Designer: MajorTom / Armory: TRO 3067

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Lasergunner posted this 30 June 2017

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Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3706
SUNDAY, MAY 08, 2005
UPDATE: 5/10/2005
191 DOWNLOADS

Argus AGS-4D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 60 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

BATTLEROM IMAGE AUGUST 18, 3066

* FOR WORD OF BLAKE USE ONLY *

 


BattleMech Technical Readout

Type/Model: Argus AGS-4D

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: 1A Type 12 Endo Steel Endo Steel

Power Plant: 300 GM 300 XL XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: StarGuard II with CASE Standard

Armament:
1 Mydron Model RC Rotary AC/5
1 Mydron Minigun Machine Gun
1 Federated 10-shot LRM 10
2 Bright-Bloom ER Medium Lasers
1 Beagle Active Probe
Manufacturer:    Achernar BattleMechs, Robinson Standard BattleWorks
   Location:    New Avalon, Robinson
Communications System:    Achernar Electronics HID-8.7
Targeting & Tracking System: Federated Hunter Mk. XX with Targeting Module and Beagle Active Probe

Overview:

Following the great successes of the Combine-produced OmniMechs in the late 3050s, a host of manufacturers clamored to design their own versions. But as the 3060s dawned, the Department of the Quartermaster rejected each prototype OmniMech submitted for trials, citing their high cost. In fact, the only Federated Suns-exclusive OmniMech came out of Kallon Industries, and only then because Field Marshal Duke George Hasek circumvented official channels and personally authorized its construction.

The executives at Achernar and Robinson Standard did not give up hope, however. After they each learned that the other was working on a heavy Omni design, they entered into a partnership, sharing R&D and design costs for the 'Mech that would eventually become the Argus. The AFFC again turned down the OmniMech proposal, citing cost reasons, but when the two companies resubmitted the 'Mech as a conventional design, the 'Mech was quickly accepted.

Capabilities:

Both Achernar and Robinson Standard chose to use one of the Argus' alternate Omni configurations as their production model. Designed as a brawler, the 'Mech mounts a single Class-5 Rotary Autocannon, then a relatively new and untested weapon but one that was rapidly becoming sought-after by MechWarriors specializing in close-assault tactics. Backed up by a pair of ER medium lasers and all tied to another new piece of technology-the NAIS' targeting computer-the combination proves incredibly lethal at short ranges.

The Argus is not limited, however, to short-range engagements. Its arm-mounted LRM gives it a potent reach, letting it operate in just about any kind of formation. It works best in highly mobile and cavalry lances, where its speed and firepower can be put to best use. It also mounts a Beagle Active Probe, letting it function as a heavy scout, if necessary.

Though the Argus is no longer an OmniMech, it does still possess many of the same design features as an Omni, making field repairs an easy proposition. Electronics are installed in easy-access modules, while the dozens of connections and section joints throughout the 'Mech allow techs to quickly disconnect entire body parts and swap them with those taken from another Argus, making cannibalization quicker and repair of hard-to-reach equipment much simpler.

Variants:

Both companies produce a handful of the original primary Argus variant each year. It completely drops the current weapon loadout and mounts an ER PPC alongside paired LRM-15s, each tied to an Artemis IV FCS, plus one additional double heat sink. This efficient BattleMech is becoming increasingly popular with units throughout the AFFS.

Deployment

The Argus first entered service on Kentares IV with the Fifth Donegal Guards, when elements of the unit moved there under orders from the Archon to suppress a "growing rebellion." Since then, the Argus has more than proven itself in battle in units up and down both the Draconis and Crucis Marches. The 'Mech has become quite popular with high-profile units like the First Federated Suns Armored Cavalry.


Type/Model: Argus AGS-4D

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 4 LA, 3 LT, 1 RT, 2 CT, 2 LL, 2 RL)

Engine: 300 XL 12 9.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 0 2.00

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 28

  Center Torso (Rear):   9

  L/R Side Torso: 14 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 14 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/5 RA 1 40 8 12.00

   (Ammo Loc: 2 RT)

1 Machine Gun RA 0 100 2 1.00

   (Ammo Loc: 1 RT)

1 LRM 10 LA 4 24 4 7.00

   (Ammo Loc: 2 LT)

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Beagle Active Probe LT 0   2 1.50

1 Targeting Computer RT     3 3.00

CASE Equipment: LT RT     2 1.00

TOTALS:   20   70 60.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 11,978,400 C-Bills

Battle Value: 1,426

Cost per BV: 8,400.0

Weapon Value: 1,860 / 1,860 (Ratio = 1.30 / 1.30)

Damage Factors:    SRDmg = 30; MRDmg = 23; LRDmg = 4

BattleForce2: MP: 5,   Armor/Structure: 5/2

    Damage PB/M/L: 5/4/1,   Overheat: 0

    Class: MH,   Point Value: 14

    Specials: if, prb

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3750
WEDNESDAY, MAY 11, 2005
206 DOWNLOADS

Blood Kite 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Blood Spirit Clan

BATTLEROM IMAGE NOVEMBER 24, 3060

* FOR LOKI USE ONLY *

 


BattleMech Technical Readout

Type/Model: Blood Kite

Tech: Clan / 3059

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Endo Steel

Power Plant: 255 255 Standard Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Clan Series Type 3 Assault Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Compound 12A1 Standard with CASE Standard

Armament:
3 Series 7K ER Large Lasers
3 Type XV LRM 15s
3 SEP Class SRM 4s
Manufacturer:    York OmniMech Y3 Facility
   Location:    York
Communications System:    York Y3-Com
Targeting & Tracking System: York Y3-T&T

Overview:

When Khan Ceana Boques initiated her programs to revitalize a flagging Clan Blood Spirit, her reforms included a new way of looking at 'Mech design. When Clan Coyote introduced the OmniMech in 2854, the Blood Spirits could only field three under-sized Galaxies. This shocking lack of equipment meant that a Trial of Possession for the OmniMechs would simply be escalated to the point that the Spirits could not afford to participate. Therefore, Khan Boques ordered the scientist caste to reevaluate their 'Mech design procedures. Each new design must answer four points: low cost, survivability, sustained firepower and maximum efficiency. Though most of these points seemed like common sense, the Blood Spirits had built and fielded many BattleMech designs that violated some or all of them. Khan Ceana believed that her Clan must optimize its BattleMech technology because she foresaw no way to capture and develop OmniMechs.

After several decades of constructing and perfecting new designs using Khan Ceana's principles, the pride of the scientist caste rolled off the assembly line: the Blood Kite.

Capabilities:

The Blood Kite faithfully conforms to every single point required by Khan Ceana Boques. Doing away with such expensive equipment and weapons as the extra-light engine, PPCs and rapid-fire autocannons, the Kite employs only extra-light internal structure material in its construction and uses only the lowest-cost weapons. With regard to survivability, the Blood Kite's 85-ton frame mounts the maximum armor protection available to that weight class. In addition, per standard Clan procedure, all ammunition is protected with CASE. Finally, the Blood Kite's jump jets give it enough maneuverability to survive where other, more cumbersome, machines would likely perish.

Three ER large lasers and three LRM 15s, each launcher equipped with excessive amounts of ammo, allow the Blood Kite to hold the field long after most 'Mechs' ammo bins have run dry. A trio of SRM-4 launchers backs those weapons up, giving this BattleMech a nearly unstoppable short-range punch.

Variants:

A new variant has recently been seen on the battlefield and was instrumental in the retaking of the Blood Spirits Arcadia enclave.   This variant apparently wallows in the recent dearth of higher technologies that have accompanied closer ties with Clan Fire Mandrill and switches out all three large lasers, the short range missile launchers and a single LRM 15 pack for three extended range particle projector cannons.   At the same time, the advanced Artemis IV FCS system is slaved to the two remaining long-range missile racks.

Though an exceptionally powerful design, it flies fully in the face of Khan Ceana Boques' 'Mech design philosophies, which have been in place for over a century. As a result, it is unknown how popular this variant will be, or whether the Spirits even have the resources to create more than just a handful.

Deployment

The pride and joy of Clan Blood Spirit, the Blood Kite has been manufactured in large quantities since its debut in the early 30th century. It appears in every Galaxy and almost every Cluster in the Blood Spirit Touman.


Type/Model: Blood Kite

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Endo Steel 7 4.50

   (Endo Steel Loc: 3 LA, 1 RA, 2 LT, 1 RT)

Engine: 255 6 13.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 21 Double [42] 22 11.00

   (Heat Sink Loc: 3 LA, 2 RA, 2 LT, 2 RT, 1 LL, 1 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 240 pts Standard 0 15.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 39

  Center Torso (Rear):   12

  L/R Side Torso: 18 27/27

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 24/24

  L/R Leg: 18 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser HD 12   1 4.00

1 ER Large Laser CT 12   1 4.00

1 ER Large Laser LA 12   1 4.00

1 LRM 15 RA 5 48 8 9.50

   (Ammo Loc: 2 RA, 2 LT, 2 RT)

1 LRM 15 RT 5   2 3.50

1 LRM 15 LT 5   2 3.50

1 SRM 4 RA 3 25 2 2.00

   (Ammo Loc: 1 RT)

1 SRM 4 RT 3   1 1.00

1 SRM 4 LT 3   1 1.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   60   78 85.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 9,691,225 C-Bills

Battle Value: 2,484

Cost per BV: 3,901.46

Weapon Value: 3,647 / 3,647 (Ratio = 1.47 / 1.47)

Damage Factors:    SRDmg = 49; MRDmg = 35; LRDmg = 21

BattleForce2: MP: 3J,   Armor/Structure: 6/7

    Damage PB/M/L: 6/5/4,   Overheat: 3

    Class: MA,   Point Value: 25

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3696
SATURDAY, MAY 07, 2005
UPDATE: 5/10/2005
165 DOWNLOADS

Bloodhound B1-HND

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 45 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

BATTLEROM IMAGE OCTOBER 23, 3064

* FOR LOKI USE ONLY *

 


BattleMech Technical Readout

Type/Model: Bloodhound B1-HND

Tech: Inner Sphere / 3064

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Earthwerks PXH IV Endo Steel

Power Plant: 315 Hermes XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Light with CASE Standard

Armament:
3 Diverse Optics Type ER Medium Lasers
1 Diverse Optics Type ER Small Laser
1 Guided Technologies 2nd Gen Streak SRM 6
1 Apple Churchill Beagle Beagle Active Probe
Manufacturer:    Earthwerks Ltd.
   Location:    Keystone
Communications System:    Neil 7000
Targeting & Tracking System: Octagon Tartrac System E w. Beagle Probe

Overview:

The cultural and political reawakening the Capellan Confederation experienced through Xin Sheng (Rebirth) was fueled even more when Sun-Tzu became the first First Lord of the reborn Star League. With the technological revolution of the last thirty years finally reaching them, fostering great strides in military preparedness and convincing allies in the Periphery to join themselves with the historically flagging CCAF, the Capellans finally gained enough strength to reconquer the St. Ives Compact - a goal long promised and only secured through questionable use of Star League authority.

Understandably, many in the Free Worlds League became concerned when, amid these changes, the leader of the revitalized Confederation declared an end to his nine-year engagement to Isis Marik, daughter and then-heiress apparent to Captain-General Thomas Marik. Grown wary of his resurgent neighbor and one-time ally, Marik set in motion a program aimed at boosting the forces along the League’s shared border with the Confederation. Given the guerrilla warfare style of Capellan tactics, a call for purpose-built anti-guerrilla units went out - a call that Earthwerks Incorporated of Keystone seemed only too eager to meet. Their new B1-HND Bloodhound counter-insurgency BattleMech entered service in 3064, barely a year after Marik’s request.

Capabilities:

The reason for the Bloodhound’s fast development and production lies in part with the continuing re-tooling effort at Earthwerks’ Keystone ’Mech plant, where older lines have been phased out in order to facilitate newer designs. Some of these newer ’Mech designs - actually radically refurbished older ones - demonstrate the success of the company’s efforts to breathe new life into its aging factory. The Bloodhound uses a dramatically altered chassis powered by an extra-light Hermes 315 engine and boasts a top speed of 115 kilometers per hour in standard gravity. For protection, the ’Mech carries close to the maximum amount of Durallex Light standard armor, complete with life - and 'Mech - saving CASE.

Designed to hunt hidden guerilla units operating in remote areas, the Bloodhound carries a Beagle Active Probe system. A quartet of medium and small extended-range lasers spread over the torso and arms maximize its effective firing arc, while a supporting torso-mounted Streak 6-rack assures maximum battlefield duration and significant punch.

