Designer:master arminas / Armory:Royal Mech Works

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Lasergunner posted this 02 July 2017

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Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11129
THURSDAY, JANUARY 29, 2009
78 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11129]
Devastator 3058

Devastator II

Custom Level 2 / 2750 Inner Sphere  Biped 100 Tons
master arminas Royal Mech Works
Devastator HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Devastator II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 100 tons

Chassis: Star League XT Endo Steel

Power Plant: 300 Vlar Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:2 Gauss Rifles2 PPCs2 Medium LasersManufacturer:    Norse-Storm BattleMechs Inc.   Location:    Loxley / LA (NSTI)Communications System:    Johnston Wide BandTargeting & Tracking System: Rander Pinpoint-HY

Overview:

On the boards, many consider the Star League Devastator as the single best 'Mech--or at least they did until triple gauss monsters came along.   Moving the speed of the Atlas, with nearly as much armor, the Devastator mounted two gauss and two PPCs, backed up by four medium lasers, all forward firing.   And only overheated by 6 on a full alpha-strike.   But it used an XL engine to get that performance.

We replace the 300XL with a standard model, and use Endo-Steel to regain some of the lost weight.   We also cut the heat sinks down to 12 instead of 14.   We kept both Gauss Rifles, all four tons of ammo, and both PPCs, along with two medium lasers, and reduce armor to a half-ton to make it all balance.

Sure the 'Tator loses 10 points of damage in close, but long and medium range firepower--its #1 claim to fame is unchanged.   And it doesn't have the vulnerability of that XL engine.   If only light ferro was available, if only!


Type/Model: Devastator II

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Endo Steel 14 5.00

   (Endo Steel Loc: 5 LT, 5 RT, 2 LL, 2 RL)

Engine: 300 6 19.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 0 2.00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 288 pts Standard 0 18.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 40

  Center Torso (Rear):   9

  L/R Side Torso: 21 34/34

  L/R Side Torso (Rear):   7/7

  L/R Arm: 17 34/34

  L/R Leg: 21 40/40


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 32 11 19.00

   (Ammo Loc: 2 LA, 2 RA)

1 Gauss Rifle LA 1   7 15.00

1 PPC RT 10   3 7.00

1 PPC LT 10   3 7.00

2 Medium Lasers CT 6   2 2.00

TOTALS:   28   69 100.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 10,444,000 C-Bills

Battle Value: 2,111

Cost per BV: 4,947.42

Weapon Value: 3,538 / 3,538 (Ratio = 1.68 / 1.68)

Damage Factors:    SRDmg = 43; MRDmg = 34; LRDmg = 19

BattleForce2: MP: 3,   Armor/Structure: 7/8

    Damage PB/M/L: 6/6/5,   Overheat: 1

    Class: MA,   Point Value: 21


Created with HeavyMetal Pro

User Reviews

2/4/2009  Ice Hellion
Same long range firepower,nearly the same armour and a reduced price.
What else could be asked?

1/29/2009 4  Lafie
Only got one word to sum this mech up with: Ouch. Kept the devastator just as devastating as it was previously (pardon the pun) while improving on it, can't argue with that.

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11083
MONDAY, JANUARY 26, 2009
52 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11083]
Spartan 3058

Spartan II

Custom Level 2 / 2750 Inner Sphere  Biped 80 Tons
master arminas Royal Mech Works
Spartan HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Spartan II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 80 tons

Chassis: Geometric 500 Hard Core Endo Steel

Power Plant: 400 Dantrus XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Strasbourg Armaments 206 Diamond Weave Ferro-Fibrous

Armament:1 ER PPC2 PPCs1 Guardian ECM1 Small LaserManufacturer:    Martinson Armaments   Location:    No new production in 200+ YearsCommunications System:    Blow 300 SNA NetTargeting & Tracking System: Scope 40 RNDST

Overview:

The Spartan was designed to replace the Charger for SLDF service.   Keeping the same way-too-high speed of 5/8/0, it also mounted an XL engine and double heat sinks to save weight.   It costs as much as some DropShips, however!

Our version, my Royal version, keeps that blasted XL engine, but also uses Endo-Steel and 13.5 tons of Ferro-Fibrous armor (97% of max).   16 double heat sinks give us pretty fair dissipation, especially since they all fit inside the engine!

Looking at the original armament of the Spartan, I come to the realization that it sucks.   No, seriously.   Ok, the ER PPC is good, but 3 medium pulse and 2 Streak-2s as back-up?   No, not on MY Spartan.   I keep the ER PPC and add two more standard PPCs, along with a small laser and a Guardian ECM Suite.   Now, the Spartan is pretty much an old school Awesome--but one moving at 5/8/0!

Listen, well, warriors as we tell the tale of the 300th Heavy Division and their gallant stand at . . . why don't you tell me when we are still LIVE!?!   Dammit!


