Designer: Skyhigh / Armory: Aerotech2 Record Sheets

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Lasergunner posted this 29 June 2017

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Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #494
SUNDAY, SEPTEMBER 16, 2007
351 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=494]
kirghiz

Kirghiz Omni

Standard Level 2 / 3055 Clan  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Kirghiz HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Kirghiz

Tech: Clan / 3055

Vessel Type: Aerospace OmniFighter

Rules: Level 2, Standard design

   

Mass: 100 tons

Power Plant: 300 XL Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard


Overview:

Currently the heaviest fighter in service with any Clan, the 100-ton Kirghiz rivals the Scytha for the title of "deadliest" fighter in service. A terrible foe, the Kirghiz is able to mount more forward-firing weaponry than any other OmniFighter , rivaling some assault DropShips. What gives the craft this ability is the use of conventional armor plating instead of the bulky ferro-aluminum armor. This provides more space for mounting weapons, but it also requires the addition of approximately 20 percent more armor plating to provide the same level of protection.

Capabilities:

First fielded by the Ghost Bears in 2874, this ancient design is one of the oldest Clan fighters built, let alone still in service. The fourth type of OmniFighter built, it has undergone several design modifications. The most radical was the addition of a more efficient XL-series engine, which provided considerably improved maneuverability. The steady development of weaponry within the Clans has kept the Kirghiz a most deadly fighter, with smaller and more efficient weaponry gradually replacing its Star League vintage arms over the years.
The primary configuration of the Kirghiz mounts a LB 10-X autocannon in the nose. The main guns are two Gauss cannon, and mounted in a sidecar pod with each Gauss cannon is an extended range large laser. The aft weaponry primarily consists of a Streak SRM-6 launcher mounted in each wing, facing the rear. A small laser mounted in the tail provides additional support in close-in engagemen ts.
The A variant carries the longest-ranged weaponry that an aerospace fighter can mount: a LB 2-X, one on each wing tip, together with a huge amount of ammunition. Twin ER PPCs are mounted in the nose, and twin-mount large pulse lasers sit in each wing. Although the A version lacks the all-round firing ability of the primary, it does mount small and large extended range lasers in a rear facing turret. This fighter's greatest problem is heat dissipation. If all the forward-firing weapons were fired at a single target, the ammunition for the autocannon could conceivably "cookoff", destroying the wings, and probably the rest of the vessel.
Because of the limitations on the B variant's supply of ammunition for its five LRM-20 racks, the fighter is not popular with its pilots. This huge array of missile launchers often proves lethal against other fighters as well as ground targets, where FASCAM munitions may replace standard explosive rounds to lay a minefield in the path of an enemy. The variant also has extended range PPCs as a fallback weapon system for when ammunition is depleted. One is mounted in the nose, and the other two are mounted between the paired wing launchers.
The rare C configuration is the last of the designs seen during the recent Clan invasion of the Inner Sphere. Although designed as an Elemental carrier, it mounts an enormous array of weaponry, and is perfectly capable of seeing off most opponents. The ER PPC in each wing gives the craft good range potential, as do the twin large pulse lasers in an under-nose mount. Most of the nose space is taken up by a huge Ultra series 20 autocannon. This huge gun is devastating at close range, but its severe ammunition limit usually allows it to fire only in the first minutes of an engagement.

Deployment

The Kirghiz is usually found in a supporting role, acting as either troop-transport or as an escort for a group of smaller ships. Although the fighter is grossly inefficient, pilots find the unique handling quirks of this ancient design strangely comforting, as opposed to the clinically precise Scytha and Jengiz, both of which are in line to depose the long-standing king of the OmniFighters.


Class/Model/Name: Kirghiz Prime

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 256 Standard 16.00


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   62 / 62        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 LB 10-X AC Nose 6

6

-- 2 10.00

  Ammo (LB 10-X) 20

          2.00

1 Gauss Rifle LW 15 15

15

1 12.00

1 Gauss Rifle RW 15 15

15

1 12.00

  Ammo (Gauss) 32

          4.00

1 ER Large Laser LW 10 10 10 10 12 4.00

1 ER Large Laser RW 10 10 10 10 12 4.00

1 Streak SRM 6 Aft 12

12

-- 4 3.00

  Ammo (Streak 6) 15

          1.00

1 Streak SRM 6 Aft 12

12

-- 4 3.00

  Ammo (Streak 6) 15

          1.00

1 ER Small Laser Aft

5

--

2 0.50

C.A.S.E. System Body           .00

TOTALS:           38 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 21,094,219 C-Bills

Battle Value: 3,086

Cost per BV: 6,835.46

Weapon Value: 2,855 (Ratio = .93)

Damage Factors:    SRDmg = 78; MRDmg = 58; LRDmg = 14; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 6/6/5,   Overheat: 0

    Class: FH,   Point Value: 31

    Specials:omni


Class/Model/Name: Kirghiz A

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 24 Double 14.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 256 Standard 16.00


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   62 / 62        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER PPC Nose 15 15

15

15 6.00

1 ER PPC Nose 15 15

15

15 6.00

1 LB 2-X AC LW 1 1 1 1 1 5.00

1 LB 2-X AC RW 1 1 1 1 1 5.00

  Ammo (LB 2-X) 90

          2.00

1 Large Pulse Laser LW 10 10

10

10 6.00

1 Large Pulse Laser RW 10 10

10

10 6.00

1 Large Pulse Laser LW 10 10

10

10 6.00

1 Large Pulse Laser RW 10 10

10

10 6.00

1 ER Large Laser Aft 10 10 10 10 12 4.00

1 ER Small Laser Aft

5

--

2 0.50

C.A.S.E. System Body           .00

TOTALS:           86 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 20,906,719 C-Bills

Battle Value: 2,946

Cost per BV: 7,096.65

Weapon Value: 3,422 (Ratio = 1.16)

Damage Factors:    SRDmg = 46; MRDmg = 37; LRDmg = 17; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 5/5/5,   Overheat: 3

    Class: FH,   Point Value: 29

    Specials:omni


Class/Model/Name: Kirghiz B

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 26 Double 16.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 256 Standard 16.00


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   62 / 62        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 ER PPC Nose 15 15

