Designer:MajorTom / Armory:TRO Upgrades

  • 20 Views
  • Last Post 11 July 2017
Lasergunner posted this 30 June 2017

..........................

Order By: Standard | Newest | Votes
Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11160
WEDNESDAY, FEBRUARY 04, 2009
146 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11160]
Panther_3050U.JPG

Panther PNT-12A

Standard Level 2 / 3067 Inner Sphere  Biped 35 Tons
MajorTom TRO Upgrades
Panther SSW (Solaris Skunk Werks) File

Faction Availability


Panther PNT-12A

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 3067

Extinct By: Never


Chassis: Alshain 560-Carrier Endo-Steel

Power Plant: Hermes 140 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: Lexington Ltd. Lifters

     Jump Capacity: 120 meters

Armor: Maximillian 42 Standard w/ CASE

Armament:

     1 Diverse Optics Type 30X ER Large Laser

     1 Guided Technologies 2nd Generation Streak SRM-4

     1 Diverse Optics Type 20P Medium Pulse Laser

Manufacturer: Alshain Weapons

     Primary Factory: Tok Do

Communications System: Sipher CommCon CSU-4

Targeting and Tracking System: Cat's Eye 5 w/ Targeting Computer


Contributing Author: Vidar

Overview
The PNT-12A has grown out of cooperation between the Genyosha and Alshain Weapons. The Genyosha was concerned about over heating with the Lord's Light 2 and modified several Panthers with Large Pulse or ER Lasers. Alshain was concerned about getting high end electronic to the DCMS, so both sides sat down and hashed out a radical prototype Panther. Issues crept into the design and it was at a stand still until the DCMS perfected targeting computer technology. The PNT-12A was revised and put into limited production for the Genyosha and Sword of Light.


Capabilities
The upgrade to the PNT-12A are radical but not obvious. The same 140 Hermes Fusion gives a top speed of 69 KPH and the Lexington Lifters still give a 120 meter jump. The Maximillan 42 with case look a little more bulk to the Panthers slim profile at 7.5 tons, but it is the interior that is radically different. Starting with an Endo-steel chassis the internal spaces are very different and replacing the old heat sinks with freezers also free up weight but contributed to the strain for availability of internal space.

The weapons are significantly different but not radically so. The original prototype replaced the Lord's Light 2 with a Diverse Optics Type 30X. In the center torso are two weapon mounts; a Second Generation Streak SRM-4 Rack (with 25 rounds in the left torso case bay) accompanied by a Diverse Optics Type 20P Medium Pulse Laser. The close proximity to the Engine originally caused shut downs of both systems, especially with a proposed move of the Jump jets to the torsos. Moving them back to the legs seems to have solved the problem.

The Cat's Eye 5 tied into a targeting computer is a new development for the Combine. The development was long and arduous, and early efforts to tie in the Cat's Eye 5 had two major issues: false target projection, and over leading of targets. The false target projections were distractions at worst but dangers when they override targeting priority and shoot the wrong or nonexistent target. Leading of targets is normal but the CE5 would act as if the weapons it was firing were ½ the speed that they should be, resulting in weapons fire landing well in-front of the target. The problem was intermittent and hard to trace and eventually the Nova Cat's sent techs and scientists to help. False targets were due to the C3 Interface, the Cat's Eye 5 was pulling up targets from the C3 even when there was no C3 plugged in. A hard patch that tells the CE5 that the C3 network is down solved it. The over-leading was found to be a floating point error due to the boards being programmed by software company Vista (a subcontractor on the project). The Vista program had over-clocked the Cat's Eye to compensate for an inefficient program, which then caused an overheating of certain parts of the board. The Alshain Weapons company fired Vista and reprogrammed the Cat's Eye 5 with Nova Cat help.


Deployment
The Genyosha and Sword of Light are the users of the PNT-12A, surprisingly not due to cost, but to tradition (or rather, lack there of). The Pillar of Steel emphases the skill of its warriors, not the tech tricks, so many older DCMS warriors see the use of a targeting computer as cheating. The Genyosha recruits are from a different class and have no such reluctance, and The Sword of Light has had greater combat experience has a more practicle approach then more tradition-bound units.


Notable 'Mechs and Mechwarriors
Leaf "The Mad"
A Genyosha recruited form a forest world Leaf's claim to fame is the many hiding places he has put his 'Mech, "Mr. Pink". He can make the 35 tom avatar of war disappear all most any where. Some of the hiding spots he has used are buried in the tarmac of a drop port, replacing the statue in the town square, in a water tower, and so on. No one know what crazy place he will show up next.



