Designer: Major Tom / Armory: TRO 2750

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Lasergunner posted this 28 June 2017

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Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #707
MONDAY, MARCH 13, 2006
1533 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=707]
Aegis

Aegis (Heavy Cruiser)

Standard Level 2 / 2750 Inner Sphere  Warship 750,000 Tons
MajorTom TRO 2750

Faction Availability


Class/Model/Name:    Aegis (Heavy Cruiser)

Tech: Inner Sphere / 2372

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 750,000 tons

Hull: Templar Steel Plus

K-F Drive System: KF Mark XIX

Length: 725 meters

Sail Diameter: 1,308 meters

Power Plant: Century 5000 Standard

Safe Thrust: 2

Maximum Thrust: 3

Armor Type: Grumman K5 Ferro-carbide

 

Armament:18 Armstrong II 35-Series NAC/358 White Shark Missile Tubes24 Imperator-20 NAC/2012 Randall-55 NL-554 Baracuda Missile Tubes4 Magna-45 NL-45Manufacturer:    Di Tron Industries   Location:    New EarthCommunications System:    OMP StratacasterTargeting & Tracking System: KTI 389

Overview:

The Aegis heavy cruiser exemplifies the Terran Hegemony's love of tradition and fondness for proven designs, even after technological advances had opened up new possibilities.

Launched in 2372, the THS Aegis won quick acclaim as an excellent heavy cruiser. Di Tron Heavy Industries had incorporated every technological innovation, including the first use of detachable jump sails, into the design of the Aegis. Detachable sails, which became common on warships by the end of the 24th century, allow the cruiser to protect the delicate mechanisms of the sail as it accelerates toward its target. Internal automated systems unfurl the sail in response to signals from the Aegis so that it begins collecting energy, storing it in several large batteries. This significantly reduces the time the cruiser needs to jump out of a star system.

With excellent firepower and good mobility, Aegis cruisers served the Hegemony navy for a century and a half, undergoing many refits to take advantage of new equipment. In 2531, the cruisers began to be phased out in favor of the new Avatar cruisers, which turned out to be a short-lived class, A few Aegis cruisers remained in the navy as training vessels.

Deborah Cameron, the cautious Director-General of the Teran Hegemony at the time, lowered the profile of the Hegemony Armed Forces by retiring the 106 ships but guarded against future wars by sending them to mothballs instead of scrapyards .

For 30 years, the ships orbited Sol between Terra and Mars. The founding of the Star League and the Reunification War that followed created a critical need for ships in the young Star League Defense Forces. First Lord Ian Cameron issued a directive in 2582 ordering the return of the Aegis cruisers to active duty. One-third of the cruisers were turned over to the Council Lords to be added to their private fleets, and the rest went to Hegemony shipyards to be refitted for use in the Star League Navy.

Di Tron transformed the relics into some of the most advanced warships of their time. The newer equipment was mostly smaller than the old, and there was enough room to add a few amenities, such as a Zero-G pool. One of the most important innovations was the Lithium Fusion Batteries, which allow Aegis cruisers to store enough power for several jumps.

The addition of the 70 Aegis cruisers gave the Star League Navy a major boost during its crucial formation. In battle, the revitalized Aegis cruisers performed as well as more modern ships. Though their hulls had weakened with age, the ships' firepower was such that only the largest warships dared approach. The Aegis remains an important part of the Star League Navy more than a century later.

Capabilities:

The main firepower of the Aegis is its 18 35-Series autocannon and eight White Shark missile tubes. The large-caliber cannon are housed in six turrets. Secondary armament consists of a mix of lasers, cannon, and missiles, mostly clustered around the fighter bays.

The interior of a refitted Aegis cruiser is roomy by modern standards. This allows the ship to carry more ammunition than other cruisers. Archaic materials and construction techniques make the hull of the cruiser weaker than on later ships. The materials used to manufacture the hull also leave the ship more
easily detected.

Named Vessels:

Comstar - Righteous Fury, Swift Justice, Avenging Sword
WoB - Immortal Spirit, Herald of Justice (Destroyed)
FWL - Olympic, Nueva Badajoz


Class/Model/Name: Aegis (Heavy Cruiser)

Mass: 750,000 tons

Equipment:             Mass

Power Plant: Standard 90,000.00

K-F Hyperdrive: Compact (Integrity = 16) 339,375.00

Lithium Fusion Battery:   7,500.00

Jump Sail: (Integrity = 4) 68.00

Structural Integrity: 75 56,250.00

Safe Thrust: 2  

Maximum Thrust: 3  

Heat Sinks: 2,046 Double 1,577.00

Fuel & Fuel Pumps:   1,000.00

Bridge & Controls:   1,875.00

Armor Factor: 586 Ferro-carbide 672.00


      Armor Value

      (Capital Scale)        

  Fore:   91        

  Fore Left / Right:   101 / 101        

  Aft Left / Right:   101 / 101        

  Aft:   91        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (18) with 4 doors 2,700.00

   Bay 2: Small Craft (10) with 2 doors 2,000.00

   Bay 3: Cargo (1) with 1 door 85,835.00

     

DropShip Capacity: 4 Docking Hardpoints 4,000

Grav Decks:    

   Grav Decks #1 - 2: (90-meter diameter) 100

Life Boats: 20 (7 tons each) 140

Crew and Passengers:    

   49 Officers (48 minimum)   0.00

   146 Crew (146 minimum)   0.00

   80 Gunners (70 minimum)   0.00

   86 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 NAC/35(24 rounds) Nose 70

70

-- 240 8,024.00

3 White Shark(30 msls) FL/R 9 9 9 9 90 3,120.00

2 NAC/35(22 rounds) FL/R 70

70

-- 480 16,044.00

3 NL55 L/RBS 17 17 17 17 510 6,600.00

2 NAC/35(22 rounds) L/RBS 70

70

-- 480 16,044.00

2 NAC/35(22 rounds) L/RBS 70

70

-- 480 16,044.00

3 NAC/20(30 rounds) L/RBS 60 60

60

360 15,024.00

3 NAC/20(30 rounds) L/RBS 60 60

60

360 15,024.00

1 Barracuda(10 msls) L/RBS 2 2 2 2 20 780.00

3 NL55 AL/R 17 17 17 17 510 6,600.00

3 NAC/20(30 rounds) AL/R 60 60

60

360 15,024.00

3 NAC/20(30 rounds) AL/R 60 60

60

360 15,024.00

1 Barracuda(10 msls) AL/R 2 2 2 2 20 780.00

4 NL45 Aft 18 18 18 18 280 3,600.00

2 White Shark(20 msls) Aft 6 6 6 6 30 1,040.00

2 NAC/35(22 rounds) Aft 70

70

-- 240 8,022.00

2 NAC/35(22 rounds) Aft 70

70

-- 240 8,022.00

TOTALS:           5,060 750,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 15,032,876,000 C-Bills

Battle Value: 167,790

Cost per BV: 89,593.4

Weapon Value: 68,286 (Ratio = .41)

Damage Factors:    SRDmg = 9,094; MRDmg = 9,094; LRDmg = 7,173; ERDmg = 1,367

Maintenance Point Value:    MPV = 489,243 (66,435 Structure, 141,988 Life Support, 280,820 Weapons)

Support Points: SP = 612,000 (125% of MPV)

BattleForce2: (Not applicable)

 

 AeroTech 2 Vessel Technical Readout 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #709
MONDAY, MARCH 13, 2006
1642 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=709]
Black Lion

Black Lion (Battlecruiser)

Standard Level 2 / 2750 Inner Sphere  Warship 810,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Black Lion (Battlecruiser)

Tech: Inner Sphere / 2691

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 810,000 tons

Hull: ExoSteel C-180

K-F Drive System: KF King IX

Length: 772 meters

Sail Diameter: 1,433 meters

Power Plant: Carston Pegasus Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Grumman 900 Ferro-carbide

 

 

Armament:18 Scarborough-30 Series NAC/308 White Shark Missile Tubes6 Barracuda Missile Tubes32 Imperator-20 NAC/20Manufacturer:    Boeing InterstellarCommunications System:    Needham AerostarTargeting & Tracking System: Needham OmniSystem IV

Overview:

When it became apparent that the Cameron battlecruisers were not living up to their design specifications, the Quartermaster Command decided to test a new design rather than pour trillions of Star League Dollars into redesigning and refitting existing Camerons. The Cameron remain in service, though ln a much more limited role.

This time, the admirals of Warship Sub-Command bypassed the usual procedure of accepting design proposals from all the major shipyards, awarding the contract to Boeing Interstellar in late 2689. This award carried the proviso that the company would make several key modifications to a battlecruiser design it had submitted during the contract competition that led to the creation of the Cameron.

Boeing Interstellar produced an excellent design, named the Black Lion for former Director-General James McKenna's famous battlecruiser. Boeing built two per year for the next 31 years.

Capabilities:

The Black Lion's three Carston Pegasus interplanetary engines generate almost twice as much thrust as those used on the Cameron Class. With less weight than the Cameron, the Black Lion became one of the quickest warships of its size . The engines' size and complexlty, however, make the engineering decks a labyrinth of tight crawl-spaces and catwalks. Maintenance difficulties make engine breakdowns more frequent than normal for a modern ship.

The Black Lion's second important improvement over the Cameron is increased armor protection. The most controversial aspect of the Black Lion is its choice of weapons. Instead of relying on energy weapons, the Black Lion mounts cannon and missiles as its primary weapons, four turrets carrying 30 Series autocannon and two turrets capable of firing White Shark missiles. The battlecruiser also carries four turrets of smaller autocannon and six tubes firing the Barracuda missiles.

The designers used only non-energy weapons so the ship could mount a smaller and lighter power system. The main drawback to this choice of weapons is that the ship must devote interior space to carrying ammunition.

The ship's flight deck can carry 18 heavy Aero-Space Fighters, and its four docking rings can handle the largest DropShips.

A Black Lion often heads a battle group protecting a convoy. When meeting enemy ships, the Black Lion uses its superior speed to lead a group of destroyers toward the enemy. If that is not enough to chase the enemy away, the battlecruiser can deliver enough damage to weaken the enemy's attack.

The Black Lions live up to most of the admirals' expectations. They are as elusive as hoped, and in the Periphery, the battlecruisers can easily dominate a battle. In the hidden wars against the House militaries, however, Black Lions cannot cope with swarms of enemy fighters.