15

15 6.00

1 LRM 20 Nose 12 12

12

6 5.00

  Ammo (LRM 20) 6

          1.00

1 ER Small Laser Nose

5

--

2 0.50

1 LRM 20 LW 12 12

12

6 5.00

1 LRM 20 RW 12 12

12

6 5.00

  Ammo (LRM 20) 12

          2.00

1 LRM 20 LW 12 12

12

6 5.00

1 LRM 20 RW 12 12

12

6 5.00

  Ammo (LRM 20) 12

          2.00

1 ER PPC LW 15 15

15

15 6.00

1 ER PPC RW 15 15

15

15 6.00

1 Medium Pulse Laser Aft 7

7

-- 4 2.00

C.A.S.E. System Body           .00

TOTALS:           81 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 22,189,219 C-Bills

Battle Value: 3,480

Cost per BV: 6,376.21

Weapon Value: 3,408 (Ratio = .98)

Damage Factors:    SRDmg = 69; MRDmg = 53; LRDmg = 19; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 7/6/6,   Overheat: 3

    Class: FH,   Point Value: 35

    Specials:omni, if


Class/Model/Name: Kirghiz C

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 256 Standard 16.00


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   62 / 62        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Ultra AC/20 Nose 30

30

-- 14 12.00

  Ammo (Ult AC/20) 10

          2.00

1 Large Pulse Laser Nose 10 10

10

10 6.00

1 Large Pulse Laser Nose 10 10

10

10 6.00

1 ER Small Laser Nose

5

--

2 0.50

1 ER PPC LW 15 15

15

15 6.00

1 ER PPC RW 15 15

15

15 6.00

1 ER Large Laser Aft 10 10 10 10 12 4.00

1 ER Large Laser Aft 10 10 10 10 12 4.00

C.A.S.E. System Body           .00

TOTALS:           90 90.00

Tons Left:             10.00


Calculated Factors:

Total Cost: 20,977,969 C-Bills

Battle Value: 2,717

Cost per BV: 7,721.0

Weapon Value: 3,552 (Ratio = 1.31)

Damage Factors:    SRDmg = 44; MRDmg = 34; LRDmg = 11; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 5/5/3,   Overheat: 3

    Class: FH,   Point Value: 27

    Specials:omni

 

Lasergunner posted this 29 June 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1526
SUNDAY, NOVEMBER 30, 2008
312 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1526]
3075 Cobra VTOL

Cobra Transport VTOL

Standard Level 2 / 3075 Inner Sphere  VTOL 30 Tons
Skyhigh TRO 3075
Cobra Transport HMV (Heavy Metal Vee) File

Type/Model: Cobra Transport VTOL

Tech: Inner Sphere / 3060

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 30 tons

Power Plant: 100 Hermes Fusion

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: Standard

Armament:1 Medium Laser2 Anti-Missile SystemsManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    (Unknown)Targeting & Tracking System: (Unknown)


Type/Model: Cobra Transport VTOL

Mass: 30 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 3.00

Engine: 100 Fusion 0 3.00

Shielding & Trans Equip:   0 1.50

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 3.00

Armor Factor: 48 pts Standard 0 3.00


    Internal Armor

    Structure Value

  Front: 3 12

  Left / Right Sides: 3 12/12

  Rear: 3 10

  Rotor: 3 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Front 3   1 1.00

2 Anti-Missile Systems Front 0 36 3 4.00

Cargo Bay Capacity Body 0   1 10.00

TOTALS:   3   5 30.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 1,282,000 C-Bills

Battle Value: 257

Cost per BV: 4,988.33

Weapon Value: 49 / 49 (Ratio = .19 / .19)

Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 8V,   Armor/Structure: 0 / 2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 3

    Specials: tran10


Created with HeavyMetal Vee


 

Lasergunner posted this 29 June 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1515
FRIDAY, NOVEMBER 28, 2008
335 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1515]
3075 Crow

Crow Scout

Custom Level 2 / 3075 Inner Sphere  VTOL 15 Tons
Skyhigh TRO 3075
Crow HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Crow Scout Helicopter

Tech: Inner Sphere / 3075

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 15 tons

Power Plant: 100 Hermes Fusion

Cruise Speed: 140.4 km/h

Maximum Speed: 216.0 km/h

Armor Type: Standard

Armament:2 ER Small Lasers1 TAG1 Guardian ECM1 Beagle Active ProbeManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    (Unknown)Targeting & Tracking System: (Unknown)


Type/Model: Crow Scout Helicopter

Mass: 15 tons

Equipment:   Items Mass

Internal Structure: 10 pts Standard 0 1.50

Engine: 100 Fusion 0 3.00

Shielding & Trans Equip:   0 1.50

   Cruise MP: 13    

   Flank MP: 20    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 1 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 1.50

Armor Factor: 24 pts Standard 0 1.50


    Internal Armor

    Structure Value

  Front: 2 8

  Left / Right Sides: 2 5/5

  Rear: 2 4

  Rotor: 2 2


Weapons & Equipment: Loc Heat Ammo Items Mass

2 ER Small Lasers Front 4   2 1.00

1 TAG Front 0   1 1.00

1 Guardian ECM Front 0   1 1.50

1 Beagle Active Probe Front 0   1 1.50

TOTALS:   4   5 15.00

Items & Tons Left:       3 .00


Calculated Factors:

Total Cost: 1,008,750 C-Bills

Battle Value: 322

Cost per BV: 3,132.76

Weapon Value: 16 / 16 (Ratio = .05 / .05)

Damage Factors:    SRDmg = 3; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 13V,   Armor/Structure: 0 / 1

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 3

    Specials: ecm, tag, prb


Created with HeavyMetal Vee


 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #505
SUNDAY, SEPTEMBER 30, 2007
154 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=505]
3025 Reiver

Riever F-100A

Standard Level 1 / 3025 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Riever HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Riever F-100A

Tech: Inner Sphere / 3025

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 100 tons

Inner Sphere / 3025: Interstar Heavy

K-F Drive System: (Unknown)

Power Plant: Pitban a 300 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:1 Imperator Zeta-a Autocannon/206 Beta-6 SRM 6Manufacturer:    Free Worlds Defense IndustriesCommunications System:    Lassitor -3QSTargeting & Tracking System: IMB SYS 3740

Overview:

The F-100 Riever heavy fighter is the impressive mainstay of House Marik's aerospace forces. As with most fighters this large, it moves sluggishly at best and its weaponry packs less total striking power than the average heavy fighter. However, the Riever's armor makes up for these deficiencies by enabling it to stay in heavy combat much longer than lighter-armored vehicles.

