Designer:Molossian Dog / Armory:Chair of Military History

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Lasergunner posted this 01 July 2017

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Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1411
THURSDAY, MAY 22, 2008
262 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1411]
Dagger-SW.GIF

Dagger DG-37

Custom Level 2 / 2750 Inner Sphere  Tracked 45 Tons
Molossian Dog Chair of Military History
Dagger HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Dagger DG-37

Tech: Inner Sphere / 2750

Config: Wheeled Vehicle

Rules: Level 2-FA, Custom design

   

Mass: 45 tons

Power Plant: 205 various I.C.E.

Cruise Speed: 54,0 km/h

Maximum Speed: 86,4 km/h

Armor Type: Grumman CRT Ferro-Fibrous

Armament:One 7,5-cm Precision L/46 LB-X Autocannon/10Three Tri-Axe Machine GunsManufacturer:    Grumman Industries   Location:    Terra and two other, unknown PlanetsCommunications System:    TransComm 15Targeting & Tracking System: KBC Farsight Model V

Overview:

The armed forces of the 27th and 28th century deviated in many ways from modern militaries. While it is common knowledge that they could draw from a much more solid industrial base, which lead to the development of many assets with far superior performance than their current counterparts, the most decisive one was not technology but philosophy. Besides the administrative, logistical and formal differences the huge discrepancies in doctrine are especially noteworthy. At the outset of the so-called "Golden Era" the Star League Defense Force faced an unique situation in human history: The total absence of an exterior military threat.
With almost the entirety of human-settled space under direct or indirect control after the end of Reunification Wars there was simply no state left in the Inner Sphere that could even remotely hope to wage a successful war against the League or one of its member-states. Naturally this had ramifications of considerable proportion for the armed forces. Considering the belligerent history of the Great Houses that now sat under the protective umbrella of the terran gouverment, the primary objective of the military slowly shifted to one of peacekeeping. To assert its authority and proof, that all member-states would profit from this greatest of all experiments, the SLDF not only had to protect their territory from independent bandit forces and petty periphery kingdoms, but also had to exclude the possibility of renewed hostilities between its subjects, be it by moderation, threats or actual use of violence. This transition from an conquering army to what historians often refer to as "the biggest occupation force of all times" was also reflected in the organisation and assets of the Regular Army.  

While the Star League Defense Force was adequatedly prepared to intervene in any possible crisis with its specifically tailored fast-response formations, one fear still haunted the generals and planetary gouverments. In case local resistance to an aggressor would crumble before the arrival of the Regular Army it would have to force its way onto the surface without the benefit of friendly beachheads and rearward services. An usually very costly operation, if one is relutcant to use orbital bombardements or even weapons of mass destruction, as the recent 20 year long war in the periphery had shown. Both were means that significantly increased the chance for widespread collateral damadge to the very property the SLDF was supposed to protect.
In reaction to this dilemma many planetary gouverments of worlds in possible conflict zones petitioned the League administration for a permanent solution that would ensure their security. (And at the same time, would give individual worlds a bit more of independence from their direct overlords) Faced with the options of either increasing the number of SLDF military bases and BattleMech divisions, which was undesirable from a financial point of view and could have soured the relations to the member-states, or bolstering the troops of planetary garrisons, the League officals choose the latter. As the numerous investments in civilian infrastructure and research, which were the prime reason for the economical and technological renaissance which earned the era its name, put considerable strain on the royal treasury, modernizing the conventional garrison forces seemed like an economical choice that would save money in the long run. Planning these projects as joint-ventures with corperations from several different member-states and allowing limited sales to the House militaries additionally reduced research and development costs. This was also in line with the League´s policy of creating interdependencies between its partners. Not only would financial interests in the territory of other states reduce the chance of profit-driven conflicts, but bolstering the defensive capabilities of each world would increase the probability of failure.

Although often critized as a machine, which had been designed with political instead of military priorities in mind, the DG-37 Dagger was Grumman Industries´ answer to the recent changes in the Regular Army´s concept. Released in 2637 it served as a proof of concept for the company, which propagated at this time, that the deliberate implementation of advanced technologies would not only increase a fighting vehicle´s capabilities, but could also be offered at a reasonable price. Judged by many modern analysts as the predecessor of the later 60-ton Demon tank and (in some aspects) even the contemporary Hetzer self-propelled assault gun, the Dagger coincided exactly with what the SLDF Procurement Department had in mind. Consequently the model soon saw widespread distribution in planetary garrisons on many worlds throughout the Inner Sphere.

