER Large Lasers LA 24 2 8.00

LRM-15 RT 5 2 3.50

LRM-15 LT 5 2 3.50

Anti-Missile System LT 1 1 0.50

ER Medium Laser CT 5 1 1.00

Ammo: Ultra AC/5 (20)

RA

1 1.00

Ammo: LRM-15 (8)

RT

1 1.00

Ammo: Anti-Missile System (24)

RT

1 1.00

Ammo: LRM-15 (8)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 15 (30) 0.00

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 25

5 3 3 2 0 3 1 Structure: 4  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1


Configuration D Cost: 24,134,266 C-Bills

BV2: 2,682 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ER PPC LA 15 2 6.00

Streak SRM-6 RT 4 2 3.00

(R) Streak SRM-6 RT 4 2 3.00

Streak SRM-6 LT 4 2 3.00

(R) Streak SRM-6 LT 4 2 3.00

ER Small Laser CT 2 1 0.50

Ammo: Streak SRM-6 (30)

RT

2 2.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 15 (30) 0.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 27

5 5 5 3 0 3 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration E Cost: 24,037,813 C-Bills

BV2: 2,444 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Large Laser LA 12 1 4.00

ATM-9 RT 6 4 5.00

ATM-9 LT 6 4 5.00

Light TAG CT 0 1 0.50

Ammo: ATM-9 (7)

RT

1 1.00

Ammo: ATM-9 (ER) (7)

RT

1 1.00

Ammo: ATM-9 (HE) (7)

RT

1 1.00

Ammo: ATM-9 (7)

LT

1 1.00

Ammo: ATM-9 (ER) (7)

LT

1 1.00

Ammo: ATM-9 (HE) (7)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 18 (36) 3.00

Heat Sink Locations: 1 LA, 2 RA

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 24

5 4 4 2 0 3 0 Structure: 4  

Special Abilities: OMNI, LTAG, CASE, SRCH, ES, SOA


Configuration F Cost: 24,359,563 C-Bills

BV2: 2,764 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Medium Laser RA 5 1 1.00

ER Large Laser LA 12 1 4.00

ER Medium Laser LA 5 1 1.00

LRM-20 RT 6 4 5.00

AP Gauss Rifle RT 1 1 0.50

ER Medium Laser LT 5 1 1.00

LRM-20 LT 6 4 5.00

AP Gauss Rifle LT 1 1 0.50

AP Gauss Rifle CT 1 1 0.50

Ammo: LRM-20 (6)

RT

1 1.00

Ammo: AP Gauss Rifle (40)

RT

1 1.00

Ammo: LRM-20 (6)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 17 (34) 2.00

Heat Sink Locations: 1 LA, 1 RA

CASE Locations: CT, LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 28

5 4 4 2 0 3 2 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2


Configuration H Cost: 24,530,547 C-Bills

BV2: 2,627 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Large Laser RA 18 3 4.00

Heavy Large Laser LA 18 3 4.00

LRM-20 RT 6 4 5.00

Artemis IV FCS

RT

1 1.00

LRM-20 LT 6 4 5.00

Artemis IV FCS

LT

1 1.00

ER Small Laser CT 2 1 0.50

Ammo: LRM-20 (Artemis) (12)

RT

2 2.00

Ammo: LRM-20 (Artemis) (12)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 18 (36) 3.00

Heat Sink Locations: 1 LA, 2 RA

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 26

5 6 6 3 0 3 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 2


Configuration S Cost: 24,044,672 C-Bills

BV2: 2,462 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Medium Pulse Lasers RA 8 2 4.00

Large Pulse Laser LA 10 2 6.00

2 SRM-6s RT 8 2 3.00

ER Small Laser RT 2 1 0.50

Machine Gun RT 0 1 0.25

Machine Gun LT 0 1 0.25

2 SRM-6s LT 8 2 3.00

Ammo: SRM-6 (30)

RA

2 2.00

Ammo: SRM-6 (30)

LA

2 2.00

Ammo: MG (1/2) (100)

LT

1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 16 (32) 1.00

Heat Sink Locations: 1 RA

Jumping MP: 5 Standard

Jump Jet Locations: 1 CT, 2 LT, 2 RT 5.00

CASE Locations: LT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 25

5j 4 3 1 0 3 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 3/3/0


Configuration Bounty Hunter Cost: 23,736,563 C-Bills

BV2: 2,829 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

Medium Pulse Laser RA 4 1 2.00

Large Pulse Laser LA 10 2 6.00

Medium Pulse Laser LA 4 1 2.00

Medium Pulse Laser RT 4 1 2.00

ECM Suite RT 0 1 1.00

Targeting Computer

RT

4 4.00

Medium Pulse Laser LT 4 1 2.00

Active Probe LT 0 1 1.00

Light TAG CT 0 1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 16 (32) 1.00

Heat Sink Locations: 1 LT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 28

5 6 6 3 0 3 0 Structure: 4  

Special Abilities: OMNI, ECM, PRB, RCN, LTAG, ENE, SRCH, ES, SOA


Configuration Pryde Cost: 24,543,047 C-Bills

BV2: 2,900 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Medium Laser RA 5 1 1.00

ER Large Laser LA 12 1 4.00

ER Medium Laser LA 5 1 1.00

LRM-20 RT 6 4 5.00

LRM-20 LT 6 4 5.00

ER Small Laser CT 2 1 0.50

Ammo: LRM-20 (6)

RT

1 1.00

Ammo: LRM-20 (6)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 16 (32) 1.00

Heat Sink Locations: 1 LA

Jumping MP: 4 Standard

Jump Jet Locations: 2 LT, 2 RT 4.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 29

5/3j 3 3 2 0 3 2 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 2/2/2, IF 2

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #590
SUNDAY, SEPTEMBER 07, 2003
11285 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=590]
daishi

Dire Wolf (Daishi) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 100 Tons
MajorTom TRO 3050

Faction Availability


Dire Wolf (Daishi)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 3010

Extinct By: Never


Chassis: Titan HX Standard

Power Plant: Starfire 300 Fusion XL Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Compound 12B2 Standard Armor

Armament:

     50.50 tons of pod space.

Manufacturer: Wolf Clan Site #1

     Primary Factory: Strana Mechty

Communications System: TJ6 "Bell" Integrated Communication System

Targeting and Tracking System: Mars System 9


Overview
Supposedly christened Daishi (Great Death) by a member of the Draconis Combine's criminal underground, this 'Mech seems particularly aptly named. Though the left-shoulder mounted long-range missiles augment the 'Mech's firepower, it is the bundles of lasers, autocannons, and other weapons in the arm pods that make the Daishi most fearsome. Slow but lethal, the Daishi is an assault 'Mech in the purest sense, able to wade through almost any defenses.

Capabilities
The main configuration, by far the most common, features an LRM-10 rack in the left torso. In addition, each arm carries a bundle of death--an Ultra-5 autocannon, two extended-range large lasers, and two medium pulse lasers. Double heat sinks enable it to handle the heat generated by its multiple laser weapons.

The most common alternative configuration carries the huge Gauss rifle in its left arm, along with plenty of ammunition. The right arm holds three large pulse lasers. Dual Streak SRM-6 racks replace the long-range missile launcher in the left torso, and an anti-missile system protects the 'Mech against enemy attacks.

Configuration B has a turret-like assembly on the left shoulder instead of the missile launcher. This boxy apparatus contains four Ultra-2 autocannons, with a complicated ammunition feed to the shells stored in the torso below. The left arm has a pair of medium pulse lasers and a pair of extended-range particle projection cannons arranged in an X-pattern. Mounted on the right arm is an LB 10-X autocannon.

Deployment
The Daishi is a favorite 'Mech among Clan Smoke Jaguar forces, who have used it to break through Kurita defenses time and again. According to dubious but persistent rumors, the Draconis Combine has managed to capture a Daishi intact. How Inner Sphere MechWarriors could seize such a war machine is a mystery, short of the defection of a Clan MechWarrior--an impossible act, from all that we know of these warlike people.