Technology Base: Inner Sphere 35 tons

Chassis Config: Biped Cost: 2,881,259 C-Bills

BV2: 982 Availability: E/X-X-E


Equipment     Mass

Internal Structure: Endo-Steel 2.0

Internal Locations: 6 LT, 7 RT, 1 LA

Engine: 140 Fusion Engine 5.0

Walking MP: 4

Running MP: 6

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 2.0

Heat Sinks: 10 (20) - Double (5 in engine) 0.0

Heat Sink Locations: 1 LT, 1 RT, 1 LA, 2 RA

Gyro: Standard 2.0

Cockpit: Standard 3.0

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 119 points - Standard 7.5

CASE Locations: 1 LT 0.5

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 11 16

Center Torso (rear):   6

R/L Torso: 8 12

R/L Torso (rear):   4

R/L Arm: 6 12

R/L Leg: 8 16


Weapons and Ammo Location Criticals Tonnage

ER Large Laser RA 2 5.0

Targeting Computer RT 2 2.0

Medium Pulse Laser CT 1 2.0

Streak SRM-4 CT 1 3.0

@Streak SRM-4 (25) LT 1 1.0


Created using Solaris Skunk Werks
Downloadable here

User Reviews

Changed Pic. Design Updated on 2/4/2009 7:26:22 AM

 

Lasergunner posted this 09 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #7683
WEDNESDAY, JANUARY 03, 2007
1062 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=7683]
Imp_3050.gif

Imp IMP-4E

Standard Level 2 / 3060 Inner Sphere  Biped 100 Tons
MajorTom TRO Upgrades
Imp HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Imp IMP-4E

Tech: Inner Sphere / 3060

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: Star League IM-03x Standard

Power Plant: 300 Strand Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 300 Standard

Armament:1 LRM 20 w/ Artemis IV3 ER Medium Lasers2 ER PPCs2 Medium Pulse Lasers2 ER Small LasersManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Pauley-Bronson ZTargeting & Tracking System: Wasat Aggressor Type 8

Overview:

The sole property of Wolf's Dragoons, the Imp has never been deployed in great numbers but the Dragoon's ability to readily replace their losses points towards them having a factory for the 'mech. Whether that factory is on Outreach or elsewhere is unknown.

The new IMP-4E variant is more like the original IMP-2E Imp then the 3050 era IMP-3E, mounting a wide variety of medium and small grade laser weaponry supported by PPC's and LRM's for long range firepower. For long range punch, the IMP-4E carries two ER PPC's nestled in the side torso cavities and a single LRM-20 with Artemis IV replacing the LRM-15 of previous models in the right arm. Supporting weaponry includes three Medium ER Lasers spread out accross the 'mech and two Medium Pulse Lasers in the center torso, as well as a Small ER Laser in each leg presumably for anti-battlearmor use. The Large Pulse Laser of the -3E is gone but the overall firepower of the 'mech has increased thanks to the increase in size of the LRM and increase in number of support weaponry.

The use of a standard engine is a definate plus for this 'mech which is likely to see signifigant medium and close range combat and a CASE system covering the LRM ammo ensures maximum survivability. Fortunately, designers learned from the mistakes of the IMP-3E and used double heat sinks, a definate necessity on a 'mech that uses such a large number of energy weapons. However, even these struggle with containing the heat from an "Alpha stirke" and pilots run the risk of shutting down or setting off the ammunition if they do not keep an eye on the heat scale.

One of the main advantages of the new IMP-4E is the cost, which comes in at just under 11 million C-Bills. For comparison, the IMP-3E cost over twice as much, mostly due to the use of an XL engine, and the original IMP-2E is only 1.5 million C-Bills cheaper. The average-for-a-100-ton-assault-'mech BV of 1820 is easy on the deployment roster. If you're looking for a decent assault 'mech with a good all-around punch and the ability to hang in there for the long haul, the IMP-4E is definately worth a look (that is, if you can pry one away from the Dragoons).