Capabilities:

Unlike many other aerospace fighter designs, the Riever is not a copy of a Star League production model, but an original design. In addition to being a reliable fighter, the Riever is more easily maintained and repaired than most Star League-based designs. Designed purely to aid in establishing air superiority, the Riever has a low thrust rating that prevents it from carrying much air-to-surface ordnance. Instead of attacking surface troops, the Riever engages enemy fighters and DropShips in close combat.
The Riever's main weapon is an Imperator Zeta-a Class-20 autocannon adapted for aerospace combat. Though its ammunition supply is limited to ten rounds, the weapon can still inflict devastating damage. The four Beta-6 SRM launchers are used at close range. A full spread of twenty-four SRMs can inflict more than twice as much damage as the autocannon, destroying light fighters and severely damaging mediums or heavies. Added to later production models as an adjunct to the Imperator cannon, the Gamma-10 LRM launcher is the final element of the Riever's weapons array. Though the Riever's total firepower is slightly lower than that of some other heavy fighters such as the Thunderbird, most pilots feel that the extra armor protection more than compensates for this slight inferiority.
Because of the unusual wing design necessitated by the vehicle's heavy armor and weapons, the Riever is not particularly fast and maneuverable. The extra lift provided by its wings in atmospheric flight precludes intricate acrobatic maneuvers, meaning that the Riever cannot easily evade lighter, more agile enemy fighters. If such an enemy happens to enter the Riever's field of fire, however, the battle usually ends right there.
Against fighters of similar mass, the heavily armored Riever is well-matched. Though inferior to some craft, the Riever actually outguns faster heavy fighters such as the Eagle because it can sustain heavy damage while waiting for an enemy to get within range of its weapons.

Deployment

The Riever first saw action in 2815 in battle against House Steiner on Phecda. The strange fighter at first confounded the Steiner defenders, and the Rievers fought with great success until chronic wingloading and stress problems crippled several of them. Though House Marik ultimately lost the battle, the new fighters clearly had great potential.
The second generation of Rievers, with their braced wings and redistributed armaments, went into service in 2820. Soon afterward they fought garrison troops on Graham IV, who had rebelled against their Marik overlords at the prompting of Steiner agents. The rebels, a group of dissatisfied nobles, officers and MechWarriors, were promised high rank and assistance from their Steiner patrons if they broke with Marik. The garrison was armed with an impressive assortment of 'Mechs and medium fighters.
The first test of the new Rievers came when several squadrons of rebel Hellcats were detected in flight toward a Marik forward base. Marik Stingray and Riever squadrons scrambled and met the rebel ships high above the North Kashak River Valley. The action swiftly turned into vicious dogfighting, with the experienced rebel pilots quickly gaining positional advantage, slipping behind their slower opponents and blazing away with laser fire. However, the rebels could do little damage to the Rievers' heavy armor. The Rievers managed to turn on their opponents and open up with their own weapons, tearing through the Hellcats with heavy autocannon shells and SRMs and forcing many of the rebel fighters to jettison their bomb loads in order to stay aloft. Though the Marik loyalists took heavy casualties, so many Hellcats were destroyed that the rebel forces abandoned their attempt to take the base.


Class/Model/Name: Riever F-100A

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 Fusion 19.00

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 28 Single 18.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 256 Standard 16.00


      Armor Value

      (Standard Scale)        

  Nose:   86        

  Left / Right Wings:   61 / 61        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Autocannon/20 Nose

20

--

7 14.00

  Ammo (AC/20) 10

          2.00

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 15

          1.00

1 SRM 6 Nose

8

--

4 3.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

TOTALS:           31 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 6,354,000 C-Bills

Battle Value: 1,381

Cost per BV: 4,601.01

Weapon Value: 2,060 (Ratio = 1.49)

Damage Factors:    SRDmg = 56; MRDmg = 0; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 7/-/-,   Overheat: 0

    Class: FH,   Point Value: 14

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #506
SUNDAY, SEPTEMBER 30, 2007
158 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=506]
3025 Reiver

Riever F-100B

Standard Level 1 / 3025 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Riever HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Riever F-100B

Tech: Inner Sphere / 3025

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 100 tons

Inner Sphere / 3025: Interstar Heavy

K-F Drive System: (Unknown)

Power Plant: Pitban a 300 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:1 Imperator Zeta-a Autocannon/201 Gamma-10 LRM 102 Armstrong J11 Autocannon/5Manufacturer:    Free Worlds Defense IndustriesCommunications System:    Lassitor -3QSTargeting & Tracking System: IMB SYS 3740

Overview:

The F-100 Riever heavy fighter is the impressive mainstay of House Marik's aerospace forces. As with most fighters this large, it moves sluggishly at best and its weaponry packs less total striking power than the average heavy fighter. However, the Riever's armor makes up for these deficiencies by enabling it to stay in heavy combat much longer than lighter-armored vehicles.

Capabilities:

Unlike many other aerospace fighter designs, the Riever is not a copy of a Star League production model, but an original design. In addition to being a reliable fighter, the Riever is more easily maintained and repaired than most Star League-based designs. Designed purely to aid in establishing air superiority, the Riever has a low thrust rating that prevents it from carrying much air-to-surface ordnance. Instead of attacking surface troops, the Riever engages enemy fighters and DropShips in close combat.
The Riever's main weapon is an Imperator Zeta-a Class-20 autocannon adapted for aerospace combat. Though its ammunition supply is limited to ten rounds, the weapon can still inflict devastating damage. The four Beta-6 SRM launchers are used at close range. A full spread of twenty-four SRMs can inflict more than twice as much damage as the autocannon, destroying light fighters and severely damaging mediums or heavies. Added to later production models as an adjunct to the Imperator cannon, the Gamma-10 LRM launcher is the final element of the Riever's weapons array. Though the Riever's total firepower is slightly lower than that of some other heavy fighters such as the Thunderbird, most pilots feel that the extra armor protection more than compensates for this slight inferiority.
Because of the unusual wing design necessitated by the vehicle's heavy armor and weapons, the Riever is not particularly fast and maneuverable. The extra lift provided by its wings in atmospheric flight precludes intricate acrobatic maneuvers, meaning that the Riever cannot easily evade lighter, more agile enemy fighters. If such an enemy happens to enter the Riever's field of fire, however, the battle usually ends right there.
Against fighters of similar mass, the heavily armored Riever is well-matched. Though inferior to some craft, the Riever actually outguns faster heavy fighters such as the Eagle because it can sustain heavy damage while waiting for an enemy to get within range of its weapons.