 


Technology Base: Clan 100.00 tons

Chassis Config: Biped Cost: 24,900,000 C-Bills

BV2: 1,277 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 10.00

Engine: 300 XL Engine 9.50

Walking MP: 3

Running MP: 5

Jumping MP: 0

Heat Sinks: 15 (30) - Double (12 in engine) 5.00

Heat Sink Locations: 1 LT, 1 RT, 1 LL

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 304 points - Standard Armor 19.00

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 31 47

Center Torso (rear):   14

R/L Torso: 21 32

R/L Torso (rear):   10

R/L Arm: 17 34

R/L Leg: 21 41


Configuration Prime Cost: 29,278,000 C-Bills

BV2: 2,712 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/5 RA 1 /shot (2.0 max) 3 7.00

2 ER Large Lasers RA 24 2 8.00

2 Medium Pulse Lasers RA 8 2 4.00

Ultra AC/5 LA 1 /shot (2.0 max) 3 7.00

2 ER Large Lasers LA 24 2 8.00

2 Medium Pulse Lasers LA 8 2 4.00

LRM-10 LT 4 1 2.50

Ammo: Ultra AC/5 (20)

RA

1 1.00

Ammo: Ultra AC/5 (20)

LA

1 1.00

Ammo: LRM-10 (12)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 22 (44) 7.00

Heat Sink Locations: 1 CT, 4 LT, 4 RT, 1 LL

CASE Locations: LT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 27

3 6 6 4 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration A Cost: 28,464,000 C-Bills

BV2: 2,896 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

3 Large Pulse Lasers RA 30 6 18.00

Gauss Rifle LA 1 6 12.00

Anti-Missile System RT 1 1 0.50

2 Streak SRM-6s LT 8 4 6.00

Ammo: Gauss Rifle (24)

LA

3 3.00

Ammo: Anti-Missile System (72)

RT

3 3.00

Ammo: Streak SRM-6 (30)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 21 (42) 6.00

Heat Sink Locations: 1 CT, 2 LT, 3 RT, 1 RA, 1 LL, 1 RL

CASE Locations: LT, RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 29

3 7 8 5 0 4 0 Structure: 5  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


Configuration B Cost: 29,337,125 C-Bills

BV2: 2,609 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LB 10-X AC RA 2 5 10.00

2 ER PPCs LA 30 4 12.00

2 Medium Pulse Lasers LA 8 2 4.00

2 Ultra AC/2s RT 1 /shot (4.0 max) 4 10.00

2 Ultra AC/2s LT 1 /shot (4.0 max) 4 10.00

ER Small Laser CT 2 1 0.50

Ammo: LB 10-X (20)

RA

2 2.00

Ammo: Ultra AC/2 (45)

RT

1 1.00

Ammo: Ultra AC/2 (45)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 15 (30) 0.00

Heat Sink Locations: 1 LT, 1 RT, 1 LL

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 26

3 4 5 3 0 4 2 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration C Cost: 29,307,500 C-Bills

BV2: 3,610 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

ATM-6 RA 4 3 3.50

ER PPC LA 15 2 6.00

ATM-6 LA 4 3 3.50

Medium Pulse Laser RT 4 1 2.00

Targeting Computer

RT

4 4.00

3 Medium Pulse Lasers LT 12 3 6.00

ECM Suite CT 0 1 1.00

Streak SRM-4 (OS) HD 3 1 2.50

Ammo: ATM-6 (10)

RA

1 1.00

Ammo: ATM-6 (10)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 23 (46) 8.00

Heat Sink Locations: 3 LT, 2 RT, 2 LA, 2 RA, 1 LL, 1 RL

Jumping MP: 3 Standard

Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 36

3j 7 8 3 0 4 1 Structure: 5  

Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA


Configuration D Cost: 29,257,125 C-Bills

BV2: 3,403 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-40 RA 8 10 16.00

HAG-40 LA 8 10 16.00

Streak SRM-6 LT 4 2 3.00

2 Medium Pulse Lasers CT 8 2 4.00

ER Small Laser HD 2 1 0.50

Ammo: HAG-40 (15)

RT

5 5.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Ammo: HAG-40 (15)

LT

5 5.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 15 (30) 0.00

Heat Sink Locations: 1 LT, 1 RT, 1 LL

CASE Locations: LT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 34

3 9 9 5 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 5/5/5


Configuration H Cost: 28,398,750 C-Bills

BV2: 2,992 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

Heavy Large Laser RA 18 3 4.00

Gauss Rifle LA 1 6 12.00

Heavy Large Laser LA 18 3 4.00

Medium Pulse Laser RT 4 1 2.00

Targeting Computer

RT

7 7.00

Flamer HD 3 1 0.50

Ammo: Gauss Rifle (8)

RA

1 1.00

Ammo: Gauss Rifle (8)

LA

1 1.00

Ammo: Gauss Rifle (16)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 5.00

Heat Sink Locations: 1 CT, 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 30

3 7 7 4 0 4 1 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration S Cost: 29,133,000 C-Bills

BV2: 2,985 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

LB 20-X AC RA 6 9 12.00

Large Pulse Laser LA 10 2 6.00

Machine Gun RT 0 1 0.25

2 Medium Pulse Lasers RT 8 2 4.00

Machine Gun LT 0 1 0.25

2 Medium Pulse Lasers LT 8 2 4.00

Streak SRM-4 LT 3 1 2.00

Streak SRM-4 CT 3 1 2.00

Medium Pulse Laser HD 4 1 2.00

2 A-Pods RL 0 2 1.00

Ammo: LB 20-X (Slug) (5)

RA

1 1.00

Ammo: LB 20-X (Slug) (15)

RT

3 3.00

Ammo: MG (200)

RT

1 1.00

Ammo: Streak SRM-4 (25)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 5.00

Heat Sink Locations: 2 LT, 1 RT, 4 LA, 1 LL

Jumping MP: 3 Standard

Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00

CASE Locations: LT, RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 30

3j 8 8 2 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/0


Configuration W Cost: 28,808,125 C-Bills

BV2: 2,951 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

Gauss Rifle LA 1 6 12.00

Ultra AC/20 RT 7 /shot (14.0 max) 8 12.00

LRM-20 LT 6 4 5.00

2 Medium Pulse Lasers CT 8 2 4.00

ER Small Laser HD 2 1 0.50

Ammo: Gauss Rifle (32)

LA

4 4.00

Ammo: Ultra AC/20 (10)

LT

2 2.00

Ammo: LRM-20 (12)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 5.00

Heat Sink Locations: 1 LT, 1 RT, 4 RA, 1 LL, 1 RL

CASE Locations: LT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 30

3 7 7 3 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1


Configuration Hohiro Cost: 28,504,625 C-Bills

BV2: 3,048 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

ER PPC LA 15 2 6.00

Streak SRM-6 RT 4 2 3.00

3 Large Pulse Lasers LT 30 6 18.00

ER Small Laser HD 2 1 0.50

Ammo: Gauss Rifle (16)

RT

2 2.00

Ammo: Streak SRM-6 (15)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 23 (46) 8.00

Heat Sink Locations: 1 LT, 2 RT, 4 LA, 2 RA, 1 LL, 1 RL

CASE Locations: RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 30

3 8 8 6 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration Prometheus Cost: 29,074,500 C-Bills

BV2: 2,900 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

ER Large Laser LA 12 1 4.00

3 Large Pulse Lasers RT 30 6 18.00

SRM-6 RT 4 1 1.50

Ultra AC/20 LT 7 /shot (14.0 max) 8 12.00

Ammo: Ultra AC/20 (10)

LA

2 2.00

Ammo: SRM-6 (15)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA+LA

Heat Sinks: 23 (46) 8.00

Heat Sink Locations: 1 LT, 1 RT, 3 LA, 4 RA, 1 LL, 1 RL

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 29

3 6 6 4 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration Widowmaker Cost: 29,218,125 C-Bills

BV2: 3,041 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

Large Pulse Laser RA 10 2 6.00

ER PPC LA 15 2 6.00

Large Pulse Laser LA 10 2 6.00

Ultra AC/20 RT 7 /shot (14.0 max) 8 12.00

2 ER Medium Lasers CT 10 2 2.00

ER Small Laser HD 2 1 0.50

Ammo: Ultra AC/20 (10)

RA

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 25 (50) 10.00

Heat Sink Locations: 5 LT, 1 RT, 3 LA, 2 RA, 1 LL, 1 RL

CASE Locations: RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 10 Points: 30

3 7 7 4 0 4 3 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #590
SUNDAY, SEPTEMBER 07, 2003
8320 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=590]
daishi

Dire Wolf (Daishi) Omni

Standard Level 2 / 3050 Clan  Biped 100 Tons
MajorTom TRO 3050

Faction Availability


BattleMech Technical Readout

Type/Model: Dire Wolf (Daishi)

Tech: Clan / 3050

Config: Biped OmniMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Titan HX Standard

Power Plant: 300 Starfire XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Compound 12B2 Standard

Armament:50.5 Tons of Pod Space Manufacturer:    Wolf Clan Site #1   Location:    Strana MechtyCommunications System:    TJ6 "Bell" Integrated Communication SystemTargeting & Tracking System: Mars System 9

Overview:

Supposedly christened Daishi (Great Death) by a member of the Draconis Combine's criminal underground, this 'Mech seems particularly aptly named. Though the left-shoulder mounted long-range missiles augment the 'Mech's firepower, it is the bundles of lasers, autocannons, and other weapons in the arm pods that make the Daishi most fearsome. Slow but lethal, the Daishi is an assault 'Mech in the purest sense, able to wade through almost any defenses.

