Designer:mik / Armory:Playstation Mercenary Power Joint Mech Works

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  • Last Post 20 July 2017
Lasergunner posted this 20 July 2017

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Lasergunner posted this 20 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #9501
SATURDAY, DECEMBER 15, 2007
102 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=9501]
Sentinel_IIC.JPG

Sentinel IIC STNIIC-3V

Custom Level 2 / 3067 Clan Invasion [Tournament Legal] Clan  Biped 55 Tons
mik Playstation Mercenary Power Joint Mech Works

Faction Availability


STNIIC-3V Sentinel IIC

Chassis: Defiant V
Power Plant: Core Tek 330 XL
Cruising Speed: 64.5
Maximum Speed: 96.75
Jump Jets: none
Jump Capacity: none
Armor: Valiant Lamellor with CASE
Armament:
1 Defiance C-1A ER Large Laser
3 Magna ER Medium Lasers
1 Hindcolt Ultra AC/5
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: StarLink/Benicia Model AS829G
Targeting and Tracking System: Targa-7, Vid-Com-17

Overview:
The Sentinel IIC is an Clan remake of the Sentinel. Known to be
an better fighter than the Sentinel, the Clans made the Sentinel IIC
by rebuilding the Sentinel using the same things except for the
engine and the armor,which was upgraded to XL versions and Ferro
Firbrous versions from the original Sentinel, and also changing the
weapons . 14 double heat sinks keep it cool.

Capabilities:
The Sentinel IIC still does the same things as a Sentinel does
without deviating too much. The primary weapon is an Defiance C-1A ER
Large Laser.and a Hindcolt Ultra AC-5 with three tons of ammo. Its
secondnary weapons are a trio of Magna ER Medium Lasers.

Deployment:
As of now, there is 1000 Sentinel IICs ready and 500 in the
testing process.

Battle History:
The Guardian B1, the codename for the first 1000 Sentinel IICs
battled five battles as of now. The most exciting was the third
battle, Operation Kinslaught, where the Guardian B1 battled against
two lances of Atlas BattleMechs. Their battle plan was nice. They
planned that severly damaged Sentinel IICs should return to the
nearest repair base. Their plan was sucessful. Due to the plan, no
Sentinel IICs were destroyed.

Variants:
No varants have been created.


STNIIC-3V Sentinel IIC

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: 5.5
Engine: 330 XL 12.5
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 4
Cockpit: 3
Armor Factor: 134 - Ferro-Fibrous 7

Internal Armor
Structure Value
Head 3 9
Center Torso 18 21
Center Torso(rear) 6
R/L Torso 13 13
R/L Torso(rear) 4
R/L Arm 9 14
R/L Leg 13 18

Weapons and Ammo Location Critical Tonnage
Ultra AC/5 LA 3 7
ER Medium Laser LT 1 1
ER Medium Laser LT 1 1
ER Medium Laser LT 1 1
Ultra AC/5 Ammo (60) LT 3 3
ER Large Laser RA 1 4

User Reviews

12/24/2007  Rogue
MIC normally IIC stans for a second version/or upgraded version by the Clans (hence the C=clan) just an fyi.

12/20/2007  Darkwarrior
Not to try to nit pick too much but TDB file has not been updated to match the current design that your TRO states. All you need to do to update the TDB file is upload a new one the next time you update the mech. I'm not trying to nit pick on your mech and I don't mean to hassle you. Just trying to help.

Design Updated on 12/19/2007 6:53:15 PM

12/18/2007  TechWarrior
Getting there, your stats and fluff do not match, number of heat sinks. Just a small thing really but there.
As for the JJ,I usually disagree on that point, If I had room left for a JJ or two and it fit the fluff then I would use them. Unless canon states this type of Mech cannot use JJ.

Design Updated on 12/18/2007 6:48:40 AM

7/17/2008  Prince of Darkness
One jump? That is worthless. If you want to REALLY take advantage of Jump Jets, mount a minimum of 3, so you can clear most obstacles.

As for the 'mech...I like what you did. You stayed true to the original (keeping the internals and engine standard) however, I think the use of Clan FF to be a good idea. My only problem is:

A. You are WAY too oversinked.
B. It lost it's original flavor.

The replacemnt of the AC/5 is smart, but a laser seems too much. I'd emulate the SLDF updated Sentinel and use a UAC/5 with a smaller SRM launcher and medium laser.

Good to see you also actually have stats!

EDIT:
I didn't mean to bump it up to 55 tons! I just meant to REPLACE weapons! Now, it isn't a sentinel at all!

EDIT EDIT:
No, C means "clan". Not "Changed".

Design Updated on 12/16/2007 1:497 AM Design Updated on 12/16/2007 1:48:01 AM Design Updated on 12/16/2007 1:40:48 AM Design Updated on 12/16/2007 1:20:49 AM Design Updated on 12/15/2007 11:229 PM

12/20/2007  mik
What! okay, okay. I will upgrade it to a 55 ton frame to support it. That's why it's called with a IIC instead of C because it has changed. I upgraded it so that it could mount an UAC5 with the Large Laser.

