Designer: MajorTom / Armory: TRO 3067

  • 120 Views
  • Last Post 25 July 2017
Lasergunner posted this 30 June 2017

...........................

Attached Files

Order By: Standard | Newest | Votes
Lasergunner posted this 25 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3749
WEDNESDAY, MAY 11, 2005
1029 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3749]

Burrock 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE JUNE 12, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Burrock

Tech: Clan / 3066

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Type BIES-75 Light Endo Steel

Power Plant: 375 Modified 375 Fusion XL XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forging XK9 Ceramic Standard Standard

Armament:
1 Model SH Ultra AC/20
6 Series 22a Heavy Medium Lasers
Manufacturer:    Albion Armor Works Gamma
   Location:    (Unknown)
Communications System:    Series B12 CBS MultiFreq
Targeting & Tracking System: Integrated Bravo-7


Overview:

In 3059, revelations about underhanded dealing between the Burrock Clan and the so-called Bandit Caste inhabiting the periphery of Clan space led to the absorption of Clan Burrock by the Star Adders. Many Burrocks, shamed by the discovery of dishonor in their own Clan, offered only token resistance to the Adders when they came. Others actively fought beside the Adders when warriors from Clan Blood Spirit, the Burrocks' ancient enemies, attempted to interfere with the Absorption. 

These actions by the Burrocks suggested a nobility of character and a sense of honor that the Star Adders found refreshing. The Burrocks, for all intents and purposes, seemed more than willing to accept the Adders' leadership. In fact, they seemed positively eager. Flushed with the sense of victory and justice in their cause, the Adders never questioned this attitude, never looked deeply enough to wonder why the Burrocks embraced their Absorption as they did. Therefore, it came as a great surprise that the absorbed warriors of the fallen Clan refused to let go of their sense of identity as Burrocks.

Adder Keeper Stanislov identified the cause of the paradox for all to see in a 3061 report to his Khan: the Burrocks did not embrace the Adder way; they embraced the removal of their dishonor by being absorbed into a stronger Clan. This sense of identity, Stanislov suggested, could not be so easily broken. Attempting to do so would only hurt the Adders in the end. With this concern in mind, Stanislov recommended instead appealing to the former Burrocks by allowing them their identity. In an effort to do just that, Khan Cassius N'Buta authorized the development of a new 'Mech.

Capabilities:

Though named as a concession to warriors of a fallen Clan-and possibly an insult to the Blood Spirits-the Burrock is aptly named. Like the Eden burrock, a large invertebrate native to the Clan home worlds that could move through solid rock thanks to its powerful acidic excretions, the Burrock BattleMech has the ability to burrow through enemy 'Mechs with its intense firepower. 

At 75 tons, the Burrock tops the heavy weight class and moves fast enough to keep up with most Clan 'Mechs. A full sixth of its mass is devoted to armor, ensuring that the Burrock is well protected. In the design of this 'Mech, however, protection came secondary to offensive capabilities. Six heavy medium lasers and a lethal, Class-20 Ultra autocannon make up the Burrock's weaponry. Twenty double-strength heat sinks do their best to keep temperatures manageable in the Burrock, but such a formidable weapons array can overpower them with little difficulty.

Deployment

Well received by many former warriors of Clan Burrock, the Burrock has already begun to appear in the ranks of Star Adder units with a high number of Burrock abtakha, particularly the Sixty-ninth Dragoon Cluster, the 206th Hussar Cluster, and 1001st Adder Sentinels. Likewise, newly promoted Galaxy Commander Stanislov N'Buta requested a number of these new 'Mechs for his reconstituted Beta Galaxy and its complement of former Burrock warriors.


Type/Model: Burrock

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 7 4.00

   (Endo Steel Loc: 1 HD, 2 CT, 2 LL, 2 RL)

Engine: 375 XL 10 19.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 20 Double [40] 10 10.00

   (Heat Sink Loc: 1 LA, 2 LT, 2 RT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 28

  Center Torso (Rear):   9

  L/R Side Torso: 16 21/21

  L/R Side Torso (Rear):   7/7

  L/R Arm: 12 21/21

  L/R Leg: 16 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Ultra AC/20 RA 7 20 12 16.00

   (Ammo Loc: 4 RT)

2 Heavy Medium Lasers LA 14   4 2.00

1 Heavy Medium Laser RT 7   2 1.00

3 Heavy Medium Lasers LT 21   6 3.00

TOTALS:   56   74 75.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 19,075,000 C-Bills

Battle Value: 1,747

Cost per BV: 10,918.72

Weapon Value: 2,142 / 2,142 (Ratio = 1.23 / 1.23)

Damage Factors:    SRDmg = 48; MRDmg = 12; LRDmg = 0

BattleForce2: MP: 5,   Armor/Structure: 5/4

    Damage PB/M/L: 8/7/-,   Overheat: 3

    Class: MH,   Point Value: 17

 

 

Lasergunner posted this 25 July 2017

OLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3741
WEDNESDAY, MAY 11, 2005
840 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3741]

Spirit 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 35 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Jade Falcon Clan

Tags

No Tags posted

BATTLEROM IMAGE NOVEMBER 26, 3064

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Spirit

Tech: Clan / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 35 tons

Chassis: Olivetti S1 Endo Steel

Power Plant: 245 Magna XL XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Compound Alpha Ferro-Fibrous

Armament:
1 Pattern JX Streak SRM 4
1 Series 6b ER Large Laser
1 Mk. 46 Type II LRM 10 w/ Artemis IV
1 General Systems Heavy Medium Laser
1 General Systems Heavy Small Laser
1 ECM Suite
Manufacturer:    Olivetti Weapons
   Location:    Sudeten
Communications System:    Angst 2400 w/ ECM Suite
Targeting & Tracking System: Omicron XX w/ Artemis IV


Overview:

A 10-year upgrade and revitalization program came to fruition in 3063, at the reopening of the Olivetti Weapons facility on Sudeten. Khan Pryde of the Jade Falcons attended the rededication ceremony and served as Oathmaster in the Trial of Possession for the factory’s first Clan-tech ’Mech, the prototype light ’Mech Spirit.

A fusion of Clan Technology and Inner Sphere methods, the Olivetti facility and the Spirit ’Mech demonstrate the Falcon’s commitment to the Inner Sphere and their ongoing efforts to integrate their Clan and Spheroid populations. Khan Pryde’s new strategy earned the Falcons a respite from the wars of the 3050s and gave them opportunity to rebuild and train their Touman. The Spirit proved to be a cornerstone in their efforts: an easy to produce multi-role design that was capable as both a scout and trainer.

Capabilities:

The heart of the Spirit is a 240-rated XL fusion power plant, based on a Clan design but manufactured locally thanks to imported technologies. This light but powerful engine allows the Spirit to reach almost 120 kph and still carry an impressive weapon load-out, though its maintenance requirements are considered excessive by some technicians.

The Spirit’s emphasis on energy weapons allows it to operate for protracted periods of time away from base. Ordinarily this sort of configuration would cause heat to be a significant concern, but thanks to the installation of double-strength heat sinks, even a drawn out reconnaissance mission does not strain the ’Mech’s heat dissipation capabilities. 

A Series 6b ER large laser in the left arm is the core of the Spirit’s weapon systems, with a pair of torso-mounted heavy lasers, one medium and one small, providing additional close-in punch. The inclusion of a Mk 46 LRM launcher was controversial, seen as a betrayal of the independent operation philosophy that drove the design. Nonetheless, many pilots appreciate the additional long-range firepower provided by the system, even if the ammunition is depleted after only two minutes. The Pattern JX SRM launcher is more in keeping with the design philosophy, using advanced targeting systems to conserve ammunition.

Six tons of advanced armor form the ’Mech’s main defense. This may not seem like a lot, but an advanced electronics suite makes it harder to track the Spirit and use advanced weapons against it, earning the design its name.

Deployment

The first Spirits went to the Sudeten-based Falcon Guard for field evaluation. They are most common, however, in second-line and training units. Dozens saw action in the incursions into the Lyran Alliance, facing both Inner Sphere troops and the defectors of Clan Wolf (in-Exile). The design performed well on Melissia and Hot Springs but the debacle on Twycross has tainted the design’s image. No front-line force currently deploys the Spirit, though the six Freebirth and second-line clusters that Khan Pryde raised prior to the incursion all field a number of these new BattleMechs. Likewise, a significant number are in service within Falcon training units both in the OZ and in Clan Space.


Type/Model: Spirit

Mass: 35 tons

Equipment:   Crits Mass

Internal Structure: 58 pts Endo Steel 7 2.00

   (Endo Steel Loc: 5 RT, 2 RL)

Engine: 245 XL 10 6.00

   Walking MP: 7    

   Running MP: 11    

   Jumping MP: 0    

Heat Sinks: 11 Double [22] 4 1.00

   (Heat Sink Loc: 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA+H 15 .00

Armor Factor: 115 pts Ferro-Fibrous 7 6.00

   (Armor Crit Loc: 5 LT, 2 LL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 11 12

  Center Torso (Rear):   8

  L/R Side Torso: 8 11/11

  L/R Side Torso (Rear):   5/5

  L/R Arm: 6 11/11

  L/R Leg: 8 16/16


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Streak SRM 4 RA 3 25 2 3.00

   (Ammo Loc: 1 RA)

1 ER Large Laser LA 12   1 4.00

1 LRM 10 w/ Artemis IV LA 4 12 3 4.50

   (Ammo Loc: 1 LA)

1 Heavy Medium Laser LT 7   2 1.00

1 Heavy Small Laser LT 3   1 .50

1 ECM Suite HD 0   1 1.00

TOTALS:   29   62 35.00

Crits & Tons Left:       16 .00


Calculated Factors:

Total Cost: 6,588,630 C-Bills

Battle Value: 1,377

Cost per BV: 4,784.77

Weapon Value: 1,138 / 1,022 (Ratio = .83 / .74)

Damage Factors:    SRDmg = 26; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 4/3/1,   Overheat: 1

    Class: ML,   Point Value: 14

    Specials: ecm

 

 

Lasergunner posted this 24 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #963
WEDNESDAY, MARCH 15, 2006
1230 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=963]
Heimdall Ground Monitor Tank

Heimdall Ground Monitor Tank [3067]

Standard Level 2 / 3067 Clan  Tracked 95 Tons
MajorTom TRO 3067
Heimdall Ground Monitor Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Heimdall Ground Monitor Tank

Tech: Clan / 3063

Config: Tracked Omni Vehicle

Rules: Level 2, Standard design

   

Mass: 95 tons

Power Plant: 285 Second Grade XL Fusion

Cruise Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Armor Type: Royal-7 Standard

Armament:2 LB 10-X ACs21 tons of pod space available (max 15 tons in turret)Manufacturer:    WC Site 4   Location:    Arc-RoyalCommunications System:    K9 Communications SystemTargeting & Tracking System: Hunter (2) Dedicated TTS

Overview:

Clan Wolf created this monster of a tank as a line-holder, not for long operations without constant resupply. Originally designed with a standard fusion engine, it was upgraded with an XL after Khan Phelan Kell's Wolves captured design specs on the new ATM system and decided to incorporate them in their first variant (a possible explanation why Configuration A is more popular within the Wolf military).

Although designed as an OmniVehicle, the exiled Wolves made a controversial decision to permanently mount two massive weapons. Some critics believe that this is due to their still-limited facilities on Arc-Royal. Others maintain that the Heimdall was not originally meant to be an OmniVehicle at all. By the time Clan scientists saw the potential of the Advanced Tactical Missile System, it was too late to change this feature.

Capabilities:

The Heimdall boasts an XL fusion engine, traditionally uncommon for any vehicle and exceptionally so for a Clan design. This powerplant is what allows for such a heavy weapons load-out and an impressive twenty-two tons of Royal-7 armor. Two massive LB-X autocannons are permanently mounted in the front, feeding out of a large munitions bin protected within the vehicle's body. Twenty-one tons of additional pod space, fifteen of that in its massive turret, allows the Heimdall to threaten BattleMechs as well as other assault tanks.

The Heimdall's primary configuration mounts a heavy large laser and three Streak-4 SRMs in the turret. The SRM ammunition and additional heat sinks are buried within the belly of the beast, well protected.

The A configuration downgrades the heavy laser to a medium. It also places two ATM-12 racks in the turret in exchange for the short-range missiles of the primary variant. Six tons of ammo for the Advanced Tactical Missile System provide barely adequate stores, however.