Type/Model: Spartan II

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 14 4.00

   (Endo Steel Loc: 4 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 400 XL 12 26.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 0 6.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00

Armor Factor: 242 pts Ferro-Fibrous 14 13.50

   (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 38

  Center Torso (Rear):   7

  L/R Side Torso: 17 28/28

  L/R Side Torso (Rear):   6/6

  L/R Arm: 13 26/26

  L/R Leg: 17 34/34


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 PPC RT 10   3 7.00

1 PPC LT 10   3 7.00

1 Guardian ECM CT 0   2 1.50

1 Small Laser HD 1   1 .50

TOTALS:   36   76 80.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 21,230,969 C-Bills

Battle Value: 1,637

Cost per BV: 12,969.44

Weapon Value: 2,316 / 2,316 (Ratio = 1.41 / 1.41)

Damage Factors:    SRDmg = 25; MRDmg = 18; LRDmg = 8

BattleForce2: MP: 5,   Armor/Structure: 6/3

    Damage PB/M/L: 4/3/3,   Overheat: 0

    Class: MA,   Point Value: 16

    Specials: ecm


Created with HeavyMetal Pro

User Reviews

2/2/2009  Prince of Darkness
Oh yes, this is a 'mech to be feared. The Cavalry actions this can/would accomplish would be the stuff of dreams.

1/28/2009  Ice Hellion
As you said a fast Awesome, which is something to be feared.

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11085
MONDAY, JANUARY 26, 2009
45 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11085]
3039 Thug

Thug II

Custom Level 2 / 2750 Inner Sphere  Biped 80 Tons
master arminas Royal Mech Works
Thug HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Thug II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 80 tons

Chassis: Earthwerks VOL Endo Steel

Power Plant: 320 Pitban Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Mitchell Argon Standard

Armament:2 ER PPCs2 SRM 4s w/ Artemis IV1 Small LaserManufacturer:    Maltex Corporation   Location:    (Unknown)Communications System:    Colmax 90Targeting & Tracking System: TharHes Ares-5

Overview:

The Thug was a pretty hell-on-wheels 'Mech when it appeared.   It already had a pretty potent array of advanced tech--but was really oversinked.

We keep it moving at 4/6/0 with a standard engine; we also keep the Endo-Steel.   It actually had TOO much armor, so that drops to 15 tons of standard (97% of max), and we keep the 18 double sinks as well.

Both PPCs get upgraded to ER versions, giving the Thug a little more ability to reach out and mug you.   The SRM-6s get downgraded to SRM-4s with Artemis IV and CASE, each with a ton of ammo.   Finally, we add a small laser in the head.

Sure, now it can overheat--by all of +3 if it runs.   Cry me a river, why don't ya.


Type/Model: Thug II

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 14 4.00

   (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)

Engine: 320 6 22.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 18 Double [36] 18 8.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 240 pts Standard 0 15.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 36

  Center Torso (Rear):   7

  L/R Side Torso: 17 28/28

  L/R Side Torso (Rear):   6/6

  L/R Arm: 13 26/26

  L/R Leg: 17 34/34


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 SRM 4 w/ Artemis IV RT 3 50 4 5.00

   (Ammo Loc: 1 LT, 1 RT)

1 SRM 4 w/ Artemis IV LT 3   2 3.00

1 Small Laser HD 1   1 .50

CASE Equipment: LT RT     2 1.00

TOTALS:   37   78 80.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 9,170,491 C-Bills

Battle Value: 1,488

Cost per BV: 6,162.96

Weapon Value: 2,306 / 2,221 (Ratio = 1.55 / 1.49)

Damage Factors:    SRDmg = 29; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 5/3/2,   Overheat: 0

    Class: MA,   Point Value: 15


Created with HeavyMetal Pro

User Reviews

2/2/2009  Prince of Darkness
Feh, he's wasting all that time fluffing writing stories

Nice as usual- I just wonder what the Word would have done with their latest designs if they had ya (have you seen the new thug? 3 HPPC's and with only 12 DHS!)

1/28/2009  Ice Hellion
Not bad: a little more range and more ammo.
As in most of your designs, the only "bad" part is the lack of fluff (especially bad since I know you can write well).

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10950
WEDNESDAY, JANUARY 07, 2009
99 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10950]
3050 Firefly

Firefly II

Custom Level 2 / 2750 Inner Sphere  Biped 30 Tons
master arminas Royal Mech Works
Firefly HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Firefly II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 30 tons

Chassis: Earthwerks Firefly Endo Steel

Power Plant: 180 GM Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Lexington Lifters Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: StarSlab/1 Ferro-Fibrous

Armament:4 Medium Lasers1 LRM 51 Small LaserManufacturer:    Coventry/Earthwerks Combine   Location:    TerraCommunications System:    Datcom 18Targeting & Tracking System: Radcom TXX

Overview:

The 'Mech they named a starship after--no, wait, wrong universe.   Still, it was a great show while it lasted.

The Firefly is a Wolf's Dragoons bug that has, well, always bugged me.   A 30-tonner that moved 5/8/3, mounted 3 medium lasers, 4 small lasers, an LRM-5 and had just 10 heat sinks?   WTF?

By using Endo-steel and 5.5 tons of Ferro-Fibrous armor (94% of max), and ripping out all but one of those small lasers, we gain enough tonnage to increase our movement to 6/9/6.   We add CASE to protect against ammo explosions and one more medium laser.

Now that's a recon 'Mech, paw-paw.