Capabilities:

The main configuration, by far the most common, features an LRM-10 rack in the left torso. In addition, each arm carries a bundle of death--an Ultra-5 autocannon, two extended-range large lasers, and two medium pulse lasers. Double heat sinks enable it to handle the heat generated by its multiple laser weapons.

The most common alternative configuration carries the huge Gauss rifle in its left arm, along with plenty of ammunition. The right arm holds three large pulse lasers. Dual Streak SRM-6 racks replace the long-range missile launcher in the left torso, and an anti-missile system protects the 'Mech against enemy attacks.

Configuration B has a turret-like assembly on the left shoulder instead of the missile launcher. This boxy apparatus contains four Ultra-2 autocannons, with a complicated ammunition feed to the shells stored in the torso below. The left arm has a pair of medium pulse lasers and a pair of extended-range particle projection cannons arranged in an X-pattern. Mounted on the right arm is an LB 10-X autocannon.

Deployment

The Daishi is a favorite 'Mech among Clan Smoke Jaguar forces, who have used it to break through Kurita defenses time and again. According to dubious but persistent rumors, the Draconis Combine has managed to capture a Daishi intact. How Inner Sphere MechWarriors could seize such a war machine is a mystery, short of the defection of a Clan MechWarrior--an impossible act, from all that we know of these warlike people.

 

 


Type/Model: Dire Wolf (Daishi)

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 XL 10 9.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 15 Double [30] 6 5.00

   (Heat Sink Loc: 1 LT, 1 RT, 1 LL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 304 pts Standard 0 19.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 47

  Center Torso (Rear):   14

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 41/41



PRIMARY CONFIG

Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Large Lasers LA 24   2 8.00

2 Medium Pulse Lasers LA 8   2 4.00

1 Ultra AC/5 LA 1 20 4 8.00

   (Ammo Loc: 1 LA, 1 RA)

1 LRM 10 LT 4 12 2 3.50

   (Ammo Loc: 1 LT)

2 ER Large Lasers RA 24   2 8.00

2 Medium Pulse Lasers RA 8   2 4.00

1 Ultra AC/5 RA 1 20 4 8.00

   (Ammo Loc: 1 LA, 1 RA)

3 Double Heat Sinks RT      6 3.00

3 Double Heat Sinks LT     6 3.00

1 Double Heat Sink CT     2 1.00

TOTALS:   72   69 100.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 29,350,000 C-Bills

Battle Value 2: 2,712

Cost per BV2: 10,822.27

Weapon Value: 5,474 / 5,474 (Ratio = 2.02 / 2.02)

Damage Factors:    SRDmg = 55; MRDmg = 39; LRDmg = 21

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 7/6/4,   Overheat: 4

    Class: MA,   Point Value: 27

    Specials: omni



CONFIG A

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle LA 1 24 9 15.00

   (Ammo Loc: 3 LA)

2 Streak SRM 6s LT 8 30 6 8.00

   (Ammo Loc: 2 LT)

3 Large Pulse Lasers RA 30   6 18.00

1 Anti-Missile System RT 1 72 4 3.50

   (Ammo Loc: 3 RT)

1 Double Heat Sink RA      2 1.00

2 Double Heat Sinks RT     4 2.00

1 Double Heat Sink LT     2 1.00

1 Double Heat Sink CT     2 1.00

1 Double Heat Sink RL     2 1.00

TOTALS:   40   75 100.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 28,725,000 C-Bills

Battle Value 2: 2,855

Cost per BV2: 10,061.3

Weapon Value: 6,308 / 5,837 (Ratio = 2.21 / 2.04)

Damage Factors:    SRDmg = 63; MRDmg = 47; LRDmg = 25

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 10/7/5,   Overheat: 0

    Class: MA,   Point Value: 29

    Specials: omni



CONFIG B

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Small Laser CT 2   1 .50

2 ER PPCs LA 30   4 12.00

2 Medium Pulse Lasers LA 8   2 4.00

2 Ultra AC/2s LT 2   4 10.00

1 LB 10-X AC RA 2 20 7 12.00

   (Ammo Loc: 2 RA)

2 Ultra AC/2s RT 2 90 6 12.00

   (Ammo Loc: 1 LT, 1 RT)

TOTALS:   50   61 100.00

Crits & Tons Left:       17 .00


Calculated Factors:

Total Cost: 29,368,124 C-Bills

Battle Value 2: 2,609

Cost per BV2: 11,256.47

Weapon Value: 3,772 / 3,772 (Ratio = 1.45 / 1.45)

Damage Factors:    SRDmg = 41; MRDmg = 29; LRDmg = 16

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 6/5/3,   Overheat: 3

    Class: MA,   Point Value: 26

    Specials: omni



CONFIG C

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   2 6.00

1 Adv. Tact. Msl. 6 RA 4 20 5 5.50

   (Ammo Loc: 1 LA, 1 RA)

1 ER PPC LA 15   2 6.00

1 Adv. Tact. Msl. 6 LA 4   3 3.50

1 Medium Pulse Laser RT 4   1 2.00

3 Medium Pulse Lasers LT 12   3 6.00

1 Streak SRM 4 (OS) HD 3   1 2.50

1 ECM Suite CT 0   1 1.00

1 Targeting Computer RT     4 4.00

2 Double Heat Sinks RA     4 2.00

1 Double Heat Sink RT     2 1.00

2 Double Heat Sinks LA     4 2.00

2 Double Heat Sinks LT     4 2.00

1 Double Heat Sink RL     2 1.00

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   54   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 29,532,500 C-Bills

Battle Value 2: 3,610

Cost per BV2: 8,180.75

Weapon Value: 6,697 / 6,697 (Ratio = 1.86 / 1.86)

Damage Factors:    SRDmg = 62; MRDmg = 45; LRDmg = 18

BattleForce2: MP: 3J,   Armor/Structure: 8/6

    Damage PB/M/L: 10/8/4,   Overheat: 2

    Class: MA,   Point Value: 36

    Specials: omni, ecm



CONFIG D

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 HAG 40 RA 8 30 20 26.00

   (Ammo Loc: 5 LT, 5 RT)

1 HAG 40 LA 8   10 16.00

1 Streak SRM 6 LT 4 15 3 4.00

   (Ammo Loc: 1 LT)

2 Medium Pulse Lasers CT 8   2 4.00

1 ER Small Laser HD 2   1 .50

TOTALS:   30   73 100.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 28,038,124 C-Bills

Battle Value 2: 3,093

Cost per BV2: 9,065.03

Weapon Value: 8,155 / 7,919 (Ratio = 2.64 / 2.56)

Damage Factors:    SRDmg = 97; MRDmg = 72; LRDmg = 40

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 11/11/8,   Overheat: 0

    Class: MA,   Point Value: 31

    Specials: omni



CONFIG H

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 32 10 16.00

   (Ammo Loc: 1 LA, 1 RA, 2 LT)

1 Gauss Rifle LA 1   6 12.00

1 Heavy Large Laser RA 18   3 4.00

1 Heavy Large Laser LA 18   3 4.00

1 Flamer HD 3   1 .50

1 Medium Pulse Laser RT 4   1 2.00

1 Targeting Computer RT     7 7.00

3 Double Heat Sinks LT     6 3.00

1 Double Heat Sink CT     2 1.00

1 Double Heat Sink RL     2 1.00

TOTALS:   45   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 28,518,750 C-Bills