Deployment

Clan Wolf (in-Exile) is the only Clan to currently field the Heimdall, although a few were captured by Clan Jade Falcon on Melissia during the Falcon offensive of 3064. Two more of this design were also seen deployed with the Kell Hounds First Regiment, though all indications are that Clan warriors were still in possession of the tank and were simply training alongside the mercenaries. Likewise, rumors abound that the Steel Vipers are testing a version of this tank on Vinton, but to date no one has received confirmation of these reports.


Type/Model: Heimdall Ground Monitor Tank

Mass: 95 tons

Equipment:   Items Mass

Internal Structure: 50 pts Standard 0 9.50

Engine: 285 XL Fusion 1 8.50

Shielding & Trans Equip:   0 4.50

   Cruise MP: 3    

   Flank MP: 5    

Heat Sinks: 18 Single 0 8.00

Cockpit & Controls: 0 5.00

Crew: 7 Members 0 .00

Turret Equipment (Locked):   0 1.50

Armor Factor: 352 pts Standard 0 22.00


    Internal Armor

    Structure Value

  Front: 10 106

  Left / Right Sides: 10 70/70

  Rear: 10 47

  Turret: 10 59


PRIME

Weapons & Equipment: Loc Heat Ammo Items Mass

1 LB 10-X AC Front 0 30 2 13.00

1 LB 10-X AC Front 0   1 10.00

1 Heavy Large Laser Turret 18   1 4.00

1 Streak SRM 4 Turret 0 25 2 3.00

1 Streak SRM 4 Turret 0 25 1 3.00

1 Streak SRM 4 Turret 0 25 1 3.00

CASE Equipment: Body     0 .00

TOTALS:   18   9 95.00

Items & Tons Left:       15 .00


CONFIG A

Weapons & Equipment: Loc Heat Ammo Items Mass

1 LB 10-X AC Front 0 30 2 13.00

1 LB 10-X AC Front 0   1 10.00

1 Adv. Tact. Msl. 12 Turret 0 15 2 10.00

1 Adv. Tact. Msl. 12 Turret 0 15 1 10.00

1 Heavy Medium Laser Turret 7   1 1.00

CASE Equipment: Body     0 .00

TOTALS:   7   8 95.00

Items & Tons Left:       16 .00


Calculated Factors:

Total Cost: 22,367,719 C-Bills

Battle Value: 1,225

Cost per BV: 18,259.36

Weapon Value: 2,691 / 2,355 (Ratio = 2.20 / 1.92)

Damage Factors:    SRDmg = 50; MRDmg = 27; LRDmg = 5

BattleForce2: MP: 3T,   Armor/Structure: 0 / 13

    Damage PB/M/L: 6/6/2,   Overheat: 0

    Class: GA,   Point Value: 12

    Specials: omni


Created with HeavyMetal Vee

 

Lasergunner posted this 24 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #960
WEDNESDAY, MARCH 15, 2006
836 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=960]
Enyo Strike Tank

Enyo Strike Tank [3067]

Standard Level 2 / 3067 Clan  Tracked 55 Tons
MajorTom TRO 3067
Enyo Strike Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Enyo Strike Tank

Tech: Clan / 3063

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 55 tons

Power Plant: 330 Type XL Fusion

Cruise Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Armor Type: Compound VM20 Ferro-Fibrous

Armament:1 Series 44h Large Pulse Laser3 Type VI-Bravo Streak SRM 6s2 Series IX Machine GunsManufacturer:    Kirin Armory Plant 4   Location:    KirinCommunications System:    Build 1750/4 TacticomTargeting & Tracking System: Series XLII TLS

Overview:

The Enyo is a production-model strike tank based on a lightweight XL engine-another Hell's Horses experiment urged by Khan Malavai Fletcher and furthered by Khan James Cobb. Intended to take advantage of extralight engine technology the way many Clan BattleMechs and aerospace fighters do, the Enyo is a lackluster concept tank. Fletcher ordered the Enyo's design after the successful field trials of several XL-refit Mars assault vehicles, which gained mobility and thus survivability while sacrificing little in the way of armor and armament.

Declaring that the use of extralights would best be served by lighter strike tanks for use in Cavalry and Strike Clusters, Fletcher tasked the engineers with developing a production-line main battle tank in the medium weight class. The design, Fletcher decreed, must be capable of outmaneuvering the majority of Clan-built armor units and must keep pace with the BattleMech forces it should be supporting.

The prototype Enyos were just undergoing trials, overseen by then-Star Colonel James Cobb, when Fletcher's disastrous "war" against the Ghost Bears led to the ejection of the Horses from the Inner Sphere and the mad Khan's subsequent removal by Cobb. Though such circumstances could have meant the death of the Enyo project, Cobb allowed it to resume, conceding to at least some logic in Fletcher's designs.

Capabilities:

Powered by a 330-rated extra-light engine, the Enyo can attain the speed and mobility of most medium-weight BattleMechs. It also packs heavy firepower and armor that cannot be matched at such a performance curve. Comparatively speaking, the engine would provide better performance in a hovercraft or wheeled combat vehicle; the Enyo uses tracks, however, allowing it to traverse almost any terrain.

Unwilling to waste any of the precious tonnage saved in using the lighter engine, engineers fitted the Enyo with a single large pulse laser for its primary weapon system, maximizing punch and economy of mass. Three ammo-efficient Streak SRM 6-packs back up this primary weapon, with two fixed forward and the third mounted on the turret with the laser. Protected by more than seven tons of ferro-fibrous armor and CASE, the Enyo is tough to kill, able to weather even a Gauss slug or two before it has to make a hasty withdrawal from battle.

Deployment

Full production of the Enyo began in 3063 at the Horses’ main armored vehicle facility on Kirin. The majority of these new tanks have appeared in the ranks of the depleted Gamma Galaxy and the Twenty-first Mechanized Assault Cluster, units which suffered losses in the recent fighting against the Ghost Bears. Several other front-line Cavalry and Strike Clusters have also received Enyos, where they replace older designs of Star League vintage.


Type/Model: Enyo Strike Tank

Mass: 55 tons

Equipment:   Items Mass

Internal Structure: 30 pts Standard 0 5.50

Engine: 330 XL Fusion 1 12.50

Shielding & Trans Equip:   0 6.50

   Cruise MP: 6    

   Flank MP: 9    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.00

Crew: 4 Members 0 .00

Turret Equipment:   0 1.00

Armor Factor: 144 pts Ferro-Fibrous 1 7.50


    Internal Armor

    Structure Value

  Front: 6 30

  Left / Right Sides: 6 29/29

  Rear: 6 29

  Turret: 6 27


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Large Pulse Laser Turret 10   1 6.00

1 Streak SRM 6 Turret 0 15 2 4.00

1 Streak SRM 6 Front 0 15 1 4.00

1 Streak SRM 6 Front 0 15 1 4.00

1 Machine Gun Left 0 100 2 .75

1 Machine Gun Right 0   1 .25

CASE Equipment: Body     0 .00

TOTALS:   10   10 55.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 9,048,125 C-Bills

Battle Value: 1,182

Cost per BV: 7,654.93

Weapon Value: 1,402 / 1,095 (Ratio = 1.19 / .93)

Damage Factors:    SRDmg = 41; MRDmg = 21; LRDmg = 6

BattleForce2: MP: 6T,   Armor/Structure: 0 / 6

    Damage PB/M/L: 5/5/1,   Overheat: 0

    Class: GM,   Point Value: 12


Created with HeavyMetal Vee

 

Lasergunner posted this 24 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #958
WEDNESDAY, MARCH 15, 2006
929 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=958]
Hephaestus Scout Tank

Hephaestus Scout Tank [3067]

Standard Level 2 / 3067 Clan  Hover 30 Tons
MajorTom TRO 3067

Faction Availability


Type/Model: Hephaestus Scout Tank Prime

Tech: Clan / 3062

Config: Hovercraft Omni

Rules: Level 2, Standard design

   

Mass: 30 tons

Power Plant: 110 Fusion

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: Compound VM22 Ferro-Fibrous

Armament:6 tons pod space available (max 5 tons in turret)Manufacturer:    Niles Industriplex Beta   Location:    NilesCommunications System:    Build 1700/5 TacticomTargeting & Tracking System: Series XL FWS w/ TRTTS Mk III Active Probe

Overview:

Khan Malavai Fletcher commissioned work on a new light hovertank in 3062. He reasoned that a more unusual array of vehicles employing unexpected equipment would tip many a battle in the Horses’ favor. Almost immediately, the scientist caste considered the Star League-era Kanga - a hovertank with the unusual ability to jump over difficult terrain. With this in mind, the engineers went to work designing an OmniVehicle chassis that could imitate the Kanga’s jumping ability.

Unfortunately, it was astonishingly difficult to reproduce the so-called Artificial Intelligence system of the AL2200 used by the Star League-era Kanga to maintain control, balance, and targeting of the vehicle through its jumps. The task grew even more difficult when meshing the same system with the multi-role control systems required for OmniVehicles like the Epona. While certainly within the realm of possibility for the Clan engineers, the design of the system proved prohibitively expensive. Khan Fletcher ordered the Hephaestus project shelved in late 3063, where it likely would have stayed had his successor, James Cobb, not given the scout tank another chance.

Capabilities:

Before production began, engineers debated the use of the weight and space freed up by the removal of the jumping thrusters. Khan Cobb settled the debate by noting that the Clan could use a more flexible field infantry transport unit. Thus, four tons of the Hephaestus’ internal space is given over to an infantry bay that can accommodate a full Point of non-battle armored infantry with room to spare for any special cargo.

In the primary configuration, the Hephaestus is almost a purely electronic warfare system, with TAG and an ECM suite enhancing its abilities as a scout and allowing it to call in artillery strikes. Two turret-mounted medium lasers also give it a modest medium range punch. The Alpha and Charlie configurations are missile support platforms, with the former using a single Artemis-enhanced LRM launcher system and the latter employing the more flexible Advance Tactical Missile System. The Beta configuration, a short to mid-range brawler, mounts twin medium lasers backed up by an ammo-efficient Streak SRM-6 pack.

Deployment

The Horses began a modest production of Hephaestus scouts in late 3064 as part of Khan James Cobb’s effort to rebuild the Horses’ battered Touman. The majority of these tanks have been used to replace losses in the Twenty-First Mechanized Assault Cluster and the Alpha Keshik, both of which suffered heavy losses in Khan Fletcher’s ill-fated "war" with the Ghost Bears.


Type/Model: Hephaestus Scout Tank Prime

Mass: 30 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 3.00

Engine: 110 Fusion 0 4.00

Shielding & Trans Equip:   0 2.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Lift Equipment:   0 3.00

Turret Equipment (Locked):   0 .50

Armor Factor: 96 pts Ferro-Fibrous 1 5.00


    Internal Armor

    Structure Value

  Front: 3 20

  Left / Right Sides: 3 20/20

  Rear: 3 18

  Turret: 3 18


PRIME

Weapons & Equipment: Loc Heat Ammo Items Mass

1 Active Probe Body 0   1 1.00

1 Medium Pulse Laser Turret 4   1 2.00

1 Medium Pulse Laser Turret 4   1 2.00

1 TAG Turret 0   1 1.00

1 ECM Suite Body 0   1 1.00

CASE Equipment: Body     0 .00

Infantry Bay Body 0   1 4.00

TOTALS:   8   7 30.00

Items & Tons Left:       4 .00


CONFIG A

Weapons & Equipment: Loc Heat Ammo Items Mass

1 Active Probe Body 0   1 1.00

1 LRM 15 w/ Artemis IV Turret 0 8 2 5.50

1 ER Small Laser Turret 2   1 .50

CASE Equipment: Body     0 .00

Infantry Bay Body 0   1 4.00

TOTALS:   2   6 30.00

Items & Tons Left:       5 .00


CONFIG B

Weapons & Equipment: Loc Heat Ammo Items Mass

1 Active Probe Body 0   1 1.00

1 ER Medium Laser Turret 5   1 1.00

1 ER Medium Laser Turret 5   1 1.00

1 Streak SRM 6 Turret 0 15 2 4.00

CASE Equipment: Body     0 .00

Infantry Bay Body 0   1 4.00

TOTALS:   10   7 30.00

Items & Tons Left:       4 .00


CONFIG C

Weapons & Equipment: Loc Heat Ammo Items Mass

1 Active Probe Body 0   1 1.00

1 Adv. Tact. Msl. 3 Turret 0 60 2 4.50

1 Adv. Tact. Msl. 3 Turret 0   1 1.50

CASE Equipment: Body     0 .00

Infantry Bay Body 0   1 4.00

TOTALS:   0   6 30.00

Items & Tons Left:       5 .00


Calculated Factors:

Total Cost: 2,095,000 C-Bills

Battle Value: 580

Cost per BV: 3,612.07

Weapon Value: 337 / 337 (Ratio = .58 / .58)

Damage Factors:    SRDmg = 14; MRDmg = 8; LRDmg = 0

BattleForce2: MP: 8H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: GL,   Point Value: 6

    Specials: omni, tran4, ecm, tag, prb


Created with HeavyMetal Vee

 

Lasergunner posted this 24 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #962
WEDNESDAY, MARCH 15, 2006
857 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=962]
Morrigu Fire Support Vehicle

Morrígú Fire Support Vehicle [3067]

Standard Level 2 / 3067 Clan  Tracked 80 Tons
MajorTom TRO 3067
Morrígú Fire Support Vehicle HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Morrígú Fire Support Vehicle

Tech: Clan / 3064

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 80 tons

Power Plant: 240 Fusion

Cruise Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Armor Type: JX4 Standard

Armament:2 Series 1 ER Large Lasers2 Type XV LRM 15s1 ECM Suite2 Pattern J1 SRM 2sManufacturer:    York Vehicle Y2 Facility   Location:    YorkCommunications System:    Consolidated Type 2M w/ ECM SuiteTargeting & Tracking System: Consolidated Type V TTS

Overview:

Khan Schmitt commissioned a new vehicle as a way of demonstrating that the Blood Spirits may have been knocked down by the disastrous Absorption War, but are not out. Along with the debut of the Crimson Langur and the continued development of their ProtoMech program, this was a firm step towards showing a strong, unified front to the rest of the Clans.