Type/Model: Firefly II

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 4 LA, 3 RA, 3 RT, 2 LL, 2 RL)

Engine: 180 6 7.00

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 9 .00

   (Heat Sink Loc: 3 LT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 99 pts Ferro-Fibrous 14 5.50

   (Armor Crit Loc: 5 LA, 6 RA, 3 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 14

  Center Torso (Rear):   4

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   2/2

  L/R Arm: 5 10/10

  L/R Leg: 7 14/14


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Laser RA 3   1 1.00

1 Medium Laser LA 3   1 1.00

1 LRM 5 RT 2 24 2 3.00

   (Ammo Loc: 1 RT)

2 Medium Lasers CT 6   2 2.00

1 Small Laser HD 1   1 .50

CASE Equipment: RT     1 .50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   15   78 30.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 2,693,925 C-Bills

Battle Value: 937

Cost per BV: 2,875.05

Weapon Value: 615 / 615 (Ratio = .66 / .66)

Damage Factors:    SRDmg = 18; MRDmg = 5; LRDmg = 1

BattleForce2: MP: 6J,   Armor/Structure: 2/3

    Damage PB/M/L: 3/2/-,   Overheat: 0

    Class: ML,   Point Value: 9


Created with HeavyMetal Pro

User Reviews

Design Updated on 1/15/2009 7:07:43 AM

1/14/2009  Ice Hellion
More firepower and more mobility.
Nice upgrade but it is still trying to do too many things at the same time, which is a danger for lvl 1 and early lvl 2 'Mechs.

1/8/2009  Darkwarrior
You are correct Donteras, Serenity is a firefly class ship.

1/8/2009  Donteras
Actually, the starship on Firefly was named the Serenity. I'm not quite certain where Firefly comes into it. I think the ship might be a Firefly class ship.

1/7/2009  LostInSpace
It may be the ugliest 'Mech ever made. Somehow you made it right. I like the refit.

1/14/2009  Foxcoon
I disagree: The old Firefly was a pretty nice ride. Perhaps its because I was first introduced to the Firefly through Mech3, but that's 'sides the point. It wasn't the most heat inefficient design and 3025 designs were all around generally slow compared to modern mechs. Probably to get that many more weapons in.

As for this mech. ...Yea, I'd still use it. It is a better Firefly.

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10938
TUESDAY, JANUARY 06, 2009
72 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10938]
3039 Hornet

Hornet II

Custom Level 2 / 2750 Inner Sphere  Biped 20 Tons
master arminas Royal Mech Works
Hornet HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Hornet II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 20 tons

Chassis: Fischer HNT Endo Steel

Power Plant: 100 Hermes Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Pitban LFT-50 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Bulletban-80 Standard

Armament:1 Small Pulse Laser1 Medium Laser1 LRM 5Manufacturer:    Kallon Weapons Industries   Location:    Talon (Wernke system)Communications System:    Tri-World Duplex 4880Targeting & Tracking System: Dalban HiRez II

Overview:

The Hornet is a bug that didn't exist in the Star League era.   But this Davion 'Mech does its job so well I simply HAD to include it here.

Once again, Endo-Steel is a real life-saver, giving us a small amount of weight savings, while ten double heat sinks means we can jump and fire without any worries.

The rest of the upgrade is almost TOO simple--CASE for the LRM ammo and upgrading the small laser to a small pulse laser for when you have to deal with infantry (and it still works as a can-opener against 'Mechs to boot).


Type/Model: Hornet II

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Endo Steel 14 1.00

   (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)

Engine: 100 6 3.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 18 .00

   (Heat Sink Loc: 1 LA, 3 LT, 2 RT)

Gyro:   4 1.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 64 pts Standard 0 4.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 6 8

  Center Torso (Rear):   3

  L/R Side Torso: 5 6/6

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 6/6

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Small Pulse Laser RA 2   1 1.00

1 Medium Laser LA 3   1 1.00

1 LRM 5 RT 2 24 2 3.00

   (Ammo Loc: 1 RT)

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   7   69 20.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 1,415,200 C-Bills

Battle Value: 477

Cost per BV: 2,966.88

Weapon Value: 135 / 135 (Ratio = .28 / .28)

Damage Factors:    SRDmg = 7; MRDmg = 3; LRDmg = 1

BattleForce2: MP: 5J,   Armor/Structure: 2/2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: ML,   Point Value: 5


Created with HeavyMetal Pro

User Reviews

1/12/2009  Ice Hellion
I am not a big fan of the Hornet (it looks like a can on legs without the all or nothing approach of the UrbanMech).
I would have upgraded its firepower with another Medium Laser instead of a Small Pulse Laser.

1/7/2009  Foxcoon
Last I checked, they weren't thinking too much (see RFL-3N).

Still, this is better then what it was before. And with the lighter engine, the cost is kept down to Urbanmech level prices, so it might make for a good garrison mech.

1/6/2009  Prince of Darkness
Wait...the Hornet's actually done a good job? Since when?

Well, either way it is much more like a more maneuverable thorn, which isn't so bad for lighter lances. I just wish it didn't have the ire of the Hornet and all of it's failures to go along with it.

5/8/3 for a light? What were they thinking in 3050?

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10951
WEDNESDAY, JANUARY 07, 2009
70 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10951]
3039 Hussar

Hussar II

Custom Level 2 / 2750 Inner Sphere  Biped 30 Tons
master arminas Royal Mech Works
Hussar HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Hussar II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 30 tons

Chassis: Benztrov 40 Endo Steel

Power Plant: 300 GM XL Fusion

Walking Speed: 108.0 km/h

Maximum Speed: 162.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Victory Anchor 2 Ferro-Fibrous

Armament:1 TAG1 Beagle Active Probe1 ER Large LaserManufacturer:    Newhart Industries   Location:    (Unknown)Communications System:    Field Ranger SightseerTargeting & Tracking System: Ranger LAF Model 2

Overview:

What were they thinking when they designed the Hussar?   It is little more than a coffin.   But it is an excellent example of what happens when you design a 'Mech while stoned.

