Designer: Sinister Dexter / Armory: Quantum-Tech Industries

  • Last Post 01 July 2017
Lasergunner posted this 29 June 2017


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Lasergunner posted this 29 June 2017


Aviary class Shipyard 

Custom Level 2 / 3057 Inner Sphere  Space Station 35,000 Tons
Sinister Dexter Quantum-Tech Industries
Aviary class Shipyard HMA (Heavy Metal Aero) File

                    AeroTech 2 Vessel Technical Readout

Class/Model/Name:  Aviary class Shipyard
Tech:              Inner Sphere / 3057
Vessel Type:       Space Station
Rules:             Level 1, Custom design
Rules Set:         AeroTech2

Mass:              35,000 tons
Hull:              UOC Light Spec 3
Length:            1,200 meters
Power Plant:       Rolls LeFay super-fusion
Safe Thrust:       0
Maximum Thrust:    0
Armor Type:        1/Star Slab
   30 Exostar Small Lasers
Manufacturer:   SLDF Engineering Corps.
  Location:     Various
Communications System:  Cyclops 20
Targeting & Tracking System:  Cyclops
     Once a very common deign, both within the Terran Hegemony and beyond, the
Aviary class Shipyard was the backbone of most JumpShip and Warship faculties
for over two hundreds years. Its simple design made it versatile enough to
handle most ships, civilian or military.

     The key to the Aviaries success lies in its open design: being
un-pressurized means that ships in need of repair or maintenance can be moved
into place quickly and with the minimum of fuss. Although most work has to be
carried out by ever remote-operated drones or space suited engineers, it is
still possible to build a ship from the keel up inside an Aviary it is much
slower and more complicated than it would be in a pressurized shipyard.
     Most off the stations mass is taken up by the repair/construction bay and
the adjoining cargo dock, so there is little room for crew faculties. Due to
this, most stations have a low resident staff, with working being shuttled in
from either planet-side or an orbital habitat. The permanent are is mainly
maintenance and support in nature, as most stations of this type work on a 3
8-hour shifts per 24- hour day rotation. This speeds up work time, but
requires a large number of small craft bays to handle the crew shuttles
     On its own, an Aviary is relatively un-defended, carrying only a small
number of point-defence weapons. It is otherwise reliant on Aerospace fights,
DropShips and other independent defensive units for protection. This has lead
to the destruction of almost all the examples of this type of station within
the Inner Sphere.

     Only a handful of Aviary class Shipyards are known to still remain within
the Inner Sphere, mostly within the Sol system or the other major shipyards of
the Successor States. Due to the fact that the bulk of station can be broken
down and transported on most bulk-cargo DropShips, such as the Cargo King or
Behemoth, several were taken on the Exodus by General Kerensky's forces. Most
of these belong to Clans Snow Raven and Ghost Bear.
     The single largest know collection of this station type is within the
Outer Colonies: while most people in the O.C. think of the massive Clark class
stations when they imagine shipyards, each 'Yard' is actually several stations
of various types and sizes, operating in conjunction. Most JumpShip production
and maintenance in the O.C. is carried out at Aviary class shipyards, and many
are now owned or leased to smaller, independent outfits.
     The biggest single owner of non-government controlled shipyards in the
Outer Colonies is Hark Aerospace, one of the largest arms of the monolithic
Hark Corporation. Hark Aerospace is in tern made up of several smaller
subsidiaries, including Frost Aeronautics, manufacture of some of the most
popular space yachts in the region.