The name for the new vehicle was chosen by Khan Karianna Schmitt herself. Drawing upon the Welsh ancestry that flowed so strongly in her veins - an ancestry revered as almost holy among Clan Blood Spirit, as it flowed directly from Colleen Schmitt, the first Spirit Khan, and to her from her mother Colonel Hanni Schmitt, the last commander of the Royal Black Watch Regiment of the Star League - she christened it Morrígú. Named after the ancient Celtic war goddess, who was said to be wherever there was war, Khan Schmitt felt it a perfect name to demonstrate the Spirits' resolve to destroy any who would make war on them.

Capabilities:

With the dual design requirements of delivery of maximum damage at maximum range, the Morrígú Fire Support Vehicle mounts an impressive two extended range large lasers and two long-range missile fifteen packs, the two weapons systems most available to Clan Blood Spirit, in a turret. Though slow and lightly armored for a vehicle its size, its range and firepower more than makes up for any lack of speed.

For close range defense, a single short-range missile two pack is mounted in each flank, along with an ECM suite for added protection.

Variants:

Due to the successful debut of the Morrígú in several battles, as well as the sheer quantities in which it is being produced, a new variant has already seen combat against raiding elements of the Star Adders. This variant sacrifices all of the missile weapons, the ECM and two tons of armor to mount an additional extended range large laser in the turret, making it the most energy weapon-dependent vehicle among the Clans.

Deployment

The Morrígú is being produced as fast as the York Vehicle Y2 Facility can run. It has been deployed into every Galaxy in the Blood Spirit Touman, including the newly created Iota Galaxy: Retribution. Additionally, an entire Star of Morrígú has appeared in the Twenty-second Combat Force, a newly formed Trinary of Kindraa Mick-Kreese. Though normally known for their devotion to aerospace assets, this further demonstrates the growing ties between the Blood Spirits and at least one Kindraa of Clan Fire Mandrill. That it would be the staunchest of Crusaders is only appropriate, considering the Spirits’ fanatical Crusader leanings.


Type/Model: Morrígú Fire Support Vehicle

Mass: 80 tons

Equipment:   Items Mass

Internal Structure: 40 pts Standard 0 8.00

Engine: 240 Fusion 0 11.50

Shielding & Trans Equip:   0 6.00

   Cruise MP: 3    

   Flank MP: 5    

Heat Sinks: 24 Single 0 14.00

Cockpit & Controls: 0 4.00

Crew: 6 Members 0 .00

Turret Equipment:   0 1.50

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Front: 8 63

  Left / Right Sides: 8 41/41

  Rear: 8 28

  Turret: 8 35


Weapons & Equipment: Loc Heat Ammo Items Mass

1 ER Large Laser Turret 12   1 4.00

1 ER Large Laser Turret 12   1 4.00

1 LRM 15 Turret 0 8 2 4.50

1 ECM Suite Body 0   1 1.00

1 SRM 2 Left 0 50 2 1.50

1 SRM 2 Right 0   1 .50

1 LRM 15 Turret 0 24 1 6.50

CASE Equipment: Body     0 .00

TOTALS:   24   9 80.00

Items & Tons Left:       12 .00


Calculated Factors:

Total Cost: 4,918,500 C-Bills

Battle Value: 1,232

Cost per BV: 3,992.29

Weapon Value: 1,785 / 1,785 (Ratio = 1.45 / 1.45)

Damage Factors:    SRDmg = 40; MRDmg = 29; LRDmg = 17

BattleForce2: MP: 3T,   Armor/Structure: 0 / 8

    Damage PB/M/L: 5/5/4,   Overheat: 0

    Class: GA,   Point Value: 12

    Specials: ecm


Created with HeavyMetal Vee

 

Lasergunner posted this 24 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #959
WEDNESDAY, MARCH 15, 2006
844 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=959]
Tyr Infantry Support Tank

Tyr Infantry Support Tank [3067]

Standard Level 2 / 3067 Clan  Hover 45 Tons
MajorTom TRO 3067
Tyr Infantry Support Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Tyr Infantry Support Tank

Tech: Clan / 3063

Config: Hovercraft

Rules: Level 2, Standard design

   

Mass: 45 tons

Power Plant: 170 Type Fusion

Cruise Speed: 97.2 km/h

Maximum Speed: 151.2 km/h

Armor Type: Forging MHC07 Standard

Armament:1 Type 22g ER Large Laser2 Pattern J4 Streak SRM 4sManufacturer:    Joint Equipment System   Location:    AlshainCommunications System:    Neil 500Targeting & Tracking System: RCA Econotrac

Overview:

Since moving into the Inner Sphere, the Ghost Bears have focused a great deal of effort into normalizing relations with the dominant Rasalhagian population whose worlds they now share. Limited self-governance by the Rasalhagian citizenry, considered a major step in the right direction, has surprisingly fostered a population that continues to resent Clan occupation to a significant extent. After having spent centuries under Combine rule only to know freedom for an all-too-brief period, many Rasalhagians continue to resist what they see as a new oppressor, no matter how benign.

As part of the ongoing effort to combat this - and to increase the productivity of the Clan's lower castes - Khan Bjorn Jorgensson directed much of his Ghost Bears' considerable resources toward the restoration and upgrading of Rasalhagian industries, rather than merely focusing on relocated Clan facilities. Companies like Joint Weapons Systems, ill regarded by even the Inner Sphere for the poor quality of their conventional vehicle products, found a new lease on life in the Ghost Bear plan. In 3063, the Tyr became Joint Equipment Systems' "comeback" vehicle, and one of the first Clan/Inner Sphere co-ventures of the new Ghost Bear Dominion.

Capabilities:

The Tyr is not simply an olive branch to the Rasalhagian spirit, but an effective military craft. Designed as a conventional infantry transport and support vehicle, the Tyr outperforms similar craft, including the Inner Sphere Goblin and even the new Hell's Horses' Hephaestus. Lessons from a decade among Spheroids - and the ancient feud with the Hell's Horses Clan - taught the Bears that infantry forces can prove a decisive factor in many battles, but only if the infantry can reach the field quickly and in relative safety.

The Tyr assured they would do both and still benefit from powerful support fire over extended range. With a top speed of over 150 kilometers per hour, enough armor to withstand a direct hit from a Gauss rifle and cargo space for a full Point of battle-armored infantry, the Tyr is swift and sturdy for its size. The use of Clan-made weaponry (particularly the far-reaching ER large laser and two compact Streak 4-racks, all mounted in the Tyr's turret) give this vehicle a powerful enough punch to keep hostile armor, infantry and even BattleMechs at bay long enough to deploy the Tyr's vital cargo in the field.

Deployment

The majority of Tyrs produced to date have been assigned to the Claws of the Ghost Galaxy, where they are seeing extensive use in their intended roles of infantry transport and support; the rest have been assigned to PGCs.

A Tyr has recently been seen in use by the Second Kavalleri Infantry, with whom the Com Guards gifted a Level I of Purifier battle armor to in '65 as a part of ComStar’s continuing effort to appease the Rasalhagian population and military in the Republic - a move ironically similar to Ghost Bear designs. Whether this vehicle was taken in a raid or not has not yet been determined.


Type/Model: Tyr Infantry Support Tank

Mass: 45 tons

Equipment:   Items Mass

Internal Structure: 25 pts Standard 0 4.50

Engine: 170 Fusion 0 6.00

Shielding & Trans Equip:   0 3.00

   Cruise MP: 9    

   Flank MP: 14    

Heat Sinks: 12 Single 0 2.00

Cockpit & Controls: 0 2.50

Crew: 3 Members 0 .00

Lift Equipment:   0 4.50

Turret Equipment:   0 1.00

Armor Factor: 104 pts Standard 0 6.50


    Internal Armor

    Structure Value

  Front: 5 21

  Left / Right Sides: 5 21/21

  Rear: 5 21

  Turret: 5 20


Weapons & Equipment: Loc Heat Ammo Items Mass

1 ER Large Laser Turret 12   1 4.00

1 Streak SRM 4 Turret 0 25 2 3.00

1 Streak SRM 4 Turret 0 25 1 3.00

CASE Equipment: Body     0 .00

Infantry Bay Body 0   1 5.00

TOTALS:   12   5 45.00

Items & Tons Left:       9 .00


Calculated Factors:

Total Cost: 2,435,800 C-Bills

Battle Value: 1,020

Cost per BV: 2,388.04

Weapon Value: 687 / 576 (Ratio = .67 / .56)

Damage Factors:    SRDmg = 22; MRDmg = 13; LRDmg = 5

BattleForce2: MP: 9H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 3/3/1,   Overheat: 0

    Class: GM,   Point Value: 10

    Specials: tran5


Created with HeavyMetal Vee

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #724
SUNDAY, MARCH 19, 2006
1511 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=724]
conquistador

Conquistador [3067]

Standard Level 2 / 3067 Inner Sphere  Aerodyne Dropship 17,400 Tons
MajorTom TRO 3067
Conquistador HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Conquistador

Tech: Inner Sphere / 3063

Vessel Type: Aerodyne DropShip

Rules: Level 3, Standard design

   

Mass: 17,400 tons

Length: 182 meters

Power Plant: Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Ferro-aluminum

Armament:16 Gauss Rifle4 Rotary AC/56 LB 10-X AC7 ER PPC12 Large Pulse Laser27 Medium Pulse Laser4 LRM-20*+Artemis IV28 AMS2 LB 20-X ACManufacturer:    Federated-Boeing Interstellar   Location:    Galax

Overview:

For many years, the AFFC had been looking for a new, more capable class of command dropship to assign to their key RCTs. While ships like the Fortress or the Command Overlord served admirably in the roles of command ship in the past, they had recently become outmoded. The AFFC naturally looked no further then Federated Boeing, a company that had been supplying it with dropships for literally centuries.

The Conquistador can carry an RCT command group into battle, consisting of a mixed Mech and vehicle battalion, a special operations infantry battalion, a full battle armor company as well as an entire aerospace fighter wing.

The Conquistador's job is not done, however, after delivering its primary cargo. Two entire decks forwards of the cargo bays are taken up with computer consoles, communications equipmet and holo projectors meant to give a task force commander everything he needs to direct a planet-wide assault. After unloading, the cargo bays and infantry quarters are commonly transformed into a full-service combat hospital.

The ship is highly automated and run only by a skeleton crew. It is divided into three major sections; the forward section is devoted to crew quarters and command, while the mid and aft sections are the cargo and vehicle bays. The dropship also sports some of the most advanced technologies available, including a new combination drive that actually vectors its thrust based on whether the ship is maneuvering or in interplanetary transit.