'Dude, if you move fast enough, you don't need armor.   Cool, dude.'

Right.   Here is the Hussar as it should have been--complete with handlebar mustachio.

As a sidenote, by now you should all know that I detest XL engines.   But on the Hussar, I will make an exception, because I hate dying even more.

By using an XL engine, Endo-Steel, and 5.5 tons of Ferro-Fibrous (94% of max), we are able to increase speed up to 10/15/0.   The armor is the single biggest improvement--the Hussy II has more than FOUR times the protection of the original 'Mech.

Keeping the signature big gun of an ER Large Laser, we added a Beagle Active Probe and TAG.   And that's it.   Price is out of this world for a 30-tonner, and it is still not tremendously combat-effective.   But a recon company of Hussars is like a pack of tasmanian devils.   I really got to paint one up with gold-braided lace down the center torso, with it wearing a bear-skin shako.


Type/Model: Hussar II

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 3 LA, 2 RA, 3 LT, 2 RT, 2 LL, 2 RL)

Engine: 300 XL 12 9.50

   Walking MP: 10    

   Running MP: 15    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 99 pts Ferro-Fibrous 14 5.50

   (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 14

  Center Torso (Rear):   4

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   2/2

  L/R Arm: 5 10/10

  L/R Leg: 7 14/14


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 TAG RA 0   1 1.00

1 Beagle Active Probe RT 0   2 1.50

1 ER Large Laser CT 12   2 5.00

TOTALS:   12   70 30.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 5,684,640 C-Bills

Battle Value: 771

Cost per BV: 7,373.07

Weapon Value: 366 / 366 (Ratio = .47 / .47)

Damage Factors:    SRDmg = 8; MRDmg = 6; LRDmg = 2

BattleForce2: MP: 10,   Armor/Structure: 2/1

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: ML,   Point Value: 8

    Specials: tag, prb


Created with HeavyMetal Pro

User Reviews

Design Updated on 1/15/2009 7:08:40 AM

1/14/2009  Ice Hellion
Quite expensive but in the right hands, worth every C-Bills it costs.

I am not sure about the use of the Beagle Active Probe.
Perhaps you should use a Guardian ECM, which would better suit the range and the elusive approach of the Hussar.

Nice job.

1/7/2009  LostInSpace
This is a Royal SLDF 'Mech, Foxcoon, not one designed during the Clan Invasion Era. Thus, the Light Fusion Engine is not available.

Big improvement over the original Hussar, but you are correct about the price. If we ignore FASAnomics, a pain, otherwise a very logical upgrade. Well done!

1/8/2009 4  Foxcoon
You know, if you kept it 9/14 and used a light engine and knocked off one of your electronics items there, you could have gone with an engine that could (barely) survive getting a side torso blown off.

lol, look at that, LIS. I missed the time period. ;;

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10940
TUESDAY, JANUARY 06, 2009
87 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10940]
Mercury

Mercury II

Custom Level 2 / 2750 Inner Sphere  Biped 20 Tons
master arminas Royal Mech Works
Mercury HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Mercury II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 20 tons

Chassis: Bergan MX II Endo Steel

Power Plant: 160 LTV Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Mitchell-091 Ferro-Fibrous

Armament:3 Medium Lasers1 Beagle Active ProbeManufacturer:    Mitchell Vehicles   Location:    Graham IVCommunications System:    DataTech 401Targeting & Tracking System: Skyhunter IV

Overview:

The Mercury is what the Locust always wanted to be when it grew up.   Basically, it was a Locust with working arms and hand actuators--which isn't a bad thing in and of itself.   But for the Mighty Merc, we can do just a wee bit better.

We dump the MASC and use Endo-Steel for two tons of weight savings.   We use a half-ton to increase the Ferro-Fibrous armor to 3.5 tons (91% of max), and the other 1.5 to add a Beagle Active Probe.

Semi-modular in nature, the BAP can be yanked and replaced by a Guardian ECM Suite in about four hours by a competent team of techs.

We rip out both the small lasers and add a third medium in the head.   Just like the BAP, the mediums are semi-modular, and can be replaced with either small pulses or flamers on an as-needed basis (taking about four hours for the switch).

As a final effort, we upgrade the ten singles to doubles--that leaves us with only 2 crit slots, but seriously are you going to complain that it is over-cooled?   I think not.


Type/Model: Mercury II

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Endo Steel 14 1.00

   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 160 6 6.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 12 .00

   (Heat Sink Loc: 2 LT, 2 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 63 pts Ferro-Fibrous 14 3.50

   (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 6 8

  Center Torso (Rear):   3

  L/R Side Torso: 5 6/6

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 6/6

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Laser RA 3   1 1.00

1 Medium Laser LA 3   1 1.00

1 Beagle Active Probe CT 0   2 1.50

1 Medium Laser HD 3   1 1.00

TOTALS:   9   76 20.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 1,978,240 C-Bills

Battle Value: 553

Cost per BV: 3,577.29

Weapon Value: 267 / 267 (Ratio = .48 / .48)

Damage Factors:    SRDmg = 11; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 8,   Armor/Structure: 2/2

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: ML,   Point Value: 6

    Specials: prb


Created with HeavyMetal Pro

User Reviews

1/12/2009  Ice Hellion
A Royal Mercury? A bit too much, no?
I liked the MASC and although I like the added firepower, I think you could have done the same while keeping the MASC.

