Designer:scourge72 / Armory:NPLB Inc.

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  • Last Post 03 July 2017
Lasergunner posted this 03 July 2017

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Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11357
FRIDAY, FEBRUARY 27, 2009
30 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11357]
Archangel (Dominus)

Scourge SCR-72B

Custom Level 2 / 2750 Inner Sphere  Biped 70 Tons
scourge72 NPLB Inc.
Scourge SCR-72B

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2750

Extinct By: 2840


Chassis: NPLB Heavy Endo-Steel

Power Plant: NPLB 210 Fusion Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: NPLB Vanguard Standard w/ CASE

Armament:

     2 NPLB Crusher Autocannon/10s

     1 LRM-10

Manufacturer: NPLB Inc.

     Primary Factory: NPLB Inc., New Avalon

Communications System: NPLB Uplink-82

Targeting and Tracking System: NPLB SureShot


Overview
A purely ammo-based variant, the SCR-72B is one of the earlier Mechs we have produced. More of a huge killer hole puncher, the Scourge-B was not one of our more successful designs, with only a few hundred Mechs sold. Two AC/10s and an LRM-10 missile rack are the only weapons mounted on the original design.


Capabilities
Twin NPLB Crusher AC/10 cannons fed by two tons of ammo each and an NPLB Javelin VI LRM-10 rack also fed by two tons of missiles punish enemy units.Until the ammo runs out.


Battle History
This design has just been deployed to a variety of buyers. None have deployed their new "toys" to our knowledge.


Deployment
See Battle History.


Known Variants
All of the previous Scourge Mechs are considered variants.


Notable 'Mechs and Mechwarriors
None.



Technology Base: Inner Sphere 70 tons

Chassis Config: Biped Cost: 5,805,500 C-Bills

BV2: 1,371 Availability: E/D-F-E


Equipment     Mass

Internal Structure: Endo-Steel 3.5

Internal Locations: 1 HD, 1 CT, 6 LT, 2 RT, 2 LA, 2 RA

Engine: 210 Fusion Engine 9.0

Walking MP: 3

Running MP: 5

Jumping MP: 0

Heat Sinks: 12 - Single (8 in engine) 2.0

Heat Sink Locations: 2 LL, 2 RL

Gyro: Standard 3.0

Cockpit: Standard 3.0

Actuators: L: SH+UA+LA    R: SH+UA+LA

Armor: 216 points - Standard 13.5

CASE Locations: 1 LT, 1 RT 1.0

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 34

Center Torso (rear):   9

R/L Torso: 15 22

R/L Torso (rear):   8

R/L Arm: 11 22

R/L Leg: 15 30


Weapons and Ammo Location Criticals Tonnage

LRM-10 RT 2 5.0

Autocannon/10 LA 7 12.0

Autocannon/10 RA 7 12.0

@ AC/10 (10) LT 1 1.0

@ AC/10 (10) LT 1 1.0

@ AC/10 (10) RT 1 1.0

@ AC/10 (10) RT 1 1.0

@ LRM-10 (12) RT 1 1.0

@ LRM-10 (12) RT 1 1.0


Created using Solaris Skunk Werks
Downloadable here

User Reviews

3/7/2009  Ice Hellion
I do agree with Vidar on the low tech problem.
A CASE would also be appropriate (even if it does not really go with the low tech approach).

Interesting idea.

3/4/2009  Vidar
Not bad but the endo steel seem out of place with the low tech.
Maybe remove the Endo and case or Upgrade the AC's to LBX-10's

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10658
FRIDAY, NOVEMBER 21, 2008
179 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10658]
Archangel (Dominus)

Scourge SCR-72G

Custom Level 1 / 2750 Inner Sphere  Biped 70 Tons
scourge72 NPLB Inc.
Scourge SCR-72G

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2750

Extinct By: Never


Chassis: Unknown

Power Plant: GM 210 Fusion Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: Helljumper IV

     Jump Capacity: 90 meters

Armor: StarGuard III Standard

Armament:

     1 Large Laser

     1 Devestator Series-07 LRM-10

     1 Executor II Autocannon/5

     1 Photech 806c Medium Laser

     1 Photech 806c Medium Laser

     1 Shortbow 328-55 Series SRM-2

Manufacturer: Corean Enterprises

     Primary Factory: New Avalon

Communications System: Lynx-shur

Targeting and Tracking System: Sync Tracker 39-42071


Overview
The 70-ton Scourge is quite deadly. Though it is still a prototype, the Scourge is a well rounded design, with all ranges covered. This Star League prototype will be devastating when deployed to the Royal Guards. The Techs on New Avalon have nearly completed the final testing, so the Scourge will hopefully be produced in the next few months.