Battle Value 2: 2,992

Cost per BV2: 9,531.67

Weapon Value: 5,069 / 5,069 (Ratio = 1.69 / 1.69)

Damage Factors:    SRDmg = 60; MRDmg = 45; LRDmg = 20

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 8/7/3,   Overheat: 1

    Class: MA,   Point Value: 30

    Specials: omni



CONFIG S

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 20-X AC RA 6 20 13 16.00

   (Ammo Loc: 1 RA, 3 RT)

2 Medium Pulse Lasers RT 8   2 4.00

1 Machine Gun RT 0 200 2 1.25

   (Ammo Loc: 1 RT)

1 Large Pulse Laser LA 10   2 6.00

2 Medium Pulse Lasers LT 8   2 4.00

1 Machine Gun LT 0   1 .25

1 Streak SRM 4 LT 3 25 2 3.00

   (Ammo Loc: 1 LT)

1 Streak SRM 4 CT 3   1 2.00

1 Medium Pulse Laser HD 4   1 2.00

2 Anti-Personnel Pods RL 0   2 1.00

4 Double Heat Sinks LA     8 4.00

1 Double Heat Sink LT     2 1.00

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   42   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 29,307,500 C-Bills

Battle Value 2: 2,985

Cost per BV2: 9,818.26

Weapon Value: 6,354 / 6,049 (Ratio = 2.13 / 2.03)

Damage Factors:    SRDmg = 72; MRDmg = 39; LRDmg = 6

BattleForce2: MP: 3J,   Armor/Structure: 8/6

    Damage PB/M/L: 12/8/1,   Overheat: 0

    Class: MA,   Point Value: 30

    Specials: omni



CONFIG W

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   1 4.00

1 Gauss Rifle LA 1 32 10 16.00

   (Ammo Loc: 4 LA)

1 Ultra AC/20 RT 7 10 10 14.00

   (Ammo Loc: 2 LT)

1 LRM 20 LT 6 12 6 7.00

   (Ammo Loc: 2 LT)

2 Medium Pulse Lasers CT 8   2 4.00

1 ER Small Laser HD 2   1 .50

4 Double Heat Sinks RA     8 4.00

1 Double Heat Sink RL     2 1.00

TOTALS:   43   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 29,090,624 C-Bills

Battle Value 2: 2,951

Cost per BV2: 9,857.89

Weapon Value: 5,468 / 5,468 (Ratio = 1.85 / 1.85)

Damage Factors:    SRDmg = 70; MRDmg = 44; LRDmg = 17

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 9/8/4,   Overheat: 1

    Class: MA,   Point Value: 30

    Specials: omni



Non-Standard Configurations

"Hohiro" as piloted by Hohiro Kurita

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC LA 15   2 6.00

3 Large Pulse Lasers LT 30   6 18.00

1 ER Small Laser HD 2   1 .50

1 Gauss Rifle RA 1 16 8 14.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 RT 4 15 3 4.00

   (Ammo Loc: 1 RT)

4 Double Heat Sinks LA      8 4.00

2 Double Heat Sinks RA     4 2.00

1 Double Heat Sink RT     2 1.00

1 Double Heat Sink RL     2 1.00

TOTALS:   52   73 100.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 28,645,624 C-Bills

Battle Value 2: 3,048

Cost per BV2: 9,398.17

Weapon Value: 6,565 / 6,351 (Ratio = 2.15 / 2.08)

Damage Factors:    SRDmg = 63; MRDmg = 50; LRDmg = 32

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 9/7/6,   Overheat: 1

    Class: MA,   Point Value: 30

    Specials: omni



"Prometheus" as piloted by Victor Steiner-Davion

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   1 4.00

3 Large Pulse Lasers RT 30   6 18.00

1 ER Large Laser LA 12   1 4.00

1 Ultra AC/20 LT 7 10 10 14.00

   (Ammo Loc: 2 LA)

1 SRM 6 RT 4 15 2 2.50

   (Ammo Loc: 1 RT)

3 Double Heat Sinks LA     6 3.00

4 Double Heat Sinks RA     8 4.00

1 Double Heat Sink RL     2 1.00

TOTALS:   72   75 100.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 29,175,000 C-Bills

Battle Value 2: 2,900

Cost per BV2: 10,060.34

Weapon Value: 4,982 / 4,982 (Ratio = 1.72 / 1.72)

Damage Factors:    SRDmg = 53; MRDmg = 37; LRDmg = 24

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 7/5/3,   Overheat: 3

    Class: MA,   Point Value: 29

    Specials: omni



"Widowmaker" as piloted by Natasha Kerensky

Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Medium Lasers CT 10   2 2.00

1 ER Small Laser HD 2   1 .50

1 Large Pulse Laser LA 10   2 6.00

1 ER PPC LA 15   2 6.00

1 Large Pulse Laser RA 10   2 6.00

1 ER PPC RA 15   2 6.00

1 Ultra AC/20 RT 7 10 10 14.00

   (Ammo Loc: 2 RA)

3 Double Heat Sinks LA      6 3.00

2 Double Heat Sinks RA     4 2.00

4 Double Heat Sinks LT     8 4.00

1 Double Heat Sink RL     2 1.00

TOTALS:   76   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 29,278,124 C-Bills

Battle Value 2: 3,041

Cost per BV2: 9,627.79

Weapon Value: 5,396 / 5,396 (Ratio = 1.77 / 1.77)

Damage Factors:    SRDmg = 61; MRDmg = 41; LRDmg = 25

BattleForce2: MP: 3,   Armor/Structure: 8/6

    Damage PB/M/L: 8/6/4,   Overheat: 3

    Class: MA,   Point Value: 30

    Specials: omni


Created with HeavyMetal Pro

User Reviews

9/21/2008  Stormwind
Config D. Just munching.

6/18/2008  Aracnid
by far the best assault 'Mech EVER. my own choice.

Updated fluff & configurations; Changed BV to BV2. Design Updated on 3/24/2008 5:48:49 PM

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #646
SUNDAY, SEPTEMBER 07, 2003
3290 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=646]


gladiator

Executioner (Gladiator) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 95 Tons

 

MajorTom TRO 3050

 

Faction Availability


Executioner (Gladiator)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 3001

Extinct By: Never


Chassis: Clan Series Assault SXE Standard

Power Plant: Heavy Force 380 Fusion XL Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h (86.0 km/h)

Jump Jets: Pryzhok WM 10

     Jump Capacity: 120 meters

Armor: Arcadia Compound Delta VII Ferro-Fibrous

Armament:

     26.50 tons of pod space.

Manufacturer: Alshain BattleWorx

     Primary Factory: Alshain

Communications System: Dash-2 Optima

Targeting and Tracking System: Hakkon-Morris LAP


Overview
"What weighs ninety-five tons, can run at more than 80 kilometers per hour, can jump 120 meters, and carries a Gauss rifle?"

"I don't know, but I'm getting out of here."

This bit of low "MechWarrior humor" may never make it to the network holo-coms, but it accurately reflects the Inner Sphere's inability to deal with the Gladiator. Though some Inner Sphere 'Mechs are better armored and others carry more weapons, none can match the Gladiator with a skilled pilot in one-on-one combat. This OmniMech's exceptional maneuverability allows it to position itself better than other large 'Mechs, and its speed lets it swiftly pursue smaller 'Mechs. Such a 'Mech would be a treasure for the dueling warriors on Solaris.

Capabilities
Most Clan MechWarriors who pilot a Gladiator choose the primary configuration because of the exceptional firepower of the Gauss rifle. This weapon combines with the pair of large lasers to deliver harsh punishment to opposing 'Mechs.

For extended missions where low ammunition supplies might cause problems, the Clans normally outfit the Gladiator with three large pulse lasers in the left arm and four extended-range medium lasers in the right. The Gladiator's sixteen double heat sinks allow it to use this array of lasers and still keep its heat under control.

Somewhat similar in performance to the standard version is Configuration B, which carries the huge Ultra-20 autocannon in the left arm and an extended-range particle projection cannon in the right. An extended-range medium laser and anti-missile system round out this variant's weaponry.

Configuration C, the fire-support version of the Gladiator, is relatively uncommon. Its most distinguishing feature is the enhanced targeting incorporated into its weapons system. The LRM-20 rack has an Artemis IV fire-control system, and the Ultra-20 autocannon links directly to the sophisticated targeting computer.