Variants:

The B2-HND variant, an ECM-equipped version of the Bloodhound, has been observed in action recently. This variant drops two heat sinks and adds a second ER small laser to the left arm, with a Guardian ECM suite mounted in the left torso. These changes make the machine harder to hit, but can accumulate heat in a pitched battle if the MechWarrior relies too heavily on the added firepower.

Deployment

As per its mandate, virtually all the Bloodhounds produced since 3064 have been assigned to FWLM units stationed close to the Capellan border and Chaos March, as well as the to League’s border with the Lyran Alliance’s Freedom Theater. Military advisors to the Captain-General seem to be convinced that the guerilla-style actions for which the Bloodhound was conceived will most likely occur in those regions.


Type/Model: Bloodhound B1-HND

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 1 LA, 1 RA, 6 LT, 2 RT, 2 LL, 2 RL)

Engine: 315 XL 12 11.00

   Walking MP: 7    

   Running MP: 11    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 6 4.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 152 pts Standard 0 9.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 20

  Center Torso (Rear):   7

  L/R Side Torso: 11 16/16

  L/R Side Torso (Rear):   6/6

  L/R Arm: 7 14/14

  L/R Leg: 11 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RA 5   1 1.00

1 ER Small Laser RA 2   1 .50

1 ER Medium Laser LA 5   1 1.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Beagle Active Probe CT 0   2 1.50

1 ER Medium Laser HD 5   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   21   67 45.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 9,263,252 C-Bills

Battle Value: 1,090

Cost per BV: 8,498.4

Weapon Value: 1,175 / 1,046 (Ratio = 1.08 / .96)

Damage Factors:    SRDmg = 23; MRDmg = 7; LRDmg = 0

BattleForce2: MP: 7,   Armor/Structure: 4/2

    Damage PB/M/L: 4/3/-,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: prb

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3748
WEDNESDAY, MAY 11, 2005
182 DOWNLOADS

Bowman 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Hell's Horse Clan

BATTLEROM IMAGE SEPTEMBER 20, 3062

* FOR ISF USE ONLY *

 


BattleMech Technical Readout

Type/Model: Bowman

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Type BMH-7 Endo Steel Endo Steel

Power Plant: 350 Fusion 350 Extralight XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forged Type HH34 Standard with CASE Standard

Armament:
1 Class 16 Arrow IV System
3 Series 7Ja ER Medium Lasers
1 Type XX "Great Bow" LRM 20
1 ECM Suite
4 Anti-Personnel Pods
Manufacturer:    Niles Industriplex Epsilon
   Location:    (Unknown)
Communications System:    CH4M with Pattern Iota ECM Suite
Targeting & Tracking System: Version Omega-IX TTS

Overview:

The century-old Bowman support BattleMech is a rare sight among the Clans-even in the ranks of the second-line and solahma forces each Clan fields. Only Clan Hell's Horses appears to have a significant supply of these 'Mechs, considering them a useful asset to their combined-arms principles. In actuality, however, the Bowman is a vestige of a dead art in Clan-style warfare.

Designed and manufactured by the Hell's Horses Clan in the mid-2900s just after the fall of the Tokasha MechWorks, the Bowman was the centerpiece for a crash 'Mech-building program aimed at augmenting the Clan's defensive units. Then featuring twin Arrow IV launchers, the stay-back-and-shoot nature of the design so offended Clan MechWarriors lusting for direct contact with the enemy that Khan Darwin Lassenerra ordered a retrofit geared for more direct battlefield involvement.

Capabilities:

Weighing in at seventy tons with endo-steel construction and an extra-light engine, the Bowman maintains a respectable overland speed while leaving ample space for its primary weaponry. Originally centered around a pair of Arrow IV batteries mounted in the arms and flanks, an LRM 20-rack replaced the left battery as a concession to Clan battle preference, with excess tonnage from the change devoted to anti-infantry defense on the Bowman's legs.

These changes, however, paid only superficial service to the egos of Clan MechWarriors as the Bowman's arsenal remained stacked against the Warrior out for personal glory. Four tons of interchangeable ammunition bins for the Arrow give the flexibility of multiple munitions types. On the other hand, with only a quarter of the size of the Arrow IV's ammunition supply, the Bowman's LRM must be fired sparingly. This feature that encourages the use of the main battery instead, preferably at ranges where counter-fire would be difficult at best.

A trio of ER medium lasers on the right arm provides the only backup to the missile systems. They are enough to deter light 'Mechs, armor and possibly infantry, but hardly enough to do much good to a MechWarrior in a pitched battle.

Variants:

As it is such an unpopular design, variants of the basic chassis are common. The most well known variant removes the Arrow IV System and replaces it with an additional LRM 20 and three tons of ammunition, as well as an ER Large Laser and four more double heat sinks.

Deployment

Only a handful of Bowmans are manufactured by the Horses each year, usually to replace combat losses or phase out older Star League designs no longer fit for service. Though typically assigned to defensive Stars in second-line Galaxies, on rare occasions one or two have been "borrowed" by front-line commanders in need of rapid artillery support. Curiously enough, the Bowman also sees use as a training 'Mech for aspiring MechWarriors, where it is used to evaluate artillery aptitudes in "colts" that could prove useful whether or not they pass muster in the sibkos. Among other Clans, Bowmans are exceedingly rare, more often than not appearing as kit-bashed field-variants in solahma units.


Type/Model: Bowman

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 7 3.50

   (Endo Steel Loc: 3 LT, 3 RT, 1 CT)

Engine: 350 XL 10 15.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 0 4.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA 14 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 20/20

  L/R Leg: 15 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Arrow IV System RA 10 20 16 16.00

   (Ammo Loc: 4 RT)

3 ER Medium Lasers LA 15   3 3.00

1 LRM 20 LT 6 6 5 6.00

   (Ammo Loc: 1 LT)

1 ECM Suite HD 0   1 1.00

2 Anti-Personnel Pods LL 0   2 1.00

2 Anti-Personnel Pods RL 0   2 1.00

TOTALS:   31   69 70.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 16,953,136 C-Bills

Battle Value: 1,815

Cost per BV: 9,340.57

Weapon Value: 2,910 / 2,910 (Ratio = 1.60 / 1.60)

Damage Factors:    SRDmg = 38; MRDmg = 29; LRDmg = 18

BattleForce2: MP: 5,   Armor/Structure: 5/4

    Damage PB/M/L: 8/4/3,   Overheat: 0

    Class: MH,   Point Value: 18

    Specials: ecm, artA

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3694
SATURDAY, MAY 07, 2005
UPDATE: 5/10/2005
533 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3694]

Chimera CMA-1S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

House Kurita Inner Sphere

House Steiner Inner Sphere

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BATTLEROM IMAGE AUGUST 17, 3063

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Chimera CMA-1S

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: Chameleon Light Endo 2 Endo Steel

Power Plant: 240 GM XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Rawlings 40 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: StarGuard CCM Standard

Armament:
1 Scatter Gun Light Machine Gun
1 ExoStar ER Large Laser
1 Bright-Blossom ER Medium Laser
1 Shigunga MRM 20
Manufacturer:    Brigadier Corporation, Independence Weaponry, Kressley Warworks
   Location:    Oliver, Quentin, Epsilon Eridani
Communications System:    Corean TransBand-J12
Targeting & Tracking System: BlazeFire Tracker with RangeCheck

Overview:

Prior to the launching of Operations Bulldog and Serpent, relations between the Federated Commonwealth and the Draconis Combine were at an all-time high. As a show of mutual support in the face of the coming campaign, the two governments worked side-by-side to develop a new BattleMech that would showcase technological developments made by both, in much the same way they did with the Gunslinger years earlier.

The preliminary design and logistics work took some time. At the behest of Archon Katherine Steiner-Davion, the Lyran Alliance was added to the project. When she later took control of the Federated Commonwealth, however, Lyran concerns and engineers quickly began to dominate the entire process. The product of the effort between the nations soon became something quite different from the joint effort that was initially conceived. With so many resources already invested in the project by all concerned, however, there was no choice but to allow the Chimera to continue forward into full-scale production.

Capabilities:

The Chimera is meant to function in light and cavalry ’Mech units, providing relatively heavy fire and still maintain a moderately high speed, allowing it to keep up with scouting elements. The arm-mounted extended range large laser proves competent at long ranges, while the Combine-produced MRM launcher supplies a punch not many medium BattleMechs can match. Though the ER medium laser and the machine gun were apparently added as after-thoughts, they do give the Chimera an extra punch at medium and close ranges, something that can often make the difference in the heat of battle.

While some have suggested that the number of energy weapons might give the design a problem, the BattleMech is surprisingly heat efficient. Though pilots who constantly push the ’Mech to its design limits will run into problems, the Chimera is consistently lauded as a capable design. It has a high speed and is quite nimble, factors only enhanced by its jump capacity. If the Chimera is lacking anywhere, it is in its armor protection. It mounts a mere seven tons of armor, giving it only the protection afforded by most light ’Mechs. On the other hand, its designers felt that the ’Mech’s speed and maneuverability would be enough to make up for that. Considering its heavy weapons loadout, the Chimera is certainly one of the most formidable medium-class ’Mechs to debut in the last decade.

Variants:

The Quentin and Epsilon Eridani plants produce a variant for Combine and other select units that replaces the machine gun and ammunition with a C3 slave computer, giving the Chimera even more command over a battlefield. So far these variants have found their way into several Davion Guards and Crucis Lancers regiments.

Deployment

The Chimera entered service in 3063 with the Alarion Jaegers, the Tenth Deneb Light Cavalry and the Third Robinson Rangers, all units loyal to Archon Katherine. With the full run from the Brigadier plant and half of the Independence runs going to Katherine’s units, Coordinator Kurita made the preemptive move to license production on Epsilon E, giving units who hadn’t pledged absolute loyalty to Katherine the opportunity to also purchase these new ’Mechs.


Type/Model: Chimera CMA-1S

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 14 2.00

   (Endo Steel Loc: 1 LA, 1 RA, 6 LT, 2 CT, 2 LL, 2 RL)

Engine: 240 XL 12 6.00

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 3 .00

   (Heat Sink Loc: 1 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 14

  Center Torso (Rear):   5

  L/R Side Torso: 10 12/12

  L/R Side Torso (Rear):   4/4

  L/R Arm: 6 10/10

  L/R Leg: 10 16/16


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Machine Gun RA 0 100 2 1.00

   (Ammo Loc: 1 RT)

1 ER Large Laser LA 12   2 5.00

1 ER Medium Laser LA 5   1 1.00

1 MRM 20 RT 6 24 5 9.00

   (Ammo Loc: 2 RT)

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   23   68 40.00

Crits & Tons Left:       10 .00


Calculated Factors:

Total Cost: 6,737,500 C-Bills

Battle Value: 1,005

Cost per BV: 6,703.98

Weapon Value: 732 / 732 (Ratio = .73 / .73)

Damage Factors:    SRDmg = 19; MRDmg = 10; LRDmg = 3

BattleForce2: MP: 6J,   Armor/Structure: 3/2

    Damage PB/M/L: 3/2/1,   Overheat: 1

    Class: MM,   Point Value: 10

Lasergunner posted this 30 June 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #960
WEDNESDAY, MARCH 15, 2006
131 DOWNLOADS

Enyo Strike Tank [3067]

Level: Standard Level 2 / 3067

Technology: Clan Tracked

Tonnage: 55 Tons

Designer: MajorTom

Armory: TRO 3067

Enyo Strike Tank HMV (Heavy Metal Vee) File


Faction Availability

Clan Hell's Horse Clan

BATTLEROM IMAGE JULY 15, 3063

* FOR WOLF'S DRAGOONS USE ONLY *


Type/Model: Enyo Strike Tank

Tech: Clan / 3063

Config: Tracked Vehicle

Rules: Level 2, Standard design

   

Mass: 55 tons

Power Plant: 330 Type XL Fusion

Cruise Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Armor Type: Compound VM20 Ferro-Fibrous

Armament:
1 Series 44h Large Pulse Laser
3 Type VI-Bravo Streak SRM 6s
2 Series IX Machine Guns
Manufacturer:    Kirin Armory Plant 4
   Location:    Kirin
Communications System:    Build 1750/4 Tacticom
Targeting & Tracking System: Series XLII TLS

Overview:

The Enyo is a production-model strike tank based on a lightweight XL engine-another Hell's Horses experiment urged by Khan Malavai Fletcher and furthered by Khan James Cobb. Intended to take advantage of extralight engine technology the way many Clan BattleMechs and aerospace fighters do, the Enyo is a lackluster concept tank. Fletcher ordered the Enyo's design after the successful field trials of several XL-refit Mars assault vehicles, which gained mobility and thus survivability while sacrificing little in the way of armor and armament.