Named Vessels:

Comstar - Blake's Strength
WoB - Rays of Enlightenment, Blake Ascendant
FWL - Xanthos
Other - SLS Tirpitz (Destroyed)


Class/Model/Name: Black Lion (Battlecruiser)

Mass: 810,000 tons

Equipment:             Mass

Power Plant: Standard 145,800.00

K-F Hyperdrive: Compact (Integrity = 17) 366,525.00

Jump Sail: (Integrity = 4) 70.00

Structural Integrity: 75 60,750.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 1,837 Double 1,252.00

Fuel & Fuel Pumps:   1,000.00

Bridge & Controls:   2,025.00

Armor Factor: 974 Ferro-carbide 1,157.00


      Armor Value

      (Capital Scale)        

  Fore:   151        

  Fore Left / Right:   168 / 168        

  Aft Left / Right:   168 / 168        

  Aft:   151        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (18) with 4 doors 2,700.00

   Bay 2: Small Craft (10) with 2 doors 2,000.00

   Bay 3: Cargo (1) with 1 door 70,426.00

     

DropShip Capacity: 4 Docking Hardpoints 4,000

Grav Decks:    

   Grav Deck #1: (65-meter diameter)  

Grav Decks:    

   Grav Deck #2: (85-meter diameter) 50

Escape Pods: 20 (7 tons each) 140

Crew and Passengers:    

   48 Officers (47 minimum)   0.00

   160 Crew (159 minimum)   0.00

   64 Gunners (64 minimum)   0.00

   86 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 NAC/30(46 rounds) Nose 60 60

60

200 7,037.00

2 NAC/30(46 rounds) Nose 60 60

60

200 7,037.00

4 White Shark(40 msls) FL/R 12 12 12 12 120 4,160.00

1 Barracuda(10 msls) FL/R 2 2 2 2 20 780.00

2 NAC/30(44 rounds) FL/R 60 60

60

400 14,072.00

2 NAC/30(44 rounds) FL/R 60 60

60

400 14,072.00

3 NAC/20(36 rounds) L/RBS 60 60

60

360 15,030.00

3 NAC/20(36 rounds) L/RBS 60 60

60

360 15,030.00

2 NAC/20(24 rounds) L/RBS 40 40

40

240 10,020.00

1 Barracuda(10 msls) L/RBS 2 2 2 2 20 780.00

3 NAC/20(39 rounds) AL/R 60 60

60

360 15,032.00

3 NAC/20(39 rounds) AL/R 60 60

60

360 15,032.00

2 NAC/20(26 rounds) AL/R 40 40

40

240 10,022.00

1 Barracuda(10 msls) AL/R 2 2 2 2 20 780.00

2 NAC/30(44 rounds) Aft 60 60

60

200 7,036.00

2 NAC/30(44 rounds) Aft 60 60

60

200 7,036.00

2 NAC/30(44 rounds) Aft 60 60

60

200 7,036.00

TOTALS:           3,900 810,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 5,957,848,000 C-Bills

Battle Value: 247,597

Cost per BV: 24,062.68

Weapon Value: 99,515 (Ratio = .40)

Damage Factors:    SRDmg = 10,510; MRDmg = 10,510; LRDmg = 8,295; ERDmg = 3,216

Maintenance Point Value:    MPV = 566,818 (71,436 Structure, 200,352 Life Support, 295,030 Weapons)

Support Points: SP = 604,800 (107% of MPV)

BattleForce2: (Not applicable)

 AeroTech 2 Vessel Technical Readout 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #713
WEDNESDAY, MARCH 15, 2006
1388 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=713]
Cameron

Cameron (Battlecruiser)

Standard Level 2 / 2750 Inner Sphere  Warship 860,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Cameron (Battlecruiser)

Tech: Inner Sphere / 2668

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 860,000 tons

Hull: Creighton M-4

K-F Drive System: KF King VI-a

Length: 839 meters

Sail Diameter: 1,450 meters

Power Plant: Cassion Vassers Standard

Safe Thrust: 2

Maximum Thrust: 3

Armor Type: Ajax 7PK300 Ferro-carbide

Armament:12 Super Rand Heavy NPPC8 Maelstrom AR10 Launchers16 Pontiac-25 Series NAC/2510 Tronel-55 NL55Manufacturer:    Daussault-Shimmon Enterprises   Location:    New EarthCommunications System:    ViaComm1011Targeting & Tracking System: Johnson Cata Master 6000

Overview:

The decades following the Reunification Wars seemed so peaceful and prosperous all acrosss the Star League that the public assumed that the soldiers of the SLDF had very little to do but escort cargo transports or act as honor guard at important functions. So good were the times that many thought that the SLDF was unnecessary, at least at its present size. This view was at its strongest during the 2650s, when a small but influential minority of politicians and nobles lobbied to limit the growth and eventually freeze the military's budget.

The budget freeze forced the SLDF to be frugal, but there was a wide gap between the navy's battleships and its cruisers. The admirals needed a ship to assume command of the huge convoys going into and out of the Periphery. They wanted a ship with the firepower of a battleship and the mobility of a cruiser so it could keep up with the fast cargo DropShips being built at that time.

The small firm of Daussault-Shimmon Enterprises of New Earth beat out the other bidders for the contract in 2657. Instead of fulfilling its grand promises, the Cameron battlecruiser became the Star League Navy's biggest boondoggle.

Capabilities:

When launched in 2668, the Cameron obviously fell short of the sleek, powerful vessel promised by its designers. The ship was very slow. Its two Cassion Vasser interplanetary engines, while extremely powerful, could only match the acceleration of a battleship. The problem sprang from the fact that the Cameron was 50,000 tons over its design weight.

The good news was the Cameron's weaponry. It has four turrets housing the Maelstrom AR-10, a launcher that can fire missiles of any size, along with six other turrets carrying the largest particle projection cannon available. Combined with secondary armament of 16 autocannon, ten naval lasers, and the ability to carry 16 fighters, these weapons give the ship a tremendous offensive capability.

[Editor's Note: Though the admirals knew the Cameron was a flawed design, the prospect of public disapproval made them afraid to admit the mistake, and so they ordered 40 of the ships .

Modifications masked some of the many flaws, but hopes that the ship would turn out to be adequate were dashed by the fate of the SLS Saint Joan. Attached to the Twentieth Army in the Rim Worlds Republic, the Saint Joan escorted convoys carrying personnel and supplies for the SLDF. In November 2674, while escorting a convoy headed for Placidia, the ship encountered six privateer vessels, destroyer-size transports fitted with weapons and more powerful engines.

When the Saint Joan maneuvered to engage the attackers, it lost power. The captain switched to auxiliary power, only to find that the ship's batteries could not provide life support and fire the weapons simultaneously. Seeing that the battlecruiser was doing nothing to protect its ships, the privateers moved to investigate. After a few cautious attacks, they realized the vessel was helpless and so began to attack in earnest, destroying the Saint Joan in minutes.

An investigation later revealed that engineers at Daussault-Shimmon had known of the problem but had covered it up to save the contract.]

Named Vessels:

Comstar - Invisible Truth


Class/Model/Name: Cameron (Battlecruiser)

Mass: 860,000 tons

Equipment:             Mass

Power Plant: Standard 103,200.00

K-F Hyperdrive: Compact (Integrity = 18) 389,150.00

Jump Sail: (Integrity = 5) 73.00

Structural Integrity: 80 68,800.00

Safe Thrust: 2  

Maximum Thrust: 3  

Heat Sinks: 2,430 Double 1,931.00

Fuel & Fuel Pumps:   1,000.00

Bridge & Controls:   2,150.00

Armor Factor: 750 Ferro-carbide 877.00


      Armor Value

      (Capital Scale)        

  Fore:   120        

  Fore Left / Right:   128 / 128        

  Aft Left / Right:   128 / 128        

  Aft:   118        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (16) with 4 doors 2,400.00

   Bay 2: Small Craft (2) with 2 doors 400.00

   Bay 3: Cargo (1) with 1 door 184,994.00

     

DropShip Capacity: 2 Docking Hardpoints 2,000

Grav Decks:    

   Grav Decks #1 - 2: (75-meter diameter)  

Life Boats: 20 (7 tons each) 140

Escape Pods: 30 (7 tons each) 210

Crew and Passengers:    

   48 Officers (47 minimum)   0.00

   193 Crew (169 minimum)   0.00

   46 Gunners (46 minimum)   0.00

   42 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Heavy NPPC Nose 30 30 30 30 450 6,000.00

2 AR10 (8 KW, 6 WS, 6 B) FL/R * * * * 80 2,640.00

2 Heavy NPPC FL/R 30 30 30 30 900 12,000.00

2 NAC/25(24 rounds) L/RBS 50 50

50

340 12,030.00

2 NAC/25(24 rounds) L/RBS 50 50

50

340 12,030.00

3 NL55 L/RBS 17 17 17 17 510 6,600.00

2 NAC/25(26 rounds) AL/R 50 50

50

340 12,032.00

2 NAC/25(26 rounds) AL/R 50 50

50

340 12,032.00

2 NL55 AL/R 11 11 11 11 340 4,400.00

2 AR10 (8 KW, 6 WS, 6 B) AL/R * * * * 80 2,640.00

2 Heavy NPPC AL/R 30 30 30 30 900 12,000.00

2 Heavy NPPC Aft 30 30 30 30 450 6,000.00

TOTALS:           5,070 860,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,955,250,000 C-Bills

Battle Value: 134,202

Cost per BV: 29,472.36

Weapon Value: 62,460 (Ratio = .47)

Damage Factors:    SRDmg = 5,861; MRDmg = 5,861; LRDmg = 4,618; ERDmg = 1,806

Maintenance Point Value:    MPV = 446,062 (78,407 Structure, 158,565 Life Support, 209,090 Weapons)

Support Points: SP = 328,732 (74% of MPV)

BattleForce2: (Not applicable)

 

 

AeroTech 2 Vessel Technical Readout


 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #708
MONDAY, MARCH 13, 2006
1151 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=708]
Congress

Congress (Frigate)

Standard Level 2 / 2750 Inner Sphere  Warship 760,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Congress (Frigate)

Tech: Inner Sphere / 2542

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 760,000 tons

Hull: Endo Steel AN

K-F Drive System: KF Mark XXV

Length: 703 meters

Sail Diameter: 1,207 meters

Power Plant: GM 8050 Starlifters Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Blue Nose 440CL Ferro-carbide

Armament:1 Killer Whale Missile Tube12 Armstrong LN-10 NAC/102 White Shark Missile Tubes8 Magna Large Laser4 Oriente-30 NAC/30Manufacturer:    Dekirk AerospaceCommunications System:    5T VargasTargeting & Tracking System: Wolf 157

Overview:

Frigates have served in both the Hegemony Navy and then in the Star League Navy as heavily armed surveillance vessels. The first frigates of the Hegemony Navy were little more than cruisers, with sensors and imaging equipment replacing much of their weaponry. As the navy's sophistication increased, ships were designed to be swift, heavily armed, and capable of electronic espionage.