A highly unusual design for the Gladiator has also been spotted on Pinnacle. Configuration D features two SRM-6 launchers affixed to its left arm. The right arm is a triangular pod with a large pulse laser at the top, a row of three medium pulse lasers below it, and a row of five small pulse lasers at the bottom. This configuration has no right hand, of course, and also requires the removal of the lower right arm actuator.

Deployment
The Gladiator sees common service only with Clan Ghost Bear. The other Clans treat the design as a maverick, using it only for independent actions or in concert with other service branches, such as infantry.


Technology Base: Clan 95.00 tons

Chassis Config: Biped Cost: 33,564,781 C-Bills

BV2: 1,270 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 9.50

Engine: 380 XL Engine 20.50

Walking MP: 4

Running MP: 6 (8)

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

Heat Sinks: 16 (32) - Double (15 in engine) 6.00

Heat Sink Locations: 1 RT

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 259 points - Ferro-Fibrous 13.50

Armor Locations: 1 HD, 2 CT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 30 37

Center Torso (rear):   9

R/L Torso: 20 20

R/L Torso (rear):   10

R/L Arm: 16 32

R/L Leg: 20 40

MASC LT 0 4 4.00


Configuration Prime Cost: 35,654,134 C-Bills

BV2: 2,749 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Large Lasers RA 24 2 8.00

Gauss Rifle LA 1 6 12.00

2 Machine Guns RT 0 2 0.50

MASC LT 0 4 4.00

Ammo: MG (200)

RT

1 1.00

Ammo: Gauss Rifle (16)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 19 (38) 3.00

Heat Sink Locations: 1 RT, 1 LA, 2 RA

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 27

5/4j 4 4 4 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration A Cost: 35,827,172 C-Bills

BV2: 3,112 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

4 ER Medium Lasers RA 20 4 4.00

3 Large Pulse Lasers LA 30 6 18.00

2 Machine Guns RT 0 2 0.50

MASC LT 0 4 4.00

Ammo: MG (200)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 19 (38) 3.00

Heat Sink Locations: 1 RT, 1 LA, 2 RA

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 31

5/4j 5 5 3 0 4 2 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration B Cost: 36,254,406 C-Bills

BV2: 2,940 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

Ultra AC/20 LA 7 /shot (14.0 max) 8 12.00

ER Medium Laser RT 5 1 1.00

Anti-Missile System RT 1 1 0.50

MASC LT 0 4 4.00

Ammo: Anti-Missile System (24)

RT

1 1.00

Ammo: Ultra AC/20 (15)

LT

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 19 (38) 3.00

Heat Sink Locations: 1 RT, 3 RA

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 29

5/4j 5 5 2 0 4 0 Structure: 5  

Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


Configuration C Cost: 36,123,781 C-Bills

BV2: 2,740 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/20 RA 7 /shot (14.0 max) 8 12.00

LRM-20 LA 6 4 5.00

Artemis IV FCS

LA

1 1.00

Targeting Computer

RT

3 3.00

ER Small Laser LT 2 1 0.50

MASC LT 0 4 4.00

Ammo: LRM-20 (Artemis) (12)

LA

2 2.00

Ammo: Ultra AC/20 (15)

RT

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 16 (32) 0.00

Heat Sink Locations: 1 RT

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 27

5/4j 5 5 2 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 2


Configuration D Cost: 35,319,369 C-Bills

BV2: 2,698 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Large Pulse Laser RA 10 2 6.00

3 Medium Pulse Lasers RA 12 3 6.00

3 Small Pulse Lasers RA 6 3 3.00

2 SRM-6s LA 8 2 3.00

2 Small Pulse Lasers RT 4 2 2.00

ER Small Laser LT 2 1 0.50

MASC LT 0 4 4.00

Ammo: SRM-6 (45)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 19 (38) 3.00

Heat Sink Locations: 1 LT, 3 RT

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 27

5/4j 6 6 1 0 4 1 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 1/1/0


Configuration E Cost: 36,714,509 C-Bills

BV2: 2,988 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Large Lasers RA 24 2 8.00

2 ATM-9s LA 12 8 10.00

2 Heavy Medium Lasers RT 14 4 2.00

Heavy Small Laser RT 3 1 0.50

MASC LT 0 4 4.00

Ammo: ATM-9 (35)

LT

5 5.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 17 (34) 1.00

Heat Sink Locations: 1 RT, 1 RA

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 30

5/4j 4 4 2 0 4 2 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration H Cost: 36,081,915 C-Bills

BV2: 3,059 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Heavy Large Laser RA 18 3 4.00

Ultra AC/20 LA 7 /shot (14.0 max) 8 12.00

2 ER Medium Lasers RT 10 2 2.00

Targeting Computer

RT

4 4.00

Flamer LT 3 1 0.50

MASC LT 0 4 4.00

Ammo: Ultra AC/20 (20)

LT

4 4.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 16 (32) 0.00

Heat Sink Locations: 1 RT

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 31

5/4j 5 4 0 0 4 2 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration K Cost: 36,492,884 C-Bills

BV2: 3,125 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER Large Lasers RA 24 2 8.00

3 ER Medium Lasers RA 15 3 3.00

HAG-20 LA 4 6 10.00

Light Active Probe RT 0 1 0.50

MASC LT 0 4 4.00

Ammo: HAG-20 (18)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 18 (36) 2.00

Heat Sink Locations: 1 LT, 2 RT

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 31

5/4j 5 5 3 0 4 1 Structure: 5  

Special Abilities: OMNI, LPRB, RCN, CASE, SRCH, ES, SOA, FLK 1/1/1


Configuration P Cost: 36,944,384 C-Bills

BV2: 3,052 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-30 RA 6 8 13.00

Plasma Cannon LA 7 1 3.00

LRM-10 RT 4 1 2.50

3 Heavy Medium Lasers LT 21 6 3.00

MASC LT 0 4 4.00

Ammo: Plasma Cannon (10)

LA

1 1.00

Ammo: HAG-30 (12)

RT

3 3.00

Ammo: LRM-10 (12)

RT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 16 (32) 0.00

Heat Sink Locations: 1 RT

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 8.00

CASE Locations: RT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 31

5/4j 5 5 3 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, HT1, SRCH, ES, SOA, IF 1, FLK 2/2/2

Created using Solaris Skunk Werks
Downloadable here

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #588
SUNDAY, SEPTEMBER 07, 2003
2804 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=588]
manowar

Gargoyle (Man O' War) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 80 Tons
MajorTom TRO 3050

Faction Availability


Gargoyle (Man-o'-War)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2945

Extinct By: Never


Chassis: Clan Series Assault SXC Standard

Power Plant: Model SF-3 400 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Forging C629/j Ferro-Fibrous

Armament:

     21.50 tons of pod space.

Manufacturer: Wolf Clan Site OZ-1, Tokasha MechWorks

     Primary Factory: Tamar (WCS), Tokasha (TMW)

Communications System: Raldon R1

Targeting and Tracking System: Version Kappa-III TTS


Overview
With exceptional speed for an assault 'Mech and the ability to dissipate great amounts of heat in a short time, the Man O' War is a threat to enemy assault 'Mechs and smaller machines that can normally outdistance a 'Mech this size. In most configurations and on most missions, the Man O' War confronts enemy 'Mechs directly at medium and close range. A standard Man O' War resembles a Warhammer chassis with Marauder arms.

Capabilities
Carrying almost all of its firepower in its arm-mounted weapon pods in all configurations, the Man O' War is a versatile design, requiring little time to change from one version to another. The most common combination of weapons is an LB 5-X autocannon and SRM-6 missile launcher on each arm, with a small laser in the center torso. Almost as frequently seen is a model that carries two particle projection cannons in the right arm and four lasers in the left--a large pulse laser, a medium pulse laser, and extended-range medium and small lasers.

When extra firepower is needed, the Man O' War appears in Alternate Configuration B. This model lacks some of the versatility of the others but carries a powerful Gauss rifle. In the left arm, an SRM-4 rack sits atop an LRM-10 launcher, each supported by its own Artemis IV fire-control system.

Another favorite model is Alternate Configuration C, which carries a hexagonal array of medium lasers in its right arm. The left arm holds a massive Ultra-20 autocannon. For defense, this model has an A-pod on each leg and an anti-missile system in the left torso.