Capabilities
The SRG-72A Scourge is actually quite versatile. While slow, it does have all ranges covered. For long-range combat, the Heavy ‘Mech mounts a Devestator Series-07 LRM-10 rack with two tons of ammunition. It also possesses a powerful Executor II Autocannon/5 that has quite a long range as well. Rounding out its long range armament is a Charger 8292-L Large Laser, which can also be used at close range. For medium and close range combat, the Scourge utilizes twin Photech 806c Medium Lasers, fortified by the large laser. The ‘Mech also has a Shortbow 328-55 Series SRM-2 rack mounted in the head. Combined with the lasers, this design is well protected at short range.The Scourge also is equipped with three Helljumper IV jumpjets, a new prototype. These will hopefully increase the height of a ‘Mech by about fifty meters. The SRG-72A is heavily armored, giving the MechWarrior inside ample time to destroy the opposition. So far, this design has done extremely well against lighter ‘Mechs. The next test will be against other Heavy ‘Mechs. If it passes, then production will start immediately.


Battle History
The Scourge is still a prototype, and has not been in any battles yet.


Deployment
Since the Scourge is still a prototype, it has not yet been deployed to any units yet. However, it is planned to be sent to all Royal Guard units after facilities are constructed on New Avalon to produce these ‘Mechs.


Known Variants
There is only one variant of the Scourge. Developed by the Techs on New Avalon, the SRG-72LR is dedicated to long-range combat. The LR replaces a medium laser, the large laser, and a heat sink with a single PPC mounted in the left torso. The intention is to mix the two variants in one lance, with the LR’s providing long-range fire to “soften them up”, then let the A’s eliminate the opponents once they’re in range. The Techs hope that this plan will work flawlessly, and will provide the Star League greater protection from any threat.


Notable 'Mechs and Mechwarriors
There are no Scourge 'Mechs in production yet.



Technology Base: Inner Sphere 70 tons

Chassis Config: Biped Cost: 5,602,690 C-Bills

BV2: 1,394 Availability: D/C-E-D


Equipment     Mass

Internal Structure:   7.0

Engine: 210 Fusion Engine 9.0

Walking MP: 3

Running MP: 5

Jumping MP: 3 Standard

Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.0

Heat Sinks: 17 - Single (8 in engine) 7.0

Heat Sink Locations: 1 CT, 3 LT, 2 RT, 1 RA, 1 LL, 1 RL

Gyro: Standard 3.0

Cockpit: Standard 3.0

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 208 points - Standard 13.0

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 32

Center Torso (rear):   9

R/L Torso: 15 22

R/L Torso (rear):   8

R/L Arm: 11 22

R/L Leg: 15 27


Weapons and Ammo Location Criticals Tonnage

SRM-2 HD 1 1.0

Medium Laser LT 1 1.0

Medium Laser RT 1 1.0

Autocannon/5 RA 4 8.0

Large Laser LA 2 5.0

LRM-10 RA 2 5.0

@ SRM-2 (50) LT 1 1.0

@ AC/5 (20) LT 1 1.0

@ LRM-10 (12) RT 1 1.0

@ LRM-10 (12) RT 1 1.0


Created using Solaris Skunk Werks
Downloadable here

User Reviews

12/1/2008  Sykhet
A bit slow for my tastes but if you're into that (and this appears to be your attempt at a signature 'mech, so I guess you are), you could do a lot worse. No real hole-punchers but a solid mix all around, and gets points for the AC/5, which was actually a superb weapon back in 3025. I think you should rethink your placement, though, since the obvious place to aim when fighting this is at the right arm. Plenty of room in the torsos for the HS and the LRM-10.

12/1/2008 4  Lafie
Slightly on the slow side, but since this is level 1 that isn't really a issue.