1/8/2009  Foxcoon
And again I miss the fact it's 2750 mech. Go me.

Can't complain about lack of ER Mediums anymore. =D

1/6/2009  Prince of Darkness
You do know that there is a canonical Mercury II, right?

Either way, it is a very nice scout 'mech that I would have no problem in fielding when I needed a good look around. However, I think that you might want to have a second variant- mainly using two ER Medium Lasers and MASC if things get bad.

1/6/2009 4  Rockjock
Your take on a "Royal" Mercury? IT is a simple design, and does what it does well.

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10953
WEDNESDAY, JANUARY 07, 2009
112 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10953]
3025 Spider

Spider II

Custom Level 2 / 2750 Inner Sphere  Biped 30 Tons
master arminas Royal Mech Works
Spider HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Spider II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 30 tons

Chassis: Newhart 1200 Endo Steel

Power Plant: 240 Pitban Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: 8 Pitban LFT-10 Standard Jump Jets

   Jump Capacity: 240 meters

Armor Type: Durallex Light Ferro-Fibrous

Armament:2 Medium LasersManufacturer:    Newhart Interstellar Industries Limited   Location:    (Unknown)Communications System:    O/P 500ATargeting & Tracking System: O/P TA1240

Overview:

In real life, I detest spiders.   The give me the shivers.   But I like the BT Spider 'Mech.

I was expecting--dreading--that I would have to use an XL engine.   But I didn't, believe it or not!   With Endo-Steel and 5 tons of Ferro-Fibrous (85% of max), I found that we could keep both medium lasers and the speed that was the hallmark of Spidey.

Ten double heat sinks means you can jump and fire until the cows come home and never, ever overheat.   A 240-meter jump capability makes this little bug the jumpiest (is that actually a word?) around.   Use the jets, young 'Mechwarrior, use the jets.


Type/Model: Spider II

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 240 6 11.50

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 8    

Heat Sinks: 10 Double [20] 3 .00

   (Heat Sink Loc: 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 90 pts Ferro-Fibrous 14 5.00

   (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 10 12

  Center Torso (Rear):   4

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   3/3

  L/R Arm: 5 10/10

  L/R Leg: 7 10/10


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 Medium Lasers CT 6   2 2.00

8 Standard Jump Jets:       8 4.00

   (Jump Jet Loc: 4 LT, 4 RT)

TOTALS:   6   72 30.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 3,193,840 C-Bills

Battle Value: 677

Cost per BV: 4,717.64

Weapon Value: 259 / 259 (Ratio = .38 / .38)

Damage Factors:    SRDmg = 8; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 8J,   Armor/Structure: 2/3

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: ML,   Point Value: 7


Created with HeavyMetal Pro

User Reviews

1/29/2009  Lafie
knightspawn, I find myself in agreement with Arimas, a extra light engine is just too fragile to be worth it on a light mech, even if it would both gain more tonnage and increase the movement.

1/30/2009  knightspawn
if you pop the 240 engine out you can drop a 300XL in and raise the movement to 10/15/8 while freeing up 2 more tons weight. If you then add in 2 jump jets (for 1 ton) you get a 10/15/10 spider and still have a ton free to play around with (maybe add another Med Laser or drop the Ferro-Fibrous armor back to standard). The larger engine might move that last heat sink internal. Guess I'll just have to build a Spider and call it a SDR-10, 'cause it jumps 10. Would a 300-meter jump make it even more of a Spider? Lafie - the XL engine would make it much harder to hit, and let's face it - a Spider that get's hit much is dead. But this is a discussion for the forums I guess! Anyway, I like the design here, just think the double heat sinks are a waste of C-bills for a mech that tops heat at 14.

Design Updated on 1/15/2009 7:10:27 AM

1/14/2009  Ice Hellion
Simple and efficient.

 

Lasergunner posted this 02 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #10966
FRIDAY, JANUARY 09, 2009
65 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=10966]
OTT-9CS Ostscout

Ostscout II

Custom Level 2 / 2750 Inner Sphere  Biped 35 Tons
master arminas Royal Mech Works
Ostscout HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Ostscout II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 35 tons

Chassis: Kell/S Endo Steel

Power Plant: 315 VOX XL Fusion

Walking Speed: 97.2 km/h

Maximum Speed: 151.2 km/h

Jump Jets: 9 Ostmann Sct-A Standard Jump Jets

   Jump Capacity: 270 meters

Armor Type: Durallex Light Ferro-Fibrous

Armament:1 Beagle Active Probe1 Guardian ECM1 Medium Laser1 TAGManufacturer:    Kong Interstellar Corporation   Location:    (Unknown)Communications System:    Barret 4000Targeting & Tracking System: TRSS.2L3

Overview:

Never designed for combat, the Ostscout took the concept of a recon 'Mech to a whole 'nuther level!   This upgrade takes that concept and runs with it.   He . . . Might . . . Go . . . All . . . The . . . Way!

An XL was required on the Ostie.   If we wanted to have anything looking like close to good armor and decent payload for weapons and electronics, that is.