Deployment
Though more often seen among Clan Wolf forces than those of the other Clans, the Man O' War has played important roles across the entire invasion front. Its combination of speed and firepower makes it an excellent complement to various other OmniMechs.


Technology Base: Clan 80.00 tons

Chassis Config: Biped Cost: 24,127,499 C-Bills

BV2: 1,026 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 8.00

Engine: 400 XL Engine 26.50

Walking MP: 5

Running MP: 8

Jumping MP: 0

Heat Sinks: 16 (32) - Double (16 in engine) 6.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 211 points - Ferro-Fibrous 11.00

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 25 30

Center Torso (rear):   10

R/L Torso: 17 24

R/L Torso (rear):   10

R/L Arm: 13 23

R/L Leg: 17 24


Configuration Prime Cost: 25,940,812 C-Bills

BV2: 1,537 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LB 5-X AC RA 1 4 7.00

SRM-6 RA 4 1 1.50

LB 5-X AC LA 1 4 7.00

SRM-6 LA 4 1 1.50

ER Small Laser CT 2 1 0.50

Ammo: LB 5-X (20)

RT

1 1.00

Ammo: SRM-6 (15)

RT

1 1.00

Ammo: LB 5-X (20)

LT

1 1.00

Ammo: SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 16 (32) 0.00

CASE Locations: LT, RT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 15

5 1 2 1 0 4 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, SRM 2/2/0, FLK 0/1/1


Configuration A Cost: 26,234,962 C-Bills

BV2: 2,689 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER PPCs RA 30 4 12.00

Large Pulse Laser LA 10 2 6.00

Medium Pulse Laser LA 4 1 2.00

ER Medium Laser LA 5 1 1.00

ER Small Laser LA 2 1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 16 (32) 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 27

5 4 4 3 0 4 3 Structure: 4  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration B Cost: 26,014,899 C-Bills

BV2: 1,843 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 6 12.00

LRM-10 LA 4 1 2.50

2 Artemis IV FCSs

LA

2 2.00

SRM-4 LA 3 1 1.00

Ammo: Gauss Rifle (16)

RA

2 2.00

Ammo: SRM-4 (Artemis) (25)

LA

1 1.00

Ammo: LRM-10 (Artemis) (12)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 16 (32) 0.00

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 18

5 3 3 3 0 4 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration C Cost: 26,473,524 C-Bills

BV2: 2,417 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

6 ER Medium Lasers RA 30 6 6.00

Ultra AC/20 LA 7 /shot (14.0 max) 8 12.00

2 A-Pods RL 0 2 1.00

A-Pod LL 0 1 0.50

Ammo: Ultra AC/20 (10)

LT

2 2.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA+H

Heat Sinks: 16 (32) 0.00

CASE Locations: LT 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 24

5 5 5 0 0 4 2 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration D Cost: 25,626,112 C-Bills

BV2: 2,499 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 1 4.00

Medium Pulse Laser RA 4 1 2.00

ER Large Laser LA 12 1 4.00

Medium Pulse Laser LA 4 1 2.00

Targeting Computer

LT

3 3.00

Medium Pulse Laser CT 4 1 2.00

ER Small Laser CT 2 1 0.50

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Heat Sinks: 20 (40) 4.00

Heat Sink Locations: 2 LT, 2 RT

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 25

5 6 6 3 0 4 0 Structure: 4  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration E Cost: 26,715,899 C-Bills

BV2: 2,257 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ATM-12 RA 8 5 7.00

2 Heavy Medium Lasers LA 14 4 2.00

2 ER Micro Lasers RT 2 2 0.50

2 Heavy Medium Lasers LT 14 4 2.00

Streak SRM-6 LT 4 2 3.00

Targeting Computer

CT

1 1.00

Ammo: ATM-12 (15)

RA

3 3.00

Ammo: Streak SRM-6 (15)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA+LA

Heat Sinks: 18 (36) 2.00

Heat Sink Locations: 1 LL, 1 RL

CASE Locations: LT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 23

5 7 7 0 0 4 1 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration G Cost: 26,580,999 C-Bills

BV2: 2,156 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

LB 20-X AC RA 6 9 12.00

3 AP Gauss Rifles LA 3 3 1.50

4 ER Medium Lasers LT 20 4 4.00

Ammo: AP Gauss Rifle (40)

LA

1 1.00

Ammo: LB 20-X (15)

RT

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 16 (32) 0.00

CASE Locations: RT, LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 22

5 5 5 0 0 4 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/0


Configuration H Cost: 26,297,399 C-Bills

BV2: 2,183 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/10 RA 3 /shot (6.0 max) 4 10.00

Heavy Large Laser LA 18 3 4.00

2 ER Medium Lasers LA 10 2 2.00

LRM-10 LT 4 1 2.50

Ammo: Ultra AC/10 (20)

RA

2 2.00

Ammo: LRM-10 (12)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA+H    R: SH+UA

Heat Sinks: 16 (32) 0.00

CASE Locations: LT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 22

5 5 5 2 0 4 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration M Cost: 26,111,999 C-Bills

BV2: 2,182 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

HAG-20 RA 4 6 10.00

ER PPC LA 15 2 6.00

3 SRM-2s LT 6 3 1.50

Ammo: HAG-20 (18)

RT

3 3.00

Ammo: SRM-2 (50)

LT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 16 (32) 0.00

CASE Locations: LT, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 22

5 4 4 3 0 4 0 Structure: 4  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, FLK 1/1/1

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #620
SUNDAY, SEPTEMBER 07, 2003
3708 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=620]
masakari

Warhawk (Masakari) 

Standard Level 2 / 3050 Succession Wars [Tournament Legal] Clan  Biped 85 Tons
MajorTom TRO 3050

Faction Availability


Warhawk (Masakari)

Rules Level: Tournament Legal

Technology Base: Clan

Chassis Config: Biped

Production Year: 2999

Extinct By: Never


Chassis: Huntress WH Standard

Power Plant: General Systems 340 Fusion XL Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Forging X85 Ferro-Fibrous

Armament:

     32.50 tons of pod space.

Manufacturer: Phan Industrialplex

     Primary Factory: Huntress

Communications System: Series 10 CBS MultiFreq

Targeting and Tracking System: HawkEye J360


Overview
Easily identified by its squat torso, jutting head and broad chest, the Masakari has become notorious among Inner Sphere MechWarriors for its deadly accuracy. The 'Mech carries an advanced targeting computer, which apparently comes as standard equipment in all configurations. Though the computer must be modified for different weapons arrays, the basic computing boards appear to be built into the OmniMech's frame.

Capabilities
The most familiar configuration of the Masakari carries two PPCs in each arm and a potent long-range missile launcher on its left shoulder. With the enhanced accuracy provided by the targeting computer, this model can destroy smaller 'Mechs with a single blast.

Alternate Configuration A carries a more diverse weapons array and can therefore perform more varied roles. The missile arrangement is a bit unusual, with a Streak SRM-6 launcher tucked into the left arm and an LRM-15 rack in the Masakari's right torso. It also carries an LB 10-X autocannon on its right arm and two extended-range large lasers on its left arm. This version has one other advantage over the primary model-it does not generate quite so much heat.

Alternate Configuration B is one of the most unusual designs so far spotted in the Clans' arsenal. This variant carries a mammoth Gauss rifle in its left arm, plus a triangular formation of extended-range medium lasers in its right arm. This design also features the Narc missile beacon and a pair of SRM-6 launchers perched side by side in the right torso.

Rarely seen, probably because of heat problems, is a Masakari configuration based entirely on laser weapons, PPCs and a flamer. This machine proves valuable on extended missions because it needs no ammunition reloads and has redundant weapons systems. The sheer amount of energy weapons, however, makes this 'Mech prone to heat build-up that even its double heat sinks cannot easily handle.

Deployment
The Masakari appears most frequently with the Smoke Jaguars, who often pair it with the Dashi. It is also reasonably common among Clan Ghost Bear forces and has been seen on occasion with the Jade Falcons.