Declaring that the use of extralights would best be served by lighter strike tanks for use in Cavalry and Strike Clusters, Fletcher tasked the engineers with developing a production-line main battle tank in the medium weight class. The design, Fletcher decreed, must be capable of outmaneuvering the majority of Clan-built armor units and must keep pace with the BattleMech forces it should be supporting.

The prototype Enyos were just undergoing trials, overseen by then-Star Colonel James Cobb, when Fletcher's disastrous "war" against the Ghost Bears led to the ejection of the Horses from the Inner Sphere and the mad Khan's subsequent removal by Cobb. Though such circumstances could have meant the death of the Enyo project, Cobb allowed it to resume, conceding to at least some logic in Fletcher's designs.

Capabilities:

Powered by a 330-rated extra-light engine, the Enyo can attain the speed and mobility of most medium-weight BattleMechs. It also packs heavy firepower and armor that cannot be matched at such a performance curve. Comparatively speaking, the engine would provide better performance in a hovercraft or wheeled combat vehicle; the Enyo uses tracks, however, allowing it to traverse almost any terrain.

Unwilling to waste any of the precious tonnage saved in using the lighter engine, engineers fitted the Enyo with a single large pulse laser for its primary weapon system, maximizing punch and economy of mass. Three ammo-efficient Streak SRM 6-packs back up this primary weapon, with two fixed forward and the third mounted on the turret with the laser. Protected by more than seven tons of ferro-fibrous armor and CASE, the Enyo is tough to kill, able to weather even a Gauss slug or two before it has to make a hasty withdrawal from battle.

Deployment

Full production of the Enyo began in 3063 at the Horses’ main armored vehicle facility on Kirin. The majority of these new tanks have appeared in the ranks of the depleted Gamma Galaxy and the Twenty-first Mechanized Assault Cluster, units which suffered losses in the recent fighting against the Ghost Bears. Several other front-line Cavalry and Strike Clusters have also received Enyos, where they replace older designs of Star League vintage.


Type/Model: Enyo Strike Tank

Mass: 55 tons

Equipment:   Items Mass

Internal Structure: 30 pts Standard 0 5.50

Engine: 330 XL Fusion 1 12.50

Shielding & Trans Equip:   0 6.50

   Cruise MP: 6    

   Flank MP: 9    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 3.00

Crew: 4 Members 0 .00

Turret Equipment:   0 1.00

Armor Factor: 144 pts Ferro-Fibrous 1 7.50


    Internal Armor

    Structure Value

  Front: 6 30

  Left / Right Sides: 6 29/29

  Rear: 6 29

  Turret: 6 27


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Large Pulse Laser Turret 10   1 6.00

1 Streak SRM 6 Turret 0 15 2 4.00

1 Streak SRM 6 Front 0 15 1 4.00

1 Streak SRM 6 Front 0 15 1 4.00

1 Machine Gun Left 0 100 2 .75

1 Machine Gun Right 0   1 .25

CASE Equipment: Body     0 .00

TOTALS:   10   10 55.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 9,048,125 C-Bills

Battle Value: 1,182

Cost per BV: 7,654.93

Weapon Value: 1,402 / 1,095 (Ratio = 1.19 / .93)

Damage Factors:    SRDmg = 41; MRDmg = 21; LRDmg = 6

BattleForce2: MP: 6T,   Armor/Structure: 0 / 6

    Damage PB/M/L: 5/5/1,   Overheat: 0

    Class: GM,   Point Value: 12


Created with HeavyMetal Vee

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3783
SUNDAY, MAY 15, 2005
220 DOWNLOADS

Hellion Omni

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 30 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Ice Hellion Clan

BATTLEROM IMAGE JANUARY 30, 3066

* FOR HEIMDAL USE ONLY *

 


BattleMech Technical Readout

Type/Model: Hellion (Base)

Tech: Clan / 3059

Config: Biped OmniMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: Endo Steel

Power Plant: 210 XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 [151.2] km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Ferro-Fibrous

Armament:
11.5 tons of pod space available
Manufacturer:    Hector MechWorks Facility Alpha
   Location:    Hector
Communications System:    HCFA 3035 3.0
Targeting & Tracking System: HCFA 3047 1.5

Overview:

The Hellion is the direct result of Clan Ice Hellion's philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor, and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The 'Mech has greater speed than others in its class, making it an easy choice for Hellion warriors as a command 'Mech in recon Stars.

The Hellion's sleek, humanoid design appears menacing on the battlefield. Opposing pilots quickly learn to respect the 'Mech when it uses its amazing speed to its fullest potential.

Capabilities:

The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ferret and Viper, it supports more pod space than either of them. The Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged.

The Primary configuration of the Hellion functions well as a Star command 'Mech. With both long-and short-range punch, this 'Mech can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter 'Mech.

The A configuration of the Hellion has been redesigned in wake of the conflict with the Inner Sphere. Responding to the diversity of Inner Sphere tactics, Ice Hellion commanders are using a configuration that functions as a mobile harassment platform. The Hellion-A's three LRM 10-packs become devastating when paired with Narc-equipped 'Mechs.

The B version of the Hellion is another redesign, made possible by the recent acquisition of heavy lasers from the Star Adders. Paying little heed to safety, the Hellion-B has been outfitted with as many heavy lasers as possible to provide a knock-out punch to enemy 'Mechs. Designers added heat sinks to compensate for the lasers' massive heat build-up; however, a pilot who fires all his heavy lasers at once will have more to worry about than a little static across his monitors.

Deployment

The Hellion is popular among the Ice Hellions, appearing in nearly every light Star. In other Clans it far less common, but appears periodically among the Touman of all the homeworld Clans. The Hellion is used primarily as a recon command Mech. The Ice Hellions also use it in roles other Clans reserve for fast medium 'Mechs such as the Stormcrow.


Type/Model: Hellion (Base)

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 7 1.50

   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)

Engine: 210 XL 10 4.50

   Walking MP: 7    

   Running MP: 11 [14]    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 4 .00

   (Heat Sink Loc: 1 LL, 1 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   1 1.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 105 pts Ferro-Fibrous 7 5.50

   (Armor Crit Loc: 5 LA, 2 RA)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 15

  Center Torso (Rear):   5

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   4/4

  L/R Arm: 5 10/10

  L/R Leg: 7 14/14


BASE

Weapons & Equipment: Loc Heat Ammo Crits Mass

TOTALS:   0   54 18.50

Crits & Tons Left:       24 11.50


Calculated Factors:

Total Cost: 5,545,800 C-Bills

Battle Value: 416

Cost per BV: 13,331.25

Weapon Value: 0 / 0 (Ratio = .00 / .00)

Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 1/-/-,   Overheat: 0

    Class: ML,   Point Value: 4

    Specials: omni



PRIME

Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Medium Lasers RA 10   2 2.00

1 ER Medium Laser LA 5   1 1.00

1 ER Medium Laser HD 5   1 1.00

1 LRM 10 RT 4 12 2 3.50

   (Ammo Loc: 1 RT)

1 Streak SRM 2 RT 2 50 2 2.00

   (Ammo Loc: 1 LT)

2 Streak SRM 2s LT 4   2 2.00

TOTALS:   30   64 30.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,600,425 C-Bills

Battle Value: 1,439

Cost per BV: 4,586.81

Weapon Value: 1,283 / 1,219 (Ratio = .89 / .85)

Damage Factors:    SRDmg = 29; MRDmg = 17; LRDmg = 4

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 4/3/-,   Overheat: 1

    Class: ML,   Point Value: 14

    Specials: omni, if



CONFIG A

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser HD 5   1 1.00

1 LRM 10 LA 4   1 2.50

1 LRM 10 RA 4 36 4 5.50

   (Ammo Loc: 1 LA, 1 RA, 1 CT)

1 LRM 10 CT 4   1 2.50

TOTALS:   17   59 30.00

Crits & Tons Left:       19 .00


Calculated Factors:

Total Cost: 6,545,500 C-Bills

Battle Value: 1,290

Cost per BV: 5,074.03

Weapon Value: 1,138 / 1,138 (Ratio = .88 / .88)

Damage Factors:    SRDmg = 23; MRDmg = 17; LRDmg = 8

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 3/3/2,   Overheat: 0

    Class: ML,   Point Value: 13

    Specials: omni, if



CONFIG B

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RA 18   3 4.00

2 Heavy Medium Lasers RT 14   4 2.00

2 Heavy Medium Lasers LT 14   4 2.00

1 Heavy Small Laser HD 3   1 .50

TOTALS:   49   71 30.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 6,659,900 C-Bills

Battle Value: 1,043

Cost per BV: 6,385.33

Weapon Value: 895 / 895 (Ratio = .86 / .86)

Damage Factors:    SRDmg = 24; MRDmg = 7; LRDmg = 1

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 4/3/-,   Overheat: 3

    Class: ML,   Point Value: 10

    Specials: omni



CONFIG C

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Adv. Tact. Msl. 6 LT 4 30 6 6.50

   (Ammo Loc: 3 LT)

2 ER Medium Lasers CT 10   2 2.00

1 Targeting Computer RT     1 1.00

TOTALS:   24   65 30.00

Crits & Tons Left:       13 .00


Calculated Factors:

Total Cost: 6,732,050 C-Bills

Battle Value: 1,547

Cost per BV: 4,351.68

Weapon Value: 1,496 / 1,496 (Ratio = .97 / .97)

Damage Factors:    SRDmg = 25; MRDmg = 20; LRDmg = 2

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 5/4/-,   Overheat: 0

    Class: ML,   Point Value: 15

    Specials: omni

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3698
SATURDAY, MAY 07, 2005
UPDATE: 5/10/2005
530 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3698]

Hellspawn HSN-7D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 45 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE APRIL 7, 3062

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Hellspawn HSN-7D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: GM Fury-M Endo Steel

Power Plant: 270 GM XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Rawlings 80 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: StarGuard III Standard

Armament:
3 RAMTech 800P Medium Pulse Lasers
2 Federated 10-shot LRM 10s
1 Guardian ECM
Manufacturer:    General Motors
   Location:    Talcott
Communications System:    Dalban SuperMicronics w/ Guardian ECM
Targeting & Tracking System: GME HiTrak-3

Overview:

The Clan War and its resulting engagements hit the AFFC hard. Department of the Quartermaster reports estimated it would take as long as two decades’ time before the AFFC could return to the same level of readiness it enjoyed prior to 3049. Of course, that didn’t take into account the events of the last several years.

In 3056, the AFFC released requirements for a number of new combat units with the intention of awarding contracts by 3060. Taking a cue from several other established manufacturers, General Motors responded with the Hellspawn, the flagship of the company’s newly opened ’Mech lines on Talcott. The Department of the Quartermaster awarded GM the contract in October of 3060.

Capabilities:

The Dervish has long been a staple of the Federated Suns' military, providing ranged fire support within a highly maneuverable package. Unfortunately, that design dates back to the Star League era. As new technologies came to the forefront over the past three decades, the Dervish quickly became outmoded - a fact made abundantly clear during the Clan invasion.

The AFFC still had a need for a highly mobile fire support 'Mech, however, a role that the Hellspawn fills capably. It is faster and more maneuverable than its progenitor, and carries the same firepower in a package that is ten tons lighter - allowing commanders to devote more precious cargo space in their DropShips to ammunition and other consumables. The paired LRM-10s are potent weapons, especially when fired en masse as the Dervish proved for centuries. Three medium pulse lasers round out the weapons loadout, making the 'Mech less dependent than its predecessor on a supply convoy and actually increasing its punch at the close ranges - where the Dervish was often found lacking.

Where the Hellspawn is lacking is in armor; it mounts less than seventy percent of its theoretical maximum. While speed and maneuverability can make up for that deficiency somewhat, quite a few Hellspawn pilots have labeled the 'Mech a deathtrap - especially as GM's engineers chose not to incorporate CASE to protect the ammunition bins in the left torso. GM is apparently still looking into ways to make the Hellspawn safer for, and thus more appealing to, its pilots.

Variants:

Though none are in production yet, two proposed variants are on the drawing board. One downgrades two of the pulse lasers to ER versions, providing the mass necessary to add Artemis IV Fire Control Systems. The second proposal replaces the LRMs completely, adding MRM-20s in their place.