In 2536, the admirals of the Hegemony decided that the Quixote Class frigates had outlived their usefulness. Incidents between the frigates and the warships of the surrounding realms showed that the Quixote could be outmaneuvered by foreign ships of comparable size.

A year later, the architects of Dekirk Aerospace submitted a design that seemed so good that the Hegemony Navy accepted it without hesitation. Construction of the first Congress frigates met a serious obstacle in the form of a lawsuit filed by the Federated Suns against the shipyard and the Hegemony government. In the lawsuit, Challenge Systems, a shipbuilding firm from the Davion world of Galax, claimed that most of the Congress frigate was a Challenge design stolen by industrial spies employed by Dekirk.

The legal wrangling continued for three years until a compromise agreement was signed in 2540. In it, the Terran Hegemony and Dekirk Aerospace admitted no guilt but did include Challenge Systems as a partner in the construction of the new frigates. The navy of the Federated Suns also received a bargain price on some of the new frigates, with the more advanced Hegemony technology absent.

Capabilities:

Because of its dual mission as convoy escort and an information-gathering vessel in enemy territory, the Congress frigate had to be swift, well-armed, equipped with advanced snooping gear, and capable of extended voyages through adverse conditions. The Congress was such a good mix of all these qualities that the Terran Hegemony and then the Star League saw no need to replace the 200 ships of the class for many decades.

Much of their satisfaction came from the fact that the interior of the ships makes every square centimeter functional and accessible to all major systems for easy maintenance, a trademark of Dekirk ships. Another trait of the company was its   attention to ergonomics, the science of comfortably fitting the machine to the man using it. The company went to great lengths to ensure that the crew would be as comfortable as possible.

The ship's main armament is its eight cannon in five turrets, one missile launcher capable of launching the huge Killer Whale missile, and two other missile launchers that fire White Shark missiles.

The Congress can carry two DropShips behind its sensor and observer towers. Most carry the Pentagon Class DropShips, which are little more than large gun platforms that detach from the frigate to fight. On special missions, the Congress can carry DropShips containing troops or 'Mechs.

If the Congress Class has a weakness, it is lack of fighter support . Fighter carriers, such as the Vengeance Class, often accompany Congress frigates.

Named Vessels:

Comstar - Cleansing Fire, Hollings York


Class/Model/Name: Congress (Frigate)

Mass: 760,000 tons

Equipment:             Mass

Power Plant: Standard 136,800.00

K-F Hyperdrive: Compact (Integrity = 16) 343,900.00

Jump Sail: (Integrity = 4) 68.00

Structural Integrity: 75 57,000.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 604 Double 36.00

Fuel & Fuel Pumps:   2,000.00

Bridge & Controls:   1,900.00

Armor Factor: 438 Ferro-carbide 487.00


      Armor Value

      (Capital Scale)        

  Fore:   75        

  Fore Left / Right:   72 / 72        

  Aft Left / Right:   72 / 72        

  Aft:   75        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (6) with 1 door 900.00

   Bay 2: Small Craft (4) with 1 door 800.00

   Bay 3: Cargo (1) with 1 door 172,085.00

     

DropShip Capacity: 2 Docking Hardpoints 2,000

Grav Decks:    

   Grav Deck #1: (90-meter diameter) 50

Life Boats: 8 (7 tons each) 56

Escape Pods: 8 (7 tons each) 56

Crew and Passengers:    

   43 Officers (42 minimum)   0.00

   192 Crew (154 minimum)   0.00

   21 Gunners (21 minimum)   0.00

   32 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Killer Whale(10 msls) Nose 4 4 4 4 20 650.00

2 NAC/10(74 rounds) FL/R 20 20

20

120 8,030.00

2 NAC/10(74 rounds) L/RBS 20 20

20

120 8,030.00

1 White Shark(10 msls) L/RBS 3 3 3 3 30 1,040.00

2 Large Laser L/RBS 2(16)

2(16)

-- 32 20.00

2 NAC/10(76 rounds) AL/R 20 20

20

120 8,032.00

1 NAC/30(25 rounds) AL/R 30 30

30

200 7,040.00

2 Large Laser AL/R 2(16)

2(16)

-- 32 20.00

2 NAC/30(50 rounds) Aft 60 60

60

200 7,040.00

TOTALS:           874 760,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 3,579,088,000 C-Bills

Battle Value: 78,469

Cost per BV: 45,611.49

Weapon Value: 34,673 (Ratio = .44)

Damage Factors:    SRDmg = 2,350; MRDmg = 2,338; LRDmg = 1,806; ERDmg = 696

Maintenance Point Value:    MPV = 313,136 (64,188 Structure, 185,590 Life Support, 63,358 Weapons)

Support Points: SP = 293,619 (94% of MPV)

BattleForce2: (Not applicable)

 

 

AeroTech 2 Vessel Technical Readout


 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #705
MONDAY, MARCH 13, 2006
1523 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=705]
Essex

Essex (Destroyer)

Standard Level 2 / 2750 Inner Sphere  Warship 620,000 Tons
MajorTom TRO 2750

Faction Availability


Class/Model/Name:    Essex (Destroyer)

Tech: Inner Sphere / 2711

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 620,000 tons

Hull: Ferromite 90R

K-F Drive System: KF Tri-Mark V

Length: 615 meters

Sail Diameter: 1,120 meters

Power Plant: Intersystem Class VII's Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: MVT CL200 Improved Ferro-aluminum

Armament:

12 Whirlwind-20 Series NAC/203 Barracuda Missile Tubes8 Magna-35 NL358 Rand-10 Medium NPPCManufacturer:    Mitchell Vehicles   Location:    Graham IVCommunications System:    Marcon DIYTargeting & Tracking System: Diamond XR3

Overview:

There have been two classes of destroyers to bear the Essex name, the first seeing service in the Hegemony Navy during the 25th and 26th centuries. It was designed for sentinel duty in the space around important worlds as a command ship for squadrons of corvettes. The class performed well until 2645, when the new Naga Class began to replace the Essex destroyers.

In 2707, the Star League Defense Forces called for a new destroyer to supplant the Naga. Disenchanted with the slow Baron and Carson Classes, the Star League admirals wanted a quicker destroyer that could also make sustained voyages far from support.

Capabilities:

The SLS Essex slipped its moorings from the Mitchell Vehicles shipyards above Graham IV in late 2711. Because its designers had wished to emphasize the vessel's swiftness and reliability, they had given it three compact and dependable lnterSystem Class VII engines, built by the Saro company of Keid, which produce great thrust.

The computer system is the Diamond Green Combat Computer, manufactured by the Nirasaki Computers Collective. Though not the most powerful or versatile computer available, it is one of the simplest and most reliable, qualities that Star League admirals prized. Beginning in the 2740s, Mitchell Vehicles started equipping the destroyers with Nirasaki's Diamond Plum, which can manage more tasks but requires special training. Both systems can control many remote surveillance satellites, orchestrate nearby corvette squadrons, and fire the ship's weapons.

The Essex's main weapons are its twelve autocannon, manufactured by Karon Naval Armaments of Terra and mounted in four turrets. The Whirlwind-20 Series has been used for 100 years and is unmatched for reliability.

The Essex carries three missile tubes capable of firing Barracuda missiles, the smallest and smartest of the three standard missile types used by the Star League Navy.

One of the main flaws of the Essex is its ammunition bays, which are too lightly armored to protect the missiles and shells adequately . This drawback became evident with the destruction of two Essex destroyers in action against Periphery forces in the 2730s. Mitchell Vehicles added armor to the 300
Essex destroyers in service, but it lacks the structural strength of armor incorporated into the frame.

An Essex can carry six AeroSpace Fighters in a bay amidships that has entrances to the port and starboard.

[EDITOR'S NOTE : One of the most famous Essex Class destroyers was the SLS Gettysburg, launched in 2722 . Under Major Alina Carrows, the Gettysburg served in the Periphery, overseeing the flow of ships in and out of the New Vandenberg star system, where the ship defeated an ancient Dart Class cruiser crewed by fanatical Periphery separatists.

In 2757, Major Evgeny Baratynsky, a decorated nephew of General Aleksandr Kerensky, took command of the Gettysburg from Major Val Mhong. Major Baratynsky and the crew of the ship showed great skill and courage when they were isolated from the rest of the Star League fleet in the Taurian Concordat region.

The SLS Gettysburg was destroyed by Caspar drone warships above Terra in 2777.]

Named Vessels:

Comstar - Defender of Versailles, Hammerstrike (Destroyed), Starlight (Destroyed), Emerald (Destroyed), Deathblow, Brandenburg CrusaderFWL - Raven, SchrackWoB - Deliverance (Destroyed), Hidden Meaning, Divine Forgiveness, Righteous Honor



Class/Model/Name: Essex (Destroyer)

Mass: 620,000 tons

Equipment:             Mass

Power Plant: Standard 111,600.00

K-F Hyperdrive: Compact (Integrity = 13) 280,550.00

Jump Sail: (Integrity = 4) 61.00

Structural Integrity: 60 37,200.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 746 Double 229.00

Fuel & Fuel Pumps:   1,200.00

Bridge & Controls:   1,550.00

Armor Factor: 220 Improved Ferro-aluminum 306.00


      Armor Value

      (Capital Scale)        

  Fore:   37        

  Fore Left / Right:   37 / 37        

  Aft Left / Right:   37 / 37        

  Aft:   35        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (6) with 2 doors 900.00

   Bay 2: Small Craft (4) with 2 doors 800.00

   Bay 3: Cargo (1) with 1 door 132,634.00

     

Grav Decks:    

   Grav Deck #1: (55-meter diameter)  

Life Boats: 6 (7 tons each) 42

Escape Pods: 6 (7 tons each) 42

Crew and Passengers:    

   35 Officers (34 minimum)   0.00

   142 Crew (134 minimum)   0.00

   31 Gunners (31 minimum)   0.00

   32 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 NAC/20(32 rounds) Nose 40 40