Capabilities:

Although the DG-37 Dagger´s specifications by all means made it effective in its intended role as a supplement to planetary defense forces, its design shows striking limitations. Based on the ancient concept of the tank hunter it provided infantry formations or auxiliary units with heavy striking power for an acceptable price, but was ill-suited for any other purpose. Although it had never been officially conceded, the multitude of characteristics, that made the tank next to useless in offensive operations do not seem to be the result of negligence but intentional.

The wheeled propulsion system, although significantly reducing costs, limited the Dagger to flat terrain or urban areas. While this was exactly the area of operations, that a planetary defender would most likely be deployed in to secure military or industrial key sites, offensive operations regularly use landing zones in the wilderness to avoid the heavy concentration of troops in the settled regions during the precarious first phases of planetary invasions. If an aggressor fielded a sizeable amount of wheeled vehicles among his forces this reduced his options considerably. Theoretically this dependency on open ground would also inhibit the defenders, but the intimate knowledge of garrison forces with the terrain of their planet and their preparations often offset this disadvantage and granted them surprising strategic mobility. It was not uncommon for an invader to find one of its supply columns under fire from dense forests, where camouflagued paths had enabled the defender to approach undetected. In case of some Hegemony worlds the Star League´s proficiency with subterran constructions additionally added to the uncertaincy of attacking forces as hostile troops could literally pop up anywhere if the conquered territory wasn´t thouroughly examined for hidden exits of tunnel systems.

The next point of contention was the Long-Line 4-axle chassis. With a height of 2,8m and a breadth of 2,53m its profile was low and narrow, which made it a difficult target and allowed it to take cover where bulkier vehicles would remain exposed. Although its comparatively high ground clearance served it well to achieve at least modest cross-country mobility, it put the suspension under additional stress. When exposed to sustained pressure individual parts could jolt themselves free or even break. This meant that every single DG-37 had to be secured and fastened in a way standard dropship vehicle bays were not designed for. If not diligently prepared for interstellar transport some of the vehicles would experience mechanical breakdowns after high-G landings, which were customary under combat situations. When confronted with this complaint, the subcontractor Shiloh Automotive Systems pointed out, that this posed just a minor inconvenience and that the fault would not appear under other circumstances, but the delay and additional effort could still have serious repercussions when time was of the essence.

In stark contrast to this seemingly intentional breach of League-wide standards stood the engine compartment. In its exceptional roomy interior the wiring, the clutch and the transmission all sported ports which were designed to accept a variety of simple adapters, a system borrowed from the construction of civilian vehicles. Faced with the unmanagable multitude of different local truck models the big component manufacturers had agreed to a standarisation in the 2620ies that allowed for interchangeability of most of their parts, which had almost eliminated competition from smaller, local producers. Their customers would almost never have to import spare parts from another planet, which reduced prices. Taking this idea a step further, the Dagger´s modular actuation system could carry a selection of different engine models, most notably from the "big four" General Motors, Shiloh Automotive Systems, Pinard Protectorates Limited and Defiance Motors with only minor modifications. It is obvious, that a reliable availability of spare parts and the engine´s placement in the rear end of the vehicle, where it was easy accessible through a hatch at the underside, made it possible to conduct maintenance almost effortlessly. During the legal processing, which Grumman Industries´ usual deliverer instituted against the board members in december 2645 because of a dispute about stock trading policies, two production runs of the DG-45 variant were completed. It was identical with the original model except that it completely lacked an engine. The sales did not decrease significantly, which is a testimony of the tank´s innovative design concept.

The vehicle superstructure was covered with 5 tons of the same type of armour plates, that had seen use on Grumman´s older Zephyr Hovertank. Manufactured in the same factory complex on Terra, the interwoven ferrotitan fibres greatly improved the material´s resilience. Together with the deliberatedly angled surface this could sometimes let incoming shells recoil. The individual plates and the frame as a whole possessed an advantageous combination of malleability and stiffness, which allowed the amour to dent, when standard armour would be torn apart by the shock wave of projectiles that exploded in close proximity and expose the vulnerable interior. Still, direct hits from acute angles and the ability of beam weapons to literally "melt" their way through a particular spot revealed, that the plates´ thickness wasn´t sufficent, so that the overall protection was even inferior to that of the Zephyr. Taking into account the particular danger wheeled vehicles experienced when targeted by artillery or other weapons that made use of shrapnel-dicharging munition, the designers filled the tires with a mix of hard rubber and plastic fibres. A common and proven precaution that can still be found in many modern combat vehicles.

