Designer:Katana / Armory:Yamata Industries

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  • Last Post 02 July 2017
Lasergunner posted this 02 July 2017

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Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12540
FRIDAY, NOVEMBER 27, 2009
134 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12540]
BLR-K3 Battlemaster

Battlemaster BLR-3MK 

Custom Level 2 / 3055 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 85 Tons
Katana Yamata Industries

Faction Availability


Battlemaster BLR-3MK

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 3052

Extinct By: Never

 


 

Chassis: Earthwerk StarSteel Standard

Power Plant: Magna Series 340 Fusion XL Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 120 meters

Armor: Durallex Heavy Standard Armor

Armament:

     1 Imerator Magnashot Gauss Rifle

     3 Diverse Optics Roseguard ER Medium Lasers

     3 Medium Pulse Lasers

     1 Guardian ECM Suite

Manufacturer: Yamata Industries

     Primary Factory: Luthien

Communications System: Whitney & Pratt Laser Comms.

Targeting and Tracking System: Wassat Watchdog W100

 


Overview
Though produced only in moderate numbers, the Battlemaster is a relatively common sight on the battlefield, due to its durability and versatility. The design is tough enough to withstand a great deal of punishment and valuable enough to make it worthwhile for techs to go to great lengths to patch it back together. Introduced as an upgrade to the much venerated design, the redesign process was personally overseen every step of the way by YI's CEO, Kayoto Yamata. Having piloted Battlemasters in the beginning of his military career, Lord Yamata has a vested interest in seeing the Battlemaster become an even more deadly war machine.


Capabilities
This new redesign ha shown great promise, breathing life back into an older design. While the weapons were the main focus of the upgrade the XL engine lightens the frame considerably to allow for the newer weapons. A brand new Gauss Rifle replaces the older style particle cannon, drastically reducing the heat build-up so common tro this design. It's component of lasers wass overhauled and replaced with 3 Diverse Optics Roseguard Extended Range Medium Lasers and 3 Opterics Medium Pulse Lasers. However in order to mount the newer lasers resulted in the removal of its Short Range Missile Launcher. This decision was looked upon favorably as it will no longer have to worry about a sudden ammo explosion crippling it! The redesign does find the mech mounting a Guardian ECM suite, apparently this was used in Lord Yamata's old modified Battlemaster, an idea which he incorporates here. Another brainstorm included in this design are a set of Jump Jets which allow it added mobility on the battlefield. All Combined together, this mech is truly one to watch out for now!


Battle History
Having gone through its testing and trial phases with flying colors and has entered into the extensive field testing phase. This new Battlemaster has seen combat several times and has come out ahead almost every time. The results so far have been very impressive.


Notable 'Mechs and Mechwarriors
Having piloted a Battlemaster for much of his career, Kayoto Yamata himself, took the prototype out for its first test run. The grin on his face when he finished was brighter then a sun and gave all the feedback neccesary to show his approval of the design. As a tribute, the first prototype was named in his honor; Cato Yama


 


 

Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 20,551,813 C-Bills

BV2: 2,138 Tech Rating/Era Availability: E/X-X-E


Equipment     Mass

Internal Structure: Standard 8.50

Engine: 340 XL Engine 13.50

Walking MP: 4

Running MP: 6

Jumping MP: 4 Standard

Jump Jet Locations: 2 LL, 2 RL 4.00

Heat Sinks: 18 (36) - Double (13 in engine) 8.00

Heat Sink Locations: 2 LT, 1 RT, 2 LA

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA

Armor: 263 points - Standard Armor 16.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 46

Center Torso (rear):   8

R/L Torso: 18 30

R/L Torso (rear):   6

R/L Arm: 14 28

R/L Leg: 18 36


Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 7 15.00

3 ER Medium Lasers RT 15 3 3.00

3 Medium Pulse Lasers LT 12 3 6.00

Guardian ECM Suite CT 0 2 1.50

@ Gauss Rifle (16)

RA

2 2.00


 

 


 

BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 21

4j 5 5 2 0 4 0 Structure: 4  

Special Abilities: ECM


 

 

Created using Solaris Skunk Werks
Downloadable here

User Reviews

Design Updated on 5/26/2010 1:18:56 AM

12/1/2009  Ice Hellion
A different combo using a XL engine and a heavier firepower than the original.
I would perhaps try to keep it as far away as possible (XL engine) and so drop the Pulse Lasers.

In your configuration, Alpha striking might not be necessary, freeing some tons.

11/27/2009  Warhawk
It is a bit strange to mount both pulse and ER lasers. I'm more partial to keeping the lasers all the same type to maximize the ranged firepower. Plus you can give the GR some more ammo, for a command 'Mech I usually go with at least 3 tons of ammo to keep your commander out of combat, or at least in close.

 

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