Deployment

The Riever first saw action in 2815 in battle against House Steiner on Phecda. The strange fighter at first confounded the Steiner defenders, and the Rievers fought with great success until chronic wingloading and stress problems crippled several of them. Though House Marik ultimately lost the battle, the new fighters clearly had great potential.
The second generation of Rievers, with their braced wings and redistributed armaments, went into service in 2820. Soon afterward they fought garrison troops on Graham IV, who had rebelled against their Marik overlords at the prompting of Steiner agents. The rebels, a group of dissatisfied nobles, officers and MechWarriors, were promised high rank and assistance from their Steiner patrons if they broke with Marik. The garrison was armed with an impressive assortment of 'Mechs and medium fighters.
The first test of the new Rievers came when several squadrons of rebel Hellcats were detected in flight toward a Marik forward base. Marik Stingray and Riever squadrons scrambled and met the rebel ships high above the North Kashak River Valley. The action swiftly turned into vicious dogfighting, with the experienced rebel pilots quickly gaining positional advantage, slipping behind their slower opponents and blazing away with laser fire. However, the rebels could do little damage to the Rievers' heavy armor. The Rievers managed to turn on their opponents and open up with their own weapons, tearing through the Hellcats with heavy autocannon shells and SRMs and forcing many of the rebel fighters to jettison their bomb loads in order to stay aloft. Though the Marik loyalists took heavy casualties, so many Hellcats were destroyed that the rebel forces abandoned their attempt to take the base.


Class/Model/Name: Riever F-100B

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 Fusion 19.00

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 28 Single 18.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 224 Standard 14.00


      Armor Value

      (Standard Scale)        

  Nose:   66        

  Left / Right Wings:   57 / 57        

  Aft:   44        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Autocannon/20 Nose

20

--

7 14.00

  Ammo (AC/20) 10

          2.00

1 LRM 10 Nose 6 6

6

4 5.00

  Ammo (LRM 10) 24

          2.00

1 Autocannon/5 LW 5

5

-- 1 8.00

1 Autocannon/5 RW 5

5

-- 1 8.00

  Ammo (AC/5) 40

          2.00

TOTALS:           13 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 5,881,500 C-Bills

Battle Value: 1,223

Cost per BV: 4,809.08

Weapon Value: 1,661 (Ratio = 1.36)

Damage Factors:    SRDmg = 33; MRDmg = 12; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 4/2/1,   Overheat: 0

    Class: FH,   Point Value: 12

    Specials:if

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #507
SUNDAY, SEPTEMBER 30, 2007
196 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=507]
3025 Reiver

Riever F-700

Standard Level 2 / 3067 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Riever HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Riever F-700

Tech: Inner Sphere / 3054

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 100 tons

Inner Sphere / 3054: Interstar Heavy

K-F Drive System: (Unknown)

Power Plant: Pitban a 400 XL Fusion

Safe Thrust: 6

Maximum Thrust: 9

Armor Type: Standard

Armament:1 Imperator Zeta-a Autocannon/201 Gamma-10 LRM 104 Beta-6 SRM 6Manufacturer:    Free Worlds Defense IndustriesCommunications System:    Lassitor -3QSTargeting & Tracking System: IMB SYS 3740

Overview:

The F-100 Riever heavy fighter is the impressive mainstay of House Marik's aerospace forces. As with most fighters this large, it moves sluggishly at best and its weaponry packs less total striking power than the average heavy fighter. However, the Riever's armor makes up for these deficiencies by enabling it to stay in heavy combat much longer than lighter-armored vehicles.

Capabilities:

Unlike many other aerospace fighter designs, the Riever is not a copy of a Star League production model, but an original design. In addition to being a reliable fighter, the Riever is more easily maintained and repaired than most Star League-based designs. Designed purely to aid in establishing air superiority, the Riever has a low thrust rating that prevents it from carrying much air-to-surface ordnance. Instead of attacking surface troops, the Riever engages enemy fighters and DropShips in close combat.
The Riever's main weapon is an Imperator Zeta-a Class-20 autocannon adapted for aerospace combat. Though its ammunition supply is limited to ten rounds, the weapon can still inflict devastating damage. The four Beta-6 SRM launchers are used at close range. A full spread of twenty-four SRMs can inflict more than twice as much damage as the autocannon, destroying light fighters and severely damaging mediums or heavies. Added to later production models as an adjunct to the Imperator cannon, the Gamma-10 LRM launcher is the final element of the Riever's weapons array. Though the Riever's total firepower is slightly lower than that of some other heavy fighters such as the Thunderbird, most pilots feel that the extra armor protection more than compensates for this slight inferiority.
Because of the unusual wing design necessitated by the vehicle's heavy armor and weapons, the Riever is not particularly fast and maneuverable. The extra lift provided by its wings in atmospheric flight precludes intricate acrobatic maneuvers, meaning that the Riever cannot easily evade lighter, more agile enemy fighters. If such an enemy happens to enter the Riever's field of fire, however, the battle usually ends right there.
Against fighters of similar mass, the heavily armored Riever is well-matched. Though inferior to some craft, the Riever actually outguns faster heavy fighters such as the Eagle because it can sustain heavy damage while waiting for an enemy to get within range of its weapons.

