While I like the *idea* of the Gallant- The Word of Blake tossing everything at the wall to see what sticks- the actual 'mech really sucks. You can make Large pulses and MRMs work, but they sure as hell don't when you move 3/5/5. Even funnier, each record sheet since TRO: Improved Jump Jet has increased the base Gallant's speed, and in one case completely removed them! No take-backsies Catalyst!
Since I love adding a little *touch* of balls-out-crazy Hunchback IIC style, here's my idea that (surprise!) carries the radical Heat sink, backing a weapons load that when conditions are favorable can dump an assload of damage; which hilariously, makes the IJJs worth it so it can hopefully end it's turn cooling off in some heavy woods somewhere. Naturally, I am frustrated that I could not shove more Rocket Launchers in without lowering it's already-light armor.
"The GLT-12-0 has become the main Gallant used by the Republic since the formation of the Fortress protocol, owing itself to the growing fascism of it's government in the wake of the upheavals over the last decade. Needing any sort of viable military machine to retake it's long-held worlds back from the chaos, Skobel took large, off-the-books funds directly from the Republic to start a long list of think tanks, weapons development and militarism. The parallels to Irian technologies the press have made are not without merit."
"Considered to be a counterpart to the Lament, the GLT-12-0 is made to support it's brother. Using the same coolant reclaiming system as it's progenitor, it uses three light PPCs equipped with ancillary capacitors to equal the damage, butt augments them with a single Mydron RAC/2 for seeking damaged components. More terrifyingly however, is the addition of 6 unguided "bullet box" Rocket packs, which make the GLT-12 a potent assassin in broken terrain."