40

120 5,013.00

3 NAC/20(51 rounds) FL/R 60 60

60

360 15,042.00

1 Barracuda(10 msls) FL/R 2 2 2 2 20 780.00

2 NL35 L/RBS 7 7

7

208 2,800.00

2 Medium NPPC L/RBS 18 18 18 18 540 7,200.00

2 NL35 AL/R 7 7

7

208 2,800.00

2 Medium NPPC AL/R 18 18 18 18 540 7,200.00

2 NAC/20(32 rounds) Aft 40 40

40

120 5,013.00

2 NAC/20(34 rounds) Aft 40 40

40

120 5,014.00

1 Barracuda(10 msls) Aft 2 2 2 2 10 390.00

TOTALS:           2,246 620,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,903,163,600 C-Bills

Battle Value: 62,357

Cost per BV: 30,520.45

Weapon Value: 30,383 (Ratio = .49)

Damage Factors:    SRDmg = 2,110; MRDmg = 2,110; LRDmg = 1,668; ERDmg = 655

Maintenance Point Value:    MPV = 286,601 (43,192 Structure, 151,655 Life Support, 91,754 Weapons)

Support Points: SP = 460,575 (161% of MPV)

BattleForce2: (Not applicable)

 AeroTech 2 Vessel Technical Readout 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #706
MONDAY, MARCH 13, 2006
1424 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=706]
Lola

Lola III (Destroyer)

Standard Level 2 / 2750 Inner Sphere  Warship 680,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Lola III (Destroyer)

Tech: Inner Sphere / 2662

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 680,000 tons

Hull: AlumaShield MX

K-F Drive System: KF King III

Length: 653 meters

Sail Diameter: 1,100 meters

Power Plant: Rolls LeFay Standard

Safe Thrust: 4

Maximum Thrust: 6

Armor Type: Boeing D-Span Ferro-carbide

Armament:12 Hellion-55 NL552 White Shark Missile Tubes16 Luxor-10 NAC/104 Maxell-45 Series NL455 Barracuda Missile TubesManufacturer:    Boeing InterstellarCommunications System:    ViaComm 248Targeting & Tracking System: Delta Trac-VII

Overview:

This class of heavily armed and armored destroyers was named for an admiral who was one of the Hegemony Navy's harshest critics. Rear Admiral Adelaide Lola, one of the first commanders of Warship Sub-Command, was the conscience of the Hegemony Navy with her unrelenting demands that her sailors meet standards of moral and ethical excellence as well as military skill.

She died in 2332, and a destroyer class bearing her name was launched in 2345. The first Lola Class of destroyers served for 760 years in the HAF as an escort and picket ship. In 2622, Blue Nose Clipperships gave the name Lola to a design undergoing tests, but faults in the ship and budget constraints aborted the expected contract, leaving the Lola Il as an orphan in navy service until the turn of the century.

Years after the Lola II entered service, reports about the increasing size and sophistication of Periphery raiders prompted the Quartermaster Command to seek a new vessel design. The specifications called for a destroyer that would be easy and inexpensive to build, strong enough for escort duties in the Periphery, and dependable enough for extended picket duty in the star systems of the Terran Hegemony. In 2660, after looking over the designs submitted by Hegemony shipbuilders, the Star League Navy awarded the contract for the Lola III class destroyer escort to Boeing Interstellar.

Capabilities:

The most obvious feature of the Lola is its impressive array of armaments. Four turrets hold twelve huge naval lasers of great power and the widest possible arcs of fire.

The other main armament consists of a mix of White Shark and Barracuda missile launchers.

The Lola's secondary armament is also stronger then that carried on other destroyers. The 16 autocannon and four lasers frame the two entrances to the destroyers' hangar deck, which can carry a maximum of six heavy AeroSpace Fighters.

To meet the navy's request for a destroyer that can withstand punishment, Boeing Interstellar consulted with several BattleMech manufacturers about the most effective use of armor on the ship's hull. The 'Mech makers recommended the use of what was called baffled deadspace, a cushion layer between the inner and outer hull to absorb the impact of a weapon hit. The concept improved the Lola's protection, but the innovative armor added too much weight to the ship. To counter the problem, Boeing Interstellar used four Rolls Le Fay interplanetary drives, engines designed for larger vessels. Using these engines in a destroyer left little room for anything else, making tight quarters throughout the Lola.

Even these engines did not make the Lola swift, but it can at least maneuver around transports. As an escort vessel, the Lola has no equal. A single Lola guarding a convoy is sufficient deterrent to keep most pirates at bay.

Named Vessels:

Comstar - Leander (Destroyed), Divine Wisdom, Holy Martyrdom, Strength Through Adversity, Blake's Vission, Ranger

WoB - Guarded Knowledge


Class/Model/Name: Lola III (Destroyer)

Mass: 680,000 tons

Equipment:             Mass

Power Plant: Standard 163,200.00

K-F Hyperdrive: Compact (Integrity = 14) 307,700.00

Jump Sail: (Integrity = 4) 64.00

Structural Integrity: 50 34,000.00

Safe Thrust: 4  

Maximum Thrust: 6  

Heat Sinks: 742 Double 126.00

Fuel & Fuel Pumps:   1,200.00

Bridge & Controls:   1,700.00

Armor Factor: 288 Ferro-carbide 322.00


      Armor Value

      (Capital Scale)        

  Fore:   48        

  Fore Left / Right:   48 / 48        

  Aft Left / Right:   48 / 48        

  Aft:   48        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (6) with 1 door 900.00

   Bay 2: Small Craft (4) with 1 door 800.00

   Bay 3: Cargo (1) with 1 door 116,384.00

     

Escape Pods: 8 (7 tons each) 56

Crew and Passengers:    

   38 Officers (37 minimum)   0.00

   143 Crew (143 minimum)   0.00

   39 Gunners (39 minimum)   0.00

   32 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 NL55 Nose 11 11 11 11 170 2,200.00

3 NL55 FL/R 17 17 17 17 510 6,600.00

1 White Shark(10 msls) FL/R 3 3 3 3 30 1,040.00

4 NAC/10(100 rounds) L/RBS 40 40

40

240 16,040.00

1 NL45 L/RBS 5 5 5 5 140 1,800.00

2 Barracuda(20 msls) L/RBS 4 4 4 4 40 1,560.00

4 NAC/10(100 rounds) AL/R 40 40

40

240 16,040.00

1 NL45 AL/R 5 5 5 5 140 1,800.00

4 NL55 Aft 22 22 22 22 340 4,400.00

1 Barracuda(10 msls) Aft 2 2 2 2 10 390.00

TOTALS:           1,860 680,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,941,651,600 C-Bills

Battle Value: 59,501

Cost per BV: 32,632.25

Weapon Value: 29,405 (Ratio = .49)

Damage Factors:    SRDmg = 1,908; MRDmg = 1,908; LRDmg = 1,514; ERDmg = 606

Maintenance Point Value:    MPV = 320,556 (39,526 Structure, 206,570 Life Support, 74,460 Weapons)

Support Points: SP = 488,250 (152% of MPV)

BattleForce2: (Not applicable)

 

 

AeroTech 2 Vessel Technical Readout


 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #716
WEDNESDAY, MARCH 15, 2006
2553 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=716]
McKenna

McKenna (Battleship)

Standard Level 2 / 2750 Inner Sphere  Warship 1,930,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    McKenna (Battleship)

Tech: Inner Sphere / 2652

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 1,930,000 tons

Hull: Cortex UltraBond

K-F Drive System: KF King I

Length: 1,405 meters

Sail Diameter: 1,560 meters

Power Plant: Goliath LV9 Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Ulston C5-A Ferro-carbide

 

 

Armament:12 Zeus-40 Series NAC/4012 Thunderbolt-55 Series NL556 Maelstrom AR-10 Missile Systems48 Kreuss XX Heavy NPPCManufacturer:    Blue Nose Clipperships   Location:    MArsCommunications System:    Mercury TY60Targeting & Tracking System: Communal V-1a

Overview:

The silhouette of angular turrets, mazes of towering sensor islands, and the sheer size of the McKenna battleship (twice as long as the previous largest JumpShip and ten times its mass) have made it one of the most recognizable warships. Sailors consider it the highlight of their careers to serve on one of the 280 ships of this class, and admirals invariably choose it as their flagship.

The McKenna was the only ship to win two consecutive Martial Olympiads, in 2696 and 2700.

Capabilities:

Proven reliability and major innovations won this prestigious and lucrative contract for the Blue Nose Clipperships of Mars. Reliability came from the fact that the ship's hull was based on the Farragut battleship, the strongest and most stress-resistant previous design.

The McKenna Class battleship carries the Lithium-Fusion battery system, a proven system after more than a century of use, even though few warships carry it because of its great expense. The L-F system stores energy in its series of Tokomak Rings, collecting it from the ship's sail or from a space station. The ship can jump into a star system, find itself surrounded, and use the energy in the L-F batteries to make the immediate jump back to a friendly star system.

The McKenna carries an unprecedented number and variety of weapons. Many naval officers feared at first that the large number and type of weapons would be unreliable in battle or would tax the ship's fire-control computers. The Communal V Naval Combat Computer System, from the Nirasaki Computers Collective, proved to be powerful enough for the ship's weapons, most of which worked well. The only exception was the balky Maelstrom missile system, which can launch any type of missile . Successive versions failed to meet expectations until the Maelstrom AR-10 finally worked properly.

The McKenna can carry many more AeroSpace Fighters than its predecessors, and it also holds six DropShips, marking a major shift in naval doctrine. Before the McKenna, the SLDF considered battleships huge escorts for combat transports. The McKenna can carry two regiments of ground forces and AeroSpace Fighters and can train most of its weapons on a planet's surface, giving the Star League the ability to use a single ship to quell all but the most dangerous military situation on a planet.