Deployment

The Riever first saw action in 2815 in battle against House Steiner on Phecda. The strange fighter at first confounded the Steiner defenders, and the Rievers fought with great success until chronic wingloading and stress problems crippled several of them. Though House Marik ultimately lost the battle, the new fighters clearly had great potential.
The second generation of Rievers, with their braced wings and redistributed armaments, went into service in 2820. Soon afterward they fought garrison troops on Graham IV, who had rebelled against their Marik overlords at the prompting of Steiner agents. The rebels, a group of dissatisfied nobles, officers and MechWarriors, were promised high rank and assistance from their Steiner patrons if they broke with Marik. The garrison was armed with an impressive assortment of 'Mechs and medium fighters.
The first test of the new Rievers came when several squadrons of rebel Hellcats were detected in flight toward a Marik forward base. Marik Stingray and Riever squadrons scrambled and met the rebel ships high above the North Kashak River Valley. The action swiftly turned into vicious dogfighting, with the experienced rebel pilots quickly gaining positional advantage, slipping behind their slower opponents and blazing away with laser fire. However, the rebels could do little damage to the Rievers' heavy armor. The Rievers managed to turn on their opponents and open up with their own weapons, tearing through the Hellcats with heavy autocannon shells and SRMs and forcing many of the rebel fighters to jettison their bomb loads in order to stay aloft. Though the Marik loyalists took heavy casualties, so many Hellcats were destroyed that the rebel forces abandoned their attempt to take the base.


Class/Model/Name: Riever F-700

Mass: 100 tons

Equipment:             Mass

Power Plant: 400 XL Fusion 26.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 6  

Maximum Thrust: 9  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 248 Standard 15.50


      Armor Value

      (Standard Scale)        

  Nose:   81        

  Left / Right Wings:   60 / 60        

  Aft:   47        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Autocannon/20 Nose

20

--

7 14.00

  Ammo (AC/20) 15

          3.00

1 LRM 10 Nose 6 6

6

4 5.00

  Ammo (LRM 10) 24

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

TOTALS:           27 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 19,417,000 C-Bills

Battle Value: 1,474

Cost per BV: 13,173.0

Weapon Value: 2,053 (Ratio = 1.39)

Damage Factors:    SRDmg = 53; MRDmg = 4; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 6N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 6/1/1,   Overheat: 0

    Class: FH,   Point Value: 15

    Specials:if

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #508
SUNDAY, SEPTEMBER 30, 2007
246 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=508]
3025 Reiver

Riever F-700A

Standard Level 2 / 3055 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Riever HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Riever F-700A

Tech: Inner Sphere / 3054

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 100 tons

Inner Sphere / 3054: Interstar Heavy

K-F Drive System: (Unknown)

Power Plant: Pitban a 300 XL Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:2 Imperator Code Red LB 10-X AC8 Beta-6 SRM 6Manufacturer:    Free Worlds Defense IndustriesCommunications System:    Lassitor -3QSTargeting & Tracking System: IMB SYS 3740

Overview:

The F-100 Riever heavy fighter is the impressive mainstay of House Marik's aerospace forces. As with most fighters this large, it moves sluggishly at best and its weaponry packs less total striking power than the average heavy fighter. However, the Riever's armor makes up for these deficiencies by enabling it to stay in heavy combat much longer than lighter-armored vehicles.

Capabilities:

Unlike many other aerospace fighter designs, the Riever is not a copy of a Star League production model, but an original design. In addition to being a reliable fighter, the Riever is more easily maintained and repaired than most Star League-based designs. Designed purely to aid in establishing air superiority, the Riever has a low thrust rating that prevents it from carrying much air-to-surface ordnance. Instead of attacking surface troops, the Riever engages enemy fighters and DropShips in close combat.
The Riever's main weapon is an Imperator Zeta-a Class-20 autocannon adapted for aerospace combat. Though its ammunition supply is limited to ten rounds, the weapon can still inflict devastating damage. The four Beta-6 SRM launchers are used at close range. A full spread of twenty-four SRMs can inflict more than twice as much damage as the autocannon, destroying light fighters and severely damaging mediums or heavies. Added to later production models as an adjunct to the Imperator cannon, the Gamma-10 LRM launcher is the final element of the Riever's weapons array. Though the Riever's total firepower is slightly lower than that of some other heavy fighters such as the Thunderbird, most pilots feel that the extra armor protection more than compensates for this slight inferiority.
Because of the unusual wing design necessitated by the vehicle's heavy armor and weapons, the Riever is not particularly fast and maneuverable. The extra lift provided by its wings in atmospheric flight precludes intricate acrobatic maneuvers, meaning that the Riever cannot easily evade lighter, more agile enemy fighters. If such an enemy happens to enter the Riever's field of fire, however, the battle usually ends right there.
Against fighters of similar mass, the heavily armored Riever is well-matched. Though inferior to some craft, the Riever actually outguns faster heavy fighters such as the Eagle because it can sustain heavy damage while waiting for an enemy to get within range of its weapons.

Deployment

The Riever first saw action in 2815 in battle against House Steiner on Phecda. The strange fighter at first confounded the Steiner defenders, and the Rievers fought with great success until chronic wingloading and stress problems crippled several of them. Though House Marik ultimately lost the battle, the new fighters clearly had great potential.
The second generation of Rievers, with their braced wings and redistributed armaments, went into service in 2820. Soon afterward they fought garrison troops on Graham IV, who had rebelled against their Marik overlords at the prompting of Steiner agents. The rebels, a group of dissatisfied nobles, officers and MechWarriors, were promised high rank and assistance from their Steiner patrons if they broke with Marik. The garrison was armed with an impressive assortment of 'Mechs and medium fighters.
The first test of the new Rievers came when several squadrons of rebel Hellcats were detected in flight toward a Marik forward base. Marik Stingray and Riever squadrons scrambled and met the rebel ships high above the North Kashak River Valley. The action swiftly turned into vicious dogfighting, with the experienced rebel pilots quickly gaining positional advantage, slipping behind their slower opponents and blazing away with laser fire. However, the rebels could do little damage to the Rievers' heavy armor. The Rievers managed to turn on their opponents and open up with their own weapons, tearing through the Hellcats with heavy autocannon shells and SRMs and forcing many of the rebel fighters to jettison their bomb loads in order to stay aloft. Though the Marik loyalists took heavy casualties, so many Hellcats were destroyed that the rebel forces abandoned their attempt to take the base.