Since we were going whole hog with the XL engine, I bumped the speed up to 9/14/9, making the Ostie one of the fastest and farthest jumping 'Mechs ever created.

Endo-Steel was mandatory, and we used 5.5 tons of Ferro-Fibrous armor, giving us a pretty fair 83% of max armor coverage.   In order to ensure that our scout can always jump out of trouble, we give it ten double heat sinks.   Good news, though, all ten can fit into the engine!

That leaves us with five tons left over.   We install a Beagle Active Probe, a Guardian ECM Suite, TAG, and a single CT mounted medium laser.   All that, and a movement of 9/14/9.   Holy jumping 'Mechs, Batman!

But the price tag hurts to even look at.   Almost 7.9 million each--the price of many HEAVY 'Mechs.   Still, the dog can JUMP.   That's got to be worth something, right?


Type/Model: Ostscout II

Mass: 35 tons

Equipment:   Crits Mass

Internal Structure: 58 pts Endo Steel 14 2.00

   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 315 XL 12 11.00

   Walking MP: 9    

   Running MP: 14    

   Jumping MP: 9    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 99 pts Ferro-Fibrous 14 5.50

   (Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 11 14

  Center Torso (Rear):   3

  L/R Side Torso: 8 10/10

  L/R Side Torso (Rear):   3/3

  L/R Arm: 6 10/10

  L/R Leg: 8 14/14


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Beagle Active Probe RT 0   2 1.50

1 Guardian ECM LT 0   2 1.50

1 Medium Laser CT 3   1 1.00

1 TAG HD 0   1 1.00

9 Standard Jump Jets:       9 4.50

   (Jump Jet Loc: 4 LT, 4 RT, 1 CT)

TOTALS:   3   78 35.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,894,800 C-Bills

Battle Value: 665

Cost per BV: 11,871.88

Weapon Value: 143 / 143 (Ratio = .22 / .22)

Damage Factors:    SRDmg = 5; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 9J,   Armor/Structure: 2/1

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: ML,   Point Value: 7

    Specials: ecm, tag, prb


Created with HeavyMetal Pro

User Reviews

3/12/2009 5  knightspawn
I like this one most of all your II designs - I think you captured the feel of a light scout. The mech can fly! Sure it costs what a heavy would cost - and it's well worth it!

1/17/2009  Ice Hellion
I would keep it at 8/12/8 with a MASC and an AMS system (you never know).
The ferro-fibrous armour might be a bit too much on this 'Mech.

Expensive but a real scout 'Mech.

1/14/2009  macross_green
I dunno, I probably would've kept it at 8/12/8 myself and given it some actual firepower and a little more armor. Throw in MASC and it's set. Still, a good upgrade, if just a tad expensive to be considered a refit.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11070
FRIDAY, JANUARY 23, 2009
62 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11070]
3039 Flashman

Flashman II

Custom Level 2 / 2750 Inner Sphere  Biped 75 Tons
master arminas Royal Mech Works
Flashman HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Flashman II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 75 tons

Chassis: FLS/HV-1 Endo Steel

Power Plant: 375 GM XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Kemplar 5000 Standard

Armament:3 ER Large Lasers6 Medium Lasers1 FlamerManufacturer:    Renault-Prime Industries   Location:    (Unknown)Communications System:    Duotech 195Targeting & Tracking System: Faust/Shinji AT/TS

Overview:

Unlike the Black Knight, I was not impressed by the drawing of the Flashman at first.   But then it grew upon me.   Like the Imp and Stalker, there is just something about it that says I'm here to mess you up.

All right, we had to keep the XL engine on this bad boy.   Nothing else would let us move at 5/8/0 and mount the weapons and armor we need.

But, we use Endo-Steel to save 3.5 tons, along with the same 13.5 tons of standard armor it originally mounted (93% of max).

All three large lasers get upgraded to ER models.   The AMS (I HATE AMS!) and ammo is gone, and we increase the secondary weapons to six medium lasers.   The flamer we keep as an anti-personnel weapon.

That leaves us four tons, which we use to increase the 15 doubles of the original to 19.   Even more so than the Black Knight, it ain't enough.   Still, you can fire all three ER Large and run for 0 heat.   In close, six mediums and a flamer (21) and one ER Large (12) plus running (2) puts you at 35--3 UNDER your heat sinks.

You can afford to alternate your fire, if you are careful about it.   Overall, even with the XL engine, Flash Gordan here is worth it, despite the rather hefty 18.5 million price tag.


Type/Model: Flashman II

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)

Engine: 375 XL 12 19.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 19 Double [38] 12 9.00

   (Heat Sink Loc: 2 LT, 2 RT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 30

  Center Torso (Rear):   7

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   7/7

  L/R Arm: 12 24/24

  L/R Leg: 16 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Large Laser LA 12   2 5.00

3 Medium Lasers RT 9   3 3.00

3 Medium Lasers LT 9   3 3.00

1 ER Large Laser CT 12   2 5.00

1 Flamer HD 3   1 1.00

TOTALS:   57   74 75.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 18,447,625 C-Bills

Battle Value: 1,502

Cost per BV: 12,282.04

Weapon Value: 2,375 / 2,375 (Ratio = 1.58 / 1.58)

Damage Factors:    SRDmg = 34; MRDmg = 18; LRDmg = 7

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/2,   Overheat: 2

    Class: MH,   Point Value: 15


Created with HeavyMetal Pro

User Reviews

1/30/2009 4  Grimnahr
i always loved this mech after it was sprung on me in a game i never looked to closely at it because the picture was icky but it puts out the hurt and now you have improved it way to go

1/27/2009  Ice Hellion
A good upgrade that keeps the spirit of the original while improving it.