Class/Model/Name: Conquistador

Mass: 17,400 tons

Equipment:             Mass

Power Plant: Standard 3,393.00

Structural Integrity: 30 2,610.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 259 Double 90.00

Fuel & Fuel Pumps:   500.00

Bridge & Controls:   131.00

Fire Control Computers:   84.00

Armor Factor: 1,632 Ferro-aluminum 135.00


      Armor Value

      (Standard Scale)        

  Fore:   462        

  Left / Right Sides:   410 / 410        

  Aft:   350        


Equipment & Options:              

Cargo:    

   Bay 1: BattleMechs (24) with 4 doors 3,600.00

   Bay 2: Fighters (18) with 2 doors 2,700.00

   Bay 3: Heavy Vehicles (51-100T) (12) with 1 door 1,200.00

  Infantry (foot) Platoons (16) 80.00

  Battle Armor Points/Squads (20) 200.00

   Bay 4: Cargo (1) with 1 door 586.00

     

Life Boats: 12 (7 tons each) 84

Escape Pods: 12 (7 tons each) 84

Crew and Passengers:    

   5 Officers (5 minimum)   0.00

   2 Crew (2 minimum)   0.00

   20 Gunners (20 minimum)   0.00

   40 Steerage Passengers   0.00

   748 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

4 Gauss Rifle(160 rounds) Nose 12(120) 12(120)

6(60)

4 80.00

   4 Rotary AC/5*           16 76.00

4 LB 10-X AC(160 rounds) Nose 2(24)

2(24)

-- 8 60.00

2 ER PPC* Nose 2(20) 2(20)

2(20)

24 14.00

2 Large Pulse Laser Nose 5(54)

2(18)

-- 20 14.00

   6 Medium Pulse Laser           24 12.00

4 LRM-20*+Artemis IV(144 rounds) Nose 6(64) 6(64)

6(64)

24 60.00

6 AMS(504 rounds)

Nose

--

-- 6 45.00

4 Gauss Rifle(160 rounds) L/RW 9(90) 9(90)

6(60)

8 160.00

   2 Rotary AC/5*           16 76.00

1 LB 20-X AC(40 rounds) L/RW 1(12)

1(12)

-- 12 44.00

2 ER PPC* L/RW 2(20) 2(20)

2(20)

48 28.00

2 Large Pulse Laser L/RW 4(42)

2(18)

-- 40 28.00

   4 Medium Pulse Laser           32 16.00

2 LRM-20*+Artemis IV(72 rounds) L/RW 3(32) 3(32)

3(32)

24 60.00

4 AMS(336 rounds)

L/RW

--

-- 8 60.00

1 Gauss Rifle(40 rounds) L/RW(A) 3(30) 3(30)

2(15)

2 40.00

   1 Rotary AC/5*           8 38.00

1 LB 10-X AC(40 rounds) L/RW(A) 1(6)

1(6)

-- 4 30.00

2 Large Pulse Laser L/RW(A) 4(42)

2(18)

-- 40 28.00

   4 Medium Pulse Laser           32 16.00

6 AMS(504 rounds)

L/RW(A)

--

-- 12 90.00

2 Gauss Rifle(80 rounds) Aft 3(30) 3(30)

3(30)

2 40.00

1 ER PPC* Aft 1(10) 1(10)

1(10)

12 7.00

2 Large Pulse Laser Aft 5(48)

2(18)

-- 20 14.00

   5 Medium Pulse Laser           20 10.00

2 AMS(168 rounds)

Aft

--

-- 2 15.00

1 Lot Spare Parts (2.00%)             348.00

TOTALS:           468 17,400.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,680,732,000 C-Bills

Battle Value: 22,379

Cost per BV: 75,103.09

Weapon Value: 16,853 (Ratio = .75)

Damage Factors:    SRDmg = 941; MRDmg = 567; LRDmg = 122; ERDmg = 0

Maintenance Point Value:    MPV = 337,888 (269,951 Structure, 57,715 Life Support, 10,222 Weapons)

Support Points: SP = 31,961 (9% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 27 / 27

    Damage PB/M/L: 69/60/37,   Overheat: 0

    Class: DL,   Point Value: 224

 

Lasergunner posted this 22 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #720
SUNDAY, MARCH 19, 2006
1472 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=720]
union-x

Union-X [3067]

Standard Level 2 / 3067 Inner Sphere  Spheroid Dropship 3,700 Tons
MajorTom TRO 3067
Union-X HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Union-X

Tech: Inner Sphere / 3065

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 3,700 tons

Length: 85 meters

Power Plant: Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Ferro-aluminum

Armament:2 Gauss Rifle6 LRM 20+Artemis IV6 ER PPC10 ER Large Laser14 ER Medium Laser4 Ultra AC/5Manufacturer:    Shipil Company   Location:    Skye

Capabilities:

Until recently, the only dropships produced at the Shipil Company of Skye were of the massive Overlord class. The corporate board had long considered diversification of their dropship arm, so the announcement in 3062 that Shipil would be building a variant of the venerable Union came as little surprise. What was unusual about Shipil's plans was that they intended building an "Extended" Union (abbreviated to Union-X) that would remove the cubicles for a lance of Mechs in favor of an additional aerospace lance and berths for five squads of battle armor troops.

The FedCom Civil War disrupted production of the Union-X, but the first vessel was certified spaceworthy in December 3065 and assigned to the Skye Jaegers' transport wing. At Duke Robert's request, subsequent ships have likewise been assigned to Skye units - notably the Tamar Cavaliers - though recent calming of the military and political situation in the Alliance may soon bring a challenge to the Duke's control of the new dropships. Whether Skye will surrender the vessels or not will be a test of the relative powers of the Duke and the Archon, a confrontation that will likely determine the region's future.


Class/Model/Name: Union-X

Mass: 3,700 tons

Equipment:             Mass

Power Plant: Standard 721.50

Structural Integrity: 12 89.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 120 Double 50.00

Fuel & Fuel Pumps:   200.00

Bridge & Controls:   28.00

Armor Factor: 729 Ferro-aluminum 38.00


      Armor Value

      (Standard Scale)        

  Fore:   190        

  Left / Right Sides:   180 / 180        

  Aft:   179        


Equipment & Options:              

Cargo:    

   Bay 1: Battle Armor Points/Squads (5) with 1 door 50.00

   Bay 2: BattleMechs (8) with 4 doors 1,200.00

   Bay 3: Fighters (4) 600.00

   Bay 4: Cargo (1) with 1 door 272.50

     

Escape Pods: 5 (7 tons each) 35

Crew and Passengers:    

   3 Officers (2 minimum)   0.00

   5 Crew (2 minimum)   0.00

   7 Gunners (7 minimum)   0.00

   54 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Gauss Rifle(80 rounds) Nose 3(30) 3(30)

3(30)

2 40.00

2 LRM 20+Artemis IV(60 rounds) Nose 3(32) 3(32)

3(32)

12 32.00

2 ER PPC Nose 2(20) 2(20)

2(20)

30 14.00

2 ER Large Laser Nose 4(36) 4(36)

2(16)

24 10.00

   4 ER Medium Laser           20 4.00

2 Ultra AC/5(200 rounds) FL/R 1(14) 1(14)

1(14)

8 56.00

2 LRM 20+Artemis IV(60 rounds) FL/R 3(32) 3(32)

3(32)

24 64.00

2 ER PPC FL/R 2(20) 2(20)

2(20)

60 28.00

1 ER Large Laser FL/R 2(18) 2(18)

1(8)

24 10.00

   2 ER Medium Laser           20 4.00

2 ER Large Laser AL/R 3(26) 3(26)

2(16)

48 20.00

   2 ER Medium Laser           20 4.00

2 ER Large Laser Aft 3(26) 3(26)

2(16)

24 10.00

   2 ER Medium Laser           10 2.00

TOTALS:           326 3,700.00

Tons Left:             .00


Calculated Factors:

Total Cost: 432,986,400 C-Bills

Battle Value: 6,106

Cost per BV: 70,911.63

Weapon Value: 8,087 (Ratio = 1.32)

Damage Factors:    SRDmg = 246; MRDmg = 194; LRDmg = 60; ERDmg = 0

Maintenance Point Value:    MPV = 27,090 (11,021 Structure, 10,665 Life Support, 5,404 Weapons)

Support Points: SP = 18,231 (67% of MPV)

BattleForce2: MP: 3N,   Armor/Structure: 12 / 12

    Damage PB/M/L: 11/11/9,   Overheat: 0

    Class: DM,   Point Value: 61

    Specials:sph

 

Lasergunner posted this 20 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3748
WEDNESDAY, MAY 11, 2005
1562 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=3748]
Bowman

Bowman 2nd Line

Standard Level 2 / 3067 Clan  Biped 70 Tons
MajorTom TRO 3067
Bowman HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Bowman

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Type BMH-7 Endo Steel Endo Steel

Power Plant: 350 Fusion 350 Extralight XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forged Type HH34 Standard with CASE Standard

Armament:1 Class 16 Arrow IV System3 Series 7Ja ER Medium Lasers1 Type XX "Great Bow" LRM 201 ECM Suite4 Anti-Personnel PodsManufacturer:    Niles Industriplex Epsilon   Location:    (Unknown)Communications System:    CH4M with Pattern Iota ECM SuiteTargeting & Tracking System: Version Omega-IX TTS

Overview:

The century-old Bowman support BattleMech is a rare sight among the Clans-even in the ranks of the second-line and solahma forces each Clan fields. Only Clan Hell's Horses appears to have a significant supply of these 'Mechs, considering them a useful asset to their combined-arms principles. In actuality, however, the Bowman is a vestige of a dead art in Clan-style warfare.

Designed and manufactured by the Hell's Horses Clan in the mid-2900s just after the fall of the Tokasha MechWorks, the Bowman was the centerpiece for a crash 'Mech-building program aimed at augmenting the Clan's defensive units. Then featuring twin Arrow IV launchers, the stay-back-and-shoot nature of the design so offended Clan MechWarriors lusting for direct contact with the enemy that Khan Darwin Lassenerra ordered a retrofit geared for more direct battlefield involvement.

Capabilities:

Weighing in at seventy tons with endo-steel construction and an extra-light engine, the Bowman maintains a respectable overland speed while leaving ample space for its primary weaponry. Originally centered around a pair of Arrow IV batteries mounted in the arms and flanks, an LRM 20-rack replaced the left battery as a concession to Clan battle preference, with excess tonnage from the change devoted to anti-infantry defense on the Bowman's legs.

These changes, however, paid only superficial service to the egos of Clan MechWarriors as the Bowman's arsenal remained stacked against the Warrior out for personal glory. Four tons of interchangeable ammunition bins for the Arrow give the flexibility of multiple munitions types. On the other hand, with only a quarter of the size of the Arrow IV's ammunition supply, the Bowman's LRM must be fired sparingly. This feature that encourages the use of the main battery instead, preferably at ranges where counter-fire would be difficult at best.

A trio of ER medium lasers on the right arm provides the only backup to the missile systems. They are enough to deter light 'Mechs, armor and possibly infantry, but hardly enough to do much good to a MechWarrior in a pitched battle.

Variants:

As it is such an unpopular design, variants of the basic chassis are common. The most well known variant removes the Arrow IV System and replaces it with an additional LRM 20 and three tons of ammunition, as well as an ER Large Laser and four more double heat sinks.

Deployment

Only a handful of Bowmans are manufactured by the Horses each year, usually to replace combat losses or phase out older Star League designs no longer fit for service. Though typically assigned to defensive Stars in second-line Galaxies, on rare occasions one or two have been "borrowed" by front-line commanders in need of rapid artillery support. Curiously enough, the Bowman also sees use as a training 'Mech for aspiring MechWarriors, where it is used to evaluate artillery aptitudes in "colts" that could prove useful whether or not they pass muster in the sibkos. Among other Clans, Bowmans are exceedingly rare, more often than not appearing as kit-bashed field-variants in solahma units.