Class/Model/Name: Riever F-700A

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 264 Standard 16.50


      Armor Value

      (Standard Scale)        

  Nose:   86        

  Left / Right Wings:   61 / 61        

  Aft:   56        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 LB 10-X AC Nose 6

6

-- 2 11.00

  Ammo (LB 10-X) 20

          2.00

1 LB 10-X AC Nose 6

6

-- 2 11.00

  Ammo (LB 10-X) 20

          2.00

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 15

          1.00

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 15

          1.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 SRM 6 LW

8

--

4 3.00

1 SRM 6 RW

8

--

4 3.00

TOTALS:           36 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 16,530,000 C-Bills

Battle Value: 1,768

Cost per BV: 9,349.55

Weapon Value: 2,495 (Ratio = 1.41)

Damage Factors:    SRDmg = 70; MRDmg = 9; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 7 / 0

    Damage PB/M/L: 8/1/-,   Overheat: 0

    Class: FH,   Point Value: 18

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #498
SUNDAY, SEPTEMBER 30, 2007
330 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=498]
3025 Stuka

Stuka STU-D6

Standard Level 2 / 3055 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Stuka HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Stuka STU-D6

Tech: Inner Sphere / 3054

Vessel Type: Aerospace Fighter

Rules: Level 2, Standard design

   

Mass: 100 tons

Inner Sphere / 3054: Lycomb 11

K-F Drive System: (Unknown)

Power Plant: GM ATF 300 XL Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:2 Harpoon-6 SRM 63 Martell Medium Laser4 Exostar Large Laser2 Simpson LRM 20Manufacturer:    Lycomb-Davion IntraTechCommunications System:    O/P 9000ATTargeting & Tracking System: O/P 2500 TGFD

Overview:

Lycomb IntroTechnologies was one of the few firms able to compete for a contract to construct a heavy aerospace fighter to support the Star League Defense Forces. Lycomb designed the Stuka-class heavy fighter, a sleek, durable craft with excellent firepower. Modifications to the Kl and K2 prototypes were introduced during production to resolve difficulties with heat dissipation and the structural instability of the heavy wings supporting the twin weapons pods. These modifications were retained in the STU-K5, by far the most widely seen model of this fighter.

Capabilities:

Many pilots consider the Stuka a dream come true. With thirty heat sinks, more than almost any other design currently used by the Successor States, the Stuka can use its formidable firepower with maximum effect for a prolonged period of time in combat.
The Stuka's Monitor 200 guidance system makes it a graceful vessel. Despite its size, it can perform like a medium-weight craft in many situations. The fighter has more than ample armor protection for its structural integrity as well as its weapons systems.
Necessary modifications to increase the armor and heat sinks have reduced this aerospace fighter's overall firepower, however. Though it carries a variety of long- and short-range weapons, the limited number of them leaves the Stuka outgunned by several medium fighters. Because the smaller craft lack the Stuka's armor protection and heat sink capability, however, the Stuka can easily defeat many better-armed foes in a prolonged battle.

Deployment

House Davion managed to maintain a monopoly on Stuka production, and so very few fell into the hands of other House Lords. After the First Succession War ruined the industrial base needed to mass-produce such craft, the maintenance of the existing heavy fighters became a paramount concern.
When Kurita forces landed on the planet Quentin, they met with a stunning response. Unknown to Kurita intelligence, Quentin housed a Davion air base stocked with ten Stukas and many smaller craft. When elements of the Fifteenth Sword of Light attempted to drop, they found themselves in a trap. The Stukas bore down on the DropShips in orbit, flying through the hail of fire and cutting the ships and their cargo of BattleMechs to shreds. Few of the Kurita forces escaped, and eventually the remnants of the shattered Fifteenth were disbanded.
The Stukas assigned to the Seventeenth Regiment of House Davion's Avalon Hussars were given a rare opportunity for bombing and strafing on the planet Larsha in 2930. While smaller support fighters took on the planet's Liao defenders, a wing of eight Stukas dove down to the planet, strafing the Liao 'Mechs on the battlefield. This sudden rain of firepower opened the door to several Davion advances.
In 2999, House Davion leaked information to Kurita spies that a flight of Stukas operating near the Davion/Kurita border were missing, leaving the planet Kesai IV virtually undefended. In hope of catching the planet off-guard, House Kurita carried out a daring strike against the world.
In reality, the Davion fighters had been relocated to a small supply base in the system's far-flung asteroid belt. They had created the false rumor as bait to lure a Kurita attack, and it worked. While the Kurita forces bombed the empty airfield, the Stukas moved in from the rear. Catching the Kurita fighters low on fuel and ammunition, the Stukas were able to destroy almost twenty craft, mostly of lighter weights.
In 3004, a Kurita convoy managed to capture a crippled Stuka near the planet Hoff. Fully repaired, this craft later appeared in a fire support group for Wolf's Dragoons, a mercenary unit in service to Kurita. The craft had been painted black and refitted with slightly greater firepower.


Class/Model/Name: Stuka STU-D6

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 XL Fusion 9.50

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 20 Double 10.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 248 Standard 15.50


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   54 / 54        

  Aft:   56        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 SRM 6 Nose

8

--

4 3.00

  Ammo (SRM 6) 30

          2.00

1 Medium Laser Nose

5

--

3 1.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 LRM 20 LW 12 12

12

6 10.00

1 LRM 20 RW 12 12

12

6 10.00

  Ammo (LRM 20) 24

          4.00

1 Medium Laser Aft

5

--

3 1.00

1 Medium Laser Aft

5

--

3 1.00

TOTALS:           61 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 16,170,000 C-Bills

Battle Value: 1,838

Cost per BV: 8,797.61

Weapon Value: 2,532 (Ratio = 1.38)

Damage Factors:    SRDmg = 52; MRDmg = 27; LRDmg = 4; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 6/4/2,   Overheat: 2

    Class: FH,   Point Value: 18

    Specials:if

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #500
SUNDAY, SEPTEMBER 30, 2007
222 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=500]
3025 Stuka

Stuka STU-K10

Standard Level 1 / 3025 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Stuka HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Stuka STU-K10

Tech: Inner Sphere / 3025

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 100 tons

Inner Sphere / 3025: Lycomb 11

K-F Drive System: (Unknown)

Power Plant: GM ATF 300 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:1 Simpson LRM 201 Small Laser3 Exostar Small Laser4 Exostar Large Laser2 Martell Medium LaserManufacturer:    Lycomb-Davion IntraTechCommunications System:    O/P 9000ATTargeting & Tracking System: O/P 2500 TGFD

Overview:

Lycomb IntroTechnologies was one of the few firms able to compete for a contract to construct a heavy aerospace fighter to support the Star League Defense Forces. Lycomb designed the Stuka-class heavy fighter, a sleek, durable craft with excellent firepower. Modifications to the Kl and K2 prototypes were introduced during production to resolve difficulties with heat dissipation and the structural instability of the heavy wings supporting the twin weapons pods. These modifications were retained in the STU-K5, by far the most widely seen model of this fighter.