Deployment

The Hellspawn was first shipped to the Crucis Lancers in September of 3062, allowing them to retire their ancient Dervishes to garrison units or scrap heaps. Since then, units from the Deneb Light Cavalry to the Robinson Rangers have received them. Most notably, the Second Ceti Hussars and the Davion Light Guards used them to good effect on New Syrtis, ravaging the lightest elements of the Fourth Donegal Guards’ reconnaissance force with combined direct fire and Thunder munitions.


Type/Model: Hellspawn HSN-7D

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 3 LA, 2 LT, 5 RT, 2 LL, 2 RL)

Engine: 270 XL 12 7.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 104 pts Standard 0 6.50


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 14 14

  Center Torso (Rear):   4

  L/R Side Torso: 11 11/11

  L/R Side Torso (Rear):   4/4

  L/R Arm: 7 9/9

  L/R Leg: 11 15/15


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Pulse Laser RA 4   1 2.00

1 LRM 10 RA 4 24 4 7.00

   (Ammo Loc: 2 LT)

1 Medium Pulse Laser LA 4   1 2.00

1 Medium Pulse Laser RT 4   1 2.00

1 LRM 10 LT 4   2 5.00

1 Guardian ECM CT 0   2 1.50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   20   66 45.00

Crits & Tons Left:       12 .00


Calculated Factors:

Total Cost: 8,375,200 C-Bills

Battle Value: 1,094

Cost per BV: 7,655.58

Weapon Value: 749 / 749 (Ratio = .68 / .68)

Damage Factors:    SRDmg = 16; MRDmg = 9; LRDmg = 5

BattleForce2: MP: 6J,   Armor/Structure: 3/2

    Damage PB/M/L: 3/3/1,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: if, ecm

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3712
SUNDAY, MAY 08, 2005
UPDATE: 5/10/2005
198 DOWNLOADS

Lao Hu LHU-2B

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

BATTLEROM IMAGE DECEMBER 27, 3062

* FOR LOKI USE ONLY *

 


BattleMech Technical Readout

Type/Model: Lao Hu LHU-2B

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Chariot Type II Endo Steel Endo Steel

Power Plant: 375 GM 375 XL XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Star Shell Standard Standard

Armament:
1 Martell Extended Range Large Laser ER Large Laser
1 Shengli LB 20-X AC
1 Zeus LRM 15
Manufacturer:    Shengli Arms
   Location:    Victoria / CC (SA)
Communications System:    Dian-bao Comms, Standard
Targeting & Tracking System: O/P 911

Overview:

Credit for the development of the Lao Hu belongs to a young student at the Victoria Academy of Arms and Technology. She noted that the Thunder design, though successful, contained a few flaws easily corrected with the new construction materials now obtainable through Chancellor Liao's Xin Sheng efforts in the military-industrial complex. The student was given the privilege of naming the new 'Mech, dubbing it the Lao Hu, which means Tiger in Hanyu (Chinese). The design has lived up to its namesake, proving to be a powerful and aggressive force on the battlefield.

Capabilities:

The top-heavy Lao Hu was designed from the start to bridge the gap between heavy and assault-class BattleMechs and hold its own against superior machines. The autocannon is the same LB 20-X found on the Yu Huang assault 'Mech. It is supplied with enough ammunition to conceivably destroy two to four assault machines. This ambitious design also increased the Lao Hu's demand for extended campaigns.

The Lao Hu also possesses a strong long-range weapons profile. An extended-range large laser in the left arm complements the torso-mounted long-range missile rack. With the varied LRM munitions developed recently, these two weapons augment the 'Mech's already strong tactical position. The Lao Hu's aggressive nature is enforced by the GM 375 XL engine, which bestows the best movement curve a 75-ton 'Mech can employ. With speeds ranging up to 86 kilometers per hour, the new design has a rapid approach, trading out the LRM rack for an autocannon at an effective range.

Variants:

Both Lao Hu variants retain the ER large laser for its solid jousting ability. The LHU-3B shaves off a ton of armor and trades down its LB 20-X for an LB 10-X. The LRM-15 is scaled back to an LRM-10 with Artemis Fire Control System. This saving in weight allows the Lao Hu to mount one of the Confederation's still-rare C3 master computers. The 3B variant is reserved for high profile units only.

The LHU-3C is far more common than the 3B and is beginning to rival the 2B in numbers. A standard Gauss rifle with two tons of ammunition replaces the LB 20-X. The LRM-15 is cut apart into three LRM-5s and three tons of ammo, allowing for maximum tactical flexibility.

Deployment

The Lao Hu entered service in 3062, in time to see some action in the St. Ives conflict though its role was usually underplayed. The strength of the design shows, however, in the numerous petitions since then from assault-class lances and companies requesting the Lao Hu.

For her role in developing the 'Mech, the student (who was drafted early from school by the Prefectorate Guard) was awarded the prototype she helped build and escorted by a full lance of these machines into the Guard. Now into its seventh production run with several variants and outstripping Shengli Arms' Jinggau in popularity, there are few regiments in the Confederation that do not boast at least one of these new 'Mechs.


Type/Model: Lao Hu LHU-2B

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 1 HD, 4 LT, 5 RT, 2 LL, 2 RL)

Engine: 375 XL 12 19.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA 13 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 33

  Center Torso (Rear):   10

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   7/7

  L/R Arm: 12 23/23

  L/R Leg: 16 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser LA 12   2 5.00

1 LB 20-X AC RA 6 15 14 17.00

   (Ammo Loc: 3 RT)

1 LRM 15 LT 5 16 5 9.00

   (Ammo Loc: 2 LT)

TOTALS:   23   69 75.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 18,779,688 C-Bills

Battle Value: 1,410

Cost per BV: 13,318.93

Weapon Value: 1,844 / 1,844 (Ratio = 1.31 / 1.31)

Damage Factors:    SRDmg = 23; MRDmg = 17; LRDmg = 6

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/2,   Overheat: 0

    Class: MH,   Point Value: 14

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3705
SUNDAY, MAY 08, 2005
UPDATE: 5/10/2005
471 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3705]

Lightray LGH-4W

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 55 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Word of Blake Inner Sphere

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BATTLEROM IMAGE JANUARY 29, 3067

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Lightray LGH-4W

Tech: Inner Sphere / 3066

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Geometric 33B Endo Steel

Power Plant: 385 LTV XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Strasbourg Armaments Type 4 Ferro-Fibrous

Armament:
1 Tronel XIII Large Pulse Laser
2 Diverse Optics Type ER Medium Lasers
1 Diverse Optics Type ER Small Laser
Manufacturer:    Martinson Armaments
   Location:    Earth, Australia
Communications System:    Blow 107 Net (improved)
Targeting & Tracking System: Scope 3580 w. Targeting Computer

Overview:

When Precentor Martial St. Jamais of the Word of Blake Militia needed a new heavy scout ’Mech, he turned to Martinson Armaments. They had already produced successful designs in the Spartan and Initiate BattleMechs, and were eager to take on the task of creating a medium-class ’Mech capable of high speeds as well as carrying heavy armor and weaponry sufficient for both attack and protection. The Precentor Martial approved their new design, which they called the Lightray, for production in 3064. Assembly was started soon after.

While that first production run was being manufactured, however, the civil war between the Federated Commonwealth and Lyran Alliance was heating up. Taking advantage of the two Houses’ preoccupation with each other, ROM agents made successful attempts to steal new technology from each. From the Federated Suns came targeting computer technology derived from captured Clan plans and materials. Anxious to put this new technology to use, the Precentor Martial ordered an alteration to the Lightray, removing some weaponry to include a targeting computer. The assembly lines were retooled, and all Lightrays produced since have carried the stolen Davion technology.

Capabilities:

The Lightray is much faster than most other BattleMechs its size, able to reach a top speed of nearly 120 kilometers per hour in open areas. This is due to its enormous 385 LTV extra-light engine, the largest manufactured for use in 55-ton ’Mechs. The high speed makes the Lightray an effective scout and harasser, though it lacks jump capability.

The weaponry it carries is quite effective as well. The Tronel large pulse laser is extremely accurate when used with the targeting computer, and the backup firepower of two ER medium lasers and an ER small laser benefit from the targeting equipment as well. Though the Lightray carries fewer weapons than many medium ’Mechs, it tends to hit more often with those it does have. Tests and battle simulations have shown this to be the case, but performance in actual combat has yet to be evaluated.

Variants:

Currently, there are two known Lightray variants. The first comes from the first production run produced, before the targeting computer was added. It carried two SRM-2s and a single ton of ammunition. The second variant was quickly fielded when numerous MechWarriors complained about the lack of ranged weaponry, regardless of the Lightray’s speed; this variant replaces the large pulse laser with an ER PPC.

Deployment

Lightrays have been sent to every Militia Division, though the Fourth Division has received the bulk of them, having been given the order to test them more thoroughly.


Type/Model: Lightray LGH-4W

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 4 LA, 7 LT, 1 CT, 2 LL)

Engine: 385 XL 12 22.00

   Walking MP: 7    

   Running MP: 11    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Ferro-Fibrous 14 10.50

   (Armor Crit Loc: 1 HD, 5 RA, 6 RT, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 26

  Center Torso (Rear):   10

  L/R Side Torso: 13 19/19

  L/R Side Torso (Rear):   7/7

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

2 ER Medium Lasers LT 10   2 2.00

1 ER Small Laser CT 2   1 .50

1 Targeting Computer RT     3 3.00

TOTALS:   22   73 55.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 12,577,811 C-Bills

Battle Value: 1,166

Cost per BV: 10,787.14

Weapon Value: 1,347 / 1,347 (Ratio = 1.16 / 1.16)

Damage Factors:    SRDmg = 19; MRDmg = 8; LRDmg = 0

BattleForce2: MP: 7,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/-,   Overheat: 0

    Class: MM,   Point Value: 12

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3742
WEDNESDAY, MAY 11, 2005
471 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3742]

Lobo 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Wolf Clan

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BATTLEROM IMAGE AUGUST 17, 3065

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Lobo

Tech: Clan / 3064

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: Type-A Endo Steel

Power Plant: 240 General Systems XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Type-1 Ferro-Fibrous

Armament:
2 General Systems Heavy Medium Lasers
2 CC 6-rack Adv. Tact. Msl. 6s
1 Volt-7 ER Large Laser
1 General Systems Heavy Small Laser
1 Shield-3 Anti-Missile System
Manufacturer:    W-7 Facilities
   Location:    (Unknown)
Communications System:    Howler 79
Targeting & Tracking System: Model 92 "Stalker"

Overview:

For some time, Clan Wolf had been looking for a lighter companion to their highly successful Timber Wolf design - a complementing system of missiles and energy weapons. The problem was not in designing a chassis that could mount their choices, it was in the missile launcher selection. Khan Vladimir Ward did not want to bother with short-range missiles, LRMs were too heavy for a middleweight BattleMech, and the Inner Sphere’s development of Medium Range Missiles seemed a step in the wrong direction to most Clan scientists. Then Clan Coyote developed their Advanced Tactical Missile Systems, neatly solving Khan Ward’s problems.

Capabilities:

The Lobo was already on the design boards when Clan Coyote debuted their new ATMs. Winning the technology in a brief and bloody batchall, Khan Ward quickly ordered the Lobo redesigned to field test the ATM. In order to accommodate the ATMs, endo steel construction material and XL engine technology had to be used to save critical space and weight. This has placed a lot of superior technology in what is, ostensibly, a second-line ’Mech for Clan Wolf. However, if this BattleMech proves successful, Khan Ward has already vowed to order his scientists to recreate the Lobo as a new OmniMech.

The Lobo mounts a single extended range laser in the chest for jousting as it closes. In medium ranges, it relies mostly on its heavy lasers and ATMs. The ATMs carry four tons of ammo, giving the MechWarrior the opportunity to go into battle with a variety of munitions. This is a hot-running machine, however, and in firefights its MechWarriors have shown a tendency to risk shutdown before running without weapons for a time to dissipate all heat build up. Fortunately, seven tons of ferro-fibrous armor and an anti-missile system allow the Lobo to stand up to some punishment during its weapons-free cool down periods.

Deployment

The Lobo is currently found only in Clan Wolf. It has been used in border skirmishes against Clan Jade Falcon and the Ghost Bears, in one distance-strike against Clan Wolf (in-Exile) and in a few probing attacks at ComStar. So far, the Lobo has earned excellent marks. Against ComStar the machine showed a slight weakness in prolonged combat, though its heavy lasers allowed it to win out in the end.