Nice job.

1/24/2009  Rockjock
Another solid, and simple refit. I really can't come up with any useful alternative configurations, or tweaks.

 

Lasergunner posted this 03 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11064
THURSDAY, JANUARY 22, 2009
70 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11064]
3039 Guillotine

Guillotine II

Custom Level 2 / 2750 Inner Sphere  Biped 70 Tons
master arminas Royal Mech Works
Guillotine HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Guillotine II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 70 tons

Chassis: Crucis-I Endo Steel

Power Plant: 280 VOX Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Anderson 398 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Ulston Prime Standard

Armament:3 Medium Pulse Lasers1 ER PPC2 Medium Lasers1 Small Pulse Laser1 SRM 6 w/ Artemis IVManufacturer:    Newhart Industries   Location:    (Unknown)Communications System:    StarLink 955GTargeting & Tracking System: Pulsar Tri-X

Overview:

I never really liked this 'Mech (funny, because I love the Grasshopper!).   But, it is a good 'Mech design, and quite effective.   We can do a little bit better for the Royal troops, however.

We kept the Endo-Steel and 12 tons of standard armor (88% of max).   We also kept the movement the same.   Those 25 standard heat sinks, however, they gotta go!   Gotta go, gotta go, gotta go right now!

17 doubles will replace them. That lets us upgrade the large laser to an ER PPC, and swap out the four medium lasers for 2 mediums and 3 medium pulses.   Plus we add a small pulse for anti-infantry work.   Last, but not least, we add Artemis IV to the SRM-6 and CASE to the right torso.

If you bracket fire, over-heat is not a problem.   Just don't ever alpha-strike.   You will regret it.


Type/Model: Guillotine II

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 4 LA, 4 RA, 2 RT, 2 LL, 2 RL)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA+LA 13 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 28

  Center Torso (Rear):   7

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 11 20/20

  L/R Leg: 15 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 Medium Pulse Lasers RA 8   2 4.00

1 ER PPC LA 15   3 7.00

2 Medium Lasers RT 6   2 2.00

1 Small Pulse Laser RT 2   1 1.00

1 Medium Pulse Laser LT 4   1 2.00

1 SRM 6 w/ Artemis IV CT 4 15 4 5.00

   (Ammo Loc: 1 RT)

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LT, 2 RT)

TOTALS:   39   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,175,984 C-Bills

Battle Value: 1,493

Cost per BV: 4,806.42

Weapon Value: 1,855 / 1,808 (Ratio = 1.24 / 1.21)

Damage Factors:    SRDmg = 36; MRDmg = 10; LRDmg = 4

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 6/4/1,   Overheat: 1

    Class: MH,   Point Value: 15


Created with HeavyMetal Pro

User Reviews

1/26/2009  Ice Hellion
Interesting idea (even if I am not too found of the Medium Pulse Lasers/Medium Lasers combo).
I wonder how it would work in units with some of your heavy raiders retrofit?

1/24/2009  Rockjock
Once again you gave again you gave us a mech that increases firepower while not sacrificing anything in the process. As usual, I prefer Streaks to Artemis, but my mod is more about my own taste the effectiveness. Three Streak two packs for the standard 6 pack with Artemis. The switch requires splitting between torsos, but that is more aesthetics then substance. I would also add a ton and a half of armor in exchage for one of the MPLs. You still don't want to Alpha, but can walk plus fire everything except the SPL for 2 heat.

 

Lasergunner posted this 07 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11053
WEDNESDAY, JANUARY 21, 2009
112 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11053]
3025 Crusader

Crusader II

Custom Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 65 Tons
master arminas Royal Mech Works
Crusader HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Crusader II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 65 tons

Chassis: Crucis-B Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Riese-500 Standard

Armament:2 Small Pulse Lasers2 LRM 10s w/ Artemis IV2 SRM 4s w/ Artemis IV2 Medium LasersManufacturer:    Kallon Industries   Location:    (Unknown)Communications System:    Garret T11-bTargeting & Tracking System: Garret A6

Overview:

The Crusader is always fluffed as one of the undersung workhorses of the Inner Sphere. Indeed it is. But it is also one that has a bad tendacy to go boom. The lack of heat sinks renders this machine unable to fire without risking an ammo explosion. We can fix that.

Endo-steel we can fit; ferro-fibrous not so much. 13.0 tons of standard has to do--which almost maxs out our armor at 98%.   Ten double heat sinks mostly solve the heat issues of the 'Mech as well.

For the weapons, we downgrade those two LRM 15-packs to 10-packs and move them to the torsos. Each of them get two tons of ammo (24 salvoes each), Artemis IV, and CASE. The Harpoon-6 launchers are converted to SRM-4's (once again in the torsos and not the frackin' legs) with a ton of ammo each and Artemis IV.

Missile firepower drops slightly, but the A4 system gives us about the same average damage, and endurance is GREATLY enhanced.

We keep the two medium lasers, but move them to the center torso and replace the machine guns and ammo with a pair of small pulse lasers--one per each arm.

You can still overheat, but a full running alpha is only +6 (+2 if you aren't in range of the small pulse). For a missile boat with both long- and short-range missiles, that's more than acceptable, especially with that 13 ton armor shell.