Capabilities:

Many pilots consider the Stuka a dream come true. With thirty heat sinks, more than almost any other design currently used by the Successor States, the Stuka can use its formidable firepower with maximum effect for a prolonged period of time in combat.
The Stuka's Monitor 200 guidance system makes it a graceful vessel. Despite its size, it can perform like a medium-weight craft in many situations. The fighter has more than ample armor protection for its structural integrity as well as its weapons systems.
Necessary modifications to increase the armor and heat sinks have reduced this aerospace fighter's overall firepower, however. Though it carries a variety of long- and short-range weapons, the limited number of them leaves the Stuka outgunned by several medium fighters. Because the smaller craft lack the Stuka's armor protection and heat sink capability, however, the Stuka can easily defeat many better-armed foes in a prolonged battle.

Deployment

House Davion managed to maintain a monopoly on Stuka production, and so very few fell into the hands of other House Lords. After the First Succession War ruined the industrial base needed to mass-produce such craft, the maintenance of the existing heavy fighters became a paramount concern.
When Kurita forces landed on the planet Quentin, they met with a stunning response. Unknown to Kurita intelligence, Quentin housed a Davion air base stocked with ten Stukas and many smaller craft. When elements of the Fifteenth Sword of Light attempted to drop, they found themselves in a trap. The Stukas bore down on the DropShips in orbit, flying through the hail of fire and cutting the ships and their cargo of BattleMechs to shreds. Few of the Kurita forces escaped, and eventually the remnants of the shattered Fifteenth were disbanded.
The Stukas assigned to the Seventeenth Regiment of House Davion's Avalon Hussars were given a rare opportunity for bombing and strafing on the planet Larsha in 2930. While smaller support fighters took on the planet's Liao defenders, a wing of eight Stukas dove down to the planet, strafing the Liao 'Mechs on the battlefield. This sudden rain of firepower opened the door to several Davion advances.
In 2999, House Davion leaked information to Kurita spies that a flight of Stukas operating near the Davion/Kurita border were missing, leaving the planet Kesai IV virtually undefended. In hope of catching the planet off-guard, House Kurita carried out a daring strike against the world.
In reality, the Davion fighters had been relocated to a small supply base in the system's far-flung asteroid belt. They had created the false rumor as bait to lure a Kurita attack, and it worked. While the Kurita forces bombed the empty airfield, the Stukas moved in from the rear. Catching the Kurita fighters low on fuel and ammunition, the Stukas were able to destroy almost twenty craft, mostly of lighter weights.
In 3004, a Kurita convoy managed to capture a crippled Stuka near the planet Hoff. Fully repaired, this craft later appeared in a fire support group for Wolf's Dragoons, a mercenary unit in service to Kurita. The craft had been painted black and refitted with slightly greater firepower.


Class/Model/Name: Stuka STU-K10

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 Fusion 19.00

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 32 Single 22.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 240 Standard 15.00


      Armor Value

      (Standard Scale)        

  Nose:   84        

  Left / Right Wings:   54 / 54        

  Aft:   48        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 LRM 20 Nose 12 12

12

6 10.00

  Ammo (LRM 20) 12

          2.00

1 Small Laser Nose

3

--

1 0.50

1 Small Laser Nose

3

--

1 0.50

1 Small Laser Nose

3

--

1 0.50

1 Small Laser Nose

3

--

1 0.50

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Medium Laser Aft

5

--

3 1.00

1 Medium Laser Aft

5

--

3 1.00

TOTALS:           48 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 6,039,000 C-Bills

Battle Value: 1,565

Cost per BV: 3,858.79

Weapon Value: 2,223 (Ratio = 1.42)

Damage Factors:    SRDmg = 40; MRDmg = 21; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 5/4/1,   Overheat: 1

    Class: FH,   Point Value: 16

    Specials:if

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #501
SUNDAY, SEPTEMBER 30, 2007
209 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=501]
3025 Stuka

Stuka STU-K15

Standard Level 1 / 3025 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Stuka HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Stuka STU-K15

Tech: Inner Sphere / 3025

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 100 tons

Inner Sphere / 3025: Lycomb 11

K-F Drive System: (Unknown)

Power Plant: GM ATF 300 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:3 Martell Medium Laser1 Simpson LRM 201 Holly SRM 44 Exostar Large Laser6 Exostar Small LaserManufacturer:    Lycomb-Davion IntraTechCommunications System:    O/P 9000ATTargeting & Tracking System: O/P 2500 TGFD

Overview:

Lycomb IntroTechnologies was one of the few firms able to compete for a contract to construct a heavy aerospace fighter to support the Star League Defense Forces. Lycomb designed the Stuka-class heavy fighter, a sleek, durable craft with excellent firepower. Modifications to the Kl and K2 prototypes were introduced during production to resolve difficulties with heat dissipation and the structural instability of the heavy wings supporting the twin weapons pods. These modifications were retained in the STU-K5, by far the most widely seen model of this fighter.