Well thought out weaponry, with a one for every range bracket.

In short, a well balanced design, not something easy to achieve in level 1.

switching weapons Design Updated on 11/30/2008 2:03:42 PM

11/22/2008  Ice Hellion
Nice and flexible unit but Prince of Darkness is right, you should split your main guns, otherwise you might lose too much firepower at once.

Nice job.

11/21/2008 4  Prince of Darkness
For the way that the Archangel Dominus appears, I would have expected that the LL and the AC/5 to be in opposing arms. That would actually be a much better idea, as they do form some of the "core" of your firepower.
If ind the design endearing and "fresh", as you rarely see anything go that slowly with that much firepower, however I think that you should move that AC/5 to the RA, the LRM to the LT, put your two tons of ammo in each side, and -cover- them in HS. This way you have much better coverage, if in case something gets too close.

And welcome to both Solaris7 and Nutz & Boltz, Scourage. I hope your design does as well as .Dragon's Poacher light

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10789
TUESDAY, DECEMBER 09, 2008
161 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10789]
Archangel (Dominus)

Scourge SCR-72H

Custom Level 2 / 2750 Inner Sphere  Biped 70 Tons
scourge72 NPLB Inc.
Scourge SCR-72H

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2750

Extinct By: 2840


Chassis: Unknown

Power Plant: GM 210 Fusion Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: Helljumper IV

     Jump Capacity: 90 meters

Armor: StarGuard III Standard w/ CASE

Armament:

     2 GM Whirlwind Autocannon/5s

     3 Valiant Ruby Dart Medium Pulse Lasers

     2 Double-Gun Machine Guns

Manufacturer: Corean Enterprises

     Primary Factory: New Avalon

Communications System: Lynx-shur

Targeting and Tracking System: Sync Tracker 39-42071


Overview
A new variant on the original Scourge, the SCR-72H is similar in appearance, but instead packs a somewhat different loadout.


Capabilities
Built around twin GM Whirlwind AC/5's, the Scourge-H has enough room for later modifications. While not a true OmniMech, it has quite a bit of space.backing up the Autocannons are a trio of Valiant Ruby DartMedium Pulse Lasers, which provide the Scourge-H with continuous fire once it's Autocannon ammo runs out.For anti-infantry purposes, a pair of Double-Gun Machine Guns, fed by a half-ton of ammo each, mow down any unarmored infantry that tries to attack it.Three Helljumper IV jump jets allow this Mech to hop atop buildings, greatly increasing maneuverability in city warfare.


Battle History
Top secret.


Deployment
The Scourge-H has been deployed to all Federated Suns city defense forces.


Known Variants
The SCR-72G is the only variant of the Scourge.


Notable 'Mechs and Mechwarriors
Mechwarrior Carisa "Jinx" Ash
The first of the Dispossessed to receive a Scourge-H, Jinx has left the Federated Suns and joined the mysterious Shadow Squadron mercs. After her beloved Toad had been destroyed during a hot drop over New Exford, Jinx was afraid she would never be a Mechwarrior for the rest of her career.
Then she came across a shut down Scourge-H on the backwater world of Dante (why she was there, no one knows). Deciding not to stay amongst the Dispossessed, Carisa hopped into the cockpit and stole the Mech.