Now if we could only find a horse for this 65-ton Crusader, and give it a 5-ton sword--nah, now we are getting too into the whole thing.


Type/Model: Crusader II

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 30

  Center Torso (Rear):   9

  L/R Side Torso: 15 24/24

  L/R Side Torso (Rear):   6/6

  L/R Arm: 10 20/20

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Small Pulse Laser RA 2   1 1.00

1 Small Pulse Laser LA 2   1 1.00

1 LRM 10 w/ Artemis IV RT 4 48 7 10.00

   (Ammo Loc: 2 LT, 2 RT)

1 SRM 4 w/ Artemis IV RT 3 50 4 5.00

   (Ammo Loc: 1 LT, 1 RT)

1 LRM 10 w/ Artemis IV LT 4   3 6.00

1 SRM 4 w/ Artemis IV LT 3   2 3.00

2 Medium Lasers CT 6   2 2.00

CASE Equipment: LT RT     2 1.00

TOTALS:   24   67 65.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 6,907,011 C-Bills

Battle Value: 1,204

Cost per BV: 5,736.72

Weapon Value: 1,582 / 1,398 (Ratio = 1.31 / 1.16)

Damage Factors:    SRDmg = 27; MRDmg = 14; LRDmg = 6

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/3/1,   Overheat: 0

    Class: MH,   Point Value: 12

    Specials: if


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User Reviews

1/25/2009  Ice Hellion
I am a bit like LostInSpace on this one: more endurance but a bit less potential damage.
I guess the endurance will convince me in the end.

1/23/2009  LostInSpace
Not to my liking, but that was bound to happen at some point. Average damage is the same, sure, but you lose soooo much potential damage that I'd rather take the old one. OTOH, we never have to worry about longevity with this one, a major failing of the original. I have mixed feelings...

 

Lasergunner posted this 07 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11066
THURSDAY, JANUARY 22, 2009
471 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11066]
Warhammer 3050

Warhammer II

Custom Level 2 / 2750 Age of War/Star League [Tournament Legal] Inner Sphere  Biped 70 Tons
master arminas Royal Mech Works
Warhammer HMP (Heavy Metal Pro) File

BattleMech Technical Readout

Type/Model: Warhammer II

Tech: Inner Sphere / 2750

Config: Biped BattleMech

Rules: Level 2, Custom design

   

Mass: 70 tons

Chassis: StarCorp 100 Endo Steel

Power Plant: 280 VOX Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Leviathon Plus Standard

Armament:2 ER PPCs1 SRM 6 w/ Artemis IV2 Medium Lasers4 Small Pulse LasersManufacturer:    StarCorps Industries   Location:    (Unknown)Communications System:    O/P 3000 COMSETTargeting & Tracking System: O/P 1500 ARB

Overview:

I have always had a soft spot in my heart for the ole 'Hammer. Maybe it was the looks--it just looked like a deadly machine of war ready to pound you into the pavement.

We start with Endo-Steel (of course!) and upgrade the heat sinks to 16 double-strength models. Armor gets a substantial improvement, increasing to 13 standard tons (95% of maximum coverage).

We upgrade both the PPCs to ER Models; which means it can run and fire both without a heat problem. For in close, we have the SRM-6 rack, which now features Artemis IV and CASE for its one ton of ammo. Backing up the SRM are the two medium lasers, one per torso. In place of the old machine-guns and small lasers, we give the design two small pulse lasers in each torso, for a total of four.

In close, the new 'Hammer can fire everything except one ER PPC and walk, going just +2 on the heat scale.

There is a second version of the Warhammer II--the II/B--that replaces two small pulse lasers with a pair of flamers. The Hot Hammer is a real man's 'Mech for a blaze of glory!


Type/Model: Warhammer II

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 1 RT, 2 CT, 2 LL, 2 RL)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   8

  L/R Side Torso: 15 24/24

  L/R Side Torso (Rear):   6/6

  L/R Arm: 11 22/22

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 SRM 6 w/ Artemis IV RT 4 15 4 5.00

   (Ammo Loc: 1 RT)

1 Medium Laser RT 3   1 1.00

2 Small Pulse Lasers RT 4   2 2.00

1 Medium Laser LT 3   1 1.00

2 Small Pulse Lasers LT 4   2 2.00

CASE Equipment: RT     1 .50

TOTALS:   48   75 70.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 7,093,534 C-Bills

Battle Value: 1,288

Cost per BV: 5,507.4

Weapon Value: 1,757 / 1,717 (Ratio = 1.36 / 1.33)

Damage Factors:    SRDmg = 30; MRDmg = 15; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/3/1,   Overheat: 2

    Class: MH,   Point Value: 13


Created with HeavyMetal Pro

User Reviews

1/26/2009  Ice Hellion
Nice upgrade and LostInSpace is wrong: the original did not have flamers (the 6L had).

1/24/2009  Rockjock
Another great basic refit. It is nice to see the Warhammer become something of a Zombie mech. For personal preferences I would make a couple of minor changes. Drop two of the SPLs, and SRM 6 for 3 Streak 2 packs, an extra DHS, and a half ton more armor.

1/23/2009  LostInSpace
I would think the II/B would be the standard WHM II, but that's me (since the original had flamers). Otherwise, a refit that truly does the original justice.

 

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