Technology Base: Clan 85.00 tons

Chassis Config: Biped Cost: 23,118,447 C-Bills

BV2: 1,099 Tech Rating/Era Availability: E/X-E-E


Equipment     Mass

Internal Structure: Standard 8.50

Engine: 340 XL Engine 13.50

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 20 (40) - Double (13 in engine) 10.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 259 points - Ferro-Fibrous 13.50

Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 42

Center Torso (rear):   10

R/L Torso: 18 26

R/L Torso (rear):   10

R/L Arm: 14 28

R/L Leg: 18 35


Configuration Prime Cost: 26,385,947 C-Bills

BV2: 3,194 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER PPCs RA 30 4 12.00

2 ER PPCs LA 30 4 12.00

LRM-10 LA 4 1 2.50

Targeting Computer

RT

5 5.00

Ammo: LRM-10 (12)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 0.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 32

4 5 5 5 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration A Cost: 26,100,213 C-Bills

BV2: 2,399 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

LB 10-X AC RA 2 5 10.00

2 ER Large Lasers LA 24 2 8.00

Streak SRM-6 LA 4 2 3.00

LRM-15 RT 5 2 3.50

Targeting Computer

RT

4 4.00

Ammo: LB 10-X (20)

RA

2 2.00

Ammo: LRM-15 (8)

RA

1 1.00

Ammo: Streak SRM-6 (15)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA+LA    R: SH+UA

Heat Sinks: 20 (40) 0.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 24

4 5 5 3 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1, FLK 1/1/1


Configuration B Cost: 25,624,666 C-Bills

BV2: 2,320 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

3 ER Medium Lasers RA 15 3 3.00

Gauss Rifle LA 1 6 12.00

ER Small Laser LA 2 1 0.50

2 SRM-6s RT 8 2 3.00

Targeting Computer

RT

4 4.00

Narc Launcher CT 0 1 2.00

Ammo: SRM-6 (75)

RA

5 5.00

Ammo: Gauss Rifle (16)

LA

2 2.00

Ammo: Narc (Homing) (6)

CT

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA+LA

Heat Sinks: 20 (40) 0.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: CT, LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 23

4 5 5 2 0 4 0 Structure: 5  

Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SOA, SRM 2/2/0


Configuration C Cost: 25,489,916 C-Bills

BV2: 2,998 Tech Rating/Era Availability: F/X-E-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Large Pulse Lasers RA 20 4 12.00

2 ER PPCs LA 30 4 12.00

Targeting Computer

RT

5 5.00

Flamer CT 3 1 0.50

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 23 (46) 3.00

Heat Sink Locations: 4 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 30

4 6 6 6 0 4 0 Structure: 5  

Special Abilities: OMNI, ENE, SRCH, ES, SOA


Configuration D Cost: 25,902,526 C-Bills

BV2: 2,474 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

Ultra AC/10 RA 3 /shot (6.0 max) 4 10.00

ATM-9 LA 6 4 5.00

2 ER Large Lasers RT 24 2 8.00

Targeting Computer

RT

4 4.00

ER Small Laser CT 2 1 0.50

Ammo: Ultra AC/10 (20)

RA

2 2.00

Ammo: ATM-9 (21)

LA

3 3.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 0.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: LA, RA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 25

4 5 5 4 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA


Configuration E Cost: 26,928,135 C-Bills

BV2: 2,895 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 2 6.00

Large Pulse Laser RA 10 2 6.00

3 Plasma Cannons LA 21 3 9.00

SRM-6 LA 4 1 1.50

Targeting Computer

RT

5 5.00

Ammo: Plasma Cannon (40)

LA

4 4.00

Ammo: SRM-6 (15)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 20 (40) 0.00

Heat Sink Locations: 4 LT, 1 RT, 1 LL, 1 RL

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 29

4 4 4 3 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, HT2, SRCH, ES, SOA


Configuration H Cost: 25,622,822 C-Bills

BV2: 2,601 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 Large Pulse Lasers RA 20 4 12.00

LRM-10 RA 4 1 2.50

2 Heavy Large Lasers LA 36 6 8.00

Targeting Computer

RT

4 4.00

Ammo: LRM-10 (12)

LA

1 1.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 25 (50) 5.00

Heat Sink Locations: 1 CT, 4 LT, 2 RT, 1 LA, 2 RA, 1 LL, 1 RL

CASE Locations: LA 0.00

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 26

4 6 6 3 0 4 0 Structure: 5  

Special Abilities: OMNI, CASE, SRCH, ES, SOA, IF 1


Configuration Tara Cost: 26,076,713 C-Bills

BV2: 3,428 Tech Rating/Era Availability: F/X-X-E

Weapons and Ammo Location Heat Criticals Tonnage

2 ER PPCs RA 30 4 12.00

2 ER PPCs LA 30 4 12.00

ER Small Laser RT 2 1 0.50

Targeting Computer

RT

5 5.00

Equipment     Mass

Actuators: L: SH+UA    R: SH+UA

Heat Sinks: 23 (46) 3.00

Heat Sink Locations: 1 CT, 4 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 34

4 6 6 6 0 4 2 Structure: 5  

Special Abilities: OMNI, ENE, SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #683
THURSDAY, SEPTEMBER 18, 2003
UPDATE: 6/24/2005
163 DOWNLOADS

Archer ARC-5R

Level: Standard Level 2 / 3050

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO 3050

DBM (The Drawing Board) File


Faction Availability

House Magnusson Inner Sphere

BATTLEROM IMAGE JUNE 11, 3050

* FOR WOLF'S DRAGOONS USE ONLY *

 


BattleMech Technical Readout

Type/Model: Archer ARC-5R

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Earthwerk Archer II Endo Steel

Power Plant: 280 VOX Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 100 w. CASE Standard

Armament:
2 FarFire LRM 15s w/ Artemis IV
2 Victory Nickel Alloy ER Large Lasers
Manufacturer:    Gorton, Kingsley, and Thorpe Enterprises
   Location:    Satalice
Communications System:    Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII w. Artemis IV FCS

Overview:

Though one of the most familiar 'Mechs in the Inner Sphere, the Archer will soon be one of the most unpredictable because of the variety of versions nearing production.   The Free Worlds League model features double heatsinks and Endo Steel internal structure.   The weight savings allows it to carry Cellular Ammunition Storage Equipment, an extra half ton of armor, and the Artemis IV fire-control system to improve the accuracy of its missiles.

In the Free Rasalhague Republic, the Satalice factory of Gorton, Kingsley, and Thorpe Enterprises is nearing completion of the retooling necessary to produce the ARC-5R.   It has two more double heat sinks than the Marik version and two tons less armor.   The LRM-20 launchers are downgraded to FarFire LRM-15 Missile Systems.   Furthermore , a Victory Nickel Alloy Extended-Range Large Laser in each arm replaces the four medium lasers.   Such major differences will mandate a change in tactics, and possibly deployment, from other Archers.

The official Federated Commonwealth version is expected within six months from the massive Defiance Industries complex on Hesperus [II].   Though lacking Endo Steel and Ferro-Fibrous armor, it will feature the Edasich Motors 280 XL engine.   Like the Rasalhague version, it will subtitute racks of 15 long-range missiles for the 20 racks. It will upgrade the lasers by using pulse technology and add two Coventry T4H Short-Range Streak Missile Racks. The most revolutionary aspect of this design is the inclusion of the Doering Electronics Glowworm Narc Beacon.   This will greatly improve the accuracy of all the Archer's missile systems.

Bowie Industries has just signed a contract with the Wolf's Dragoons to produce a similar model at its factory on Alarion, Carlisle, Wyatt, or perhaps all three.   It differs from the official Federated Commonwealth version in that it retains the LRM-20 racks and carries two TharHes Blue SRM-4 Racks instead of the Streaks and medium lasers.   Combining so many missiles with the Doering Electronics Glowworm will give the ARC-5W, as it has been designated, tremendous firepower.   The design includes extra long-range missiles to make up for the fact that it has no laser weapons.  

Still in limited production is the ARC-2R Archer. The New Vandenberg factory of Vandenberg Mechanized Industries produces a small number of this original design each year, mostly for the Taurian Defense Force.


