Prominence PRM-2C (Custom Unit)

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  • Last Post 03 May 2017
Questia posted this 02 March 2017

So, I started off with a suggestion to upgrade to MXPLs, and ended up making something of an unholy fusion between a Banshee-3S and a Thunder Hawk. The fluff here ended up being invariably terrible no matter what I did, so I apologize in advance.

Prominence PRM-2C

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3147
Cost: 21,172,000 C-Bills
Battle Value: 2,513

Chassis: Skuel Heavy TRQ-EX Endo Steel Endo-Steel
Power Plant: Vlar 300 Light Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Starshield A Standard Armor
Armament:
    1 Imperator Dragon's Fire Gauss Rifle
    2 Lord's Light 3 Heavy PPCs
    5 Martell-X Medium X-Pulse Lasers
    1  C3 Computer (Slave)
Manufacturer: Robinson Standard BattleWorks
    Primary Factory: Robinson
Communications System: Sony MSF-31 w/C3
Targeting and Tracking System: Federated Stalker


================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   152 points                5.00
    Internal Locations: 3 LT, 2 RT, 5 LA, 2 LL, 2 RL
Engine:             Light Fusion Engine          300                      14.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 1 CT, 2 LT, 1 RT
Gyro:               Compact                                                4.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 303                 19.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     31           47        
                                 Center Torso (rear)                  15        
                                           L/R Torso     21           32        
                                    L/R Torso (rear)                  10        
                                             L/R Arm     17           34        
                                             L/R Leg     21           40        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         7        15.00
Medium X-Pulse Laser                         RA        6         1         2.00
Heavy PPC                                    LA        15        4        10.00
Medium X-Pulse Laser                         LA        6         1         2.00
Heavy PPC                                    RT        15        4        10.00
Medium X-Pulse Laser                         RT        6         1         2.00
Medium X-Pulse Laser                         LT        6         1         2.00
Medium X-Pulse Laser                         CT        6         1         2.00
C3 Computer (Slave)                          HD        0         1         1.00
@Gauss Rifle (16)                            RA        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 25
3          4       5       3       0      4     3   Structure:  5
Special Abilities: C3S, MHQ1, SRCH, ES, SEAL, SOA

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Donteras posted this 03 May 2017

I've always been of the opinion that bad fluff is better than no fluff, and the fluff here is actually pretty good.

Prince posted this 04 March 2017

That thing's pretty dope. I think the minimum I would take against it would be multiple Gunsmiths, but even then any lucky shot from that gauss would nail one quick.

I would suggest a variant that focuses on "silver bullet" gauss, for crit seeking.

Questia posted this 02 March 2017

Overview:
Whoever was in charge of Robinsons Standard BattleWorks knew how to turn 
unprecedented turnovers to gain a profit. Mere weeks after the Draconis Combine 
forcibly took the plant from the Federated Commonwealth, the Robinson-based 
plant was already churning out Black Knights and Sagittaires like nothing 
happened. 


Nothing, that is, except that their 'Mechs were being pitted against each 
other, old against new. In the chaos left by the Blackout, friend was commonly 
mistaken for foe; this was not helped by the fact that a foe could very well be 
using the same 'Mech as an ally. So it was that the R&D department was tasked 
with something unheard of in a while: design an all-new 'Mech, something that 
could take on their own designs and crush them beneath its heel.


The greenlight was given as the winter months of 3144 approached, but it was 
not until 3146 that any significant progress was made. The design 
specifications changed several times, owing to the vagueness of the 
requirements - from Sagittaire and Black Knight knockoffs to more esoteric 
designs, including a possible new variant of the Atlas III replacing technology 
that they no longer had the rights to.


The breakthrough came in two parts. The first of these was the news of supplies 
being linked across manufacturers - though the 'Works was a new addition to the 
DCMS supply chain, it was clear that mutual cooperation across DC-held 
companies was part of the agenda.


The second came from an unlikely source - a copy of a forgotten Sagittaire 
variant. Though the specifications for said variant were done at a time when 
supplies were in short order, the underlying concept - long-range weapons 
supported by a highly-accurate short-range battery - was deemed to be the ideal 
to base the design around.


That design would come to be known as the Prominence.


Capabilities:
The Prominence, at its core, was designed to be a full-on assault 'Mech - 
capable of laying down fire at range as it closes in, withstand return fire 
with heavy armor, and return in kind with a powerful close-in punch. This was 
in contrast to Robinson's other designs, excluding one - the D2 variant of the 
Atlas III. 


Though its structure was based on the Sagittaire, the decision to switch to 
Endo-Steel altered the design enough that it gained a distinct, flowing design, 
with its curves given a bit more exaggeration and its lower sides pressed into 
the upper regions. The altered design gave it a cavernous look to its side 
torsos, its layered armor evocative of shark gills.