Type/Model: Lobo

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 7 2.00

   (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL)

Engine: 240 XL 10 6.00

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 2 .00

   (Heat Sink Loc: 1 CT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 134 pts Ferro-Fibrous 7 7.00

   (Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 18

  Center Torso (Rear):   5

  L/R Side Torso: 10 15/15

  L/R Side Torso (Rear):   5/5

  L/R Arm: 6 12/12

  L/R Leg: 10 19/19


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Medium Laser RA 7   2 1.00

1 Heavy Medium Laser LA 7   2 1.00

1 Adv. Tact. Msl. 6 RT 4 40 7 7.50

   (Ammo Loc: 2 LT, 2 RT)

1 ER Large Laser RT 12   1 4.00

1 Adv. Tact. Msl. 6 LT 4   3 3.50

1 Heavy Small Laser LT 3   1 .50

1 Anti-Missile System HD 1 24 2 1.50

   (Ammo Loc: 1 LA)

TOTALS:   38   67 40.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 7,554,400 C-Bills

Battle Value: 1,299

Cost per BV: 5,815.55

Weapon Value: 1,036 / 1,036 (Ratio = .80 / .80)

Damage Factors:    SRDmg = 19; MRDmg = 16; LRDmg = 6

BattleForce2: MP: 6,   Armor/Structure: 3/3

    Damage PB/M/L: 5/3/1,   Overheat: 3

    Class: MM,   Point Value: 13

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3753
WEDNESDAY, MAY 11, 2005
1602 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3753]

Mad Cat Mk II 2nd Line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 90 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Diamond Shark Clan

Clan Nova Cat Clan

House Davion Inner Sphere

House Kurita Inner Sphere

House Steiner Inner Sphere

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BATTLEROM IMAGE APRIL 8, 3065

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Mad Cat Mk II

Tech: Clan / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 90 tons

Chassis: Endo Steel

Power Plant: 360 XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Ferro-Fibrous

Armament:
2 EMRG "Galaxy" Series Gauss Rifles
4 Series 2b ER Medium Lasers
2 Type X "Short Bow" LRM 10s
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)

Overview:

Though the decade of war during the 3050s was far more devastating to the Inner Sphere, the Clans still felt the sting of battlefield losses, especially those like the Wolves and the Jade Falcons that once were the strongest and most feared. The home Clans were no better off however, as the events of the past several years have proven.

Always on the lookout for a way to increase their profits, the leaders of Clan Diamond Shark found one way at the beginning of this decade. Taking a cue from the success they were having with their Ha Otoko, they began development on yet another standard BattleMech that they could sell to their fellow Clans. By basing their new design upon an existing BattleMech, the Diamond Shark engineers cut their development time sharply, putting the Mad Cat Mk II into full-scale production in less than fifteen months.

Capabilities:

Though bearing a remarkable outward resemblance to the Timber Wolf, this BattleMech is a new and powerful creation. Carrying thirteen tons of ferro-fibrous armor, the Mad Cat Mk II is an incredibly resilient design. More than that, it is also speedy and nimble for an Assault-class BattleMech; it tops out at a fast 65 kph, while its jump jets let it rocket over all but the roughest of terrain. Still, while it is a definite asset, the 'Mech's agility is not its strongest point.

A pair of arm-mounted Gauss rifles supported by its torso-mounted LRM racks gives the Mad Cat Mk II complete command over the battlefield. Though there are BattleMechs that can deliver a more powerful barrage, few can keep up the steady volume of fire that this 'Mech can put forth, at least without running the risk of redlining and reactor shutdown.

While the Mad Cat Mk II can pick apart its enemies at range, it actually performs best within 450 meters-still considered mid-range for most modern battlefield engagements. There the 'Mech's pilot can also make use of the paired extended-range lasers in each torso, making short work of whoever is foolish enough to stray so close.

Interestingly, the Clan's technicians chose to equip this BattleMech with weapons from its oldest Brian Caches. Though the 'Mech's performance is not affected by this decision, the designers did have to make several adjustments to the chassis, such as the addition of venting ports above the arm-mounted Gauss rifles.

Deployment

While the Mad Cat Mk II has now been in production for more than half a decade, very few Clans are actually fielding this conventional BattleMech. Clans Wolf and Jade Falcon, both obvious candidates for sales, have purchased none; neither has Clan Ice Hellion or even Clan Steel Viper (though all field a few won through various Trials). Only Clan Nova Cat fields any significant number.

Surprisingly, quite a few have turned up in service within both the Draconis Combine and the former Federated Commonwealth states, particularly during the final battles on Proserpina.

Although no one has yet been able to confirm this, it appears that the Diamond Sharks are now willing to sell unmodified Clan equipment to the Inner Sphere, at least on a limited basis. This would explain why the Clan chose the Mad Cat designation rather than Timber Wolf. If this were true, it would signal a significant shift in attitudes within Clan Diamond Shark. Certainly the fact that the Clan chose to use supplies of outmoded weapons in arming this BattleMech lends credence to this theory.


Type/Model: Mad Cat Mk II

Mass: 90 tons

Equipment:   Crits Mass

Internal Structure: 138 pts Endo Steel 7 4.50

   (Endo Steel Loc: 1 LA, 3 LT, 1 CT, 2 LL)

Engine: 360 XL 10 16.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 3    

Heat Sinks: 14 Double [28] 0 4.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 250 pts Ferro-Fibrous 7 13.00

   (Armor Crit Loc: 1 HD, 1 RA, 3 RT, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 29 38

  Center Torso (Rear):   13

  L/R Side Torso: 19 26/26

  L/R Side Torso (Rear):   8/8

  L/R Arm: 15 27/27

  L/R Leg: 19 34/34


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 32 10 16.00

   (Ammo Loc: 2 LT, 2 RT)

1 Gauss Rifle LA 1   6 12.00

2 ER Medium Lasers RT 10   2 2.00

1 LRM 10 RT 4 24 3 4.50

   (Ammo Loc: 1 LT, 1 RT)

2 ER Medium Lasers LT 10   2 2.00

1 LRM 10 LT 4   1 2.50

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   30   72 90.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 24,017,900 C-Bills

Battle Value: 2,877

Cost per BV: 8,348.24

Weapon Value: 5,178 / 5,178 (Ratio = 1.80 / 1.80)

Damage Factors:    SRDmg = 54; MRDmg = 43; LRDmg = 20

BattleForce2: MP: 4,   Armor/Structure: 6/5

    Damage PB/M/L: 8/7/4,   Overheat: 0

    Class: MA,   Point Value: 29

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3707
SUNDAY, MAY 08, 2005
UPDATE: 5/10/2005
524 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3707]

Ninja-To NJT-2

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Kurita Inner Sphere

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BATTLEROM IMAGE APRIL 8, 3062

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Ninja-To NJT-2

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Star League XT Light Endo Steel Endo Steel

Power Plant: 390 Magna 390 Extralight XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:
2 Diverse Optics Sunbeam ER Large Lasers
1 Shigunga MRM 10
2 Diverse Optics Type ER Medium Lasers
1 C³ Slave Unit
Manufacturer:    Independence Weaponry
   Location:    Quentin
Communications System:    Garret T-19G with C3 Slave Unit
Targeting & Tracking System: Cat's Eyes 5

Overview:

Independence Weaponry of Quentin, makers of the Naginata, Shugenja and Tai-sho, established themselves as the premiere experts of Combine heavy 'Mech manufacturing for the Draconis Combine, particularly when it comes to the use of the increasingly popular C3 computer network. While their latest products sported the expensive and critical command computers, the equally useful C3 slave systems continued to appear mainly in OmniMech variants or retrofits on existing 'Mech designs. The NJT-2 Ninja-To, designed to work with the likes of the Shugenja and the Tai-sho, addresses this lack.

Capabilities:

Weighing in at 65 tons, the Ninja-To-named for the chosen blade of the ninja in ancient Japan-features an extra-light Hermes 390-rated engine, allowing it to match or exceed the speed of many Clan 'Mechs of comparable size. Endo-steel internal construction, though bulky, lightens the frame and increases the mass allowance for weaponry, ammunition, and armor. Twelve tons of standard Durallex heavy armor, complete with CASE, protects the Ninja-To from enemy fire and internal ammunition explosion, backed by a formidable arsenal of lasers and medium-range missiles meant to deliver serious damage even as the 'Mech closes on enemy positions.

Unfortunately, to mount this kind of firepower on the Ninja-To while still allowing for its remarkable speed, designers had to skimp on the heat exchange system. Only twelve double-strength heat sinks work to keep the Ninja-To cool enough to operate safely, sinks that can be easily overtaxed simply by the use of the 'Mech's primary weapons.

Variants:

A cooler running variant of the Ninja-To, the NJT-3 model, is currently undergoing trials on the Quentin testing grounds. This variant drops the missile rack and ammo, and instead uses standard PPCs in place of the arm-mounted ER large lasers. An additional half-ton of armor gained by this switch reinforces the legs and rear torso, granting this model more protection and a better heat curve, but at a loss of reach and close-in hitting power.

Deployment

Production on the Ninja-To began at a modest rate in 3062, with Independence Weaponry contracted to provide the first three runs exclusively to the DCMS. As it was intended to complement the C3 command units already produced by Independence Weaponry, the first shipments of the new Ninja-To have gone to the Genyosha regiments, where both the Tai-Sho and the Shugenja were first assigned.

Executives at Independence Weaponry suggest, however, that once the deficit between the number of Ninja-Tos and these command units narrows, the company may then attempt to offer C3 command lance packages. These discount incentive packages would present models such as the Shugenja, Tai-sho, Naginata, and the Ninja-To as a matched set, boosting sales while giving the customer the most of the C3 computer network advantage.


Type/Model: Ninja-To NJT-2

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 7 LT, 3 RT, 2 LL, 2 RL)

Engine: 390 XL 12 23.00

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 0 2.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 18/18

  L/R Leg: 15 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Large Laser LA 12   2 5.00

1 MRM 10 RT 4 24 3 4.00

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

1 C³ Slave Unit HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   38   60 65.00

Crits & Tons Left:       18 .00


Calculated Factors:

Total Cost: 16,080,900 C-Bills

Battle Value: 1,171 (+177 for C&sup3

Cost per BV: 13,732.62

Weapon Value: 1,492 / 1,492 (Ratio = 1.27 / 1.27)

Damage Factors:    SRDmg = 19; MRDmg = 12; LRDmg = 5

BattleForce2: MP: 6,   Armor/Structure: 5/3

    Damage PB/M/L: 3/2/1,   Overheat: 2

    Class: MH,   Point Value: 12

    Specials: c3s

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3732
TUESDAY, MAY 10, 2005
UPDATE: 5/11/2005
153 DOWNLOADS

Perseus P1

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

BATTLEROM IMAGE MARCH 5, 3067

* FOR MI2 USE ONLY *

 


BattleMech Technical Readout

Type/Model: Perseus P1

Tech: Inner Sphere / 3059

Config: Biped OmniMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Endo Steel

Power Plant: 300 Hermes XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:
39.5 tons of pod space available
Manufacturer:    Kali Yama Weapons Industries
   Location:    Kalidasa
Communications System:    Irian Orator-5K
Targeting & Tracking System: Wasat Aggressor Type 5 w. Omnilink

Overview:

The LCCC has authorized several programs to create League-designed and manufactured OmniMechs. To date, however, only one model - the P1 Perseus - has entered service with the FWLM in significant numbers.

The Perseus design is based on the Orion, widely used in the FWLM, and the new design uses many of the same components as the Orion. (in fact, FWLM technicians have christened the new design the "Omni-Orion.") This arrangement has facilitated the integration of the new OmniMech into units equipped with the older machine. Not surprisingly, the external appearances of the two machines are similar, though the cockpit of the Persues is more centrally located than that of its progenitor. And while the two Mechs may look similar, the Perseus features some distinctive design features, including a completely redesigned and reinforced endo-steel skeleton that can support a diverse range of weapons systems.

Capabilities:

The Perseus features enough pod space to accommodate almost forty tons of weapons, though the small size of many of the Mech’s weapon bays limits the types of weapons they can carry. Only the Perseus’s arm mounts are large enough to support the FWLM’s largest weapons, such as gauss rifles or the new Ultra AC/10, and the hand and lower-arm actuator assemblies must be removed before such weapons can be installed.

The small bays also limit the number of modern heat sinks that can be fitted in the Mech. Consequently, the Perseus’s weapons configurations primarily feature missiles, autocannons and other weapon systems that produce lower amounts of heat.