Capabilities:

Many pilots consider the Stuka a dream come true. With thirty heat sinks, more than almost any other design currently used by the Successor States, the Stuka can use its formidable firepower with maximum effect for a prolonged period of time in combat.
The Stuka's Monitor 200 guidance system makes it a graceful vessel. Despite its size, it can perform like a medium-weight craft in many situations. The fighter has more than ample armor protection for its structural integrity as well as its weapons systems.
Necessary modifications to increase the armor and heat sinks have reduced this aerospace fighter's overall firepower, however. Though it carries a variety of long- and short-range weapons, the limited number of them leaves the Stuka outgunned by several medium fighters. Because the smaller craft lack the Stuka's armor protection and heat sink capability, however, the Stuka can easily defeat many better-armed foes in a prolonged battle.

Deployment

House Davion managed to maintain a monopoly on Stuka production, and so very few fell into the hands of other House Lords. After the First Succession War ruined the industrial base needed to mass-produce such craft, the maintenance of the existing heavy fighters became a paramount concern.
When Kurita forces landed on the planet Quentin, they met with a stunning response. Unknown to Kurita intelligence, Quentin housed a Davion air base stocked with ten Stukas and many smaller craft. When elements of the Fifteenth Sword of Light attempted to drop, they found themselves in a trap. The Stukas bore down on the DropShips in orbit, flying through the hail of fire and cutting the ships and their cargo of BattleMechs to shreds. Few of the Kurita forces escaped, and eventually the remnants of the shattered Fifteenth were disbanded.
The Stukas assigned to the Seventeenth Regiment of House Davion's Avalon Hussars were given a rare opportunity for bombing and strafing on the planet Larsha in 2930. While smaller support fighters took on the planet's Liao defenders, a wing of eight Stukas dove down to the planet, strafing the Liao 'Mechs on the battlefield. This sudden rain of firepower opened the door to several Davion advances.
In 2999, House Davion leaked information to Kurita spies that a flight of Stukas operating near the Davion/Kurita border were missing, leaving the planet Kesai IV virtually undefended. In hope of catching the planet off-guard, House Kurita carried out a daring strike against the world.
In reality, the Davion fighters had been relocated to a small supply base in the system's far-flung asteroid belt. They had created the false rumor as bait to lure a Kurita attack, and it worked. While the Kurita forces bombed the empty airfield, the Stukas moved in from the rear. Catching the Kurita fighters low on fuel and ammunition, the Stukas were able to destroy almost twenty craft, mostly of lighter weights.
In 3004, a Kurita convoy managed to capture a crippled Stuka near the planet Hoff. Fully repaired, this craft later appeared in a fire support group for Wolf's Dragoons, a mercenary unit in service to Kurita. The craft had been painted black and refitted with slightly greater firepower.


Class/Model/Name: Stuka STU-K15

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 Fusion 19.00

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 30 Single 20.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 192 Standard 12.00


      Armor Value

      (Standard Scale)        

  Nose:   59        

  Left / Right Wings:   45 / 45        

  Aft:   43        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Medium Laser Nose

5

--

3 1.00

1 LRM 20 Nose 12 12

12

6 10.00

  Ammo (LRM 20) 12

          2.00

1 SRM 4 Nose

6

--

3 2.00

  Ammo (SRM 4) 25

          1.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Small Laser LW

3

--

1 0.50

1 Small Laser RW

3

--

1 0.50

1 Small Laser LW

3

--

1 0.50

1 Small Laser RW

3

--

1 0.50

1 Small Laser LW

3

--

1 0.50

1 Small Laser RW

3

--

1 0.50

1 Medium Laser Aft

5

--

3 1.00

1 Medium Laser Aft

5

--

3 1.00

TOTALS:           56 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 6,212,250 C-Bills

Battle Value: 1,403

Cost per BV: 4,427.83

Weapon Value: 2,154 (Ratio = 1.54)

Damage Factors:    SRDmg = 41; MRDmg = 17; LRDmg = 2; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 5 / 0

    Damage PB/M/L: 5/3/1,   Overheat: 2

    Class: FH,   Point Value: 14

    Specials:if

 

Lasergunner posted this 29 June 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #503
SUNDAY, SEPTEMBER 30, 2007
474 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=503]
Thunderbird

Thunderbird THB-D36

Standard Level 1 / 3025 Inner Sphere  Aerospace 100 Tons
Skyhigh Aerotech2 Record Sheets
Thunderbird HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Thunderbird THB-D36

Tech: Inner Sphere / 3025

Vessel Type: Aerospace Fighter

Rules: Level 1, Standard design

   

Mass: 100 tons

Power Plant: 300 Fusion

Safe Thrust: 5

Maximum Thrust: 8

Armor Type: Standard

Armament:3 Large Laser5 Medium Laser2 LRM 20


Class/Model/Name: Thunderbird THB-D36

Mass: 100 tons

Equipment:             Mass

Power Plant: 300 Fusion 19.00

Engine Shielding:   .00

Structural Integrity: 10 .00

Safe Thrust: 5  

Maximum Thrust: 8  

Heat Sinks: 25 Single 15.00

Fuel:   5.00

Cockpit & Attitude Thrusters:   3.00

Armor Factor: 224 Standard 14.00


      Armor Value

      (Standard Scale)        

  Nose:   80        

  Left / Right Wings:   52 / 52        

  Aft:   40        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Large Laser Nose 8

8

-- 8 5.00

1 Medium Laser Nose

5

--

3 1.00

1 Large Laser LW 8

8

-- 8 5.00

1 Large Laser RW 8

8

-- 8 5.00

1 Medium Laser LW

5

--

3 1.00

1 Medium Laser RW

5

--

3 1.00

1 LRM 20 LW 12 12

12

6 10.00

1 LRM 20 RW 12 12

12

6 10.00

  Ammo (LRM 20) 24

          4.00

1 Medium Laser Aft

5

--

3 1.00

1 Medium Laser Aft

5

--

3 1.00

TOTALS:           51 100.00

Tons Left:             .00


Calculated Factors:

Total Cost: 6,610,500 C-Bills

Battle Value: 1,525

Cost per BV: 4,334.75

Weapon Value: 2,282 (Ratio = 1.50)

Damage Factors:    SRDmg = 33; MRDmg = 17; LRDmg = 3; ERDmg = 0

BattleForce2: MP: 5N,   Armor/Structure: 6 / 0

    Damage PB/M/L: 4/3/1,   Overheat: 2

    Class: FH,   Point Value: 15

    Specials:if

 

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