Class/Model/Name:  Aviary class Shipyard
Mass:              35,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                          420.00
Thrust:  Safe Thrust: 0
      Maximum Thrust: 0
Structural Integrity: 1                                                350.00
Total Heat Sinks:    73 Single                                            .00
Fuel & Fuel Pumps:                                                     867.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                 35.00
Fire Control Computers:                                                   .00
Food & Water:  (95 days supply)                                        100.00
Armor Type:  Standard  (88 total armor pts)                             88.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 18
   Fore-Left/Right:                   14/14
   Aft-Left/Right:                    14/14
   Aft:                                  14

   Bay 1:  UnPress Repair Facil. (760,000 T Capy, 2 doors)          19,000.00
   Bay 2:  Cargo (1) with 2 doors                                   10,000.00
           Small Craft (2) with 2 doors                                400.00

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Deck #1:  (45-meter diameter)                                      50.00
Life Boats:  20 (7 tons each)                                          140.00
Escape Pods:  20 (7 tons each)                                         140.00

Crew and Passengers:
     40 Officers (32 minimum)                                          400.00
    150 Crew (12 minimum)                                            1,050.00
     10 Gunners (5 minimum)                                             70.00
     10 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
5 Small Laser              Nose     2(15)     --     --     --    5      2.50
5 Small Laser              FL/R     2(15)     --     --     --   10      5.00
5 Small Laser              AL/R     2(15)     --     --     --   10      5.00
5 Small Laser              Aft      2(15)     --     --     --    5      2.50
1 Lot Spare Parts (2.50%)                                              875.00
TOTALS:                                               Heat: 30      35,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        19,047,519,500 C-Bills
Battle Value:      2,214
Cost per BV:       8,603,215.67
Weapon Value:      1,373 (Ratio = .62)
Damage Factors:    SRV = 83;  MRV = 0;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 18,233
                   (4,723 Structure, 12,600 Life Support, 910 Weapons)
                   Support Points (SP) = 243,080  (1333% of MPV)
BattleForce2:      Not applicable



Lasergunner posted this 01 July 2017


Hetzer Wheeled Assault Gun HGR

Level: Custom Level 2 / 3067

Technology: Inner Sphere Wheeled

Tonnage: 40 Tons

Designer: Sinister Dexter

Armory: Quantum-Tech Industries


Faction Availability

House Steiner Inner Sphere



          BattleTech Vehicle Technical Readout

Type/Model:    Hetzer Wheeled Assault Gun HGR
Tech:          Inner Sphere / 3062
Config:        Wheeled Vehicle
Rules:         Level 2, Modified design

Mass:          40 tons
Power Plant:   140 SitiCide Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    StarSlab 6
  1 Zuse Hammerfist Heavy Gauss Rifle
Manufacturer:  Defiance Industries of Hesperus II
  Location:    Hesperus II
Communications System:  Johnston Q-Band
Targeting & Tracking System:  Scantrex Dual Tac

     The Hetzer Wheeled Assault Gun was designed to provide cheap fire support
to troops assigned to planets important enough to protect but not important
enough to warrant a full garrison of troops. Primary customers are the
Capellan Confederation of House Liao and planets in the Periphery.
     Although the Crusher Super Heavy Cannon gives the vehicle enormous fire
potential, the Hetzer's lack of a turret and other diversified weaponry make
it a nightmare for crews taking it into non-defensive combat situations.
     Another problem with the Hetzer is that it is a wheeled vehicle. Though
this keeps production costs down (the whole point of the Hetzer), it restricts
the vehicle's mobility. Troops can always tell when a Hetzer is around because
paths must be cut to allow it to travel over any terrain that is not flat.
     Most regular combat crews consider the Hetzer to be a "rolling coffin,"
because it is so difficult to escape its cramped crew compartment in case of
fire. Indeed, most troopers prefer any duty to climbing into a Hetzer, and so
many sergeants use Hetzer assignments as a form of punishment for low