Named Vessels:

Clan Wolverine - Zughoffer Weir
WoB - Blake's Sword


Class/Model/Name: McKenna (Battleship)

Mass: 1,930,000 tons

Equipment:             Mass

Power Plant: Standard 347,400.00

K-F Hyperdrive: Compact (Integrity = 37) 873,325.00

Lithium Fusion Battery:   19,300.00

Jump Sail: (Integrity = 7) 126.00

Structural Integrity: 95 183,350.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 6,325 Double 5,447.00

Fuel & Fuel Pumps:   1,600.00

Bridge & Controls:   4,825.00

Armor Factor: 1,343 Ferro-carbide 1,603.50


      Armor Value

      (Capital Scale)        

  Fore:   200        

  Fore Left / Right:   250 / 250        

  Aft Left / Right:   250 / 250        

  Aft:   143        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (25) with 4 doors 3,750.00

   Bay 2: Fighters (25) with 4 doors 3,750.00

   Bay 3: Small Craft (16) 3,200.00

  Cargo (1) with 2 doors 255,382.50

     

DropShip Capacity: 6 Docking Hardpoints 6,000

Grav Decks:    

   Grav Decks #1 - 2: (45-meter diameter)  

Grav Decks:    

   Grav Deck #3: (75-meter diameter) 50

Life Boats: 30 (7 tons each) 210

Escape Pods: 30 (7 tons each) 210

Crew and Passengers:    

   96 Officers (96 minimum)   0.00

   404 Crew (335 minimum)   0.00

   78 Gunners (78 minimum)   0.00

   180 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 NAC/40(41 rounds) Nose 40

40

-- 135 4,550.00

1 NAC/40(41 rounds) Nose 40

40

-- 135 4,550.00

2 NL55 Nose 11 11 11 11 170 2,200.00

1 NAC/40(41 rounds) FL/R 40

40

-- 270 9,100.00

1 NAC/40(42 rounds) FL/R 40

40

-- 270 9,102.00

1 NAC/40(42 rounds) FL/R 40

40

-- 270 9,102.00

3 NL55 FL/R 17 17 17 17 510 6,600.00

2 AR10 (7 KW, 7 WS, 10 B) FL/R * * * * 80 2,860.00

4 Heavy NPPC L/RBS 60 60 60 60 1,800 24,000.00

4 Heavy NPPC L/RBS 60 60 60 60 1,800 24,000.00

4 Heavy NPPC L/RBS 60 60 60 60 1,800 24,000.00

4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00

4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00

4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00

4 NL55 Aft 22 22 22 22 340 4,400.00

2 AR10 (6 KW, 6 WS, 10 B) Aft * * * * 40 1,340.00

1 NAC/40(42 rounds) Aft 40

40

-- 135 4,551.00

1 NAC/40(42 rounds) Aft 40

40

-- 135 4,551.00

1 NAC/40(42 rounds) Aft 40

40

-- 135 4,551.00

1 NAC/40(42 rounds) Aft 40

40

-- 135 4,551.00

TOTALS:           13,560 1,930,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 21,395,929,800 C-Bills

Battle Value: 214,446

Cost per BV: 99,773.04

Weapon Value: 115,654 (Ratio = .54)

Damage Factors:    SRDmg = 11,031; MRDmg = 11,031; LRDmg = 8,691; ERDmg = 2,186

Maintenance Point Value:    MPV = 1,051,035 (206,393 Structure, 472,632 Life Support, 372,010 Weapons)

Support Points: SP = 1,278,450 (122% of MPV)

BattleForce2: (Not applicable)

 AeroTech 2 Vessel Technical Readout 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #714
WEDNESDAY, MARCH 15, 2006
1316 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=714]
Potemkin

Potemkin (Troop Cruiser)

Standard Level 2 / 2750 Inner Sphere  Warship 1,510,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Potemkin (Troop Cruiser)

Tech: Inner Sphere / 2611

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 1,510,000 tons

Hull: Cortex DuoStress

K-F Drive System: KF Mark LC

Length: 1,508 meters

Sail Diameter: 1,345 meters

Power Plant: Chatham 7500 Standard

Safe Thrust: 2

Maximum Thrust: 3

Armor Type: Grumman TR8 Ferro-carbide

Armament:16 Maxell-45 Series NL458 Barracuda24 Kreuss XX Heavy NPPCManufacturer:    Riga Interstellar ShipyardsCommunications System:    TelStar HNTargeting & Tracking System: KTI 600I

Overview:

The Potemkin cruiser is one of the oddest ships ever to see service. Its huge size and the fact that 25 DropShips hang from the cylindrical hull make this one of the most recognizable warships in the Star League. [EDITOR'S NOTE: This ship was twice the length of today's Monolith JumpShip.]

The Reunification War taught the SLDF that DropShips carrying troops were poorly equipped to defend themselves in space. The Quartermaster Command therefore called for a cruiser that could defend DropShips and that was also nimble enough to avoid enemy ships.

In 2601, Riga Interstellar Shipyards submitted the original design, which would carry ten DropShips and be about half the size of what the Potemkin eventually became. Though generally pleased with the design, the SLDF sent it back to Riga with suggested modifications. Riga Interstellar resubmitted an improved design, only to get it back yet again with even more changes. For eight years, the bureaucratic redesign continued . By the time the Quartermaster Command finally approved the design, the ship had more than doubled in size and could carry 25 Drop-Ships. No longer a troop transport by any classification, the new ship design was uniquely classified as a troop cruiser.

When the SLS Potemkin emerged from the Riga Shipyards in 2611, sailors immediately dubbed it the Corncob Cruiser, a nickname that lasted throughout the ship's career. [EDITOR'S NOTE : Riga Interstellar built 106 ships of this class, with the last remaining in service until 2781, when improved escort vessels made the Potemkin unnecessary.]

Capabilities:

The Potemkin carries 25 DropShips in five rows of five around the cruiser's cylindrical hull . The arrangement of the docking rings protects the Drop-Ships but allows most of their weapons to fire.

The weapons on Potemkin cruisers are chosen for their effectiveness against AeroSpace Fighters. Among and around the DropShip rings are 20 turrets carrying medium PPCs. Five turrets carrying large lasers and eight Barracuda missile launchers are clustered around the nose and engines of the ship.

Though Potemkin cruisers perform well in battle, they are not without flaws. The enormous fuel requirements of 25 DropShips make it necessary for each Potemkin to travel with tankers, which themselves require escort.

[EDITOR'S NOTE : Launched in 2748, the SLS Riga was one of the last Potemkin cruisers to be built. Under Commodore Nicholas Schlesinger, the Riga saw considerable action in the Periphery, ferrying troops to and from rebellious worlds. The Riga was the last Potemkin to be commissioned, in 2781. It was recommissioned in 2784 and left with General Kerensky's forces.]

Named Vessels:

Comstar - Vision of Truth (Destroyed)


Class/Model/Name: Potemkin (Troop Cruiser)

Mass: 1,510,000 tons

Equipment:             Mass

Power Plant: Standard 181,200.00

K-F Hyperdrive: Compact (Integrity = 29) 683,275.00

Jump Sail: (Integrity = 6) 106.00

Structural Integrity: 80 120,800.00

Safe Thrust: 2  

Maximum Thrust: 3  

Heat Sinks: 3,325 Double 2,679.00

Fuel & Fuel Pumps:   10,000.00

Bridge & Controls:   3,775.00

Armor Factor: 1,139 Ferro-carbide 1,363.50


      Armor Value

      (Capital Scale)        

  Fore:   179        

  Fore Left / Right:   201 / 201        

  Aft Left / Right:   201 / 201        

  Aft:   156        


Equipment & Options:              

Cargo:    

   Bay 1: Small Craft (5) with 1 door 1,000.00

   Bay 2: Small Craft (5) with 1 door 1,000.00

   Bay 3: Cargo (1) with 1 door 386,362.50

     

DropShip Capacity: 25 Docking Hardpoints 25,000

Grav Decks:    

   Grav Deck #1: (95-meter diameter) 50

Life Boats: 50 (7 tons each) 350

Escape Pods: 50 (7 tons each) 350

Crew and Passengers:    

   68 Officers (67 minimum)   0.00

   279 Crew (279 minimum)   0.00

   48 Gunners (48 minimum)   0.00

   50 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 NL45 Nose 9 9 9 9 140 1,800.00

3 NL45 FL/R 14 14 14 14 420 5,400.00

2 Barracuda(20 msls) FL/R 4 4 4 4 40 1,560.00

3 Heavy NPPC L/RBS 45 45 45 45 1,350 18,000.00

3 Heavy NPPC L/RBS 45 45 45 45 1,350 18,000.00

3 Heavy NPPC AL/R 45 45 45 45 1,350 18,000.00

3 Heavy NPPC AL/R 45 45 45 45 1,350 18,000.00

4 NL45 AL/R 18 18 18 18 560 7,200.00

4 Barracuda(40 msls) Aft 8 8 8 8 40 1,560.00

TOTALS:           6,600 1,510,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 22,646,353,000 C-Bills

Battle Value: 96,567

Cost per BV: 234,514.41

Weapon Value: 62,158 (Ratio = .64)

Damage Factors:    SRDmg = 4,120; MRDmg = 4,120; LRDmg = 3,267; ERDmg = 1,338

Maintenance Point Value:    MPV = 567,331 (135,863 Structure, 271,778 Life Support, 159,690 Weapons)

Support Points: SP = 876,375 (154% of MPV)

BattleForce2: (Not applicable)

 

 

AeroTech 2 Vessel Technical Readout


 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #715
WEDNESDAY, MARCH 15, 2006
1595 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=715]
Texas

Texas (Battleship)

Standard Level 2 / 2750 Inner Sphere  Warship 1,560,000 Tons
MajorTom TRO 2750

Faction Availability


Class/Model/Name:    Texas (BattleShip)

Tech: Inner Sphere / 2618

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 1,560,000 tons

Hull: Galadin SYN

K-F Drive System: KF Tiger I

Length: 1,209 meters

Sail Diameter: 1,375 meters

Power Plant: Rolls Royce Kraken Standard

Safe Thrust: 3

Maximum Thrust: 5

Armor Type: Panthex YM1 Lamellor Ferro-carbide

 

Armament:16 Sunspot-3L Heavy NPPC4 Killer Whale Missile Tubes2 Winchester-Boeing Autocannon48 Omicron-45 Series NL456 Maelstrom AR-12 Missile TubesManufacturer:    Krester Ship Construction   Location:    TerraCommunications System:    Pathfinder 43CDTargeting & Tracking System: MORSAT

Overview:

As venerated as the Monsoon battleship had become by the beginning of the 27th century, it was clear that countless upgrades and refits would not keep the class operational forever. Ships built for the private navies of the Member States, such as the Free World League's Atreus Class battleship, rivaled the Monsoon's firepower and were easier to build and maintain.

In 2611, the admirals of the Star League Navy began listing characteristics they considered vital for a battleship. First and foremost was the need for more speed. During the Monsoon's career, engine technology had made great steps forward in thrust capabilities, size, and serviceability.

Increased protection was another important requirement for the new batleship. Weapon technology had also advanced since the Monsoon's creation, leaving what had been considered ample armor now suspect.