The primary version of the Persues features an Ultra AC/10, Artemis-equipped LRM-20 and SRM-4 launchers, and four of the new Diverse Optics ER medium lasers. Unfortunately, the ER lasers can cause severe heat build-up.

The Perseus A is much more heat efficient and can safely diffuse any heat its systems generate except in the most extreme circumstances. The A-variant relies on a pair of Artemis-equipped LRM-20 launchers as its primary weapons and also carries two medium pulse lasers and an SRM-6 for short range firepower. A Guardian ECM system provides the Perseus A with protection against certain enemy systems. The addition of target-acquisition gear in the right leg is intended to provide artillery spotting ability to front-line troops.

The B-variant features one ER large laser and two pulse lasers for its main striking power. An Imperator Gauss rifle provides additional firepower, though the low level of available ammunition relegates the Gauss to use as a secondary weapon.

The Perseus C-variant carries the League’s two new heavy weapons, the Ultra AC/10 and the light Gauss Rifle. The variant carries two tons of ammunition for the arm-mounted Gauss rifle, while two torso-mounted ammunition stores feed the arm-mounted autocannon. A head-mounted SRM-2 Streak launcher and three ER medium lasers provide short-range hitting power, while a rear-mounted medium pulse laser discourages attacks from behind. To offset the heat generated by these systems, this variant features additional heat sinks located in the right and left torso bays.

Deployment

So far, only a handful of FWLM units have received the Kali Yama-produced Persues. Many of these new machines are going to units that previously fielded high concentrations of Orions and are replacing the older design on a one-for-one basis. The main problems facing widespread deployment of the Perseus are that FWLM technicians remain mostly unfamiliar with the modular technology employed in the new OmniMech design, and the FWLM quartermaster has yet to come to terms with the logistics required to support the new design in the field. As a result, few additional Perseus Mechs will make it to units within the next eighteen months.


Type/Model: Perseus P1

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 3 LA, 3 RA, 4 LT, 4 RT)

Engine: 300 XL 12 9.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 0 2.00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 224 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 36

  Center Torso (Rear):   9

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 21/21

  L/R Leg: 16 32/32


BASE

Weapons & Equipment: Loc Heat Ammo Crits Mass

TOTALS:   0   51 35.50

Crits & Tons Left:       27 39.50


Calculated Factors:

Total Cost: 17,213,438 C-Bills

Battle Value: 730

Cost per BV: 23,580.05

Weapon Value: 0 / 0 (Ratio = .00 / .00)

Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 2/-/-,   Overheat: 0

    Class: MH,   Point Value: 7

    Specials: omni



PRIME

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Ultra AC/10 RA 4 20 9 15.00

   (Ammo Loc: 2 RT)

1 LRM 20 w/ Artemis IV LA 6 12 8 13.00

   (Ammo Loc: 2 RT)

1 SRM 4 w/ Artemis IV CT 3 25 3 4.00

   (Ammo Loc: 1 LT)

1 Medium Pulse Laser LA 4   1 2.00

2 ER Medium Lasers LL 10   2 2.00

2 ER Medium Lasers RL 10   2 2.00

1 ER Small Laser HD 2   1 .50

CASE Equipment: LT RT     2 1.00

TOTALS:   43   75 75.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 20,494,142 C-Bills

Battle Value: 1,290

Cost per BV: 15,886.93

Weapon Value: 1,973 / 1,868 (Ratio = 1.53 / 1.45)

Damage Factors:    SRDmg = 28; MRDmg = 20; LRDmg = 10

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 4/4/2,   Overheat: 3

    Class: MH,   Point Value: 13

    Specials: omni



CONFIG A

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LRM 20 w/ Artemis IV RA 6 24 10 15.00

   (Ammo Loc: 2 LT, 2 RT)

1 LRM 20 w/ Artemis IV LA 6   6 11.00

1 SRM 6 w/ Artemis IV CT 4 30 5 6.00

   (Ammo Loc: 2 RT)

2 Medium Pulse Lasers LT 8   2 4.00

1 TAG RL 0   1 1.00

1 Guardian ECM LL 0   2 1.50

CASE Equipment: LT RT     2 1.00

TOTALS:   24   77 75.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 20,901,562 C-Bills

Battle Value: 1,409

Cost per BV: 14,834.32

Weapon Value: 2,462 / 2,130 (Ratio = 1.75 / 1.51)

Damage Factors:    SRDmg = 24; MRDmg = 23; LRDmg = 13

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 5/6/3,   Overheat: 0

    Class: MH,   Point Value: 14

    Specials: omni, if, ecm, tag



CONFIG B

Weapons & Equipment: Loc Heat Ammo Crits Mass

2 Large Pulse Lasers LA 20   4 14.00

1 Gauss Rifle RA 1 8 8 16.00

   (Ammo Loc: 1 RT)

1 ER Large Laser LT 12   2 5.00

1 Anti-Missile System HD 1 24 3 2.50

   (Ammo Loc: 2 LL)

TOTALS:   34   71 75.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 19,335,858 C-Bills

Battle Value: 1,431

Cost per BV: 13,512.13

Weapon Value: 2,323 / 2,323 (Ratio = 1.62 / 1.62)

Damage Factors:    SRDmg = 31; MRDmg = 20; LRDmg = 9

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 5/3/2,   Overheat: 1

    Class: MH,   Point Value: 14

    Specials: omni



CONFIG C

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle LA 1 32 7 14.00

   (Ammo Loc: 2 LA)

1 Ultra AC/10 RA 4 30 10 16.00

   (Ammo Loc: 1 LT, 2 RT)

1 Streak SRM 2 HD 2 50 2 2.50

   (Ammo Loc: 1 LT)

1 ER Medium Laser LL 5   1 1.00

2 ER Medium Lasers RL 10   2 2.00

1 Medium Pulse Laser CT(R) 4   1 2.00

TOTALS:   30   76 75.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 19,472,031 C-Bills

Battle Value: 1,487

Cost per BV: 13,094.84

Weapon Value: 2,401 / 2,363 (Ratio = 1.61 / 1.59)

Damage Factors:    SRDmg = 36; MRDmg = 21; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 6/4/2,   Overheat: 0

    Class: MH,   Point Value: 15

    Specials: omni



CONFIG D

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 10-X AC RA 2 20 8 13.00

   (Ammo Loc: 2 RT)

1 ER Medium Laser RA 5   1 1.00

1 LRM 20 w/ Artemis IV LA 6 18 9 14.00

   (Ammo Loc: 3 LT)

1 ER Small Laser RT 2   1 .50

2 ER Medium Lasers LT 10   2 2.00

1 SRM 6 w/ Artemis IV CT 4 30 5 6.00

   (Ammo Loc: 2 RT)

1 Guardian ECM LL 0   2 1.50

1 Beagle Active Probe RL 0   2 1.50

TOTALS:   29   77 75.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 21,312,266 C-Bills

Battle Value: 1,358

Cost per BV: 15,693.86

Weapon Value: 2,457 / 2,286 (Ratio = 1.81 / 1.68)

Damage Factors:    SRDmg = 29; MRDmg = 23; LRDmg = 9

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 5/5/2,   Overheat: 1

    Class: MH,   Point Value: 14

    Specials: omni, ecm, prb

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3738
WEDNESDAY, MAY 11, 2005
220 DOWNLOADS

Sagittaire SGT-8R

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 95 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

BATTLEROM IMAGE JULY 15, 3064

* FOR WOLF'S DRAGOONS USE ONLY *

 


BattleMech Technical Readout

Type/Model: Sagittaire SGT-8R

Tech: Inner Sphere / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 95 tons

Chassis: Skuel Heavy TRQ Standard

Power Plant: 285 Pitban 285 XL XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 HildCo LFT 9-X Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Starshield Special Heavy Standard

Armament:
2 Magna 900P Large Pulse Lasers
5 Magna 600P Medium Pulse Lasers
1 Magna 200P Small Pulse Laser
1 Defiance 1001 ER PPC
Manufacturer:    Robinson Standard BattleWorks
   Location:    Robinson
Communications System:    Sony MSF-31
Targeting & Tracking System: Federated Stalker with Targeting Module

Overview:

Although the Sagittaire saw production in mid-3063, Robinson's semi-isolationist policies with regard to the civil war kept the design out of the general militaries until much later. As the civil war progressed, however, the fighting took a nasty, personal turn for the worst. MechWarriors began to demand machines that were superior at point-blank range, whether for fighting in narrow city streets or for brawls on the open no-man's-land between cities. The Sagittaire was just such a design.

Capabilities:

A Pitban extralight engine powers the laser-heavy Sagittaire, giving it a top speed of 54 kph-which is directly in line with 'Mechs of similar weight. Of greater interest, however, are the HildCo lifters installed in the legs and centerline, making the Sagittaire one of the relatively few assault 'Mechs with jumping capability, giving it a great deal of tactical flexibility. That, of course, doesn't even take into account the psychological impact of watching a 95-ton BattleMech fly through the air upon untested warriors.

If that wasn't enough, the Sagittaire mounts a heavy weapon configuration tied into one of the new Federated Suns targeting computers. A single ER PPC gives this 'Mech striking power from a distance. As ranges close, the Sagittaire ties in two large pulse lasers, a trio of medium pulse and even a single small pulse laser. Two more medium pulse lasers are provided with rear-firing arcs for extra protection, though with eighteen tons of armor the need for such a stratagem is debatable. The Sagittaire's pulse-technology lasers combined with the targeting computer allow a MechWarrior to maintain a high rate of mobility and still hold an edge against most other BattleMechs. When keeping the Sagittaire's feet firmly planted on the ground, the design is simply devastating.

Deployment

Deployed from Robinson BattleWorks in 3063, the machine first saw heavy action against House Kurita as Duke James Sandoval committed heavy resources toward taking and holding a half-dozen Combine worlds. The Sagittaire was instrumental in the assault on Proserpina, where one lance of these machines destroyed a company of samurai from the Ninth Benjamin Regulars in a series of ill-fated one-on-one duels. Later, during House Kurita's successful counter-assault, the Dragon made a concerted effort to capture or salvage several 'Mechs of the Sagittaire design for its own use.

As Katherine Steiner-Davion later tightened her reigns on the Draconis March, Duke Sandoval allowed more of these machines to be sold into her loyalist army. This was short-lived, however, as Tancred Sandoval deposed his father not long after as the March Lord. He then shifted the entire Sagittaire line into bolstering his own forces and those regiments supporting Victor Steiner-Davion.

As an example of the wide appeal of the Sagittaire, an allied company and a loyalist company were deployed on New Avalon, each with a lance of Sagittaires. They clashed during battle for the continental capital of Flensburg, and only three allied machines walked away under their own power. All three were Sagittaires. Between them, they accounted for eight "kills" out of twelve enemy 'Mechs.


Type/Model: Sagittaire SGT-8R

Mass: 95 tons

Equipment:   Crits Mass

Internal Structure: 145 pts Standard 0 9.50

Engine: 285 XL 12 8.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 2 LA, 2 RA, 2 LT)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 288 pts Standard 0 18.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 30 44

  Center Torso (Rear):   15

  L/R Side Torso: 20 30/30

  L/R Side Torso (Rear):   10/10

  L/R Arm: 16 31/31

  L/R Leg: 20 39/39


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 Small Pulse Laser RA 2   1 1.00

1 Large Pulse Laser LA 10   2 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Medium Pulse Laser RT 4   1 2.00

1 ER PPC LT 15   3 7.00

1 Medium Pulse Laser CT(R) 4   1 2.00

1 Medium Pulse Laser HD(R) 4   1 2.00

1 Targeting Computer RT     8 8.00

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   57   75 95.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 20,226,375 C-Bills

Battle Value: 1,740

Cost per BV: 11,624.35

Weapon Value: 2,748 / 2,748 (Ratio = 1.58 / 1.58)

Damage Factors:    SRDmg = 37; MRDmg = 14; LRDmg = 6

BattleForce2: MP: 3J,   Armor/Structure: 7/4

    Damage PB/M/L: 5/4/1,   Overheat: 3

    Class: MA,   Point Value: 17


Created with HeavyMetal Pro

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3695
SATURDAY, MAY 07, 2005
UPDATE: 5/10/2005
151 DOWNLOADS

Sha Yu SYU-2B

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

BATTLEROM IMAGE MAY 9, 3065

* FOR COMSTAR USE ONLY *

 


BattleMech Technical Readout

Type/Model: Sha Yu SYU-2B

Tech: Inner Sphere / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: Hellespont Type T Endo Steel

Power Plant: 280 VOX XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:
2 Martell ER Large Lasers
2 Diverse Optics Type ER Medium Lasers
1 Apple Churchill 442x TAG TAG
1 Apple Churchill Guardian Guardian ECM
Manufacturer:    Hellespont Industries
   Location:    Sian
Communications System:    Ceres Metals Model 666 w. Guardian ECM
Targeting & Tracking System: Apple Churchill 2000 w. and 442x TAG

Overview:

Hellespont Industries wisely chose to use the Raven chassis as the starting point and discovered that with a slightly heavier frame and alteration to the electronics package, a stealth armor system would work beyond projected expectations. This would become the Sha Yu, the Shark, named for its bullet-shaped forward thrusting cockpit on which an engineer painted an old combat decoration more often seen on fighter craft. A fitting description, Hellespont finally decided, given that the Sha Yu certainly had "teeth".