Type/Model: Archer ARC-5R

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 2 LA, 2 RA, 5 LT, 5 RT)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   8

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   5/5

  L/R Arm: 11 20/20

  L/R Leg: 15 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LRM 15 w/ Artemis IV RT 5 32 8 12.00

   (Ammo Loc: 2 LT, 2 RT)

1 LRM 15 w/ Artemis IV LT 5   4 8.00

1 ER Large Laser LA 12   2 5.00

1 ER Large Laser RA 12   2 5.00

CASE Equipment: LT RT     2 1.00

TOTALS:   34   66 70.00

Crits & Tons Left:       12 .00


Calculated Factors:

Total Cost: 7,491,674 C-Bills

Battle Value: 1,319

Cost per BV: 5,679.81

Weapon Value: 1,667 / 1,532 (Ratio = 1.26 / 1.16)

Damage Factors:    SRDmg = 14; MRDmg = 20; LRDmg = 11

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 3/3/3,   Overheat: 1

    Class: MH,   Point Value: 13

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #601
THURSDAY, SEPTEMBER 18, 2003
UPDATE: 6/24/2005
188 DOWNLOADS

Archer ARC-5W

Level: Standard Level 2 / 3050

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO 3050

DBM (The Drawing Board) File


Faction Availability

Wolf´s Dragoons Mercenary

BATTLEROM IMAGE JULY 15, 3050

* FOR WORD OF BLAKE USE ONLY *

 


BattleMech Technical Readout

Type/Model: Archer ARC-5W

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Earthwerk Archer Standard

Power Plant: 280 Edasich Motors XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 100 w. CASE Standard

Armament:
1 Doering Electronics Glowworm Narc Missile Beacon
2 Doombud LRM 20s
2 TharHes Blue SRM 4s
Manufacturer:    Bowie Industries
   Location:    Alarion, Carlisle, & Wyatt
Communications System:    Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII w. Artemis IV FCS

Overview:

Though one of the most familiar 'Mechs in the Inner Sphere, the Archer will soon be one of the most unpredictable because of the variety of versions nearing production.   The Free Worlds League model features double heatsinks and Endo Steel internal structure.   The weight savings allows it to carry Cellular Ammunition Storage Equipment, an extra half ton of armor, and the Artemis IV fire-control system to improve the accuracy of its missiles.

In the Free Rasalhague Republic, the Satalice factory of Gorton, Kingsley, and Thorpe Enterprises is nearing completion of the retooling necessary to produce the ARC-5R.   It has two more double heat sinks than the Marik version and two tons less armor.   The LRM-20 launchers are downgraded to FarFire LRM-15 Missile Systems.   Furthermore , a Victory Nickel Alloy Extended-Range Large Laser in each arm replaces the four medium lasers.   Such major differences will mandate a change in tactics, and possibly deployment, from other Archers.

The official Federated Commonwealth version is expected within six months from the massive Defiance Industries complex on Hesperus [II].   Though lacking Endo Steel and Ferro-Fibrous armor, it will feature the Edasich Motors 280 XL engine.   Like the Rasalhague version, it will subtitute racks of 15 long-range missiles for the 20 racks. It will upgrade the lasers by using pulse technology and add two Coventry T4H Short-Range Streak Missile Racks. The most revolutionary aspect of this design is the inclusion of the Doering Electronics Glowworm Narc Beacon.   This will greatly improve the accuracy of all the Archer's missile systems.

Bowie Industries has just signed a contract with the Wolf's Dragoons to produce a similar model at its factory on Alarion, Carlisle, Wyatt, or perhaps all three.   It differs from the official Federated Commonwealth version in that it retains the LRM-20 racks and carries two TharHes Blue SRM-4 Racks instead of the Streaks and medium lasers.   Combining so many missiles with the Doering Electronics Glowworm will give the ARC-5W, as it has been designated, tremendous firepower.   The design includes extra long-range missiles to make up for the fact that it has no laser weapons.  

Still in limited production is the ARC-2R Archer. The New Vandenberg factory of Vandenberg Mechanized Industries produces a small number of this original design each year, mostly for the Taurian Defense Force.


Type/Model: Archer ARC-5W

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 24/24

  L/R Side Torso (Rear):   6/6

  L/R Arm: 11 22/22

  L/R Leg: 15 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Narc Missile Beacon CT 0 12 4 5.00

   (Ammo Loc: 1 LT, 1 RT)

1 LRM 20 LT 6   5 10.00

1 LRM 20 RT 6 24 9 14.00

   (Ammo Loc: 2 LT, 2 RT)

1 SRM 4 RA 3 50 3 4.00

   (Ammo Loc: 1 LA, 1 RA)

1 SRM 4 LA 3   1 2.00

CASE Equipment: LT RT     2 1.00

TOTALS:   18   61 70.00

Crits & Tons Left:       17 .00


Calculated Factors:

Total Cost: 13,535,174 C-Bills

Battle Value: 1,128

Cost per BV: 11,999.27

Weapon Value: 1,600 / 1,600 (Ratio = 1.42 / 1.42)

Damage Factors:    SRDmg = 13; MRDmg = 20; LRDmg = 11

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 4/4/2,   Overheat: 0

    Class: MH,   Point Value: 11

    Specials: if

 

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #682
SUNDAY, AUGUST 03, 2003
UPDATE: 6/23/2005
264 DOWNLOADS

Imp IMP-3E

Level: Standard Level 2 / 3050

Technology: Inner Sphere Biped

Tonnage: 100 Tons

Designer: MajorTom

Armory: TRO 3050

DBM (The Drawing Board) File


Faction Availability

Wolf´s Dragoons Mercenary

BATTLEROM IMAGE DECEMBER 28, 3050

* FOR HEIMDAL USE ONLY *

 


BattleMech Technical Readout

Type/Model: Imp IMP-3E

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Star League IM-03x Standard

Power Plant: 300 Hermes XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 300 Standard

Armament:
2 Magna Firestar ER PPCs
1 Mitchell Systems LRM 15
1 Thunderbolt-12 Large Pulse Laser
2 Magna 400P Medium Pulse Lasers
2 Martell Model 5 Medium Lasers
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    Pauley-Bronson Z
Targeting & Tracking System: Wasat Aggressor Type 8

Overview:

Unlike the Annihilator, which is of mysterious origin, the Imp is clearly the product of a Wolf's Dragoons factory.   This was strongly suspected when the Imp reappeared in numbers after heavy losses.   Its confirmation came with the report of Precentor III-epsilon Gordon Gaumnitz, an undercover MechWarrior-agent who has risen to the rank of captain in the mercenary Eridani Light Horse and who was invited to a conference with Wolf's Dragoons on Outreach.

In conversations with Dragoon MechWarriors who were bubbling about their test rides in the new IMP-3E, Precentor Gaumnitz quickly realized that such extensive changes in design could not be a field modification.   Precentor Gaumnitz gives a second-hand description of an Imp employing the Hermes 300 XL engine to preserve weight for significant improvements in firepower.

The design reportedly carries 2 Magna Firestar Extended-Range Particle Projection Cannon, two Magna 400P Medium Pulse Lasers, two Martell Model 5 Medium Lasers, a single Thunderbolt-12 Large Pulse Laser, and a single Mitchell Systems LRM-15, up from an LRM-5.   Its 30 heat sinks help the Imp deal with the tremendous amounts of heat generated by this fearsome array of weapons.


Type/Model: Imp IMP-3E

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 XL 12 9.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 30 Single 18 20.00

   (Heat Sink Loc: 1 HD, 3 LA, 3 RA, 3 LT, 4 RT, 2 LL, 2 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Armor Factor: 288 pts Standard 0 18.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 40

  Center Torso (Rear):   21

  L/R Side Torso: 21 30/30

  L/R Side Torso (Rear):   12/12

  L/R Arm: 17 25/25

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC LT 15   3 7.00

1 ER PPC RT 15   3 7.00

1 LRM 15 RA 5 16 5 9.00

   (Ammo Loc: 2 LT)

1 Large Pulse Laser LA 10   2 7.00

2 Medium Pulse Lasers CT 8   2 4.00

2 Medium Lasers RT 6   2 2.00

CASE Equipment: LT     1 .50

TOTALS:   59   70 100.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 22,330,000 C-Bills

Battle Value: 1,411

Cost per BV: 15,825.66

Weapon Value: 2,217 / 2,217 (Ratio = 1.57 / 1.57)

Damage Factors:    SRDmg = 26; MRDmg = 18; LRDmg = 11

BattleForce2: MP: 3,   Armor/Structure: 7/4

    Damage PB/M/L: 4/3/2,   Overheat: 4

    Class: MA,   Point Value: 14


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