Type/Model: Bowman

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 7 3.50

   (Endo Steel Loc: 3 LT, 3 RT, 1 CT)

Engine: 350 XL 10 15.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 0 4.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA 14 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 20/20

  L/R Leg: 15 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Arrow IV System RA 10 20 16 16.00

   (Ammo Loc: 4 RT)

3 ER Medium Lasers LA 15   3 3.00

1 LRM 20 LT 6 6 5 6.00

   (Ammo Loc: 1 LT)

1 ECM Suite HD 0   1 1.00

2 Anti-Personnel Pods LL 0   2 1.00

2 Anti-Personnel Pods RL 0   2 1.00

TOTALS:   31   69 70.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 16,953,136 C-Bills

Battle Value: 1,815

Cost per BV: 9,340.57

Weapon Value: 2,910 / 2,910 (Ratio = 1.60 / 1.60)

Damage Factors:    SRDmg = 38; MRDmg = 29; LRDmg = 18

BattleForce2: MP: 5,   Armor/Structure: 5/4

    Damage PB/M/L: 8/4/3,   Overheat: 0

    Class: MH,   Point Value: 18

    Specials: ecm, artA

 

Lasergunner posted this 16 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #7442
FRIDAY, NOVEMBER 03, 2006
2108 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=7442]
Hyena_Industrial.jpg

Hyena HYN-4A

Standard Level 3 / 3067 Inner Sphere  Biped 55 Tons
MajorTom TRO 3067

Faction Availability

 

BattleMech Technical Readout

Type/Model: Hyena HYN-4A

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 3, Standard design

   

Mass: 55 tons

Chassis: Technicron-1a Utility 'Mech

Power Plant: 275 Core Tek Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Corning 84 (Industrial)

Armament:1 Defiance B3S Small LaserManufacturer:    Vining Engineering and Salvage Teams (VEST)   Location:    Solaris VIICommunications System:    Sipher WideComTargeting & Tracking System: Hartford T1000M


Editor's Note: This 'mech is from Mercenaries Supplemental Update, FanPro #35028 and is considered canon.

Overview:

When Vining Engineering and Salvage Team started testing its designs in the arenas of Solaris VII, they needed a recovery vehicle that could get into any of the terrains offered not only in the big arenas but the smaller arenas with more hostile environments. Rather than design a couple, the group saved money by refitting an old ’Mech to recover all their designs. Opting for a stable design with a broad back for carrying cargo, a de-armed Kintaro served as the baseline for their homegrown SalvageMech design. A few years later, VEST began assembling more IndustrialMechs based on the same general design, finally offering the machine - dubbed the Hyena - for general sale in the fall of 3066.

Capabilities:

The biggest asset the Hyena has over other recovery vehicles is its ability to go just about anywhere. As a fusion-powered IndustrialMech with full enviro-sealing, there is no place a BattleMech or ground vehicle can go that the Hyena can’t, be it underwater, vacuum, or even molten lava (at least for short periods). This flexibility is one of the design’s biggest selling points with smaller customers, justifying its added expense over other IndustrialMechs. The ’Mech’s carrying capacity is also a major asset, with two lift hoists and industrial triple-strength myomers that enable the 55-ton Hyena to lift and carry loads up to twice its own mass. This ability allows the Hyena to recover virtually any BattleMech and combat vehicle lost on today’s battlefield. In addition, the ’Mech’s right salvage arm is an invaluable tool for the safe recovery of both units and parts in the field.

The Hyena’s land speed is its third greatest asset as a battlefield recovery unit. With a maximum speed of 84 kilometers per hour, it is capable of keeping up with most heavy ’Mechs and is faster than other recovery vehicles. Even fully loaded, the Hyena can still move at speeds approaching sixty kilometers per hour. An Annihilator pilot who rode back on a Hyena quipped that his ’Mech was far more mobile as cargo than it had ever been on its own.

Of course, as a battlefield recovery unit, the Hyena includes a modest amount of armor as well as a small laser for point defense (or quick cutting jobs in the field), which offer this ’Mech at least a modicum of self defense when operating in a live battlefield - deterrent enough to small groups of bandits or infantry who may attempt to waylay a Hyena and its cargo at an inopportune moment.

Variants:

VEST was in the process of developing a low-cost ICE version of the Hyena at the time of the Word’s assault and the eventual destruction of Vining’s Xolara facilities. Though that version would run twenty percent slower and also removes the environmental sealing to boot, these changes would offer a thirty percent savings over the fusion-powered version. In addition, two of VEST’s original Hyenas are believed to still exist on Solaris in the service of the Solaris Home Defense League. Closer in design to the original Kintaro chassis, these prototypes retain the Kintaro’s original armor configuration and mount a medium laser instead of the small laser sported by the production model. These Hyena prototypes also feature an internal eight-ton storage bay that was deleted from the industrial design.

Deployment

A few pre-production Hyenas still exist on Solaris, but most of the first production run was quickly sold to mercenary units in the year before Solaris fell under Blakist assault. VEST even sold one Hyena (at a reduced cost) to Skibinski’s Salvage to showcase the ’Mech with one of the Inner Sphere’s premier recovery units. A few Hyenas were sold to the Great Houses, and one was even reportedly sold to the Rim Collection. Collection officials claim that their Hyena will save them at least a lance of ’Mechs a year, helping to preserve a resource they can hardly afford to squander. Pre-sales for the second run went primarily to mercenary units, but any possible shipments were hopelessly disrupted by the Blakist assault on Solaris.


Type/Model: Hyena HYN-4A

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Utility 'Mech 0 11.00

Engine: 275 6 15.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 10 Single 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors:    Industrial 5 3.00

Industrial TSM:   12 .00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 80 pts Industrial 0 7.50


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 18 11

  Center Torso (Rear):   5

  L/R Side Torso: 13 8/8

  L/R Side Torso (Rear):   4/4

  L/R Arm: 9 7/7

  L/R Leg: 13 9/9


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Salvage Arm RA 0   2 3.00

1 Lift Hoist RT(R) 0   3 3.00

1 Lift Hoist LT(R) 0   3 3.00

1 Environmental Sealing  - 0   8 5.50

1 Small Laser CT 1   1 .50

TOTALS:   1   60 52.50

Crits & Tons Left:       18 0.00


Calculated Factors:

Total Cost: 4,738,071 C-Bills

Battle Value: 425

Cost per BV: 11,148.40

   

   

   

     

     


Created with HeavyMetal Pro (and then some)

User Reviews

6/19/2008  Grimnahr
All the rules for he equipment in question are in the new total warfare book

5/20/2008  Captain Brandt
I think I know about Environmental Sealing. IndustrialMechs are seemingly built with an open construction, unlike BattleMechs. From what I've read in TRO: Vehicle Annex, Environmental Sealing is just a weighty piece of equipment that allows you to take an Industrial 'Mech where you can take a BattleMech.

7/30/2007  DeepEcho
Wow! This is a treat, especially since I'd never thought to look in any Mercenary Supplimentals for original mech designs. Great addition!

4/29/2007  Prince of Darkness
All I know-
Industrial TSM
+2 to all physical attacks
no extra speed
Allways on
not affected by heat.

11/4/2006  Ice Hellion
I have some clues about parts of the equipment.
It looks promising but why am I always running behind what has been released?

11/3/2006  MajorTom
A treat for everyone, this industrial mech appears in Mercenaries Supplemental Update and was so unique not only in configuration but artwork that I decided to go ahead and post it within TRO 3067.

Before you ask, I haven't the faintest idea of the rules behind the Industrial armor, Industrial TSM, Slavage Arm, nor Environmental Sealing. I beleive most can be found in Combat Equipment, FanPro #35017.

Anyway, enjoy!!

 

Lasergunner posted this 16 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #625
MONDAY, NOVEMBER 14, 2005
1477 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=625]
Carrack_3067.JPG

Carrack (Transport) [3067]

Standard Level 2 / 3067 Clan  Warship 300,000 Tons
MajorTom TRO 3067

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Carrack (Transport)

Tech: Clan / 2950

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 300,000 tons

Length: 830 meters

Sail Diameter: 880 meters

Power Plant: Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Standard

Armament:16 ER Large Laser40 AMS32 Large Pulse Laser16 NL353 NAC/206 NAC/10

Overview:

Based on the Star League-era transport ship of the same name, the modern Clan Carrack military transport first entered service a little more than 100 years ago. ComStar analysts have been unable to determine how many of the Carracks currently in service are upgraded Star League vessels, and how many are new Clan-built ships.

Carracks serve with all the Clans, but the merchant castes of Clans Diamond Shark and Nova Cat seem to possess the largest numbers of these vessels. These two Clans commonly use Carracks in their Deep Periphery and Occupation Zone trading operations, particularly in potentially troublesome areas such as the Hanseatic League. Clan Ghost Bear's recent fleet movements also included that Clan's small fleet of Carracks, implying the convoy was transporting cargo of considerable value. ComStar intelligence agents have since determined that the Clan was, in fact, in the process of transporting its entire civilian population to the Occupation Zone.

Unlike most Clan re-designed and upgraded jump vessels, the Carrack is not equipped with a lithium-fusion battery or advanced armor. The Clan Carrack does, however, feature hull-sealant technology. The cargo hold surrounds the vessel’s compact K-F drive core and is flanked, in turn, by two small-craft bays. Most frequently, these bays house a pair of aerospace fighters and a pair of shuttlecraft, but the exact composition of the small-craft complement appears to depend on each individual vessel’s captain.

Notable Vessels & Crews:

Cloud Cobra - Blind Faith
Coyote - Solar Blaze
Diamond Sharks - Star Swimmer, Devourer, Bloodletter
Fire Mandrill - Howler
Ghost Bears - Den Mother, Yggdrasil
Goliath Scorpion - Collrane
Hell's Horses - Golden Clydesdale
Ice Hellion - Maker
Jade Falcons - Ironhold Provider
Nova Cats - True Path, Perilous Vision, Void
Snow Ravens - Nestling, Venture Star
Star Adders - Black Adder
Steel Vipers - Pride of New Kent
Wolf - Night Warrior


Class/Model/Name: Carrack (Transport)

Mass: 300,000 tons

Equipment:             Mass

Power Plant: Standard 54,000.00

K-F Hyperdrive: Compact (Integrity = 7) 135,750.00

Jump Sail: (Integrity = 3) 45.00

Structural Integrity: 15 4,500.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 747 Double 374.00

Fuel & Fuel Pumps:   2,000.00

Bridge & Controls:   750.00

Food & Water: (180 days supply) 148.50

Armor Factor: 47 Standard 69.50


      Armor Value

      (Capital Scale)        

  Fore:   10        

  Fore Left / Right:   8 / 8        

  Aft Left / Right:   6 / 6        

  Aft:   9        


Equipment & Options:              

Cargo:    

   Bay 1: Small Craft (2) with 2 doors 400.00

   Bay 2: Cargo (1) with 10 doors 63,446.00

   Bay 3: Small Craft (2) with 2 doors 400.00

     

DropShip Capacity: 2 Docking Hardpoints 2,000

Grav Decks:    

   Grav Deck #1: (98-meter diameter) 50

Life Boats: 4 (7 tons each) 28

Escape Pods: 4 (7 tons each) 28

Crew and Passengers:    

   26 Officers (25 minimum)   0.00

   79 Crew (79 minimum)   0.00

   40 Gunners (40 minimum)   0.00

   20 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 ER Large Laser Nose 2(20) 2(20) 2(20) 2(20) 24 8.00

4 AMS(1488 rounds)

Nose

--

-- 4 64.00

4 Large Pulse Laser Nose 4(40) 4(40)

4(40)

40 24.00

2 NL35 Nose 7 7

7

104 1,400.00

1 NAC/20(166 rounds) Nose 20 20

20

60 2,567.00

2 ER Large Laser FL/R 2(20) 2(20) 2(20) 2(20) 48 16.00

8 AMS(1548 rounds)

FL/R

--

-- 16 138.00

4 Large Pulse Laser FL/R 4(40) 4(40)

4(40)

80 48.00

2 NL35 FL/R 7 7

7

208 2,800.00

1 NAC/10(200 rounds) FL/R 10 10

10

60 4,080.00

2 ER Large Laser L/RBS 2(20) 2(20) 2(20) 2(20) 48 16.00

4 AMS(1488 rounds)

L/RBS

--

-- 8 128.00

4 Large Pulse Laser L/RBS 4(40) 4(40)

4(40)

80 48.00

2 NL35 L/RBS 7 7

7

208 2,800.00

1 NAC/20(167 rounds) L/RBS 20 20

20

120 5,134.00

2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00

4 AMS(1488 rounds)

AL/R

--

-- 8 128.00

4 Large Pulse Laser AL/R 4(40) 4(40)

4(40)

80 48.00

2 NL35 AL/R 7 7

7

208 2,800.00

1 NAC/10(200 rounds) AL/R 10 10

10

60 4,080.00

2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00

4 AMS(1488 rounds)

Aft

--

-- 4 64.00

4 Large Pulse Laser Aft 4(40) 4(40)

4(40)

40 24.00

2 NL35 Aft 7 7

7

104 1,400.00

2 NAC/10(200 rounds) Aft 20 20

20

60 4,040.00

1 Lot Spare Parts (1.00%)             3,000.00

TOTALS:           1,744 300,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,269,464,000 C-Bills

Battle Value: 53,111

Cost per BV: 61,559.07

Weapon Value: 13,765 (Ratio = .26)

Damage Factors:    SRDmg = 1,939; MRDmg = 1,732; LRDmg = 1,260; ERDmg = 419

Maintenance Point Value:    MPV = 206,387 (21,404 Structure, 129,825 Life Support, 55,158 Weapons)

Support Points: SP = 322,875 (156% of MPV)

BattleForce2: (Not applicable)

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #402
THURSDAY, APRIL 13, 2006
770 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=402]
Issus_3067.JPG

Issus [3067]

Standard Level 2 / 3067 Clan  Aerospace 40 Tons
MajorTom TRO 3067
Issus HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Issus

Tech: Clan / 2842

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 40 tons

Frame: Pattern I4

Power Plant: Standard 240 Fusion

Safe Thrust: 8

Maximum Thrust: 12

Armor Type: Raven Comp B Ferro-aluminum

Armament:1 Pattern J7 Streak SRM 61 Series 1b ER Small Laser2 SEP-Class ER Medium Laser2 Series 6b ER Large LaserManufacturer:    Various   Location:    VariousCommunications System:    SR Com 7Targeting & Tracking System: Type 11d

Overview:

The Issus entered service in the early years of the Golden Century. It has undergone numerous upgrades and redesigns since that time. Originally designed by Clan Snow Raven and called the Stooping Raven, it was renamed as part of ilKhan Victoria Ward's Uniform Designation Protocols.