 

Lasergunner posted this 20 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #9550
FRIDAY, DECEMBER 28, 2007
141 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=9550]
Enfield

Enfield F ENDF-3Q

Custom Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
mik Playstation Mercenary Power Joint Mech Works

Faction Availability


ENDF-3Q Enfield F

Chassis: Star League HO-01a
Power Plant: Pitban 275 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: none
Jump Capacity: none
Armor: ArcShield VII Mk 5
Armament:
1 Newhart ER Large Laser
1 Fuersturm-C Large Laser
3 Fuersturm-b Medium Lasers
1 Fuersturm-a Small Laser
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications System: StarLink/Benicia Model AS829G with Guardian ECM Suite
Targeting and Tracking System: Targa-7, Vid-Com-17 with Beagle Active Probe, C3

Overview:
The Enfield F, F for field refit, is a refit of the Enfield that
makes the Enfield last longer in the field without retreating to
supply lines. It also can serve as a mobile electronic unit because
of its installed Apple Churchill ECM, Cyclops-Beagle Active Probe and
its C3 slave computer.To carry all this, the chassis is upgraded to a
55 ton frame. Also, the Enfield F is tough for a 55 tonner, having 12
tons of standard armor. It only uses a XL Engine to save weight.

Capabilities:
The amarments of the Enfield F ensure that it is effective at all
ranges without any ammo-consuming weapons. At long range, the Enfield
F has a single Newhart ER Large Laser. As it goes to medium range, a
Fuersturm-C Large Laser comes to play. This primary pair of weapons
give the Enfield a powerful medium to long range punch. At short
range, it can bring in a trio of Fuersturm-b Medium Lasers and a
single Fuersturm-a Small Laser to the battle.

Deployment:
Since the Enfield F is so expensive, only 10 are produced.

Battle History:
None.

Variants:
None.


ENDF-3Q Enfield F

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 5.5
Engine: 275 XL 8
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
Gyro: 3
Cockpit: 3
Armor Factor: 185 12

Internal Armor
Structure Value
Head 3 9
Center Torso 18 27
Center Torso(rear) 9
R/L Torso 13 20
R/L Torso(rear) 6
R/L Arm 9 18
R/L Leg 13 26

Weapons and Ammo Location Critical Tonnage
Medium Laser CT 1 1
Medium Laser CT 1 1
C3 Slave H 1 1
ER Large Laser LA 2 5
Beagle Active Probe LT 2 1.5
Large Laser RA 2 5
Medium Laser RA 1 1
Guardian ECM Suite RT 2 1.5
Small Laser RT 1 0.5

User Reviews

12/21/2008  macross_green
A field refit kit that includes an XL engine... Um, sounds more like the mech's gotta go to a repair shop or something instead, actually, to get that kinda work done. Armor, sure. Heatsinks? Well, why not? CASE, Engines, and Skeletons (though you don't have Endo Steel here, it fits into that category because you added 5 tons to the design)? I'd have to say that doesn't make much sense. Also, you said they were produced, but if it was a Field Refit kit, the design would be a variant, not a production model. I could be wrong.

 

Lasergunner posted this 20 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #9523
THURSDAY, DECEMBER 20, 2007
101 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=9523]
Stiletto 3067

Peregrine Falcon PGF-1B

Custom Level 2 / 3067 Clan Invasion [Tournament Legal] Clan  Biped 35 Tons
mik Playstation Mercenary Power Joint Mech Works

Faction Availability


PGF-1B Peregrine Falcon

Chassis: MatherTech 500
Power Plant: Pitban 245 XL
Cruising Speed: 75.25
Maximum Speed: 118.25
Jump Jets: Smithson Lifters
Jump Capacity: 120 meters
Armor: Valiant Lamellor with CASE
Armament:
4 ER Medium Lasers
1 LRM 5
1 ER Small Laser
Manufacturer: LexaTech Industries
Primary Factory: Hesperus II
Communications System: StarLink/Benicia Model AS829G
Targeting and Tracking System: Targa-7, Vid-Com-17

Overview:
The Peregrine Falcon is an Clan copy of the Stiletto. However,
the Peregrine Falcon has six jump jets that allows it to jump up to
one hundred and eighty meters. Its strategy is like a falcon: It
takes off from a mountain, firing its jump jets while at full speed
and firing the LRM-5 and Medium Lasers as it dashes down.An XL engine
and six tons of Ferro Fibrous armor are used to save weight.Fourteen
double heat sinks keep its heat in check.

Capabilities:
The Peregrine Falcon has a mix of weapons that suits it best at
hit-and-run duties. Its primary weapon is a LRM-5 with two tons of
ammo. The LRM-5 is mostly used to do a hit-and-run attack. When it
comes to close range, it is well armed for it. It has four ER Medium
Lasers and a ER Small Laser. The mix of long and short-range weapons
excel in its intended role.

Deployment:
Only 1000 are produced and ready.

Battle History:
Top Secret

Variants:
Top Secret


PGF-1B Peregrine Falcon

Technology Base: - Clan - Level 2
Equipment Mass
Internal Structure: 3.5
Engine: 245 XL 6
Walking MP: 7
Running MP: 11
Jumping MP: 4
Heat Sinks: 14(28) - Double 4
Gyro: 3
Cockpit: 3
Armor Factor: 115 - Ferro-Fibrous 6

Internal Armor
Structure Value
Head 3 9
Center Torso 11 17
Center Torso(rear) 5
R/L Torso 8 11
R/L Torso(rear) 3
R/L Arm 6 12
R/L Leg 8 16

Weapons and Ammo Location Critical Tonnage
LRM 5 CT 1 1
ER Small Laser H 1 0.5
ER Medium Laser LA 1 1
ER Medium Laser LA 1 1
LRM 5 Ammo (24) LT 1 1
ER Medium Laser RA 1 1
ER Medium Laser RA 1 1
LRM 5 Ammo (24) RT 1 1

User Reviews

7/5/2008 4  Thumper
You may want to double check your figures on this. Your fluff states 180 meter jump capacity while the statistical data states only 120 meters.

 

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