     The Hetzer is a very simple vehicle to manufacture. Using a basic truck
chassis and engine, Quikscell welds armor plate into a box-shape, cuts out
holes for hatches and weapons, and places enough equipment inside to allow the
vehicle to be marginally effective on the battlefield (or at least not totally
ineffective). The simplicity of the procedures also allows Quikscell to employ
unskilled labor, which definitely improves the firm's profit margins.
     The manufacturing technique may be cheap and fast, but it can result in a
very slipshod product. Many crewmembers have complained that their newly
issued vehicles do not have all of the equipment properly installed. In many
cases, gun sights and ammo racks have been found thrown into the crew
compartment. If the crew is lucky enough to find a bag of bolts also included,
they can install these components themselves. More often than not, however,
the crews are unable to install this critical equipment, and so quite a few
brand new vehicles are immediately listed as inoperable on the unit status
reports. Because of this problem, many crews refuse to exchange their older
vehicles for new ones, for at least they know that their current machine
     Another minor problem with the Hetzer is its electrical system. As the
Hetzer's battery is not large enough to power its weapons system and radios
for any length of time, the engine must constantly be turned on to recharge
the battery. Not only does this waste fuel, but it can also lead to the Hetzer
giving away its position at an inopportune moment.
     The Hetzer's only saving grace is its Crusher SH Cannon. This 150 mm
autocannon is well known for its reliability and accuracy. With the burst of
ten hyper-velocity slugs that the Crusher fires, it can savage any 'Mech in
less than ten seconds. In addition, the Hetzer carries enough ammunition to
sustain it in a long engagement.

==Battle History:==
     The only known victory of Hetzers over a superior force occurred on the
planet Barras, in Liao space. The commander of the Hetzer battalion grew so
bored with the simple routine of garrison duty that one day he decided to put
his unit through full field exercises and to stage war-games. One of these was
a Command Post exercise in which the companies called in reports to the
battalion command post just as though a real battle were occurring; the staff
then responded by maneuvering the battalion against their phantom attackers.
     While all this was going on, a Marik 'Mech company performing
reconnaissance in force dropped into the middle of the wargame. When reports
began to arrive at the Liao Command Post, the commanders responded vigorously,
without ever realizing that the attack was a real one. It was not until the
Hetzer battalion had crushed the Marik company and forced them offplanet that
anyone knew how serious the situation had been.

      Defiance Industries of Hesperus II have recently begun producing a
variant of the Hetzer Wheeled Assault Gun fitted with a Heavy Gauss Rifle
instead of an AC/20. In order to power this weapon, they replaced the ICE
engine with a more powerful Fusion model. This also allowed extra armor to be
added, increasing the vehicles survivability in combat.
     Only a limited run of this new variant has been built to date, with
Defiance Industries waiting to see how they are accepted by the Lyran Military
before they build and more.

==Notable Vehicles & Crew:==
     Anjin Smith
     Anjin Smith , a Liao sergent , is the only known member of a Hetzer crew
who has not requested a transfer to a different vehicle unit at some time in
his career . Smith has been through more than 15 engagements , having managed
to destroy at least one 'Mech and two other vehicles in every fight .

Type/Model:    Hetzer Wheeled Assault Gun HGR
Mass:          40 tons

Equipment:                                 Items    Mass
Int. Struct.:  16 pts Standard               0      4.00
Engine:        140 Fusion                    0      5.00
Shielding & Transmission Equipment:          0      2.50
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Armor Factor:   88 pts Standard              0      5.50

                          Internal    Armor
                          Structure   Value
   Front:                     4         32
   Left / Right Sides:        4      21/21
   Rear:                      4         14

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
1 Heavy Gauss Rifle      Front    0   12     2     21.00
TOTALS:                           0          2     40.00
Items & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        1,258,000 C-Bills
Battle Value:      613
Cost per BV:       2,052.2
Weapon Value:      209 / 209 (Ratio = .34 / .34)
Damage Factors:    SRDmg = 18;  MRDmg = 13;  LRDmg = 4
BattleForce2:      MP: 4W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/2/1,  Overheat: 0
                   Class: GM;  Point Value: 6



User Reviews

User Rating Posted Updated

Orochi Cavalcanti 4 12/28/2005  

Great fluff ...
A dangerous vee ... although it lacks ammo for a long campaign. You can't have everything :-)
My main concern is: it is a 3060 era vehicle, but it has nothing to provide a minimal protection against BAs ...