I found that, thanks to Historical: Reunification War, one could calculate the full kinetic energy and, therefore, impact velocities of every kinetic-kill weapon in BattleTech. In kilotons of TNT-equivalent and meters-per-second, respectively, here is the full list:

> Mass Drivers

>> Heavy:

>>> 70 Kilotons

>>> 80,675 m/s

>> Medium:

>>> 50 kilotons

>>> 83,506.5 m/s

>>Light:

>>> 30 Kilotons

>>> 91,476.75 m/s

> Gauss Rifles

>> Naval

>>> Heavy:

>>>> 15 Kilotons

>>>> 501,038.9 m/s

>>> Medium:

>>>> 12.5 Kilotons

>>>> 511,370.7 m/s

>>> Light:

>>>> 7.5 Kilotons

>>>> 560,178.5 m/s

>> Ground

>>> Standard:

>>>> 0.75 Kiloton

>>>> 224,071.4 m/s

>>> Heavy:

>>>> (Short/Medium/Long Range) 1.25/1/0.5 Kilotons

>>>> (Short/Medium/Long Range) 204,548.3/182,953.5/129,367.7 m/s

>>> Light:

>>>> 0.4 Kiloton

>>>> 231,420 m/s

>>> Improved Heavy:

>>>> 1.1 Kilotons

>>>> 191,883.3 m/s

>>> Magshot:

>>>> 0.1 Kiloton

>>>> 204,548.3

>>> Anti-Personnel:

>>>> 0.15 Kiloton

>>>> 224,071.4 m/s

>>> Hyper-Assault Gauss Rifle 20/30/40

>>>> 1/1.5/2 Kilotons

>>>> 224,071.4/224,071.4/224,071.4 m/s