Capabilities:

The Issus is both fast and agile, although it lacks the performance of the equally massed Batu. Unlike that front-line fighter, the Issus uses a conventional fusion power plant. It thus sacrifices more than a quarter of its mass to the engine, with a commensurate reduction in armor and armaments.

Nonetheless, the Issus's weapon loadout remains impressive. Wing-mounted ER large lasers provide long-range punch, while the smaller SEP-class lasers boost short- and medium-range capabilities. The J7 SRM launcher likewise bolsters close-in firepower and is fitted with sophisticated ammo-conservation systems. A small Series 1b laser completes the armament, but is very limited in range.

The emphasis on energy weapons, though allowing the Issus to operate with minimum logistical support, can be a major problem in the field. The aircraft's heat dissipation systems were built around a less-demanding heat regime, forcing the Issus to struggle with the modern configuration. Inexperienced pilots can easily overheat the aircraft, a fact confirmed by the number of losses in solahma and training units throughout the years to pilot error.

Variants:

A number of Issus variants have appeared over the years. Most do little more than tweak the configuration, repositioning weapons, swapping Pulse for ER lasers or otherwise seeking to correct design flaws. The most notable variant is one that has recently emerged within Clan Snow Raven, the original builders. This variant removes the large lasers and SRM launcher, and instead adds in a large heavy laser, an ATM-9 and an additional ER medium laser.

Deployment

The Issus design originated with Clan Snow Raven, but it has spread throughout the Clans since 2889. It remains most common in Clan Snow Raven, though the Cloud Cobras and Ghost Bears also field a substantial number of the design. A few have fallen into the hands of the Dark Caste or other Periphery raiders and been used against the Clans. The First Air Wing of the Outworlds Alliance is known to have a solitary Issus, though how they came by the fighter is unknown.


Class/Model/Name: Issus

Mass: 40 tons

Equipment:             Mass

Power Plant: 240 Fusion 11.50

Engine Shielding:   .00

Structural Integrity: 8 .00

Safe Thrust: 8  

Maximum Thrust: 12  

Heat Sinks: 12 Double 2.00

Fuel:   4.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 94 Ferro-aluminum 5.00


      Armor Value

      (Standard Scale)        

  Nose:   28        

  Left / Right Wings:   23 / 23        

  Aft:   20        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Streak SRM 6 Nose 12

12

-- 4 3.00

  Ammo (Streak 6) 15

          1.00

1 ER Small Laser Nose

5

--

2 0.50

1 ER Medium Laser LW 7

7

-- 5 1.00

1 ER Medium Laser RW 7

7

-- 5 1.00

1 ER Large Laser LW 10 10 10 10 12 4.00

1 ER Large Laser RW 10 10 10 10 12 4.00

C.A.S.E. System Body           .00

TOTALS:           40 40.00

Tons Left:             .00


Calculated Factors:

Total Cost: 2,836,140 C-Bills

Battle Value: 1,580

Cost per BV: 1,795.03

Weapon Value: 1,561 (Ratio = .99)

Damage Factors:    SRDmg = 28; MRDmg = 20; LRDmg = 3; ERDmg = 0

BattleForce2: MP: 8N,   Armor/Structure: 2 / 0

    Damage PB/M/L: 3/3/1,   Overheat: 2

    Class: FL,   Point Value: 16

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #405
THURSDAY, APRIL 13, 2006
943 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=405]
Xerxes_3067.gif

Xerxes [3067]

Standard Level 2 / 3067 Clan  Aerospace 85 Tons
MajorTom TRO 3067
Xerxes HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Xerxes

Tech: Clan / 3067

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 85 tons

Frame: Type 42-5 Aero

Power Plant: Standard 340 Fusion

Safe Thrust: 6

Maximum Thrust: 9

Armor Type: Compound XAS Ferro-aluminum

Armament:2 Series S6a ER Large Laser2 Aero-Model 4 Ultra AC/20Manufacturer:    Kirin Orbital Works SJ-3   Location:    KirinCommunications System:    KOW-Comm Type 9Targeting & Tracking System: ASG Mark VII

Overview:

Until 3060, Clan Hell’s Horses shared the Kerensky Cluster world of Kirin with the Smoke Jaguars, brutally aggressive neighbors for whom the Horses held little love. Trials between the Clans, both small and large, filled the decades of this co-habitation. Few of the Horses were upset when the SLDF arrived to annihilate the Jaguar Clan on Huntress.

With the Jaguar forces hastily called home to assist their Touman in fighting at the Clan’s capitol world, the Horses seized an opportunity to secure Kirin completely. Even before the outcome of the SLDF invasion of Huntress was known, Hell’s Horses troops had moved to claim several Jaguar facilities. All of them, including the orbital armor and aerospace factories, fell to the Horses without a shot fired. The SJ-3 orbital works proved to be among the most valuable of the prizes as the remaining manufacturing center for the second-line Xerxes heavy strike fighter.

Capabilities:

The heavily armed and armored Xerxes is intended to bring enemy aerospace down hard and fast, with a respectable safe acceleration rate of 3 Gs. It can provide crippling air-to-ground support fire capable of flattening a ’Mech if need be. Derisively known among Clansmen as the - Hunchback IIC of the skies, - the Xerxes is a straight air supremacy craft in keeping with the Jaguars’ brutal approach to warfare.

Its armament centers on a pair of heavy Ultra autocannons, one mounted in each wing, which can blast a tremendous amount of armor and structure off an opposing fighter or ground vehicle in a single pass. Backed up by a pair of nose-mounted extended range large lasers, the Xerxes can practically guarantee victory in a second pass if its target has not already fallen, making this fighter a vicious contender in the skies.

The lasers, intended as a back-up weapon and for ground strafing runs, can rarely fire in conjunction with the autocannons. If the pilot does so, he risks an early combat shutdown and a complete loss of control. Competent fighter pilots quickly learn to stagger their weapons fire, keeping heat levels down and using the cannons sparingly to make the ammo last.

Variants:

Now that SJ-3 is firmly under Hell’s Horses’ control, Clan engineers are considering a redesign of the old Xerxes that trades the heavy autocannons for Gauss rifles.

Deployment

In its heyday the Xerxes could be found in service within every Clan’s Touman, where they often acted as anti-’Mech ground-attack craft or straight air supremacy fighters. Acting in Points of two, these fighters even occasionally challenged inbound DropShips, tearing armor open in fast passes so that supporting fighters could take advantage of the weakened protection.

After the dawn of the OmniFighter, these craft quickly became relegated to second-line status, acting as DropShip and WarShip escorts instead. Today, Xerxeses may still be found in every Clan, but the highest concentrations by far are those of the Hell’s Horses, Fire Mandrills, and Snow Ravens, all of whom still employ the Xerxes as an aerospace superiority and ground support fighter.


Class/Model/Name: Xerxes

Mass: 85 tons

Equipment:             Mass

Power Plant: 340 Fusion 27.00

Engine Shielding:   .00

Structural Integrity: 8 .00

Safe Thrust: 6  

Maximum Thrust: 9  

Heat Sinks: 12 Double 2.00

Fuel:   8.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 173 Ferro-aluminum 9.00


      Armor Value

      (Standard Scale)        

  Nose:   45        

  Left / Right Wings:   43 / 43        

  Aft:   42        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 ER Large Laser Nose 10 10 10 10 24 8.00

1 Ultra AC/20 LW 30

30

-- 14 12.00

1 Ultra AC/20 RW 30

30

-- 14 12.00

  Ammo (Ult AC/20) 20

          4.00

C.A.S.E. System Body           .00

TOTALS:           52 85.00

Tons Left:             .00


Calculated Factors:

Total Cost: 6,549,466 C-Bills

Battle Value: 1,789

Cost per BV: 3,660.96

Weapon Value: 2,199 (Ratio = 1.23)

Damage Factors:    SRDmg = 34; MRDmg = 27; LRDmg = 3; ERDmg = 0

BattleForce2: MP: 6N,   Armor/Structure: 4 / 0

    Damage PB/M/L: 3/3/1,   Overheat: 4

    Class: FH,   Point Value: 18

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #403
THURSDAY, APRIL 13, 2006
769 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=403]
Tyre_3067.JPG

Tyre [3067]

Standard Level 2 / 3067 Clan  Aerospace 55 Tons
MajorTom TRO 3067
Tyre HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Tyre

Tech: Clan / 2907

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 55 tons

Frame: Model LV-3

Power Plant: Standard 165 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Formula TSF Standard

Armament:1 Type 9a Ultra AC/107 Series AP7 Medium Pulse Laser1 Series AE1 ER Small LaserManufacturer:    New Kent Orbiter D7   Location:    New KentCommunications System:    Masters 400Targeting & Tracking System: DST Model 316/4

Overview:

The Steel Viper Clan first began producing the Tyre medium all-aspect fighter in 2907, intending it as an upgrade and replacement for the popular Corsair class fighter. The Corsair, which was designed to supplement Star League forces depleted after the overthrow of Amaris the Usurper, was barely in full production at the time of Kerensky's Exodus. Because of this, few of these effective aerospace supremacy craft remained active in the Clans by this time. Numerous design enhancements proposed along the way altered the basic form and capabilities, but eventually, Viper designers declared success with the Tyre.

The Tyre became a staple of the Vipers' aerospace fleet, serving most commonly as the Clan's premiere escort fighter for DropShips in transit. Through trade and losses in Trials, the Tyre spread among the other Clans and throughout the home worlds. It remained in service until they were phased into the ranks of second-line forces to make way for the newer OmniFighters.

Capabilities:

Built for resiliency, economy, and firepower rather than speed, the Tyre uses a standard fusion plant for a top acceleration rate of four Gs-average thrust for heavier craft, by modern standards. This relatively slow speed, an asset rather than a liability, makes the Tyre an ideal DropShip escort, able to keep pace with its parent task force during transit, but too slow to be easily led astray by a diversionary force.

With seven and a half tons of standard armor protecting it-particularly in the nose and forward fuselage-the Tyre can weather heavy weapons fire and still give as good as it gets. With seven medium pulse lasers backing up a Type 9-A Ultra autocannon, the Tyre lacks reach but makes up for it in concentrated firepower, all of which may be fired together without fear of overtaxing the Tyre's heat sinks. This weapons mix also makes the Tyre a devastating ground support unit, able to saturate 'Mechs and armored vehicles with nearly unlimited, highly accurate strafing runs.

Variants:

The most common variant of the Tyre swaps the paired wing-mounted medium pulse lasers for a single ER large laser on each side. This modification overcomes the Tyre's notorious lack of reach, but makes it difficult to avoid overheating in combat.

Deployment

Briefly produced by several factories across Clan space, the Tyre is now only produced in the Steel Vipers' New Kent orbital facility. The Vipers understandably maintain the majority of these fighters as a result, but all Clans possess Tyres to some extent in their second-line aerospace forces. In Clans historically low on resources for OmniFighters (such as the Blood Spirits), Tyres have been observed filling out the ranks of front-line aerospace forces.