A Vlar 300 Light Fusion Engine, modified from a similar model found in the 5H 
Black Knight variant, powers the engine to a top speed of 54 km/hr. Though this 
was the same as the Sagittaire, it lacked the brawler design's jump jets, 
hampering its maneuverability. This was deemed as an acceptable loss, 
considering the differing design philosophies between the two.


However, the choice of a Compact Gyro for the Prominence was made late in the 
development cycle, when the engineers were starting to run up against the wall 
due to space constraints in the design. The bulk of the other components 
necessiated the switch; the decreased susceptibility to damage was merely seen 
as a bonus.


Nineteen tons of Starshield A armor protect the 'Mech from all but the heaviest 
and most concentrated firepower. Together with the Light Engine and the Compact 
Gyro, this made the Prominence a difficult target to fully disable - and 
ironically enough made it similar to the Draconis Combine's premier assault 
OmniMech, the Tenshi.


With 54 tons reserved for equipment, the Prominence delivered well in offensive 
firepower. Its longest-ranged weapon is the Imperator Dragon's Fire Gauss 
Rifle, found in the right arm along with its attendant two tons of ammunition. 
The gun and its ammunition was stored in an unusual fashion - the ammo bins 
were situated around the rifle housing rather than placed in a separate section 
of the arm. This posed the risk of losing slugs from a penetrating blow, but it 
also reduced the risk of such blows punching through the coils and blowing the 
entire arm off. 


Supporting the Gauss Rifle as the design closes in are two Lord's Light 3 Heavy 
PPCs, one in the opposite arm and the other in the torso adjacent to the Gauss 
Rifle. The resultant combination is reminiscent of the Thunder Hawk's triple 
coilgun array; three singularly powerful blows sent downrange every ten 
seconds, all of them with the potential to blow any 'Mech's head off in one 
shot.


However, that was not all there is to it. The backup weapons of the Prominence 
hearkenes back to the forgotten Sagittaire variant, with a modern twist - five 
Martell-X Medium X-Pulse lasers, used by the AS7-D3s that used to be Robinson's 
most prized contribution to both the AFFS and the Republic Armed Forces, are 
mounted on the design, one in each arm and torso section. This battery of 
lasers proved to be more effective in live testing than originally anticipated 
- their accuracy ensured that more hits than misses occured, especially at 90 
meters and below where the Heavy PPCs would become more inaccurate.


The sheer amount of firepower came at a cost, however - its sixteen double heat 
sinks are woefully inadequate when it comes to flushing out all the excess 
heat. This limit emphasized the need for trigger discipline when it came to 
choosing which weapons were fired - in fact, the long-ranged and short-ranged 
energy weapons arrays matched heat emissions one-for-one, allowing for bracket 
fire to be utilized to its fullest extent. Should the Mechwarrior need it, 
however, the Prominence could in fact fire off its entire array at a standstill 
and just barely avoid an automatic shutdown, biding its time to cool off 
completely after ten seconds of weapon silence.


Lastly, the Prominence is equipped with a C3 Slave system in the head. Though 
many derided the use of an unprotected C3 system in a battlefield where the use 
of ECM suites were all but guaranteed, the times when it remained unjammed were 
a sight to behold. 


One such demonstration was part of its marketing campaign - two Prominences 
worked in tandem; one of them engaged a pair of KGC-009 up close while the 
other used the targeting data to direct its bombardment with startling 
accuracy. The first of them crumpled in less than a minute, pulverized by the 
combined fire even with the Plasma Rifles severely limiting the output from the 
forward Providence. That Prominence did not survive the second King Crab, 
however, but the other one finished the job with little damage to its own armor.


Deployment:
As the Prominence was and still is a fairly new design, there has been little 
information as to its deployment. Rumor has it that the DCMS had been reluctant 
to deploy it, citing an oversaturated market. Whether that had anything to do 
with its similarity in performance profile to the Tenshi is still up in the air.


Variants:
Surprisingly, there exists a couple of variants for the Prominence. The first 
of these, the 2E, is a simple refit - replacing the C3 Slave unit for another 
ton of Gauss Rifle ammunition. Though some may lament the loss of valuable 
targeting data from friendly C3 units, others may find the extra endurance a 
boon, especially when fighting protracted battles without a solid C3 network.


A second variant, the 1C, seems to be a prototype variant, or perhaps a 
deliberate downgrade meant for export. Nearly everything save the Gauss Rifle 
is exchanged for more common parts - the Heavy PPCs are swapped for a trio of 
PPCs (two in the left arm and a third in the right torso), the Medium X-Pulse 
Lasers exchanged for standard MPLs, and even the C3 Slave is gone. This has the 
side effect of making the frightening heat curve of the 2C more manageable, 
though its short-ranged battery loses a third of its range and it no longer has 
the head-chopping potential of the Heavy PPCs.

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