Type/Model: Imp IMP-4E

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 6 19.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 21 Double [42] 27 11.00

   (Heat Sink Loc: 3 LA, 1 RA, 2 LT, 3 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 296 pts Standard 0 18.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 42

  Center Torso (Rear):   15

  L/R Side Torso: 21 31/31

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 33/33

  L/R Leg: 21 41/41


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LRM 20 w/ Artemis IV RA 6 12 8 13.00

   (Ammo Loc: 2 LT)

1 ER Medium Laser RA 5   1 1.00

1 ER Medium Laser LA 5   1 1.00

1 ER PPC RT 15   3 7.00

1 ER PPC LT 15   3 7.00

2 Medium Pulse Lasers CT 8   2 4.00

1 ER Medium Laser HD 5   1 1.00

1 ER Small Laser LL 2   1 .50

1 ER Small Laser RL 2   1 .50

CASE Equipment: LT     1 .50

TOTALS:   63   76 100.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 10,987,000 C-Bills

Battle Value: 1,820

Cost per BV: 6,036.81

Weapon Value: 3,090 / 2,993 (Ratio = 1.70 / 1.64)

Damage Factors:    SRDmg = 34; MRDmg = 26; LRDmg = 15

BattleForce2: MP: 3,   Armor/Structure: 7/8

    Damage PB/M/L: 6/5/2,   Overheat: 2

    Class: MA,   Point Value: 18


Created with HeavyMetal Pro

User Reviews

5/6/2007  Stormwind
Cheap but devastatingly effective. It runs like a refrigerator too. Even if the pilot goes weapon crazy with the LRM-20 and dual ERPPCs, the mech is still pretty darn cool !

 

Lasergunner posted this 11 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #8389
TUESDAY, MAY 08, 2007
1137 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=8389]
Orion_3050.jpg

Orion ON2-M

Standard Level 2 / 3050 Inner Sphere  Biped 75 Tons
MajorTom TRO Upgrades
Orion HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Orion ON2-M

Tech: Inner Sphere / 3050

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Kali Yama Chassis Endo Steel

Power Plant: 300 Vlar Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor w. CASE Ferro-Fibrous

Armament:3 Aberdovey Medium Pulse Lasers1 Dragon's Fire Gauss Rifle1 KaliYama Death Bloom LRM 15 w/ Artemis IVManufacturer:    Kali Yama/Alphard Trading Corp.   Location:    Kendall, KalidasaCommunications System:    Irian Orator-5KTargeting & Tracking System: Wasat Aggressor Type 5

Contributing Author: Ice Hellion

Overview:

The ON2-M is the latest avatar of the ON1-K, the first truly heavy 'Mech created by the Terran Hegemony and the 'Mech of choice of illustrious men like General Kerensky.

It had already been upgraded into the ON1-M an efficient 'Mech but so costly that its sales were lower than expected. In order to get as much market share as possible and to be able to sell it to other realms, this new version had to be cheaper while retaining the same efficiency. This was a challenge that the engineering teams at Kali Yama Weapons Industries were eager to take.

Capabilities:

One of the few advantages of working on a classical design like the Orion is that in some areas, there was no choice possible. One of such imposed restrictions was the speed: it had to be equal to the one of the ON1-K, ON1-V and ON1-M. Since cost was an important issue, it was decided to keep the original Vlar 300 engine, making it necessary to win weight for the more advanced weapons elsewhere.

The only weight saving items still available were the Internal Structure and the armor. The main problem was that no one in the entire Free Worlds League had so far designed an Endo Steel Internal Structure for a 75 tons 'Mech. It was therefore decided to create it in house and after several trials (and some costly mistakes), the Kali Yama Chassis Endo Steel was ready to be mass produced and the ON2-M was the first design to use it.

Following the same trend towards in house developments (and in order to save money on the long run), the new Valiant Lamellor Ferro-Fibrous armor was created. With only 12.5 tons of this reinforced armor and a CASE located in the right torso, the protection given to the new Orion was similar to the one afforded by the old ones enabling the reputation of the Orion as a though 'Mech to go on.

To keep the punch of the Orion but increase both its range and accuracy, a Dragon's Fire Gauss Rifle with two tons of ammo was installed in the right torso in the same place as the original Kali Yama Class 10 Autocannon or the Kali Yama Weapons Industries LB 10-X Autocannon. The increased range and damage made for the lesser ammo capacity. To provide the secondary long range weapon, the good old Kali Yama Death Bloom LRM-15, the long range signature of the ON-1 K, was selected. Since the production of the new Archer was not enough to use all the brand new Artemis IV fire control system produced in the Free Worlds League, a RCA/Dynatec Artemis IV was added to the LRM-15, giving it the same efficiency as the Type V used in the ON1-M.