Although the components, which granted the vehicle maneuverability and staying power were subject to both, praise and critic, the real selling point was its weaponry. Its array of Tri-Axe machine guns was nothing remarkable, although their positions in the front, rear and coaxial in the turret proved especially useful in dense terrain, such as urban enviroments. The 7,5-cm Precision L/46 Autocannon on the other hand was an exceptional piece of military technology. Linked with one of the famed battle computers of Krupp Stellar Technologies Incorporated, the L/46 was an accurate and lightweight weapon system with respectable striking power. The gun´s characteristics are very similar to that of modern medium class autocannons in terms of calibre and high rate of fire, but the extraordinary smooth barrel interior reduced the inherent vibration and the computer-controlled, gas-based recoil compensation allowed to engage targets beyond the usual effective range. The superior fire control and range finder software of the Farsight Model V also calculated the velocity, acceleration and heading of hostile units as well as taking into account the time span in which the shell would travel to its intended target. The result of this data was displayed as a transparent image of the tracked hostile unit at which the gunner would aim on his 360 degree HUD. Contrary to other, likewise sophisticated systems, which adjusted the barrel automatically to compensate, this leaved the operator in complete control over the main weapon. Expert gunners appreciated to have full computer support without seeing their experience negated by automation. Various accounts speak of the better "feeling" the crewmembers had when at the controls of the L/46. A controversial move at this time, this emphasis on the user´s intuitution still yielded measurably results and the Dagger soon gained a fearsome reputation among pilots of light BattleMechs, who were the first to face the it during anti-pirate operations at the fringes of League space. In combination with the so-called cluster ammunition, which Grumman Industries was permitted to produce in license by Lubalin Ballistics a few years later (under close SLDF supervision), even hovercraft and VTOL crews, who mainly relied on speed and evasive maneuvers for self-defense, learned to respect the precision of the system. Naturally such sophistication did not come for free and the whole weapon system made for about half of the tank´s price. This was the cause of refraining from linking the secondary weaponry in the front and rear to it as well, which would have overtaxed the operator´s concentration anyways and therefore remained under the driver´s control.

Although often overlooked, the additional cargo space was a feature, which was received well by the vehicle crews. According to the unit´s objective (sometimes only according to personal preferences) the additional storage space held provisions and an extra battery for extrended patrols, camoflague tarpaulins and entrenching tools, when assigned to defend a position, or a small range of explosives and small arms. It was not uncommon to find Daggers transporting additional ammunition for accompaning infantry when supply vehicles were not available.

Variants:

DG-45   Produced from december 2645 untill september 2646, the variant was identical with the 37 model, except that it was delivered without an engine, due to legal disputes. Occasionally limited numbers were produced at the special request of the customer.

DG-79   Forty-two years after its introduction the political climate in the Inner Sphere had changed significantly. As a result, the high expectations for military equipment demanded a more optimized variant of the Dagger, thanks to the the commonness of scout vehicles with superior detection capacities. Barred to be used in one of its usual battlefield roles, (see below) the machine was specialized to a higher degree than before. Forced to face heavy units in a head-on fight more often than before, the concern´s analysts suggested to increase the vehicle´s armour protection. Not wanting to create additional problems for the suspension system, the engineers decided to leave the layout of the sideward plates as it was and opted for shifting weight. This required to alter the physical appearence of the aft and the new form prohibited to keep the machine gun mount, but it improved the deflection ability and allowed to add another layer of composite at the front.

Deployment

The planetary garrison forces used the common Tank Hunter design in a variety of roles during it's history, though it seemed to reach its full potential when used in three major applications.

One of the assigned battlefield roles, the tank was supposed to fulfill, was that of defending military installations and population centres. The impressive array of small calibre weapons gave it an all-around infantry defense, while the L/46 had the potential to discard soldiers and support weapons alike, even when they took cover in buildings. A group of Daggers that lay in ambush and had overlapping fields of fire was a virtual nightmare for approaching enemies, as the movement restrictions of an urban jungle would bar many units from advancing in cohesive formations. Still, the advent of advanced sensor arrays, dubbed "active probes", jeopardized their usefullnes. As soon as the highly popular MON-67 Mongoose BattleMech (introduced 2660) and the Beagle Hovercraft (introduced 2666) became mainstays in the Tables of Organisation and Equipment, this ambush tactic became nearly obsolete, as their magnetic scanners could easily differentiate between the usual battlefield debris, reinforced buildings and hidden vehicles. This literally negated any advantages a hidden defender had. When detected, the hunter would become the prey. BattleMechs would leave the streets and pave their way through houses to trap and isolate the tank groups. The crews tried to battle this by keeping their engines offline, which only slightly reduced the range at which their signals would be picked up by the probes. Sometimes they relied on leaving their positions to take out the scout before it could call in reinforcements, but they found themselves outmatched more often than not when bereft of the element of surprise.