Technology Base: Inner Sphere 70 tons

Chassis Config: Biped Cost: 5,783,400 C-Bills

BV2: 1,406 Availability: E/E-F-D


Equipment     Mass

Internal Structure:   7.0

Engine: 210 Fusion Engine 9.0

Walking MP: 3

Running MP: 5

Jumping MP: 3 Standard

Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.0

Heat Sinks: 10 (20) - Double (8 in engine) 0.0

Heat Sink Locations: 1 LA, 1 RA

Gyro: Standard 3.0

Cockpit: Standard 3.0

Actuators: L: SH+UA+LA    R: SH+UA+LA

Armor: 217 points - Standard 14.0

CASE Locations: 1 LT, 1 RT 1.0

 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 33

Center Torso (rear):   11

R/L Torso: 15 23

R/L Torso (rear):   7

R/L Arm: 11 22

R/L Leg: 15 30


Weapons and Ammo Location Criticals Tonnage

Medium Pulse Laser HD 1 2.0

Machine Gun LT 1 0.5

Machine Gun RT 1 0.5

Autocannon/5 LA 4 8.0

Medium Pulse Laser LA 1 2.0

Autocannon/5 RA 4 8.0

Medium Pulse Laser RA 1 2.0

@ AC/5 (20) LT 1 1.0

@ AC/5 (20) LT 1 1.0

@ AC/5 (20) LT 1 1.0

@ Machine Gun (1/2) (100) LT 1 0.5

@ AC/5 (20) RT 1 1.0

@ AC/5 (20) RT 1 1.0

@ AC/5 (20) RT 1 1.0

@ Machine Gun (1/2) (100) RT 1 0.5


Created using Solaris Skunk Werks
Downloadable here

User Reviews

12/13/2008  Ice Hellion
Strange: is it a bigger Blackjack?
The AC/5 have too much ammo and you might want to exchange one of them for a bigger energy weapon.

For a militia unit, it might be great but for a front line unit, I find it a bit limited in terms of mobility and firepower.

12/12/2008  LostInSpace
I would definitely echo Klavo. This is a decent militia-type 'Mech and cheap at the price. The only thing I would do differently is drop two tons of AC-5 ammo (which would still allow you to use all the types of special ammo you would ever need for both cannons) and add a couple of standard medium lasers for mid/short-range combat, which is where this 'Mech is lacking.

Ignore your detractor. If you put more effort into the fluff this could be a great 'Mech. As it stands, its a specialty item with a definite role (maybe not what you think) and an oddity among 'Mechs. I like oddities.

12/11/2008  Rockjock
Would you consider dropping one of the ACs for a standard PPC, or even an ER is you want to stick with the lvl 2 tech? Right now you have 22 tons dedicated to a whopping 10 damage, which is hard for me to swallow.

I'm just not sure what you were trying to do here. In most roles I can envision for this mech you could field a lvl 1 design that is cheaper, and can do it better.

Take a 3/5/3 65 tonner, 13 tons of standard armor, 14 single heat sinks, PPC, AC/5 with two tons of ammo, 4 MLs, 2 Flamers, 2 SPLs, and CASE. It uses limited lvl 2 tech in the Pulses and CASE, but is a million C-Bills cheaper, and hits harder at range, and up close, if not as accurately.

12/10/2008  scourge72
I lied. Its lvl. 2. NPLB Inc. didn't have much left over in stock after the first Scourge.

12/10/2008  Foxcoon
Light ACs are also an option. While their range is a little cut off compared to standard models, they cut off some weight and still allow access to advanced ammunition.

12/10/2008  Lafie
You'd have to fix a lot more than just the tech level to make it level 1 mate.

The pulse lasers, case, and, last but certainly not least, the double heat sinks are all level 2 tech, and any mech that uses level 2 tech is level 2 therefore, by definition.

12/9/2008  KlavoHunter
60 turns' worth of fire is certainly a massive amount of ammunition, but certainly you get to make the most of advanced ammunition. Still, the 'Mech is painfully slow, and undergunned for a 70-ton 'Mech.

This, however, is not a great problem for a planetary militia force - and in fact, the Scourge is perfect for a militia Heavy 'Mech. It's slow, but that is little problem, as it will likely not ever go far from its base. That results in a small, cheap fusion reactor for an engine, and the jumpjets give it good rough-terrain performance for cross-country movement, or devastating maneuverability in an urban fight.

Precision Ammo on the AC-5s will tear up the average Pirate Light 'Mech at range long before it can bring its likely short-range weapons into play, and AP ammo will provide that extra kick needed to try and knock down the rare larger 'Mech fielded by Pirates. Flechette ammunition, of course, would be quite brutal to unarmored infantry.

The lasers provide at least a competent short-range armament, enough to make any light 'Mech think twice about coming too close. And having a pair of machineguns gives you plenty of utility use for shooting up infantry or whatever else could use a hosing of .50 cal bullets.


Try and take it up against a real Heavy 'Mech (You know, one that costs twice as much or more!), though, and the Scourge is going to get its face kicked in.

Just think of it as a bigger cousin to the Urbie.

 

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