Seeing that its two main weapons were ammo dependent, the engineers decided that secondary weapons would be energy based. 3 Aberdovey Medium Pulse Lasers were added to provide a precise but still heavy firepower at closer ranges where the main weapons of the Orion would have less precision

To ensure that all weapons could still fire with the high precision associated with the legacy of the Orion, the deadly Wassat Aggressor Type 5 was kept with only a minor software upgrade to accommodate the Artemis IV fire control system.

Battle History:

The baptism of fire for the ON2-M was during the reconquest of the St. Ives Compact, on the world of Armaxa.

The Westerhand Scimitars, a Liao mercenary unit, was helping units from the Capellan Confederation Armed Forces conquer this world. They were assigned to rearguard duties, freeing Liao units for front line duties. During one of the delivery runs of the 2nd St. Ives Lancers, the St. Ives forces decided to attack the rear area of the Capellan forces so as to relief a bit the pressure on the defenders of Armaxa.

The only force between them and the resupply area was Sgt.Pepper's Lonely Hearts Band commanded by Captain Alexei Tsang. Since the St. Ives forces were more numerous than his own, he decided to go for ambushes luring enemies into a trap by letting the way to the supplies open while using Strike Company to attract small pieces of them against his main force.

The main point of the battle was when Captain Hunter Kai, the commanding officer of the St Ives Lancer decided to stop losing resources and to hunt down the Strike Company. Sensing the perfect time to cripple his opponent, Captain Alexei Tsang launched his Orion against the War Dog of Captain Hunter Kai, with his external loudspeakers beginning to shout:
"What would you think if I sang out of tune
Would you stand up and walk out on me"


By keeping just of range of the close range weapons of Captain Hunter Kai, Captain Alexei Tsang managed to slowly put holes in the armor of the War Dog until time had come to get close and destroy the St. Ives 'Mech with a concentrated fire from the Aberdovey Medium Pulse Laser and the Dragon's FireGauss Rifle.

With their officer dead, the remains of the 2nd St. Ives Lancers decided it was time to leave. While they were retreating, music was still coming out of the loudspeakers of the Westerhand Scimitars. It was saying:
"We're Sgt. Pepper's Lonely Heart's Club Band
we hope you have enjoyed the show
Sgt. Pepper's Lonely Heart's Club Band
We're sorry but it's time to go "

Notable 'Mechs & MechWarriors:

Captain Alexei Tsang
The grizzled Battle Company chief possesses a heightened sense for how battles flows, able to sometimes predict enemy moves and directing his company in countering them. Also a sly tactician, he is fond of setting up ambushes while using elements from the Strike Company acting bait. The 1st and 2nd lance in the Battle Company are completely upgraded with newtech including large sets of external loudspeakers, ensuring that their company named "Sgt.Pepper's Lonely Hearts Band" will live up to their name.

Sergeant Clare Greenspan
The child of 'Mechwarrior Sylvan Greenspan, Sergeant Clare Greenspan became one of the Dragoon's war orphans after the death of her mother on Harrow's Sun.

Since then, she has tried to   live to her name, fighting in an Orion with the same tenacity as her mother. When given the opportunity to get her hands on a brand new ON2-M, she accepted and with her Eternal Phoenix, she has over the years managed to destroy several Heavy and Assault 'Mechs during her assignments.


Type/Model: Orion ON2-M

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 7 LA, 7 RA)

Engine: 300 6 19.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Ferro-Fibrous 14 12.50

   (Armor Crit Loc: 1 HD, 4 LT, 3 RT, 2 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 35

  Center Torso (Rear):   10

  L/R Side Torso: 16 22/22

  L/R Side Torso (Rear):   10/10

  L/R Arm: 12 21/21

  L/R Leg: 16 32/32


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Pulse Laser RA 4   1 2.00

1 Medium Pulse Laser LA 4   1 2.00

1 Gauss Rifle RT 1 16 9 17.00

   (Ammo Loc: 2 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 LRM 15 w/ Artemis IV LT 5 16 6 10.00

   (Ammo Loc: 2 LT)

CASE Equipment: LT     1 .50

TOTALS:   18   76 75.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 7,735,000 C-Bills

Battle Value: 1,633

Cost per BV: 4,736.68

Weapon Value: 2,231 / 2,124 (Ratio = 1.37 / 1.30)

Damage Factors:    SRDmg = 27; MRDmg = 19; LRDmg = 12

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 5/5/3,   Overheat: 0

    Class: MH,   Point Value: 16


Created with HeavyMetal Pro

User Reviews

3/5/2008  Tigershark
Finally it has better back up weapons and not as amo dependent as the original.

 

Close