Lastly, the Star League Navy wanted a new ship to carry the largest and most advanced weapon systems available.

After much competition between shipbuilders, the admirals of Warship Sub-Command deliberated and awarded the contract to Krester's Ship Construction in late 2616. The design they came up with was for the Texas.

Capabilities:

The ship's hull took advantage of the new technologies. The lighter and stronger armor plating, a product of synthetic metals and BattleMech armor research, rides a frame that was less likely to succumb to stresses, yet still allowed more room for the ship's systems and crew.

The Communal XXX designed by the Nirasaki Computers Collective is one of the largest computers ever built, as powerful as planet-based machines that control communication and power grids.

The Texas carries a powerful array of weapons, the most spectacular being the two Winchester-Boeing Autocannon. With a muzzle diameter of almost two meters, these autocannon can throw 1 .2-ton shells hundreds of kilometers with great accuracy. The size of these projectiles limits the number the Texas can carry, one of the ship's few faults. The ship has six missile launchers that can fire any size missiles, and it can carry 40 fighters. Along with PPCs and lasers, this assortment gives the Texas battleships a fearsome offensive capability. This weaponry and strength, combined with the maneuverability provided by its three Rolls Kraken engines, make the Texas battleship one of the most potent vessels of its time.

Construction of a Texas battleship, although aided extensively by automation, takes 18 months, almost twice the time needed to build the Monsoon battleships. As a result, Krester's Ship Construction has turned out only 52 of these vessels.

Named Vessels:

Clan Wolverine - Michigan (Destroyed), Bismarck
Other - Prinz Eugen


Class/Model/Name: Texas (BattleShip)

Mass: 1,560,000 tons

Equipment:             Mass

Power Plant: Standard 280,800.00

K-F Hyperdrive: Compact (Integrity = 30) 705,900.00

Jump Sail: (Integrity = 6) 108.00

Structural Integrity: 85 132,600.00

Safe Thrust: 3  

Maximum Thrust: 5  

Heat Sinks: 3,825 Double 3,031.00

Fuel & Fuel Pumps:   1,400.00

Bridge & Controls:   3,900.00

Armor Factor: 1,836 Lamellor Ferro-carbide 1,782.00


      Armor Value

      (Capital Scale)        

  Fore:   234        

  Fore Left / Right:   342 / 342        

  Aft Left / Right:   342 / 342        

  Aft:   234        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (40) with 6 doors 6,000.00

   Bay 2: Cargo (1) with 5 doors 301,671.00

   Bay 3: Small Craft (16) with 2 doors 3,200.00

     

DropShip Capacity: 6 Docking Hardpoints 6,000

Grav Decks:    

   Grav Deck #1:  (95-meter diameter) 50

Grav Decks:    

   Grav Deck #2: (55-meter diameter)  

Grav Decks:    

   Grav Deck #3: (65-meter diameter) 50

Life Boats: 35 (7 tons each) 245

Escape Pods: 20 (7 tons each) 140

Crew and Passengers:    

   117 Officers (117 minimum)   0.00

   507 Crew (240 minimum)   0.00

   78 Gunners (78 minimum)   0.00

   160 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

4 Heavy NPPC FL/R 60 60 60 60 1,800 24,000.00

2 Killer Whale(20 msls) FL/R 8 8 8 8 80 2,600.00

1 NAC/40(75 rounds) FL/R 40

40

-- 270 9,180.00

12 NL45 L/RBS 54 54 54 54 1,680 21,600.00

2 AR10 (10 WS, 10 B) L/RBS * * * * 80 2,400.00

12 NL45 AL/R 54 54 54 54 1,680 21,600.00

2 AR10 (10 WS, 10 B) AL/R * * * * 80 2,400.00

4 Heavy NPPC AL/R 60 60 60 60 1,800 24,000.00

TOTALS:           7,470 1,560,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 7,834,399,200 C-Bills

Battle Value: 135,020

Cost per BV: 58,023.99

Weapon Value: 91,559 (Ratio = .68)

Damage Factors:    SRDmg = 5,353; MRDmg = 5,353; LRDmg = 4,218; ERDmg = 1,458

Maintenance Point Value:    MPV = 745,069 (153,679 Structure, 394,490 Life Support, 196,900 Weapons)

Support Points: SP = 1,553,175 (208% of MPV)

BattleForce2: (Not applicable)

 AeroTech 2 Vessel Technical Readout 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #704
MONDAY, MARCH 13, 2006
1819 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=704]
Vincent

Vincent Mk 39 (Corvette)

Standard Level 2 / 2750 Inner Sphere  Warship 420,000 Tons
MajorTom TRO 2750

Faction Availability


 

Class/Model/Name:    Vincent Mk 39 (Corvette)

Tech: Inner Sphere / 2432

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 420,000 tons

Hull: Templar X-Plate

K-F Drive System: KF Mark III-c

Length: 402 meters

Sail Diameter: 1,005 meters

Power Plant: Howser 2G2 "Hotfires" Standard

Safe Thrust: 4

Maximum Thrust: 6

Armor Type: Delhi 9800 Ferro-carbide

Armament:

 

 

2 Barracuda Missile Tubes4 Luxor-10 Series NAC/108 Thunderbolt Large LasersManufacturer:    Delhi Warships   Location:    CarverCommunications System:    Belden 405MTargeting & Tracking System: Ulsop Eagle-Eye 12

Overview:

The Hegemony Armed Forces recognized the need for a small, powerful craft to patrol the approaches to Hegemony worlds. Being surrounded by Inner Sphere realms, the admirals of the HAF sought a patrol vessel that could delay any intruders.

For years, the Terran Hegemony had to make do with a variety of corvette designs that were poor compromises between detection capabilities and combat-worthiness. To cover the weaknesses, the HAF mixed corvettes of different types into four-ship squadrons. Thus, two Bonaventure Class ships, which had excellent surveillance capabilities but poor armament, patrolled with two of the Vigilant Class, which was well-armed but limited in its detectioncapability. The Hegemony also relied heavily an remote surveillance satellites scattered throughout its star systems.

When the Capellan army invaded Terra Firma in 2409 with a large fleet and still caught the HAF offguard, it pointed up the Terran Hegemony's continued vulnerability. After eventually recapturing Terra Firma, the Hegemony Armed Forces used a portion of the Liao reparations to commission a new corvette. The specifications for a new design called for detection-capability at twice the distance of previous corvettes, enough firepower to threaten any intruder, and the flexibility to incorporate future advances.

Delhi Ships, a small manufacturer of military transport vessels that later became Delhi Warships, submitted a design that would became the Vincent corvette. Though based outside the Hegemony, Delhi won the contract partly because its headquarters is on Capella, and it would take payment in the flood of L-Bills pouring into Terra in military reparations. To handle the huge contract and to keep secret the Hegemony technology being installed on the Vincent, Delhi Ships agreed to build a new facility in the Carver System. Delhi produced a design that was produced in the thousands, served the HAF and SLDF for more than three centuries, and built Delhi into a major Star League defense contractor.

Capabilities:

That set the Vincent apart from previous Hegemony corvettes was its size, almost twice that of previous designs, and the use of what the designers called "smart modularity ."

Smart modularity was Delhi Ships' attempt to confer with other contractors to standardize ship fittings and systems. These pioneers in cooperation produced many components that are still used on new ships.

Though many crewmen found the large size of the Vincent corvette unnerving, that very feature is a key to the ship's longevity. The roomy Vincent has accommodated all technological advances. At one time or another, engineers have replaced the ship's engines, computers, and weapons.

The statistics provided here are for the Vincent Mark XXXIX, the most common model. The heart of the Mark XXXIX is its Ulsop Al Surveillance Computer, which is so efficient at gathering and interpreting data gathered by the ship's sensors that it nearly doubled the detection range of the Mark XXXVIII.

The ship's four naval autocannon, eight lasers, and two missile systems give it credible firepower, especially because corvettes usually fight as squadrons.

The Mark XXXIX carries two Howser 2G2 "Hotfire" engines. Their powerful thrust gives the Vincent great swiftness and maneuverability.

Named Vessels:

Clan Wolverine - Badger (Destroyed)Comstar - Alacrity, Resilience, Determination
FWL - Liberty
WoB - Blake's RedemptionOther - TCS Vandenberg


Class/Model/Name: Vincent Mk 39 (Corvette)

Mass: 420,000 tons

Equipment:             Mass

Power Plant: Standard 100,800.00

K-F Hyperdrive: Compact (Integrity = 10) 190,050.00

Jump Sail (Detachable): (Integrity = 4) 51.00

Structural Integrity: 40 16,800.00

Safe Thrust: 4  

Maximum Thrust: 6  

Heat Sinks: 493 Single .00

Fuel & Fuel Pumps:   2,000.00

Bridge & Controls:   1,050.00

Armor Factor: 108 Ferro-carbide 104.50


      Armor Value

      (Capital Scale)        

  Fore:   16        

  Fore Left / Right:   19 / 19        

  Aft Left / Right:   19 / 19        

  Aft:   16        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (6) with 2 doors 900.00

   Bay 2: Small Craft (4) with 1 door 800.00

   Bay 3: Cargo (1) with 1 door 97,283.50

     

Grav Decks:    

   Grav Deck #1: (60-meter diameter)  

Escape Pods: 8 (7 tons each) 56

Crew and Passengers:    

   28 Officers (26 minimum)   0.00

   101 Crew (101 minimum)   0.00

   24 Gunners (8 minimum)   0.00

   32 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

2 Barracuda(20 msls) Nose 4 4 4 4 20 780.00

1 NAC/10(50 rounds) FL/R 10 10

10

60 4,020.00

2 Large Laser FL/R 2(16)

2(16)

-- 32 20.00

1 NAC/10(50 rounds) L/RBS 10 10

10

60 4,020.00

2 Large Laser L/RBS 2(16)

2(16)

-- 32 20.00

TOTALS:           204 420,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 1,673,093,000 C-Bills

Battle Value: 20,427

Cost per BV: 81,905.96

Weapon Value: 9,009 (Ratio = .44)

Damage Factors:    SRDmg = 465; MRDmg = 453; LRDmg = 326; ERDmg = 133

Maintenance Point Value:    MPV = 183,890 (38,437 Structure, 129,055 Life Support, 16,398 Weapons)

Support Points: SP = 180,400 (98% of MPV)

BattleForce2: (Not applicable)

 AeroTech 2 Vessel Technical Readout 

 

 