Class/Model/Name: Tyre

Mass: 55 tons

Equipment:             Mass

Power Plant: 165 Fusion 6.00

Engine Shielding:   .00

Structural Integrity: 5 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 16 Double 6.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 120 Standard 7.50


      Armor Value

      (Standard Scale)        

  Nose:   35        

  Left / Right Wings:   30 / 30        

  Aft:   25        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Ultra AC/10 Nose 15

15

-- 6 10.00

  Ammo (Ult AC/10) 30

          3.00

3 Medium Pulse Laser Nose 7

7

-- 12 6.00

2 Medium Pulse Laser LW 7

7

-- 8 4.00

2 Medium Pulse Laser RW 7

7

-- 8 4.00

1 ER Small Laser Aft

5

--

2 0.50

C.A.S.E. System Body           .00

TOTALS:           36 55.00

Tons Left:             .00


Calculated Factors:

Total Cost: 2,868,495 C-Bills

Battle Value: 1,738

Cost per BV: 1,650.46

Weapon Value: 1,961 (Ratio = 1.13)

Damage Factors:    SRDmg = 60; MRDmg = 50; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 3 / 0

    Damage PB/M/L: 7/7/-,   Overheat: 0

    Class: FM,   Point Value: 17

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #406
THURSDAY, APRIL 13, 2006
1189 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=406]
Hydaspes_3067.JPG

Hydaspes [3067]

Standard Level 2 / 3067 Clan  Aerospace 95 Tons
MajorTom TRO 3067
Hydaspes HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Hydaspes

Tech: Clan / 2840

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 95 tons

Frame: Type 992-35E

Power Plant: Aerofusion 285 XL Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Forging II Ferro-aluminum

Armament:3 Series XIV ER Large Laser6 Series PPS-XIX Medium Pulse Laser2 Type XV "Long Bow" LRM 15+Artemis IV2 CCWP-37 Mk. 2 Streak SRM 6Manufacturer:    Various   Location:    VariousCommunications System:    CCC T-55Targeting & Tracking System: CCC D5.2J

Overview:

With the mass military campaigns of Operation Klondike and its aftermath behind them, the Clans needed not only to make up for the losses they experienced, but also to expand their burgeoning Toumans. While they could turn to the Brian Caches in the short term, newer technologies were rapidly making even Star League equipment obsolete.

Recognizing that fact, Clan Cloud Cobra embarked on a bold course in 2835, following the brutality witnessed during Clan Wolf’s Absorption of Clan Widowmaker. The Clan’s Scientist Caste simultaneously perfected the advances they had recently made in laser technologies while designing the new aerospace fighter. Five years later, the first Hydaspes was flying in the skies over Kerensky’s Cluster. The craft has been upgraded several times since then, as new technologies have become available.

Capabilities:

Designed around a range paradigm, the Hydaspes can engage targets well outside of the standard dogfighting envelope. It is aided in doing so by a targeting and tracking system derived from the incredibly capable Star-League era Garret D2j. Enemies that survive the initial ranged barrage will find themselves confronted with three pairs of highly-accurate pulse lasers. At typical ranges, the Hydaspes is nothing short of devastating, capable of picking apart even assault ships with relative ease.

The fighter’s incredible offensive capabilities have been proven time and again, starting with Clan Snow Raven’s abortive attempt to capture the very first Hydaspes plant in 2841. This trend continues on to even today, with Clan Star Adder’s continued raids on York. Adder Beta Galaxy fighter Stars flying the Hydaspes have accounted for dozens of Blood Spirit aerial defeats, including the loss of four DropShips and the staggering destruction of the Spirits’ Blood Fury. The Adders managed to cripple the ship, though the Spirit captain chose to destroy his vessel rather than let it be captured.

Because of its extensive use of high-end technologies - most notably the AeroFusion XL power plant - resource poor Clans have generally been unable to field the design regardless of its potency.

Variants:

Surprisingly, only a single significant variant of this fighter exists, one that debuted just a few years ago. It mounts two ATM-9 launchers and a heavy large laser in each wing, in addition to a pair of heavy medium lasers in the nose and an advanced targeting computer for the lasers. Its only weakness is that its 25 double heat sinks are unable to dissipate all of the waste heat generated by its weapons, an attribute also shared by its predecessor.

Deployment

As the fighter has been in service for over two centuries, every Clan fields at least a few models of this design. The Hydaspes has undergone minor modifications throughout the years to keep its systems up to date and prevent it from falling into obsolescence. Clans Cloud Cobra, Snow Raven and Star Adder, who field the greatest number of these powerful fighters, still produce a number of Hydaspes every year.


Class/Model/Name: Hydaspes

Mass: 95 tons

Equipment:             Mass

Power Plant: 285 XL Fusion 8.50

Engine Shielding:   .00

Structural Integrity: 9 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 23 Double 13.00

Fuel:   4.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 432 Ferro-aluminum 22.50


      Armor Value

      (Standard Scale)        

  Nose:   138        

  Left / Right Wings:   106 / 106        

  Aft:   82        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER Large Laser Nose 10 10 10 10 12 4.00

2 Medium Pulse Laser Nose 7

7

-- 8 4.00

1 ER Large Laser LW 10 10 10 10 12 4.00

1 ER Large Laser RW 10 10 10 10 12 4.00

1 LRM 15+Artemis IV LW 12 12

12

5 4.50

1 LRM 15+Artemis IV RW 12 12

12

5 4.50

  Ammo (LRM 15) 32

          4.00

2 Medium Pulse Laser LW 7

7

-- 8 4.00

2 Medium Pulse Laser RW 7

7

-- 8 4.00

2 Streak SRM 6 Aft 12

12

-- 8 6.00

  Ammo (Streak 6) 15

          1.00

C.A.S.E. System Body           .00

TOTALS:           78 95.00

Tons Left:             .00


Calculated Factors:

Total Cost: 16,311,656 C-Bills

Battle Value: 3,341

Cost per BV: 4,882.27

Weapon Value: 4,432 (Ratio = 1.33)

Damage Factors:    SRDmg = 67; MRDmg = 56; LRDmg = 9; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 11 / 0

    Damage PB/M/L: 7/7/4,   Overheat: 3

    Class: FH,   Point Value: 33

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #400
THURSDAY, APRIL 13, 2006
1004 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=400]
Chaeronea_3067.JPG

Chaeronea [3067]

Standard Level 2 / 3067 Clan  Aerospace 25 Tons
MajorTom TRO 3067
Chaeronea HMA (Heavy Metal Aero) File

Faction Availability

Clan Mongoose

AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Chaeronea

Tech: Clan / 2883

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 25 tons

Frame: Pattern IIA

Power Plant: Standard 225 Fusion

Safe Thrust: 11

Maximum Thrust: 17

Armor Type: Comp A Standard

Armament:1 Series 1B ER PPCManufacturer:    Various   Location:    VariousCommunications System:    Comm IVTargeting & Tracking System: T&T Type 3X

Overview:

Along with such Clans as the Snow Ravens and Cloud Cobras, Clan Mongoose quickly established itself as a Clan with a preference for aerospace forces. After the premier of the Stooping Raven in the first part of the Golden Century, Clan Mongoose attempted to obtain one through a Trial of Possession. Following their failure, Khan Jes Greenhalgh used an incident that occurred during Operation Klondike when the Mongoose and Snow Raven Clans were conquering Circe as a way to leverage a new Trial of Possession, which they subsequently won.

After studying the craft, Khan Greenhalgh felt that the expertise learned could be used to make a lighter, faster craft, more in line with the Mongoose style of combat. Four years later, the Striking Mongoose began filling out the Clan's aerospace assets. The political maneuvering that began with this incident, however, only escalated until Clan Smoke Jaguar absorbed Clan Mongoose in 2868.

Along with the Mongoose Bloodnames, Clan Smoke Jaguar originally wanted nothing to do with the Striking Mongoose, feeling that any craft bearing the absorbed Clan's name was unworthy of the Jaguars. When ilKhan Victoria Ward enacted the Uniform Designation Protocols a decade and half later, the resource-poor Jaguars jumped at an excuse to 'cleanse' the craft of its taint. Subsequently the craft was renamed the Chaeronea, whereupon the Jaguars began to produce it in earnest. It did not take long for the Chaeronea to make it to the Toumans of other Clans.

Capabilities:

The Chaeronea combines one of the quickest aerospace fighters ever designed, with an offensive punch exceeding what some craft twice its weight can mount. The unique combination of speed and the extended range particle projector cannon give the twenty-five ton craft the ability to range far and wide on reconnaissance and yet hold its own, if briefly, against much larger craft.

Variants:

There are two known variants of the Chaeronea. The first attempts to redress the lack of armor, adding two additional tons and replacing the extended range particle projector cannon in the nose with four extended range medium lasers, two in each wing. The second, fielded only by Clan Snow Raven, upgrades the engine to an extra-light and replaces the ER PPC with an extended range large laser in each wing, along with three double heat sinks.

Deployment

Though outdated with the introduction of the Bashkir OmniFighter, the Chaeronea is still an impressive craft-and as such is found in every Clan's Touman. Because of its simple construction, however, which utilizes relatively low-tech components as well as its reliance on only energy weapons, the majority of these craft are fielded by predominantly resource-poor Clans.


Class/Model/Name: Chaeronea

Mass: 25 tons

Equipment:             Mass

Power Plant: 225 Fusion 10.00

Engine Shielding:   .00

Structural Integrity: 11 .00

Safe Thrust: 11  

Maximum Thrust: 17  

Heat Sinks: 10 Double .00

Fuel:   3.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 48 Standard 3.00


      Armor Value

      (Standard Scale)        

  Nose:   14        

  Left / Right Wings:   12 / 12        

  Aft:   10        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER PPC Nose 15 15

15

15 6.00

TOTALS:           15 25.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,845,956 C-Bills

Battle Value: 1,266

Cost per BV: 1,458.1

Weapon Value: 890 (Ratio = .70)

Damage Factors:    SRDmg = 14; MRDmg = 11; LRDmg = 4; ERDmg = 0

BattleForce2: MP: 11N,   Armor/Structure: 1 / 0

    Damage PB/M/L: 2/2/2,   Overheat: 0

    Class: FL,   Point Value: 13

 

Lasergunner posted this 16 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #404
THURSDAY, APRIL 13, 2006
747 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=404]
Ammon_3067.JPG

Ammon [3067]

Standard Level 2 / 3067 Clan  Aerospace 65 Tons
MajorTom TRO 3067
Ammon HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Ammon

Tech: Clan / 3064

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 65 tons

Frame: Ripscale Type 3

Power Plant: Standard 260 Fusion

Safe Thrust: 6

Maximum Thrust: 9

Armor Type: Formula Z5D Standard

Armament:3 Series 7K ER Large Laser2 Type VI Streak SRM 61 Series 1g ER Small LaserManufacturer:    VariousCommunications System:    S9G Gamma Series CommunicationsTargeting & Tracking System: Dexter 3 Sensor Suite

Overview:

After recently solidifying their hold on much of the world of Barcella, Clan Diamond Shark began immediate assembly of manufacturing plants to make use of the world’s resources. Once construction of the simply named Barcella First Factory was completed, the Clan began production of several BattleMech types, units to be used on-planet against the Ice Hellions and Jade Falcons. The only new item produced there was a second-line aerospace fighter - the first new second-line fighter built in over a century - the Ammon.

The Ammon entered service in 3064 and has been instrumental in the complete removal of the Ice Hellions from Barcella, backing up the assaults of Beta Galaxy. The Diamond Sharks are more than willing to use aerospace assets against hardened targets, and the Ammon has been used extensively on Barcella to do just that. Many of the Ice Hellions’ strongest and most fortified bases were hit first by bombs and strafing runs, then leveled by an assault of ground forces. The Ice Hellions were unprepared for this, and so were forced off world.

With them gone, the Diamond Sharks need worry only about the Jade Falcons. They have continued producing fighters in the same numbers as before, however, selling the surplus to Clans Ghost Bear and Coyote, both of whom were impressed by its initial effectiveness.

Capabilities:

The main weapons of the Ammon are its three nose-mounted ER large lasers. These are dangerous both in dogfights and during strafing runs, as they can strike targets at much longer ranges than most targets are capable of striking back. Equipped with enough heat sinks to fire all three lasers at a near continuous pace without adverse effects, Ammons in combat often seem to have a singular powerful headlight.