Capabilities:

Lightly armored, the Sha Yu's primary focus is not close-range combat. The inclusion of a TAG spotting laser is more a leftover from the original Raven design, though the TAG does have a tendency to deter larger 'Mechs from closing and risking a directed Arrow IV artillery strike.

Central to the BattleMech's field tactics is, of course, the stealth armor system that employs the Guardian Electronics Countermeasures system to create a "reduced targeting profile." Radar and thermal imaging systems both have trouble acquiring target locks. So, in effect, while no enemy will want to close pointblank with a Sha Yu, the Shark also maintains a serious advantage at longer range.

If the Sha Yu has a disadvantage, it is the tendency of MechWarriors to overuse the "alpha strike" capability of the machine and run extremely high heat levels. MechWarriors who pilot the Sha Yu have taken to calling out "blood in the waters," as a warning to lancemates they are about to attempt such a feat. Running cool to that point, suddenly the Sha Yu turns inward within effective range of its medium lasers. The battle at this point can degenerate into either a slugging match, with debilitating heat effects quickly reducing the Sha Yu’s effectiveness, or a saber dance of high-speed passes followed by evasive runs in which the ’Mech fires little while cooling off from a previous all-out strike.

Variants:

While the Sha Yu’s primary design focused on medium-to-long range battles, the 4B variant was designed specifically for close-in fighting. Two extra tons of armor protect the BattleMech while two ER medium lasers and three medium pulse lasers work in concert to give it a solid punch. TAG is switched out for a C3 slave unit, connecting the 4B into a Command/ Control/Communications network when its stealth technology is deactivated. An LRM-5 is its only far-reaching weapon, though in theory its two tons of ammo contain only special munitions for spreading minefields across the terrain.

Deployment

The Sha Yu has been shipped in good numbers to high-profile units such as the Capellan Hussars, Warrior Houses and McCarron’s Armored Cavalry. A few companies of these ’Mechs have also worked their way into middle-guard regiments. Despite its Guardian ECM System and the TAG laser, CCAF directives highly recommend that the Sha Yu be employed offensively rather than as a recon unit. Any command deploying the Sha Yu is also advised to field a Catapult with Arrow IV capability, the better to threaten an enemy into keeping his distance.


Type/Model: Sha Yu SYU-2B

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 14 2.00

   (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)

Engine: 280 XL 12 8.00

   Walking MP: 7    

   Running MP: 11    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 104 pts Stealth 12 6.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 14

  Center Torso (Rear):   5

  L/R Side Torso: 10 13/13

  L/R Side Torso (Rear):   5/5

  L/R Arm: 6 9/9

  L/R Leg: 10 11/11


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Large Laser LA 12   2 5.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 TAG HD 0   1 1.00

1 Guardian ECM CT 0   2 1.50

Stealth Armor Heat   10      

TOTALS:   44   76 40.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 7,859,134 C-Bills

Battle Value: 1,035

Cost per BV: 7,593.37

Weapon Value: 693 / 693 (Ratio = .67 / .67)

Damage Factors:    SRDmg = 18; MRDmg = 12; LRDmg = 5

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 3/2/1,   Overheat: 0

    Class: MM,   Point Value: 10

    Specials: ecm, tag

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3782
SUNDAY, MAY 15, 2005
802 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3782]

Templar TLR1-O

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 4, 3066

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Templar TLR1-O (Base)

Tech: Inner Sphere / 3062

Config: Biped OmniMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Kallon Type XIX Endo Steel Endo Steel

Power Plant: 340 KalTek Extralight XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield A with CASE Standard

Armament:
40 tons of pod space available
Manufacturer:    Kallon Industries
   Location:    Talon
Communications System:    Newburg Telescan 17
Targeting & Tracking System: Spar 3C MegaTrak

Overview:

Many within the Federated Commonwealth High Command voiced criticism toward the Department of the Quartermaster's policy of concentrating mainly on upgrading the AFFC's conventional BattleMech forces. When the DQ continued to dismiss these arguments, Field Marshal Duke George Hasek decided to take matters into his own hands and personally commissioned Kallon Industries to design and build an assault-class OmniMech, initially financing this project with his own family's fortune.

Capabilities:

Intended to take the place of some of the AFFC's most venerable assault-class 'Mechs, the Templar makes the most out of new technologies, coupling them with time-tested off-the-shelf equipment. Not only did this bring development time and costs down, but considering its massive armor protection, the Templar is both a durable and easily repairable machine. The primary configuration, with its powerful Gauss rifle and strong array of lasers, is designed to command a battlefield. With the addition of the NAIS' recently introduced advanced targeting system, this configuration is capable of defeating even the heaviest Clan OmniMech.

The most common variant pairs an Ultra 10-type autocannon with an ER PPC, again backed with the advanced targeting system. Added mobility is also provided with the addition of jump jets.

A third variant is finding its way into the AFFC's regular army, though it is not as common as the first two. Designed to engage an opposing unit at the longest of ranges, the 'Mech mounts an extended-range particle cannon and three of the lightest-class RACs.

The most recently debuted variant teams an ER PPC with an LB 20-X Autocannon, five medium pulse lasers and an ER medium laser. This variant also mounts jump jets, making this version of the Templar a potent close-assault design.

Deployment

The first Templars off of Kallon's lines were routed to the Syrtis Fusiliers, though machines from later runs have found their way to units like the Federated Suns Armored Cavalry and the Davion Assault Guards. Throughout the war, Duke Hasek's people routed these powerful new 'Mechs only to units opposing the Archon. Of course, the Twentieth Avalon Hussars received quite a few during their defense of Talon, but even that wasn't enough to secure their victory.


Type/Model: Templar TLR1-O (Base)

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Endo Steel 14 4.50

   (Endo Steel Loc: 1 HD, 4 LA, 1 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 340 XL 12 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 0 3.00

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 263 pts Standard 0 16.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 44

  Center Torso (Rear):   10

  L/R Side Torso: 18 26/26

  L/R Side Torso (Rear):   10/10

  L/R Arm: 14 28/28

  L/R Leg: 18 36/36


BASE

Weapons & Equipment: Loc Heat Ammo Crits Mass

CASE Equipment: RT     1 .50

TOTALS:   0   48 45.00

Crits & Tons Left:       30 40.00


Calculated Factors:

Total Cost: 23,130,012 C-Bills

Battle Value: 850

Cost per BV: 27,211.78

Weapon Value: 0 / 0 (Ratio = .00 / .00)

Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 4,   Armor/Structure: 7/3

    Damage PB/M/L: 2/-/-,   Overheat: 0

    Class: MA,   Point Value: 9

    Specials: omni



PRIME

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 16 9 17.00

   (Ammo Loc: 2 RT)

1 Large Pulse Laser LA 10   2 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 4 RT 3 25 2 4.00

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

1 Targeting Computer LT     7 7.00

CASE Equipment: RT     1 .50

TOTALS:   28   74 85.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 25,338,449 C-Bills

Battle Value: 1,770

Cost per BV: 14,315.51

Weapon Value: 3,601 / 3,470 (Ratio = 2.03 / 1.96)

Damage Factors:    SRDmg = 41; MRDmg = 21; LRDmg = 9

BattleForce2: MP: 4,   Armor/Structure: 7/3

    Damage PB/M/L: 7/5/2,   Overheat: 0

    Class: MA,   Point Value: 18

    Specials: omni



CONFIG A

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Ultra AC/10 RA 4 30 10 16.00

   (Ammo Loc: 3 RT)

1 Streak SRM 6 RA 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 ER PPC LA 15   3 7.00

1 Guardian ECM CT 0   2 1.50

1 Targeting Computer LT     5 5.00

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LT, 2 RT)

TOTALS:   27   78 85.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 26,270,387 C-Bills

Battle Value: 2,047

Cost per BV: 12,833.6

Weapon Value: 2,676 / 2,486 (Ratio = 1.31 / 1.21)

Damage Factors:    SRDmg = 32; MRDmg = 21; LRDmg = 11

BattleForce2: MP: 4J,   Armor/Structure: 7/3

    Damage PB/M/L: 6/4/3,   Overheat: 0

    Class: MA,   Point Value: 20

    Specials: omni, ecm



CONFIG B

Weapons & Equipment: Loc Heat Ammo Crits Mass

3 Rotary AC/2s RA 3 135 12 27.00

   (Ammo Loc: 3 RT)

1 ER PPC LA 15   3 7.00

2 ER Medium Lasers CT 10   2 2.00

CASE Equipment: RT     1 .50

TOTALS:   43   77 85.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 25,484,137 C-Bills

Battle Value: 1,451

Cost per BV: 17,563.15

Weapon Value: 2,384 / 2,384 (Ratio = 1.64 / 1.64)

Damage Factors:    SRDmg = 32; MRDmg = 21; LRDmg = 10

BattleForce2: MP: 4,   Armor/Structure: 7/3

    Damage PB/M/L: 5/4/3,   Overheat: 1

    Class: MA,   Point Value: 15

    Specials: omni



CONFIG C

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 20-X AC RA 6 15 14 17.00

   (Ammo Loc: 3 RT)

1 ER PPC LA 15   3 7.00

3 Medium Pulse Lasers LA 12   3 6.00

2 Medium Pulse Lasers LT 8   2 4.00

1 ER Medium Laser LT 5   1 1.00

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 1 LT, 1 RT, 2 CT)

TOTALS:   46   78 85.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 26,871,637 C-Bills

Battle Value: 1,726

Cost per BV: 15,568.74

Weapon Value: 2,331 / 2,331 (Ratio = 1.35 / 1.35)

Damage Factors:    SRDmg = 37; MRDmg = 16; LRDmg = 4

BattleForce2: MP: 4J,   Armor/Structure: 7/3

    Damage PB/M/L: 5/4/1,   Overheat: 4

    Class: MA,   Point Value: 17

    Specials: omni

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3733
TUESDAY, MAY 10, 2005
635 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3733]

Thanatos TNS-4S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

House Steiner Inner Sphere

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BATTLEROM IMAGE MARCH 18, 3065

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Thanatos TNS-4S

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: StarFrame Heavy Endo Endo Steel

Power Plant: 375 PlasmaStar 375 Extra Light XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 4 Audi-Fokker Mark IV Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Durallex Heavy Standard

Armament:
1 Shigunga MRM 20
1 Defiance Model 6 ER Large Laser
1 RAMTech 800P Medium Pulse Laser
2 Defiance Model XII ER Medium Lasers
1 Guardian ECM
1 C³ Slave Unit
Manufacturer:    StarCorps Industries
   Location:    Crofton, Loburg
Communications System:    Garret T-60 FastScan with C3 and Guardian ECM modules
Targeting & Tracking System: Garret F-22c

Overview:

When the Draconis Combine debuted their OmniMech designs more than a decade ago, military manufacturers throughout the Inner Sphere scrambled to either begin designing their own or else license the existing designs from the Combine. While other companies paid the price of impetuousness with hefty licensing or R&D costs, StarCorps instead concentrated their efforts on producing as many standard BattleMechs as they could for the time being-after all, following the Clan War, it was definitely a seller's market.

When Omni technology became more prevalent and better understood, StarCorps jumped into the market with a licensing agreement with the Combine and Luthien Armor Works. By 3060, they were producing Black Hawk KUs, Avatars and Sunders on four different worlds in the F-C and the St. Ives Compact, giving them the technological know-how to eventually design their own Omni-tech 'Mechs and vehicles. Soon they began preliminary work on the OmniMech Thanatos and the OmniVehicle Manteuffel.