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12741
THURSDAY, JANUARY 07, 2010
410 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12741]
3025 Battlemaster

BattleMaster BLR-1Gb

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 85 Tons
MajorTom TRO 2750

Faction Availability


BattleMaster BLR-1Gb

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2760

Extinct By: 2850


Chassis: Hollis Mark X Endo-Steel

Power Plant: VOX 340 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: StarGuard Standard Armor

Armament:

     2 ER PPCs

     1 Large Pulse Laser

     4 Medium Lasers

Manufacturer: Hollis Industries

     Primary Factory: Corey

Communications System: HarfordCo COM 4000

Targeting and Tracking System: HarfordCo XKZ 1


This version of the BattleMaster was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 9,496,543 C-Bills

BV2: 1,825 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 4.50

Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL

Engine: 340 Fusion Engine 27.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 17 (34) - Double (13 in engine) 7.00

Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 232 points - Standard Armor 14.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 40

Center Torso (rear):   11

R/L Torso: 18 28

R/L Torso (rear):   8

R/L Arm: 14 24

R/L Leg: 18 26


 

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 3 7.00

ER PPC LA 15 3 7.00

2 Medium Lasers RT 6 2 2.00

2 Medium Lasers LT 6 2 2.00

Large Pulse Laser CT 10 2 7.00


 


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 18

4 4 4 2 0 4 1 Structure: 7  

Special Abilities: ENE, SRCH, EEE, ES, SOA


 

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12742
THURSDAY, JANUARY 07, 2010
359 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12742]
3025 Battlemaster

BattleMaster BLR-1Gbc

Standard Level 3 / 2750 Age of War/Star League [Experimental Tech] Inner Sphere  Biped 85 Tons
MajorTom TRO 2750

Faction Availability


BattleMaster BLR-1Gbc

Rules Level: Advanced Rules

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2760

Extinct By: 2850


Chassis: Hollis Mark X Endo-Steel

Power Plant: VOX 340 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: StarGuard Standard Armor

Armament:

     2 ER PPCs

     1 Large Pulse Laser

     4 Medium Lasers

Manufacturer: Hollis Industries

     Primary Factory: Corey

Communications System: HarfordCo COM 4000

Targeting and Tracking System: HarfordCo XKZ 1


This version of the BattleMaster was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 10,388,243 C-Bills

BV2: 1,825 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 4.50

Internal Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL

Engine: 340 Fusion Engine 27.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 14 (28) - Double (13 in engine) 4.00

Heat Sink Locations: 1 RT

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 232 points - Standard Armor 14.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 40

Center Torso (rear):   11

R/L Torso: 18 28

R/L Torso (rear):   8

R/L Arm: 14 24

R/L Leg: 18 26


 

Weapons and Ammo Location Heat Criticals Tonnage

ER PPC RA 15 3 7.00

ER PPC LA 15 3 7.00

2 Medium Lasers RT 6 2 2.00

2 Medium Lasers LT 6 2 2.00

Large Pulse Laser CT 10 2 7.00

Command Console

HD

1 3.00


 


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 18

4 3 3 2 0 4 2 Structure: 7  

Special Abilities: ENE, SRCH, EEE, ES, SOA


 

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12743
THURSDAY, JANUARY 07, 2010
327 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12743]


3025 Battlemaster

BattleMaster BLR-1Gc

Standard Level 3 / 2750 Age of War/Star League [Experimental Tech] Inner Sphere  Biped 85 Tons

 

MajorTom TRO 2750

 

Faction Availability


Battlemaster BLR-1Gc

Rules Level: Advanced Rules

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2760

Extinct By: 2850


Chassis: Hollis Mark X Standard

Power Plant: VOX 340 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: StarGuard IV Standard Armor

Armament:

     1 Donal PPC

     1 Holly SRM-6

     6 Martell Medium Lasers

Manufacturer: Hollis Industries

     Primary Factory: Corey

Communications System: HarfordCo COM 4000

Targeting and Tracking System: HarfordCo XKZ 1


This version of the BattleMaster was exclusive to the SLDF.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 9,519,093 C-Bills

BV2: 1,577 Tech Rating/Era Availability: E/C-F-E


Equipment     Mass

Internal Structure: Standard 8.50

Engine: 340 Fusion Engine 27.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 17 (34) - Double (13 in engine) 7.00

Heat Sink Locations: 1 LT, 3 RT

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 232 points - Standard Armor 14.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 40

Center Torso (rear):   11

R/L Torso: 18 28

R/L Torso (rear):   8

R/L Arm: 14 24

R/L Leg: 18 26


 

Weapons and Ammo Location Heat Criticals Tonnage

PPC RA 10 3 7.00

2 Medium Lasers RT 6 2 2.00

(R) Medium Laser RT 3 1 1.00

2 Medium Lasers LT 6 2 2.00

(R) Medium Laser LT 3 1 1.00

SRM-6 LT 4 2 3.00

Command Console

HD

1 3.00

@SRM-6 (30)

LT

2 2.00


 


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 16

4 4 4 1 0 4 0 Structure: 7  

Special Abilities: SRCH, EEE, ES, SOA


 

Created using Solaris Skunk Werks
Downloadable here

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #13913
SUNDAY, JUNE 06, 2010
191 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=13913]
Crockett

Crockett CRK-5003-1b

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 85 Tons
MajorTom TRO 2750

Faction Availability


Crockett CRK-5003-1b

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2750

Extinct By: 2850


Chassis: Endo-Steel

Power Plant: Strand 255 Fusion Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: Geotec 300

     Jump Capacity: 90 meters

Armor: CarbonStrand 30 Weight AS Standard Armor

Armament:

     1 Gauss Rifle

     2 Blankenburg 25 ER Large Lasers

     4 Medium Pulse Lasers

     2 Medium Lasers

Manufacturer: Blankenburg Technologies

     Primary Factory: Soul

Communications System: GRPNTR Groundpainter 5

Targeting and Tracking System: Scope 30 RNDST


This version of the Crockett was exclusive to the SLDF's Royal units.

Source: Historical: Operation Klondike (CAT35230) & RS: Operation Klondike (CAT35230a)



Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 8,504,675 C-Bills

BV2: 2,307 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 4.50

Internal Locations: 6 RT, 3 LA, 3 RA, 1 LL, 1 RL

Engine: 255 Fusion Engine 13.00

Walking MP: 3

Running MP: 5

Jumping MP: 3 Standard

Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00

Heat Sinks: 15 (30) - Double (10 in engine) 5.00

Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 263 points - Standard Armor 16.50

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 35

Center Torso (rear):   19

R/L Torso: 18 25

R/L Torso (rear):   11

R/L Arm: 14 28

R/L Leg: 18 36

Weapons and Ammo Location Heat Criticals Tonnage

ER Large Laser RA 12 2 5.00

Medium Laser RA 3 1 1.00

Medium Pulse Laser RA 4 1 2.00

ER Large Laser LA 12 2 5.00

Medium Laser LA 3 1 1.00

Medium Pulse Laser LA 4 1 2.00

Gauss Rifle LT 1 7 15.00

Medium Pulse Laser CT 4 1 2.00

Medium Pulse Laser HD 4 1 2.00

Ammo: Gauss Rifle (16)

LT

2 2.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 9 Points: 23

3j 5 5 3 0 4 2 Structure: 7  

Special Abilities: SRCH, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12732
WEDNESDAY, JANUARY 06, 2010
442 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12732]
3025 Marauder

Marauder MAD-1R

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 75 Tons
MajorTom TRO 2750

Faction Availability


Marauder MAD-1R

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2650

Extinct By: 2810


Chassis: GM Marauder Standard

Power Plant: Vlar 300 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Valiant Lamellor Ferro-Fibrous w/ CASE

Armament:

     2 Magna Hellstar PPCs

     1 GM Whirlwind Autocannon/5

     2 Magna Mk II Medium Lasers

Manufacturer: General Motors

     Primary Factory: Kathil

Communications System: Dalban Micronics

Targeting and Tracking System: Dalban Hi-Rez


This version of the Marauder was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 75.00 tons

Chassis Config: Biped Cost: 6,903,000 C-Bills

BV2: 1,420 Tech Rating/Era Availability: E/D-F-D


Equipment     Mass

Internal Structure: Standard 7.50

Engine: 300 Fusion Engine 19.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 16 - Single (12 in engine) 6.00

Heat Sink Locations: 2 LL, 2 RL

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA    R: SH+UA+LA

Armor: 197 points - Ferro-Fibrous 11.00

Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA

CASE Locations: 1 RT 0.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 23 36

Center Torso (rear):   10

R/L Torso: 16 21

R/L Torso (rear):   8

R/L Arm: 12 22

R/L Leg: 16 20

Weapons and Ammo Location Heat Criticals Tonnage

PPC RA 10 3 7.00

Medium Laser RA 3 1 1.00

PPC LA 10 3 7.00

Medium Laser LA 3 1 1.00

Autocannon/5 RT 1 4 8.00

@AC/5 (20)

RT

1 1.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 14

4 2 3 2 0 3 0 Structure: 6  

Special Abilities: SRCH, EEE, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12733
WEDNESDAY, JANUARY 06, 2010
518 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12733]
3025 Marauder

Marauder MAD-2R

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 75 Tons
MajorTom TRO 2750

Faction Availability


Marauder MAD-2R

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2760

Extinct By: 2810


Chassis: GM Marauder Standard

Power Plant: Vlar 300 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Valiant Lamellor Ferro-Fibrous w/ CASE

Armament:

     2 ER PPCs

     1 GM Whirlwind Autocannon/5

     2 Magna Mk II Medium Lasers

Manufacturer: General Motors

     Primary Factory: Kathil

Communications System: Dalban Micronics

Targeting and Tracking System: Dalban Hi-Rez


This version of the Marauder was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 75.00 tons

Chassis Config: Biped Cost: 7,400,000 C-Bills

BV2: 1,630 Tech Rating/Era Availability: E/E-F-D


Equipment     Mass

Internal Structure: Standard 7.50

Engine: 300 Fusion Engine 19.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 16 (32) - Double (12 in engine) 6.00

Heat Sink Locations: 3 LT, 1 RT

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA    R: SH+UA+LA

Armor: 197 points - Ferro-Fibrous 11.00

Armor Locations: 3 LT, 3 RT, 2 LA, 2 RA, 2 LL, 2 RL

CASE Locations: 1 RT 0.50


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 23 36

Center Torso (rear):   10

R/L Torso: 16 21

R/L Torso (rear):   8

R/L Arm: 12 22

R/L Leg: 16 20

Weapons and Ammo Location Heat Criticals Tonnage

Medium Laser RA 3 1 1.00

ER PPC RA 15 3 7.00

Medium Laser LA 3 1 1.00

ER PPC LA 15 3 7.00

Autocannon/5 RT 1 4 8.00

@AC/5 (20)

RT

1 1.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 16

4 4 4 3 0 3 0 Structure: 6  

Special Abilities: SRCH, EEE, ES, SOA

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #13914
SUNDAY, JUNE 06, 2010
273 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=13914]


3025 Stalker

Stalker STK-3Fb

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 85 Tons

 

MajorTom TRO 2750

 

Faction Availability


Stalker STK-3Fb

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2625

Extinct By: 2840


Chassis: Titan H1 Standard

Power Plant: Strand 255 Fusion Engine

Cruising Speed: 32.25 km/h

Maximum Speed: 53.75 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Valiant Lamellor Standard Armor w/ CASE

Armament:

     2 LRM-15s w/ Artemis IV FCS

     2 ER Large Lasers

     4 Magna Mk II Medium Lasers

     1 Guardian ECM Suite

Manufacturer: Triad Technologies

Communications System: Cronol PR

Targeting and Tracking System: Spar 3c Tight Band


This version of the Stalker was exclusive to the SLDF's Royal units.