Backing up the lasers are two Streak SRM-6 racks, one on each wing, which unleash a veritable cloud of missiles when fired simultaneously. The smoke left behind by such a launch seems to wreath the fighter in a torus shape, making an Ammon that has just fired both its lasers and its missiles an odd sight indeed.

Almost as an afterthought, an aft-firing ER small laser was included in the design. Rarely used, it seems to be there more to provide peace of mind to the pilot than because of any real combat effectiveness. Though weak, pilots seem to be glad to know that they have at least something to fire if an enemy gets on their tail.

Deployment

Clan Diamond Shark has only deployed the Ammon in Omega Galaxy’s Fifty-seventh Combined Assault Cluster and Seventeenth Air Assault Cluster, which are based on Barcella. This makes supplying the fighters quick and easy.

Never one to pass up the opportunity for profit, the Sharks have sold the design to several Clans, and have gone so far as to sell the specifications to the Ghost Bears and the Coyotes. Both Clans were impressed enough with the design to immediately begin pre-production of the Ammons.


Class/Model/Name: Ammon

Mass: 65 tons

Equipment:             Mass

Power Plant: 260 Fusion 13.50

Engine Shielding:   .00

Structural Integrity: 6 .00

Safe Thrust: 6  

Maximum Thrust: 9  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 224 Standard 14.00


      Armor Value

      (Standard Scale)        

  Nose:   70        

  Left / Right Wings:   60 / 60        

  Aft:   34        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

3 ER Large Laser Nose 10 10 10 10 36 12.00

1 Streak SRM 6 LW 12

12

-- 4 3.00

1 Streak SRM 6 RW 12

12

-- 4 3.00

  Ammo (Streak 6) 15

          1.00

1 ER Small Laser Aft

5

--

2 0.50

C.A.S.E. System Body           .00

TOTALS:           46 65.00

Tons Left:             .00


Calculated Factors:

Total Cost: 4,110,901 C-Bills

Battle Value: 2,138

Cost per BV: 1,922.78

Weapon Value: 2,749 (Ratio = 1.29)

Damage Factors:    SRDmg = 47; MRDmg = 34; LRDmg = 7; ERDmg = 0

BattleForce2: MP: 6N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 5/5/3,   Overheat: 0

    Class: FM,   Point Value: 21

 

Lasergunner posted this 11 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #727
SUNDAY, MARCH 19, 2006
1213 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=727]
outpost.gif

Outpost [3067]

Standard Level 2 / 3067 Clan  Spheroid Dropship 7,000 Tons
MajorTom TRO 3067
Outpost HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Outpost

Tech: Clan / 3063

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 7,000 tons

Length: 127 meters

Power Plant: Standard

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Ferro-aluminum

Armament:16 ER Large Laser16 Streak SRM 626 Medium Pulse Laser19 AMS

Overview:

In the early 3060s, Clan Hell’s Horses finally realized that their naval forces were filled with versions of the Union-C and Overlord-C class DropShips that had been converted on a case-by-case basis for combined-arms use. Unsatisfied with this patchwork approach, the Clan put in motion plans to rectify the situation once and for all. The complete ground-up design and construction of a new transport vessel, built expressly to carry a truly mixed military force of armor, infantry, aerospace, and BattleMech forces, was commissioned on the orders of saKhan Tanya DeLaurel in 3061.

SaKhan DeLaurel requested a vessel faster and sturdier than the ’Mech carriers used as primary transports throughout Clan space, capable of serving as an effective mobile command and coordination center for troops during major operations. The Clan’s aerospace engineers looked to the rare Fortress-class DropShip for a baseline in answering the challenge.

The Horses’ engineers upgraded nearly every positive aspect of the venerable design and added improvements of their own. Dubbed the Outpost-class, the seven thousand ton assault DropShip can outgun, out-maneuver, and outlast almost any other combat transport in use among the Clans, giving the Horses a powerful new advantage during combat drop engagements.

The Outpost falls between the Union- and Overlord-class DropShips in size, but can attain nearly double the acceleration of either vessel. This allows it to outmaneuver or simply outrun the most common DropShips encountered during planetary attack missions. Protected by seventy tons of armor, the Outpost boasts a thicker hide than even the Overlord-C. With its simple, yet lethal array of lasers and Streak SRMs, this vessel can bring just as much raw firepower to bear as the more venerable designs.

All of this armor and firepower protects the real prize of the Outpost-class, of course. Within this vessel’s efficiently-arranged five cargo decks ride a standard complement of five ’Mech, armor, and battle armored infantry Points, with the added company of two aerospace Points in a specialized air-launch deck located just aft of the forward command center. This arrangement allows for an effective mix of forces to deploy upon landing a single vessel, rather than assigning specialized DropShips as other Clans do.


Class/Model/Name: Outpost

Mass: 7,000 tons

Equipment:             Mass

Power Plant: Standard 2,135.00

Structural Integrity: 20 280.00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 195 Double 75.00

Fuel & Fuel Pumps:   150.00

Bridge & Controls:   53.00

Fire Control Computers:   13.00

Food & Water: (31 days supply) 22.50

Armor Factor: 1,420 Ferro-aluminum 56.00


      Armor Value

      (Standard Scale)        

  Fore:   360        

  Left / Right Sides:   355 / 355        

  Aft:   350        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (4) with 2 doors 600.00

   Bay 2: BattleMechs (5) with 1 door 750.00

   Bay 3: Heavy Vehicles (51-100T) (10) with 2 doors 1,000.00

   Bay 4: Battle Armor Points/Squads (5) with 1 door 50.00

   Bay 5: Cargo (1) with 1 door 1,268.00

     

Life Boats: 5 (7 tons each) 35

Escape Pods: 10 (7 tons each) 70

Crew and Passengers:    

   4 Officers (3 minimum)   0.00

   1 Crew (1 minimum)   0.00

   13 Gunners (13 minimum)   0.00

   128 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

4 ER Large Laser Nose 4(40) 4(40) 4(40) 4(40) 48 16.00

4 Streak SRM 6(75 rounds) Nose 5(48)

5(48)

-- 16 17.00

6 Medium Pulse Laser Nose 4(42)

4(42)

-- 24 12.00

3 AMS(120 rounds)

Nose

--

-- 3 6.50

3 ER Large Laser FL/R 3(30) 3(30) 3(30) 3(30) 72 24.00

3 Streak SRM 6(120 rounds) FL/R 4(36)

4(36)

-- 24 34.00

5 Medium Pulse Laser FL/R 4(35)

4(35)

-- 40 20.00

5 AMS(72 rounds)

FL/R

--

-- 10 11.00

2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00

2 Streak SRM 6(90 rounds) AL/R 2(24)

2(24)

-- 16 24.00

3 Medium Pulse Laser AL/R 2(21)

2(21)

-- 24 12.00

2 AMS(72 rounds)

AL/R

--

-- 4 8.00

2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00

2 Streak SRM 6(75 rounds) Aft 2(24)

2(24)

-- 8 11.00

4 Medium Pulse Laser Aft 3(28)

3(28)

-- 16 8.00

2 AMS(72 rounds)

Aft

--

-- 2 4.00

1 Lot Spare Parts (1.00%)             70.00

TOTALS:           379 7,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 537,896,800 C-Bills

Battle Value: 13,788

Cost per BV: 39,011.95

Weapon Value: 14,788 (Ratio = 1.07)

Damage Factors:    SRDmg = 592; MRDmg = 421; LRDmg = 46; ERDmg = 0

Maintenance Point Value:    MPV = 68,073 (30,949 Structure, 28,650 Life Support, 8,474 Weapons)

Support Points: SP = 40,950 (60% of MPV)

BattleForce2: MP: 5N,   Armor/Structure: 24 / 23

    Damage PB/M/L: 17/17/5,   Overheat: 0

    Class: DL,   Point Value: 138

    Specials:sph

 

Lasergunner posted this 11 July 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #726
SUNDAY, MARCH 19, 2006
959 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=726]
mercer.gif

Mercer [3067]

Standard Level 2 / 3067 Clan  Spheroid Dropship 4,500 Tons
MajorTom TRO 3067
Mercer HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Mercer

Tech: Clan / 3065

Vessel Type: Spheroid DropShip

Rules: Level 2, Standard design

   

Mass: 4,500 tons

Length: 82 meters

Power Plant: Standard

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:14 ER Large Laser21 ER Medium Laser2 Streak SRM 66 LRM 20+Artemis IV14 ER PPC6 Large Pulse Laser2 Gauss Rifle4 Medium Pulse Laser

Overview:

The Steel Viper's rearmament program included bolstering their aerospace forces, a clear sign that their campaign of vengeance would include assaults on their longstanding enemy, Clan Snow Raven. The Vipers knew that to land their troops in the face of determined Snow Raven aerospace cover - SafCon would not likely be granted, even if the Vipers asked for it - would require a well armed and armored transport, capable of holding its own against the best the "naval clan" ould throw at it. The result of the Viper program, while falling short on a number of counts, was the Mercer-class assault transport.

The unexpected appearance of the Mercer, an unknown quantity, came as a major shock to the defenders of Lum. It allowed the Vipers to punch their way through the Raven cordon and land troops on the factory world. Though Raven counterattacks eventually drove the Vipers off world, the battle was long and hard, interrupting manufacturing operations for over a month. Unfortunately, two Mercers were lost to aerospace fighters after they outran their fighter escorts and a third was destroyed on the ground.


Class/Model/Name: Mercer

Mass: 4,500 tons

Equipment:             Mass

Power Plant: Standard 1,372.50

Structural Integrity: 30 270.00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 175 Double 79.00

Fuel & Fuel Pumps:   100.00

Bridge & Controls:   34.00

Fire Control Computers:   12.00

Food & Water: (30 days supply) 6.00

Armor Factor: 1,320 Standard 60.00


      Armor Value

      (Standard Scale)        

  Fore:   350        

  Left / Right Sides:   330 / 330        

  Aft:   310        


Equipment & Options:              

Cargo:    

   Bay 1: BattleMechs (10) 1,500.00

   Bay 2: Cargo (1) 532.50

     

Escape Pods: 4 (7 tons each) 28

Crew and Passengers:    

   4 Officers (3 minimum)   0.00

   4 Crew (1 minimum)   0.00

   12 Gunners (12 minimum)   0.00

   20 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

6 ER Large Laser Nose 8(81) 8(81) 6(60) 6(60) 72 24.00

   3 ER Medium Laser           15 3.00

2 Streak SRM 6(90 rounds) Nose 2(24)

2(24)

-- 8 12.00

4 LRM 20+Artemis IV(72 rounds) Nose 6(64) 6(64)

6(64)

24 36.00

4 ER PPC Nose 6(60) 6(60)

6(60)

60 24.00

2 Large Pulse Laser Nose 2(20) 2(20)

2(20)

20 12.00

2 Gauss Rifle(96 rounds) Nose 3(30) 3(30)

3(30)

2 36.00

2 ER Large Laser FL/R 5(48) 5(48) 2(20) 2(20) 48 16.00

   4 ER Medium Laser           40 8.00

2 ER PPC FL/R 3(30) 3(30)

3(30)

60 24.00

2 Medium Pulse Laser FL/R 1(14)

1(14)

-- 16 8.00

5 ER Medium Laser AL/R 4(35)

4(35)

-- 50 10.00

2 Large Pulse Laser AL/R 2(20) 2(20)

2(20)

40 24.00

2 ER PPC AL/R 3(30) 3(30)

3(30)

60 24.00

4 ER Large Laser Aft 4(40) 4(40) 4(40) 4(40) 48 16.00

2 ER PPC Aft 3(30) 3(30)

3(30)

30 12.00

2 LRM 20+Artemis IV(36 rounds) Aft 3(32) 3(32)

3(32)

12 18.00

1 Lot Spare Parts (1.00%)             45.00

TOTALS:           605 4,500.00

Tons Left:             .00


Calculated Factors:

Total Cost: 613,071,200 C-Bills

Battle Value: 13,213

Cost per BV: 46,399.09

Weapon Value: 17,876 (Ratio = 1.35)

Damage Factors:    SRDmg = 394; MRDmg = 317; LRDmg = 94; ERDmg = 0

Maintenance Point Value:    MPV = 56,027 (28,905 Structure, 15,725 Life Support, 11,397 Weapons)

Support Points: SP = 45,000 (80% of MPV)

BattleForce2: MP: 5N,   Armor/Structure: 22 / 22

    Damage PB/M/L: 18/18/10,   Overheat: 0

    Class: DM,   Point Value: 132

    Specials:sph

 

Show More Posts
Close