When not tied to a specific location by the overall plan, the machine often was doing combat patrols or picket duty. Often mistaken for another form of advanced observer by the layman, picket duty encompasses more than simply gathering information about the enemy´s movements and plans. Every modern armed force includes a screen of organic elements which act as its eyes and ears, in addition to more advanced methods, like air assets or surveillance satellites. These troops´objective is to fend off hostile attempts at reconnaissance, virtually "blinding" the hostile force, or stop attacks at targets of opportunity. In case such skirmishes escalate or are just the prelude of a major offensive they would conduct a fighting retreat to slow down the enemy and gain their own forces time to organize and react. Tanks were preferably deployed in so-called "defilade positions" in rolling terrain, when acting as such a first line of defense. The DG-37´s strong weaponry enabled it to successfully dispel light combat vehicles and compelled the attacker to bring forward heavy elements, he would have rather kept in reserve to force open the main line of resistance.
Experienced tankers regularly made use of camoflague, either offered by the terrain or man-made. It was customary to concentrate the units´ first salvos on the fastest forward element, to ensure that falling back to the next prepared position would still be possible, if the skirmish was leading to a resolute assault. It is indicative for the period´s style of combat, that Mongoose BattleMechs were preferred targets in these first strikes. As these `Mechs were usually assigned to lance leaders this would sometimes disrupt the enemy´s command&control, which resulted in either a hasty retreat or an uncoordinated attempt of pursuit. The open ground and excellent range of their main gun made such "headhunter-tactics" possible, unlike as on the urban battlefield.

Originally Grumman Industries had designed the DG-37 Dagger to complement its whole set of products, though costs made that a seldom occurance. The fact, that you could acquire a full lance of Daggers for the price of two or three light BattleMechs and still received a combat vehicle with advanced technology was a strong argument for deploying the vehicle alone. Only better equipped garrison forces, which mainly could be found on the rich Hegemony worlds close to Terra, used to combine it with the Zephyr and Charrapal models. While the Daggers would absorb the first probing attacks and forced the aggressor to reveal more of its plans by commiting his units in force, the other models were kept behind the picket line. The Zephyrs acted as a reserve and would race to the hot spots, when the first engagements had made clear, where the invader would try to break through. The Hovertanks would relieve the Tank Hunters and harrass the already depleted assault force, so that the Daggers could disengage and join the main line of resistance, where support personell would replenish their ammunition. The Zephyrs kept the enemy under constant pressure and then fell back to the prepared positions, covering their retreat by missile strikes from the Charrapal Artillery Vehicle. Under ideal circumstances this system of successively increasing resistance left the attacker worn out, low on ammunition and disrupted, when he finally met the defender´s main line of resistance, where infantry, Tank Hunters and Artillery would await him in fortified positions. When executed with discipline and precision, it was the true realisation of the advice of an ancient terran writer, who stated that it was much more prudent not to attack the enemy´s soldiers, but his plan first.

Although the rugged vehicle once was a mainstay of many planetary garrison forces, the fact that it was composed of parts from all over the Inner Sphere spelled its end. A main principle of its design had been, that it could be maintained almost anywhere with local products, the "modular" engine being only the most demonstrative example of that fact, but assembling a complete machine was dependent on suppliers, which were now seperated by borders between warmongering states. As it was designed with planetary defense in mind, there weren´t any serious efforts to adapt the production lines. Although it is conceivable that one of the ex-member-states would have been able to substitute foreign components with local systems, the changing face of warfare during the First Succession War and its primacy of the offensive let them loose all interest in the Dagger.
Born as a joint venture in an era, when lasting peace and cooperation seemed like an achievable goal, the realities of life and death in the fractured Inner Sphere soon caught up with the design. Just as the Star League it became a mere relic of the past and slowly faded into oblivion.