Source: Historical: Operation Klondike (CAT35230) & RS: Operation Klondike (CAT35230a)



Technology Base: Inner Sphere 85.00 tons

Chassis Config: Biped Cost: 8,805,625 C-Bills

BV2: 2,029 Tech Rating/Era Availability: E/E-F-D


Equipment     Mass

Internal Structure: Standard 8.50

Engine: 255 Fusion Engine 13.00

Walking MP: 3

Running MP: 5

Jumping MP: 0

Heat Sinks: 17 (34) - Double (10 in engine) 7.00

Heat Sink Locations: 2 LT, 3 RT, 1 LA, 1 RA

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA    R: SH+UA

Armor: 248 points - Standard Armor 15.50

CASE Locations: 1 LT 0.50

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 27 42

Center Torso (rear):   11

R/L Torso: 18 29

R/L Torso (rear):   7

R/L Arm: 14 25

R/L Leg: 18 32

Weapons and Ammo Location Heat Criticals Tonnage

2 Medium Lasers RA 6 2 2.00

LRM-15 RA 5 3 7.00

Artemis IV FCS

RA

1 1.00

2 Medium Lasers LA 6 2 2.00

LRM-15 LA 5 3 7.00

Artemis IV FCS

LA

1 1.00

ER Large Laser RT 12 2 5.00

ER Large Laser LT 12 2 5.00

Guardian ECM Suite CT 0 2 1.50

Ammo: LRM-15 (Artemis) (24)

LT

3 3.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 8 Points: 20

3 4 5 4 0 4 1 Structure: 7  

Special Abilities: ECM, CASE, SRCH, ES, SOA, IF 2

Created using Solaris Skunk Werks
Downloadable here

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #13911
SUNDAY, JUNE 06, 2010
244 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=13911]
3025 Archer

Archer ARC-2Rb

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 70 Tons
MajorTom TRO 2750

Faction Availability


Archer ARC-2Rb

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2600

Extinct By: 2840


Chassis: Endo-Steel

Power Plant: VOX 280 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Maximillian 100 Standard Armor w/ CASE

Armament:

     2 Doombud LRM-20s w/ Artemis IV FCS

     3 Diverse Optics Type 18 Medium Lasers

Manufacturer: Earthwerks Incorporated

     Primary Factory: Calloway VI

Communications System: Neil 9000

Targeting and Tracking System: RCA Instatrac Mark XII


This version of the Archer was exclusive to the SLDF's Royal units.

Source: Historical: Operation Klondike (CAT35230) & RS: Operation Klondike (CAT35230a)



Technology Base: Inner Sphere 70.00 tons

Chassis Config: Biped Cost: 7,176,273 C-Bills

BV2: 1,705 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 3.50

Internal Locations: 7 LA, 7 RA

Engine: 280 Fusion Engine 16.00

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 10 (20) - Double (10 in engine) 0.00

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 216 points - Standard Armor 13.50

CASE Locations: 1 LT, 1 RT 1.00

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 33

Center Torso (rear):   10

R/L Torso: 15 24

R/L Torso (rear):   6

R/L Arm: 11 22

R/L Leg: 15 30

Weapons and Ammo Location Heat Criticals Tonnage

Medium Laser RA 3 1 1.00

Medium Laser LA 3 1 1.00

LRM-20 RT 6 5 10.00

Artemis IV FCS

RT

1 1.00

LRM-20 LT 6 5 10.00

Artemis IV FCS

LT

1 1.00

(R) Medium Laser CT 3 1 1.00

Ammo: LRM-20 (Artemis) (12)

RT

2 2.00

Ammo: LRM-20 (Artemis) (18)

LT

3 3.00


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 7 Points: 17

4 3 5 4 0 3 0 Structure: 6  

Special Abilities: CASE, SRCH, ES, SOA, IF 3

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12656
THURSDAY, DECEMBER 24, 2009
366 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12656]
3025 Crusader

Crusader CRD-2R

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 65 Tons
MajorTom TRO 2750

Faction Availability


Crusader CRD-2R

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2650

Extinct By: 2840


Chassis: Crucis-B Endo-Steel

Power Plant: Magna 260 Fusion Engine

Cruising Speed: 43.0 km/h

Maximum Speed: 64.5 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Riese 500 Standard Armor w/ CASE

Armament:

     2 Magna Longbow-15 LRM-15s w/ Artemis IV FCS

     2 Intek Medium Lasers

     4 Streak SRM-2s

     2 M100 Heavy Machine Guns

Manufacturer: Kallon Industries

     Primary Factory: Bernardo

Communications System: Garret T11-b

Targeting and Tracking System: Garret A6


This version of the Crusader was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 65.00 tons

Chassis Config: Biped Cost: 6,273,510 C-Bills

BV2: 1,533 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 3.50

Internal Locations: 1 HD, 2 CT, 4 LT, 3 RT, 2 LA, 2 RA

Engine: 260 Fusion Engine 13.50

Walking MP: 4

Running MP: 6

Jumping MP: 0

Heat Sinks: 10 (20) - Double (10 in engine) 0.00

Gyro: Standard 3.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H

Armor: 192 points - Standard Armor 12.00

CASE Locations: 1 LT, 1 RT 1.00


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 21 33

Center Torso (rear):   8

R/L Torso: 15 24

R/L Torso (rear):   6

R/L Arm: 10 20

R/L Leg: 15 21


 

Weapons and Ammo Location Heat Criticals Tonnage

Medium Laser RA 3 1 1.00

LRM-15 RA 5 3 7.00

Artemis IV FCS

RA

1 1.00

Machine Gun RA 0 1 0.50

Medium Laser LA 3 1 1.00

LRM-15 LA 5 3 7.00

Artemis IV FCS

LA

1 1.00

Machine Gun LA 0 1 0.50

2 Streak SRM-2s RL 2 2 3.00

2 Streak SRM-2s LL 2 2 3.00

@LRM-15 (Artemis) (8)

RT

1 1.00

@Streak SRM-2 (50)

RT

1 1.00

@MG (200)

LT

1 1.00

@LRM-15 (Artemis) (8)

LT

1 1.00


 


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 15

4 4 5 3 0 2 0 Structure: 5  

Special Abilities: SRCH, EEE, ES, SOA, IF 2


 

Created using Solaris Skunk Werks
Downloadable here

 

Lasergunner posted this 28 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12730
WEDNESDAY, JANUARY 06, 2010
306 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12730]
Excalibur

Excalibur EXC-B2b

Standard Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 70 Tons
MajorTom TRO 2750

Faction Availability


Excalibur EXC-B2b

Rules Level: Tournament Legal

Technology Base: Inner Sphere

Chassis Config: Biped

Production Year: 2620

Extinct By: 2796


Chassis: Corbine 1 Endo-Steel

Power Plant: Ford 350 Fusion XL Engine

Cruising Speed: 53.75 km/h

Maximum Speed: 86.0 km/h

Jump Jets: None

     Jump Capacity: 0 meters

Armor: Pribak 9000 Standard Armor w/ CASE

Armament:

     1 Grizzard Model 200 Gauss Rifle

     1 Ingrid Systems LRM-20 w/ Artemis IV FCS

     1 McArthur Anti-Missile System

Manufacturer: Yankee Weapons Systems

     Primary Factory: New Earth

Communications System: Faulk 203 Comset

Targeting and Tracking System: KBC Starsight Model QTA1


This version of the Excalibur was exclusive to the SLDF's Royal units.

Source: TRO: 3075 (CAT35130) & RS: 3075 (BC-210)
 



Technology Base: Inner Sphere 70.00 tons

Chassis Config: Biped Cost: 16,103,987 C-Bills

BV2: 1,715 Tech Rating/Era Availability: E/E-F-E


Equipment     Mass

Internal Structure: Endo-Steel 3.50

Internal Locations: 6 RT, 2 LA, 2 RA, 2 LL, 2 RL

Engine: 350 XL Engine 15.00

Walking MP: 5

Running MP: 8

Jumping MP: 0

Heat Sinks: 11 - Single (11 in engine) 1.00

Gyro: Standard 4.00

Cockpit: Standard 3.00

Actuators: L: SH+UA+LA+H    R: SH+UA+LA

Armor: 176 points - Standard Armor 11.00

CASE Locations: 1 LT, 1 RT 1.00


 

  Internal Armor

  Structure Factor

Head: 3 9

Center Torso: 22 26

Center Torso (rear):   9

R/L Torso: 15 18

R/L Torso (rear):   6

R/L Arm: 11 18

R/L Leg: 15 24


 

Weapons and Ammo Location Heat Criticals Tonnage

Gauss Rifle RA 1 7 15.00

LRM-20 LT 6 5 10.00

Artemis IV FCS

LT

1 1.00

Anti-Missile System CT 1 1 0.50

@Gauss Rifle (16)

RT

2 2.00

@LRM-20 (12)

LT

2 2.00

@Anti-Missile System (12)

CT

1 1.00


 


BattleForce Statistics

MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 6 Points: 17

5 3 4 4 0 3 0 Structure: 3  

Special Abilities: AMS, SRCH, EEE, ES, SOA, IF 2


 

Created using Solaris Skunk Werks
Downloadable here

 

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