Designer: MajorTom / Armory: TRO 3055

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  • Last Post 16 July 2017
Lasergunner posted this 01 July 2017

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Lasergunner posted this 01 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #929
WEDNESDAY, JUNE 30, 2004
UPDATE: 12/7/2004
526 DOWNLOADS

Marauder IIC

Level: Standard Level 2 / 3055

Technology: Clan Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO 3055

DBM (The Drawing Board) File


Faction Availability

Clan Ghost Bear Clan

Clan Jade Falcon Clan

Clan Nova Cat Clan

Clan Smoke Jaguar Clan

Clan Steel Viper Clan

Clan Wolf Clan

BATTLEROM IMAGE MAY 9, 3055

* FOR COMSTAR USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 340 27T

Gyro: Standard 4T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

C Double Heat Sinks: 21 [42] 11T

  13 in Engine


  Internal Structure Armor

  C Endo-Steel C Ferro-Fibrous

Tons 4.5 11.5

Head 3 9

Center Torso 27 30/12

L/R Torso 18 26/8

L/R Arm 14 24

L/R Leg 18 27

 


Standard

Battle Value: 2217

C-Bill Cost: 9,913,534

Qty Weapons and Equipment Location Critical Tonnage

1 C ER PPC RA 2 6

1 C Medium Pulse Laser RA 1 2

1 C ER PPC LA 2 6

1 C Medium Pulse Laser LA 1 2

1 C ER PPC LT 2 6

1 C ER Small Laser RT 1 0.5

2 C ER Small Laser CT 2 1

1 C ER Small Laser LT 1 0.5

3 C Double Heat Sink RT 6 3

3 C Double Heat Sink LT 6 3

1 C Double Heat Sink RL 2 1

1 C Double Heat Sink LL 2 1

    Totals

42 24

 

Overview:

The Marauder has often been touted as the most effective BattleMech in existence. In truth, the performance of the original 'Mech fell far short of its supporters' claims, largely because the Inner Sphere industries could not produce the specialized armor it was designed to carry. With the rediscovery of lost technology in the Inner Sphere, the Marauder has re-emerged with the potential to dominate the battlefield of the future. When the first Marauder came off the GM production line, the Houses welcomed it as the precursor of a new generation of BattleMechs offering unheard-of battlefield performance. This design foreshadowed the introduction of many unique elements, but the fall of the Star League left other 'Mechs in this new series on the drawing board.

The Clans fulfilled the potential of this new series, and the Marauder IIC is a deadly tribute to their engineering capabilities.

 

Capabilities:

The Clan Marauder IIC carries the weaponry layout typical of the standard Marauder. The forearms each contain extended range PPCs paired with medium pulse lasers. This set-up is familiar as the configuration of the Warhammer, which drops hand actuators to ease maintenance and create a more compact design. The top torso-mounted weapon on this version is another extended range PPC, thus avoiding a vulnerable ammunition-feed linkage needed for a projectile weapon.

 

Deployment:

This Marauder is on all the garrisoned Clan worlds but has seen only limited action. Though on paper the weapon and armor configuration appear to offer little advantage over the-refitted Inner Sphere Marauder, on the battlefield this 'Mech pounds its opponents to pieces. 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #388
THURSDAY, APRIL 06, 2006
951 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=388]
Bashkir_3055U.JPG

Bashkir Omni

Standard Level 2 / 3055 Clan  Aerospace 20 Tons
MajorTom TRO 3055
Bashkir HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Bashkir

Tech: Clan / 3060

Vessel Type: Aerospace OmniFighter

Rules: Level 2, Standard design

   

Mass: 20 tons

Frame: Mk 7

Power Plant: 220 XL Fusion

Safe Thrust: 13

Maximum Thrust: 20

Armor Type: Lum Steelforge 9 Ferro-aluminum

Armament:4.5 tons of pod spaceManufacturer:    Crest Foundries   Location:    LumCommunications System:    Raveneye 6Targeting & Tracking System: Hawk Pattern 7

Overview:

The Bashkir is the lightest and fastest OmniFighter in service with the Clans. Its small size means that its armor protection, payload, and endurance are severely limited. However, its high speed makes it ideal for reconnaissance missions and swift strikes against unprepared targets.

Capabilities:

The Bashkir is swift and super-maneuverable, which would normally make it an ideal atmospheric dog-fighter. The limited fuel supply onboard each fighter reduces its endurance in low atmosphere, however, which makes encounters with the Bashkir more likely in high atmosphere or in space where they can coast, using their few tons of fuel to change vector. Although the method of construction enables the fighter to make successful high-G maneuvers, the Bashkir is fragile because of its small size. One or two well-placed shots can render the fighter helpless or even destroy it.

The primary Bashkir configuration, seen most frequently with the Steel Viper Clan, mounts an extended range small laser in the nose, directly above a Streak SRM2. An extended range medium laser on each wing tip provides only limited ability to project fire. Best-suited to close-in dog fighting, this model is usually assigned to a first-response space-superiority role, performing similarly to the Inner Sphere's Sparrowhawk. Although able to inflict only light damage on most targets, the Bashkir can usually delay enemy attackers until heavier OmniFighters arrive in the battle area.