Designer: Molossian Dog


Type/Model: Dagger DG-37

Mass: 45 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 25 pts Standard 0 4,50

Engine: 205 I.C.E. 0 17,00

   Cruise MP: 5    

   Flank MP: 8    

Heat Sinks: 0 Single 0 ,00

Cockpit & Controls: 0 2,25

Crew: 3 Members 0 ,00

Turret Equipment:   0 1,15

Armor Factor: 90 pts Ferro-Fibrous 2 5,00


    Internal Armor

    Structure Value

  Front: 5 24

  Left / Right Sides: 5 18/18

  Rear: 5 12

  Turret: 5 18


Weapons & Equipment: Loc Heat Ammo Items Mass

1 LB 10-X AC Turret 0 20 2 13,00

1 Machine Gun Turret 0 100 2 1,00

1 Machine Gun Front 0   1 ,50

1 Machine Gun Rear 0   1 ,50

Cargo Bay Capacity Body 0   1 ,10

TOTALS:   0   9 45,00

Items & Tons Left:       5 ,00


Calculated Factors:

Total Cost: 938.962 C-Bills

Battle Value: 366

Cost per BV: 2.565,47

Weapon Value: 188 / 188 (Ratio = ,51 / ,51)

Damage Factors:    SRDmg = 11; MRDmg = 6; LRDmg = 2

BattleForce2: MP: 5W,   Armor/Structure: 0 / 4

    Damage PB/M/L: 2/1/1,   Overheat: 0

    Class: GM,   Point Value: 4

    Specials: tran0


Created with HeavyMetal Vee

User Reviews

5/25/2008 5  Chaplelikemaple
Very nice design, I like the weapon damage spread and refreshing lack on energy weapons on an ICE vehicle (my personal pet-peeve). Along with the nice vehicle is some of the most comlete fluff I've read, fluff with weight.

5/23/2008 5  LostInSpace
Ah, the Puma. Excellent little combat car, great fluff!

5/23/2008 5  Knightmare
Fantastic Star League-era fluff. Well done!
cheers

- KM

Design Updated on 5/22/2008 70:59 PM

5/26/2008 5  Tigershark
Awesome i enjoyed the fluff

Design Updated on 5/22/2008 5:23:42 PM

 

Lasergunner posted this 01 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1412
THURSDAY, MAY 22, 2008
156 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1412]
Dagger-SW.GIF

Dagger DG-79

Custom Level 2 / 2750 Inner Sphere  Tracked 45 Tons
Molossian Dog Chair of Military History

Faction Availability


Type/Model: Dagger DG-79

Tech: Inner Sphere / 2750

Config: Wheeled Vehicle

Rules: Level 2-FA, Custom design

   

Mass: 45 tons

Power Plant: 205 various I.C.E.

Cruise Speed: 54,0 km/h

Maximum Speed: 86,4 km/h

Armor Type: Grumman CRT Ferro-Fibrous

Armament:One 7,5-cm Precision L/46 LB-X Autocannon/10Two Tri-Axe Machine GunsManufacturer:    Grumman Industries   Location:    TerraCommunications System:    TransComm 15Targeting & Tracking System: KBC Farsight Model V

Overview:

See the entry for the Dagger DG-37 for details.


Variants:

DG-37   The original series, deployed in a variety of roles in garrison forces all over the Inner Sphere.

DG-45   Produced from december 2645 untill september 2646, the variant absolutely identical with the 37 model, except that it was delivered without an engine, due to legal disputes. Occasionally limited numbers were produced at the special request of the customer.

Designer: Molossian Dog 

 


Type/Model: Dagger DG-79

Mass: 45 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 25 pts Standard 0 4,50

Engine: 205 I.C.E. 0 17,00

   Cruise MP: 5    

   Flank MP: 8    

Heat Sinks: 0 Single 0 ,00

Cockpit & Controls: 0 2,25

Crew: 3 Members 0 ,00

Turret Equipment:   0 1,15

Armor Factor: 99 pts Ferro-Fibrous 2 5,50


    Internal Armor

    Structure Value

  Front: 5 27

  Left / Right Sides: 5 18/18

  Rear: 5 16

  Turret: 5 20


Weapons & Equipment: Loc Heat Ammo Items Mass

1 LB 10-X AC Turret 0 20 2 13,00

1 Machine Gun Turret 0 100 2 1,00

1 Machine Gun Front 0   1 ,50

Cargo Bay Capacity Body 0   1 ,10

TOTALS:   0   8 45,00

Items & Tons Left:       6 ,00


Calculated Factors:

Total Cost: 945.087 C-Bills

Battle Value: 371

Cost per BV: 2.547,41

Weapon Value: 202 / 202 (Ratio = ,54 / ,54)

Damage Factors:    SRDmg = 10; MRDmg = 6; LRDmg = 2

BattleForce2: MP: 5W,   Armor/Structure: 0 / 4

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: GM,   Point Value: 4

    Specials: tran0


Created with HeavyMetal Vee

User Reviews

Design Updated on 5/22/2008 50:03 PM

 

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