Unfortunately, by the time the Thanatos was ready for trials, neither the LAAF nor the AFFC were interested in a new OmniMech design. With the licensing agreements running out in 3065, StarCorps had to do something, having already spent the resources on a 'Mech they thought would be approved with no difficulty. So, like Achernar and Robinson Standard with their Argus, StarCorps revamped the Thanatos into a standard BattleMech-a move that won them contracts that would take them from 3061 into the next decade.

Capabilities:

Taking a cue from the Clan Thor, the Thanatos not only copies the Thor's performance capabilities but also many of its physical features. It is fast and maneuverable for a heavy BattleMech, topping out at 86 kph and mounting jump jets. Furthermore, its internal components and electronics systems are heavily reinforced and stabilized, giving it the ability to transverse rough terrain and weather even the worst falls with almost no loss in capability.

That additional strengthening is necessary, as the Thanatos is often called on to take the fight to the enemy. It carries an MRM-20 launcher and a variety of laser weapons, designed to strike the biggest punch possible. It also mounts an ECM suite, giving Thanatos pilots the additional duty of closing within critical ranges of an enemy force to disrupt their communications and tracking systems.

The Thanatos functions best in heavy cavalry units, where its lance and company mates share a similar speed profile. They can be seen operating alongside Arguses, Barghests, Falconers and Rakshasas in the two major militaries it serves, complementing these 'Mechs with its intense short-range firepower and incredible sturdiness.

Deployment

The Thanatos has slowly been replacing the oldest Quickdraws still in service with the LAAF and AFFS, making its way to units like the First Federated Suns Armored Cavalry and the Alliance Jaegers. StarCorps does not sell only to house militaries, though. Mercenary units from the huge Eridani Light Horse to the relatively small Black Angus Boys have also purchased these capable BattleMechs.


Type/Model: Thanatos TNS-4S

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 1 HD, 5 LA, 3 RA, 3 LT, 2 RT)

Engine: 375 XL 12 19.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 4    

Heat Sinks: 16 Double [32] 3 6.00

   (Heat Sink Loc: 1 RT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 28

  Center Torso (Rear):   13

  L/R Side Torso: 16 25/25

  L/R Side Torso (Rear):   7/7

  L/R Arm: 12 20/20

  L/R Leg: 16 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 MRM 20 RA 6 24 5 9.00

   (Ammo Loc: 2 RA)

1 ER Large Laser LA 12   2 5.00

1 Medium Pulse Laser LA 4   1 2.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Guardian ECM LT 0   2 1.50

1 C³ Slave Unit CT 0   1 1.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 1 CT, 1 LL, 2 RL)

TOTALS:   32   69 74.00

Crits & Tons Left:       9 1.00


Calculated Factors:

Total Cost: 19,103,000 C-Bills

Battle Value: 1,599 (+156 for C&sup3

Cost per BV: 11,946.84

Weapon Value: 1,886 / 1,886 (Ratio = 1.18 / 1.18)

Damage Factors:    SRDmg = 29; MRDmg = 13; LRDmg = 3

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 5/3/1,   Overheat: 0

    Class: MH,   Point Value: 16

    Specials: ecm, c3s

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3703
SUNDAY, MAY 08, 2005
UPDATE: 5/10/2005
215 DOWNLOADS

Uziel UZL-3S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 50 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

House Steiner Inner Sphere

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR LOKI USE ONLY *

 


BattleMech Technical Readout

Type/Model: Uziel UZL-3S

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 50 tons

Chassis: Foundation E50 Endo Steel

Power Plant: 300 GM XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Rawlings 50 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Maximillian 100 Standard

Armament:
1 Defiance Shreader LB 2-X AC
1 Defiance Model XII ER Medium Laser
1 Thunderbolt-12 Large Pulse Laser
2 Diverse Optics Type ER Small Lasers
1 Harvester 20K SRM 6
Manufacturer:    Defiance Industries
   Location:    Furillo
Communications System:    Neil 6000-g
Targeting & Tracking System: RCA Instatrac Mark XXII

Overview:

Defiance Industries has long been one of the primary driving forces behind advancements in military technology, and not only within the Lyran State. The corporation’s plants on Hesperus II are probably the most famous in the Inner Sphere, but its facilities on Furillo, though unable to produce the sheer volumes of equipment that the Hesperus plants do, are no less capable. Furillo’s general manager, Duke Thelonius Gracchi, felt nonetheless that even within Defiance his divisions were considered second-rate. In an effort to boost Defiance-Furillo’s image and increase morale among his thousands of employees, he commissioned the Uziel and personally sold the new ’Mech to units within both the LAAF and the AFFC.

Capabilities:

The Uziel is not a groundbreaking BattleMech design, especially when compared with some of the new designs to come out of Hesperus II. It does, however, incorporate several newly developed weapon systems into an effective combat package. The main production version is designed for ’Mech units that specialize in harassment. Its LB 2-X autocannon gives it the ability to reach out and damage an enemy from extreme ranges. Though the weapon does relatively little damage, it is ideal for hit-and-fade tactics, arresting the enemy’s attention and either driving them into a trap or simply harassing them from afar. The Uziel, however, is not primarily a ranged-attack ’Mech. It mounts a battery of various-class lasers as well as an SRM 6 launcher, giving it a short-range barrage that is tough to beat in an Inner Sphere ’Mech of its size.

Though the Furillo plant and its Uziel are still looked down upon by many within both the LAAF and Defiance, the ’Mech was in great demand during the Fifteenth Battle for Hesperus. With Furillo just two jumps away, forces on both sides of the fight clamored for reinforcements while Defiance’s board of directors demanded that Gracchi send as many new ’Mechs as possible to aid in the defense of his sister divisions. More than one newscast from the planet prominently featured the Uziel standing guard in front of Defiance’s mountain entrances, so while the company as a whole is still spending most of their resources on Hesperus II, the Furillo plant has been buried in orders for their new ’Mech.

Variants:

Defiance produces one variant, a configuration based on their original prototype that bears little resemblance to the primary model. The 2S mounts paired standard PPCs and machine guns along with a Beagle Active Probe and the Harvester SRM pack. It is only produced in limited quantities, but does give potential customers the option of buying a powerful reconnaissance ’Mech.

Deployment

Like just about every other BattleMech debuted during the Civil War, the Uziel has found its way into dozens of different units, most of whom would never have requested or received any in the first place. Quite a few have also found their way into the Lyran Regulars regiments, though that is more by accident than by intention.


Type/Model: Uziel UZL-3S

Mass: 50 tons

Equipment:   Crits Mass

Internal Structure: 83 pts Endo Steel 14 2.50

   (Endo Steel Loc: 2 LA, 5 LT, 3 RT, 2 LL, 2 RL)

Engine: 300 XL 12 9.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 11 Double [22] 0 1.00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 128 pts Standard 0 8.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 16 17

  Center Torso (Rear):   6

  L/R Side Torso: 12 14/14

  L/R Side Torso (Rear):   4/4

  L/R Arm: 8 12/12

  L/R Leg: 12 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 2-X AC RA 1 45 5 7.00

   (Ammo Loc: 1 RT)

1 ER Medium Laser RA 5   1 1.00

1 Large Pulse Laser LA 10   2 7.00

1 ER Small Laser RT 2   1 .50

1 ER Small Laser LT 2   1 .50

1 SRM 6 CT 4 15 3 4.00

   (Ammo Loc: 1 RT)

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   24   68 50.00

Crits & Tons Left:       10 .00


Calculated Factors:

Total Cost: 9,783,750 C-Bills

Battle Value: 1,029

Cost per BV: 9,508.02

Weapon Value: 833 / 833 (Ratio = .81 / .81)

Damage Factors:    SRDmg = 22; MRDmg = 7; LRDmg = 1

BattleForce2: MP: 6J,   Armor/Structure: 3/2

    Damage PB/M/L: 3/3/-,   Overheat: 1

    Class: MM,   Point Value: 10

 

 

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3739
WEDNESDAY, MAY 11, 2005
242 DOWNLOADS

Vanquisher VQR-2A

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 100 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Word of Blake Inner Sphere

BATTLEROM IMAGE JULY 14, 3066

* FOR WOLF'S DRAGOONS USE ONLY *

 


BattleMech Technical Readout

Type/Model: Vanquisher VQR-2A

Tech: Inner Sphere / 3060

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Hollis Alteration Mark VI Endo Steel

Power Plant: 300 300 Vlar Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Aldis Plate with CASE Standard

Armament:
2 Corean Light Gauss Rifles
2 Diverse Optics Sunbeam ER Large Lasers
3 Diverse Optics Type ER Medium Lasers
1 Improved C³ CPU
Manufacturer:    Skobel MechWorks
   Location:    Terra, Russia
Communications System:    Skobel Wave VI Comm with C3i Computer
Targeting & Tracking System: Falcon 12b Watcher

Overview:

When Word of Blake ROM agents arrived on Terra with the plans for ComStar's new improved C3 computer (C3i), Precentor Martial St. Jamais deemed getting the new technology into service a high priority. Word of Blake scientists had soon mastered production of the sophisticated targeting and tracking system; all that was lacking was a platform to carry it. Though several Star League-era designs were upgraded and refitted with the C3i, the Precentor Martial chose to develop a brand new design around it as well. He commissioned Militia designers to create a new assault 'Mech based on the aging King Crab but meant to showcase the C3i's capabilities. He then began searching for a suitable company to produce the new design.

Skobel MechWorks was the company for which he had been searching. A Terra-based company that had produced the original BattleMech, the Mackie, Skobel was now turning out their Nexus design for the Militia. The Precentor Martial ordered one of Skobel's ancient factories reopened, one long mothballed and thought destroyed. From the very assembly lines that had once produced the Mackie, stepped its descendent: the Vanquisher.

Capabilities:

Though based on the King Crab, the Vanquisher bears only a small resemblance to its predecessor, despite its legs and hunched-over torso. This mammoth 'Mech utilizes long-range weapons to bring down its foe, using targeting information gathered from its faster companions to make a pinpoint assault. The light Gauss rifles and ER large lasers are the Vanquisher's main weapons, though its three ER medium lasers boast impressive ranges as well and can be quite dangerous in their own right.

The Vanquisher is slow, but it boasts an incredible amount of protection. Not only does it bear almost twenty tons of standard armor, it lacks a dangerous extra-light engine. It is also equipped with CASE in both side torsos to protect against light Gauss rifle explosions. The new design meets its specifications admirably, and is sure to be the basis on which any Militia C3i network is built.

Variants:

A newly-produced version of the Vanquisher replaces the light Gauss rifles, ER large lasers, and four heat sinks with four Ultra AC/5s and six tons of ammunition. Roughly one out of every six Vanquishers is an Ultra AC variant.

Deployment

The Vanquisher and various C3i-refitted 'Mechs have been distributed together to every division of the Word of Blake Militia, where they have proven quite popular.

Perhaps the most spectacular success of the Vanquisher was on the world of Epsilon Eridani in late 3066, when raiders attacked the defending Quality of Mercy III. Demi-Precentor (Adept XII) Masayuki Hoshi used a Level II-two Vanquishers and four Hussars-to hold off an entire company. Though the attackers announced themselves as a new pirate band-the Devil's Brigade-Duke Benton of Eridani immediately denounced the Terra Confederation for their blatant expansionism.

Demi-Precentor Hoshi, however, apparently stated that he felt it had been a masquerading unit from the Com Guards' Eleventh Division, attempting to exact revenge for their removal from Caph.


Type/Model: Vanquisher VQR-2A

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Endo Steel 14 5.00

   (Endo Steel Loc: 5 LT, 5 RT, 2 LL, 2 RL)

Engine: 300 6 19.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 47

  Center Torso (Rear):   15

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 64 9 16.00

   (Ammo Loc: 2 LA, 2 RA)

1 Light Gauss Rifle LA 1   5 12.00

1 ER Large Laser RT 12   2 5.00

1 ER Large Laser LT 12   2 5.00

1 ER Medium Laser LT 5   1 1.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser HD 5   1 1.00

1 Improved C³ CPU CT 0   2 2.50

CASE Equipment: LT RT     2 1.00

TOTALS:   41   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 12,422,000 C-Bills

Battle Value: 1,858 (+291 for C&sup3

Cost per BV: 6,685.68

Weapon Value: 3,055 / 3,055 (Ratio = 1.64 / 1.64)

Damage Factors:    SRDmg = 29; MRDmg = 24; LRDmg = 14

BattleForce2: MP: 3,   Armor/Structure: 8/8

    Damage PB/M/L: 5/4/3,   Overheat: 1

    Class: MA,   Point Value: 19

    Specials: c3i


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