The A configuration has a more restricted firing arc than the primary because all its weapons are mounted in the nose. The SRM-2 is upgraded to an SRM-6, and the small laser to a medium pulse, giving the fighter a lower damage potential, but a better "scatter" effect for scouring the surface of the target. The Bashkir A uses a ballistic weapon as its primary armament. This limits its battlefield endurance, but gives it a fair punch in a dogfight.

The Bashkir B has a longer reach than any other variant, mounting an LRM-5 under each wing. The plentiful supply of ammunition for these missile launchers means that the Bashkir B is likely to run out of fuel before it runs out of ammunition. This variant is often assigned close to planetary bodies, using the gravity well to maneuver, thus conserving fuel. Some Bashkir B fighters operate in conjunction with a Sabutai B, having had all their missile warheads programmed to home on the Narc beacons delivered by the heavier fighter.

The C variant, despite its limited armament, is the primary ground attack version. All its weapons are also mounted in the nose, restricting its firing arc, but making it easier for the pilot to bring all weapons to bear against a single target. It has two extended range lasers, one large and one small, which give the craft a good strafing ability and allow it to engage airborne/spaceborne targets, while limiting the fighter's exposure to return fire.

Deployment

Though originally developed by Clan Snow Raven, small numbers of Bashkir fighters appear with all the Clans. The Smoke Jaguars have the largest single contingent among all the Clans in the Inner Sphere. Most variants seen are used for interception or patrol missions. Although ground-attack and transporter versions do exist, they are a rare sight. Such variants are usually configured on the orders of Cluster or Galaxy commanders, not by pilot choice.

EDITORS NOTE: Configuration D is not available before 3060


Class/Model/Name: Bashkir

Mass: 20 tons

Equipment:             Mass

Power Plant: 220 XL Fusion 5.00

Engine Shielding:   .00

Structural Integrity: 13 .00

Safe Thrust: 13  

Maximum Thrust: 20  

Heat Sinks: 11 Double 1.00

Fuel:   3.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 67 Ferro-aluminum 3.50


      Armor Value

      (Standard Scale)        

  Nose:   19        

  Left / Right Wings:   17 / 17        

  Aft:   14        


PRIME

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Small Laser Nose

5

--

2 0.50

1 Streak SRM 2 Nose 4

4

-- 2 1.00

  Ammo (Streak 2) 50

          1.00

1 ER Medium Laser LW 7

7

-- 5 1.00

1 ER Medium Laser RW 7

7

-- 5 1.00

C.A.S.E. System Body           .00

TOTALS:           14 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,527,402 C-Bills

Battle Value: 1,112

Cost per BV: 3,172.12

Weapon Value: 869 (Ratio = .78)

Damage Factors:    SRDmg = 21; MRDmg = 13; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: FL,   Point Value: 11

    Specials:omni



CONFIG A

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 SRM 6 Nose

8

--

4 1.50

  Ammo (SRM 6) 15

          1.00

1 Medium Pulse Laser Nose 7

7

-- 4 2.00

C.A.S.E. System Body           .00

TOTALS:           8 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,426,683 C-Bills

Battle Value: 767

Cost per BV: 4,467.64

Weapon Value: 856 (Ratio = 1.12)

Damage Factors:    SRDmg = 14; MRDmg = 6; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: FL,   Point Value: 8

    Specials:omni



CONFIG B

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Small Laser Nose

5

--

2 0.50

1 LRM 5 LW 3 3

3

2 1.00

1 LRM 5 RW 3 3

3

2 1.00

  Ammo (LRM 5) 48

          2.00

C.A.S.E. System Body           .00

TOTALS:           6 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,460,027 C-Bills

Battle Value: 689

Cost per BV: 5,021.81

Weapon Value: 605 (Ratio = .88)

Damage Factors:    SRDmg = 10; MRDmg = 4; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: FL,   Point Value: 7

    Specials:omni, if



CONFIG C

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Large Laser Nose 10 10 10 10 12 4.00

1 ER Small Laser Nose

5

--

2 0.50

TOTALS:           14 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,418,777 C-Bills

Battle Value: 1,088

Cost per BV: 3,142.26

Weapon Value: 967 (Ratio = .89)

Damage Factors:    SRDmg = 14; MRDmg = 7; LRDmg = 3; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 2/1/1,   Overheat: 0

    Class: FL,   Point Value: 11

    Specials:omni



CONFIG D

Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Heavy Large Laser Nose 16

16

-- 18 4.00

1 Heavy Small Laser Nose

6

--

3 0.50

TOTALS:           21 20.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,499,558 C-Bills

Battle Value: 1,022

Cost per BV: 3,424.23

Weapon Value: 948 (Ratio = .93)

Damage Factors:    SRDmg = 18; MRDmg = 9; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 13N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: FL,   Point Value: 10

    Specials:omni

 

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